2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
83 const char *glVersion;
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
104 GLXFBConfig fbconfig;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
111 typedef struct wine_glcontext {
114 BOOL has_been_current;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct wine_glcontext *next;
127 struct wine_glcontext *prev;
130 typedef struct wine_glpbuffer {
133 WineGLPixelFormat* fmt;
139 int use_render_texture; /* This is also the internal texture format */
140 int texture_bind_target;
142 GLint texture_format;
143 GLuint texture_target;
149 static Wine_GLContext *context_list;
150 static struct WineGLInfo WineGLInfo = { 0 };
151 static int use_render_texture_emulation = 1;
152 static int use_render_texture_ati = 0;
153 static BOOL has_swap_control;
154 static int swap_interval = 1;
156 #define MAX_EXTENSIONS 16
157 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
158 static int WineGLExtensionListSize;
160 static void X11DRV_WineGL_LoadExtensions(void);
161 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
162 static BOOL glxRequireVersion(int requiredVersion);
163 static BOOL glxRequireExtension(const char *requiredExtension);
165 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
166 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
167 TRACE(" - dwFlags : ");
168 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
184 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
185 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
186 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
187 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
191 TRACE(" - iPixelType : ");
192 switch (ppfd->iPixelType) {
193 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
194 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
198 TRACE(" - Color : %d\n", ppfd->cColorBits);
199 TRACE(" - Red : %d\n", ppfd->cRedBits);
200 TRACE(" - Green : %d\n", ppfd->cGreenBits);
201 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
202 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
203 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
204 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
205 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
206 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
208 TRACE(" - iLayerType : ");
209 switch (ppfd->iLayerType) {
210 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
211 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
212 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
217 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
218 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
220 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
222 MAKE_FUNCPTR(glXChooseVisual)
223 MAKE_FUNCPTR(glXCopyContext)
224 MAKE_FUNCPTR(glXCreateContext)
225 MAKE_FUNCPTR(glXCreateGLXPixmap)
226 MAKE_FUNCPTR(glXGetCurrentContext)
227 MAKE_FUNCPTR(glXGetCurrentDrawable)
228 MAKE_FUNCPTR(glXDestroyContext)
229 MAKE_FUNCPTR(glXDestroyGLXPixmap)
230 MAKE_FUNCPTR(glXGetConfig)
231 MAKE_FUNCPTR(glXIsDirect)
232 MAKE_FUNCPTR(glXMakeCurrent)
233 MAKE_FUNCPTR(glXSwapBuffers)
234 MAKE_FUNCPTR(glXQueryExtension)
235 MAKE_FUNCPTR(glXQueryVersion)
236 MAKE_FUNCPTR(glXUseXFont)
239 MAKE_FUNCPTR(glXGetClientString)
240 MAKE_FUNCPTR(glXQueryExtensionsString)
241 MAKE_FUNCPTR(glXQueryServerString)
244 MAKE_FUNCPTR(glXGetFBConfigs)
245 MAKE_FUNCPTR(glXChooseFBConfig)
246 MAKE_FUNCPTR(glXCreatePbuffer)
247 MAKE_FUNCPTR(glXCreateNewContext)
248 MAKE_FUNCPTR(glXDestroyPbuffer)
249 MAKE_FUNCPTR(glXGetFBConfigAttrib)
250 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
251 MAKE_FUNCPTR(glXMakeContextCurrent)
252 MAKE_FUNCPTR(glXQueryDrawable)
253 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
256 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
257 static void* (*pglXGetProcAddressARB)(const GLubyte *);
258 static int (*pglXSwapIntervalSGI)(int);
260 /* ATI GLX Extensions */
261 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
262 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
263 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
265 /* NV GLX Extension */
266 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
267 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
269 /* MESA GLX Extensions */
270 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
272 /* Standard OpenGL */
273 MAKE_FUNCPTR(glBindTexture)
274 MAKE_FUNCPTR(glBitmap)
275 MAKE_FUNCPTR(glCopyTexSubImage1D)
276 MAKE_FUNCPTR(glCopyTexImage2D)
277 MAKE_FUNCPTR(glCopyTexSubImage2D)
278 MAKE_FUNCPTR(glDrawBuffer)
279 MAKE_FUNCPTR(glEndList)
280 MAKE_FUNCPTR(glGetError)
281 MAKE_FUNCPTR(glGetIntegerv)
282 MAKE_FUNCPTR(glGetString)
283 MAKE_FUNCPTR(glNewList)
284 MAKE_FUNCPTR(glPixelStorei)
285 MAKE_FUNCPTR(glReadPixels)
286 MAKE_FUNCPTR(glTexImage2D)
287 MAKE_FUNCPTR(glFinish)
288 MAKE_FUNCPTR(glFlush)
291 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
293 /* In the future we might want to find the exact X or GLX error to report back to the app */
297 static BOOL infoInitialized = FALSE;
298 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
300 int screen = DefaultScreen(gdi_display);
301 Window win = 0, root = 0;
304 GLXContext ctx = NULL;
305 XSetWindowAttributes attr;
307 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
311 infoInitialized = TRUE;
313 attr.override_redirect = True;
314 attr.colormap = None;
315 attr.border_pixel = 0;
319 vis = pglXChooseVisual(gdi_display, screen, attribList);
322 WORD old_fs = wine_get_fs();
323 /* Create a GLX Context. Without one we can't query GL information */
324 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
325 if (wine_get_fs() != old_fs)
327 wine_set_fs( old_fs );
328 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
329 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
333 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
338 root = RootWindow( gdi_display, vis->screen );
339 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
340 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
341 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
342 vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
343 XMapWindow( gdi_display, win );
347 if(pglXMakeCurrent(gdi_display, win, ctx) == 0)
349 ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
352 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
353 str = (const char *) pglGetString(GL_EXTENSIONS);
354 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
355 strcpy(WineGLInfo.glExtensions, str);
357 /* Get the common GLX version supported by GLX client and server ( major/minor) */
358 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
360 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
361 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
362 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
364 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
365 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
366 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
368 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
369 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
371 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
372 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
373 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
374 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
375 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
376 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
377 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
378 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
380 if(!WineGLInfo.glxDirect)
382 int fd = ConnectionNumber(gdi_display);
383 struct sockaddr_un uaddr;
384 unsigned int uaddrlen = sizeof(struct sockaddr_un);
386 /* In general indirect rendering on a local X11 server indicates a driver problem.
