wined3d: Remove COM from the shader implementation.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
115
116 /* ===========================================================================
117     The interfaces themselves
118    =========================================================================== */
119
120 /* ---------- */
121 /* IDirect3D8 */
122 /* ---------- */
123
124 /*****************************************************************************
125  * Predeclare the interface implementation structures
126  */
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
128
129 /*****************************************************************************
130  * IDirect3D implementation structure
131  */
132 struct IDirect3D8Impl
133 {
134     IDirect3D8 IDirect3D8_iface;
135     LONG       ref;
136     struct wined3d *WineD3D;
137 };
138
139 /*****************************************************************************
140  * IDirect3DDevice8 implementation structure
141  */
142
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
145
146 enum d3d8_handle_type
147 {
148     D3D8_HANDLE_FREE,
149     D3D8_HANDLE_VS,
150     D3D8_HANDLE_PS,
151     D3D8_HANDLE_SB,
152 };
153
154 struct d3d8_handle_entry
155 {
156     void *object;
157     enum d3d8_handle_type type;
158 };
159
160 struct d3d8_handle_table
161 {
162     struct d3d8_handle_entry *entries;
163     struct d3d8_handle_entry *free_entries;
164     UINT table_size;
165     UINT entry_count;
166 };
167
168 struct FvfToDecl
169 {
170     DWORD fvf;
171     struct IDirect3DVertexDeclaration8 *decl;
172 };
173
174 struct IDirect3DDevice8Impl
175 {
176     /* IUnknown fields */
177     IDirect3DDevice8        IDirect3DDevice8_iface;
178     IWineD3DDeviceParent    IWineD3DDeviceParent_iface;
179     LONG                    ref;
180 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
181     IWineD3DDevice         *WineD3DDevice;
182     struct                  d3d8_handle_table handle_table;
183
184     /* FVF management */
185     struct FvfToDecl       *decls;
186     UINT                    numConvertedDecls, declArraySize;
187
188     /* Avoids recursion with nested ReleaseRef to 0 */
189     BOOL                    inDestruction;
190 };
191
192 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
193         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
194
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
198
199 /*****************************************************************************
200  * IDirect3DVolume8 implementation structure
201  */
202 struct IDirect3DVolume8Impl
203 {
204     IDirect3DVolume8    IDirect3DVolume8_iface;
205     LONG                ref;
206
207     /* IDirect3DVolume8 fields */
208     IWineD3DVolume     *wineD3DVolume;
209
210     /* The volume container */
211     IUnknown           *container;
212
213     /* If set forward refcounting to this object */
214     IUnknown           *forwardReference;
215 };
216
217 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
218         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
219
220 /* ------------------- */
221 /* IDirect3DSwapChain8 */
222 /* ------------------- */
223
224 /*****************************************************************************
225  * IDirect3DSwapChain8 implementation structure
226  */
227 struct IDirect3DSwapChain8Impl
228 {
229     /* IUnknown fields */
230     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
231     LONG                ref;
232
233     /* IDirect3DSwapChain8 fields */
234     IWineD3DSwapChain  *wineD3DSwapChain;
235
236     /* Parent reference */
237     IDirect3DDevice8   *parentDevice;
238 };
239
240 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
241         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
242
243 /* ----------------- */
244 /* IDirect3DSurface8 */
245 /* ----------------- */
246
247 /*****************************************************************************
248  * IDirect3DSurface8 implementation structure
249  */
250 struct IDirect3DSurface8Impl
251 {
252     /* IUnknown fields */
253     const IDirect3DSurface8Vtbl *lpVtbl;
254     LONG                         ref;
255
256     /* IDirect3DSurface8 fields */
257     IWineD3DSurface             *wineD3DSurface;
258
259     /* Parent reference */
260     LPDIRECT3DDEVICE8                  parentDevice;
261
262     /* The surface container */
263     IUnknown                    *container;
264
265     /* If set forward refcounting to this object */
266     IUnknown                    *forwardReference;
267 };
268
269 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
270         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
271         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
272
273 /* ---------------------- */
274 /* IDirect3DVertexBuffer8 */
275 /* ---------------------- */
276
277 /*****************************************************************************
278  * IDirect3DVertexBuffer8 implementation structure
279  */
280 struct IDirect3DVertexBuffer8Impl
281 {
282     /* IUnknown fields */
283     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
284     LONG                              ref;
285
286     struct wined3d_buffer *wineD3DVertexBuffer;
287     IDirect3DDevice8 *parentDevice;
288     DWORD fvf;
289 };
290
291 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
292         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
293
294 /* --------------------- */
295 /* IDirect3DIndexBuffer8 */
296 /* --------------------- */
297
298 /*****************************************************************************
299  * IDirect3DIndexBuffer8 implementation structure
300  */
301 struct IDirect3DIndexBuffer8Impl
302 {
303     /* IUnknown fields */
304     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
305     LONG                             ref;
306
307     struct wined3d_buffer *wineD3DIndexBuffer;
308     IDirect3DDevice8 *parentDevice;
309     enum wined3d_format_id format;
310 };
311
312 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
313         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
314
315 /* --------------------- */
316 /* IDirect3DBaseTexture8 */
317 /* --------------------- */
318
319 /*****************************************************************************
320  * IDirect3DBaseTexture8 implementation structure
321  */
322 struct IDirect3DBaseTexture8Impl
323 {
