wined3d: Implement a detection for the MacOS OpenGL implementation.
[wine] / include / wine / wined3d_gl.h
1 /*
2  * Direct3D wine OpenGL include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2004 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2007 Roderick Colenbrander
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  *
23  *
24  * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25  * Copyright (C) 1999-2006  Brian Paul
26  *
27  * From the Mesa-license:
28  * Permission is hereby granted, free of charge, to any person obtaining a
29  * copy of this software and associated documentation files (the "Software"),
30  * to deal in the Software without restriction, including without limitation
31  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32  * and/or sell copies of the Software, and to permit persons to whom the
33  * Software is furnished to do so, subject to the following conditions:
34  *
35  * The above copyright notice and this permission notice shall be included
36  * in all copies or substantial portions of the Software.
37  *
38  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
41  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44  */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
54
55 /****************************************************
56  * OpenGL 1.0/1.1/1.2/1.3
57  *     types, #defines and function pointers
58  ****************************************************/
59
60 /* Types */
61 typedef unsigned int    GLbitfield;
62 typedef unsigned char   GLboolean;
63 typedef signed char     GLbyte;
64 typedef unsigned char   GLubyte;
65 typedef short           GLshort;
66 typedef unsigned short  GLushort;
67 typedef int             GLint;
68 typedef unsigned int    GLuint;
69 typedef unsigned int    GLenum;
70 typedef float           GLfloat;
71 typedef int             GLsizei;
72 typedef float           GLclampf;
73 typedef double          GLdouble;
74 typedef double          GLclampd;
75 typedef void            GLvoid;
76
77 /* Booleans */
78 #define GL_FALSE                                0x0
79 #define GL_TRUE                                 0x1
80
81 /* Data types */
82 #define GL_BYTE                                 0x1400
83 #define GL_UNSIGNED_BYTE                        0x1401
84 #define GL_SHORT                                0x1402
85 #define GL_UNSIGNED_SHORT                       0x1403
86 #define GL_INT                                  0x1404
87 #define GL_UNSIGNED_INT                         0x1405
88 #define GL_FLOAT                                0x1406
89 #define GL_DOUBLE                               0x140A
90 #define GL_2_BYTES                              0x1407
91 #define GL_3_BYTES                              0x1408
92 #define GL_4_BYTES                              0x1409
93
94 /* Errors */
95 #define GL_NO_ERROR                             0x0
96 #define GL_INVALID_VALUE                        0x0501
97 #define GL_INVALID_ENUM                         0x0500
98 #define GL_INVALID_OPERATION                    0x0502
99 #define GL_STACK_OVERFLOW                       0x0503
100 #define GL_STACK_UNDERFLOW                      0x0504
101 #define GL_OUT_OF_MEMORY                        0x0505
102
103 /* Utility */
104 #define GL_VENDOR                               0x1F00
105 #define GL_RENDERER                             0x1F01
106 #define GL_VERSION                              0x1F02
107 #define GL_EXTENSIONS                           0x1F03
108
109 /* Accumulation buffer */
110 #define GL_ACCUM_RED_BITS                       0x0D58
111 #define GL_ACCUM_GREEN_BITS                     0x0D59
112 #define GL_ACCUM_BLUE_BITS                      0x0D5A
113 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
114 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
115 #define GL_ACCUM                                0x0100
116 #define GL_ADD                                  0x0104
117 #define GL_LOAD                                 0x0101
118 #define GL_MULT                                 0x0103
119 #define GL_RETURN                               0x0102
120
121 /* Alpha testing */
122 #define GL_ALPHA_TEST                           0x0BC0
123 #define GL_ALPHA_TEST_REF                       0x0BC2
124 #define GL_ALPHA_TEST_FUNC                      0x0BC1
125
126 /* Blending */
127 #define GL_BLEND                                0x0BE2
128 #define GL_BLEND_SRC                            0x0BE1
129 #define GL_BLEND_DST                            0x0BE0
130 #define GL_ZERO                                 0x0
131 #define GL_ONE                                  0x1
132 #define GL_SRC_COLOR                            0x0300
133 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
134 #define GL_SRC_ALPHA                            0x0302
135 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
136 #define GL_DST_ALPHA                            0x0304
137 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
138 #define GL_DST_COLOR                            0x0306
139 #define GL_ONE_MINUS_DST_COLOR                  0x0307
140 #define GL_SRC_ALPHA_SATURATE                   0x0308
141 #define GL_CONSTANT_COLOR                       0x8001
142 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
143 #define GL_CONSTANT_ALPHA                       0x8003
144 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
145
146 /* Buffers, Pixel Drawing/Reading */
147 #define GL_NONE                                 0x0
148 #define GL_FRONT_LEFT                           0x0400
149 #define GL_FRONT_RIGHT                          0x0401
150 #define GL_BACK_LEFT                            0x0402
151 #define GL_BACK_RIGHT                           0x0403
152 #define GL_FRONT                                0x0404
153 #define GL_BACK                                 0x0405
154 #define GL_LEFT                                 0x0406
155 #define GL_RIGHT                                0x0407
156 #define GL_FRONT_AND_BACK                       0x0408
157 #define GL_AUX0                                 0x0409
158 #define GL_AUX1                                 0x040A
159 #define GL_AUX2                                 0x040B
160 #define GL_AUX3                                 0x040C
161 #define GL_COLOR_INDEX                          0x1900
162 #define GL_RED                                  0x1903
163 #define GL_GREEN                                0x1904
164 #define GL_BLUE                                 0x1905
165 #define GL_ALPHA                                0x1906
166 #define GL_LUMINANCE                            0x1909
167 #define GL_LUMINANCE_ALPHA                      0x190A
168 #define GL_ALPHA_BITS                           0x0D55
169 #define GL_RED_BITS                             0x0D52
170 #define GL_GREEN_BITS                           0x0D53
171 #define GL_BLUE_BITS                            0x0D54
172 #define GL_INDEX_BITS                           0x0D51
173 #define GL_SUBPIXEL_BITS                        0x0D50
174 #define GL_AUX_BUFFERS                          0x0C00
175 #define GL_READ_BUFFER                          0x0C02
176 #define GL_DRAW_BUFFER                          0x0C01
177 #define GL_DOUBLEBUFFER                         0x0C32
178 #define GL_STEREO                               0x0C33
179 #define GL_BITMAP                               0x1A00
180 #define GL_COLOR                                0x1800
181 #define GL_DEPTH                                0x1801
182 #define GL_STENCIL                              0x1802
183 #define GL_DITHER                               0x0BD0
184 #define GL_RGB                                  0x1907
185 #define GL_RGBA                                 0x1908
186
187 /* Clipping */
188 #define GL_CLIP_PLANE0                          0x3000
189 #define GL_CLIP_PLANE1                          0x3001
190 #define GL_CLIP_PLANE2                          0x3002
191 #define GL_CLIP_PLANE3                          0x3003
192 #define GL_CLIP_PLANE4                          0x3004
193 #define GL_CLIP_PLANE5                          0x3005
194
195 /* Depth buffer */
196 #define GL_NEVER                                0x0200
197 #define GL_LESS                                 0x0201
198 #define GL_EQUAL                                0x0202
199 #define GL_LEQUAL                               0x0203
200 #define GL_GREATER                              0x0204
201 #define GL_NOTEQUAL                             0x0205
202 #define GL_GEQUAL                               0x0206
203 #define GL_ALWAYS                               0x0207
204 #define GL_DEPTH_TEST                           0x0B71
205 #define GL_DEPTH_BITS                           0x0D56
206 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
207 #define GL_DEPTH_FUNC                           0x0B74
208 #define GL_DEPTH_RANGE                          0x0B70
209 #define GL_DEPTH_WRITEMASK                      0x0B72
210 #define GL_DEPTH_COMPONENT                      0x1902
211
212 /* Evaluators */
213 #define GL_AUTO_NORMAL                          0x0D80
214 #define GL_MAP1_COLOR_4                         0x0D90
215 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
216 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
217 #define GL_MAP1_INDEX                           0x0D91
218 #define GL_MAP1_NORMAL                          0x0D92
219 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
220 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
221 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
222 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
223 #define GL_MAP1_VERTEX_3                        0x0D97
224 #define GL_MAP1_VERTEX_4                        0x0D98
225 #define GL_MAP2_COLOR_4                         0x0DB0
226 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
227 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
228 #define GL_MAP2_INDEX                           0x0DB1
229 #define GL_MAP2_NORMAL                          0x0DB2
230 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
231 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
232 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
233 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
234 #define GL_MAP2_VERTEX_3                        0x0DB7
235 #define GL_MAP2_VERTEX_4                        0x0DB8
236 #define GL_COEFF                                0x0A00
237 #define GL_DOMAIN                               0x0A02
238 #define GL_ORDER                                0x0A01
239
240 /* Feedback */
241 #define GL_2D                                   0x0600
242 #define GL_3D                                   0x0601
243 #define GL_3D_COLOR                             0x0602
244 #define GL_3D_COLOR_TEXTURE                     0x0603
245 #define GL_4D_COLOR_TEXTURE                     0x0604
246 #define GL_POINT_TOKEN                          0x0701
247 #define GL_LINE_TOKEN                           0x0702
248 #define GL_LINE_RESET_TOKEN                     0x0707
249 #define GL_POLYGON_TOKEN                        0x0703
250 #define GL_BITMAP_TOKEN                         0x0704
251 #define GL_DRAW_PIXEL_TOKEN                     0x0705
252 #define GL_COPY_PIXEL_TOKEN                     0x0706
253 #define GL_PASS_THROUGH_TOKEN                   0x0700
254 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
255 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
256 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
257
258 /* Fog */
259 #define GL_FOG                                  0x0B60
260 #define GL_FOG_MODE                             0x0B65
261 #define GL_FOG_DENSITY                          0x0B62
262 #define GL_FOG_COLOR                            0x0B66
263 #define GL_FOG_INDEX                            0x0B61
264 #define GL_FOG_START                            0x0B63
265 #define GL_FOG_END                              0x0B64
266 #define GL_LINEAR                               0x2601
267 #define GL_EXP                                  0x0800
268 #define GL_EXP2                                 0x0801
269
270 /* Gets */
271 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
272 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
273 #define GL_COLOR_CLEAR_VALUE                    0x0C22
274 #define GL_COLOR_WRITEMASK                      0x0C23
275 #define GL_CURRENT_INDEX                        0x0B01
276 #define GL_CURRENT_COLOR                        0x0B00
277 #define GL_CURRENT_NORMAL                       0x0B02
278 #define GL_CURRENT_RASTER_COLOR                 0x0B04
279 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
280 #define GL_CURRENT_RASTER_INDEX                 0x0B05
281 #define GL_CURRENT_RASTER_POSITION              0x0B07
282 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
283 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
284 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
285 #define GL_INDEX_CLEAR_VALUE                    0x0C20
286 #define GL_INDEX_MODE                           0x0C30
287 #define GL_INDEX_WRITEMASK                      0x0C21
288 #define GL_MODELVIEW_MATRIX                     0x0BA6
289 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
290 #define GL_NAME_STACK_DEPTH                     0x0D70
291 #define GL_PROJECTION_MATRIX                    0x0BA7
292 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
293 #define GL_RENDER_MODE                          0x0C40
294 #define GL_RGBA_MODE                            0x0C31
295 #define GL_TEXTURE_MATRIX                       0x0BA8
296 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
297 #define GL_VIEWPORT                             0x0BA2
298
299 /* Hints */
300 #define GL_FOG_HINT                             0x0C54
301 #define GL_LINE_SMOOTH_HINT                     0x0C52
302 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
303 #define GL_POINT_SMOOTH_HINT                    0x0C51
304 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
305 #define GL_DONT_CARE                            0x1100
306 #define GL_FASTEST                              0x1101
307 #define GL_NICEST                               0x1102
308
309 /* Implementation limits */
310 #define GL_MAX_LIST_NESTING                     0x0B31
311 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
312 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
313 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
314 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
315 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
316 #define GL_MAX_EVAL_ORDER                       0x0D30
317 #define GL_MAX_LIGHTS                           0x0D31
318 #define GL_MAX_CLIP_PLANES                      0x0D32
319 #define GL_MAX_TEXTURE_SIZE                     0x0D33
320 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
321 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
322 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
323
324 /* Lighting */
325 #define GL_LIGHTING                             0x0B50
326 #define GL_LIGHT0                               0x4000
327 #define GL_LIGHT1                               0x4001
328 #define GL_LIGHT2                               0x4002
329 #define GL_LIGHT3                               0x4003
330 #define GL_LIGHT4                               0x4004
331 #define GL_LIGHT5                               0x4005
332 #define GL_LIGHT6                               0x4006
333 #define GL_LIGHT7                               0x4007
334 #define GL_SPOT_EXPONENT                        0x1205
335 #define GL_SPOT_CUTOFF                          0x1206
336 #define GL_CONSTANT_ATTENUATION                 0x1207
337 #define GL_LINEAR_ATTENUATION                   0x1208
338 #define GL_QUADRATIC_ATTENUATION                0x1209
339 #define GL_AMBIENT                              0x1200
340 #define GL_DIFFUSE                              0x1201
341 #define GL_SPECULAR                             0x1202
342 #define GL_SHININESS                            0x1601
343 #define GL_EMISSION                             0x1600
344 #define GL_POSITION                             0x1203
345 #define GL_SPOT_DIRECTION                       0x1204
346 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
347 #define GL_COLOR_INDEXES                        0x1603
348 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
349 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
350 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
351 #define GL_FRONT_AND_BACK                       0x0408
352 #define GL_SHADE_MODEL                          0x0B54
353 #define GL_FLAT                                 0x1D00
354 #define GL_SMOOTH                               0x1D01
355 #define GL_COLOR_MATERIAL                       0x0B57
356 #define GL_COLOR_MATERIAL_FACE                  0x0B55
357 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
358 #define GL_NORMALIZE                            0x0BA1
359
360 /* Lines */
361 #define GL_LINE_SMOOTH                          0x0B20
362 #define GL_LINE_STIPPLE                         0x0B24
363 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
364 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
365 #define GL_LINE_WIDTH                           0x0B21
366 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
367 #define GL_LINE_WIDTH_RANGE                     0x0B22
368
369 /* Logic Ops */
370 #define GL_LOGIC_OP                             0x0BF1
371 #define GL_INDEX_LOGIC_OP                       0x0BF1
372 #define GL_COLOR_LOGIC_OP                       0x0BF2
373 #define GL_LOGIC_OP_MODE                        0x0BF0
374 #define GL_CLEAR                                0x1500
375 #define GL_SET                                  0x150F
376 #define GL_COPY                                 0x1503
377 #define GL_COPY_INVERTED                        0x150C
378 #define GL_NOOP                                 0x1505
379 #define GL_INVERT                               0x150A
380 #define GL_AND                                  0x1501
381 #define GL_NAND                                 0x150E
382 #define GL_OR                                   0x1507
383 #define GL_NOR                                  0x1508
384 #define GL_XOR                                  0x1506
385 #define GL_EQUIV                                0x1509
386 #define GL_AND_REVERSE                          0x1502
387 #define GL_AND_INVERTED                         0x1504
388 #define GL_OR_REVERSE                           0x150B
389 #define GL_OR_INVERTED                          0x150D
390
391 /* Matrix Mode */
392 #define GL_MATRIX_MODE                          0x0BA0
393 #define GL_MODELVIEW                            0x1700
394 #define GL_PROJECTION                           0x1701
395 #define GL_TEXTURE                              0x1702
396
397 /* Pixel Mode / Transfer */
398 #define GL_MAP_COLOR                            0x0D10
399 #define GL_MAP_STENCIL                          0x0D11
400 #define GL_INDEX_SHIFT                          0x0D12
401 #define GL_INDEX_OFFSET                         0x0D13
402 #define GL_RED_SCALE                            0x0D14
403 #define GL_RED_BIAS                             0x0D15
404 #define GL_GREEN_SCALE                          0x0D18
405 #define GL_GREEN_BIAS                           0x0D19
406 #define GL_BLUE_SCALE                           0x0D1A
407 #define GL_BLUE_BIAS                            0x0D1B
408 #define GL_ALPHA_SCALE                          0x0D1C
409 #define GL_ALPHA_BIAS                           0x0D1D
410 #define GL_DEPTH_SCALE                          0x0D1E
411 #define GL_DEPTH_BIAS                           0x0D1F
412 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
413 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
414 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
415 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
416 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
417 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
418 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
419 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
420 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
421 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
422 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
423 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
424 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
425 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
426 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
427 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
428 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
429 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
430 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
431 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
432 #define GL_PACK_ALIGNMENT                       0x0D05
433 #define GL_PACK_LSB_FIRST                       0x0D01
434 #define GL_PACK_ROW_LENGTH                      0x0D02
435 #define GL_PACK_SKIP_PIXELS                     0x0D04
436 #define GL_PACK_SKIP_ROWS                       0x0D03
437 #define GL_PACK_SWAP_BYTES                      0x0D00
438 #define GL_UNPACK_ALIGNMENT                     0x0CF5
439 #define GL_UNPACK_LSB_FIRST                     0x0CF1
440 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
441 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
442 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
443 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
444 #define GL_ZOOM_X                               0x0D16
445 #define GL_ZOOM_Y                               0x0D17
446
447 /* Points */
448 #define GL_POINT_SMOOTH                         0x0B10
449 #define GL_POINT_SIZE                           0x0B11
450 #define GL_POINT_SIZE_GRANULARITY               0x0B13
451 #define GL_POINT_SIZE_RANGE                     0x0B12
452
453 /* Polygons */
454 #define GL_POINT                                0x1B00
455 #define GL_LINE                                 0x1B01
456 #define GL_FILL                                 0x1B02
457 #define GL_CW                                   0x0900
458 #define GL_CCW                                  0x0901
459 #define GL_FRONT                                0x0404
460 #define GL_BACK                                 0x0405
461 #define GL_POLYGON_MODE                         0x0B40
462 #define GL_POLYGON_SMOOTH                       0x0B41
463 #define GL_POLYGON_STIPPLE                      0x0B42
464 #define GL_EDGE_FLAG                            0x0B43
465 #define GL_CULL_FACE                            0x0B44
466 #define GL_CULL_FACE_MODE                       0x0B45
467 #define GL_FRONT_FACE                           0x0B46
468 #define GL_POLYGON_OFFSET_FACTOR                0x8038
469 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
470 #define GL_POLYGON_OFFSET_POINT                 0x2A01
471 #define GL_POLYGON_OFFSET_LINE                  0x2A02
472 #define GL_POLYGON_OFFSET_FILL                  0x8037
473
474 /* Primitives */
475 #define GL_POINTS                               0x0000
476 #define GL_LINES                                0x0001
477 #define GL_LINE_LOOP                            0x0002
478 #define GL_LINE_STRIP                           0x0003
479 #define GL_TRIANGLES                            0x0004
480 #define GL_TRIANGLE_STRIP                       0x0005
481 #define GL_TRIANGLE_FAN                         0x0006
482 #define GL_QUADS                                0x0007
483 #define GL_QUAD_STRIP                           0x0008
484 #define GL_POLYGON                              0x0009
485
486 /* Push/Pop bits */
487 #define GL_CURRENT_BIT                          0x00000001
488 #define GL_POINT_BIT                            0x00000002
489 #define GL_LINE_BIT                             0x00000004
490 #define GL_POLYGON_BIT                          0x00000008
491 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
492 #define GL_PIXEL_MODE_BIT                       0x00000020
493 #define GL_LIGHTING_BIT                         0x00000040
494 #define GL_FOG_BIT                              0x00000080
495 #define GL_DEPTH_BUFFER_BIT                     0x00000100
496 #define GL_ACCUM_BUFFER_BIT                     0x00000200
497 #define GL_STENCIL_BUFFER_BIT                   0x00000400
498 #define GL_VIEWPORT_BIT                         0x00000800
499 #define GL_TRANSFORM_BIT                        0x00001000
500 #define GL_ENABLE_BIT                           0x00002000
501 #define GL_COLOR_BUFFER_BIT                     0x00004000
502 #define GL_HINT_BIT                             0x00008000
503 #define GL_EVAL_BIT                             0x00010000
504 #define GL_LIST_BIT                             0x00020000
505 #define GL_TEXTURE_BIT                          0x00040000
506 #define GL_SCISSOR_BIT                          0x00080000