387 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
389 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
390 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
394 /* In general you would expect that if direct rendering is returned, that you receive hardware
395 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
396 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
397 * software rendering, it shows direct rendering.
399 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
400 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
401 * it shows 'Mesa X11'.
403 const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
404 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
405 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
412 pglXMakeCurrent(gdi_display, None, NULL);
413 pglXDestroyContext(gdi_display, ctx);
415 if (win != root) XDestroyWindow( gdi_display, win );
416 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
418 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
422 void X11DRV_OpenGL_Cleanup(void)
424 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
425 infoInitialized = FALSE;
428 static BOOL has_opengl(void)
430 static int init_done;
431 static void *opengl_handle;
434 int error_base, event_base;
436 if (init_done) return (opengl_handle != NULL);
439 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
440 and include all dependencies */
441 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
442 if (opengl_handle == NULL)
444 ERR( "Failed to load libGL: %s\n", buffer );
445 ERR( "OpenGL support is disabled.\n");
449 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
450 if (pglXGetProcAddressARB == NULL) {
451 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
455 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
457 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
462 LOAD_FUNCPTR(glXChooseVisual);
463 LOAD_FUNCPTR(glXCopyContext);
464 LOAD_FUNCPTR(glXCreateContext);
465 LOAD_FUNCPTR(glXCreateGLXPixmap);
466 LOAD_FUNCPTR(glXGetCurrentContext);
467 LOAD_FUNCPTR(glXGetCurrentDrawable);
468 LOAD_FUNCPTR(glXDestroyContext);
469 LOAD_FUNCPTR(glXDestroyGLXPixmap);
470 LOAD_FUNCPTR(glXGetConfig);
471 LOAD_FUNCPTR(glXIsDirect);
472 LOAD_FUNCPTR(glXMakeCurrent);
473 LOAD_FUNCPTR(glXSwapBuffers);
474 LOAD_FUNCPTR(glXQueryExtension);
475 LOAD_FUNCPTR(glXQueryVersion);
476 LOAD_FUNCPTR(glXUseXFont);
479 LOAD_FUNCPTR(glXGetClientString);
480 LOAD_FUNCPTR(glXQueryExtensionsString);
481 LOAD_FUNCPTR(glXQueryServerString);
484 LOAD_FUNCPTR(glXCreatePbuffer);
485 LOAD_FUNCPTR(glXCreateNewContext);
486 LOAD_FUNCPTR(glXDestroyPbuffer);
487 LOAD_FUNCPTR(glXMakeContextCurrent);
488 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
489 LOAD_FUNCPTR(glXGetFBConfigs);
491 /* Standard OpenGL calls */
492 LOAD_FUNCPTR(glBindTexture);
493 LOAD_FUNCPTR(glBitmap);
494 LOAD_FUNCPTR(glCopyTexSubImage1D);
495 LOAD_FUNCPTR(glCopyTexImage2D);
496 LOAD_FUNCPTR(glCopyTexSubImage2D);
497 LOAD_FUNCPTR(glDrawBuffer);
498 LOAD_FUNCPTR(glEndList);
499 LOAD_FUNCPTR(glGetError);
500 LOAD_FUNCPTR(glGetIntegerv);
501 LOAD_FUNCPTR(glGetString);
502 LOAD_FUNCPTR(glNewList);
503 LOAD_FUNCPTR(glPixelStorei);
504 LOAD_FUNCPTR(glReadPixels);
505 LOAD_FUNCPTR(glTexImage2D);
506 LOAD_FUNCPTR(glFinish);
507 LOAD_FUNCPTR(glFlush);
510 /* It doesn't matter if these fail. They'll only be used if the driver reports
511 the associated extension is available (and if a driver reports the extension
512 is available but fails to provide the functions, it's quite broken) */
513 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
514 /* ARB GLX Extension */
515 LOAD_FUNCPTR(glXCreateContextAttribsARB);
516 /* SGI GLX Extension */
517 LOAD_FUNCPTR(glXSwapIntervalSGI);
518 /* NV GLX Extension */
519 LOAD_FUNCPTR(glXAllocateMemoryNV);
520 LOAD_FUNCPTR(glXFreeMemoryNV);
523 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
526 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
527 TRACE("GLX is up and running error_base = %d\n", error_base);
530 ERR( "GLX extension is missing, disabling OpenGL.\n" );
534 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
535 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
538 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
539 * depends on the reported GLX client / server version and on the client / server extension list.
540 * Those don't have to be the same.
542 * In general the server GLX information lists the capabilities in case of indirect rendering.
543 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
544 * available and in that case the client GLX informat can be used.
545 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
546 * in the GLX version/extension list. When a program does this it works for certain for both
547 * direct and indirect rendering.
549 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
550 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
551 * extension list which causes this extension not to be listed. (Wine requires this extension).
552 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
553 * pbuffers is around.
555 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
556 * the ATI drivers and from then on use GLX client information for them.
