2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolume8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
32 IUnknown_AddRef(iface);
37 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
43 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
44 IUnknown *containerParent = NULL;
46 TRACE("(%p)\n", This);
48 IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
49 if (containerParent) {
50 /* Forward to the containerParent */
51 TRACE("(%p) : Forwarding to %p\n", This, containerParent);
52 return IUnknown_AddRef(containerParent);
54 /* No container, handle our own refcounting */
55 ULONG ref = InterlockedIncrement(&This->ref);
56 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
61 static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
62 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
63 IUnknown *containerParent = NULL;
65 TRACE("(%p)\n", This);
67 IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
68 if (containerParent) {
69 /* Forward to the containerParent */
70 TRACE("(%p) : Forwarding to %p\n", This, containerParent);
71 return IUnknown_Release(containerParent);
74 /* No container, handle our own refcounting */
75 ULONG ref = InterlockedDecrement(&This->ref);
76 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
79 IWineD3DVolume_Release(This->wineD3DVolume);
80 HeapFree(GetProcessHeap(), 0, This);
87 /* IDirect3DVolume8 Interface follow: */
88 static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
89 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
90 IWineD3DDevice *myDevice = NULL;
92 IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
93 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
94 IWineD3DDevice_Release(myDevice);
98 static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
99 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
100 TRACE("(%p) Relay\n", This);
101 return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
104 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
105 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
106 TRACE("(%p) Relay\n", This);
107 return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
110 static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
111 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
116 static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
117 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
119 IUnknown *IWineContainer = NULL;
121 TRACE("(%p) Relay\n", This);
122 res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
124 /* If this works, the only valid container is a child of resource (volumetexture) */
125 if (res == D3D_OK && NULL != ppContainer) {
126 IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
127 IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
133 static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
134 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
135 WINED3DVOLUME_DESC wined3ddesc;
137 TRACE("(%p) Relay\n", This);
139 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
140 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
141 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
142 wined3ddesc.Usage = &pDesc->Usage;
143 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
144 wined3ddesc.Size = &pDesc->Size;
145 wined3ddesc.Width = &pDesc->Width;
146 wined3ddesc.Height = &pDesc->Height;
147 wined3ddesc.Depth = &pDesc->Depth;
149 return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
152 static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
153 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
154 TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
155 return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
158 static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
159 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
160 TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
161 return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
164 static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
167 IDirect3DVolume8Impl_QueryInterface,
168 IDirect3DVolume8Impl_AddRef,
169 IDirect3DVolume8Impl_Release,
170 /* IDirect3DVolume8 */
171 IDirect3DVolume8Impl_GetDevice,
172 IDirect3DVolume8Impl_SetPrivateData,
173 IDirect3DVolume8Impl_GetPrivateData,
174 IDirect3DVolume8Impl_FreePrivateData,
175 IDirect3DVolume8Impl_GetContainer,
176 IDirect3DVolume8Impl_GetDesc,
177 IDirect3DVolume8Impl_LockBox,
178 IDirect3DVolume8Impl_UnlockBox
182 /* Internal function called back during the CreateVolumeTexture */
183 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
184 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
185 IWineD3DVolume **ppVolume,
186 HANDLE * pSharedHandle) {
187 IDirect3DVolume8Impl *object;
188 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
189 HRESULT hrc = D3D_OK;
191 /* Allocate the storage for the device */
192 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
193 if (NULL == object) {
194 FIXME("Allocation of memory failed\n");
196 return D3DERR_OUTOFVIDEOMEMORY;
199 object->lpVtbl = &Direct3DVolume8_Vtbl;
201 hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
202 Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
205 FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
206 HeapFree(GetProcessHeap(), 0, object);
209 *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
211 TRACE("(%p) Created volume %p\n", This, *ppVolume);