hhctrl.ocx: Make AppendFullPathURL() static.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186     IDirect3DSwapChain9Impl *parent;
187
188     TRACE("swapchain %p.\n", swapchain);
189
190     parent = IWineD3DSwapChain_GetParent(swapchain);
191     parent->isImplicit = FALSE;
192     IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
193     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
194 }
195
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     IDirect3D9 *d3d;
200     IDirect3D9Impl *d3dimpl;
201
202     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203
204     if (IsEqualGUID(riid, &IID_IUnknown)
205         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
206         IDirect3DDevice9Ex_AddRef(iface);
207         *ppobj = This;
208         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209         return S_OK;
210     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
211         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212          * It doesn't matter with which function the device was created.
213          */
214         IDirect3DDevice9_GetDirect3D(iface, &d3d);
215         d3dimpl = (IDirect3D9Impl *) d3d;
216
217         if(d3dimpl->extended) {
218             *ppobj = iface;
219             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
220             IDirect3D9_Release(d3d);
221             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
222             return S_OK;
223         } else {
224             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225             IDirect3D9_Release(d3d);
226             *ppobj = NULL;
227             return E_NOINTERFACE;
228         }
229     }
230
231     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232     {
233         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
234         *ppobj = &This->device_parent_vtbl;
235         return S_OK;
236     }
237
238     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239     *ppobj = NULL;
240     return E_NOINTERFACE;
241 }
242
243 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
244     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref);
246
247     TRACE("%p increasing refcount to %u.\n", iface, ref);
248
249     return ref;
250 }
251
252 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254     ULONG ref;
255
256     if (This->inDestruction) return 0;
257     ref = InterlockedDecrement(&This->ref);
258
259     TRACE("%p decreasing refcount to %u.\n", iface, ref);
260
261     if (ref == 0) {
262       unsigned i;
263       This->inDestruction = TRUE;
264
265       wined3d_mutex_lock();
266       for(i = 0; i < This->numConvertedDecls; i++) {
267           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
268            * device
269            */
270           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271       }
272       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273
274       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
275       IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
276       IWineD3DDevice_Release(This->WineD3DDevice);
277       wined3d_mutex_unlock();
278
279       HeapFree(GetProcessHeap(), 0, This);
280     }
281     return ref;
282 }
283
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
286 {
287     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288
289     TRACE("iface %p.\n", iface);
290
291     if (This->notreset)
292     {
293         TRACE("D3D9 device is marked not reset.\n");
294         return D3DERR_DEVICENOTRESET;
295     }
296
297     return D3D_OK;
298 }
299
300 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302     HRESULT hr;
303
304     TRACE("iface %p.\n", iface);
305
306     wined3d_mutex_lock();
307     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
308     wined3d_mutex_unlock();
309
310     return hr;
311 }
312
313 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
314     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315     HRESULT hr;
316
317     TRACE("iface %p.\n", iface);
318
319     wined3d_mutex_lock();
320     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
321     wined3d_mutex_unlock();
322
323     return hr;
324 }
325
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
327 {
328     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329     struct wined3d *wined3d;
330     HRESULT hr = D3D_OK;
331
332     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
333
334     if (NULL == ppD3D9) {
335         return D3DERR_INVALIDCALL;
336     }
337
338     wined3d_mutex_lock();
339     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
340     if (hr == D3D_OK && wined3d)
341     {
342         *ppD3D9 = wined3d_get_parent(wined3d);
343         IDirect3D9_AddRef(*ppD3D9);
344         wined3d_decref(wined3d);
345     }
346     else
347     {
348         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
349         *ppD3D9 = NULL;
350     }
351     TRACE("(%p) returning %p\n", This, *ppD3D9);
352     wined3d_mutex_unlock();
353
354     return hr;
355 }
356
357 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
358     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359     HRESULT hrc = D3D_OK;
360     WINED3DCAPS *pWineCaps;
361
362     TRACE("iface %p, caps %p.\n", iface, pCaps);
363
364     if(NULL == pCaps){
365         return D3DERR_INVALIDCALL;
366     }
367     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
368     if(pWineCaps == NULL){
369         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
370     }
371
372     memset(pCaps, 0, sizeof(*pCaps));
373
374     wined3d_mutex_lock();
375     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
376     wined3d_mutex_unlock();
377
378     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
379     HeapFree(GetProcessHeap(), 0, pWineCaps);
380
381     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
382     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
383
384     filter_caps(pCaps);
385
386     TRACE("Returning %p %p\n", This, pCaps);
387     return hrc;
388 }
389
390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
392     HRESULT hr;
393
394     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
395
396     wined3d_mutex_lock();
397     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
398     wined3d_mutex_unlock();
399
400     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
401
402     return hr;
403 }
404
405 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     HRESULT hr;
408
409     TRACE("iface %p, parameters %p.\n", iface, pParameters);
410
411     wined3d_mutex_lock();
412     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
413     wined3d_mutex_unlock();
414
415     return hr;
416 }
417
418 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
419     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
421     HRESULT hr;
422
423     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
424             iface, XHotSpot, YHotSpot, pCursorBitmap);
425
426     if (!pCursorBitmap)
427     {
428         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
429         return D3DERR_INVALIDCALL;
430     }
431
432     wined3d_mutex_lock();
433     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
434     wined3d_mutex_unlock();
435
436     return hr;
437 }
438
439 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441
442     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
443
444     wined3d_mutex_lock();
445     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
446     wined3d_mutex_unlock();
447 }
448
449 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
450     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451     BOOL ret;
452
453     TRACE("iface %p, show %#x.\n", iface, bShow);
454
455     wined3d_mutex_lock();
456     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
457     wined3d_mutex_unlock();
458
459     return ret;
460 }
461
462 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
463         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
464 {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     IDirect3DSwapChain9Impl *object;
467     HRESULT hr;
468
469     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
470             iface, present_parameters, swapchain);
471
472     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
473     if (!object)
474     {
475         ERR("Failed to allocate swapchain memory.\n");
476         return E_OUTOFMEMORY;
477     }
478
479     hr = swapchain_init(object, This, present_parameters);
480     if (FAILED(hr))
481     {
482         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
483         HeapFree(GetProcessHeap(), 0, object);
484         return hr;
485     }
486
487     TRACE("Created swapchain %p.\n", object);
488     *swapchain = (IDirect3DSwapChain9 *)object;
489
490     return D3D_OK;
491 }
492
493 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
494         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
495 {
496     IWineD3DSwapChain *wined3d_swapchain = NULL;
497     HRESULT hr;
498
499     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
500
501     wined3d_mutex_lock();
502     hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
503             swapchain_idx, &wined3d_swapchain);
504     if (SUCCEEDED(hr) && wined3d_swapchain)
505     {
506        *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
507        IDirect3DSwapChain9_AddRef(*swapchain);
508        IWineD3DSwapChain_Release(wined3d_swapchain);
509     }
510     else
511     {
512         *swapchain = NULL;
513     }
514     wined3d_mutex_unlock();
515
516     return hr;
517 }
518
519 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
520 {
521     UINT count;
522
523     TRACE("iface %p.\n", iface);
524
525     wined3d_mutex_lock();
526     count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
527     wined3d_mutex_unlock();
528
529     return count;
530 }
531
532 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
533 {
534     BOOL *resources_ok = data;
535     D3DRESOURCETYPE type;
536     HRESULT ret = S_OK;
537     D3DSURFACE_DESC surface_desc;
538     D3DVOLUME_DESC volume_desc;
539     D3DINDEXBUFFER_DESC index_desc;
540     D3DVERTEXBUFFER_DESC vertex_desc;
541     WINED3DPOOL pool;
542     IDirect3DResource9 *parent;
543
544     parent = wined3d_resource_get_parent(resource);
545     type = IDirect3DResource9_GetType(parent);
546     switch(type) {
547         case D3DRTYPE_SURFACE:
548             IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc);
549             pool = surface_desc.Pool;
550             break;
551
552         case D3DRTYPE_VOLUME:
553             IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc);
554             pool = volume_desc.Pool;
555             break;
556
557         case D3DRTYPE_INDEXBUFFER:
558             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
559             pool = index_desc.Pool;
560             break;
561
562         case D3DRTYPE_VERTEXBUFFER:
563             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
564             pool = vertex_desc.Pool;
565             break;
566
567         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
568          * is a D3DPOOL_DEFAULT surface or volume as well
569          */
570         default:
571             pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
572             break;
573     }
574
575     if (pool == WINED3DPOOL_DEFAULT)
576     {
577         IDirect3DResource9_AddRef(parent);
578         if (IUnknown_Release(parent) == 0)
579         {
580             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
581         } else {
582             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
583             ret = S_FALSE;
584             *resources_ok = FALSE;
585         }
586     }
587
588     return ret;
589 }
590
591 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
592     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
593     WINED3DPRESENT_PARAMETERS localParameters;
594     HRESULT hr;
595     BOOL resources_ok = TRUE;
596     UINT i;
597
598     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
599
600     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
601      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
602      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
603      * make use of the hidden reference and destroys the objects.
