Authors: Mike McCormack <mike@codeweavers.com>, Aric Stewart <aric@codeweavers.com...
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
26 #undef GL_VERSION_1_4
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
30
31
32 /* IDirect3D IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
34     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
35
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
38         IDirect3DDevice9Impl_AddRef(iface);
39         *ppobj = This;
40         return D3D_OK;
41     }
42
43     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
48     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
49     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
50     return ++(This->ref);
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = --This->ref;
56     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
57     if (ref == 0) {
58       IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
59       IWineD3DDevice_Release(This->WineD3DDevice);
60       HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DDevice Interface follow: */
66 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
67     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
68     TRACE("(%p) : stub\n", This);    /* No way of notifying yet! */
69     return D3D_OK;
70 }
71
72 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
73     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
74     FIXME("(%p) : stub, emulating 32Mb for now\n", This);
75     /*
76      * pretend we have 32MB of any type of memory queried.
77      */
78     return (1024*1024*32);
79 }
80
81 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
82     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83     FIXME("(%p) : stub\n", This);    
84     return D3D_OK;
85 }
86
87 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
88     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89     TRACE("(%p) : returning %p\n", This, This->direct3d);
90     /* Inc ref count */
91     *ppD3D9 = (IDirect3D9*) This->direct3d;
92     IDirect3D9_AddRef(*ppD3D9);
93     return D3D_OK;
94 }
95
96 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
97     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98     return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
99 }
100
101 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
102     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
103     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
104 }
105
106 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
107     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
108     FIXME("(%p) copying to %p\n", This, pParameters);    
109     memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
110     return D3D_OK;
111 }
112
113 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
114     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
115     FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
116
117 /* TODO:
118     IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
119     if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
120       ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
121       return D3DERR_INVALIDCALL;
122     }
123     if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
124       ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
125       return D3DERR_INVALIDCALL;
126     }
127 */    
128
129     This->xHotSpot = XHotSpot;
130     This->yHotSpot = YHotSpot;
131     return D3D_OK;
132 }
133
134 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
137     This->xScreenSpace = XScreenSpace;
138     This->yScreenSpace = YScreenSpace;
139     return;
140 }
141
142 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
143     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
144     FIXME("(%p) : visible(%d)\n", This, bShow); 
145     This->bCursorVisible = bShow;
146     return D3D_OK;
147 }
148
149 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
150     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
151     FIXME("(%p) : stub\n", This);
152     return D3D_OK;
153 }
154
155 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
156     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
158 }
159
160 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
161     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
162     
163     IWineD3DSurface *retSurface = NULL;
164     HRESULT rc = D3D_OK;
165
166     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
167     if (rc == D3D_OK && NULL != ppBackBuffer) {
168         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
169         IWineD3DSurface_Release(retSurface);
170     }
171     return rc;
172 }
173
174 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
175     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176     FIXME("(%p) : stub\n", This);    
177     return D3D_OK;
178 }
179
180 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
181     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
182     FIXME("(%p) : stub\n", This);    
183     return D3D_OK;
184 }
185
186 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
187     HDC hDC;
188     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
189
190     FIXME("(%p) : pRamp@%p\n", This, pRamp);
191     hDC = GetDC(This->win_handle);
192     SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
193     ReleaseDC(This->win_handle, hDC);
194     return;
195 }
196
197 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
198     HDC hDC;
199     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
200
201     FIXME("(%p) : pRamp@%p\n", This, pRamp);
202     hDC = GetDC(This->win_handle);
203     GetDeviceGammaRamp(hDC, pRamp);
204     ReleaseDC(This->win_handle, hDC);
205     return;
206 }
207
208 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
209                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
210                                                          DWORD MultisampleQuality, BOOL Lockable, 
211                                                          IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
212     IDirect3DSurface9Impl *object;
213     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214     HRESULT hrc = D3D_OK;
215
216     /* Allocate the storage for the device */
217     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
218     if (NULL == object) {
219         FIXME("Allocation of memory failed\n");
220         *ppSurface = NULL;
221         return D3DERR_OUTOFVIDEOMEMORY;
222     }
223
224     object->lpVtbl = &Direct3DSurface9_Vtbl;
225     object->ref = 1;
226     hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality, 
