2 * Copyright 2000 Marcus Meissner
3 * Copyright 2000 Peter Hunnisett
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
31 #define NONAMELESSUNION
32 #define NONAMELESSSTRUCT
40 #include "ddraw_private.h"
41 #include "d3d_private.h"
42 #include "mesa_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
50 GL_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
51 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
54 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
55 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
57 /* Call functions defined in d3ddevices.c */
58 if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 1) != D3DENUMRET_OK)
65 GL_IDirect3DImpl_3_2T_EnumDevices(LPDIRECT3D3 iface,
66 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
69 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
70 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
72 /* Call functions defined in d3ddevices.c */
73 if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 3) != D3DENUMRET_OK)
80 GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
81 LPDIRECT3DLIGHT* lplpDirect3DLight,
84 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
85 IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This->d3d_private;
87 IDirect3DLightImpl *d3dlimpl;
90 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
91 for (fl = 0; fl < MAX_LIGHTS; fl++) {
92 if ((glThis->free_lights & (0x01 << fl)) != 0) {
93 glThis->free_lights &= ~(0x01 << fl);
97 if (fl == MAX_LIGHTS) {
98 return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */
100 ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl);
101 *lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
107 GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
108 LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
111 IDirect3DMaterialImpl *D3Dmat_impl;
113 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
115 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
116 ret_value = d3dmaterial_create(&D3Dmat_impl, This);
118 *lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3);
124 GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
125 LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
128 IDirect3DViewportImpl *D3Dvp_impl;
130 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
132 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter);
133 ret_value = d3dviewport_create(&D3Dvp_impl, This);
135 *lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3);
141 create_device_helper(IDirectDrawImpl *This,
143 IDirectDrawSurfaceImpl *lpDDS,
146 IDirect3DDeviceImpl *lpd3ddev;
149 ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS, FALSE);
150 if (FAILED(ret_value)) return ret_value;
153 (IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) ||
154 (IsEqualGUID(&IID_IDirect3DHALDevice, iid)) ||
155 (IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) ||
156 (IsEqualGUID(&IID_IDirect3DRGBDevice, iid)) ||
157 (IsEqualGUID(&IID_IDirect3DRefDevice, iid))) {
160 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice);
161 TRACE(" returning OpenGL D3DDevice %p.\n", *obj);
165 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2);
166 TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj);
170 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3);
171 TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj);
175 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7);
176 TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj);
182 ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid));
183 IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7));
184 return DDERR_INVALIDPARAMS;
189 GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
191 LPDIRECTDRAWSURFACE lpDDS,
192 LPDIRECT3DDEVICE2* lplpD3DDevice2)
194 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
195 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS);
196 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
197 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2);
201 GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
203 LPDIRECTDRAWSURFACE4 lpDDS,
204 LPDIRECT3DDEVICE3* lplpD3DDevice3,
207 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
208 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
209 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3);
210 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3);
214 GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
215 LPD3DFINDDEVICESEARCH lpD3DDFS,
216 LPD3DFINDDEVICERESULT lpD3DFDR)
218 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
219 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR);
220 return d3ddevice_find(This, lpD3DDFS, lpD3DFDR);
224 GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
226 LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
229 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
230 DDPIXELFORMAT pformat;
232 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
234 memset(&pformat, 0, sizeof(pformat));
235 pformat.dwSize = sizeof(DDPIXELFORMAT);
236 pformat.dwFourCC = 0;
237 TRACE("Enumerating dummy ZBuffer format (16 bits)\n");
238 pformat.dwFlags = DDPF_ZBUFFER;
239 pformat.u1.dwZBufferBitDepth = 16;
240 pformat.u3.dwZBitMask = 0x0000FFFF;
241 pformat.u5.dwRGBZBitMask = 0x0000FFFF;
243 /* Whatever the return value, stop here.. */
244 lpEnumCallback(&pformat, lpContext);
250 GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
251 LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
254 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
255 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
257 if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
264 GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
266 LPDIRECTDRAWSURFACE7 lpDDS,
267 LPDIRECT3DDEVICE7* lplpD3DDevice)