604      *
605      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
606      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
607      */
608     wined3d_mutex_lock();
609     IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
610     for(i = 0; i < 16; i++) {
611         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
612     }
613     for(i = 0; i < 16; i++) {
614         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
615     }
616
617     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
618     if(!resources_ok) {
619         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
620         This->notreset = TRUE;
621         wined3d_mutex_unlock();
622
623         return D3DERR_INVALIDCALL;
624     }
625
626     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
627     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
628     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
629     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
630     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
631     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
632     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
633     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
634     localParameters.Windowed                            = pPresentationParameters->Windowed;
635     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
636     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
637     localParameters.Flags                               = pPresentationParameters->Flags;
638     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
639     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
640     localParameters.AutoRestoreDisplayMode              = TRUE;
641
642     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
643     if(FAILED(hr)) {
644         This->notreset = TRUE;
645
646         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
647         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
648         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
649         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
650         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
651         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
652         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
653         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
654         pPresentationParameters->Windowed                   = localParameters.Windowed;
655         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
656         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
657         pPresentationParameters->Flags                      = localParameters.Flags;
658         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
659         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
660     } else {
661         This->notreset = FALSE;
662     }
663
664     wined3d_mutex_unlock();
665
666     return hr;
667 }
668
669 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
670  pDirtyRegion) {
671     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
672     HRESULT hr;
673
674     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
675             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
676
677     wined3d_mutex_lock();
678     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
679     wined3d_mutex_unlock();
680
681     return hr;
682  }
683
684 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
685         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
686 {
687     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
688     IWineD3DSurface *retSurface = NULL;
689     HRESULT hr;
690
691     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
692             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
693
694     wined3d_mutex_lock();
695     hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
696             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
697     if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
698     {
699         *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
700         IDirect3DSurface9_AddRef(*ppBackBuffer);
701         IWineD3DSurface_Release(retSurface);
702     }
703     wined3d_mutex_unlock();
704
705     return hr;
706 }
707 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709     HRESULT hr;
710
711     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
712
713     wined3d_mutex_lock();
714     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
715     wined3d_mutex_unlock();
716
717     return hr;
718 }
719
720 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
721     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
722     HRESULT hr;
723
724     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
725
726     wined3d_mutex_lock();
727     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
728     wined3d_mutex_unlock();
729
730     return hr;
731 }
732
733 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
734         DWORD Flags, const D3DGAMMARAMP *pRamp)
735 {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737
738     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
739
740     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
741     wined3d_mutex_lock();
742     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
743     wined3d_mutex_unlock();
744 }
745
746 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748
749     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
750
751     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
752     wined3d_mutex_lock();
753     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
754     wined3d_mutex_unlock();
755 }
756
757 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
758         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
759         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
760 {
761     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762     IDirect3DTexture9Impl *object;
763     HRESULT hr;
764
765     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
766             iface, width, height, levels, usage, format, pool, texture, shared_handle);
767
768     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769     if (!object)
770     {
771         ERR("Failed to allocate texture memory.\n");
772         return D3DERR_OUTOFVIDEOMEMORY;
773     }
774
775     hr = texture_init(object, This, width, height, levels, usage, format, pool);
776     if (FAILED(hr))
777     {
778         WARN("Failed to initialize texture, hr %#x.\n", hr);
779         HeapFree(GetProcessHeap(), 0, object);
780         return hr;
781     }
782
783     TRACE("Created texture %p.\n", object);
784     *texture = (IDirect3DTexture9 *)object;
785
786     return D3D_OK;
787 }
788
789 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
790         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
791         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
792 {
793     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
794     IDirect3DVolumeTexture9Impl *object;
795     HRESULT hr;
796
797     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
798             iface, width, height, depth, levels);
799     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
800             usage, format, pool, texture, shared_handle);
801
802     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
803     if (!object)
804     {
805         ERR("Failed to allocate volume texture memory.\n");
806         return D3DERR_OUTOFVIDEOMEMORY;
807     }
808
809     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
810     if (FAILED(hr))
811     {
812         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
813         HeapFree(GetProcessHeap(), 0, object);
814         return hr;
815     }
816
817     TRACE("Created volume texture %p.\n", object);
818     *texture = (IDirect3DVolumeTexture9 *)object;
819
820     return D3D_OK;
821 }
822
823 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
824         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
825         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
826 {
827     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
828     IDirect3DCubeTexture9Impl *object;
829     HRESULT hr;
830
831     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
832             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
833
834     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835     if (!object)
836     {
837         ERR("Failed to allocate cube texture memory.\n");
838         return D3DERR_OUTOFVIDEOMEMORY;
839     }
840
841     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created cube texture %p.\n", object);
850     *texture = (IDirect3DCubeTexture9 *)object;
851
852     return D3D_OK;
853 }
854
855 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
856         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
857 {
858     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
859     IDirect3DVertexBuffer9Impl *object;
860     HRESULT hr;
861
862     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
863             iface, size, usage, fvf, pool, buffer, shared_handle);
864
865     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
866     if (!object)
867     {
868         ERR("Failed to allocate buffer memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
873     if (FAILED(hr))
874     {
875         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
876         HeapFree(GetProcessHeap(), 0, object);
877         return hr;
878     }
879
880     TRACE("Created vertex buffer %p.\n", object);
881     *buffer = (IDirect3DVertexBuffer9 *)object;
882
883     return D3D_OK;
884 }
885
886 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
887         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
888 {
889     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
890     IDirect3DIndexBuffer9Impl *object;
891     HRESULT hr;
892
893     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
894             iface, size, usage, format, pool, buffer, shared_handle);
895
896     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
897     if (!object)
898     {
899         ERR("Failed to allocate buffer memory.\n");
900         return D3DERR_OUTOFVIDEOMEMORY;
901     }
902
903     hr = indexbuffer_init(object, This, size, usage, format, pool);
904     if (FAILED(hr))
905     {
906         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
907         HeapFree(GetProcessHeap(), 0, object);
908         return hr;
909     }
910
911     TRACE("Created index buffer %p.\n", object);
912     *buffer = (IDirect3DIndexBuffer9 *)object;
913
914     return D3D_OK;
915 }
916
917 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
919         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
920 {
921     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922     IDirect3DSurface9Impl *object;
923     HRESULT hr;
924
925     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
926             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
927             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
928             Usage, Pool, MultiSample, MultisampleQuality);
929
930     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
931     if (!object)
932     {
933         FIXME("Failed to allocate surface memory.\n");
934         return D3DERR_OUTOFVIDEOMEMORY;
935     }
936
937     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
938             Level, Usage, Pool, MultiSample, MultisampleQuality);
939     if (FAILED(hr))
940     {
941         WARN("Failed to initialize surface, hr %#x.\n", hr);
942         HeapFree(GetProcessHeap(), 0, object);
943         return hr;
944     }
945
946     TRACE("Created surface %p.\n", object);
947     *ppSurface = (IDirect3DSurface9 *)object;
948
949     return D3D_OK;
950 }
951
952 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
953         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
954         IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
955 {
956     HRESULT hr;
957
958     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
959             "lockable %#x, surface %p, shared_handle %p.\n",
960             iface, Width, Height, Format, MultiSample, MultisampleQuality,
961             Lockable, ppSurface, pSharedHandle);
962
963     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
964             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
965
966     return hr;
967 }
968
969 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
970                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
971                                                                 DWORD MultisampleQuality, BOOL Discard,
972                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
973     HRESULT hr;
974
975     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
976             "discard %#x, surface %p, shared_handle %p.\n",
977             iface, Width, Height, Format, MultiSample, MultisampleQuality,
978             Discard, ppSurface, pSharedHandle);
979
980     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
981             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
982
983     return hr;
984 }
985
986
987 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
988     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
989     HRESULT hr;
990
991     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
992             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
993
994     wined3d_mutex_lock();
995     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
996     wined3d_mutex_unlock();
997
998     return hr;
999 }
1000
1001 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
1002     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1003     HRESULT hr;
1004
1005     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
1006
1007     wined3d_mutex_lock();
1008     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
1009     wined3d_mutex_unlock();
1010
1011     return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1015         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1016 {
1017     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1018     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1019     HRESULT hr;
1020
1021     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1022
1023     wined3d_mutex_lock();
1024     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1025     wined3d_mutex_unlock();
1026
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1033     HRESULT hr;
1034
1035     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1036
1037     wined3d_mutex_lock();
1038     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1039     wined3d_mutex_unlock();
1040
1041     return hr;
1042 }
1043
1044 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1045         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1046 {
1047     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1048     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1049     HRESULT hr;
1050
1051     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1052             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1053
1054     wined3d_mutex_lock();
1055     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1056     wined3d_mutex_unlock();
1057
1058     return hr;
1059 }
1060
1061 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1062         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1063 {
1064     const WINED3DCOLORVALUE c =
1065     {
1066         ((color >> 16) & 0xff) / 255.0f,
1067         ((color >>  8) & 0xff) / 255.0f,
1068         (color & 0xff) / 255.0f,
1069         ((color >> 24) & 0xff) / 255.0f,
1070     };
1071     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1073     struct wined3d_resource *wined3d_resource;
1074     struct wined3d_resource_desc desc;
1075     HRESULT hr;
1076
1077     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1078
1079     wined3d_mutex_lock();
1080
1081     wined3d_resource = IWineD3DSurface_GetResource(surface->wineD3DSurface);
1082     wined3d_resource_get_desc(wined3d_resource, &desc);
1083
1084     /* This method is only allowed with surfaces that are render targets, or
1085      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1086     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1087     {
1088         wined3d_mutex_unlock();
1089         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1090         return D3DERR_INVALIDCALL;
1091     }
1092
1093     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1094     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1095
1096     wined3d_mutex_unlock();
1097
1098     return hr;
1099 }
1100
1101 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1102     HRESULT hr;
1103
1104     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1106
1107     if(Pool == D3DPOOL_MANAGED ){
1108         FIXME("Attempting to create a managed offscreen plain surface\n");
1109         return D3DERR_INVALIDCALL;
1110     }
1111         /*
1112         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1113         but then...