559 if(glxRequireVersion(3)) {
560 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
561 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
562 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
563 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
564 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
565 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
566 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
567 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
569 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
570 * enable this function when the Xserver understand GLX 1.3 or newer
572 pglXQueryDrawable = NULL;
573 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
574 TRACE("Overriding ATI GLX capabilities!\n");
575 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
576 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
577 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
578 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
580 /* Use client GLX information in case of the ATI drivers. We override the
581 * capabilities over here and not somewhere else as ATI might better their
582 * life in the future. In case they release proper drivers this block of
583 * code won't be called. */
584 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
586 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
589 if(glxRequireExtension("GLX_ATI_render_texture")) {
590 use_render_texture_ati = 1;
591 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
592 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
593 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
596 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
597 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
600 X11DRV_WineGL_LoadExtensions();
606 wine_dlclose(opengl_handle, NULL, 0);
607 opengl_handle = NULL;
611 static inline Wine_GLContext *alloc_context(void)
615 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
617 ret->next = context_list;
618 if (context_list) context_list->prev = ret;
624 static inline void free_context(Wine_GLContext *context)
626 if (context->next != NULL) context->next->prev = context->prev;
627 if (context->prev != NULL) context->prev->next = context->next;
628 else context_list = context->next;
630 if (context->vis) XFree(context->vis);
631 HeapFree(GetProcessHeap(), 0, context);
634 static inline BOOL is_valid_context( Wine_GLContext *ctx )
637 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
638 return (ptr != NULL);
641 static int describeContext(Wine_GLContext* ctx) {
644 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
645 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
646 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
647 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
648 TRACE(" - VISUAL_ID 0x%x\n", tmp);
653 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
655 WineGLPixelFormat *fmt;
658 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
659 if(!fmt) return FALSE;
661 TRACE(" HDC %p has:\n", physDev->hdc);
662 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
663 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
664 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
666 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
667 TRACE(" - VISUAL_ID 0x%x\n", tmp);
672 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
677 int nvfloatattrib = GLX_DONT_CARE;
678 int pixelattrib = ~0;
680 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
681 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
682 while (iWGLAttr && 0 != iWGLAttr[cur]) {
683 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
685 switch (iWGLAttr[cur]) {
686 case WGL_AUX_BUFFERS_ARB:
687 pop = iWGLAttr[++cur];
688 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
689 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
691 case WGL_COLOR_BITS_ARB:
692 pop = iWGLAttr[++cur];
693 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
694 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
696 case WGL_BLUE_BITS_ARB:
697 pop = iWGLAttr[++cur];
698 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
699 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
701 case WGL_RED_BITS_ARB:
702 pop = iWGLAttr[++cur];
703 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
704 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
706 case WGL_GREEN_BITS_ARB:
707 pop = iWGLAttr[++cur];
708 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
709 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
711 case WGL_ALPHA_BITS_ARB:
712 pop = iWGLAttr[++cur];
713 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
714 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
716 case WGL_DEPTH_BITS_ARB:
717 pop = iWGLAttr[++cur];
718 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
719 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
721 case WGL_STENCIL_BITS_ARB:
722 pop = iWGLAttr[++cur];
723 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
724 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
726 case WGL_DOUBLE_BUFFER_ARB:
727 pop = iWGLAttr[++cur];
728 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
729 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_STEREO, pop);
734 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
737 case WGL_PIXEL_TYPE_ARB:
738 pop = iWGLAttr[++cur];
739 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
741 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
742 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
743 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
744 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
745 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
747 ERR("unexpected PixelType(%x)\n", pop);
752 case WGL_SUPPORT_GDI_ARB:
753 /* This flag is set in a WineGLPixelFormat */
754 pop = iWGLAttr[++cur];
755 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
758 case WGL_DRAW_TO_BITMAP_ARB:
759 /* This flag is set in a WineGLPixelFormat */
760 pop = iWGLAttr[++cur];
761 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
764 case WGL_DRAW_TO_WINDOW_ARB:
765 pop = iWGLAttr[++cur];
766 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
767 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
769 drawattrib |= GLX_WINDOW_BIT;
773 case WGL_DRAW_TO_PBUFFER_ARB:
774 pop = iWGLAttr[++cur];
775 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
776 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
778 drawattrib |= GLX_PBUFFER_BIT;
782 case WGL_ACCELERATION_ARB:
783 /* This flag is set in a WineGLPixelFormat */
784 pop = iWGLAttr[++cur];
785 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
788 case WGL_SUPPORT_OPENGL_ARB:
789 pop = iWGLAttr[++cur];
790 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
791 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
794 case WGL_SWAP_METHOD_ARB:
795 pop = iWGLAttr[++cur];
796 /* For now we ignore this and just return SWAP_EXCHANGE */
797 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
800 case WGL_PBUFFER_LARGEST_ARB:
801 pop = iWGLAttr[++cur];
802 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
803 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
806 case WGL_SAMPLE_BUFFERS_ARB:
807 pop = iWGLAttr[++cur];
808 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
809 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
812 case WGL_SAMPLES_ARB:
813 pop = iWGLAttr[++cur];
814 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
815 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
818 case WGL_TEXTURE_FORMAT_ARB:
819 case WGL_TEXTURE_TARGET_ARB:
820 case WGL_MIPMAP_TEXTURE_ARB:
821 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
822 pop = iWGLAttr[++cur];
824 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
826 if (use_render_texture_ati) {
827 /** nothing to do here */
829 else if (!use_render_texture_emulation) {
830 if (WGL_NO_TEXTURE_ARB != pop) {
831 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
832 return -1; /** error: don't support it */
834 drawattrib |= GLX_PBUFFER_BIT;
838 case WGL_FLOAT_COMPONENTS_NV:
839 nvfloatattrib = iWGLAttr[++cur];
840 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
842 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
843 case WGL_BIND_TO_TEXTURE_RGB_ARB:
844 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
845 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
846 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
847 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
848 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
849 pop = iWGLAttr[++cur];
850 /** cannot be converted, see direct handling on
851 * - wglGetPixelFormatAttribivARB
852 * TODO: wglChoosePixelFormat
855 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
856 pop = iWGLAttr[++cur];
857 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
858 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
861 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
862 pop = iWGLAttr[++cur];
863 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
864 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
867 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
873 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
874 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
875 * formats appear as well. */
876 if(!drawattrib) drawattrib = ~0;
877 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
878 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
880 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
881 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
882 * it is overridden. */
883 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
884 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
886 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
887 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
888 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
889 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
895 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
897 int render_type=0, render_type_bit;
898 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
899 switch(render_type_bit)
902 render_type = GLX_RGBA_TYPE;
904 case GLX_COLOR_INDEX_BIT:
905 render_type = GLX_COLOR_INDEX_TYPE;
907 case GLX_RGBA_FLOAT_BIT:
908 render_type = GLX_RGBA_FLOAT_TYPE;
910 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
911 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
914 ERR("Unknown render_type: %x\n", render_type_bit);
919 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
920 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
923 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
924 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
926 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
927 * the GLX_PIXMAP_BIT set. */
928 return !dbuf && (value & GLX_PIXMAP_BIT);
931 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
933 static WineGLPixelFormat *list;
934 static int size, onscreen_size;
936 int fmt_id, nCfgs, i, run, bmp_formats;
938 XVisualInfo *visinfo;
943 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
944 if (NULL == cfgs || 0 == nCfgs) {
945 if(cfgs != NULL) XFree(cfgs);
947 ERR("glXChooseFBConfig returns NULL\n");
951 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
952 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
953 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
954 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
956 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
958 for(i=0, bmp_formats=0; i<nCfgs; i++)
960 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
963 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
965 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
967 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
968 * Do this as GLX doesn't guarantee that the list is sorted */
969 for(run=0; run < 2; run++)
971 for(i=0; i<nCfgs; i++) {
972 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
973 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
975 /* The first run we only add onscreen formats (ones which have an associated X Visual).
