wined3d: Implement a detection for the MacOS OpenGL implementation.
[wine] / dlls / shdocvw / Makefile.in
1 EXTRADEFS = -D_SHDOCVW_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = shdocvw.dll
7 IMPORTLIB = libshdocvw.$(IMPLIBEXT)
8 IMPORTS   = shell32 shlwapi user32 advapi32 kernel32
9 DELAYIMPORTS = urlmon ole32 oleaut32
10 EXTRALIBS = -luuid
11
12 C_SRCS = \
13         classinfo.c \
14         client.c \
15         dochost.c \
16         events.c \
17         factory.c \
18         frame.c \
19         ie.c \
20         iexplore.c \
21         navigate.c \
22         oleobject.c \
23         persist.c \
24         shdocvw_main.c \
25         shlinstobj.c \
26         urlhist.c \
27         view.c \
28         webbrowser.c
29
30 RC_SRCS = shdocvw.rc
31 IDL_TLB_SRCS = shdocvw_v1.idl
32
33 @MAKE_DLL_RULES@
34
35 @DEPENDENCIES@  # everything below this line is overwritten by make depend