1114         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1115         Why, their always lockable?
1116         should I change the usage to dynamic?
1117         */
1118     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1119             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1120             0 /* MultisampleQuality */);
1121
1122     return hr;
1123 }
1124
1125 /* TODO: move to wineD3D */
1126 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1127     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1128     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1129     HRESULT hr;
1130
1131     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1132
1133     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1134     {
1135         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1136         return D3DERR_INVALIDCALL;
1137     }
1138
1139     wined3d_mutex_lock();
1140     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1141     wined3d_mutex_unlock();
1142
1143     return hr;
1144 }
1145
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1147         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1148 {
1149     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1150     IWineD3DSurface *pRenderTarget;
1151     HRESULT hr;
1152
1153     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1154
1155     if (ppRenderTarget == NULL) {
1156         return D3DERR_INVALIDCALL;
1157     }
1158
1159     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1160     {
1161         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1162         return D3DERR_INVALIDCALL;
1163     }
1164
1165     wined3d_mutex_lock();
1166
1167     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1168
1169     if (FAILED(hr))
1170     {
1171         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1172     }
1173     else if (!pRenderTarget)
1174     {
1175         *ppRenderTarget = NULL;
1176     }
1177     else
1178     {
1179         *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1180         IDirect3DSurface9_AddRef(*ppRenderTarget);
1181         IWineD3DSurface_Release(pRenderTarget);
1182     }
1183
1184     wined3d_mutex_unlock();
1185
1186     return hr;
1187 }
1188
1189 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1190     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1191     IDirect3DSurface9Impl *pSurface;
1192     HRESULT hr;
1193
1194     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1195
1196     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1197
1198     wined3d_mutex_lock();
1199     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1200     wined3d_mutex_unlock();
1201
1202     return hr;
1203 }
1204
1205 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1206         IDirect3DSurface9 **ppZStencilSurface)
1207 {
1208     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1209     IWineD3DSurface *pZStencilSurface;
1210     HRESULT hr;
1211
1212     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1213
1214     if(ppZStencilSurface == NULL){
1215         return D3DERR_INVALIDCALL;
1216     }
1217
1218     wined3d_mutex_lock();
1219     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1220     if (SUCCEEDED(hr))
1221     {
1222         *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1223         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1224         IWineD3DSurface_Release(pZStencilSurface);
1225     }
1226     else
1227     {
1228         if (hr != WINED3DERR_NOTFOUND)
1229                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1230         *ppZStencilSurface = NULL;
1231     }
1232     wined3d_mutex_unlock();
1233
1234     return hr;
1235 }
1236
1237 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1238     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1239     HRESULT hr;
1240
1241     TRACE("iface %p.\n", iface);
1242
1243     wined3d_mutex_lock();
1244     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1245     wined3d_mutex_unlock();
1246
1247     return hr;
1248 }
1249
1250 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1251     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1252     HRESULT hr;
1253
1254     TRACE("iface %p.\n", iface);
1255
1256     wined3d_mutex_lock();
1257     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1258     wined3d_mutex_unlock();
1259
1260     return hr;
1261 }
1262
1263 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1264     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1265     HRESULT hr;
1266
1267     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1268             iface, Count, pRects, Flags, Color, Z, Stencil);
1269
1270     /* Note: D3DRECT is compatible with WINED3DRECT */
1271     wined3d_mutex_lock();
1272     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1273     wined3d_mutex_unlock();
1274
1275     return hr;
1276 }
1277
1278 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1279     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1280     HRESULT hr;
1281
1282     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1283
1284     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285     wined3d_mutex_lock();
1286     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1293     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1294     HRESULT hr;
1295
1296     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1297
1298     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1299     wined3d_mutex_lock();
1300     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1301     wined3d_mutex_unlock();
1302
1303     return hr;
1304 }
1305
1306 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1307     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1308     HRESULT hr;
1309
1310     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1311
1312     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1313     wined3d_mutex_lock();
1314     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1315     wined3d_mutex_unlock();
1316
1317     return hr;
1318 }
1319
1320 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1321     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1322     HRESULT hr;
1323
1324     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1325
1326     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1327     wined3d_mutex_lock();
1328     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1329     wined3d_mutex_unlock();
1330
1331     return hr;
1332 }
1333
1334 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1335     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1336     HRESULT hr;
1337
1338     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1339
1340     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1341     wined3d_mutex_lock();
1342     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1343     wined3d_mutex_unlock();
1344
1345     return hr;
1346 }
1347
1348 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1349     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1350     HRESULT hr;
1351
1352     TRACE("iface %p, material %p.\n", iface, pMaterial);
1353
1354     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1355     wined3d_mutex_lock();
1356     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1357     wined3d_mutex_unlock();
1358
1359     return hr;
1360 }
1361
1362 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1363     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1364     HRESULT hr;
1365
1366     TRACE("iface %p, material %p.\n", iface, pMaterial);
1367
1368     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1369     wined3d_mutex_lock();
1370     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1371     wined3d_mutex_unlock();
1372
1373     return hr;
1374 }
1375
1376 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1377     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1378     HRESULT hr;
1379
1380     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1381
1382     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1383     wined3d_mutex_lock();
1384     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1385     wined3d_mutex_unlock();
1386
1387     return hr;
1388 }
1389
1390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1392     HRESULT hr;
1393
1394     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1395
1396     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1397     wined3d_mutex_lock();
1398     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1399     wined3d_mutex_unlock();
1400
1401     return hr;
1402 }
1403
1404 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406     HRESULT hr;
1407
1408     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1409
1410     wined3d_mutex_lock();
1411     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1412     wined3d_mutex_unlock();
1413
1414     return hr;
1415 }
1416
1417 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419     HRESULT hr;
1420
1421     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1422
1423     wined3d_mutex_lock();
1424     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1425     wined3d_mutex_unlock();
1426
1427     return hr;
1428 }
1429
1430 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1431     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1432     HRESULT hr;
1433
1434     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1435
1436     wined3d_mutex_lock();
1437     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1438     wined3d_mutex_unlock();
1439
1440     return hr;
1441 }
1442
1443 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1444     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1445     HRESULT hr;
1446
1447     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1448
1449     wined3d_mutex_lock();
1450     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1451     wined3d_mutex_unlock();
1452
1453     return hr;
1454 }
1455
1456 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1457     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1458     HRESULT hr;
1459
1460     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1461
1462     wined3d_mutex_lock();
1463     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1464     wined3d_mutex_unlock();
1465
1466     return hr;
1467 }
1468
1469 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1470     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1471     HRESULT hr;
1472
1473     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1474
1475     wined3d_mutex_lock();
1476     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1477     wined3d_mutex_unlock();
1478
1479     return hr;
1480 }
1481
1482 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1483         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1484 {
1485     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1486     IDirect3DStateBlock9Impl *object;
1487     HRESULT hr;
1488
1489     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1490
1491     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1492     {
1493         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1494         return D3DERR_INVALIDCALL;
1495     }
1496
1497     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1498     if (!object)
1499     {
1500         ERR("Failed to allocate stateblock memory.\n");
1501         return E_OUTOFMEMORY;
1502     }
1503
1504     hr = stateblock_init(object, This, type, NULL);
1505     if (FAILED(hr))
1506     {
1507         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1508         HeapFree(GetProcessHeap(), 0, object);
1509         return hr;
1510     }
1511
1512     TRACE("Created stateblock %p.\n", object);
1513     *stateblock = (IDirect3DStateBlock9 *)object;
1514
1515     return D3D_OK;
1516 }
1517
1518 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1519 {
1520     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1521     HRESULT hr;
1522
1523     TRACE("iface %p.\n", iface);
1524
1525     wined3d_mutex_lock();
1526     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1527     wined3d_mutex_unlock();
1528
1529     return hr;
1530 }
1531
1532 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1533 {
1534     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1535     struct wined3d_stateblock *wined3d_stateblock;
1536     IDirect3DStateBlock9Impl *object;
1537     HRESULT hr;
1538
1539     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1540
1541     wined3d_mutex_lock();
1542     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1543     wined3d_mutex_unlock();