976 * The second run we only set offscreen formats. */
979 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
980 * The contents is copied to the destination using XCopyArea. For the copying to work
981 * the depth of the source and destination window should be the same. In general this should
982 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
983 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
984 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
985 * list formats with the same depth. */
986 if(visinfo->depth != screen_depth)
992 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
993 list[size].iPixelFormat = size+1; /* The index starts at 1 */
994 list[size].fbconfig = cfgs[i];
995 list[size].fmt_id = fmt_id;
996 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
997 list[size].offscreenOnly = FALSE;
998 list[size].dwFlags = 0;
1002 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
1003 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
1005 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1006 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1007 list[size].fbconfig = cfgs[i];
1008 list[size].fmt_id = fmt_id;
1009 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1010 list[size].offscreenOnly = FALSE;
1011 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1015 } else if(run && !visinfo) {
1016 int window_drawable=0;
1017 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1019 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1020 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1021 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1022 * likely make our child window opengl rendering more complicated since likely you can't use
1023 * XCopyArea on a GLX Window.
1024 * For now ignore fbconfigs which are window drawable but lack a visual. */
1025 if(window_drawable & GLX_WINDOW_BIT)
1027 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1031 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1032 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1033 list[size].fbconfig = cfgs[i];
1034 list[size].fmt_id = fmt_id;
1035 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1036 list[size].offscreenOnly = TRUE;
1037 list[size].dwFlags = 0;
1041 if (visinfo) XFree(visinfo);
1048 if (size_ret) *size_ret = size;
1049 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1050 wine_tsx11_unlock();
1054 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1055 * In our WGL implementation we only support a subset of these formats namely the format of
1056 * Wine's main visual and offscreen formats (if they are available).
1057 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1058 * and it returns the number of supported WGL formats in fmt_count.
1060 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1062 WineGLPixelFormat *list, *res = NULL;
1063 int size, onscreen_size;
1065 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1067 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1068 * iPixelFormat in case of probing the number of pixelformats.
1070 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1071 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1072 res = &list[iPixelFormat-1];
1073 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1079 *fmt_count = onscreen_size;
1081 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1086 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1087 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1089 WineGLPixelFormat *list;
1092 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1094 for(i=0; i<size; i++) {
1095 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1096 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1097 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1098 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1102 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1106 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1108 WineGLPixelFormat *fmt;
1110 if (!fbconfig_id) return 0;
1112 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1114 return fmt->iPixelFormat;
1115 /* This will happen on hwnds without a pixel format set; it's ok */
1120 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1121 void mark_drawable_dirty(Drawable old, Drawable new)
1123 Wine_GLContext *ctx;
1124 for (ctx = context_list; ctx; ctx = ctx->next) {
1125 if (old == ctx->drawables[0]) {
1126 ctx->drawables[0] = new;
1127 ctx->refresh_drawables = TRUE;
1129 if (old == ctx->drawables[1]) {
1130 ctx->drawables[1] = new;
1131 ctx->refresh_drawables = TRUE;
1136 /* Given the current context, make sure its drawable is sync'd */
1137 static inline void sync_context(Wine_GLContext *context)
1139 if(context && context->refresh_drawables) {
1140 if (glxRequireVersion(3))
1141 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1142 context->drawables[1], context->ctx);
1144 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1145 context->refresh_drawables = FALSE;
1150 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1154 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1155 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1157 if(context->gl3_context)
1159 if(context->numAttribs)
1160 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1162 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1164 else if(context->vis)
1165 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1166 else /* Create a GLX Context for a pbuffer */
1167 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1173 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1175 return pglXCreateGLXPixmap(display, vis, parent);
1179 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1186 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1188 if(vis->depth == physDev->bitmap->pixmap_depth)
1189 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1192 wine_tsx11_unlock();
1193 TRACE("return %lx\n", ret);
1198 * X11DRV_ChoosePixelFormat
1200 * Equivalent to glXChooseVisual.
1202 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1203 const PIXELFORMATDESCRIPTOR *ppfd) {
1204 WineGLPixelFormat *list;
1209 int bestFormat = -1;
1210 int bestDBuffer = -1;
1211 int bestStereo = -1;
1215 int bestStencil = -1;
1218 if (!has_opengl()) return 0;
1220 if (TRACE_ON(wgl)) {
1221 TRACE("(%p,%p)\n", physDev, ppfd);
1223 dump_PIXELFORMATDESCRIPTOR(ppfd);
1226 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1229 for(i=0; i<onscreen_size; i++)
1233 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1234 WineGLPixelFormat *fmt = &list[i];
1237 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1238 if (value & GLX_RGBA_BIT)
1239 iPixelType = PFD_TYPE_RGBA;
1241 iPixelType = PFD_TYPE_COLORINDEX;
1243 if (ppfd->iPixelType != iPixelType)
1245 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1249 /* Only use bitmap capable for formats for bitmap rendering.
1250 * See get_formats for more info. */
1251 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1253 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1257 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1258 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1259 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1260 if (value) dwFlags |= PFD_STEREO;
1261 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1262 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1263 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1264 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1265 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1267 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1268 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1269 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1270 * formats without the given flag set.
1271 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1272 * has indicated that a format without stereo is returned when stereo is unavailable.
1273 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1274 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1276 * To summarize the following is most likely the correct behavior:
1277 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1278 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1279 * stereo don't care -> it doesn't matter whether we get stereo or not
1281 * In Wine we will treat no-stereo the same way as don't care because it makes
1282 * format selection even more complicated and second drivers with Stereo advertise
1283 * each format twice anyway.
1286 /* Doublebuffer, see the comments above */
1287 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1288 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1289 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1291 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1292 bestStereo = dwFlags & PFD_STEREO;
1296 bestStencil = stencil;
1301 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1305 /* Stereo, see the comments above. */
1306 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1307 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1308 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1310 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1311 bestStereo = dwFlags & PFD_STEREO;
1315 bestStencil = stencil;
1320 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1324 /* Below we will do a number of checks to select the 'best' pixelformat.
1325 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1326 * The code works by trying to match the most important options as close as possible.
1327 * When a reasonable format is found, we will try to match more options.
