msvcrt: Handle the SIGBREAK signal.
[wine] / dlls / d3d8 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
29
30     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource8)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
47     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("%p increasing refcount to %u.\n", iface, ref);
51
52     if (ref == 1)
53     {
54         IDirect3DDevice8_AddRef(This->parentDevice);
55         wined3d_mutex_lock();
56         IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
57         wined3d_mutex_unlock();
58     }
59
60     return ref;
61 }
62
63 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
64     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
65     ULONG ref = InterlockedDecrement(&This->ref);
66
67     TRACE("%p decreasing refcount to %u.\n", iface, ref);
68
69     if (ref == 0) {
70         IDirect3DDevice8 *parentDevice = This->parentDevice;
71
72         wined3d_mutex_lock();
73         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
74         wined3d_mutex_unlock();
75
76         /* Release the device last, as it may cause the device to be destroyed. */
77         IDirect3DDevice8_Release(parentDevice);
78     }
79
80     return ref;
81 }
82
83 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
84 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
85     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
86     IWineD3DDevice *wined3d_device;
87     HRESULT hr;
88
89     TRACE("iface %p, device %p.\n", iface, ppDevice);
90
91     wined3d_mutex_lock();
92     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
93     if (SUCCEEDED(hr))
94     {
95         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96         IWineD3DDevice_Release(wined3d_device);
97     }
98     wined3d_mutex_unlock();
99
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
104     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
105     HRESULT hr;
106
107     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
109
110     wined3d_mutex_lock();
111     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
112     wined3d_mutex_unlock();
113
114     return hr;
115 }
116
117 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
118     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
119     HRESULT hr;
120
121     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
122             iface, debugstr_guid(refguid), pData, pSizeOfData);
123
124     wined3d_mutex_lock();
125     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
126     wined3d_mutex_unlock();
127
128     return hr;
129 }
130
131 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
132     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
133     HRESULT hr;
134
135     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
136
137     wined3d_mutex_lock();
138     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
139     wined3d_mutex_unlock();
140
141     return hr;
142 }
143
144 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
145     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
146     DWORD ret;
147
148     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
149
150     wined3d_mutex_lock();
151     ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
152     wined3d_mutex_unlock();
153
154     return ret;
155 }
156
157 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
158     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
159     DWORD ret;
160
161     TRACE("iface %p.\n", iface);
162
163     wined3d_mutex_lock();
164     ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
165     wined3d_mutex_unlock();
166
167     return ret;
168 }
169
170 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
171     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
172
173     TRACE("iface %p.\n", iface);
174
175     wined3d_mutex_lock();
176     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
177     wined3d_mutex_unlock();
178 }
179
180 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
181 {
182     TRACE("iface %p.\n", iface);
183
184     return D3DRTYPE_VERTEXBUFFER;
185 }
186
187 /* IDirect3DVertexBuffer8 Interface follow: */
188 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
189     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
190     HRESULT hr;
191
192     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193             iface, OffsetToLock, SizeToLock, ppbData, Flags);
194
195     wined3d_mutex_lock();
196     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
197     wined3d_mutex_unlock();
198
199     return hr;
200 }
201
202 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
203     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
204     HRESULT hr;
205
206     TRACE("iface %p.\n", iface);
207
208     wined3d_mutex_lock();
209     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
210     wined3d_mutex_unlock();
211
212     return hr;
213 }
214
215 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
216     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
217     HRESULT hr;
218     WINED3DBUFFER_DESC desc;
219
220     TRACE("iface %p, desc %p.\n", iface, pDesc);
221
222     wined3d_mutex_lock();
223     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
224     wined3d_mutex_unlock();
225
226     if (SUCCEEDED(hr)) {
227         pDesc->Type = D3DRTYPE_VERTEXBUFFER;
228         pDesc->Usage = desc.Usage;
229         pDesc->Pool = desc.Pool;
230         pDesc->Size = desc.Size;
231         pDesc->FVF = This->fvf;
232         pDesc->Format = D3DFMT_VERTEXDATA;
233     }
234
235     return hr;
236 }
237
238 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
239 {
240     /* IUnknown */
241     IDirect3DVertexBuffer8Impl_QueryInterface,
242     IDirect3DVertexBuffer8Impl_AddRef,
243     IDirect3DVertexBuffer8Impl_Release,
244     /* IDirect3DResource8 */
245     IDirect3DVertexBuffer8Impl_GetDevice,
246     IDirect3DVertexBuffer8Impl_SetPrivateData,
247     IDirect3DVertexBuffer8Impl_GetPrivateData,
248     IDirect3DVertexBuffer8Impl_FreePrivateData,
249     IDirect3DVertexBuffer8Impl_SetPriority,
250     IDirect3DVertexBuffer8Impl_GetPriority,
251     IDirect3DVertexBuffer8Impl_PreLoad,
252     IDirect3DVertexBuffer8Impl_GetType,
253     /* IDirect3DVertexBuffer8 */
254     IDirect3DVertexBuffer8Impl_Lock,
255     IDirect3DVertexBuffer8Impl_Unlock,
256     IDirect3DVertexBuffer8Impl_GetDesc
257 };
258
259 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
260 {
261     HeapFree(GetProcessHeap(), 0, parent);
262 }
263
264 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
265 {
266     d3d8_vertexbuffer_wined3d_object_destroyed,
267 };
268
269 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
270         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
271 {
272     HRESULT hr;
273
274     buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
275     buffer->ref = 1;
276     buffer->fvf = fvf;
277
278     wined3d_mutex_lock();
279     hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
280             (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_OPTIMIZE, 0,
281             (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
282             (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
283     wined3d_mutex_unlock();
284     if (FAILED(hr))
285     {
286         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
287         return hr;
288     }
289
290     buffer->parentDevice = (IDirect3DDevice8 *)device;
291     IUnknown_AddRef(buffer->parentDevice);
292
293     return D3D_OK;
294 }