1544     if (FAILED(hr))
1545     {
1546        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1547        return hr;
1548     }
1549
1550     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1551     if (!object)
1552     {
1553         ERR("Failed to allocate stateblock memory.\n");
1554         wined3d_mutex_lock();
1555         wined3d_stateblock_decref(wined3d_stateblock);
1556         wined3d_mutex_unlock();
1557         return E_OUTOFMEMORY;
1558     }
1559
1560     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1561     if (FAILED(hr))
1562     {
1563         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1564         wined3d_mutex_lock();
1565         wined3d_stateblock_decref(wined3d_stateblock);
1566         wined3d_mutex_unlock();
1567         HeapFree(GetProcessHeap(), 0, object);
1568         return hr;
1569     }
1570
1571     TRACE("Created stateblock %p.\n", object);
1572     *stateblock = (IDirect3DStateBlock9 *)object;
1573
1574     return D3D_OK;
1575 }
1576
1577 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1578     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1579     HRESULT hr;
1580
1581     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1582
1583     wined3d_mutex_lock();
1584     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1585     wined3d_mutex_unlock();
1586
1587     return hr;
1588 }
1589
1590 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1591     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1592     HRESULT hr;
1593
1594     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1595
1596     wined3d_mutex_lock();
1597     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1598     wined3d_mutex_unlock();
1599
1600     return hr;
1601 }
1602
1603 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1604         DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1605 {
1606     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1607     IWineD3DBaseTexture *retTexture = NULL;
1608     HRESULT hr;
1609
1610     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1611
1612     if(ppTexture == NULL){
1613         return D3DERR_INVALIDCALL;
1614     }
1615
1616     wined3d_mutex_lock();
1617     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1618     if (SUCCEEDED(hr) && retTexture)
1619     {
1620         *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1621         IWineD3DBaseTexture_AddRef(*ppTexture);
1622         IWineD3DBaseTexture_Release(retTexture);
1623     }
1624     else
1625     {
1626         if (FAILED(hr))
1627         {
1628             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1629         }
1630         *ppTexture = NULL;
1631     }
1632     wined3d_mutex_unlock();
1633
1634     return hr;
1635 }
1636
1637 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1638     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1639     HRESULT hr;
1640
1641     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1642
1643     wined3d_mutex_lock();
1644     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1645                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1646     wined3d_mutex_unlock();
1647
1648     return hr;
1649 }
1650
1651 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1652 {
1653     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1654     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1655     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1656     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1657     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1658     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1659     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1660     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1661     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1662     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1663     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1664     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1665     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1666     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1667     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1668     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1669     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1671     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1672     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1673     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1674     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1675     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1676     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1677     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1678     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1679     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1680     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1681     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1682     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1683     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1684     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1685     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1686 };
1687
1688 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1689 {
1690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1691     HRESULT hr;
1692
1693     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1694
1695     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1696     {
1697         WARN("Invalid Type %#x passed.\n", Type);
1698         return D3D_OK;
1699     }
1700
1701     wined3d_mutex_lock();
1702     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1703     wined3d_mutex_unlock();
1704
1705     return hr;
1706 }
1707
1708 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1709 {
1710     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1711     HRESULT hr;
1712
1713     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1714
1715     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1716     {
1717         WARN("Invalid Type %#x passed.\n", Type);
1718         return D3D_OK;
1719     }
1720
1721     wined3d_mutex_lock();
1722     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1723     wined3d_mutex_unlock();
1724
1725     return hr;
1726 }
1727
1728 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1729         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1730 {
1731     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1732     HRESULT hr;
1733
1734     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1735
1736     wined3d_mutex_lock();
1737     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1738     wined3d_mutex_unlock();
1739
1740     return hr;
1741 }
1742
1743 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1744     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1745     HRESULT hr;
1746
1747     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1748
1749     wined3d_mutex_lock();
1750     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1751     wined3d_mutex_unlock();
1752
1753     return hr;
1754 }
1755
1756 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1757     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1758     HRESULT hr;
1759
1760     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1761
1762     wined3d_mutex_lock();
1763     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1764     wined3d_mutex_unlock();
1765
1766     return hr;
1767 }
1768
1769 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1770         const PALETTEENTRY *pEntries)
1771 {
1772     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1773     HRESULT hr;
1774
1775     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1776
1777     wined3d_mutex_lock();
1778     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1779     wined3d_mutex_unlock();
1780
1781     return hr;
1782 }
1783
1784 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1785     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1786     HRESULT hr;
1787
1788     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1789
1790     wined3d_mutex_lock();
1791     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1792     wined3d_mutex_unlock();
1793
1794     return hr;
1795 }
1796
1797 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1798     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1799     HRESULT hr;
1800
1801     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1802
1803     wined3d_mutex_lock();
1804     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1805     wined3d_mutex_unlock();
1806
1807     return hr;
1808 }
1809
1810 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1811     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1812     HRESULT hr;
1813
1814     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1815
1816     wined3d_mutex_lock();
1817     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1818     wined3d_mutex_unlock();
1819
1820     return hr;
1821 }
1822
1823 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1824     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1825     HRESULT hr;
1826
1827     TRACE("iface %p, rect %p.\n", iface, pRect);
1828
1829     wined3d_mutex_lock();
1830     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1831     wined3d_mutex_unlock();
1832
1833     return hr;
1834 }
1835
1836 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1837     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1838     HRESULT hr;
1839
1840     TRACE("iface %p, rect %p.\n", iface, pRect);
1841
1842     wined3d_mutex_lock();
1843     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1844     wined3d_mutex_unlock();
1845
1846     return hr;
1847 }
1848
1849 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1850     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1851     HRESULT hr;
1852
1853     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1854
1855     wined3d_mutex_lock();
1856     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1857     wined3d_mutex_unlock();
1858
1859     return hr;
1860 }
1861
1862 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1863     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1864     BOOL ret;
1865
1866     TRACE("iface %p.\n", iface);
1867
1868     wined3d_mutex_lock();
1869     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1870     wined3d_mutex_unlock();
1871
1872     return ret;
1873 }
1874
1875 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1876     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1877     HRESULT hr;
1878
1879     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1880
1881     wined3d_mutex_lock();
1882     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1883     wined3d_mutex_unlock();
1884
1885     return hr;
1886 }
1887
1888 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1889     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1890     float ret;
1891
1892     TRACE("iface %p.\n", iface);
1893
1894     wined3d_mutex_lock();
1895     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1896     wined3d_mutex_unlock();
1897
1898     return ret;
1899 }
1900
1901 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1902         UINT StartVertex, UINT PrimitiveCount)
1903 {
1904     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1905     HRESULT hr;
1906
1907     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908             iface, PrimitiveType, StartVertex, PrimitiveCount);
1909
1910     wined3d_mutex_lock();
1911     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1912     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1913             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1914     wined3d_mutex_unlock();
1915
1916     return hr;
1917 }
1918
1919 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1920                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1921     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1922     HRESULT hr;
1923
1924     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1925             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1926             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1927             NumVertices, startIndex, primCount);
1928
1929     wined3d_mutex_lock();
1930     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1931     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1932     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1933             vertex_count_from_primitive_count(PrimitiveType, primCount));