1328 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1329 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1330 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1333 if(ppfd->cColorBits) {
1334 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1335 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1337 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1338 bestStereo = dwFlags & PFD_STEREO;
1342 bestStencil = stencil;
1346 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1347 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1353 if(ppfd->cAlphaBits) {
1354 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1355 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1357 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1358 bestStereo = dwFlags & PFD_STEREO;
1362 bestStencil = stencil;
1366 } else if(bestAlpha != alpha) {
1367 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1373 if(ppfd->cDepthBits) {
1374 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1375 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1377 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1378 bestStereo = dwFlags & PFD_STEREO;
1382 bestStencil = stencil;
1386 } else if(bestDepth != depth) {
1387 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1393 if(ppfd->cStencilBits) {
1394 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1395 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1397 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1398 bestStereo = dwFlags & PFD_STEREO;
1402 bestStencil = stencil;
1406 } else if(bestStencil != stencil) {
1407 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1413 if(ppfd->cAuxBuffers) {
1414 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1415 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1417 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1418 bestStereo = dwFlags & PFD_STEREO;
1422 bestStencil = stencil;
1426 } else if(bestAux != aux) {
1427 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1433 if(bestFormat == -1) {
1434 TRACE("No matching mode was found returning 0\n");
1438 ret = bestFormat+1; /* the return value should be a 1-based index */
1439 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1442 wine_tsx11_unlock();
1447 * X11DRV_DescribePixelFormat
1449 * Get the pixel-format descriptor associated to the given id
1451 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1454 PIXELFORMATDESCRIPTOR *ppfd) {
1455 /*XVisualInfo *vis;*/
1458 WineGLPixelFormat *fmt;
1462 if (!has_opengl()) return 0;
1464 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1466 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1467 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1469 /* The application is only querying the number of pixelformats */
1471 } else if(fmt == NULL) {
1472 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1476 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1477 ERR("Wrong structure size !\n");
1478 /* Should set error */
1484 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1485 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1488 /* These flags are always the same... */
1489 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1490 /* Now the flags extracted from the Visual */
1494 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1495 if(value & GLX_WINDOW_BIT)
1496 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1498 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1499 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1500 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1501 * offered the GDI bit either. */
1502 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1504 /* PFD_GENERIC_FORMAT - gdi software rendering
1505 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1506 * none set - full hardware accelerated by a ICD
1508 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1509 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1511 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1513 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1514 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1516 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1519 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1520 if (value & GLX_RGBA_BIT)
1521 ppfd->iPixelType = PFD_TYPE_RGBA;
1523 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1526 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1527 ppfd->cColorBits = value;
1529 /* Red, green, blue and alpha bits / shifts */
1530 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1531 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1532 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1533 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1534 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1536 ppfd->cRedBits = rb;
1537 ppfd->cRedShift = gb + bb + ab;
1538 ppfd->cBlueBits = bb;
1539 ppfd->cBlueShift = ab;
1540 ppfd->cGreenBits = gb;
1541 ppfd->cGreenShift = bb + ab;
1542 ppfd->cAlphaBits = ab;
1543 ppfd->cAlphaShift = 0;
1546 ppfd->cRedShift = 0;
1547 ppfd->cBlueBits = 0;
1548 ppfd->cBlueShift = 0;
1549 ppfd->cGreenBits = 0;
1550 ppfd->cGreenShift = 0;
1551 ppfd->cAlphaBits = 0;
1552 ppfd->cAlphaShift = 0;
1555 /* Accum RGBA bits */
1556 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1557 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1558 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1559 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1561 ppfd->cAccumBits = rb+gb+bb+ab;
1562 ppfd->cAccumRedBits = rb;
1563 ppfd->cAccumGreenBits = gb;
1564 ppfd->cAccumBlueBits = bb;
1565 ppfd->cAccumAlphaBits = ab;
1568 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1569 ppfd->cAuxBuffers = value;
1572 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1573 ppfd->cDepthBits = value;
1576 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1577 ppfd->cStencilBits = value;
1579 wine_tsx11_unlock();
1581 ppfd->iLayerType = PFD_MAIN_PLANE;
1583 if (TRACE_ON(wgl)) {
1584 dump_PIXELFORMATDESCRIPTOR(ppfd);
1591 * X11DRV_GetPixelFormat
1593 * Get the pixel-format id used by this DC
1595 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1596 WineGLPixelFormat *fmt;
1598 TRACE("(%p)\n", physDev);
1600 if (!physDev->current_pf) return 0; /* not set yet */
1602 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1605 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1608 else if(fmt->offscreenOnly)
1610 /* Offscreen formats can't be used with traditional WGL calls.
1611 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1612 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1616 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1617 return physDev->current_pf;
1620 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1621 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1622 * set the pixel format multiple times. */
1623 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1625 const PIXELFORMATDESCRIPTOR *ppfd) {
1626 WineGLPixelFormat *fmt;
1630 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1631 if(get_glxdrawable(physDev) == root_window)
1633 ERR("Invalid operation on root_window\n");
1637 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1638 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1640 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1645 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1646 wine_tsx11_unlock();
1648 hwnd = WindowFromDC(physDev->hdc);
1650 if(!(value&GLX_WINDOW_BIT)) {
1651 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1655 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1656 ERR("Couldn't set format of the window, returning failure\n");
1660 else if(physDev->bitmap) {
1661 if(!(value&GLX_PIXMAP_BIT)) {
1662 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1666 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1667 if(!physDev->bitmap->glxpixmap) {
1668 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1673 FIXME("called on a non-window, non-bitmap object?\n");
1676 physDev->current_pf = iPixelFormat;
1678 if (TRACE_ON(wgl)) {
1682 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1684 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1686 TRACE(" FBConfig have :\n");
1687 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1688 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1689 TRACE(" - VISUAL_ID 0x%x\n", value);
1690 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1691 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1693 wine_tsx11_unlock();
1700 * X11DRV_SetPixelFormat
1702 * Set the pixel-format id used by this DC
1704 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1706 const PIXELFORMATDESCRIPTOR *ppfd) {
1707 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1709 if (!has_opengl()) return FALSE;
1711 if(physDev->current_pf) /* cannot change it if already set */
1712 return (physDev->current_pf == iPixelFormat);
1714 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1718 * X11DRV_wglCopyContext
1720 * For OpenGL32 wglCopyContext.
1722 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1723 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1724 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1726 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1729 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1730 wine_tsx11_unlock();
1732 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1737 * X11DRV_wglCreateContext
1739 * For OpenGL32 wglCreateContext.