507 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
508
509 /* Render Mode */
510 #define GL_FEEDBACK                             0x1C01
511 #define GL_RENDER                               0x1C00
512 #define GL_SELECT                               0x1C02
513
514 /* Scissor box */
515 #define GL_SCISSOR_TEST                         0x0C11
516 #define GL_SCISSOR_BOX                          0x0C10
517
518 /* Stencil */
519 #define GL_STENCIL_TEST                         0x0B90
520 #define GL_STENCIL_WRITEMASK                    0x0B98
521 #define GL_STENCIL_BITS                         0x0D57
522 #define GL_STENCIL_FUNC                         0x0B92
523 #define GL_STENCIL_VALUE_MASK                   0x0B93
524 #define GL_STENCIL_REF                          0x0B97
525 #define GL_STENCIL_FAIL                         0x0B94
526 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
527 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
528 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
529 #define GL_STENCIL_INDEX                        0x1901
530 #define GL_KEEP                                 0x1E00
531 #define GL_REPLACE                              0x1E01
532 #define GL_INCR                                 0x1E02
533 #define GL_DECR                                 0x1E03
534
535 /* Texture mapping */
536 #define GL_TEXTURE_ENV                          0x2300
537 #define GL_TEXTURE_ENV_MODE                     0x2200
538 #define GL_TEXTURE_1D                           0x0DE0
539 #define GL_TEXTURE_2D                           0x0DE1
540 #define GL_TEXTURE_WRAP_S                       0x2802
541 #define GL_TEXTURE_WRAP_T                       0x2803
542 #define GL_TEXTURE_MAG_FILTER                   0x2800
543 #define GL_TEXTURE_MIN_FILTER                   0x2801
544 #define GL_TEXTURE_ENV_COLOR                    0x2201
545 #define GL_TEXTURE_GEN_S                        0x0C60
546 #define GL_TEXTURE_GEN_T                        0x0C61
547 #define GL_TEXTURE_GEN_MODE                     0x2500
548 #define GL_TEXTURE_BORDER_COLOR                 0x1004
549 #define GL_TEXTURE_WIDTH                        0x1000
550 #define GL_TEXTURE_HEIGHT                       0x1001
551 #define GL_TEXTURE_BORDER                       0x1005
552 #define GL_TEXTURE_COMPONENTS                   0x1003
553 #define GL_TEXTURE_RED_SIZE                     0x805C
554 #define GL_TEXTURE_GREEN_SIZE                   0x805D
555 #define GL_TEXTURE_BLUE_SIZE                    0x805E
556 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
557 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
558 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
559 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
560 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
561 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
562 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
563 #define GL_OBJECT_LINEAR                        0x2401
564 #define GL_OBJECT_PLANE                         0x2501
565 #define GL_EYE_LINEAR                           0x2400
566 #define GL_EYE_PLANE                            0x2502
567 #define GL_SPHERE_MAP                           0x2402
568 #define GL_DECAL                                0x2101
569 #define GL_MODULATE                             0x2100
570 #define GL_NEAREST                              0x2600
571 #define GL_REPEAT                               0x2901
572 #define GL_CLAMP                                0x2900
573 #define GL_S                                    0x2000
574 #define GL_T                                    0x2001
575 #define GL_R                                    0x2002
576 #define GL_Q                                    0x2003
577 #define GL_TEXTURE_GEN_R                        0x0C62
578 #define GL_TEXTURE_GEN_Q                        0x0C63
579
580 /* Vertex Arrays */
581 #define GL_VERTEX_ARRAY                         0x8074
582 #define GL_NORMAL_ARRAY                         0x8075
583 #define GL_COLOR_ARRAY                          0x8076
584 #define GL_INDEX_ARRAY                          0x8077
585 #define GL_TEXTURE_COORD_ARRAY                  0x8078
586 #define GL_EDGE_FLAG_ARRAY                      0x8079
587 #define GL_VERTEX_ARRAY_SIZE                    0x807A
588 #define GL_VERTEX_ARRAY_TYPE                    0x807B
589 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
590 #define GL_NORMAL_ARRAY_TYPE                    0x807E
591 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
592 #define GL_COLOR_ARRAY_SIZE                     0x8081
593 #define GL_COLOR_ARRAY_TYPE                     0x8082
594 #define GL_COLOR_ARRAY_STRIDE                   0x8083
595 #define GL_INDEX_ARRAY_TYPE                     0x8085
596 #define GL_INDEX_ARRAY_STRIDE                   0x8086
597 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
598 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
599 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
600 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
601 #define GL_VERTEX_ARRAY_POINTER                 0x808E
602 #define GL_NORMAL_ARRAY_POINTER                 0x808F
603 #define GL_COLOR_ARRAY_POINTER                  0x8090
604 #define GL_INDEX_ARRAY_POINTER                  0x8091
605 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
606 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
607 #define GL_V2F                                  0x2A20
608 #define GL_V3F                                  0x2A21
609 #define GL_C4UB_V2F                             0x2A22
610 #define GL_C4UB_V3F                             0x2A23
611 #define GL_C3F_V3F                              0x2A24
612 #define GL_N3F_V3F                              0x2A25
613 #define GL_C4F_N3F_V3F                          0x2A26
614 #define GL_T2F_V3F                              0x2A27
615 #define GL_T4F_V4F                              0x2A28
616 #define GL_T2F_C4UB_V3F                         0x2A29
617 #define GL_T2F_C3F_V3F                          0x2A2A
618 #define GL_T2F_N3F_V3F                          0x2A2B
619 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
620 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
621
622 /* OpenGL 1.1 */
623 #define GL_PROXY_TEXTURE_1D                     0x8063
624 #define GL_PROXY_TEXTURE_2D                     0x8064
625 #define GL_TEXTURE_PRIORITY                     0x8066
626 #define GL_TEXTURE_RESIDENT                     0x8067
627 #define GL_TEXTURE_BINDING_1D                   0x8068
628 #define GL_TEXTURE_BINDING_2D                   0x8069
629 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
630 #define GL_ALPHA4                               0x803B
631 #define GL_ALPHA8                               0x803C
632 #define GL_ALPHA12                              0x803D
633 #define GL_ALPHA16                              0x803E
634 #define GL_LUMINANCE4                           0x803F
635 #define GL_LUMINANCE8                           0x8040
636 #define GL_LUMINANCE12                          0x8041
637 #define GL_LUMINANCE16                          0x8042
638 #define GL_LUMINANCE4_ALPHA4                    0x8043
639 #define GL_LUMINANCE6_ALPHA2                    0x8044
640 #define GL_LUMINANCE8_ALPHA8                    0x8045
641 #define GL_LUMINANCE12_ALPHA4                   0x8046
642 #define GL_LUMINANCE12_ALPHA12                  0x8047
643 #define GL_LUMINANCE16_ALPHA16                  0x8048
644 #define GL_INTENSITY                            0x8049
645 #define GL_INTENSITY4                           0x804A
646 #define GL_INTENSITY8                           0x804B
647 #define GL_INTENSITY12                          0x804C
648 #define GL_INTENSITY16                          0x804D
649 #define GL_R3_G3_B2                             0x2A10
650 #define GL_RGB4                                 0x804F
651 #define GL_RGB5                                 0x8050
652 #define GL_RGB8                                 0x8051
653 #define GL_RGB10                                0x8052
654 #define GL_RGB12                                0x8053
655 #define GL_RGB16                                0x8054
656 #define GL_RGBA2                                0x8055
657 #define GL_RGBA4                                0x8056
658 #define GL_RGB5_A1                              0x8057
659 #define GL_RGBA8                                0x8058
660 #define GL_RGB10_A2                             0x8059
661 #define GL_RGBA12                               0x805A
662 #define GL_RGBA16                               0x805B
663 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
664 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
665 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
666 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
667
668 /* OpenGL 1.2 constants */
669 #define GL_PACK_SKIP_IMAGES               0x806B
670 #define GL_PACK_IMAGE_HEIGHT              0x806C
671 #define GL_UNPACK_SKIP_IMAGES             0x806D
672 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
673 #define GL_TEXTURE_3D                     0x806F
674 #define GL_PROXY_TEXTURE_3D               0x8070
675 #define GL_TEXTURE_DEPTH                  0x8071
676 #define GL_TEXTURE_WRAP_R                 0x8072
677 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
678 #define GL_BGR                            0x80E0
679 #define GL_BGRA                           0x80E1
680 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
681 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
682 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
683 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
684 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
685 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
686 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
687 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
688 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
689 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
690 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
691 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
692 #define GL_RESCALE_NORMAL                 0x803A
693 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
694 #define GL_SINGLE_COLOR                   0x81F9
695 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
696 #define GL_CLAMP_TO_EDGE                  0x812F
697 #define GL_TEXTURE_MIN_LOD                0x813A
698 #define GL_TEXTURE_MAX_LOD                0x813B
699 #define GL_TEXTURE_BASE_LEVEL             0x813C
700 #define GL_TEXTURE_MAX_LEVEL              0x813D
701 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
702 #define GL_MAX_ELEMENTS_INDICES           0x80E9
703 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
704 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
705
706 /* OpenGL 1.3 constants */
707 #define GL_ACTIVE_TEXTURE                 0x84E0
708 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
709 #define GL_MAX_TEXTURE_UNITS              0x84E2
710 #define GL_TEXTURE0                       0x84C0
711 #define GL_TEXTURE1                       0x84C1
712 #define GL_TEXTURE2                       0x84C2
713 #define GL_TEXTURE3                       0x84C3
714 #define GL_TEXTURE4                       0x84C4
715 #define GL_TEXTURE5                       0x84C5
716 #define GL_TEXTURE6                       0x84C6
717 #define GL_TEXTURE7                       0x84C7
718 #define GL_TEXTURE8                       0x84C8
719 #define GL_TEXTURE9                       0x84C9
720 #define GL_TEXTURE10                      0x84CA
721 #define GL_TEXTURE11                      0x84CB
722 #define GL_TEXTURE12                      0x84CC
723 #define GL_TEXTURE13                      0x84CD
724 #define GL_TEXTURE14                      0x84CE
725 #define GL_TEXTURE15                      0x84CF
726 #define GL_TEXTURE16                      0x84D0
727 #define GL_TEXTURE17                      0x84D1
728 #define GL_TEXTURE18                      0x84D2
729 #define GL_TEXTURE19                      0x84D3
730 #define GL_TEXTURE20                      0x84D4
731 #define GL_TEXTURE21                      0x84D5
732 #define GL_TEXTURE22                      0x84D6
733 #define GL_TEXTURE23                      0x84D7
734 #define GL_TEXTURE24                      0x84D8
735 #define GL_TEXTURE25                      0x84D9
736 #define GL_TEXTURE26                      0x84DA
737 #define GL_TEXTURE27                      0x84DB
738 #define GL_TEXTURE28                      0x84DC
739 #define GL_TEXTURE29                      0x84DD
740 #define GL_TEXTURE30                      0x84DE
741 #define GL_TEXTURE31                      0x84DF
742 #define GL_NORMAL_MAP                     0x8511
743 #define GL_REFLECTION_MAP                 0x8512
744 #define GL_TEXTURE_CUBE_MAP               0x8513
745 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
746 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
747 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
752 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
753 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
754 #define GL_COMBINE                        0x8570
755 #define GL_COMBINE_RGB                    0x8571
756 #define GL_COMBINE_ALPHA                  0x8572
757 #define GL_RGB_SCALE                      0x8573
758 #define GL_ADD_SIGNED                     0x8574
759 #define GL_INTERPOLATE                    0x8575
760 #define GL_CONSTANT                       0x8576
761 #define GL_PRIMARY_COLOR                  0x8577
762 #define GL_PREVIOUS                       0x8578
763 #define GL_SOURCE0_RGB                    0x8580
764 #define GL_SOURCE1_RGB                    0x8581
765 #define GL_SOURCE2_RGB                    0x8582
766 #define GL_SOURCE0_ALPHA                  0x8588
767 #define GL_SOURCE1_ALPHA                  0x8589
768 #define GL_SOURCE2_ALPHA                  0x858A
769 #define GL_OPERAND0_RGB                   0x8590
770 #define GL_OPERAND1_RGB                   0x8591
771 #define GL_OPERAND2_RGB                   0x8592
772 #define GL_OPERAND0_ALPHA                 0x8598
773 #define GL_OPERAND1_ALPHA                 0x8599
774 #define GL_OPERAND2_ALPHA                 0x859A
775 #define GL_SUBTRACT                       0x84E7
776 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
777 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
778 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
779 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
780 #define GL_COMPRESSED_ALPHA               0x84E9
781 #define GL_COMPRESSED_LUMINANCE           0x84EA
782 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
783 #define GL_COMPRESSED_INTENSITY           0x84EC
784 #define GL_COMPRESSED_RGB                 0x84ED
785 #define GL_COMPRESSED_RGBA                0x84EE
786 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
787 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
788 #define GL_TEXTURE_COMPRESSED             0x86A1
789 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
790 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
791 #define GL_DOT3_RGB                       0x86AE
792 #define GL_DOT3_RGBA                      0x86AF
793 #define GL_CLAMP_TO_BORDER                0x812D
794 #define GL_MULTISAMPLE                    0x809D
795 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
796 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
797 #define GL_SAMPLE_COVERAGE                0x80A0
798 #define GL_SAMPLE_BUFFERS                 0x80A8
799 #define GL_SAMPLES                        0x80A9
800 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
801 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
802 #define GL_MULTISAMPLE_BIT                0x20000000
803
804 void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
805 void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
806 GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, const GLboolean* residences);
807 void (WINE_GLAPI *glArrayElement) (GLint i);
808 void (WINE_GLAPI *glBegin) (GLenum mode);
809 void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
810 void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
811 void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
812 void (WINE_GLAPI *glCallList) (GLuint list);
813 void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
814 void (WINE_GLAPI *glClear) (GLbitfield mask);
815 void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
816 void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
817 void (WINE_GLAPI *glClearDepth) (GLclampd depth);
818 void (WINE_GLAPI *glClearIndex) (GLfloat c);
819 void (WINE_GLAPI *glClearStencil) (GLint s);
820 void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
821 void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
822 void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
823 void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
824 void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
825 void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
826 void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
827 void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
828 void (WINE_GLAPI *glColor3iv) (const GLint* v);
829 void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
830 void (WINE_GLAPI *glColor3sv) (const GLshort* v);
831 void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
832 void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
833 void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
834 void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
835 void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
836 void (WINE_GLAPI *glColor3usv) (const GLushort* v);
837 void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
838 void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
839 void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
840 void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
841 void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
842 void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
843 void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
844 void (WINE_GLAPI *glColor4iv) (const GLint* v);
845 void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
846 void (WINE_GLAPI *glColor4sv) (const GLshort* v);
847 void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
848 void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
849 void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
850 void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
851 void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
852 void (WINE_GLAPI *glColor4usv) (const GLushort* v);
853 void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
854 void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
855 void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
856 void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
857 void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
858 void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
859 void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
860 void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
861 void (WINE_GLAPI *glCullFace) (GLenum mode);
862 void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
863 void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
864 void (WINE_GLAPI *glDepthFunc) (GLenum func);
865 void (WINE_GLAPI *glDepthMask) (GLboolean flag);
866 void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
867 void (WINE_GLAPI *glDisable) (GLenum cap);
868 void (WINE_GLAPI *glDisableClientState) (GLenum array);
869 void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
870 void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
871 void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
872 void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
873 void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
874 void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
875 void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
876 void (WINE_GLAPI *glEnable) (GLenum cap);
877 void (WINE_GLAPI *glEnableClientState) (GLenum array);
878 void (WINE_GLAPI *glEnd) ();
879 void (WINE_GLAPI *glEndList) ();
880 void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
881 void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
882 void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
883 void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
884 void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
885 void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
886 void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
887 void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
888 void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
889 void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
890 void (WINE_GLAPI *glEvalPoint1) (GLint i);
891 void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
892 void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, const GLfloat* buffer);
893 void (WINE_GLAPI *glFinish) ();
894 void (WINE_GLAPI *glFlush) ();
895 void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
896 void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
897 void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
898 void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
899 void (WINE_GLAPI *glFrontFace) (GLenum mode);
900 void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
901 GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
902 void (WINE_GLAPI *glGenTextures) (GLsizei n, const GLuint* textures);
903 void (WINE_GLAPI *glGetBooleanv) (GLenum pname, const GLboolean* params);
904 void (WINE_GLAPI *glGetClipPlane) (GLenum plane, const GLdouble* equation);
905 void (WINE_GLAPI *glGetDoublev) (GLenum pname, const GLdouble* params);
906 GLenum (WINE_GLAPI *glGetError) ();
907 void (WINE_GLAPI *glGetFloatv) (GLenum pname, const GLfloat* params);
908 void (WINE_GLAPI *glGetIntegerv) (GLenum pname, const GLint* params);
909 void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, const GLfloat* params);
910 void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, const GLint* params);
911 void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, const GLdouble* v);
912 void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, const GLfloat* v);
913 void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, const GLint* v);
914 void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
915 void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, const GLint* params);
916 void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, const GLfloat* values);
917 void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, const GLuint* values);
918 void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, const GLushort* values);
919 void (WINE_GLAPI *glGetPointerv) (GLenum pname, const GLvoid** params);
920 void (WINE_GLAPI *glGetPolygonStipple) (const GLubyte* mask);
921 const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
922 void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
923 void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, const GLint* params);
924 void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
925 void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
926 void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
927 void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, const GLvoid* pixels);
928 void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, const GLfloat* params);
929 void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, const GLint* params);
930 void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
931 void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
932 void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
933 void (WINE_GLAPI *glIndexMask) (GLuint mask);
934 void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
935 void (WINE_GLAPI *glIndexd) (GLdouble c);
936 void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
937 void (WINE_GLAPI *glIndexf) (GLfloat c);
938 void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
939 void (WINE_GLAPI *glIndexi) (GLint c);
940 void (WINE_GLAPI *glIndexiv) (const GLint* c);
941 void (WINE_GLAPI *glIndexs) (GLshort c);
942 void (WINE_GLAPI *glIndexsv) (const GLshort* c);
943 void (WINE_GLAPI *glIndexub) (GLubyte c);
944 void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
945 void (WINE_GLAPI *glInitNames) ();
946 void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
947 GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
948 GLboolean (WINE_GLAPI *glIsList) (GLuint list);
949 GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
950 void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
951 void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
952 void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