269 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
270 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
271 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
272 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7);
276 GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
277 LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
278 LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
281 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
282 IDirect3DVertexBufferImpl *vbimpl;
285 TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
287 res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags);
289 *lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7);
294 static void light_released(IDirectDrawImpl *This, GLenum light_num)
296 IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This->d3d_private;
297 glThis->free_lights |= (light_num - GL_LIGHT0);
300 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
301 # define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
303 # define XCAST(fun) (void*)
306 IDirect3D7Vtbl VTABLE_IDirect3D7 =
308 XCAST(QueryInterface) Thunk_IDirect3DImpl_7_QueryInterface,
309 XCAST(AddRef) Thunk_IDirect3DImpl_7_AddRef,
310 XCAST(Release) Thunk_IDirect3DImpl_7_Release,
311 XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices,
312 XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice,
313 XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer,
314 XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats,
315 XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures,
318 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
323 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
324 # define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun))
326 # define XCAST(fun) (void*)
329 IDirect3D3Vtbl VTABLE_IDirect3D3 =
331 XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface,
332 XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef,
333 XCAST(Release) Thunk_IDirect3DImpl_3_Release,
334 XCAST(EnumDevices) GL_IDirect3DImpl_3_2T_EnumDevices,
335 XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight,
336 XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial,
337 XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport,
338 XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice,
339 XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice,
340 XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer,
341 XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats,
342 XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures,
345 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
350 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
351 # define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun))
353 # define XCAST(fun) (void*)
356 IDirect3D2Vtbl VTABLE_IDirect3D2 =
358 XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface,
359 XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef,
360 XCAST(Release) Thunk_IDirect3DImpl_2_Release,
361 XCAST(EnumDevices) Thunk_IDirect3DImpl_2_EnumDevices,
362 XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight,
363 XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial,
364 XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport,
365 XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice,
366 XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice,
369 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
374 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
375 # define XCAST(fun) (typeof(VTABLE_IDirect3D.fun))
377 # define XCAST(fun) (void*)
380 IDirect3DVtbl VTABLE_IDirect3D =
382 XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface,
383 XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef,
384 XCAST(Release) Thunk_IDirect3DImpl_1_Release,
385 XCAST(Initialize) Main_IDirect3DImpl_1_Initialize,
386 XCAST(EnumDevices) GL_IDirect3DImpl_1_EnumDevices,
387 XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight,
388 XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial,
389 XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport,
390 XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice,
393 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
397 static HRESULT d3d_add_device(IDirectDrawImpl *This, IDirect3DDeviceImpl *device)
399 if (This->current_device == NULL) {
400 /* Create delayed textures now that we have an OpenGL context...
401 For that, go through all surface attached to our DDraw object and create
402 OpenGL textures for all textures.. */
403 IDirectDrawSurfaceImpl *surf = This->surfaces;
405 while (surf != NULL) {
406 if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
407 /* Found a texture.. Now create the OpenGL part */
408 d3dtexture_create(This, surf, FALSE, surf->mip_main);
410 surf = surf->next_ddraw;
413 /* For the moment, only one device 'supported'... */
414 This->current_device = device;
419 static HRESULT d3d_remove_device(IDirectDrawImpl *This, IDirect3DDeviceImpl *device)
421 This->current_device = NULL;
425 HRESULT direct3d_create(IDirectDrawImpl *This)
427 IDirect3DGLImpl *globject;
429 globject = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl));
430 if (globject == NULL) return DDERR_OUTOFMEMORY;
432 This->d3d_create_texture = d3dtexture_create;
433 This->d3d_added_device = d3d_add_device;
434 This->d3d_removed_device = d3d_remove_device;
436 ICOM_INIT_INTERFACE(This, IDirect3D, VTABLE_IDirect3D);
437 ICOM_INIT_INTERFACE(This, IDirect3D2, VTABLE_IDirect3D2);
438 ICOM_INIT_INTERFACE(This, IDirect3D3, VTABLE_IDirect3D3);
439 ICOM_INIT_INTERFACE(This, IDirect3D7, VTABLE_IDirect3D7);
441 globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */
442 globject->light_released = light_released;
444 This->d3d_private = globject;
446 TRACE(" creating OpenGL private storage at %p.\n", globject);