227                                            Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
228     if (hrc != D3D_OK) {
229         /* free up object */ 
230         FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
231         HeapFree(GetProcessHeap(), 0, object);
232         *ppSurface = NULL;
233     } else {
234         *ppSurface = (LPDIRECT3DSURFACE9) object;
235     }
236     return hrc;
237 }
238
239 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
240     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241     FIXME("(%p) : stub\n", This);    
242     return D3D_OK;
243 }
244
245 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
246     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
247     FIXME("(%p) : stub\n", This);
248     return D3D_OK;
249 }
250
251 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
252     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253     FIXME("(%p) : stub\n", This);
254     return D3D_OK;
255 }
256
257 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
258     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
259     FIXME("(%p) : stub\n", This);
260     return D3D_OK;
261 }
262
263 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
264     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265     FIXME("(%p) : stub\n", This);
266     return D3D_OK;
267 }
268
269 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
270     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271     FIXME("(%p) : stub\n", This);
272     return D3D_OK;
273 }
274
275 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
276     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
277     FIXME("(%p) : stub\n", This);
278     return D3D_OK;
279 }
280
281 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
282     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
283     FIXME("(%p) : stub\n", This);
284     return D3D_OK;
285 }
286
287 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
288     IDirect3DSurface9Impl *object;
289     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
290     HRESULT hrc = D3D_OK;
291     
292     /* Allocate the storage for the device */
293     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
294     if (NULL == object) {
295         FIXME("Allocation of memory failed\n");
296         *ppSurface = NULL;
297         return D3DERR_OUTOFVIDEOMEMORY;
298     }
299
300     object->lpVtbl = &Direct3DSurface9_Vtbl;
301     object->ref = 1;
302     hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool, 
303                                                &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
304     if (hrc != D3D_OK) {
305         /* free up object */ 
306         FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
307         HeapFree(GetProcessHeap(), 0, object);
308         *ppSurface = NULL;
309     } else {
310         *ppSurface = (LPDIRECT3DSURFACE9) object;
311     }
312     return hrc;
313 }
314
315 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
316     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
317     FIXME("(%p) : stub\n", This);
318     return D3D_OK;
319 }
320
321 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
322     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
323     FIXME("(%p) : stub\n", This);
324     return D3D_OK;
325 }
326
327 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
328     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329     FIXME("(%p) : stub\n", This);
330     return D3D_OK;
331 }
332
333 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     FIXME("(%p) : stub\n", This);
336     return D3D_OK;
337 }
338
339 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
340     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
341     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
342 }
343
344 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
345     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
346     return IWineD3DDevice_EndScene(This->WineD3DDevice);
347 }
348
349 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
350     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
351     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
352 }
353
354 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
355     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
356     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
357 }
358
359 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
360     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
361     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
362 }
363
364 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
365     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
367 }
368
369 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
370     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
371     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
372 }
373
374 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
375     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
376     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
377 }
378
379 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
380     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
381     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
382 }
383
384 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
385     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
387 }
388
389 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
390     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
391     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
392 }
393
394 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
395     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
396     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
397 }
398
399 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
400     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
402 }
403
404 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
406     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
407 }
408
409 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
410     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
411     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
412 }
413
414 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
415     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
417 }
418
419 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
420     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
422 }
423
424 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