1934     wined3d_mutex_unlock();
1935
1936     return hr;
1937 }
1938
1939 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1940         UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1941 {
1942     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1943     HRESULT hr;
1944
1945     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1947
1948     wined3d_mutex_lock();
1949     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1950     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1951             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1952             pVertexStreamZeroData, VertexStreamZeroStride);
1953     wined3d_mutex_unlock();
1954
1955     return hr;
1956 }
1957
1958 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1959                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1960                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1961     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1962     HRESULT hr;
1963
1964     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1965             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1966             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1967             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1968
1969     wined3d_mutex_lock();
1970     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1971     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1972             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1973             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1974     wined3d_mutex_unlock();
1975
1976     return hr;
1977 }
1978
1979 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1980     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1981     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1982     HRESULT hr;
1983     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1984
1985     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1986             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1987
1988     wined3d_mutex_lock();
1989     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1990     wined3d_mutex_unlock();
1991
1992     return hr;
1993 }
1994
1995 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1996         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1997 {
1998     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1999     IDirect3DVertexDeclaration9Impl *object;
2000     HRESULT hr;
2001
2002     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2003
2004     if (!declaration)
2005     {
2006         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2007         return D3DERR_INVALIDCALL;
2008     }
2009
2010     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2011     if (!object)
2012     {
2013         ERR("Failed to allocate vertex declaration memory.\n");
2014         return E_OUTOFMEMORY;
2015     }
2016
2017     hr = vertexdeclaration_init(object, This, elements);
2018     if (FAILED(hr))
2019     {
2020         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2021         HeapFree(GetProcessHeap(), 0, object);
2022         return hr;
2023     }
2024
2025     TRACE("Created vertex declaration %p.\n", object);
2026     *declaration = (IDirect3DVertexDeclaration9 *)object;
2027
2028     return D3D_OK;
2029 }
2030
2031 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2032         IDirect3DVertexDeclaration9 *declaration)
2033 {
2034     HRESULT hr;
2035
2036     TRACE("iface %p, declaration %p.\n", iface, declaration);
2037
2038     wined3d_mutex_lock();
2039     hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2040             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2041     wined3d_mutex_unlock();
2042
2043     return hr;
2044 }
2045
2046 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2047         IDirect3DVertexDeclaration9 **declaration)
2048 {
2049     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2050     HRESULT hr;
2051
2052     TRACE("iface %p, declaration %p.\n", iface, declaration);
2053
2054     if (!declaration) return D3DERR_INVALIDCALL;
2055
2056     wined3d_mutex_lock();
2057     hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2058     if (SUCCEEDED(hr) && wined3d_declaration)
2059     {
2060         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2061         IDirect3DVertexDeclaration9_AddRef(*declaration);
2062         wined3d_vertex_declaration_decref(wined3d_declaration);
2063     }
2064     else
2065     {
2066         *declaration = NULL;
2067     }
2068     wined3d_mutex_unlock();
2069
2070     TRACE("Returning %p.\n", *declaration);
2071     return hr;
2072 }
2073
2074 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2075     HRESULT hr;
2076     D3DVERTEXELEMENT9* elements = NULL;
2077     IDirect3DVertexDeclaration9* pDecl = NULL;
2078     int p, low, high; /* deliberately signed */
2079     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2080
2081     TRACE("Searching for declaration for fvf %08x... ", fvf);
2082
2083     low = 0;
2084     high = This->numConvertedDecls - 1;
2085     while(low <= high) {
2086         p = (low + high) >> 1;
2087         TRACE("%d ", p);
2088         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2089             TRACE("found %p\n", convertedDecls[p]);
2090             return convertedDecls[p];
2091         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2092             low = p + 1;
2093         } else {
2094             high = p - 1;
2095         }
2096     }
2097     TRACE("not found. Creating and inserting at position %d.\n", low);
2098
2099     hr = vdecl_convert_fvf(fvf, &elements);
2100     if (hr != S_OK) return NULL;
2101
2102     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2103     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2104     if (hr != S_OK) return NULL;
2105
2106     if(This->declArraySize == This->numConvertedDecls) {
2107         int grow = max(This->declArraySize / 2, 8);
2108         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2109                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2110         if(!convertedDecls) {
2111             /* This will destroy it */
2112             IDirect3DVertexDeclaration9_Release(pDecl);
2113             return NULL;
2114         }
2115         This->convertedDecls = convertedDecls;
2116         This->declArraySize += grow;
2117     }
2118
2119     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2120     convertedDecls[low] = pDecl;
2121     This->numConvertedDecls++;
2122
2123     /* Will prevent the decl from being destroyed */
2124     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2125     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2126
2127     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2128     return pDecl;
2129 }
2130
2131 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2132     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2133     IDirect3DVertexDeclaration9 *decl;
2134     HRESULT hr;
2135
2136     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2137
2138     if (!FVF)
2139     {
2140         WARN("%#x is not a valid FVF\n", FVF);
2141         return D3D_OK;
2142     }
2143
2144     wined3d_mutex_lock();
2145     decl = getConvertedDecl(This, FVF);
2146     wined3d_mutex_unlock();
2147
2148     if (!decl)
2149     {
2150          /* Any situation when this should happen, except out of memory? */
2151          ERR("Failed to create a converted vertex declaration\n");
2152          return D3DERR_DRIVERINTERNALERROR;
2153     }
2154
2155     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2156     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2157
2158     return hr;
2159 }
2160
2161 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2162 {
2163     IDirect3DVertexDeclaration9 *decl;
2164     HRESULT hr;
2165
2166     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2167
2168     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2169     if (FAILED(hr))
2170     {
2171         WARN("Failed to get vertex declaration, %#x\n", hr);
2172         *pFVF = 0;
2173         return hr;
2174     }
2175
2176     if (decl)
2177     {
2178         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2179         IDirect3DVertexDeclaration9_Release(decl);
2180     }
2181     else
2182     {
2183         *pFVF = 0;
2184     }
2185
2186     TRACE("Returning FVF %#x\n", *pFVF);
2187
2188     return hr;
2189 }
2190
2191 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2192         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2193 {
2194     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2195     IDirect3DVertexShader9Impl *object;
2196     HRESULT hr;
2197
2198     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2199
2200     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2201     if (!object)
2202     {
2203         ERR("Failed to allocate vertex shader memory.\n");
2204         return E_OUTOFMEMORY;
2205     }
2206
2207     hr = vertexshader_init(object, This, byte_code);
2208     if (FAILED(hr))
2209     {
2210         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2211         HeapFree(GetProcessHeap(), 0, object);
2212         return hr;
2213     }
2214
2215     TRACE("Created vertex shader %p.\n", object);
2216     *shader = (IDirect3DVertexShader9 *)object;
2217
2218     return D3D_OK;
2219 }
2220
2221 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2222         IDirect3DVertexShader9 *shader)
2223 {
2224     HRESULT hr;
2225
2226     TRACE("iface %p, shader %p.\n", iface, shader);
2227
2228     wined3d_mutex_lock();
2229     hr =  IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2230             shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
2231     wined3d_mutex_unlock();
2232
2233     return hr;
2234 }
2235
2236 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2237         IDirect3DVertexShader9 **shader)
2238 {
2239     IWineD3DVertexShader *wined3d_shader;
2240
2241     TRACE("iface %p, shader %p.\n", iface, shader);
2242
2243     wined3d_mutex_lock();
2244     wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2245     if (wined3d_shader)
2246     {
2247         *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
2248         IDirect3DVertexShader9_AddRef(*shader);
2249         IWineD3DVertexShader_Release(wined3d_shader);
2250     }
2251     else
2252     {
2253         *shader = NULL;
2254     }
2255     wined3d_mutex_unlock();
2256
2257     TRACE("Returning %p.\n", *shader);
2258
2259     return D3D_OK;
2260 }
2261
2262 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2263         UINT reg_idx, const float *data, UINT count)
2264 {
2265     HRESULT hr;
2266
2267     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2268
2269     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2270     {
2271         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2272              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2273         return D3DERR_INVALIDCALL;
2274     }
2275
2276     wined3d_mutex_lock();
2277     hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2278     wined3d_mutex_unlock();
2279
2280     return hr;
2281 }
2282
2283 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2284         UINT reg_idx, float *data, UINT count)
2285 {
2286     HRESULT hr;
2287
2288     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2289
2290     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2291     {
2292         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2293              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2294         return D3DERR_INVALIDCALL;
2295     }
2296
2297     wined3d_mutex_lock();
2298     hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2299     wined3d_mutex_unlock();
2300
2301     return hr;
2302 }
2303
2304 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2305         UINT reg_idx, const int *data, UINT count)
2306 {
2307     HRESULT hr;
2308
2309     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2310
2311     wined3d_mutex_lock();
2312     hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2313     wined3d_mutex_unlock();
2314
2315     return hr;
2316 }
2317
2318 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2319         UINT reg_idx, int *data, UINT count)
2320 {
2321     HRESULT hr;
2322
2323     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2324
2325     wined3d_mutex_lock();
2326     hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2327     wined3d_mutex_unlock();
2328
2329     return hr;
2330 }
2331