953 void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
954 void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
955 void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
956 void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
957 void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
958 void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
959 void (WINE_GLAPI *glLineWidth) (GLfloat width);
960 void (WINE_GLAPI *glListBase) (GLuint base);
961 void (WINE_GLAPI *glLoadIdentity) ();
962 void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
963 void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
964 void (WINE_GLAPI *glLoadName) (GLuint name);
965 void (WINE_GLAPI *glLogicOp) (GLenum opcode);
966 void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
967 void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
968 void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
969 void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
970 void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
971 void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
972 void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
973 void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
974 void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
975 void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
976 void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
977 void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
978 void (WINE_GLAPI *glMatrixMode) (GLenum mode);
979 void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
980 void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
981 void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
982 void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
983 void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
984 void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
985 void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
986 void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
987 void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
988 void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
989 void (WINE_GLAPI *glNormal3iv) (const GLint* v);
990 void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
991 void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
992 void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
993 void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
994 void (WINE_GLAPI *glPassThrough) (GLfloat token);
995 void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
996 void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
997 void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
998 void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
999 void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
1000 void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
1001 void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
1002 void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
1003 void (WINE_GLAPI *glPointSize) (GLfloat size);
1004 void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
1005 void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
1006 void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
1007 void (WINE_GLAPI *glPopAttrib) ();
1008 void (WINE_GLAPI *glPopClientAttrib) ();
1009 void (WINE_GLAPI *glPopMatrix) ();
1010 void (WINE_GLAPI *glPopName) ();
1011 void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
1012 void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
1013 void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
1014 void (WINE_GLAPI *glPushMatrix) ();
1015 void (WINE_GLAPI *glPushName) (GLuint name);
1016 void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
1017 void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
1018 void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
1019 void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
1020 void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
1021 void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
1022 void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
1023 void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
1024 void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
1025 void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
1026 void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
1027 void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
1028 void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
1029 void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
1030 void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
1031 void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
1032 void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1033 void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
1034 void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1035 void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
1036 void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
1037 void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
1038 void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1039 void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
1040 void (WINE_GLAPI *glReadBuffer) (GLenum mode);
1041 void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1042 void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1043 void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
1044 void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1045 void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
1046 void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
1047 void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
1048 void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1049 void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
1050 GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
1051 void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1052 void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1053 void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
1054 void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
1055 void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1056 void (WINE_GLAPI *glSelectBuffer) (GLsizei size, const GLuint* buffer);
1057 void (WINE_GLAPI *glShadeModel) (GLenum mode);
1058 void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1059 void (WINE_GLAPI *glStencilMask) (GLuint mask);
1060 void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
1061 void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
1062 void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
1063 void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
1064 void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
1065 void (WINE_GLAPI *glTexCoord1i) (GLint s);
1066 void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
1067 void (WINE_GLAPI *glTexCoord1s) (GLshort s);
1068 void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
1069 void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
1070 void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
1071 void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
1072 void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
1073 void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
1074 void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
1075 void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
1076 void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
1077 void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
1078 void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
1079 void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
1080 void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
1081 void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
1082 void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
1083 void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
1084 void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
1085 void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1086 void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
1087 void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1088 void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
1089 void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
1090 void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
1091 void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
1092 void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
1093 void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1094 void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
1095 void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
1096 void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
1097 void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
1098 void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
1099 void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
1100 void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
1101 void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
1102 void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
1103 void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
1104 void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1105 void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1106 void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
1107 void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
1108 void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
1109 void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
1110 void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
1111 void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1112 void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
1113 void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
1114 void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
1115 void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
1116 void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
1117 void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
1118 void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
1119 void (WINE_GLAPI *glVertex2iv) (const GLint* v);
1120 void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
1121 void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
1122 void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
1123 void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
1124 void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
1125 void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
1126 void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
1127 void (WINE_GLAPI *glVertex3iv) (const GLint* v);
1128 void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
1129 void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
1130 void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1131 void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
1132 void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1133 void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
1134 void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
1135 void (WINE_GLAPI *glVertex4iv) (const GLint* v);
1136 void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1137 void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
1138 void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1139 void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
1140 void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
1141
1142 /* WGL functions */
1143 HGLRC   (WINAPI *pwglCreateContext)(HDC);
1144 BOOL    (WINAPI *pwglDeleteContext)(HGLRC);
1145 HGLRC   (WINAPI *pwglGetCurrentContext)(void);
1146 HDC     (WINAPI *pwglGetCurrentDC)(void);
1147 PROC    (WINAPI *pwglGetProcAddress)(LPCSTR);
1148 BOOL    (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
1149 BOOL    (WINAPI *pwglShareLists)(HGLRC,HGLRC);
1150
1151 #define GL_FUNCS_GEN \
1152     USE_GL_FUNC(glAccum) \
1153     USE_GL_FUNC(glAlphaFunc) \
1154     USE_GL_FUNC(glAreTexturesResident) \
1155     USE_GL_FUNC(glArrayElement) \
1156     USE_GL_FUNC(glBegin) \
1157     USE_GL_FUNC(glBindTexture) \
1158     USE_GL_FUNC(glBitmap) \
1159     USE_GL_FUNC(glBlendFunc) \
1160     USE_GL_FUNC(glCallList) \
1161     USE_GL_FUNC(glCallLists) \
1162     USE_GL_FUNC(glClear) \
1163     USE_GL_FUNC(glClearAccum) \
1164     USE_GL_FUNC(glClearColor) \
1165     USE_GL_FUNC(glClearDepth) \
1166     USE_GL_FUNC(glClearIndex) \
1167     USE_GL_FUNC(glClearStencil) \
1168     USE_GL_FUNC(glClipPlane) \
1169     USE_GL_FUNC(glColor3b) \
1170     USE_GL_FUNC(glColor3bv) \
1171     USE_GL_FUNC(glColor3d) \
1172     USE_GL_FUNC(glColor3dv) \
1173     USE_GL_FUNC(glColor3f) \
1174     USE_GL_FUNC(glColor3fv) \
1175     USE_GL_FUNC(glColor3i) \
1176     USE_GL_FUNC(glColor3iv) \
1177     USE_GL_FUNC(glColor3s) \
1178     USE_GL_FUNC(glColor3sv) \
1179     USE_GL_FUNC(glColor3ub) \
1180     USE_GL_FUNC(glColor3ubv) \
1181     USE_GL_FUNC(glColor3ui) \
1182     USE_GL_FUNC(glColor3uiv) \
1183     USE_GL_FUNC(glColor3us) \
1184     USE_GL_FUNC(glColor3usv) \
1185     USE_GL_FUNC(glColor4b) \
1186     USE_GL_FUNC(glColor4bv) \
1187     USE_GL_FUNC(glColor4d) \
1188     USE_GL_FUNC(glColor4dv) \
1189     USE_GL_FUNC(glColor4f) \
1190     USE_GL_FUNC(glColor4fv) \
1191     USE_GL_FUNC(glColor4i) \
1192     USE_GL_FUNC(glColor4iv) \
1193     USE_GL_FUNC(glColor4s) \
1194     USE_GL_FUNC(glColor4sv) \
1195     USE_GL_FUNC(glColor4ub) \
1196     USE_GL_FUNC(glColor4ubv) \
1197     USE_GL_FUNC(glColor4ui) \
1198     USE_GL_FUNC(glColor4uiv) \
1199     USE_GL_FUNC(glColor4us) \
1200     USE_GL_FUNC(glColor4usv) \
1201     USE_GL_FUNC(glColorMask) \
1202     USE_GL_FUNC(glColorMaterial) \
1203     USE_GL_FUNC(glColorPointer) \
1204     USE_GL_FUNC(glCopyPixels) \
1205     USE_GL_FUNC(glCopyTexImage1D) \
1206     USE_GL_FUNC(glCopyTexImage2D) \
1207     USE_GL_FUNC(glCopyTexSubImage1D) \
1208     USE_GL_FUNC(glCopyTexSubImage2D) \
1209     USE_GL_FUNC(glCullFace) \
1210     USE_GL_FUNC(glDeleteLists) \
1211     USE_GL_FUNC(glDeleteTextures) \
1212     USE_GL_FUNC(glDepthFunc) \
1213     USE_GL_FUNC(glDepthMask) \
1214     USE_GL_FUNC(glDepthRange) \
1215     USE_GL_FUNC(glDisable) \
1216     USE_GL_FUNC(glDisableClientState) \
1217     USE_GL_FUNC(glDrawArrays) \
1218     USE_GL_FUNC(glDrawBuffer) \
1219     USE_GL_FUNC(glDrawElements) \
1220     USE_GL_FUNC(glDrawPixels) \
1221     USE_GL_FUNC(glEdgeFlag) \
1222     USE_GL_FUNC(glEdgeFlagPointer) \
1223     USE_GL_FUNC(glEdgeFlagv) \
1224     USE_GL_FUNC(glEnable) \
1225     USE_GL_FUNC(glEnableClientState) \
1226     USE_GL_FUNC(glEnd) \
1227     USE_GL_FUNC(glEndList) \
1228     USE_GL_FUNC(glEvalCoord1d) \
1229     USE_GL_FUNC(glEvalCoord1dv) \
1230     USE_GL_FUNC(glEvalCoord1f) \
1231     USE_GL_FUNC(glEvalCoord1fv) \
1232     USE_GL_FUNC(glEvalCoord2d) \
1233     USE_GL_FUNC(glEvalCoord2dv) \
1234     USE_GL_FUNC(glEvalCoord2f) \
1235     USE_GL_FUNC(glEvalCoord2fv) \
1236     USE_GL_FUNC(glEvalMesh1) \
1237     USE_GL_FUNC(glEvalMesh2) \
1238     USE_GL_FUNC(glEvalPoint1) \
1239     USE_GL_FUNC(glEvalPoint2) \
1240     USE_GL_FUNC(glFeedbackBuffer) \
1241     USE_GL_FUNC(glFinish) \
1242     USE_GL_FUNC(glFlush) \
1243     USE_GL_FUNC(glFogf) \
1244     USE_GL_FUNC(glFogfv) \
1245     USE_GL_FUNC(glFogi) \
1246     USE_GL_FUNC(glFogiv) \
1247     USE_GL_FUNC(glFrontFace) \
1248     USE_GL_FUNC(glFrustum) \
1249     USE_GL_FUNC(glGenLists) \
1250     USE_GL_FUNC(glGenTextures) \
1251     USE_GL_FUNC(glGetBooleanv) \
1252     USE_GL_FUNC(glGetClipPlane) \
1253     USE_GL_FUNC(glGetDoublev) \
1254     USE_GL_FUNC(glGetError) \
1255     USE_GL_FUNC(glGetFloatv) \
1256     USE_GL_FUNC(glGetIntegerv) \
1257     USE_GL_FUNC(glGetLightfv) \
1258     USE_GL_FUNC(glGetLightiv) \
1259     USE_GL_FUNC(glGetMapdv) \
1260     USE_GL_FUNC(glGetMapfv) \
1261     USE_GL_FUNC(glGetMapiv) \
1262     USE_GL_FUNC(glGetMaterialfv) \
1263     USE_GL_FUNC(glGetMaterialiv) \
1264     USE_GL_FUNC(glGetPixelMapfv) \
1265     USE_GL_FUNC(glGetPixelMapuiv) \
1266     USE_GL_FUNC(glGetPixelMapusv) \
1267     USE_GL_FUNC(glGetPointerv) \
1268     USE_GL_FUNC(glGetPolygonStipple) \
1269     USE_GL_FUNC(glGetString) \
1270     USE_GL_FUNC(glGetTexEnvfv) \
1271     USE_GL_FUNC(glGetTexEnviv) \
1272     USE_GL_FUNC(glGetTexGendv) \
1273     USE_GL_FUNC(glGetTexGenfv) \
1274     USE_GL_FUNC(glGetTexGeniv) \
1275     USE_GL_FUNC(glGetTexImage) \
1276     USE_GL_FUNC(glGetTexLevelParameterfv) \
1277     USE_GL_FUNC(glGetTexLevelParameteriv) \
1278     USE_GL_FUNC(glGetTexParameterfv) \
1279     USE_GL_FUNC(glGetTexParameteriv) \
1280     USE_GL_FUNC(glHint) \
1281     USE_GL_FUNC(glIndexMask) \
1282     USE_GL_FUNC(glIndexPointer) \
1283     USE_GL_FUNC(glIndexd) \
1284     USE_GL_FUNC(glIndexdv) \
1285     USE_GL_FUNC(glIndexf) \
1286     USE_GL_FUNC(glIndexfv) \
1287     USE_GL_FUNC(glIndexi) \
1288     USE_GL_FUNC(glIndexiv) \
1289     USE_GL_FUNC(glIndexs) \
1290     USE_GL_FUNC(glIndexsv) \
1291     USE_GL_FUNC(glIndexub) \
1292     USE_GL_FUNC(glIndexubv) \
1293     USE_GL_FUNC(glInitNames) \
1294     USE_GL_FUNC(glInterleavedArrays) \
1295     USE_GL_FUNC(glIsEnabled) \
1296     USE_GL_FUNC(glIsList) \
1297     USE_GL_FUNC(glIsTexture) \
1298     USE_GL_FUNC(glLightModelf) \
1299     USE_GL_FUNC(glLightModelfv) \
1300     USE_GL_FUNC(glLightModeli) \
1301     USE_GL_FUNC(glLightModeliv) \
1302     USE_GL_FUNC(glLightf) \
1303     USE_GL_FUNC(glLightfv) \
1304     USE_GL_FUNC(glLighti) \
1305     USE_GL_FUNC(glLightiv) \
1306     USE_GL_FUNC(glLineStipple) \
1307     USE_GL_FUNC(glLineWidth) \
1308     USE_GL_FUNC(glListBase) \
1309     USE_GL_FUNC(glLoadIdentity) \
1310     USE_GL_FUNC(glLoadMatrixd) \
1311     USE_GL_FUNC(glLoadMatrixf) \
1312     USE_GL_FUNC(glLoadName) \
1313     USE_GL_FUNC(glLogicOp) \
1314     USE_GL_FUNC(glMap1d) \
1315     USE_GL_FUNC(glMap1f) \
1316     USE_GL_FUNC(glMap2d) \
1317     USE_GL_FUNC(glMap2f) \
1318     USE_GL_FUNC(glMapGrid1d) \
1319     USE_GL_FUNC(glMapGrid1f) \
1320     USE_GL_FUNC(glMapGrid2d) \
1321     USE_GL_FUNC(glMapGrid2f) \
1322     USE_GL_FUNC(glMaterialf) \
1323     USE_GL_FUNC(glMaterialfv) \
1324     USE_GL_FUNC(glMateriali) \
1325     USE_GL_FUNC(glMaterialiv) \
1326     USE_GL_FUNC(glMatrixMode) \
1327     USE_GL_FUNC(glMultMatrixd) \
1328     USE_GL_FUNC(glMultMatrixf) \
1329     USE_GL_FUNC(glNewList) \
1330     USE_GL_FUNC(glNormal3b) \
1331     USE_GL_FUNC(glNormal3bv) \
1332     USE_GL_FUNC(glNormal3d) \
1333     USE_GL_FUNC(glNormal3dv) \
1334     USE_GL_FUNC(glNormal3f) \
1335     USE_GL_FUNC(glNormal3fv) \
1336     USE_GL_FUNC(glNormal3i) \
1337     USE_GL_FUNC(glNormal3iv) \
1338     USE_GL_FUNC(glNormal3s) \
1339     USE_GL_FUNC(glNormal3sv) \
1340     USE_GL_FUNC(glNormalPointer) \
1341     USE_GL_FUNC(glOrtho) \
1342     USE_GL_FUNC(glPassThrough) \
1343     USE_GL_FUNC(glPixelMapfv) \
1344     USE_GL_FUNC(glPixelMapuiv) \
1345     USE_GL_FUNC(glPixelMapusv) \
1346     USE_GL_FUNC(glPixelStoref) \
1347     USE_GL_FUNC(glPixelStorei) \
1348     USE_GL_FUNC(glPixelTransferf) \
1349     USE_GL_FUNC(glPixelTransferi) \
1350     USE_GL_FUNC(glPixelZoom) \
1351     USE_GL_FUNC(glPointSize) \
1352     USE_GL_FUNC(glPolygonMode) \
1353     USE_GL_FUNC(glPolygonOffset) \
1354     USE_GL_FUNC(glPolygonStipple) \
1355     USE_GL_FUNC(glPopAttrib) \
1356     USE_GL_FUNC(glPopClientAttrib) \
1357     USE_GL_FUNC(glPopMatrix) \
1358     USE_GL_FUNC(glPopName) \
1359     USE_GL_FUNC(glPrioritizeTextures) \
1360     USE_GL_FUNC(glPushAttrib) \
1361     USE_GL_FUNC(glPushClientAttrib) \
1362     USE_GL_FUNC(glPushMatrix) \
1363     USE_GL_FUNC(glPushName) \
1364     USE_GL_FUNC(glRasterPos2d) \
1365     USE_GL_FUNC(glRasterPos2dv) \
1366     USE_GL_FUNC(glRasterPos2f) \
1367     USE_GL_FUNC(glRasterPos2fv) \
1368     USE_GL_FUNC(glRasterPos2i) \
1369     USE_GL_FUNC(glRasterPos2iv) \
1370     USE_GL_FUNC(glRasterPos2s) \
1371     USE_GL_FUNC(glRasterPos2sv) \
1372     USE_GL_FUNC(glRasterPos3d) \
1373     USE_GL_FUNC(glRasterPos3dv) \
1374     USE_GL_FUNC(glRasterPos3f) \
1375     USE_GL_FUNC(glRasterPos3fv) \
1376     USE_GL_FUNC(glRasterPos3i) \
1377     USE_GL_FUNC(glRasterPos3iv) \
1378     USE_GL_FUNC(glRasterPos3s) \
1379     USE_GL_FUNC(glRasterPos3sv) \
1380     USE_GL_FUNC(glRasterPos4d) \
1381     USE_GL_FUNC(glRasterPos4dv) \
1382     USE_GL_FUNC(glRasterPos4f) \
1383     USE_GL_FUNC(glRasterPos4fv) \
1384     USE_GL_FUNC(glRasterPos4i) \
1385     USE_GL_FUNC(glRasterPos4iv) \
1386     USE_GL_FUNC(glRasterPos4s) \
1387     USE_GL_FUNC(glRasterPos4sv) \
1388     USE_GL_FUNC(glReadBuffer) \
1389     USE_GL_FUNC(glReadPixels) \
1390     USE_GL_FUNC(glRectd) \
1391     USE_GL_FUNC(glRectdv) \
1392     USE_GL_FUNC(glRectf) \
1393     USE_GL_FUNC(glRectfv) \
1394     USE_GL_FUNC(glRecti) \
1395     USE_GL_FUNC(glRectiv) \
1396     USE_GL_FUNC(glRects) \
1397     USE_GL_FUNC(glRectsv) \
1398     USE_GL_FUNC(glRenderMode) \
1399     USE_GL_FUNC(glRotated) \
1400     USE_GL_FUNC(glRotatef) \
1401     USE_GL_FUNC(glScaled) \
1402     USE_GL_FUNC(glScalef) \
1403     USE_GL_FUNC(glScissor) \
1404     USE_GL_FUNC(glSelectBuffer) \
1405     USE_GL_FUNC(glShadeModel) \
1406     USE_GL_FUNC(glStencilFunc) \
1407     USE_GL_FUNC(glStencilMask) \
1408     USE_GL_FUNC(glStencilOp) \
1409     USE_GL_FUNC(glTexCoord1d) \
1410     USE_GL_FUNC(glTexCoord1dv) \
1411     USE_GL_FUNC(glTexCoord1f) \
1412     USE_GL_FUNC(glTexCoord1fv) \
1413     USE_GL_FUNC(glTexCoord1i) \
1414     USE_GL_FUNC(glTexCoord1iv) \
1415     USE_GL_FUNC(glTexCoord1s) \
1416     USE_GL_FUNC(glTexCoord1sv) \
1417     USE_GL_FUNC(glTexCoord2d) \
1418     USE_GL_FUNC(glTexCoord2dv) \
1419     USE_GL_FUNC(glTexCoord2f) \
1420     USE_GL_FUNC(glTexCoord2fv) \
1421     USE_GL_FUNC(glTexCoord2i) \
1422     USE_GL_FUNC(glTexCoord2iv) \
1423     USE_GL_FUNC(glTexCoord2s) \
1424     USE_GL_FUNC(glTexCoord2sv) \
1425     USE_GL_FUNC(glTexCoord3d) \
1426     USE_GL_FUNC(glTexCoord3dv) \
1427     USE_GL_FUNC(glTexCoord3f) \
1428     USE_GL_FUNC(glTexCoord3fv) \
1429     USE_GL_FUNC(glTexCoord3i) \
1430     USE_GL_FUNC(glTexCoord3iv) \
1431     USE_GL_FUNC(glTexCoord3s) \
1432     USE_GL_FUNC(glTexCoord3sv) \
1433     USE_GL_FUNC(glTexCoord4d) \
1434     USE_GL_FUNC(glTexCoord4dv) \
1435     USE_GL_FUNC(glTexCoord4f) \
1436     USE_GL_FUNC(glTexCoord4fv) \
1437     USE_GL_FUNC(glTexCoord4i) \
1438     USE_GL_FUNC(glTexCoord4iv) \
1439     USE_GL_FUNC(glTexCoord4s) \
1440     USE_GL_FUNC(glTexCoord4sv) \
1441     USE_GL_FUNC(glTexCoordPointer) \
1442     USE_GL_FUNC(glTexEnvf) \
1443     USE_GL_FUNC(glTexEnvfv) \
1444     USE_GL_FUNC(glTexEnvi) \
1445     USE_GL_FUNC(glTexEnviv) \
1446     USE_GL_FUNC(glTexGend) \
1447     USE_GL_FUNC(glTexGendv) \
1448     USE_GL_FUNC(glTexGenf) \
1449     USE_GL_FUNC(glTexGenfv) \
1450     USE_GL_FUNC(glTexGeni) \
1451     USE_GL_FUNC(glTexGeniv) \
1452     USE_GL_FUNC(glTexImage1D) \
1453     USE_GL_FUNC(glTexImage2D) \
1454     USE_GL_FUNC(glTexParameterf) \
1455     USE_GL_FUNC(glTexParameterfv) \
1456     USE_GL_FUNC(glTexParameteri) \
1457     USE_GL_FUNC(glTexParameteriv) \
1458     USE_GL_FUNC(glTexSubImage1D) \
1459     USE_GL_FUNC(glTexSubImage2D) \
1460     USE_GL_FUNC(glTranslated) \
1461     USE_GL_FUNC(glTranslatef) \
1462     USE_GL_FUNC(glVertex2d) \
1463     USE_GL_FUNC(glVertex2dv) \
1464     USE_GL_FUNC(glVertex2f) \
1465     USE_GL_FUNC(glVertex2fv) \
1466     USE_GL_FUNC(glVertex2i) \
1467     USE_GL_FUNC(glVertex2iv) \
1468     USE_GL_FUNC(glVertex2s) \
1469     USE_GL_FUNC(glVertex2sv) \
1470     USE_GL_FUNC(glVertex3d) \
1471     USE_GL_FUNC(glVertex3dv) \
1472     USE_GL_FUNC(glVertex3f) \
1473     USE_GL_FUNC(glVertex3fv) \
1474     USE_GL_FUNC(glVertex3i) \
1475     USE_GL_FUNC(glVertex3iv) \
1476     USE_GL_FUNC(glVertex3s) \
1477     USE_GL_FUNC(glVertex3sv) \
1478     USE_GL_FUNC(glVertex4d) \
1479     USE_GL_FUNC(glVertex4dv) \
1480     USE_GL_FUNC(glVertex4f) \
1481     USE_GL_FUNC(glVertex4fv) \
1482     USE_GL_FUNC(glVertex4i) \
1483     USE_GL_FUNC(glVertex4iv) \
1484     USE_GL_FUNC(glVertex4s) \
1485     USE_GL_FUNC(glVertex4sv) \
1486     USE_GL_FUNC(glVertexPointer) \
1487     USE_GL_FUNC(glViewport) \
1488     USE_GL_FUNC(glPointParameterfv) \
1489
1490 #define WGL_FUNCS_GEN \
1491     USE_WGL_FUNC(wglCreateContext) \
1492     USE_WGL_FUNC(wglDeleteContext) \
1493     USE_WGL_FUNC(wglGetCurrentContext) \
1494     USE_WGL_FUNC(wglGetCurrentDC) \
1495     USE_WGL_FUNC(wglGetProcAddress) \
1496     USE_WGL_FUNC(wglMakeCurrent) \
1497     USE_WGL_FUNC(wglShareLists)
1498
1499
1500 /****************************************************
1501  * OpenGL Extensions (EXT and ARB)
1502  *     #defines and functions pointer
1503  ****************************************************/
1504
1505 /* GL_ARB_depth_texture */
1506 #ifndef GL_ARB_depth_texture
1507 #define GL_ARB_depth_texture 1
1508 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
1509 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
1510 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