425     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
427 }
428
429 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
430     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
431     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
432 }
433
434 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
435     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
437 }
438
439 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441     IWineD3DBaseTexture *retTexture = NULL;
442     HRESULT rc = D3D_OK;
443
444     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
445     if (rc == D3D_OK && NULL != ppTexture) {
446         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
447         IWineD3DBaseTexture_Release(retTexture);
448     }
449     return rc;
450 }
451
452 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
453     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
455                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
456 }
457
458 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
459     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
461 }
462
463 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
464     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
465     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
466 }
467
468 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470     FIXME("(%p) : stub\n", This);
471     return D3D_OK;
472 }
473
474 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
475     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
476     FIXME("(%p) : stub\n", This);
477     return D3D_OK;
478 }
479
480 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
481     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
482     TRACE("(%p) : stub\n", This);
483     return D3D_OK;
484 }
485
486 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
487     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
488     FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
489     memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
490     return D3D_OK;
491 }
492
493 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
494     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
495     memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
496     FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
497     return D3D_OK;
498 }
499
500 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502     TRACE("(%p) : stub\n", This);
503     return D3D_OK;
504 }
505
506 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
507     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508     *PaletteNumber = This->currentPalette;
509     FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
510     return D3D_OK;
511 }
512
513 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
514     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
515     FIXME("(%p) : stub\n", This);
516     return D3D_OK;
517 }
518
519 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
520     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
521     FIXME("(%p) : stub\n", This);
522     return D3D_OK;
523 }
524
525 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
526     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
527     FIXME("(%p) : stub\n", This);
528     return D3D_OK;
529 }
530
531 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
532     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
533     FIXME("(%p) : stub\n", This);
534     return D3D_OK;
535 }
536
537 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
538     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
539     FIXME("(%p) : stub\n", This);
540     return D3D_OK;
541 }
542
543 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
544     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
545     FIXME("(%p) : stub\n", This);
546     return 0.0f;
547 }
548
549 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
550     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
551     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
552 }
553
554 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
555                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
556     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
557     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
558 }
559
560 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
561     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
563 }
564
565 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
566                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
567                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
568     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
570                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
571 }
572
573 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
574     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
575     FIXME("(%p) : stub\n", This);
576     return D3D_OK;
577 }
578
579 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
580     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
582 }
583
584 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
585     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
587 }
588
589 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
590     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
592                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
593                                           OffsetInBytes, Stride);
594 }
595
596 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
597     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
598     IWineD3DVertexBuffer *retStream = NULL;
599     HRESULT rc = D3D_OK;
600
601     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
602     if (rc == D3D_OK && NULL != pStream) {
603         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
604         IWineD3DVertexBuffer_Release(retStream);
605     }
606     return rc;
607 }
608
609 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
610     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
611     FIXME("(%p) : stub\n", This); 
612     return D3D_OK;
613 }
614
615 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
616     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
617     FIXME("(%p) : stub\n", This); 
618     return D3D_OK;
619 }
620
621 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
622     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
624                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
625                                      0);
626 }
627
628 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
