Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
[wine] / dlls / d3d8 / basetexture.c
1 /*
2  * IDirect3DBaseTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DBaseTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
29     TRACE("(%p) Relay\n" , This);
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
45     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
54     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63
64     return ref;
65 }
66
67 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
68 static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
69     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
70     TRACE("(%p) Relay\n" , This);
71
72     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
73 }
74
75 static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
77     TRACE("(%p) Relay\n" , This);
78
79     return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
80 }
81
82 static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
83     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
84     TRACE("(%p) Relay\n" , This);
85
86     return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
87 }
88
89 static HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
90     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
91     TRACE("(%p) Relay\n" , This);
92
93     return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
94 }
95
96 static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
97     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
98     TRACE("(%p) Relay\n" , This);
99
100     return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
101 }
102
103 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
104     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
105     TRACE("(%p) Relay\n" , This);
106
107     return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
108 }
109
110 static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
111     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
112     TRACE("(%p) Relay\n" , This);
113
114     IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
115     return;
116 }
117
118 static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
119     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
120     TRACE("(%p) Relay\n" , This);
121
122     return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
123 }
124
125 /* IDirect3DBaseTexture8 Interface follow: */
126 static DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
127     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
128     TRACE("(%p) Relay\n" , This);
129
130     return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
131 }
132
133 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
134     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
135     TRACE("(%p) Relay\n" , This);
136
137     return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
138 }
139
140 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
141     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
142     TRACE("(%p) Relay\n" , This);
143
144     return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
145 }
146
147 const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl =
148 {
149     IDirect3DBaseTexture8Impl_QueryInterface,
150     IDirect3DBaseTexture8Impl_AddRef,
151     IDirect3DBaseTexture8Impl_Release,
152     IDirect3DBaseTexture8Impl_GetDevice,
153     IDirect3DBaseTexture8Impl_SetPrivateData,
154     IDirect3DBaseTexture8Impl_GetPrivateData,
155     IDirect3DBaseTexture8Impl_FreePrivateData,
156     IDirect3DBaseTexture8Impl_SetPriority,
157     IDirect3DBaseTexture8Impl_GetPriority,
158     IDirect3DBaseTexture8Impl_PreLoad,
159     IDirect3DBaseTexture8Impl_GetType,
160
161     IDirect3DBaseTexture8Impl_SetLOD,
162     IDirect3DBaseTexture8Impl_GetLOD,
163     IDirect3DBaseTexture8Impl_GetLevelCount
164 };