1511 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
1512 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
1513 #endif
1514
1515 /* GL_ARB_draw_buffers */
1516 #ifndef GL_ARB_draw_buffers
1517 #define GL_ARB_draw_buffers 1
1518 #define GL_MAX_DRAW_BUFFERS_ARB           0x8824
1519 #define GL_DRAW_BUFFER0_ARB               0x8825
1520 #define GL_DRAW_BUFFER1_ARB               0x8826
1521 #define GL_DRAW_BUFFER2_ARB               0x8827
1522 #define GL_DRAW_BUFFER3_ARB               0x8828
1523 #define GL_DRAW_BUFFER4_ARB               0x8829
1524 #define GL_DRAW_BUFFER5_ARB               0x882A
1525 #define GL_DRAW_BUFFER6_ARB               0x882B
1526 #define GL_DRAW_BUFFER7_ARB               0x882C
1527 #define GL_DRAW_BUFFER8_ARB               0x882D
1528 #define GL_DRAW_BUFFER9_ARB               0x882E
1529 #define GL_DRAW_BUFFER10_ARB              0x882F
1530 #define GL_DRAW_BUFFER11_ARB              0x8830
1531 #define GL_DRAW_BUFFER12_ARB              0x8831
1532 #define GL_DRAW_BUFFER13_ARB              0x8832
1533 #define GL_DRAW_BUFFER14_ARB              0x8833
1534 #define GL_DRAW_BUFFER15_ARB              0x8834
1535 #endif
1536 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1537
1538 /* GL_ARB_imaging */
1539 #ifndef GL_ARB_imaging
1540 #define GL_ARB_imaging 1
1541 #define GL_CONSTANT_COLOR                 0x8001
1542 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
1543 #define GL_CONSTANT_ALPHA                 0x8003
1544 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
1545 #define GL_BLEND_COLOR                    0x8005
1546 #define GL_FUNC_ADD                       0x8006
1547 #define GL_MIN                            0x8007
1548 #define GL_MAX                            0x8008
1549 #define GL_BLEND_EQUATION                 0x8009
1550 #define GL_FUNC_SUBTRACT                  0x800A
1551 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
1552 #define GL_CONVOLUTION_1D                 0x8010
1553 #define GL_CONVOLUTION_2D                 0x8011
1554 #define GL_SEPARABLE_2D                   0x8012
1555 #define GL_CONVOLUTION_BORDER_MODE        0x8013
1556 #define GL_CONVOLUTION_FILTER_SCALE       0x8014
1557 #define GL_CONVOLUTION_FILTER_BIAS        0x8015
1558 #define GL_REDUCE                         0x8016
1559 #define GL_CONVOLUTION_FORMAT             0x8017
1560 #define GL_CONVOLUTION_WIDTH              0x8018
1561 #define GL_CONVOLUTION_HEIGHT             0x8019
1562 #define GL_MAX_CONVOLUTION_WIDTH          0x801A
1563 #define GL_MAX_CONVOLUTION_HEIGHT         0x801B
1564 #define GL_POST_CONVOLUTION_RED_SCALE     0x801C
1565 #define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
1566 #define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
1567 #define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
1568 #define GL_POST_CONVOLUTION_RED_BIAS      0x8020
1569 #define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
1570 #define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
1571 #define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
1572 #define GL_HISTOGRAM                      0x8024
1573 #define GL_PROXY_HISTOGRAM                0x8025
1574 #define GL_HISTOGRAM_WIDTH                0x8026
1575 #define GL_HISTOGRAM_FORMAT               0x8027
1576 #define GL_HISTOGRAM_RED_SIZE             0x8028
1577 #define GL_HISTOGRAM_GREEN_SIZE           0x8029
1578 #define GL_HISTOGRAM_BLUE_SIZE            0x802A
1579 #define GL_HISTOGRAM_ALPHA_SIZE           0x802B
1580 #define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
1581 #define GL_HISTOGRAM_SINK                 0x802D
1582 #define GL_MINMAX                         0x802E
1583 #define GL_MINMAX_FORMAT                  0x802F
1584 #define GL_MINMAX_SINK                    0x8030
1585 #define GL_TABLE_TOO_LARGE                0x8031
1586 #define GL_COLOR_MATRIX                   0x80B1
1587 #define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
1588 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
1589 #define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
1590 #define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
1591 #define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
1592 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
1593 #define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
1594 #define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
1595 #define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
1596 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
1597 #define GL_COLOR_TABLE                    0x80D0
1598 #define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
1599 #define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
1600 #define GL_PROXY_COLOR_TABLE              0x80D3
1601 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1602 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1603 #define GL_COLOR_TABLE_SCALE              0x80D6
1604 #define GL_COLOR_TABLE_BIAS               0x80D7
1605 #define GL_COLOR_TABLE_FORMAT             0x80D8
1606 #define GL_COLOR_TABLE_WIDTH              0x80D9
1607 #define GL_COLOR_TABLE_RED_SIZE           0x80DA
1608 #define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
1609 #define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
1610 #define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
1611 #define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
1612 #define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
1613 #define GL_CONSTANT_BORDER                0x8151
1614 #define GL_REPLICATE_BORDER               0x8153
1615 #define GL_CONVOLUTION_BORDER_COLOR       0x8154
1616 #endif
1617 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1618 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1619 /* GL_ARB_multitexture */
1620 #ifndef GL_ARB_multitexture
1621 #define GL_ARB_multitexture 1
1622 #define GL_TEXTURE0_ARB                   0x84C0
1623 #define GL_TEXTURE1_ARB                   0x84C1
1624 #define GL_TEXTURE2_ARB                   0x84C2
1625 #define GL_TEXTURE3_ARB                   0x84C3
1626 #define GL_TEXTURE4_ARB                   0x84C4
1627 #define GL_TEXTURE5_ARB                   0x84C5
1628 #define GL_TEXTURE6_ARB                   0x84C6
1629 #define GL_TEXTURE7_ARB                   0x84C7
1630 #define GL_TEXTURE8_ARB                   0x84C8
1631 #define GL_TEXTURE9_ARB                   0x84C9
1632 #define GL_TEXTURE10_ARB                  0x84CA
1633 #define GL_TEXTURE11_ARB                  0x84CB
1634 #define GL_TEXTURE12_ARB                  0x84CC
1635 #define GL_TEXTURE13_ARB                  0x84CD
1636 #define GL_TEXTURE14_ARB                  0x84CE
1637 #define GL_TEXTURE15_ARB                  0x84CF
1638 #define GL_TEXTURE16_ARB                  0x84D0
1639 #define GL_TEXTURE17_ARB                  0x84D1
1640 #define GL_TEXTURE18_ARB                  0x84D2
1641 #define GL_TEXTURE19_ARB                  0x84D3
1642 #define GL_TEXTURE20_ARB                  0x84D4
1643 #define GL_TEXTURE21_ARB                  0x84D5
1644 #define GL_TEXTURE22_ARB                  0x84D6
1645 #define GL_TEXTURE23_ARB                  0x84D7
1646 #define GL_TEXTURE24_ARB                  0x84D8
1647 #define GL_TEXTURE25_ARB                  0x84D9
1648 #define GL_TEXTURE26_ARB                  0x84DA
1649 #define GL_TEXTURE27_ARB                  0x84DB
1650 #define GL_TEXTURE28_ARB                  0x84DC
1651 #define GL_TEXTURE29_ARB                  0x84DD
1652 #define GL_TEXTURE30_ARB                  0x84DE
1653 #define GL_TEXTURE31_ARB                  0x84DF
1654 #define GL_ACTIVE_TEXTURE_ARB             0x84E0
1655 #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
1656 #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
1657 #endif
1658 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1659 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1660 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1661 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1662 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1663 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1664
1665 /* GL_ARB_texture_cube_map */
1666 #ifndef GL_ARB_texture_cube_map
1667 #define GL_ARB_texture_cube_map 1
1668 #define GL_NORMAL_MAP_ARB                   0x8511
1669 #define GL_REFLECTION_MAP_ARB               0x8512
1670 #define GL_TEXTURE_CUBE_MAP_ARB             0x8513
1671 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB     0x8514
1672 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB  0x8515
1673 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB  0x8516
1674 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB  0x8517
1675 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB  0x8518
1676 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB  0x8519
1677 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB  0x851A
1678 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB       0x851B
1679 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB    0x851C
1680 #endif
1681
1682 /* GL_ARB_point_parameters */
1683 #ifndef GL_ARB_point_parameters
1684 #define GL_ARB_point_parameters 1
1685 #define GL_POINT_SIZE_MIN_ARB             0x8126
1686 #define GL_POINT_SIZE_MAX_ARB             0x8127
1687 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
1688 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1689 #endif
1690 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1691 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1692 /* GL_ARB_vertex_blend */
1693 #ifndef GL_ARB_vertex_blend
1694 #define GL_ARB_vertex_blend 1
1695 #define GL_MAX_VERTEX_UNITS_ARB           0x86A4
1696 #define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
1697 #define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
1698 #define GL_VERTEX_BLEND_ARB               0x86A7
1699 #define GL_CURRENT_WEIGHT_ARB             0x86A8
1700 #define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
1701 #define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
1702 #define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
1703 #define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
1704 #define GL_WEIGHT_ARRAY_ARB               0x86AD
1705 #define GL_MODELVIEW0_ARB                 0x1700
1706 #define GL_MODELVIEW1_ARB                 0x850A
1707 #define GL_MODELVIEW2_ARB                 0x8722
1708 #define GL_MODELVIEW3_ARB                 0x8723
1709 #define GL_MODELVIEW4_ARB                 0x8724
1710 #define GL_MODELVIEW5_ARB                 0x8725
1711 #define GL_MODELVIEW6_ARB                 0x8726
1712 #define GL_MODELVIEW7_ARB                 0x8727
1713 #define GL_MODELVIEW8_ARB                 0x8728
1714 #define GL_MODELVIEW9_ARB                 0x8729
1715 #define GL_MODELVIEW10_ARB                0x872A
1716 #define GL_MODELVIEW11_ARB                0x872B
1717 #define GL_MODELVIEW12_ARB                0x872C
1718 #define GL_MODELVIEW13_ARB                0x872D
1719 #define GL_MODELVIEW14_ARB                0x872E
1720 #define GL_MODELVIEW15_ARB                0x872F
1721 #define GL_MODELVIEW16_ARB                0x8730
1722 #define GL_MODELVIEW17_ARB                0x8731
1723 #define GL_MODELVIEW18_ARB                0x8732
1724 #define GL_MODELVIEW19_ARB                0x8733
1725 #define GL_MODELVIEW20_ARB                0x8734
1726 #define GL_MODELVIEW21_ARB                0x8735
1727 #define GL_MODELVIEW22_ARB                0x8736
1728 #define GL_MODELVIEW23_ARB                0x8737
1729 #define GL_MODELVIEW24_ARB                0x8738
1730 #define GL_MODELVIEW25_ARB                0x8739
1731 #define GL_MODELVIEW26_ARB                0x873A
1732 #define GL_MODELVIEW27_ARB                0x873B
1733 #define GL_MODELVIEW28_ARB                0x873C
1734 #define GL_MODELVIEW29_ARB                0x873D
1735 #define GL_MODELVIEW30_ARB                0x873E
1736 #define GL_MODELVIEW31_ARB                0x873F
1737 #endif
1738 typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer);
1739 typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1740 typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1741 typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1742 typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1743 typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1744 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1745 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1746 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1747 typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1748 /* GL_ARB_pixel_buffer_object */
1749 #ifndef GL_ARB_pixel_buffer_object
1750 #define GL_ARB_pixel_buffer_object 1
1751 #endif
1752 #define GL_PIXEL_PACK_BUFFER_ARB               0x88EB
1753 #define GL_PIXEL_UNPACK_BUFFER_ARB             0x88EC
1754 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB       0x88ED
1755 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB     0x88EF
1756 /* GL_EXT_framebuffer_object */
1757 #ifndef GL_EXT_framebuffer_object
1758 #define GL_EXT_framebuffer_object 1
1759 #define GL_FRAMEBUFFER_EXT                     0x8D40
1760 #define GL_RENDERBUFFER_EXT                    0x8D41
1761 #define GL_STENCIL_INDEX1_EXT                  0x8D46
1762 #define GL_STENCIL_INDEX4_EXT                  0x8D47
1763 #define GL_STENCIL_INDEX8_EXT                  0x8D48
1764 #define GL_STENCIL_INDEX16_EXT                 0x8D49
1765 #define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
1766 #define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
1767 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
1768 #define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
1769 #define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
1770 #define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
1771 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
1772 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
1773 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
1774 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
1775 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
1776 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
1777 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
1778 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
1779 #define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
1780 #define GL_COLOR_ATTACHMENT1_EXT                0x8CE1
1781 #define GL_COLOR_ATTACHMENT2_EXT                0x8CE2
1782 #define GL_COLOR_ATTACHMENT3_EXT                0x8CE3
1783 #define GL_COLOR_ATTACHMENT4_EXT                0x8CE4
1784 #define GL_COLOR_ATTACHMENT5_EXT                0x8CE5
1785 #define GL_COLOR_ATTACHMENT6_EXT                0x8CE6
1786 #define GL_COLOR_ATTACHMENT7_EXT                0x8CE7
1787 #define GL_COLOR_ATTACHMENT8_EXT                0x8CE8
1788 #define GL_COLOR_ATTACHMENT9_EXT                0x8CE9
1789 #define GL_COLOR_ATTACHMENT10_EXT               0x8CEA
1790 #define GL_COLOR_ATTACHMENT11_EXT               0x8CEB
1791 #define GL_COLOR_ATTACHMENT12_EXT               0x8CEC
1792 #define GL_COLOR_ATTACHMENT13_EXT               0x8CED
1793 #define GL_COLOR_ATTACHMENT14_EXT               0x8CEE
1794 #define GL_COLOR_ATTACHMENT15_EXT               0x8CEF
1795 #define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
1796 #define GL_STENCIL_ATTACHMENT_EXT               0x8D20
1797 #define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
1798 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
1799 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
1800 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
1801 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
1802 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
1803 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
1804 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
1805 #define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
1806 #define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
1807 #define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
1808 #define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
1809 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
1810
1811 #endif
1812 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
1813 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
1814 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
1815 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
1816 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1817 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
1818 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
1819 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
1820 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
1821 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
1822 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
1823 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1824 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1825 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1826 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1827 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1828 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
1829 /* GL_EXT_framebuffer_blit */
1830 #ifndef GL_EXT_framebuffer_blit
1831 #define GL_EXT_framebuffer_blit 1
1832 #define GL_READ_FRAMEBUFFER_EXT                0x8CA8
1833 #define GL_DRAW_FRAMEBUFFER_EXT                0x8CA9
1834 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT        0x8CA6
1835 #define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
1836 #endif
1837 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1838 /* GL_EXT_secondary_color */
1839 #ifndef GL_EXT_secondary_color
1840 #define GL_EXT_secondary_color 1
1841 #define GL_COLOR_SUM_EXT                     0x8458
1842 #define GL_CURRENT_SECONDARY_COLOR_EXT       0x8459
1843 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT    0x845A
1844 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT    0x845B
1845 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT  0x845C
1846 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1847 #define GL_SECONDARY_COLOR_ARRAY_EXT         0x845E
1848 #endif
1849 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
1850 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
1851 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
1852 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1853 /* GL_EXT_paletted_texture */
1854 #ifndef GL_EXT_paletted_texture
1855 #define GL_EXT_paletted_texture 1
1856 #define GL_COLOR_INDEX1_EXT               0x80E2
1857 #define GL_COLOR_INDEX2_EXT               0x80E3
1858 #define GL_COLOR_INDEX4_EXT               0x80E4
1859 #define GL_COLOR_INDEX8_EXT               0x80E5
1860 #define GL_COLOR_INDEX12_EXT              0x80E6
1861 #define GL_COLOR_INDEX16_EXT              0x80E7
1862 #define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
1863 #endif
1864 typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1865 /* GL_EXT_point_parameters */
1866 #ifndef GL_EXT_point_parameters
1867 #define GL_EXT_point_parameters 1
1868 #define GL_POINT_SIZE_MIN_EXT             0x8126
1869 #define GL_POINT_SIZE_MAX_EXT             0x8127
1870 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
1871 #define GL_DISTANCE_ATTENUATION_EXT       0x8129
1872 #endif
1873 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
1874 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
1875 /* GL_EXT_texture3D */
1876 #ifndef GL_EXT_texture3D
1877 #define GL_EXT_texture3D 1
1878 #define GL_PACK_SKIP_IMAGES_EXT           0x806B
1879 #define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
1880 #define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
1881 #define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
1882 #define GL_TEXTURE_3D_EXT                 0x806F
1883 #define GL_PROXY_TEXTURE_3D_EXT           0x8070
1884 #define GL_TEXTURE_DEPTH_EXT              0x8071
1885 #define GL_TEXTURE_WRAP_R_EXT             0x8072
1886 #define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
1887 #endif
1888 typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1889 typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1890 /* GL_EXT_texture_env_combine */
1891 #ifndef GL_EXT_texture_env_combine
1892 #define GL_EXT_texture_env_combine 1
1893 #define GL_COMBINE_EXT                    0x8570
1894 #define GL_COMBINE_RGB_EXT                0x8571
1895 #define GL_COMBINE_ALPHA_EXT              0x8572
1896 #define GL_RGB_SCALE_EXT                  0x8573
1897 #define GL_ADD_SIGNED_EXT                 0x8574
1898 #define GL_INTERPOLATE_EXT                0x8575
1899 #define GL_SUBTRACT_EXT                   0x84E7
1900 #define GL_CONSTANT_EXT                   0x8576
1901 #define GL_PRIMARY_COLOR_EXT              0x8577
1902 #define GL_PREVIOUS_EXT                   0x8578
1903 #define GL_SOURCE0_RGB_EXT                0x8580
1904 #define GL_SOURCE1_RGB_EXT                0x8581
1905 #define GL_SOURCE2_RGB_EXT                0x8582
1906 #define GL_SOURCE3_RGB_EXT                0x8583
1907 #define GL_SOURCE4_RGB_EXT                0x8584
1908 #define GL_SOURCE5_RGB_EXT                0x8585
1909 #define GL_SOURCE6_RGB_EXT                0x8586
1910 #define GL_SOURCE7_RGB_EXT                0x8587
1911 #define GL_SOURCE0_ALPHA_EXT              0x8588
1912 #define GL_SOURCE1_ALPHA_EXT              0x8589
1913 #define GL_SOURCE2_ALPHA_EXT              0x858A
1914 #define GL_SOURCE3_ALPHA_EXT              0x858B
1915 #define GL_SOURCE4_ALPHA_EXT              0x858C
1916 #define GL_SOURCE5_ALPHA_EXT              0x858D
1917 #define GL_SOURCE6_ALPHA_EXT              0x858E
1918 #define GL_SOURCE7_ALPHA_EXT              0x858F
1919 #define GL_OPERAND0_RGB_EXT               0x8590
1920 #define GL_OPERAND1_RGB_EXT               0x8591
1921 #define GL_OPERAND2_RGB_EXT               0x8592
1922 #define GL_OPERAND3_RGB_EXT               0x8593
1923 #define GL_OPERAND4_RGB_EXT               0x8594
1924 #define GL_OPERAND5_RGB_EXT               0x8595
1925 #define GL_OPERAND6_RGB_EXT               0x8596
1926 #define GL_OPERAND7_RGB_EXT               0x8597
1927 #define GL_OPERAND0_ALPHA_EXT             0x8598
1928 #define GL_OPERAND1_ALPHA_EXT             0x8599
1929 #define GL_OPERAND2_ALPHA_EXT             0x859A
1930 #define GL_OPERAND3_ALPHA_EXT             0x859B
1931 #define GL_OPERAND4_ALPHA_EXT             0x859C
1932 #define GL_OPERAND5_ALPHA_EXT             0x859D
1933 #define GL_OPERAND6_ALPHA_EXT             0x859E
1934 #define GL_OPERAND7_ALPHA_EXT             0x859F
1935 #endif
1936 /* GL_EXT_texture_env_dot3 */
1937 #ifndef GL_EXT_texture_env_dot3
1938 #define GL_EXT_texture_env_dot3 1
1939 #define GL_DOT3_RGB_EXT                   0x8740
1940 #define GL_DOT3_RGBA_EXT                  0x8741
1941 #endif
1942 /* GL_EXT_texture_lod_bias */
1943 #ifndef GL_EXT_texture_lod_bias
1944 #define GL_EXT_texture_lod_bias 1
1945 #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
1946 #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
1947 #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
1948 #endif
1949 /* GL_ARB_texture_border_clamp */
1950 #ifndef GL_ARB_texture_border_clamp
1951 #define GL_ARB_texture_border_clamp 1
1952 #define GL_CLAMP_TO_BORDER_ARB            0x812D
1953 #endif
1954 /* GL_EXT_texture_filter_anisotropic */
1955 #ifndef GL_EXT_texture_filter_anisotropic
1956 #define GL_EXT_texture_filter_anisotropic 1
1957 #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
1958 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1959 #endif
1960 /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
1961 #ifndef GL_ARB_texture_mirrored_repeat
1962 #define GL_ARB_texture_mirrored_repeat 1
1963 #define GL_MIRRORED_REPEAT_ARB            0x8370
1964 #endif
1965 /* GL_ATI_texture_mirror_once */
1966 #ifndef GL_ATI_texture_mirror_once
1967 #define GL_ATI_texture_mirror_once 1
1968 #define GL_MIRROR_CLAMP_ATI               0x8742
1969 #define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
1970 #endif
1971 /* GL_ARB_texture_env_dot3 */
1972 #ifndef GL_ARB_texture_env_dot3
1973 #define GL_ARB_texture_env_dot3 1
1974 #define GL_DOT3_RGB_ARB                   0x86AE
1975 #define GL_DOT3_RGBA_ARB                  0x86AF
1976 #endif
1977 /* GL_EXT_texture_env_dot3 */
1978 #ifndef GL_EXT_texture_env_dot3
1979 #define GL_EXT_texture_env_dot3 1
1980 #define GL_DOT3_RGB_EXT                   0x8740
1981 #define GL_DOT3_RGBA_EXT                  0x8741
1982 #endif
1983 /* GL_EXT_texture_sRGB */
1984 #ifndef GL_EXT_texture_sRGB
1985 #define GL_EXT_texture_sRGB 1
1986 #define GL_SRGB_EXT                            0x8C40
1987 #define GL_SRGB8_EXT                           0x8C41
1988 #define GL_SRGB_ALPHA_EXT                      0x8C42
1989 #define GL_SRGB8_ALPHA8_EXT                    0x8C43
1990 #define GL_SLUMINANCE_ALPHA_EXT                0x8C44
1991 #define GL_SLUMINANCE8_ALPHA8_EXT              0x8C45
1992 #define GL_SLUMINANCE_EXT                      0x8C46