1741 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1743 Wine_GLContext *ret;
1744 WineGLPixelFormat *fmt;
1745 int hdcPF = physDev->current_pf;
1747 HDC hdc = physDev->hdc;
1749 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1751 if (!has_opengl()) return 0;
1753 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1754 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1755 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1756 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1757 * If this fails something is very wrong on the system. */
1759 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1760 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1765 ret = alloc_context();
1768 ret->has_been_current = FALSE;
1769 ret->sharing = FALSE;
1771 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1772 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1773 wine_tsx11_unlock();
1775 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1780 * X11DRV_wglDeleteContext
1782 * For OpenGL32 wglDeleteContext.
1784 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1786 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1788 TRACE("(%p)\n", hglrc);
1790 if (!has_opengl()) return 0;
1792 if (!is_valid_context(ctx))
1794 WARN("Error deleting context !\n");
1795 SetLastError(ERROR_INVALID_HANDLE);
1799 /* WGL doesn't allow deletion of a context which is current in another thread */
1800 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1802 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1803 SetLastError(ERROR_BUSY);
1807 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1808 if (ctx == NtCurrentTeb()->glContext)
1809 wglMakeCurrent(ctx->hdc, NULL);
1814 pglXDestroyContext(gdi_display, ctx->ctx);
1815 wine_tsx11_unlock();
1823 * X11DRV_wglGetCurrentReadDCARB
1825 * For OpenGL32 wglGetCurrentReadDCARB.
1827 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1830 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1832 if (ctx) ret = ctx->read_hdc;
1834 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1839 * X11DRV_wglGetProcAddress
1841 * For OpenGL32 wglGetProcAddress.
1843 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1846 const WineGLExtension *ext;
1848 int padding = 32 - strlen(lpszProc);
1852 if (!has_opengl()) return NULL;
1854 /* Check the table of WGL extensions to see if we need to return a WGL extension
1855 * or a function pointer to a native OpenGL function. */
1856 if(strncmp(lpszProc, "wgl", 3) != 0) {
1857 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1859 TRACE("('%s'):%*s", lpszProc, padding, " ");
1860 for (i = 0; i < WineGLExtensionListSize; ++i) {
1861 ext = WineGLExtensionList[i];
1862 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1863 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1864 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1865 return ext->extEntryPoints[j].funcAddress;
1871 WARN("(%s) - not found\n", lpszProc);
1876 * X11DRV_wglMakeCurrent
1878 * For OpenGL32 wglMakeCurrent.
1880 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1882 HDC hdc = physDev->hdc;
1883 DWORD type = GetObjectType(hdc);
1884 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1886 TRACE("(%p,%p)\n", hdc, hglrc);
1888 if (!has_opengl()) return FALSE;
1893 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1894 if (prev_ctx) prev_ctx->tid = 0;
1896 ret = pglXMakeCurrent(gdi_display, None, NULL);
1897 NtCurrentTeb()->glContext = NULL;
1899 else if (!physDev->current_pf)
1901 WARN("Trying to use an invalid drawable\n");
1902 SetLastError(ERROR_INVALID_HANDLE);
1905 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1907 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1908 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1909 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1914 Drawable drawable = get_glxdrawable(physDev);
1915 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1917 /* The describe lines below are for debugging purposes only */
1918 if (TRACE_ON(wgl)) {
1919 describeDrawable(physDev);
1920 describeContext(ctx);
1923 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1924 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1928 if (prev_ctx) prev_ctx->tid = 0;
1929 NtCurrentTeb()->glContext = ctx;
1931 ctx->has_been_current = TRUE;
1932 ctx->tid = GetCurrentThreadId();
1934 ctx->read_hdc = hdc;
1935 ctx->drawables[0] = drawable;
1936 ctx->drawables[1] = drawable;
1937 ctx->refresh_drawables = FALSE;
1939 if (type == OBJ_MEMDC)
1941 ctx->do_escape = TRUE;
1942 pglDrawBuffer(GL_FRONT_LEFT);
1946 SetLastError(ERROR_INVALID_HANDLE);
1948 wine_tsx11_unlock();
1949 TRACE(" returning %s\n", (ret ? "True" : "False"));
1954 * X11DRV_wglMakeContextCurrentARB
1956 * For OpenGL32 wglMakeContextCurrentARB
1958 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1962 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1964 if (!has_opengl()) return 0;
1969 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1970 if (prev_ctx) prev_ctx->tid = 0;
1972 ret = pglXMakeCurrent(gdi_display, None, NULL);
1973 NtCurrentTeb()->glContext = NULL;
1977 if (NULL == pglXMakeContextCurrent) {
1980 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1981 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1982 Drawable d_draw = get_glxdrawable(pDrawDev);
1983 Drawable d_read = get_glxdrawable(pReadDev);
1985 if (prev_ctx) prev_ctx->tid = 0;
1987 ctx->has_been_current = TRUE;
1988 ctx->tid = GetCurrentThreadId();
1989 ctx->hdc = pDrawDev->hdc;
1990 ctx->read_hdc = pReadDev->hdc;
1991 ctx->drawables[0] = d_draw;
1992 ctx->drawables[1] = d_read;
1993 ctx->refresh_drawables = FALSE;
1994 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1995 NtCurrentTeb()->glContext = ctx;
1998 wine_tsx11_unlock();
2000 TRACE(" returning %s\n", (ret ? "True" : "False"));
2005 * X11DRV_wglShareLists
2007 * For OpenGL32 wglShareLists.
2009 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
2010 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
2011 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
2013 TRACE("(%p, %p)\n", org, dest);
2015 if (!has_opengl()) return FALSE;
2017 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2018 * at context creation time but in case of WGL it is done using wglShareLists.
2019 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2020 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2021 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2022 * so there delaying context creation doesn't work.
2024 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2025 * and when a program requests sharing we recreate the destination context if it hasn't been made
2026 * current or when it hasn't shared display lists before.