2332 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2333         UINT reg_idx, const BOOL *data, UINT count)
2334 {
2335     HRESULT hr;
2336
2337     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2338
2339     wined3d_mutex_lock();
2340     hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2341     wined3d_mutex_unlock();
2342
2343     return hr;
2344 }
2345
2346 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2347         UINT reg_idx, BOOL *data, UINT count)
2348 {
2349     HRESULT hr;
2350
2351     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2352
2353     wined3d_mutex_lock();
2354     hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2355     wined3d_mutex_unlock();
2356
2357     return hr;
2358 }
2359
2360 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2361     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2362     HRESULT hr;
2363
2364     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2365             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2366
2367     wined3d_mutex_lock();
2368     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2369             pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2370             OffsetInBytes, Stride);
2371     wined3d_mutex_unlock();
2372
2373     return hr;
2374 }
2375
2376 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2377         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2378 {
2379     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2380     struct wined3d_buffer *retStream = NULL;
2381     HRESULT hr;
2382
2383     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2384             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2385
2386     if(pStream == NULL){
2387         return D3DERR_INVALIDCALL;
2388     }
2389
2390     wined3d_mutex_lock();
2391     hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2392     if (SUCCEEDED(hr) && retStream)
2393     {
2394         *pStream = wined3d_buffer_get_parent(retStream);
2395         IDirect3DVertexBuffer9_AddRef(*pStream);
2396         wined3d_buffer_decref(retStream);
2397     }
2398     else
2399     {
2400         if (FAILED(hr))
2401         {
2402             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2403         }
2404         *pStream = NULL;
2405     }
2406     wined3d_mutex_unlock();
2407
2408     return hr;
2409 }
2410
2411 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2412         UINT Divider)
2413 {
2414     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2415     HRESULT hr;
2416
2417     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2418
2419     wined3d_mutex_lock();
2420     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2421     wined3d_mutex_unlock();
2422
2423     return hr;
2424 }
2425
2426 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2427     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2428     HRESULT hr;
2429
2430     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2431
2432     wined3d_mutex_lock();
2433     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2434     wined3d_mutex_unlock();
2435
2436     return hr;
2437 }
2438
2439 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2441     HRESULT hr;
2442     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2443
2444     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2445
2446     wined3d_mutex_lock();
2447     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2448             ib ? ib->wineD3DIndexBuffer : NULL,
2449             ib ? ib->format : WINED3DFMT_UNKNOWN);
2450     wined3d_mutex_unlock();
2451
2452     return hr;
2453 }
2454
2455 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2456 {
2457     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2458     struct wined3d_buffer *retIndexData = NULL;
2459     HRESULT hr;
2460
2461     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2462
2463     if(ppIndexData == NULL){
2464         return D3DERR_INVALIDCALL;
2465     }
2466
2467     wined3d_mutex_lock();
2468     hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2469     if (SUCCEEDED(hr) && retIndexData)
2470     {
2471         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2472         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2473         wined3d_buffer_decref(retIndexData);
2474     }
2475     else
2476     {
2477         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2478         *ppIndexData = NULL;
2479     }
2480     wined3d_mutex_unlock();
2481
2482     return hr;
2483 }
2484
2485 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2486         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2487 {
2488     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2489     IDirect3DPixelShader9Impl *object;
2490     HRESULT hr;
2491
2492     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2493
2494     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2495     if (!object)
2496     {
2497         FIXME("Failed to allocate pixel shader memory.\n");
2498         return E_OUTOFMEMORY;
2499     }
2500
2501     hr = pixelshader_init(object, This, byte_code);
2502     if (FAILED(hr))
2503     {
2504         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2505         HeapFree(GetProcessHeap(), 0, object);
2506         return hr;
2507     }
2508
2509     TRACE("Created pixel shader %p.\n", object);
2510     *shader = (IDirect3DPixelShader9 *)object;
2511
2512     return D3D_OK;
2513 }
2514
2515 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2516         IDirect3DPixelShader9 *shader)
2517 {
2518     HRESULT hr;
2519
2520     TRACE("iface %p, shader %p.\n", iface, shader);
2521
2522     wined3d_mutex_lock();
2523     hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2524             shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
2525     wined3d_mutex_unlock();
2526
2527     return hr;
2528 }
2529
2530 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2531         IDirect3DPixelShader9 **shader)
2532 {
2533     IWineD3DPixelShader *wined3d_shader;
2534
2535     TRACE("iface %p, shader %p.\n", iface, shader);
2536
2537     if (!shader) return D3DERR_INVALIDCALL;
2538
2539     wined3d_mutex_lock();
2540     wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2541     if (wined3d_shader)
2542     {
2543         *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
2544         IDirect3DPixelShader9_AddRef(*shader);
2545         IWineD3DPixelShader_Release(wined3d_shader);
2546     }
2547     else
2548     {
2549         *shader = NULL;
2550     }
2551     wined3d_mutex_unlock();
2552
2553     TRACE("Returning %p.\n", *shader);
2554
2555     return D3D_OK;
2556 }
2557
2558 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2559         UINT reg_idx, const float *data, UINT count)
2560 {
2561     HRESULT hr;
2562
2563     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2564
2565     wined3d_mutex_lock();
2566     hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2567     wined3d_mutex_unlock();
2568
2569     return hr;
2570 }
2571
2572 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2573         UINT reg_idx, float *data, UINT count)
2574 {
2575     HRESULT hr;
2576
2577     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2578
2579     wined3d_mutex_lock();
2580     hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2581     wined3d_mutex_unlock();
2582
2583     return hr;
2584 }
2585
2586 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2587         UINT reg_idx, const int *data, UINT count)
2588 {
2589     HRESULT hr;
2590
2591     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2592
2593     wined3d_mutex_lock();
2594     hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2595     wined3d_mutex_unlock();
2596
2597     return hr;
2598 }
2599
2600 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2601         UINT reg_idx, int *data, UINT count)
2602 {
2603     HRESULT hr;
2604
2605     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2606
2607     wined3d_mutex_lock();
2608     hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2609     wined3d_mutex_unlock();
2610
2611     return hr;
2612 }
2613
2614 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2615         UINT reg_idx, const BOOL *data, UINT count)
2616 {
2617     HRESULT hr;
2618
2619     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2620
2621     wined3d_mutex_lock();
2622     hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2623     wined3d_mutex_unlock();
2624
2625     return hr;
2626 }
2627
2628 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2629         UINT reg_idx, BOOL *data, UINT count)
2630 {
2631     HRESULT hr;
2632
2633     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2634
2635     wined3d_mutex_lock();
2636     hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2637     wined3d_mutex_unlock();
2638
2639     return hr;
2640 }
2641
2642 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2643     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2644     HRESULT hr;
2645
2646     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2647             iface, Handle, pNumSegs, pRectPatchInfo);
2648
2649     wined3d_mutex_lock();
2650     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2651     wined3d_mutex_unlock();
2652
2653     return hr;
2654 }
2655
2656 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2657     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2658     HRESULT hr;
2659
2660     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2661             iface, Handle, pNumSegs, pTriPatchInfo);
2662
2663     wined3d_mutex_lock();
2664     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2665     wined3d_mutex_unlock();
2666
2667     return hr;
2668 }
2669
2670 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2671     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2672     HRESULT hr;
2673
2674     TRACE("iface %p, handle %#x.\n", iface, Handle);
2675
2676     wined3d_mutex_lock();
2677     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2678     wined3d_mutex_unlock();
2679
2680     return hr;
2681 }
2682
2683 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2684         D3DQUERYTYPE type, IDirect3DQuery9 **query)
2685 {
2686     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2687     IDirect3DQuery9Impl *object;
2688     HRESULT hr;
2689
2690     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2691
2692     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2693     if (!object)
2694     {
2695         ERR("Failed to allocate query memory.\n");
2696         return E_OUTOFMEMORY;
2697     }
2698
2699     hr = query_init(object, This, type);
2700     if (FAILED(hr))
2701     {
2702         WARN("Failed to initialize query, hr %#x.\n", hr);
2703         HeapFree(GetProcessHeap(), 0, object);
2704         return hr;
2705     }
2706
2707     TRACE("Created query %p.\n", object);
2708     if (query) *query = (IDirect3DQuery9 *)object;
2709     else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2710
2711     return D3D_OK;
2712 }
2713
2714 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2715         UINT width, UINT height, float *rows, float *columns)
2716 {
2717     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2718             iface, width, height, rows, columns);
2719
2720     return E_NOTIMPL;
2721 }
2722
2723 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2724         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2725         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2726 {
2727     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2728             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2729             iface, src_surface, dst_surface, src_descs, rect_count,
2730             dst_descs, operation, offset_x, offset_y);
2731
2732     return E_NOTIMPL;
2733 }
2734
2735 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2736         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2737         const RGNDATA *dirty_region, DWORD flags)
2738 {
2739     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2740             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2741
2742     return E_NOTIMPL;
2743 }
2744
2745 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2746 {
2747     FIXME("iface %p, priority %p stub!\n", iface, priority);
2748
2749     return E_NOTIMPL;
2750 }
2751
2752 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2753 {
2754     FIXME("iface %p, priority %d stub!\n", iface, priority);
2755
2756     return E_NOTIMPL;
2757 }
2758
2759 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2760 {