1993 #define GL_SLUMINANCE8_EXT                     0x8C47
1994 #define GL_COMPRESSED_SRGB_EXT                 0x8C48
1995 #define GL_COMPRESSED_SRGB_ALPHA_EXT           0x8C49
1996 #define GL_COMPRESSED_SLUMINANCE_EXT           0x8C4A
1997 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT     0x8C4B
1998 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT       0x8C4C
1999 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2000 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2001 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2002 #endif
2003 /* GL_ARB_texture_float */
2004 #ifndef GL_ARB_texture_float
2005 #define GL_ARB_texture_float 1
2006 #define GL_RGBA32F_ARB                    0x8814
2007 #define GL_RGB32F_ARB                     0x8815
2008 #define GL_RGBA16F_ARB                    0x881A
2009 #define GL_RGB16F_ARB                     0x881B
2010 #endif
2011 /* GL_ARB_half_float_pixel */
2012 #ifndef GL_ARB_half_float_pixel
2013 #define GL_ARB_half_float_pixel
2014 #define GL_HALF_FLOAT_ARB                 0x140B
2015 #endif
2016 /* GL_ARB_vertex_program */
2017 #ifndef GL_ARB_vertex_program
2018 #define GL_ARB_vertex_program 1
2019 #define GL_VERTEX_PROGRAM_ARB             0x8620
2020 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
2021 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
2022 #define GL_COLOR_SUM_ARB                  0x8458
2023 #define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
2024 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2025 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
2026 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2027 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
2028 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2029 #define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
2030 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2031 #define GL_PROGRAM_LENGTH_ARB             0x8627
2032 #define GL_PROGRAM_FORMAT_ARB             0x8876
2033 #define GL_PROGRAM_BINDING_ARB            0x8677
2034 #define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
2035 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
2036 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2037 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2038 #define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
2039 #define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
2040 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2041 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2042 #define GL_PROGRAM_PARAMETERS_ARB         0x88A8
2043 #define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
2044 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
2045 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2046 #define GL_PROGRAM_ATTRIBS_ARB            0x88AC
2047 #define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
2048 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
2049 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2050 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
2051 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2052 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2053 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2054 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2055 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2056 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2057 #define GL_PROGRAM_STRING_ARB             0x8628
2058 #define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
2059 #define GL_CURRENT_MATRIX_ARB             0x8641
2060 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
2061 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2062 #define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
2063 #define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
2064 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2065 #define GL_PROGRAM_ERROR_STRING_ARB       0x8874
2066 #define GL_MATRIX0_ARB                    0x88C0
2067 #define GL_MATRIX1_ARB                    0x88C1
2068 #define GL_MATRIX2_ARB                    0x88C2
2069 #define GL_MATRIX3_ARB                    0x88C3
2070 #define GL_MATRIX4_ARB                    0x88C4
2071 #define GL_MATRIX5_ARB                    0x88C5
2072 #define GL_MATRIX6_ARB                    0x88C6
2073 #define GL_MATRIX7_ARB                    0x88C7
2074 #define GL_MATRIX8_ARB                    0x88C8
2075 #define GL_MATRIX9_ARB                    0x88C9
2076 #define GL_MATRIX10_ARB                   0x88CA
2077 #define GL_MATRIX11_ARB                   0x88CB
2078 #define GL_MATRIX12_ARB                   0x88CC
2079 #define GL_MATRIX13_ARB                   0x88CD
2080 #define GL_MATRIX14_ARB                   0x88CE
2081 #define GL_MATRIX15_ARB                   0x88CF
2082 #define GL_MATRIX16_ARB                   0x88D0
2083 #define GL_MATRIX17_ARB                   0x88D1
2084 #define GL_MATRIX18_ARB                   0x88D2
2085 #define GL_MATRIX19_ARB                   0x88D3
2086 #define GL_MATRIX20_ARB                   0x88D4
2087 #define GL_MATRIX21_ARB                   0x88D5
2088 #define GL_MATRIX22_ARB                   0x88D6
2089 #define GL_MATRIX23_ARB                   0x88D7
2090 #define GL_MATRIX24_ARB                   0x88D8
2091 #define GL_MATRIX25_ARB                   0x88D9
2092 #define GL_MATRIX26_ARB                   0x88DA
2093 #define GL_MATRIX27_ARB                   0x88DB
2094 #define GL_MATRIX28_ARB                   0x88DC
2095 #define GL_MATRIX29_ARB                   0x88DD
2096 #define GL_MATRIX30_ARB                   0x88DE
2097 #define GL_MATRIX31_ARB                   0x88DF
2098 #endif
2099 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2100 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2101 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2102 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2103 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2104 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2105 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2106 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2107 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2108 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2109 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2110 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2111 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2112 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2113 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2114 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2115 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2116 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2117 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2118 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2119 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2120 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2121 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2122 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2123 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2124 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2125 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2126 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2127 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2128 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2129 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2130 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2131 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2132 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2133 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2134 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2135 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2136 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2137 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2138 typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2139 typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2140 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2141 typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2142 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2143 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2144 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2145 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2146 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2147 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2148 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2149 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2150 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2151 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2152 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2153 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2154 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2155 typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2156 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2157 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2158 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2159 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2160 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2161 #ifndef GL_ARB_fragment_program
2162 #define GL_ARB_fragment_program 1
2163 #define GL_FRAGMENT_PROGRAM_ARB           0x8804
2164 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
2165 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
2166 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
2167 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2168 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2169 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2170 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2171 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2172 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2173 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2174 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2175 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2176 #define GL_MAX_TEXTURE_COORDS_ARB         0x8871
2177 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
2178 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2179 #endif
2180 /* GL_ARB_multisample */
2181 #ifndef GL_ARB_multisample
2182 #define GL_ARB_multisample 1
2183 #define GL_MULTISAMPLE_ARB                0x809D
2184 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
2185 #define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
2186 #define GL_SAMPLE_COVERAGE_ARB            0x80A0
2187 #define GL_SAMPLE_BUFFERS_ARB             0x80A8
2188 #define GL_SAMPLES_ARB                    0x80A9
2189 #define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
2190 #define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
2191 #define GL_MULTISAMPLE_BIT_ARB            0x20000000
2192 #endif
2193 typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2194 /* GL_ARB_vertex_buffer_object */
2195 #ifndef GL_ARB_vertex_buffer_object
2196 #define GL_ARB_vertex_buffer_object 1
2197 #define GL_BUFFER_SIZE_ARB                0x8764
2198 #define GL_BUFFER_USAGE_ARB               0x8765
2199 #define GL_ARRAY_BUFFER_ARB               0x8892
2200 #define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
2201 #define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
2202 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2203 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB  0x8896
2204 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB  0x8897
2205 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
2206 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
2207 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
2208 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB       0x889B
2209 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2210 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB  0x889D
2211 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB          0x889E
2212 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
2213 #define GL_READ_ONLY_ARB                  0x88B8
2214 #define GL_WRITE_ONLY_ARB                 0x88B9
2215 #define GL_READ_WRITE_ARB                 0x88BA
2216 #define GL_BUFFER_ACCESS_ARB              0x88BB
2217 #define GL_BUFFER_MAPPED_ARB              0x88BC
2218 #define GL_BUFFER_MAP_POINTER_ARB         0x88BD
2219 #define GL_STREAM_DRAW_ARB                0x88E0
2220 #define GL_STREAM_READ_ARB                0x88E1
2221 #define GL_STREAM_COPY_ARB                0x88E2
2222 #define GL_STATIC_DRAW_ARB                0x88E4
2223 #define GL_STATIC_READ_ARB                0x88E5
2224 #define GL_STATIC_COPY_ARB                0x88E6
2225 #define GL_DYNAMIC_DRAW_ARB               0x88E8
2226 #define GL_DYNAMIC_READ_ARB               0x88E9
2227 #define GL_DYNAMIC_COPY_ARB               0x88EA
2228 #endif
2229 typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2230 typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2231 typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2232 typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2233 typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
2234 typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
2235 typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
2236 typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2237 typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2238 typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2239 typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2240 /* GL_EXT_fog_coord */
2241 #ifndef GL_EXT_fog_coord
2242 #define GL_EXT_fog_coord 1
2243 #define GL_FOG_COORDINATE_SOURCE_EXT            0x8450
2244 #define GL_FOG_COORDINATE_EXT                   0x8451
2245 #define GL_FRAGMENT_DEPTH_EXT                   0x8452
2246 #define GL_CURRENT_FOG_COORDINATE_EXT           0x8453
2247 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT        0x8454
2248 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT      0x8455
2249 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT     0x8456
2250 #define GL_FOG_COORDINATE_ARRAY_EXT             0x8457
2251 #endif /* GL_EXT_fog_coord */
2252 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity);
2253 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity);
2254 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity);
2255 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity);
2256 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2257 /* GL_ARB_shader_objects (GLSL) */
2258 #ifndef GL_ARB_shader_objects
2259 #define GL_ARB_shader_objects 1
2260 typedef char GLcharARB;
2261 typedef unsigned int GLhandleARB;
2262 #define GL_PROGRAM_OBJECT_ARB                   0x8B40
2263 #define GL_OBJECT_TYPE_ARB                      0x8B4E
2264 #define GL_OBJECT_SUBTYPE_ARB                   0x8B4F
2265 #define GL_OBJECT_DELETE_STATUS_ARB             0x8B80
2266 #define GL_OBJECT_COMPILE_STATUS_ARB            0x8B81
2267 #define GL_OBJECT_LINK_STATUS_ARB               0x8B82
2268 #define GL_OBJECT_VALIDATE_STATUS_ARB           0x8B83
2269 #define GL_OBJECT_INFO_LOG_LENGTH_ARB           0x8B84
2270 #define GL_OBJECT_ATTACHED_OBJECTS_ARB          0x8B85
2271 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB           0x8B86
2272 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2273 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB      0x8B88
2274 #define GL_SHADER_OBJECT_ARB                    0x8B48
2275 #define GL_FLOAT_VEC2_ARB                       0x8B50
2276 #define GL_FLOAT_VEC3_ARB                       0x8B51
2277 #define GL_FLOAT_VEC4_ARB                       0x8B52
2278 #define GL_INT_VEC2_ARB                         0x8B53
2279 #define GL_INT_VEC3_ARB                         0x8B54
2280 #define GL_INT_VEC4_ARB                         0x8B55
2281 #define GL_BOOL_ARB                             0x8B56
2282 #define GL_BOOL_VEC2_ARB                        0x8B57
2283 #define GL_BOOL_VEC3_ARB                        0x8B58
2284 #define GL_BOOL_VEC4_ARB                        0x8B59
2285 #define GL_FLOAT_MAT2_ARB                       0x8B5A
2286 #define GL_FLOAT_MAT3_ARB                       0x8B5B
2287 #define GL_FLOAT_MAT4_ARB                       0x8B5C
2288 #define GL_SAMPLER_1D_ARB                       0x8B5D
2289 #define GL_SAMPLER_2D_ARB                       0x8B5E
2290 #define GL_SAMPLER_3D_ARB                       0x8B5F
2291 #define GL_SAMPLER_CUBE_ARB                     0x8B60
2292 #define GL_SAMPLER_1D_SHADOW_ARB                0x8B61
2293 #define GL_SAMPLER_2D_SHADOW_ARB                0x8B62
2294 #define GL_SAMPLER_2D_RECT_ARB                  0x8B63
2295 #define GL_SAMPELR_2D_RECT_SHADOW_ARB           0x8B64
2296 #endif
2297 #ifndef GL_ARB_shading_language_100
2298 #define GL_ARB_shading_language_100         1
2299 #define GL_SHADING_LANGUAGE_VERSION_ARB     0x8B8C
2300 #endif
2301 #ifndef GL_ARB_fragment_shader
2302 #define GL_ARB_fragment_shader 1
2303 #define GL_FRAGMENT_SHADER_ARB                  0x8B30
2304 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB  0x8B49
2305 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB  0x8B8B
2306 #endif
2307 #ifndef GL_ARB_vertex_shader
2308 #define GL_ARB_vertex_shader 1
2309 #define GL_VERTEX_SHADER_ARB                        0x8B31
2310 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB        0x8B4A
2311 #define GL_MAX_VARYING_FLOATS_ARB                   0x8B4B
2312 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB       0x8B4C
2313 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB     0x8B4D
2314 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB             0x8B89
2315 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
2316 #endif
2317 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2318 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2319 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2320 typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2321 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2322 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2323 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2324 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2325 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2326 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2327 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2328 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2329 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2330 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2331 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2332 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2333 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2334 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2335 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2336 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2337 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2338 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2339 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2340 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2341 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2342 typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2343 typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2344 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2345 typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2346 typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2347 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2348 typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2349 typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2350 typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2351 typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2352 typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2353 typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2354 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2355 typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2356 typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2357 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2358 /* GL_ARB_pixel_buffer_object */
2359 #ifndef GL_ARB_pixel_buffer_object
2360 #define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
2361 #define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
2362 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
2363 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2364 #endif
2365 /* GL_EXT_texture */
2366 #ifndef GL_EXT_texture
2367 #define GL_EXT_texture 1
2368 #define GL_ALPHA4_EXT                     0x803B
2369 #define GL_ALPHA8_EXT                     0x803C
2370 #define GL_ALPHA12_EXT                    0x803D
2371 #define GL_ALPHA16_EXT                    0x803E
2372 #define GL_LUMINANCE4_EXT                 0x803F
2373 #define GL_LUMINANCE8_EXT                 0x8040
2374 #define GL_LUMINANCE12_EXT                0x8041
2375 #define GL_LUMINANCE16_EXT                0x8042
2376 #define GL_LUMINANCE4_ALPHA4_EXT          0x8043
2377 #define GL_LUMINANCE6_ALPHA2_EXT          0x8044
2378 #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
2379 #define GL_LUMINANCE12_ALPHA4_EXT         0x8046
2380 #define GL_LUMINANCE12_ALPHA12_EXT        0x8047
2381 #define GL_LUMINANCE16_ALPHA16_EXT        0x8048
2382 #define GL_INTENSITY_EXT                  0x8049
2383 #define GL_INTENSITY4_EXT                 0x804A
2384 #define GL_INTENSITY8_EXT                 0x804B
2385 #define GL_INTENSITY12_EXT                0x804C
2386 #define GL_INTENSITY16_EXT                0x804D
2387 #define GL_RGB2_EXT                       0x804E
2388 #define GL_RGB4_EXT                       0x804F
2389 #define GL_RGB5_EXT                       0x8050
2390 #define GL_RGB8_EXT                       0x8051
2391 #define GL_RGB10_EXT                      0x8052
2392 #define GL_RGB12_EXT                      0x8053
2393 #define GL_RGB16_EXT                      0x8054
2394 #define GL_RGBA2_EXT                      0x8055
2395 #define GL_RGBA4_EXT                      0x8056
2396 #define GL_RGB5_A1_EXT                    0x8057
2397 #define GL_RGBA8_EXT                      0x8058
2398 #define GL_RGB10_A2_EXT                   0x8059
2399 #define GL_RGBA12_EXT                     0x805A
2400 #define GL_RGBA16_EXT                     0x805B
2401 #define GL_TEXTURE_RED_SIZE_EXT           0x805C
2402 #define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
2403 #define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
2404 #define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
2405 #define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
2406 #define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
2407 #define GL_REPLACE_EXT                    0x8062
2408 #define GL_PROXY_TEXTURE_1D_EXT           0x8063
2409 #define GL_PROXY_TEXTURE_2D_EXT           0x8064
2410 #define GL_TEXTURE_TOO_LARGE_EXT          0x8065
2411 #endif
2412 /* GL_EXT_texture_compression_s3tc */
2413 #ifndef GL_EXT_texture_compression_s3tc
2414 #define GL_EXT_texture_compression_s3tc 1
2415 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
2416 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
2417 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
2418 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
2419 #endif
2420 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2421 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2422 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2423 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2424 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2425 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2426 typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2427 /* GL_EXT_stencil_wrap */
2428 #ifndef GL_EXT_stencil_wrap
2429 #define GL_EXT_stencil_wrap 1
2430 #define GL_INCR_WRAP_EXT                  0x8507
2431 #define GL_DECR_WRAP_EXT                  0x8508
2432 #endif
2433 /* GL_EXT_vertex_weighting */
2434 #ifndef GL_EXT_vertex_weighting
2435 #define GL_EXT_vertex_weighting 1
2436 #define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
2437 #define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
2438 #define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
2439 #define GL_MODELVIEW1_MATRIX_EXT          0x8506
2440 #define GL_VERTEX_WEIGHTING_EXT           0x8509
2441 #define GL_MODELVIEW0_EXT                 GL_MODELVIEW
2442 #define GL_MODELVIEW1_EXT                 0x850A
2443 #define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
2444 #define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
2445 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
2446 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
2447 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
2448 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
2449 #endif
2450
2451 /* GL_NV_half_float */