324     /* IUnknown fields */
325     const IDirect3DBaseTexture8Vtbl *lpVtbl;
326     LONG                   ref;
327     struct wined3d_texture *wined3d_texture;
328 };
329
330 /* --------------------- */
331 /* IDirect3DCubeTexture8 */
332 /* --------------------- */
333
334 /*****************************************************************************
335  * IDirect3DCubeTexture8 implementation structure
336  */
337 struct IDirect3DCubeTexture8Impl
338 {
339     IDirect3DCubeTexture8   IDirect3DCubeTexture8_iface;
340     LONG                    ref;
341     struct wined3d_texture *wined3d_texture;
342     IDirect3DDevice8 *parentDevice;
343 };
344
345 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
346         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
347
348 /* ----------------- */
349 /* IDirect3DTexture8 */
350 /* ----------------- */
351
352 /*****************************************************************************
353  * IDirect3DTexture8 implementation structure
354  */
355 struct IDirect3DTexture8Impl
356 {
357     IDirect3DTexture8   IDirect3DTexture8_iface;
358     LONG                ref;
359     struct wined3d_texture *wined3d_texture;
360     IDirect3DDevice8 *parentDevice;
361 };
362
363 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
364         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
365
366 /* ----------------------- */
367 /* IDirect3DVolumeTexture8 */
368 /* ----------------------- */
369
370 /*****************************************************************************
371  * IDirect3DVolumeTexture8 implementation structure
372  */
373 struct IDirect3DVolumeTexture8Impl
374 {
375     IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
376     LONG ref;
377     struct wined3d_texture *wined3d_texture;
378     IDirect3DDevice8 *parentDevice;
379 };
380
381 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
382         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
383
384 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
385 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
386
387 DEFINE_GUID(IID_IDirect3DVertexShader8,
388 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
389
390 DEFINE_GUID(IID_IDirect3DPixelShader8,
391 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
392
393 /*****************************************************************************
394  * IDirect3DVertexDeclaration8 interface
395  */
396 #define INTERFACE IDirect3DVertexDeclaration8
397 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
398 {
399     /*** IUnknown methods ***/
400     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
401     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
402     STDMETHOD_(ULONG,Release)(THIS) PURE;
403 };
404 #undef INTERFACE
405
406 /*** IUnknown methods ***/
407 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
408 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
409 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
410
411 typedef struct {
412     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
413     LONG ref_count;
414
415     DWORD *elements;
416     DWORD elements_size; /* Size of elements, in bytes */
417
418     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
419     DWORD shader_handle;
420 } IDirect3DVertexDeclaration8Impl;
421
422 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
423         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
424 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
425         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
426
427 /*****************************************************************************
428  * IDirect3DVertexShader8 interface
429  */
430 #define INTERFACE IDirect3DVertexShader8
431 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
432 {
433     /*** IUnknown methods ***/
434     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
435     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
436     STDMETHOD_(ULONG,Release)(THIS) PURE;
437 };
438 #undef INTERFACE
439
440 /*** IUnknown methods ***/
441 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
442 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
443 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
444
445 /* ------------------------- */
446 /* IDirect3DVertexShader8Impl */
447 /* ------------------------- */
448
449 /*****************************************************************************
450  * IDirect3DPixelShader8 interface
451  */
452 #define INTERFACE IDirect3DPixelShader8
453 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
454 {
455     /*** IUnknown methods ***/
456     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
457     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
458     STDMETHOD_(ULONG,Release)(THIS) PURE;
459 };
460 #undef INTERFACE
461
462 /*** IUnknown methods ***/
463 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
464 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
465 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
466
467 /*****************************************************************************
468  * IDirect3DVertexShader implementation structure
469  */
470
471 struct IDirect3DVertexShader8Impl {
472   IDirect3DVertexShader8            IDirect3DVertexShader8_iface;
473   LONG                              ref;
474   IDirect3DVertexDeclaration8 *vertex_declaration;
475   struct wined3d_shader *wined3d_shader;
476 };
477
478 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
479         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
480
481 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
482
483 /*****************************************************************************
484  * IDirect3DPixelShader implementation structure
485  */
486 typedef struct IDirect3DPixelShader8Impl {
487     IDirect3DPixelShader8            IDirect3DPixelShader8_iface;
488     LONG                             ref;
489     DWORD handle;
490     struct wined3d_shader *wined3d_shader;
491 } IDirect3DPixelShader8Impl;
492
493 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
494         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
495
496 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
497 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
498 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
499 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
500
501 #endif /* __WINE_D3DX8_PRIVATE_H */