2761     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2762
2763     return E_NOTIMPL;
2764 }
2765
2766 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2767         IDirect3DResource9 **resources, UINT32 resource_count)
2768 {
2769     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2770             iface, resources, resource_count);
2771
2772     return E_NOTIMPL;
2773 }
2774
2775 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2776 {
2777     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2778
2779     return E_NOTIMPL;
2780 }
2781
2782 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2783 {
2784     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2785
2786     *max_latency = 2;
2787
2788     return E_NOTIMPL;
2789 }
2790
2791 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2792 {
2793     static int i;
2794
2795     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2796
2797     if (!i++)
2798         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2799
2800     return D3D_OK;
2801 }
2802
2803 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2804         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2805         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2806 {
2807     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2808             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2809             iface, width, height, format, multisample_type, multisample_quality,
2810             lockable, surface, shared_handle, usage);
2811
2812     return E_NOTIMPL;
2813 }
2814
2815 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2816         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2817         HANDLE *shared_handle, DWORD usage)
2818 {
2819     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2820             iface, width, height, format, pool, surface, shared_handle, usage);
2821
2822     return E_NOTIMPL;
2823 }
2824
2825 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2826         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2827         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2828 {
2829     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2830             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2831             iface, width, height, format, multisample_type, multisample_quality,
2832             discard, surface, shared_handle, usage);
2833
2834     return E_NOTIMPL;
2835 }
2836
2837 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2838         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2839 {
2840     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2841
2842     return E_NOTIMPL;
2843 }
2844
2845 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2846         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2847 {
2848     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2849
2850     return E_NOTIMPL;
2851 }
2852
2853 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2854 {
2855     /* IUnknown */
2856     IDirect3DDevice9Impl_QueryInterface,
2857     IDirect3DDevice9Impl_AddRef,
2858     IDirect3DDevice9Impl_Release,
2859     /* IDirect3DDevice9 */
2860     IDirect3DDevice9Impl_TestCooperativeLevel,
2861     IDirect3DDevice9Impl_GetAvailableTextureMem,
2862     IDirect3DDevice9Impl_EvictManagedResources,
2863     IDirect3DDevice9Impl_GetDirect3D,
2864     IDirect3DDevice9Impl_GetDeviceCaps,
2865     IDirect3DDevice9Impl_GetDisplayMode,
2866     IDirect3DDevice9Impl_GetCreationParameters,
2867     IDirect3DDevice9Impl_SetCursorProperties,
2868     IDirect3DDevice9Impl_SetCursorPosition,
2869     IDirect3DDevice9Impl_ShowCursor,
2870     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2871     IDirect3DDevice9Impl_GetSwapChain,
2872     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2873     IDirect3DDevice9Impl_Reset,
2874     IDirect3DDevice9Impl_Present,
2875     IDirect3DDevice9Impl_GetBackBuffer,
2876     IDirect3DDevice9Impl_GetRasterStatus,
2877     IDirect3DDevice9Impl_SetDialogBoxMode,
2878     IDirect3DDevice9Impl_SetGammaRamp,
2879     IDirect3DDevice9Impl_GetGammaRamp,
2880     IDirect3DDevice9Impl_CreateTexture,
2881     IDirect3DDevice9Impl_CreateVolumeTexture,
2882     IDirect3DDevice9Impl_CreateCubeTexture,
2883     IDirect3DDevice9Impl_CreateVertexBuffer,
2884     IDirect3DDevice9Impl_CreateIndexBuffer,
2885     IDirect3DDevice9Impl_CreateRenderTarget,
2886     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2887     IDirect3DDevice9Impl_UpdateSurface,
2888     IDirect3DDevice9Impl_UpdateTexture,
2889     IDirect3DDevice9Impl_GetRenderTargetData,
2890     IDirect3DDevice9Impl_GetFrontBufferData,
2891     IDirect3DDevice9Impl_StretchRect,
2892     IDirect3DDevice9Impl_ColorFill,
2893     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2894     IDirect3DDevice9Impl_SetRenderTarget,
2895     IDirect3DDevice9Impl_GetRenderTarget,
2896     IDirect3DDevice9Impl_SetDepthStencilSurface,
2897     IDirect3DDevice9Impl_GetDepthStencilSurface,
2898     IDirect3DDevice9Impl_BeginScene,
2899     IDirect3DDevice9Impl_EndScene,
2900     IDirect3DDevice9Impl_Clear,
2901     IDirect3DDevice9Impl_SetTransform,
2902     IDirect3DDevice9Impl_GetTransform,
2903     IDirect3DDevice9Impl_MultiplyTransform,
2904     IDirect3DDevice9Impl_SetViewport,
2905     IDirect3DDevice9Impl_GetViewport,
2906     IDirect3DDevice9Impl_SetMaterial,
2907     IDirect3DDevice9Impl_GetMaterial,
2908     IDirect3DDevice9Impl_SetLight,
2909     IDirect3DDevice9Impl_GetLight,
2910     IDirect3DDevice9Impl_LightEnable,
2911     IDirect3DDevice9Impl_GetLightEnable,
2912     IDirect3DDevice9Impl_SetClipPlane,
2913     IDirect3DDevice9Impl_GetClipPlane,
2914     IDirect3DDevice9Impl_SetRenderState,
2915     IDirect3DDevice9Impl_GetRenderState,
2916     IDirect3DDevice9Impl_CreateStateBlock,
2917     IDirect3DDevice9Impl_BeginStateBlock,
2918     IDirect3DDevice9Impl_EndStateBlock,
2919     IDirect3DDevice9Impl_SetClipStatus,
2920     IDirect3DDevice9Impl_GetClipStatus,
2921     IDirect3DDevice9Impl_GetTexture,
2922     IDirect3DDevice9Impl_SetTexture,
2923     IDirect3DDevice9Impl_GetTextureStageState,
2924     IDirect3DDevice9Impl_SetTextureStageState,
2925     IDirect3DDevice9Impl_GetSamplerState,
2926     IDirect3DDevice9Impl_SetSamplerState,
2927     IDirect3DDevice9Impl_ValidateDevice,
2928     IDirect3DDevice9Impl_SetPaletteEntries,
2929     IDirect3DDevice9Impl_GetPaletteEntries,
2930     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2931     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2932     IDirect3DDevice9Impl_SetScissorRect,
2933     IDirect3DDevice9Impl_GetScissorRect,
2934     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2935     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2936     IDirect3DDevice9Impl_SetNPatchMode,
2937     IDirect3DDevice9Impl_GetNPatchMode,
2938     IDirect3DDevice9Impl_DrawPrimitive,
2939     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2940     IDirect3DDevice9Impl_DrawPrimitiveUP,
2941     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2942     IDirect3DDevice9Impl_ProcessVertices,
2943     IDirect3DDevice9Impl_CreateVertexDeclaration,
2944     IDirect3DDevice9Impl_SetVertexDeclaration,
2945     IDirect3DDevice9Impl_GetVertexDeclaration,
2946     IDirect3DDevice9Impl_SetFVF,
2947     IDirect3DDevice9Impl_GetFVF,
2948     IDirect3DDevice9Impl_CreateVertexShader,
2949     IDirect3DDevice9Impl_SetVertexShader,
2950     IDirect3DDevice9Impl_GetVertexShader,
2951     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2952     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2953     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2954     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2955     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2956     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2957     IDirect3DDevice9Impl_SetStreamSource,
2958     IDirect3DDevice9Impl_GetStreamSource,
2959     IDirect3DDevice9Impl_SetStreamSourceFreq,
2960     IDirect3DDevice9Impl_GetStreamSourceFreq,
2961     IDirect3DDevice9Impl_SetIndices,
2962     IDirect3DDevice9Impl_GetIndices,
2963     IDirect3DDevice9Impl_CreatePixelShader,
2964     IDirect3DDevice9Impl_SetPixelShader,
2965     IDirect3DDevice9Impl_GetPixelShader,
2966     IDirect3DDevice9Impl_SetPixelShaderConstantF,
2967     IDirect3DDevice9Impl_GetPixelShaderConstantF,
2968     IDirect3DDevice9Impl_SetPixelShaderConstantI,
2969     IDirect3DDevice9Impl_GetPixelShaderConstantI,
2970     IDirect3DDevice9Impl_SetPixelShaderConstantB,
2971     IDirect3DDevice9Impl_GetPixelShaderConstantB,
2972     IDirect3DDevice9Impl_DrawRectPatch,
2973     IDirect3DDevice9Impl_DrawTriPatch,
2974     IDirect3DDevice9Impl_DeletePatch,
2975     IDirect3DDevice9Impl_CreateQuery,
2976     /* IDirect3DDevice9Ex */
2977     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2978     IDirect3DDevice9ExImpl_ComposeRects,
2979     IDirect3DDevice9ExImpl_PresentEx,
2980     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2981     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2982     IDirect3DDevice9ExImpl_WaitForVBlank,
2983     IDirect3DDevice9ExImpl_CheckResourceResidency,
2984     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2985     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2986     IDirect3DDevice9ExImpl_CheckDeviceState,
2987     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2988     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2989     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2990     IDirect3DDevice9ExImpl_ResetEx,
2991     IDirect3DDevice9ExImpl_GetDisplayModeEx
2992 };
2993
2994 /* IWineD3DDeviceParent IUnknown methods */
2995
2996 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2997 {
2998     return (struct IDirect3DDevice9Impl *)((char*)iface
2999             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
3000 }
3001
3002 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3003 {
3004     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3005     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
3006 }
3007
3008 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3009 {
3010     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3011     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3012 }
3013
3014 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3015 {
3016     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3017     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3018 }
3019
3020 /* IWineD3DDeviceParent methods */
3021
3022 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3023 {
3024     TRACE("iface %p, device %p\n", iface, device);
3025 }
3026
3027 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3028         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3029         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3030 {
3031     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3032     IDirect3DSurface9Impl *d3d_surface;
3033     BOOL lockable = TRUE;
3034     HRESULT hr;
3035
3036     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3037             "\tpool %#x, level %u, face %u, surface %p\n",
3038             iface, container_parent, width, height, format, usage, pool, level, face, surface);
3039
3040     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3041         lockable = FALSE;
3042
3043     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3044             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3045             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3046     if (FAILED(hr))
3047     {
3048         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3049         return hr;
3050     }
3051
3052     *surface = d3d_surface->wineD3DSurface;
3053     IWineD3DSurface_AddRef(*surface);
3054
3055     d3d_surface->container = container_parent;
3056     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3057     d3d_surface->parentDevice = NULL;
3058
3059     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3060     d3d_surface->forwardReference = container_parent;
3061
3062     return hr;
3063 }
3064
3065 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3066         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3067         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3068         IWineD3DSurface **surface)
3069 {
3070     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3071     IDirect3DSurface9Impl *d3d_surface;
3072     HRESULT hr;
3073
3074     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3075             "\tmultisample_quality %u, lockable %u, surface %p\n",