2452 #ifndef GL_NV_half_float
2453 #define GL_NV_half_float 1
2454 typedef unsigned short GLhalfNV;
2455 #define GL_HALF_FLOAT_NV                  0x140B
2456 #endif
2457 typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2458 typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2459 typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2460 typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2461 typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2462 typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2463 typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2464 typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2465 typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2466 typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2467 typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2468 typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2469 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2470 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2471 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2472 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2473 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2474 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2475 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2476 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2477 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2478 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2479 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2480 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2481 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2482 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2483 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2484 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2485 typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2486 typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2487 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2488 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2489 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2490 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2491 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2492 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2493 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2494 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2495 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2496 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2497 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2498 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2499 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2500 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2501 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2502 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2503
2504 /* GL_NV_fog_distance */
2505 #ifndef GL_NV_fog_distance
2506 #define GL_NV_fog_distance 1
2507 #define GL_FOG_DISTANCE_MODE_NV           0x855A
2508 #define GL_EYE_RADIAL_NV                  0x855B
2509 #define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
2510 /* reuse GL_EYE_PLANE */
2511 #endif
2512 /* GL_NV_texgen_reflection */
2513 #ifndef GL_NV_texgen_reflection
2514 #define GL_NV_texgen_reflection 1
2515 #define GL_NORMAL_MAP_NV                  0x8511
2516 #define GL_REFLECTION_MAP_NV              0x8512
2517 #endif
2518 /* GL_NV_texture_env_combine4 */
2519 #ifndef GL_NV_texture_env_combine4
2520 #define GL_NV_texture_env_combine4 1
2521 #define GL_COMBINE4_NV                    0x8503
2522 #define GL_SOURCE3_RGB_NV                 0x8583
2523 #define GL_SOURCE3_ALPHA_NV               0x858B
2524 #define GL_OPERAND3_RGB_NV                0x8593
2525 #define GL_OPERAND3_ALPHA_NV              0x859B
2526 #endif
2527 /* GL_NV_register_combiners */
2528 #ifndef GL_NV_register_combiners
2529 #define GL_NV_register_combiners 1
2530 #define GL_REGISTER_COMBINERS_NV          0x8522
2531 #define GL_VARIABLE_A_NV                  0x8523
2532 #define GL_VARIABLE_B_NV                  0x8524
2533 #define GL_VARIABLE_C_NV                  0x8525
2534 #define GL_VARIABLE_D_NV                  0x8526
2535 #define GL_VARIABLE_E_NV                  0x8527
2536 #define GL_VARIABLE_F_NV                  0x8528
2537 #define GL_VARIABLE_G_NV                  0x8529
2538 #define GL_CONSTANT_COLOR0_NV             0x852A
2539 #define GL_CONSTANT_COLOR1_NV             0x852B
2540 #define GL_PRIMARY_COLOR_NV               0x852C
2541 #define GL_SECONDARY_COLOR_NV             0x852D
2542 #define GL_SPARE0_NV                      0x852E
2543 #define GL_SPARE1_NV                      0x852F
2544 #define GL_DISCARD_NV                     0x8530
2545 #define GL_E_TIMES_F_NV                   0x8531
2546 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2547 #define GL_UNSIGNED_IDENTITY_NV           0x8536
2548 #define GL_UNSIGNED_INVERT_NV             0x8537
2549 #define GL_EXPAND_NORMAL_NV               0x8538
2550 #define GL_EXPAND_NEGATE_NV               0x8539
2551 #define GL_HALF_BIAS_NORMAL_NV            0x853A
2552 #define GL_HALF_BIAS_NEGATE_NV            0x853B
2553 #define GL_SIGNED_IDENTITY_NV             0x853C
2554 #define GL_SIGNED_NEGATE_NV               0x853D
2555 #define GL_SCALE_BY_TWO_NV                0x853E
2556 #define GL_SCALE_BY_FOUR_NV               0x853F
2557 #define GL_SCALE_BY_ONE_HALF_NV           0x8540
2558 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
2559 #define GL_COMBINER_INPUT_NV              0x8542
2560 #define GL_COMBINER_MAPPING_NV            0x8543
2561 #define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
2562 #define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
2563 #define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
2564 #define GL_COMBINER_MUX_SUM_NV            0x8547
2565 #define GL_COMBINER_SCALE_NV              0x8548
2566 #define GL_COMBINER_BIAS_NV               0x8549
2567 #define GL_COMBINER_AB_OUTPUT_NV          0x854A
2568 #define GL_COMBINER_CD_OUTPUT_NV          0x854B
2569 #define GL_COMBINER_SUM_OUTPUT_NV         0x854C
2570 #define GL_MAX_GENERAL_COMBINERS_NV       0x854D
2571 #define GL_NUM_GENERAL_COMBINERS_NV       0x854E
2572 #define GL_COLOR_SUM_CLAMP_NV             0x854F
2573 #define GL_COMBINER0_NV                   0x8550
2574 #define GL_COMBINER1_NV                   0x8551
2575 #define GL_COMBINER2_NV                   0x8552
2576 #define GL_COMBINER3_NV                   0x8553
2577 #define GL_COMBINER4_NV                   0x8554
2578 #define GL_COMBINER5_NV                   0x8555
2579 #define GL_COMBINER6_NV                   0x8556
2580 #define GL_COMBINER7_NV                   0x8557
2581 /* reuse GL_TEXTURE0_ARB */
2582 /* reuse GL_TEXTURE1_ARB */
2583 /* reuse GL_ZERO */
2584 /* reuse GL_NONE */
2585 /* reuse GL_FOG */
2586 #endif
2587 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2588 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2589 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2590 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2591 typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2592 typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2593 typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2594 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2595 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2596 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2597 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2598 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2599 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2600 /* GL_NV_register_combiners2 */
2601 #ifndef GL_NV_register_combiners2
2602 #define GL_NV_register_combiners2 1
2603 #define GL_PER_STAGE_CONSTANTS_NV         0x8535
2604 #endif
2605 typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2606 typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2607 /* GL_NV_texture_shader */
2608 #ifndef GL_NV_texture_shader
2609 #define GL_NV_texture_shader 1
2610 #define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
2611 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2612 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2613 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2614 #define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
2615 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
2616 #define GL_DSDT_MAG_INTENSITY_NV          0x86DC
2617 #define GL_SHADER_CONSISTENT_NV           0x86DD
2618 #define GL_TEXTURE_SHADER_NV              0x86DE
2619 #define GL_SHADER_OPERATION_NV            0x86DF
2620 #define GL_CULL_MODES_NV                  0x86E0
2621 #define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
2622 #define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
2623 #define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
2624 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
2625 #define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
2626 #define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
2627 #define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
2628 #define GL_CONST_EYE_NV                   0x86E5
2629 #define GL_PASS_THROUGH_NV                0x86E6
2630 #define GL_CULL_FRAGMENT_NV               0x86E7
2631 #define GL_OFFSET_TEXTURE_2D_NV           0x86E8
2632 #define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
2633 #define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
2634 #define GL_DOT_PRODUCT_NV                 0x86EC
2635 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
2636 #define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
2637 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2638 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2639 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2640 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2641 #define GL_HILO_NV                        0x86F4
2642 #define GL_DSDT_NV                        0x86F5
2643 #define GL_DSDT_MAG_NV                    0x86F6
2644 #define GL_DSDT_MAG_VIB_NV                0x86F7
2645 #define GL_HILO16_NV                      0x86F8
2646 #define GL_SIGNED_HILO_NV                 0x86F9
2647 #define GL_SIGNED_HILO16_NV               0x86FA
2648 #define GL_SIGNED_RGBA_NV                 0x86FB
2649 #define GL_SIGNED_RGBA8_NV                0x86FC
2650 #define GL_SIGNED_RGB_NV                  0x86FE
2651 #define GL_SIGNED_RGB8_NV                 0x86FF
2652 #define GL_SIGNED_LUMINANCE_NV            0x8701
2653 #define GL_SIGNED_LUMINANCE8_NV           0x8702
2654 #define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
2655 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
2656 #define GL_SIGNED_ALPHA_NV                0x8705
2657 #define GL_SIGNED_ALPHA8_NV               0x8706
2658 #define GL_SIGNED_INTENSITY_NV            0x8707
2659 #define GL_SIGNED_INTENSITY8_NV           0x8708
2660 #define GL_DSDT8_NV                       0x8709
2661 #define GL_DSDT8_MAG8_NV                  0x870A
2662 #define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
2663 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
2664 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2665 #define GL_HI_SCALE_NV                    0x870E
2666 #define GL_LO_SCALE_NV                    0x870F
2667 #define GL_DS_SCALE_NV                    0x8710
2668 #define GL_DT_SCALE_NV                    0x8711
2669 #define GL_MAGNITUDE_SCALE_NV             0x8712
2670 #define GL_VIBRANCE_SCALE_NV              0x8713
2671 #define GL_HI_BIAS_NV                     0x8714
2672 #define GL_LO_BIAS_NV                     0x8715
2673 #define GL_DS_BIAS_NV                     0x8716
2674 #define GL_DT_BIAS_NV                     0x8717
2675 #define GL_MAGNITUDE_BIAS_NV              0x8718
2676 #define GL_VIBRANCE_BIAS_NV               0x8719
2677 #define GL_TEXTURE_BORDER_VALUES_NV       0x871A
2678 #define GL_TEXTURE_HI_SIZE_NV             0x871B
2679 #define GL_TEXTURE_LO_SIZE_NV             0x871C
2680 #define GL_TEXTURE_DS_SIZE_NV             0x871D
2681 #define GL_TEXTURE_DT_SIZE_NV             0x871E
2682 #define GL_TEXTURE_MAG_SIZE_NV            0x871F
2683 #endif
2684 /* GL_NV_texture_shader2 */
2685 #ifndef GL_NV_texture_shader2
2686 #define GL_NV_texture_shader2 1
2687 #define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
2688 #endif
2689 /* GL_NV_texture_shader3 */
2690 #ifndef GL_NV_texture_shader3
2691 #define GL_NV_texture_shader3 1
2692 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2693 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2694 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2695 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2696 #define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
2697 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2698 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2699 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2700 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
2701 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
2702 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2703 #define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
2704 #define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
2705 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2706 #define GL_HILO8_NV                       0x885E
2707 #define GL_SIGNED_HILO8_NV                0x885F
2708 #define GL_FORCE_BLUE_TO_ONE_NV           0x8860
2709 #endif
2710 /* GL_ATI_texture_env_combine3 */
2711 #ifndef GL_ATI_texture_env_combine3
2712 #define GL_ATI_texture_env_combine3 1
2713 #define GL_MODULATE_ADD_ATI               0x8744
2714 #define GL_MODULATE_SIGNED_ADD_ATI        0x8745
2715 #define GL_MODULATE_SUBTRACT_ATI          0x8746
2716 /* #define ONE */
2717 /* #define ZERO */
2718 #endif
2719
2720 /**
2721  * Point sprites 
2722  */
2723 /* GL_ARB_point_sprite */
2724 #ifndef GL_ARB_point_sprite
2725 #define GL_ARB_point_sprite 1
2726 #define GL_POINT_SPRITE_ARB               0x8861
2727 #define GL_COORD_REPLACE_ARB              0x8862
2728 #endif
2729 /**
2730  * @TODO: GL_NV_point_sprite 
2731  */
2732
2733 /**
2734  * Occlusion Queries 
2735  */
2736 /* GL_ARB_occlusion_query */
2737 #ifndef GL_ARB_occlusion_query
2738 #define GL_ARB_occlusion_query 1
2739 #define GL_SAMPLES_PASSED_ARB                             0x8914
2740 #define GL_QUERY_COUNTER_BITS_ARB                         0x8864
2741 #define GL_CURRENT_QUERY_ARB                              0x8865
2742 #define GL_QUERY_RESULT_ARB                               0x8866
2743 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
2744 #endif
2745 typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
2746 typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
2747 typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
2748 typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
2749 typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
2750 typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2751 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
2752 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
2753 /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
2754 #ifndef GL_HP_occlusion_test
2755 #define GL_HP_occlusion_test 1
2756 #define GL_OCCLUSION_TEST_HP                 0x8165
2757 #define GL_OCCLUSION_TEST_RESULT_HP          0x8165
2758 #endif
2759 /*  GL_NV_occlusion_query */
2760 #ifndef GL_NV_occlusion_query
2761 #define GL_NV_occlusion_query 1
2762 #define GL_PIXEL_COUNTER_BITS_NV          0x8864
2763 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
2764 #define GL_PIXEL_COUNT_NV                 0x8866
2765 #define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
2766 #endif
2767 typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
2768 typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
2769 typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
2770 typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
2771 typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
2772 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
2773 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
2774 /* GL_EXT_stencil_two_side */
2775 #ifndef GL_EXT_stencil_two_side
2776 #define GL_EXT_stencil_two_side 1
2777 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
2778 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
2779 #endif
2780 typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
2781 /* GL_ATI_separate_stencil */
2782 #ifndef GL_ATI_separate_stencil
2783 #define GL_ATI_separate_stencil 1
2784 #define GL_STENCIL_BACK_FUNC_ATI          0x8800
2785 #define GL_STENCIL_BACK_FAIL_ATI          0x8801
2786 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2787 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2788 #endif
2789 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
2790 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
2791 /* GL_NV_fence */
2792 #ifndef GL_NV_fence
2793 #define GL_NV_fence 1
2794 #define GL_ALL_COMPLETED_NV                 0x84F2
2795 #define GL_FENCE_STATUS_NV                  0x84F3
2796 #define GL_FENCE_CONDITION_NV               0x84F4
2797 #endif
2798 typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
2799 typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
2800 typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
2801 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
2802 typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
2803 typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
2804 typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
2805 /* GL_APPLE_fence */
2806 #ifndef GL_APPLE_fence
2807 #define GL_APPLE_fence 1
2808 #define GL_DRAW_PIXELS_APPLE                0x8A0A
2809 #define GL_FENCE_APPLE                      0x84F3
2810 #endif
2811 typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
2812 typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
2813 typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
2814 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
2815 typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
2816 typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
2817 typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
2818 typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
2819 /* GL_APPLE_client_storage */
2820 #ifndef GL_APPLE_client_storage
2821 #define GL_APPLE_client_storage 1
2822 #define GL_UNPACK_CLIENT_STORAGE_APPLE      0x85B2
2823 #endif
2824 /* GL_ATI_envmap_bumpmap */
2825 #ifndef GL_ATI_envmap_bumpmap
2826 #define GL_ATI_envmap_bumpmap 1
2827 #define GL_BUMP_ROT_MATRIX_ATI              0x8775
2828 #define GL_BUMP_ROT_MATRIX_SIZE_ATI         0x8776
2829 #define GL_BUMP_NUM_TEX_UNITS_ATI           0x8777
2830 #define GL_BUMP_TEX_UNITS_ATI               0x8778
2831 #define GL_DUDV_ATI                         0x8779
2832 #define GL_DU8DV8_ATI                       0x877A
2833 #define GL_BUMP_ENVMAP_ATI                  0x877B
2834 #define GL_BUMP_TARGET_ATI                  0x877C
2835 #endif
2836 typedef void (WINE_GLAPI * PGLFNTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *);
2837 typedef void (WINE_GLAPI * PGLFNTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *);
2838 typedef void (WINE_GLAPI * PGLFNGETTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *);
2839 typedef void (WINE_GLAPI * PGLFNGETTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *);
2840
2841 /* GLX_SGI_video_sync */
2842 typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
2843 typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
2844
2845 /* GL_SGIS_generate_mipmap */
2846 #ifndef GLX_SGIS_generate_mipmap
2847 #define GL_GENERATE_MIPMAP_SGIS             0x8191
2848 #define GL_GENERATE_MIPMAP_HINT_SGIS        0x8192
2849 #define GLX_SGIS_generate_mipmap
2850 #endif
2851
2852 /* GL_NV_depth_clamp */
2853 #ifndef GL_NV_depth_clamp
2854 #define GL_DEPTH_CLAMP_NV                   0x864F
2855 #endif
2856
2857 /* GL_APPLE_flush_render */
2858 typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
2859 typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
2860
2861 /* GL_APPLE_ycbcr_422 */
2862 #ifndef GL_APPLE_ycbcr_422
2863 #define GL_APPLE_ycbcr_422
2864 #define GL_YCBCR_422_APPLE                  0x85B9
2865 #define UNSIGNED_SHORT_8_8_APPLE            0x85BA
2866 #define UNSIGNED_SHORT_8_8_REV_APPLE        0x85BB
2867 #endif
2868
2869 /* GL_VERSION_2_0 */
2870 #ifndef GL_VERSION_2_0
2871 #define GL_VERSION_2_0 1
2872 #define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
2873 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
2874 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
2875 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
2876 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
2877 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
2878 #define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
2879 #define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
2880 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
2881 #define GL_STENCIL_BACK_FUNC              0x8800
2882 #define GL_STENCIL_BACK_FAIL              0x8801
2883 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
2884 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
2885 #define GL_MAX_DRAW_BUFFERS               0x8824
2886 #define GL_DRAW_BUFFER0                   0x8825
2887 #define GL_DRAW_BUFFER1                   0x8826
2888 #define GL_DRAW_BUFFER2                   0x8827
2889 #define GL_DRAW_BUFFER3                   0x8828
2890 #define GL_DRAW_BUFFER4                   0x8829
2891 #define GL_DRAW_BUFFER5                   0x882A
2892 #define GL_DRAW_BUFFER6                   0x882B
2893 #define GL_DRAW_BUFFER7                   0x882C
2894 #define GL_DRAW_BUFFER8                   0x882D
2895 #define GL_DRAW_BUFFER9                   0x882E
2896 #define GL_DRAW_BUFFER10                  0x882F
2897 #define GL_DRAW_BUFFER11                  0x8830
2898 #define GL_DRAW_BUFFER12                  0x8831
2899 #define GL_DRAW_BUFFER13                  0x8832
2900 #define GL_DRAW_BUFFER14                  0x8833
2901 #define GL_DRAW_BUFFER15                  0x8834
2902 #define GL_BLEND_EQUATION_ALPHA           0x883D
2903 #define GL_POINT_SPRITE                   0x8861
2904 #define GL_COORD_REPLACE                  0x8862
2905 #define GL_MAX_VERTEX_ATTRIBS             0x8869
2906 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
2907 #define GL_MAX_TEXTURE_COORDS             0x8871
2908 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
2909 #define GL_FRAGMENT_SHADER                0x8B30
2910 #define GL_VERTEX_SHADER                  0x8B31
2911 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
2912 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
2913 #define GL_MAX_VARYING_FLOATS             0x8B4B
2914 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
2915 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
2916 #define GL_SHADER_TYPE                    0x8B4F
2917 #define GL_FLOAT_VEC2                     0x8B50
2918 #define GL_FLOAT_VEC3                     0x8B51
2919 #define GL_FLOAT_VEC4                     0x8B52
2920 #define GL_INT_VEC2                       0x8B53
2921 #define GL_INT_VEC3                       0x8B54
2922 #define GL_INT_VEC4                       0x8B55
2923 #define GL_BOOL                           0x8B56
2924 #define GL_BOOL_VEC2                      0x8B57
2925 #define GL_BOOL_VEC3                      0x8B58
2926 #define GL_BOOL_VEC4                      0x8B59
2927 #define GL_FLOAT_MAT2                     0x8B5A
2928 #define GL_FLOAT_MAT3                     0x8B5B
2929 #define GL_FLOAT_MAT4                     0x8B5C
2930 #define GL_SAMPLER_1D                     0x8B5D
2931 #define GL_SAMPLER_2D                     0x8B5E
2932 #define GL_SAMPLER_3D                     0x8B5F
2933 #define GL_SAMPLER_CUBE                   0x8B60
2934 #define GL_SAMPLER_1D_SHADOW              0x8B61
2935 #define GL_SAMPLER_2D_SHADOW              0x8B62
2936 #define GL_DELETE_STATUS                  0x8B80
2937 #define GL_COMPILE_STATUS                 0x8B81
2938 #define GL_LINK_STATUS                    0x8B82
2939 #define GL_VALIDATE_STATUS                0x8B83
2940 #define GL_INFO_LOG_LENGTH                0x8B84
2941 #define GL_ATTACHED_SHADERS               0x8B85
2942 #define GL_ACTIVE_UNIFORMS                0x8B86
2943 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
2944 #define GL_SHADER_SOURCE_LENGTH           0x8B88
2945 #define GL_ACTIVE_ATTRIBUTES              0x8B89
2946 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
2947 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
2948 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
2949 #define GL_CURRENT_PROGRAM                0x8B8D
2950 #define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
2951 #define GL_LOWER_LEFT                     0x8CA1
2952 #define GL_UPPER_LEFT                     0x8CA2
