Authors: Mike McCormack <mike@codeweavers.com>, Aric Stewart <aric@codeweavers.com...
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DCubeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
35         IDirect3DCubeTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
45     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
46     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47     return InterlockedIncrement(&This->ref);
48 }
49
50 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
51     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
52     ULONG ref = InterlockedDecrement(&This->ref);
53
54     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
55     if (ref == 0) {
56         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
57         HeapFree(GetProcessHeap(), 0, This);
58     }
59     return ref;
60 }
61
62 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
63 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
64     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
65     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
66 }
67
68 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
70     return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
71 }
72
73 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
74     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
75     return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
76 }
77
78 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
79     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
80     return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
81 }
82
83 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
84     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
85     return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
86 }
87
88 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
89     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
90     return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
91 }
92
93 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
94     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
95     return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
96 }
97
98 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
99     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
100     return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
101 }
102
103 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
104 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
105     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
106     return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
107 }
108
109 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
110     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
111     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
112 }
113
114 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
115     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
116     return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
117 }
118
119 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
120     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
121     return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
122 }
123
124 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
125     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
126     return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
127 }
128
129 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
130     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
131     return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
132 }
133
134 /* IDirect3DCubeTexture9 Interface follow: */
135 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
136     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
137
138     WINED3DSURFACE_DESC    wined3ddesc;
139     UINT                   tmpInt = -1;
140
141     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
142     wined3ddesc.Format              = &pDesc->Format;
143     wined3ddesc.Type                = &pDesc->Type;
144     wined3ddesc.Usage               = &pDesc->Usage;
145     wined3ddesc.Pool                = &pDesc->Pool;
146     wined3ddesc.Size                = &tmpInt;
147     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
148     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
149     wined3ddesc.Width               = &pDesc->Width;
150     wined3ddesc.Height              = &pDesc->Height;
151
152     return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
153 }
154
155 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
156     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
157     HRESULT hrc = D3D_OK;
158     
159     IWineD3DSurface *mySurface = NULL;
160     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
161     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
162        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
163        IWineD3DCubeTexture_Release(mySurface);
164     }
165     return hrc;
166 }
167
168 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
169     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
170     return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
171 }
172
173 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
174     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
175     return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
176 }
177
178 HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
179     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
180     return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
181 }
182
183
184 IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
185 {
186     IDirect3DCubeTexture9Impl_QueryInterface,
187     IDirect3DCubeTexture9Impl_AddRef,
188     IDirect3DCubeTexture9Impl_Release,
189     IDirect3DCubeTexture9Impl_GetDevice,
190     IDirect3DCubeTexture9Impl_SetPrivateData,
191     IDirect3DCubeTexture9Impl_GetPrivateData,
192     IDirect3DCubeTexture9Impl_FreePrivateData,
193     IDirect3DCubeTexture9Impl_SetPriority,
194     IDirect3DCubeTexture9Impl_GetPriority,
195     IDirect3DCubeTexture9Impl_PreLoad,
196     IDirect3DCubeTexture9Impl_GetType,
197     IDirect3DCubeTexture9Impl_SetLOD,
198     IDirect3DCubeTexture9Impl_GetLOD,
199     IDirect3DCubeTexture9Impl_GetLevelCount,
200     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
201     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
202     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
203     IDirect3DCubeTexture9Impl_GetLevelDesc,
204     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
205     IDirect3DCubeTexture9Impl_LockRect,
206     IDirect3DCubeTexture9Impl_UnlockRect,
207     IDirect3DCubeTexture9Impl_AddDirtyRect
208 };
209
210
211 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
212 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, 
213                                                         UINT EdgeLength, UINT Levels, DWORD Usage, 
214                                                         D3DFORMAT Format, D3DPOOL Pool, 
215                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
216
217     IDirect3DCubeTexture9Impl *object;
218     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219     HRESULT hr = D3D_OK;
220     
221     /* Allocate the storage for the device */
222     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
223     if (NULL == object) {
224         FIXME("(%p) allocation of CubeTexture failed\n", This);
225         *ppCubeTexture = NULL;
226         return D3DERR_OUTOFVIDEOMEMORY;
227     }    
228
229     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
230     object->ref = 1;
231     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, 
232                                  Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
233                                  D3D9CB_CreateSurface);
234
235     if (hr != D3D_OK) {
236         /* free up object */ 
237         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
238         HeapFree(GetProcessHeap(), 0, object);
239         *ppCubeTexture = NULL;
240     } else {
241         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
242     }
243     return hr;
244 }