3076             iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
3077
3078     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3079             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3080             (IDirect3DSurface9 **)&d3d_surface, NULL);
3081     if (FAILED(hr))
3082     {
3083         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3084         return hr;
3085     }
3086
3087     *surface = d3d_surface->wineD3DSurface;
3088     IWineD3DSurface_AddRef(*surface);
3089
3090     d3d_surface->container = container_parent;
3091     /* Implicit surfaces are created with an refcount of 0 */
3092     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3093
3094     return hr;
3095 }
3096
3097 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3098         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3099         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3100 {
3101     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3102     IDirect3DSurface9Impl *d3d_surface;
3103     HRESULT hr;
3104
3105     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3106             "\tmultisample_quality %u, discard %u, surface %p\n",
3107             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3108
3109     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3110             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3111             (IDirect3DSurface9 **)&d3d_surface, NULL);
3112     if (FAILED(hr))
3113     {
3114         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3115         return hr;
3116     }
3117
3118     *surface = d3d_surface->wineD3DSurface;
3119     IWineD3DSurface_AddRef(*surface);
3120     d3d_surface->container = (IUnknown *)This;
3121     /* Implicit surfaces are created with an refcount of 0 */
3122     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3123
3124     return hr;
3125 }
3126
3127 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3128         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3129         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3130 {
3131     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3132     IDirect3DVolume9Impl *object;
3133     HRESULT hr;
3134
3135     TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3136             iface, container_parent, width, height, depth, format, pool, usage, volume);
3137
3138     /* Allocate the storage for the device */
3139     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3140     if (!object)
3141     {
3142         FIXME("Allocation of memory failed\n");
3143         *volume = NULL;
3144         return D3DERR_OUTOFVIDEOMEMORY;
3145     }
3146
3147     hr = volume_init(object, This, width, height, depth, usage, format, pool);
3148     if (FAILED(hr))
3149     {
3150         WARN("Failed to initialize volume, hr %#x.\n", hr);
3151         HeapFree(GetProcessHeap(), 0, object);
3152         return hr;
3153     }
3154
3155     *volume = object->wineD3DVolume;
3156     IWineD3DVolume_AddRef(*volume);
3157     IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3158
3159     object->container = container_parent;
3160     object->forwardReference = container_parent;
3161
3162     TRACE("(%p) Created volume %p\n", iface, object);
3163
3164     return hr;
3165 }
3166
3167 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3168         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3169 {
3170     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3171     IDirect3DSwapChain9Impl *d3d_swapchain;
3172     D3DPRESENT_PARAMETERS local_parameters;
3173     HRESULT hr;
3174
3175     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3176
3177     /* Copy the presentation parameters */
3178     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3179     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3180     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3181     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3182     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3183     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3184     local_parameters.SwapEffect = present_parameters->SwapEffect;
3185     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3186     local_parameters.Windowed = present_parameters->Windowed;
3187     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3188     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3189     local_parameters.Flags = present_parameters->Flags;
3190     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3191     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3192
3193     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3194             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3195     if (FAILED(hr))
3196     {
3197         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3198         *swapchain = NULL;
3199         return hr;
3200     }
3201
3202     *swapchain = d3d_swapchain->wineD3DSwapChain;
3203     d3d_swapchain->isImplicit = TRUE;
3204     /* Implicit swap chains are created with an refcount of 0 */
3205     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3206
3207     /* Copy back the presentation parameters */
3208     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3209     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3210     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3211     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3212     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3213     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3214     present_parameters->SwapEffect = local_parameters.SwapEffect;
3215     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3216     present_parameters->Windowed = local_parameters.Windowed;
3217     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3218     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3219     present_parameters->Flags = local_parameters.Flags;
3220     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3221     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3222
3223     return hr;
3224 }
3225
3226 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3227 {
3228     /* IUnknown methods */
3229     device_parent_QueryInterface,
3230     device_parent_AddRef,
3231     device_parent_Release,
3232     /* IWineD3DDeviceParent methods */
3233     device_parent_WineD3DDeviceCreated,
3234     device_parent_CreateSurface,
3235     device_parent_CreateRenderTarget,
3236     device_parent_CreateDepthStencilSurface,
3237     device_parent_CreateVolume,
3238     device_parent_CreateSwapChain,
3239 };
3240
3241 static void setup_fpu(void)
3242 {
3243 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3244     WORD cw;
3245     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3246     cw = (cw & ~0xf3f) | 0x3f;
3247     __asm__ volatile ("fldcw %0" : : "m" (cw));
3248 #else
3249     FIXME("FPU setup not implemented for this platform.\n");
3250 #endif
3251 }
3252
3253 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3254         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3255 {
3256     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3257     UINT i, count = 1;
3258     HRESULT hr;
3259
3260     if (mode)
3261         FIXME("Ignoring display mode.\n");
3262
3263     device->lpVtbl = &Direct3DDevice9_Vtbl;
3264     device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3265     device->ref = 1;
3266
3267     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3268
3269     wined3d_mutex_lock();
3270     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3271             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3272     if (FAILED(hr))
3273     {
3274         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3275         wined3d_mutex_unlock();
3276         return hr;
3277     }
3278
3279     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3280     {
3281         WINED3DCAPS caps;
3282
3283         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3284         count = caps.NumberOfAdaptersInGroup;
3285     }
3286
3287     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3288
3289     if (!parameters->Windowed)
3290     {
3291         if (!focus_window) focus_window = parameters->hDeviceWindow;
3292         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3293         {
3294             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3295             IWineD3DDevice_Release(device->WineD3DDevice);
3296             wined3d_mutex_unlock();
3297             return hr;
3298         }
3299
3300         for (i = 0; i < count; ++i)
3301         {
3302             HWND device_window = parameters[i].hDeviceWindow;
3303
3304             if (!device_window) device_window = focus_window;
3305             IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3306                     parameters[i].BackBufferWidth,
3307                     parameters[i].BackBufferHeight);
3308         }
3309     }
3310
3311     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3312     if (!wined3d_parameters)
3313     {
3314         ERR("Failed to allocate wined3d parameters.\n");
3315         IWineD3DDevice_Release(device->WineD3DDevice);
3316         wined3d_mutex_unlock();
3317         return E_OUTOFMEMORY;
3318     }
3319
3320     for (i = 0; i < count; ++i)
3321     {
3322         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3323         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3324         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3325         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3326         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3327         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3328         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3329         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3330         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3331         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3332         wined3d_parameters[i].AutoDepthStencilFormat =
3333                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3334         wined3d_parameters[i].Flags = parameters[i].Flags;
3335         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3336         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3337         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3338     }
3339
3340     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3341     if (FAILED(hr))
3342     {
3343         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3344         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3345         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3346         IWineD3DDevice_Release(device->WineD3DDevice);
3347         wined3d_mutex_unlock();
3348         return hr;
3349     }
3350
3351     wined3d_mutex_unlock();
3352
3353     for (i = 0; i < count; ++i)
3354     {
3355         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3356         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3357         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3358         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3359         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3360         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3361         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3362         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3363         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3364         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3365         parameters[i].AutoDepthStencilFormat =
3366                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3367         parameters[i].Flags = wined3d_parameters[i].Flags;
3368         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3369         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3370     }
3371     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3372
3373     /* Initialize the converted declaration array. This creates a valid pointer
3374      * and when adding decls HeapReAlloc() can be used without further checking. */
3375     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3376     if (!device->convertedDecls)
3377     {
3378         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3379         wined3d_mutex_lock();
3380         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3381         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3382         IWineD3DDevice_Release(device->WineD3DDevice);
3383         wined3d_mutex_unlock();
3384         return E_OUTOFMEMORY;
3385     }
3386
3387     return D3D_OK;
3388 }