2953 #define GL_STENCIL_BACK_REF               0x8CA3
2954 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
2955 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
2956 typedef char GLchar;
2957 #endif
2958 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
2959 typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
2960 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
2961 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
2962 typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
2963 typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
2964 typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
2965 typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
2966 typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
2967 typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
2968 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
2969 typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
2970 typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
2971 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
2972 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
2973 typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
2974 typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
2975 typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
2976 typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
2977 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
2978 typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
2979 typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
2980 typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
2981 typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
2982 typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
2983 typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
2984 typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
2985 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
2986 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
2987 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
2988 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2989 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
2990 typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
2991 typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
2992 typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
2993 typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
2994 typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
2995 typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
2996 typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2997 typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2998 typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
2999 typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3000 typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3001 typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3002 typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3003 typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3004 typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3005 typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3006 typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3007 typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3008 typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3009 typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3010 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3011 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3012 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3013 typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3014 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3015 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3016 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3017 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3018 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3019 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3020 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3021 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3022 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3023 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3024 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3025 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3026 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3027 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3028 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3029 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3030 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3031 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3032 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3033 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3034 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3035 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3036 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3037 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3038 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3039 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3040 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3041 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3042 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3043 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3044 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3045 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3046 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3047 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3048 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3049 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3050 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3051
3052
3053 /****************************************************
3054  * OpenGL Official Version 
3055  *  defines 
3056  ****************************************************/
3057 /* GL_VERSION_1_3 */
3058 #if !defined(GL_DOT3_RGBA)
3059 # define GL_DOT3_RGBA                     0x8741
3060 #endif
3061 #if !defined(GL_SUBTRACT)
3062 # define GL_SUBTRACT                      0x84E7
3063 #endif
3064
3065
3066 /****************************************************
3067  * Enumerated types
3068  ****************************************************/
3069 typedef enum _GL_Vendors {
3070   VENDOR_WINE   = 0x0,
3071   VENDOR_MESA   = 0x1,
3072   VENDOR_ATI    = 0x1002,
3073   VENDOR_NVIDIA = 0x10de,
3074   VENDOR_INTEL  = 0x8086
3075 } GL_Vendors;
3076
3077 typedef enum _GL_Cards {
3078   CARD_WINE                       =    0x0,
3079
3080   CARD_ATI_RAGE_128PRO            = 0x5246,
3081   CARD_ATI_RADEON_7200            = 0x5144,
3082   CARD_ATI_RADEON_8500            = 0x514c,
3083   CARD_ATI_RADEON_9500            = 0x4144,
3084   CARD_ATI_RADEON_X700            = 0x5e4c,
3085   CARD_ATI_RADEON_X1600           = 0x71c2,
3086   CARD_ATI_RADEON_HD2300          = 0x7210,
3087   CARD_ATI_RADEON_HD2600          = 0x9581,
3088   CARD_ATI_RADEON_HD2900          = 0x9400,
3089
3090   CARD_NVIDIA_RIVA_128            = 0x0018,
3091   CARD_NVIDIA_RIVA_TNT            = 0x0020,
3092   CARD_NVIDIA_RIVA_TNT2           = 0x0028,
3093   CARD_NVIDIA_GEFORCE             = 0x0100,
3094   CARD_NVIDIA_GEFORCE2_MX         = 0x0110,
3095   CARD_NVIDIA_GEFORCE2            = 0x0150,
3096   CARD_NVIDIA_GEFORCE3            = 0x0200,
3097   CARD_NVIDIA_GEFORCE4_MX         = 0x0170,
3098   CARD_NVIDIA_GEFORCE4_TI4200     = 0x0253,
3099   CARD_NVIDIA_GEFORCEFX_5200      = 0x0320,
3100   CARD_NVIDIA_GEFORCEFX_5600      = 0x0312,
3101   CARD_NVIDIA_GEFORCEFX_5800      = 0x0302,
3102   CARD_NVIDIA_GEFORCE_6200        = 0x014f,
3103   CARD_NVIDIA_GEFORCE_6600GT      = 0x0140,
3104   CARD_NVIDIA_GEFORCE_6800        = 0x0041,
3105   CARD_NVIDIA_GEFORCE_7800GT      = 0x0092,
3106   CARD_NVIDIA_GEFORCE_8300GS      = 0x0423,
3107   CARD_NVIDIA_GEFORCE_8600GT      = 0x0402,
3108   CARD_NVIDIA_GEFORCE_8800GTS     = 0x0193,
3109
3110   CARD_INTEL_845G                 = 0x2562,
3111   CARD_INTEL_I830G                = 0x3577,
3112   CARD_INTEL_I855G                = 0x3582,
3113   CARD_INTEL_I865G                = 0x2572,
3114   CARD_INTEL_I915G                = 0x2582,
3115   CARD_INTEL_I915GM               = 0x2592
3116 } GL_Cards;
3117
3118 #define WINE_DEFAULT_VIDMEM 64*1024*1024
3119
3120 typedef enum _GL_VSVersion {
3121   VS_VERSION_NOT_SUPPORTED = 0x0,
3122   VS_VERSION_10 = 0x10,
3123   VS_VERSION_11 = 0x11,
3124   VS_VERSION_20 = 0x20,
3125   VS_VERSION_30 = 0x30,
3126   /*Force 32-bits*/
3127   VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3128 } GL_VSVersion;
3129
3130 typedef enum _GL_PSVersion {
3131   PS_VERSION_NOT_SUPPORTED = 0x0,
3132   PS_VERSION_10 = 0x10,
3133   PS_VERSION_11 = 0x11,
3134   PS_VERSION_12 = 0x12,
3135   PS_VERSION_13 = 0x13,
3136   PS_VERSION_14 = 0x14,
3137   PS_VERSION_20 = 0x20,
3138   PS_VERSION_30 = 0x30,
3139   /*Force 32-bits*/
3140   PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3141 } GL_PSVersion;
3142
3143 #define MAKEDWORD_VERSION(maj, min)  ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3144
3145 /* OpenGL Supported Extensions (ARB and EXT) */
3146 typedef enum _GL_SupportedExt {
3147   /* ARB */
3148   ARB_DRAW_BUFFERS,
3149   ARB_FRAGMENT_PROGRAM,
3150   ARB_FRAGMENT_SHADER,
3151   ARB_IMAGING,
3152   ARB_MULTISAMPLE,
3153   ARB_MULTITEXTURE,
3154   ARB_OCCLUSION_QUERY,
3155   ARB_POINT_PARAMETERS,
3156   ARB_PIXEL_BUFFER_OBJECT,
3157   ARB_POINT_SPRITE,
3158   ARB_TEXTURE_COMPRESSION,
3159   ARB_TEXTURE_CUBE_MAP,
3160   ARB_TEXTURE_ENV_ADD,
3161   ARB_TEXTURE_ENV_COMBINE,
3162   ARB_TEXTURE_ENV_DOT3,
3163   ARB_TEXTURE_FLOAT,
3164   ARB_HALF_FLOAT_PIXEL,
3165   ARB_TEXTURE_BORDER_CLAMP,
3166   ARB_TEXTURE_MIRRORED_REPEAT,
3167   ARB_TEXTURE_NON_POWER_OF_TWO,
3168   ARB_VERTEX_PROGRAM,
3169   ARB_VERTEX_BLEND,
3170   ARB_VERTEX_BUFFER_OBJECT,
3171   ARB_VERTEX_SHADER,
3172   /* EXT */
3173   EXT_BLEND_MINMAX,
3174   EXT_FOG_COORD,
3175   EXT_FRAMEBUFFER_OBJECT,
3176   EXT_FRAMEBUFFER_BLIT,
3177   EXT_PALETTED_TEXTURE,
3178   EXT_PIXEL_BUFFER_OBJECT,
3179   EXT_POINT_PARAMETERS,
3180   EXT_SECONDARY_COLOR,
3181   EXT_STENCIL_TWO_SIDE,
3182   EXT_STENCIL_WRAP,
3183   EXT_TEXTURE3D,
3184   EXT_TEXTURE_COMPRESSION_S3TC,
3185   EXT_TEXTURE_FILTER_ANISOTROPIC,
3186   EXT_TEXTURE_LOD,
3187   EXT_TEXTURE_LOD_BIAS,
3188   EXT_TEXTURE_ENV_ADD,
3189   EXT_TEXTURE_ENV_COMBINE,
3190   EXT_TEXTURE_ENV_DOT3,
3191   EXT_TEXTURE_SRGB,
3192   EXT_VERTEX_WEIGHTING,
3193   /* NVIDIA */
3194   NV_HALF_FLOAT,
3195   NV_FOG_DISTANCE,
3196   NV_FRAGMENT_PROGRAM,
3197   NV_FRAGMENT_PROGRAM2,
3198   NV_OCCLUSION_QUERY,
3199   NV_REGISTER_COMBINERS,
3200   NV_REGISTER_COMBINERS2,
3201   NV_TEXGEN_REFLECTION,
3202   NV_TEXTURE_ENV_COMBINE4,
3203   NV_TEXTURE_SHADER,
3204   NV_TEXTURE_SHADER2,
3205   NV_TEXTURE_SHADER3,
3206   NV_VERTEX_PROGRAM,
3207   NV_VERTEX_PROGRAM1_1,
3208   NV_VERTEX_PROGRAM2,
3209   NV_VERTEX_PROGRAM3,
3210   NV_FENCE,
3211   NV_DEPTH_CLAMP,
3212   /* ATI */
3213   ATI_SEPARATE_STENCIL,
3214   ATI_TEXTURE_ENV_COMBINE3,
3215   ATI_TEXTURE_MIRROR_ONCE,
3216   EXT_VERTEX_SHADER,
3217   ATI_ENVMAP_BUMPMAP,
3218   /* APPLE */
3219   APPLE_FENCE,
3220   APPLE_CLIENT_STORAGE,
3221   APPLE_FLUSH_RENDER,
3222   APPLE_YCBCR_422,
3223   /* SGI */
3224   SGI_VIDEO_SYNC,
3225   SGIS_GENERATE_MIPMAP,
3226
3227   /* WGL extensions */
3228   WGL_ARB_PBUFFER,
3229
3230   OPENGL_SUPPORTED_EXT_END
3231 } GL_SupportedExt;
3232
3233
3234 /****************************************************
3235  * #Defines       
3236  ****************************************************/
3237 #define GL_EXT_FUNCS_GEN \
3238     /** ARB Extensions **/ \
3239     /* GL_ARB_draw_buffers */ \
3240     USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB); \
3241     /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3242     USE_GL_FUNC(PGLFNBLENDCOLORPROC,                 glBlendColorEXT); \
3243     USE_GL_FUNC(PGLFNBLENDEQUATIONPROC,              glBlendEquationEXT); \
3244     /* GL_ARB_multisample */ \
3245     USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC,  glSampleCoverageARB); \
3246     /* GL_ARB_multitexture */ \
3247     USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC,       glActiveTextureARB); \
3248     USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \
3249     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC,     glMultiTexCoord1fARB); \
3250     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC,     glMultiTexCoord2fARB); \
3251     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC,     glMultiTexCoord3fARB); \
3252     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC,     glMultiTexCoord4fARB); \
3253     /* GL_ARB_occlusion_query */ \
3254     USE_GL_FUNC(PGLFNGENQUERIESARBPROC,              glGenQueriesARB); \
3255     USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC,           glDeleteQueriesARB); \
3256     USE_GL_FUNC(PGLFNBEGINQUERYARBPROC,              glBeginQueryARB); \
3257     USE_GL_FUNC(PGLFNENDQUERYARBPROC,                glEndQueryARB); \
3258     USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC,        glGetQueryObjectivARB); \
3259     USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC,       glGetQueryObjectuivARB); \
3260     /* GL_ARB_point_parameters */ \
3261     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC,       glPointParameterfARB); \
3262     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC,      glPointParameterfvARB); \
3263     /* GL_ARB_texture_compression */ \
3264     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC,       glCompressedTexImage2DARB); \
3265     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC,       glCompressedTexImage3DARB); \
3266     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC,    glCompressedTexSubImage2DARB); \
3267     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC,    glCompressedTexSubImage3DARB); \
3268     USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC,      glGetCompressedTexImageARB); \
3269     /* GL_ARB_vertex_blend */ \
3270     USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB,             glWeightPointerARB); \
3271     USE_GL_FUNC(PGLFNGLWEIGHTBV,                     glWeightbvARB); \
3272     USE_GL_FUNC(PGLFNGLWEIGHTSV,                     glWeightsvARB); \
3273     USE_GL_FUNC(PGLFNGLWEIGHTIV,                     glWeightivARB); \
3274     USE_GL_FUNC(PGLFNGLWEIGHTFV,                     glWeightfvARB); \
3275     USE_GL_FUNC(PGLFNGLWEIGHTDV,                     glWeightdvARB); \
3276     USE_GL_FUNC(PGLFNGLWEIGHTUBV,                    glWeightubvARB); \
3277     USE_GL_FUNC(PGLFNGLWEIGHTUSV,                    glWeightusvARB); \
3278     USE_GL_FUNC(PGLFNGLWEIGHTUIV,                    glWeightuivARB); \
3279     USE_GL_FUNC(PGLFNGLVERTEXBLENDARB,               glVertexBlendARB); \
3280     /* GL_ARB_vertex_buffer_object */ \
3281     USE_GL_FUNC(PGLFNBINDBUFFERARBPROC,              glBindBufferARB); \
3282     USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC,           glDeleteBuffersARB); \
3283     USE_GL_FUNC(PGLFNGENBUFFERSARBPROC,              glGenBuffersARB); \
3284     USE_GL_FUNC(PGLFNISBUFFERARBPROC,                glIsBufferARB); \
3285     USE_GL_FUNC(PGLFNBUFFERDATAARBPROC,              glBufferDataARB); \
3286     USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC,           glBufferSubDataARB); \
3287     USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC,        glGetBufferSubDataARB); \
3288     USE_GL_FUNC(PGLFNMAPBUFFERARBPROC,               glMapBufferARB); \
3289     USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC,             glUnmapBufferARB); \
3290     USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC,    glGetBufferParameterivARB); \
3291     USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC,       glGetBufferPointervARB); \
3292     /** EXT Extensions **/ \
3293     /* GL_EXT_fog_coord */ \
3294     USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC,                glFogCoordfEXT); \
3295     USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC,               glFogCoordfvEXT); \
3296     USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC,                glFogCoorddEXT); \
3297     USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC,               glFogCoordvEXT); \
3298     USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC,          glFogCoordPointerEXT); \
3299     /* GL_EXT_framebuffer_object */ \
3300     USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC,          glIsRenderbufferEXT); \
3301     USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC,        glBindRenderbufferEXT); \
3302     USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC,     glDeleteRenderbuffersEXT); \
3303     USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC,        glGenRenderbuffersEXT); \
3304     USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC,     glRenderbufferStorageEXT); \
3305     USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC,           glIsFramebufferEXT); \
3306     USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC,         glBindFramebufferEXT); \
3307     USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC,      glDeleteFramebuffersEXT); \
3308     USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC,         glGenFramebuffersEXT); \
3309     USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,  glCheckFramebufferStatusEXT); \
3310     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC,    glFramebufferTexture1DEXT); \
3311     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC,    glFramebufferTexture2DEXT); \
3312     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC,    glFramebufferTexture3DEXT); \
3313     USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); \
3314     USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC,          glGenerateMipmapEXT); \
3315     USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); \
3316     USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT); \
3317     /* GL_EXT_framebuffer_blit */ \
3318     USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); \
3319     /* GL_EXT_paletted_texture */ \
3320     USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC,             glColorTableEXT); \
3321     /* GL_EXT_point_parameters */ \
3322     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC,        glPointParameterfEXT); \
3323     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC,       glPointParameterfvEXT); \
3324     /* GL_EXT_secondary_color */ \
3325     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC,      glSecondaryColor3ubEXT); \
3326     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC,       glSecondaryColor3fEXT); \
3327     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC,      glSecondaryColor3fvEXT); \
3328     USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC,  glSecondaryColorPointerEXT); \
3329     /* GL_EXT_texture3D */ \
3330     USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC,              glTexImage3DEXT); \
3331     USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC,           glTexSubImage3DEXT); \
3332     /* GL_ARB_vertex_program */ \
3333     USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC,              glGenProgramsARB); \
3334     USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC,              glBindProgramARB); \
3335     USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC,            glProgramStringARB); \
3336     USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC,           glDeleteProgramsARB); \
3337     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC,   glProgramEnvParameter4fvARB); \
3338     USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC,      glVertexAttribPointerARB); \
3339     USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC,  glEnableVertexAttribArrayARB); \
3340     USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
3341     USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC,           glVertexAttrib1dARB); \
3342     USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC,          glVertexAttrib1dvARB); \
3343     USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC,           glVertexAttrib1fARB); \
3344     USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC,          glVertexAttrib1fvARB); \
3345     USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC,           glVertexAttrib1sARB); \
3346     USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC,          glVertexAttrib1svARB); \
3347     USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC,           glVertexAttrib2dARB); \
3348     USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC,          glVertexAttrib2dvARB); \
3349     USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC,           glVertexAttrib2fARB); \
3350     USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC,          glVertexAttrib2fvARB); \
3351     USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC,           glVertexAttrib2sARB); \
3352     USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC,          glVertexAttrib2svARB); \
3353     USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC,           glVertexAttrib3dARB); \
3354     USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC,          glVertexAttrib3dvARB); \
3355     USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC,           glVertexAttrib3fARB); \
3356     USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC,          glVertexAttrib3fvARB); \
3357     USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC,           glVertexAttrib3sARB); \
3358     USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC,          glVertexAttrib3svARB); \
3359     USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC,         glVertexAttrib4NbvARB); \
3360     USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC,         glVertexAttrib4NivARB); \
3361     USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC,         glVertexAttrib4NsvARB); \
3362     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC,         glVertexAttrib4NubARB); \
3363     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC,        glVertexAttrib4NubvARB); \
3364     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC,        glVertexAttrib4NuivARB); \
3365     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC,        glVertexAttrib4NusvARB); \
3366     USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC,          glVertexAttrib4bvARB); \
3367     USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC,           glVertexAttrib4dARB); \
3368     USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC,          glVertexAttrib4dvARB); \
3369     USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC,           glVertexAttrib4fARB); \
3370     USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC,          glVertexAttrib4fvARB); \
3371     USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC,          glVertexAttrib4ivARB); \
3372     USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC,           glVertexAttrib4sARB); \
3373     USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC,          glVertexAttrib4svARB); \
3374     USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC,         glVertexAttrib4ubvARB); \
3375     USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC,         glVertexAttrib4uivARB); \
3376     USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC,         glVertexAttrib4usvARB); \
3377     USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC,             glGetProgramivARB); \
3378     /* GL_ARB_shader_objects */ \
3379     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC,     glGetObjectParameterivARB); \
3380     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC,     glGetObjectParameterfvARB); \
3381     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC,       glGetUniformLocationARB); \
3382     USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC,         glGetActiveUniformARB); \
3383     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC,                glUniform1iARB); \
3384     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC,                glUniform2iARB); \
3385     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC,                glUniform3iARB); \
3386     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC,                glUniform4iARB); \
3387     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC,                glUniform1fARB); \
3388     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC,                glUniform2fARB); \
3389     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC,                glUniform3fARB); \
3390     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC,                glUniform4fARB); \