629     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
630     IWineD3DIndexBuffer *retIndexData = NULL;
631     HRESULT rc = D3D_OK;
632     UINT tmp;
633
634     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
635     if (rc == D3D_OK && NULL != ppIndexData) {
636         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
637         IWineD3DVertexBuffer_Release(retIndexData);
638     }
639     return rc;
640 }
641
642 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
643     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644     FIXME("(%p) : stub\n", This);    
645     return D3D_OK;
646 }
647
648 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
649     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650     FIXME("(%p) : stub\n", This);    
651     return D3D_OK;
652 }
653
654 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
655     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
656     FIXME("(%p) : stub\n", This);
657     return D3D_OK;
658 }
659
660
661 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
662 {
663     IDirect3DDevice9Impl_QueryInterface,
664     IDirect3DDevice9Impl_AddRef,
665     IDirect3DDevice9Impl_Release,
666     IDirect3DDevice9Impl_TestCooperativeLevel,
667     IDirect3DDevice9Impl_GetAvailableTextureMem,
668     IDirect3DDevice9Impl_EvictManagedRessources,
669     IDirect3DDevice9Impl_GetDirect3D,
670     IDirect3DDevice9Impl_GetDeviceCaps,
671     IDirect3DDevice9Impl_GetDisplayMode,
672     IDirect3DDevice9Impl_GetCreationParameters,
673     IDirect3DDevice9Impl_SetCursorProperties,
674     IDirect3DDevice9Impl_SetCursorPosition,
675     IDirect3DDevice9Impl_ShowCursor,
676     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
677     IDirect3DDevice9Impl_GetSwapChain,
678     IDirect3DDevice9Impl_GetNumberOfSwapChains,
679     IDirect3DDevice9Impl_Reset,
680     IDirect3DDevice9Impl_Present,
681     IDirect3DDevice9Impl_GetBackBuffer,
682     IDirect3DDevice9Impl_GetRasterStatus,
683     IDirect3DDevice9Impl_SetDialogBoxMode,
684     IDirect3DDevice9Impl_SetGammaRamp,
685     IDirect3DDevice9Impl_GetGammaRamp,
686     IDirect3DDevice9Impl_CreateTexture,
687     IDirect3DDevice9Impl_CreateVolumeTexture,
688     IDirect3DDevice9Impl_CreateCubeTexture,
689     IDirect3DDevice9Impl_CreateVertexBuffer,
690     IDirect3DDevice9Impl_CreateIndexBuffer,
691     IDirect3DDevice9Impl_CreateRenderTarget,
692     IDirect3DDevice9Impl_CreateDepthStencilSurface,
693     IDirect3DDevice9Impl_UpdateSurface,
694     IDirect3DDevice9Impl_UpdateTexture,
695     IDirect3DDevice9Impl_GetRenderTargetData,
696     IDirect3DDevice9Impl_GetFrontBufferData,
697     IDirect3DDevice9Impl_StretchRects,
698     IDirect3DDevice9Impl_ColorFill,
699     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
700     IDirect3DDevice9Impl_SetRenderTarget,
701     IDirect3DDevice9Impl_GetRenderTarget,
702     IDirect3DDevice9Impl_SetDepthStencilSurface,
703     IDirect3DDevice9Impl_GetDepthStencilSurface,
704     IDirect3DDevice9Impl_BeginScene,
705     IDirect3DDevice9Impl_EndScene,
706     IDirect3DDevice9Impl_Clear,
707     IDirect3DDevice9Impl_SetTransform,
708     IDirect3DDevice9Impl_GetTransform,
709     IDirect3DDevice9Impl_MultiplyTransform,
710     IDirect3DDevice9Impl_SetViewport,
711     IDirect3DDevice9Impl_GetViewport,
712     IDirect3DDevice9Impl_SetMaterial,
713     IDirect3DDevice9Impl_GetMaterial,
714     IDirect3DDevice9Impl_SetLight,
715     IDirect3DDevice9Impl_GetLight,
716     IDirect3DDevice9Impl_LightEnable,
717     IDirect3DDevice9Impl_GetLightEnable,
718     IDirect3DDevice9Impl_SetClipPlane,
719     IDirect3DDevice9Impl_GetClipPlane,
720     IDirect3DDevice9Impl_SetRenderState,
721     IDirect3DDevice9Impl_GetRenderState,
722     IDirect3DDevice9Impl_CreateStateBlock,
723     IDirect3DDevice9Impl_BeginStateBlock,
724     IDirect3DDevice9Impl_EndStateBlock,
725     IDirect3DDevice9Impl_SetClipStatus,
726     IDirect3DDevice9Impl_GetClipStatus,
727     IDirect3DDevice9Impl_GetTexture,
728     IDirect3DDevice9Impl_SetTexture,
729     IDirect3DDevice9Impl_GetTextureStageState,
730     IDirect3DDevice9Impl_SetTextureStageState,
731     IDirect3DDevice9Impl_GetSamplerState,
732     IDirect3DDevice9Impl_SetSamplerState,
733     IDirect3DDevice9Impl_ValidateDevice,
734     IDirect3DDevice9Impl_SetPaletteEntries,
735     IDirect3DDevice9Impl_GetPaletteEntries,
736     IDirect3DDevice9Impl_SetCurrentTexturePalette,
737     IDirect3DDevice9Impl_GetCurrentTexturePalette,
738     IDirect3DDevice9Impl_SetScissorRect,
739     IDirect3DDevice9Impl_GetScissorRect,
740     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
741     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
742     IDirect3DDevice9Impl_SetNPatchMode,
743     IDirect3DDevice9Impl_GetNPatchMode,
744     IDirect3DDevice9Impl_DrawPrimitive,
745     IDirect3DDevice9Impl_DrawIndexedPrimitive,
746     IDirect3DDevice9Impl_DrawPrimitiveUP,
747     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
748     IDirect3DDevice9Impl_ProcessVertices,
749     IDirect3DDevice9Impl_CreateVertexDeclaration,
750     IDirect3DDevice9Impl_SetVertexDeclaration,
751     IDirect3DDevice9Impl_GetVertexDeclaration,
752     IDirect3DDevice9Impl_SetFVF,
753     IDirect3DDevice9Impl_GetFVF,
754     IDirect3DDevice9Impl_CreateVertexShader,
755     IDirect3DDevice9Impl_SetVertexShader,
756     IDirect3DDevice9Impl_GetVertexShader,
757     IDirect3DDevice9Impl_SetVertexShaderConstantF,
758     IDirect3DDevice9Impl_GetVertexShaderConstantF,
759     IDirect3DDevice9Impl_SetVertexShaderConstantI,
760     IDirect3DDevice9Impl_GetVertexShaderConstantI,
761     IDirect3DDevice9Impl_SetVertexShaderConstantB,
762     IDirect3DDevice9Impl_GetVertexShaderConstantB,
763     IDirect3DDevice9Impl_SetStreamSource,
764     IDirect3DDevice9Impl_GetStreamSource,
765     IDirect3DDevice9Impl_SetStreamSourceFreq,
766     IDirect3DDevice9Impl_GetStreamSourceFreq,
767     IDirect3DDevice9Impl_SetIndices,
768     IDirect3DDevice9Impl_GetIndices,
769     IDirect3DDevice9Impl_CreatePixelShader,
770     IDirect3DDevice9Impl_SetPixelShader,
771     IDirect3DDevice9Impl_GetPixelShader,
772     IDirect3DDevice9Impl_SetPixelShaderConstantF,
773     IDirect3DDevice9Impl_GetPixelShaderConstantF,
774     IDirect3DDevice9Impl_SetPixelShaderConstantI,
775     IDirect3DDevice9Impl_GetPixelShaderConstantI,
776     IDirect3DDevice9Impl_SetPixelShaderConstantB,
777     IDirect3DDevice9Impl_GetPixelShaderConstantB,
778     IDirect3DDevice9Impl_DrawRectPatch,
779     IDirect3DDevice9Impl_DrawTriPatch,
780     IDirect3DDevice9Impl_DeletePatch,
781     IDirect3DDevice9Impl_CreateQuery
782 };