3391     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC,               glUniform1fvARB); \
3392     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC,               glUniform2fvARB); \
3393     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC,               glUniform3fvARB); \
3394     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC,               glUniform4fvARB); \
3395     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC,               glUniform1ivARB); \
3396     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC,               glUniform2ivARB); \
3397     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC,               glUniform3ivARB); \
3398     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC,               glUniform4ivARB); \
3399     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC,         glUniformMatrix2fvARB); \
3400     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC,         glUniformMatrix3fvARB); \
3401     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC,         glUniformMatrix4fvARB); \
3402     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,             glGetUniform4fvARB); \
3403     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,             glGetUniform4ivARB); \
3404     USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC,               glGetInfoLogARB); \
3405     USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC,         glUseProgramObjectARB); \
3406     USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC,       glCreateShaderObjectARB); \
3407     USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC,             glShaderSourceARB); \
3408     USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC,            glCompileShaderARB); \
3409     USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC,      glCreateProgramObjectARB); \
3410     USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC,             glAttachObjectARB); \
3411     USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC,              glLinkProgramARB); \
3412     USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC,             glDetachObjectARB); \
3413     USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC,             glDeleteObjectARB); \
3414     USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC,          glValidateProgramARB); \
3415     USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC,       glGetAttachedObjectsARB); \
3416     USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC,                glGetHandleARB); \
3417     USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC,          glGetShaderSourceARB); \
3418     USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC,       glBindAttribLocationARB); \
3419     USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC,        glGetAttribLocationARB); \
3420     /* GL_EXT_stencil_two_side */ \
3421     USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
3422     /* GL_ATI_separate_stencil */ \
3423     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
3424     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
3425     /* GL_NV_half_float */ \
3426     USE_GL_FUNC(PGLFNVERTEX2HNVPROC,                            glVertex2hNV); \
3427     USE_GL_FUNC(PGLFNVERTEX2HVNVPROC,                           glVertex2hvNV); \
3428     USE_GL_FUNC(PGLFNVERTEX3HNVPROC,                            glVertex3hNV); \
3429     USE_GL_FUNC(PGLFNVERTEX3HVNVPROC,                           glVertex3hvNV); \
3430     USE_GL_FUNC(PGLFNVERTEX4HNVPROC,                            glVertex4hNV); \
3431     USE_GL_FUNC(PGLFNVERTEX4HVNVPROC,                           glVertex4hvNV); \
3432     USE_GL_FUNC(PGLFNNORMAL3HNVPROC,                            glNormal3hNV); \
3433     USE_GL_FUNC(PGLFNNORMAL3HVNVPROC,                           glNormal3hvNV); \
3434     USE_GL_FUNC(PGLFNCOLOR3HNVPROC,                             glColor3hNV); \
3435     USE_GL_FUNC(PGLFNCOLOR3HVNVPROC,                            glColor3hvNV); \
3436     USE_GL_FUNC(PGLFNCOLOR4HNVPROC,                             glColor4hNV); \
3437     USE_GL_FUNC(PGLFNCOLOR4HVNVPROC,                            glColor4hvNV); \
3438     USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC,                          glTexCoord1hNV); \
3439     USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC,                         glTexCoord1hvNV); \
3440     USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC,                          glTexCoord2hNV); \
3441     USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC,                         glTexCoord2hvNV); \
3442     USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC,                          glTexCoord3hNV); \
3443     USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC,                         glTexCoord3hvNV); \
3444     USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC,                          glTexCoord4hNV); \
3445     USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC,                         glTexCoord4hvNV); \
3446     USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC,                     glMultiTexCoord1hNV); \
3447     USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC,                    glMultiTexCoord1hvNV); \
3448     USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC,                     glMultiTexCoord2hNV); \
3449     USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC,                    glMultiTexCoord2hvNV); \
3450     USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC,                     glMultiTexCoord3hNV); \
3451     USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC,                    glMultiTexCoord3hvNV); \
3452     USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC,                     glMultiTexCoord4hNV); \
3453     USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC,                    glMultiTexCoord4hvNV); \
3454     USE_GL_FUNC(PGLFNFOGCOORDHNVPROC,                           glFogCoordhNV); \
3455     USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC,                          glFogCoordhvNV); \
3456     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC,                    glSecondaryColor3hNV); \
3457     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC,                   glSecondaryColor3hvNV); \
3458     USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC,                       glVertexWeighthNV); \
3459     USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC,                      glVertexWeighthvNV); \
3460     USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC,                      glVertexAttrib1hNV); \
3461     USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC,                     glVertexAttrib1hvNV); \
3462     USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC,                      glVertexAttrib2hNV); \
3463     USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC,                     glVertexAttrib2hvNV); \
3464     USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC,                      glVertexAttrib3hNV); \
3465     USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC,                     glVertexAttrib3hvNV); \
3466     USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC,                      glVertexAttrib4hNV); \
3467     USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC,                     glVertexAttrib4hvNV); \
3468     USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC,                    glVertexAttribs1hvNV); \
3469     USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC,                    glVertexAttribs2hvNV); \
3470     USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC,                    glVertexAttribs3hvNV); \
3471     USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC,                    glVertexAttribs4hvNV); \
3472     /* GL_NV_register_combiners */ \
3473     USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC,                       glCombinerInputNV); \
3474     USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC,                      glCombinerOutputNV); \
3475     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC,                  glCombinerParameterfNV); \
3476     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC,                 glCombinerParameterfvNV); \
3477     USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC,                  glCombinerParameteriNV); \
3478     USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC,                 glCombinerParameterivNV); \
3479     USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC,                  glFinalCombinerInputNV); \
3480     /* GL_NV_fence */ \
3481     USE_GL_FUNC(PGLFNGENFENCESNVPROC,                           glGenFencesNV); \
3482     USE_GL_FUNC(PGLFNDELETEFENCESNVPROC,                        glDeleteFencesNV); \
3483     USE_GL_FUNC(PGLFNSETFENCENVPROC,                            glSetFenceNV); \
3484     USE_GL_FUNC(PGLFNTESTFENCENVPROC,                           glTestFenceNV); \
3485     USE_GL_FUNC(PGLFNFINISHFENCENVPROC,                         glFinishFenceNV); \
3486     USE_GL_FUNC(PGLFNISFENCENVPROC,                             glIsFenceNV); \
3487     USE_GL_FUNC(PGLFNGETFENCEIVNVPROC,                          glGetFenceivNV); \
3488     /* GL_APPLE_fence */ \
3489     USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC,                        glGenFencesAPPLE); \
3490     USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC,                     glDeleteFencesAPPLE); \
3491     USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC,                         glSetFenceAPPLE); \
3492     USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC,                        glTestFenceAPPLE); \
3493     USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC,                      glFinishFenceAPPLE); \
3494     USE_GL_FUNC(PGLFNISFENCEAPPLEPROC,                          glIsFenceAPPLE); \
3495     USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC,                       glTestObjectAPPLE); \
3496     USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC,                     glFinishObjectAPPLE); \
3497     /* GL_ATI_envmap_bumpmap */ \
3498     USE_GL_FUNC(PGLFNTEXBUMPPARAMETERIVATIPROC,                 glTexBumpParameterivATI); \
3499     USE_GL_FUNC(PGLFNTEXBUMPPARAMETERFVATIPROC,                 glTexBumpParameterfvATI); \
3500     USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERIVATIPROC,              glGetTexBumpParameterivATI); \
3501     USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERFVATIPROC,              glGetTexBumpParameterfvATI); \
3502     /* GLX_SGI_video_sync */ \
3503     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC,                      glXGetVideoSyncSGI); \
3504     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC,                     glXWaitVideoSyncSGI); \
3505     /* GL_APPLE_flush_render */ \
3506     USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                      glFlushRenderApple); \
3507     USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                     glFinishRenderApple); \
3508
3509 /* OpenGL 2.0 functions */
3510 #define GL2_FUNCS_GEN \
3511     USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \
3512     USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \
3513     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
3514     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \
3515     USE_GL_FUNC(PGLFNSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \
3516     USE_GL_FUNC(PGLFNATTACHSHADERPROC, glAttachShader); \
3517     USE_GL_FUNC(PGLFNBINDATTRIBLOCATIONPROC, glBindAttribLocation); \
3518     USE_GL_FUNC(PGLFNCOMPILESHADERPROC, glCompileShader); \
3519     USE_GL_FUNC(PGLFNCREATEPROGRAMPROC, glCreateProgram); \
3520     USE_GL_FUNC(PGLFNCREATESHADERPROC, glCreateShader); \
3521     USE_GL_FUNC(PGLFNDELETEPROGRAMPROC, glDeleteProgram); \
3522     USE_GL_FUNC(PGLFNDELETESHADERPROC, glDeleteShader); \
3523     USE_GL_FUNC(PGLFNDETACHSHADERPROC, glDetachShader); \
3524     USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \
3525     USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \
3526     USE_GL_FUNC(PGLFNGETACTIVEATTRIBPROC, glGetActiveAttrib); \
3527     USE_GL_FUNC(PGLFNGETACTIVEUNIFORMPROC, glGetActiveUniform); \
3528     USE_GL_FUNC(PGLFNGETATTACHEDSHADERSPROC, glGetAttachedShaders); \
3529     USE_GL_FUNC(PGLFNGETATTRIBLOCATIONPROC, glGetAttribLocation); \
3530     USE_GL_FUNC(PGLFNGETPROGRAMIVPROC, glGetProgramiv); \
3531     USE_GL_FUNC(PGLFNGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \
3532     USE_GL_FUNC(PGLFNGETSHADERIVPROC, glGetShaderiv); \
3533     USE_GL_FUNC(PGLFNGETSHADERINFOLOGPROC, glGetShaderInfoLog); \
3534     USE_GL_FUNC(PGLFNGETSHADERSOURCEPROC, glGetShaderSource); \
3535     USE_GL_FUNC(PGLFNGETUNIFORMLOCATIONPROC, glGetUniformLocation); \
3536     USE_GL_FUNC(PGLFNGETUNIFORMFVPROC, glGetUniformfv); \
3537     USE_GL_FUNC(PGLFNGETUNIFORMIVPROC, glGetUniformiv); \
3538     USE_GL_FUNC(PGLFNGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \
3539     USE_GL_FUNC(PGLFNGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \
3540     USE_GL_FUNC(PGLFNGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \
3541     USE_GL_FUNC(PGLFNGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \
3542     USE_GL_FUNC(PGLFNISPROGRAMPROC, glIsProgram); \
3543     USE_GL_FUNC(PGLFNISSHADERPROC, glIsShader); \
3544     USE_GL_FUNC(PGLFNLINKPROGRAMPROC, glLinkProgram); \
3545     USE_GL_FUNC(PGLFNSHADERSOURCEPROC, glShaderSource); \
3546     USE_GL_FUNC(PGLFNUSEPROGRAMPROC, glUseProgram); \
3547     USE_GL_FUNC(PGLFNUNIFORM1FPROC, glUniform1f); \
3548     USE_GL_FUNC(PGLFNUNIFORM2FPROC, glUniform2f); \
3549     USE_GL_FUNC(PGLFNUNIFORM3FPROC, glUniform3f); \
3550     USE_GL_FUNC(PGLFNUNIFORM4FPROC, glUniform4f); \
3551     USE_GL_FUNC(PGLFNUNIFORM1IPROC, glUniform1i); \
3552     USE_GL_FUNC(PGLFNUNIFORM2IPROC, glUniform2i); \
3553     USE_GL_FUNC(PGLFNUNIFORM3IPROC, glUniform3i); \
3554     USE_GL_FUNC(PGLFNUNIFORM4IPROC, glUniform4i); \
3555     USE_GL_FUNC(PGLFNUNIFORM1FVPROC, glUniform1fv); \
3556     USE_GL_FUNC(PGLFNUNIFORM2FVPROC, glUniform2fv); \
3557     USE_GL_FUNC(PGLFNUNIFORM3FVPROC, glUniform3fv); \
3558     USE_GL_FUNC(PGLFNUNIFORM4FVPROC, glUniform4fv); \
3559     USE_GL_FUNC(PGLFNUNIFORM1IVPROC, glUniform1iv); \
3560     USE_GL_FUNC(PGLFNUNIFORM2IVPROC, glUniform2iv); \
3561     USE_GL_FUNC(PGLFNUNIFORM3IVPROC, glUniform3iv); \
3562     USE_GL_FUNC(PGLFNUNIFORM4IVPROC, glUniform4iv); \
3563     USE_GL_FUNC(PGLFNUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \
3564     USE_GL_FUNC(PGLFNUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \
3565     USE_GL_FUNC(PGLFNUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \
3566     USE_GL_FUNC(PGLFNVALIDATEPROGRAMPROC, glValidateProgram); \
3567     USE_GL_FUNC(PGLFNVERTEXATTRIB1DPROC, glVertexAttrib1d); \
3568     USE_GL_FUNC(PGLFNVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \
3569     USE_GL_FUNC(PGLFNVERTEXATTRIB1FPROC, glVertexAttrib1f); \
3570     USE_GL_FUNC(PGLFNVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \
3571     USE_GL_FUNC(PGLFNVERTEXATTRIB1SPROC, glVertexAttrib1s); \
3572     USE_GL_FUNC(PGLFNVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \
3573     USE_GL_FUNC(PGLFNVERTEXATTRIB2DPROC, glVertexAttrib2d); \
3574     USE_GL_FUNC(PGLFNVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \
3575     USE_GL_FUNC(PGLFNVERTEXATTRIB2FPROC, glVertexAttrib2f); \
3576     USE_GL_FUNC(PGLFNVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \
3577     USE_GL_FUNC(PGLFNVERTEXATTRIB2SPROC, glVertexAttrib2s); \
3578     USE_GL_FUNC(PGLFNVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \
3579     USE_GL_FUNC(PGLFNVERTEXATTRIB3DPROC, glVertexAttrib3d); \
3580     USE_GL_FUNC(PGLFNVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \
3581     USE_GL_FUNC(PGLFNVERTEXATTRIB3FPROC, glVertexAttrib3f); \
3582     USE_GL_FUNC(PGLFNVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \
3583     USE_GL_FUNC(PGLFNVERTEXATTRIB3SPROC, glVertexAttrib3s); \
3584     USE_GL_FUNC(PGLFNVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \
3585     USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \
3586     USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \
3587     USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \
3588     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \
3589     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \
3590     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \
3591     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \
3592     USE_GL_FUNC(PGLFNVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \
3593     USE_GL_FUNC(PGLFNVERTEXATTRIB4DPROC, glVertexAttrib4d); \
3594     USE_GL_FUNC(PGLFNVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \
3595     USE_GL_FUNC(PGLFNVERTEXATTRIB4FPROC, glVertexAttrib4f); \
3596     USE_GL_FUNC(PGLFNVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \
3597     USE_GL_FUNC(PGLFNVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \
3598     USE_GL_FUNC(PGLFNVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \
3599     USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \
3600     USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \
3601     USE_GL_FUNC(PGLFNVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \
3602     USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \
3603
3604
3605 /****************************************************
3606  * OpenGL WGL defines and functions pointer
3607  ****************************************************/
3608
3609 /* WGL_ARB_extensions_string */
3610 typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3611 /* WGL_ARB_pixel_format */
3612 #ifndef WGL_ARB_pixel_format
3613 #define WGL_ARB_pixel_format 1
3614 #define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
3615 #define WGL_DRAW_TO_WINDOW_ARB         0x2001
3616 #define WGL_DRAW_TO_BITMAP_ARB         0x2002
3617 #define WGL_ACCELERATION_ARB           0x2003
3618 #define WGL_NEED_PALETTE_ARB           0x2004
3619 #define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
3620 #define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
3621 #define WGL_SWAP_METHOD_ARB            0x2007
3622 #define WGL_NUMBER_OVERLAYS_ARB        0x2008
3623 #define WGL_NUMBER_UNDERLAYS_ARB       0x2009
3624 #define WGL_TRANSPARENT_ARB            0x200A
3625 #define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
3626 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3627 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3628 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3629 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3630 #define WGL_SHARE_DEPTH_ARB            0x200C
3631 #define WGL_SHARE_STENCIL_ARB          0x200D
3632 #define WGL_SHARE_ACCUM_ARB            0x200E
3633 #define WGL_SUPPORT_GDI_ARB            0x200F
3634 #define WGL_SUPPORT_OPENGL_ARB         0x2010
3635 #define WGL_DOUBLE_BUFFER_ARB          0x2011
3636 #define WGL_STEREO_ARB                 0x2012
3637 #define WGL_PIXEL_TYPE_ARB             0x2013
3638 #define WGL_COLOR_BITS_ARB             0x2014
3639 #define WGL_RED_BITS_ARB               0x2015
3640 #define WGL_RED_SHIFT_ARB              0x2016
3641 #define WGL_GREEN_BITS_ARB             0x2017
3642 #define WGL_GREEN_SHIFT_ARB            0x2018
3643 #define WGL_BLUE_BITS_ARB              0x2019
3644 #define WGL_BLUE_SHIFT_ARB             0x201A
3645 #define WGL_ALPHA_BITS_ARB             0x201B
3646 #define WGL_ALPHA_SHIFT_ARB            0x201C
3647 #define WGL_ACCUM_BITS_ARB             0x201D
3648 #define WGL_ACCUM_RED_BITS_ARB         0x201E
3649 #define WGL_ACCUM_GREEN_BITS_ARB       0x201F
3650 #define WGL_ACCUM_BLUE_BITS_ARB        0x2020
3651 #define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
3652 #define WGL_DEPTH_BITS_ARB             0x2022
3653 #define WGL_STENCIL_BITS_ARB           0x2023
3654 #define WGL_AUX_BUFFERS_ARB            0x2024
3655 #define WGL_NO_ACCELERATION_ARB        0x2025
3656 #define WGL_GENERIC_ACCELERATION_ARB   0x2026
3657 #define WGL_FULL_ACCELERATION_ARB      0x2027
3658 #define WGL_SWAP_EXCHANGE_ARB          0x2028
3659 #define WGL_SWAP_COPY_ARB              0x2029
3660 #define WGL_SWAP_UNDEFINED_ARB         0x202A
3661 #define WGL_TYPE_RGBA_ARB              0x202B
3662 #define WGL_TYPE_COLORINDEX_ARB        0x202C
3663 #endif
3664 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3665 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3666 typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3667 /* WGL_ARB_make_current_read */
3668 typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3669 typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
3670 /* WGL_ARB_pbuffer */
3671 #ifndef WGL_ARB_pbuffer
3672 #define WGL_ARB_pbuffer 1
3673 #define WGL_DRAW_TO_PBUFFER_ARB        0x202D
3674 #define WGL_MAX_PBUFFER_PIXELS_ARB     0x202E
3675 #define WGL_MAX_PBUFFER_WIDTH_ARB      0x202F
3676 #define WGL_MAX_PBUFFER_HEIGHT_ARB     0x2030
3677 #define WGL_PBUFFER_LARGEST_ARB        0x2033
3678 #define WGL_PBUFFER_WIDTH_ARB          0x2034
3679 #define WGL_PBUFFER_HEIGHT_ARB         0x2035
3680 #define WGL_PBUFFER_LOST_ARB           0x2036
3681 #endif
3682 DECLARE_HANDLE(HPBUFFERARB);
3683 typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
3684 typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
3685 typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
3686 typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
3687 typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3688 #ifndef WGL_ARB_pixel_format_float
3689 #define WGL_ARB_pixel_format_float 1
3690 #define WGL_TYPE_RGBA_FLOAT_ARB        0x21A0
3691 #endif
3692
3693 #define WGL_EXT_FUNCS_GEN \
3694     USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB); \
3695     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB); \
3696     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB); \
3697     USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB); \
3698     USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB); \
3699     USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB); \
3700     USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB); \
3701     USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB); \
3702     USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB); \
3703     USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB); \
3704     USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB);
3705
3706
3707 /****************************************************
3708  * Structures       
3709  ****************************************************/
3710
3711 typedef struct {
3712     GLint                   glInternal, glGammaInternal, glFormat, glType;
3713     WINED3DFORMAT           conversion_group;
3714 } GlPixelFormatDesc;
3715
3716 #define USE_GL_FUNC(type, pfn) type pfn;
3717 typedef struct _WineD3D_GL_Info {
3718
3719   DWORD  glx_version;
3720   DWORD  gl_version;
3721
3722   GL_Vendors gl_vendor;
3723   GL_Cards   gl_card;
3724   UINT   vidmem;
3725   DWORD  gl_driver_version;
3726   CHAR   gl_renderer[255];
3727   /**
3728    * CAPS Constants 
3729    */
3730   UINT   max_buffers;
3731   UINT   max_lights;
3732   UINT   max_textures;
3733   UINT   max_texture_stages;
3734   UINT   max_fragment_samplers;
3735   UINT   max_vertex_samplers;
3736   UINT   max_combined_samplers;
3737   UINT   max_sampler_stages;
3738   UINT   max_clipplanes;
3739   UINT   max_texture_size;
3740   UINT   max_texture3d_size;
3741   float  max_pointsize, max_pointsizemin;
3742   UINT   max_blends;
3743   UINT   max_anisotropy;
3744   UINT   max_aux_buffers;
3745   UINT   max_glsl_varyings;
3746
3747   unsigned max_vshader_constantsF;
3748   unsigned max_pshader_constantsF;
3749
3750   unsigned vs_arb_constantsF;
3751   unsigned vs_arb_max_instructions;
3752   unsigned vs_arb_max_temps;
3753   unsigned ps_arb_constantsF;
3754   unsigned ps_arb_max_instructions;
3755   unsigned ps_arb_max_temps;
3756   unsigned vs_glsl_constantsF;
3757   unsigned ps_glsl_constantsF;
3758
3759   GL_PSVersion ps_arb_version;
3760   GL_PSVersion ps_nv_version;
3761
3762   GL_VSVersion vs_arb_version;
3763   GL_VSVersion vs_nv_version;
3764   GL_VSVersion vs_ati_version;
3765
3766   BOOL arb_vs_offset_limit;
3767
3768   BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
3769
3770   /** OpenGL EXT and ARB functions ptr */
3771   GL_EXT_FUNCS_GEN;
3772   /** OpenGL WGL functions ptr */
3773   WGL_EXT_FUNCS_GEN;
3774   /** OpenGL 2.0 functions ptr */
3775   /* GL2_FUNCS_GEN; */
3776   /**/
3777
3778   GlPixelFormatDesc *gl_formats;
3779 } WineD3D_GL_Info;
3780 #undef USE_GL_FUNC
3781
3782 #endif /* __WINE_WINED3D_GL */