2029 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2031 ERR("Could not share display lists, one of the contexts has been current already !\n");
2034 else if(dest->sharing)
2036 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2041 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2043 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2047 describeContext(org);
2048 describeContext(dest);
2050 /* Re-create the GLX context and share display lists */
2051 pglXDestroyContext(gdi_display, dest->ctx);
2052 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2053 wine_tsx11_unlock();
2054 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2056 org->sharing = TRUE;
2057 dest->sharing = TRUE;
2063 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2065 /* We are running using client-side rendering fonts... */
2067 unsigned int glyph, size = 0;
2068 void *bitmap = NULL, *gl_bitmap = NULL;
2072 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2073 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2074 wine_tsx11_unlock();
2076 for (glyph = first; glyph < first + count; glyph++) {
2077 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2078 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2079 unsigned int height, width_int;
2081 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2082 if (needed_size == GDI_ERROR) {
2083 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2086 TRACE(" - needed size : %d\n", needed_size);
2089 if (needed_size > size) {
2091 HeapFree(GetProcessHeap(), 0, bitmap);
2092 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2093 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2094 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2096 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2098 if (TRACE_ON(wgl)) {
2099 unsigned int height, width, bitmask;
2100 unsigned char *bitmap_ = bitmap;
2102 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2103 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2104 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2105 if (needed_size != 0) {
2106 TRACE(" - bitmap :\n");
2107 for (height = 0; height < gm.gmBlackBoxY; height++) {
2109 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2114 if (*bitmap_ & bitmask)
2119 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2125 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2126 * glyph for it to be drawn properly.
2128 if (needed_size != 0) {
2129 width_int = (gm.gmBlackBoxX + 31) / 32;
2130 for (height = 0; height < gm.gmBlackBoxY; height++) {
2132 for (width = 0; width < width_int; width++) {
2133 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2134 ((int *) bitmap)[height * width_int + width];
2140 pglNewList(listBase++, GL_COMPILE);
2141 if (needed_size != 0) {
2142 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2143 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2144 gm.gmCellIncX, gm.gmCellIncY,
2147 /* This is the case of 'empty' glyphs like the space character */
2148 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2151 wine_tsx11_unlock();
2155 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2156 wine_tsx11_unlock();
2158 HeapFree(GetProcessHeap(), 0, bitmap);
2159 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2164 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2165 wine_tsx11_unlock();
2167 HeapFree(GetProcessHeap(), 0, bitmap);
2168 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2173 * X11DRV_wglUseFontBitmapsA
2175 * For OpenGL32 wglUseFontBitmapsA.
2177 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2179 Font fid = physDev->font;
2181 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2183 if (!has_opengl()) return FALSE;
2186 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2190 /* I assume that the glyphs are at the same position for X and for Windows */
2191 pglXUseXFont(fid, first, count, listBase);
2192 wine_tsx11_unlock();
2197 * X11DRV_wglUseFontBitmapsW
2199 * For OpenGL32 wglUseFontBitmapsW.
2201 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2203 Font fid = physDev->font;
2205 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2207 if (!has_opengl()) return FALSE;
2210 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2213 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2216 /* I assume that the glyphs are at the same position for X and for Windows */
2217 pglXUseXFont(fid, first, count, listBase);
2218 wine_tsx11_unlock();
2222 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2223 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2230 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2232 pglGetIntegerv(pname, params);
2234 * if we cannot find a Wine Context
2235 * we only have the default wine desktop context,
2236 * so if we have only a 24 depth say we have 32
2238 if (!ctx && *params == 24) {
2241 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2246 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2248 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2249 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2253 pglGetIntegerv(pname, params);
2256 wine_tsx11_unlock();
2259 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2263 if (!physDev->gl_copy)
2266 w = physDev->dc_rect.right - physDev->dc_rect.left;
2267 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2269 if(w > 0 && h > 0) {
2270 Drawable src = physDev->pixmap;
2271 if(!src) src = physDev->gl_drawable;
2273 /* The GL drawable may be lagged behind if we don't flush first, so
2274 * flush the display make sure we copy up-to-date data */
2276 XFlush(gdi_display);
2277 XSetFunction(gdi_display, physDev->gc, GXcopy);
2278 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2279 physDev->dc_rect.left, physDev->dc_rect.top);
2280 wine_tsx11_unlock();
2285 static void WINAPI X11DRV_wglFinish(void)
2287 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2288 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2293 wine_tsx11_unlock();
2294 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2297 static void WINAPI X11DRV_wglFlush(void)
2299 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2300 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2305 wine_tsx11_unlock();
2306 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2310 * X11DRV_wglCreateContextAttribsARB
2312 * WGL_ARB_create_context: wglCreateContextAttribsARB
2314 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2316 Wine_GLContext *ret;
2317 WineGLPixelFormat *fmt;
2318 int hdcPF = physDev->current_pf;
2321 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2323 if (!has_opengl()) return 0;
2325 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2326 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2327 * If this fails something is very wrong on the system. */
2330 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2331 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2336 ret = alloc_context();
2337 wine_tsx11_unlock();
2338 ret->hdc = physDev->hdc;
2340 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2341 ret->gl3_context = TRUE;
2343 ret->numAttribs = 0;
2346 int *pAttribList = (int*)attribList;
2347 int *pContextAttribList = &ret->attribList[0];
2348 /* attribList consists of pairs {token, value] terminated with 0 */
2349 while(pAttribList[0] != 0)
2351 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2352 switch(pAttribList[0])
2354 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2355 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2356 pContextAttribList[1] = pAttribList[1];
2358 case WGL_CONTEXT_MINOR_VERSION_ARB:
2359 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2360 pContextAttribList[1] = pAttribList[1];
2362 case WGL_CONTEXT_LAYER_PLANE_ARB:
2364 case WGL_CONTEXT_FLAGS_ARB:
2365 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2366 pContextAttribList[1] = pAttribList[1];
2368 case WGL_CONTEXT_PROFILE_MASK_ARB:
2369 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2370 pContextAttribList[1] = pAttribList[1];
2373 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2378 pContextAttribList += 2;
2383 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2384 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2386 XSync(gdi_display, False);
2387 if(X11DRV_check_error() || !ret->ctx)
2389 /* In the future we should convert the GLX error to a win32 one here if needed */
2390 ERR("Context creation failed\n");
2392 wine_tsx11_unlock();
2396 wine_tsx11_unlock();
2397 TRACE(" creating context %p\n", ret);
2402 * X11DRV_wglGetExtensionsStringARB
2404 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2406 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2407 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2408 return WineGLInfo.wglExtensions;
2412 * X11DRV_wglCreatePbufferARB
2414 * WGL_ARB_pbuffer: wglCreatePbufferARB
2416 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2418 Wine_GLPBuffer* object = NULL;
2419 WineGLPixelFormat *fmt = NULL;
2424 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2426 if (0 >= iPixelFormat) {
2427 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2428 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2429 return NULL; /* unexpected error */
2432 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2433 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2435 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2436 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2437 goto create_failed; /* unexpected error */
2440 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2441 if (NULL == object) {
2442 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2443 goto create_failed; /* unexpected error */
2446 object->display = gdi_display;
2447 object->width = iWidth;
2448 object->height = iHeight;
2451 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2452 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2453 while (piAttribList && 0 != *piAttribList) {
2455 switch (*piAttribList) {
2456 case WGL_PBUFFER_LARGEST_ARB: {
2458 attr_v = *piAttribList;
2459 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2460 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2464 case WGL_TEXTURE_FORMAT_ARB: {
2466 attr_v = *piAttribList;
2467 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2468 if (use_render_texture_ati) {
2471 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2472 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2473 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2475 SetLastError(ERROR_INVALID_DATA);
2478 object->use_render_texture = 1;
2479 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2481 if (WGL_NO_TEXTURE_ARB == attr_v) {
2482 object->use_render_texture = 0;
2484 if (!use_render_texture_emulation) {
2485 SetLastError(ERROR_INVALID_DATA);
2489 case WGL_TEXTURE_RGB_ARB:
2490 object->use_render_texture = GL_RGB;
2491 object->texture_bpp = 3;
2492 object->texture_format = GL_RGB;
2493 object->texture_type = GL_UNSIGNED_BYTE;
2495 case WGL_TEXTURE_RGBA_ARB:
2496 object->use_render_texture = GL_RGBA;
2497 object->texture_bpp = 4;
2498 object->texture_format = GL_RGBA;
2499 object->texture_type = GL_UNSIGNED_BYTE;
2502 /* WGL_FLOAT_COMPONENTS_NV */
2503 case WGL_TEXTURE_FLOAT_R_NV:
2504 object->use_render_texture = GL_FLOAT_R_NV;
2505 object->texture_bpp = 4;
2506 object->texture_format = GL_RED;
2507 object->texture_type = GL_FLOAT;
2509 case WGL_TEXTURE_FLOAT_RG_NV:
2510 object->use_render_texture = GL_FLOAT_RG_NV;
2511 object->texture_bpp = 8;
2512 object->texture_format = GL_LUMINANCE_ALPHA;
2513 object->texture_type = GL_FLOAT;
2515 case WGL_TEXTURE_FLOAT_RGB_NV:
2516 object->use_render_texture = GL_FLOAT_RGB_NV;
2517 object->texture_bpp = 12;
2518 object->texture_format = GL_RGB;
2519 object->texture_type = GL_FLOAT;
2521 case WGL_TEXTURE_FLOAT_RGBA_NV:
2522 object->use_render_texture = GL_FLOAT_RGBA_NV;
2523 object->texture_bpp = 16;
2524 object->texture_format = GL_RGBA;
2525 object->texture_type = GL_FLOAT;
2528 ERR("Unknown texture format: %x\n", attr_v);
2529 SetLastError(ERROR_INVALID_DATA);
2537 case WGL_TEXTURE_TARGET_ARB: {
2539 attr_v = *piAttribList;
2540 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2541 if (use_render_texture_ati) {
2544 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2545 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2546 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2547 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2549 SetLastError(ERROR_INVALID_DATA);
2552 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2554 if (WGL_NO_TEXTURE_ARB == attr_v) {
2555 object->texture_target = 0;
2557 if (!use_render_texture_emulation) {
2558 SetLastError(ERROR_INVALID_DATA);
2562 case WGL_TEXTURE_CUBE_MAP_ARB: {
2563 if (iWidth != iHeight) {
2564 SetLastError(ERROR_INVALID_DATA);
2567 object->texture_target = GL_TEXTURE_CUBE_MAP;
2568 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2571 case WGL_TEXTURE_1D_ARB: {
2573 SetLastError(ERROR_INVALID_DATA);
2576 object->texture_target = GL_TEXTURE_1D;
2577 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2580 case WGL_TEXTURE_2D_ARB: {
2581 object->texture_target = GL_TEXTURE_2D;
2582 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2585 case WGL_TEXTURE_RECTANGLE_NV: {
2586 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2587 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2591 ERR("Unknown texture target: %x\n", attr_v);
2592 SetLastError(ERROR_INVALID_DATA);
2600 case WGL_MIPMAP_TEXTURE_ARB: {
2602 attr_v = *piAttribList;
2603 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2604 if (use_render_texture_ati) {
2605 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2607 if (!use_render_texture_emulation) {
2608 SetLastError(ERROR_INVALID_DATA);
2618 PUSH1(attribs, None);
2620 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2621 wine_tsx11_unlock();
2622 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2623 if (!object->drawable) {
2624 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2625 goto create_failed; /* unexpected error */
2627 TRACE("->(%p)\n", object);
2631 HeapFree(GetProcessHeap(), 0, object);
2632 TRACE("->(FAILED)\n");
2637 * X11DRV_wglDestroyPbufferARB
2639 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2641 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2643 Wine_GLPBuffer* object = hPbuffer;
2644 TRACE("(%p)\n", hPbuffer);
2645 if (NULL == object) {
2646 SetLastError(ERROR_INVALID_HANDLE);
2650 pglXDestroyPbuffer(object->display, object->drawable);
2651 wine_tsx11_unlock();
2652 HeapFree(GetProcessHeap(), 0, object);
2657 * X11DRV_wglGetPbufferDCARB
2659 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2660 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2661 * Gdi32 implements the part of this function which creates a device context.
2662 * This part associates the physDev with the X drawable of the pbuffer.
2664 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2666 Wine_GLPBuffer* object = hPbuffer;
2667 if (NULL == object) {
2668 SetLastError(ERROR_INVALID_HANDLE);
2672 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2673 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2674 physDev->current_pf = object->fmt->iPixelFormat;
2675 physDev->drawable = object->drawable;
2676 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2677 physDev->dc_rect = physDev->drawable_rect;
2679 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2680 return physDev->hdc;
2684 * X11DRV_wglQueryPbufferARB
2686 * WGL_ARB_pbuffer: wglQueryPbufferARB
2688 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2690 Wine_GLPBuffer* object = hPbuffer;
2691 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2692 if (NULL == object) {
2693 SetLastError(ERROR_INVALID_HANDLE);
2696 switch (iAttribute) {
2697 case WGL_PBUFFER_WIDTH_ARB:
2699 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2700 wine_tsx11_unlock();
2702 case WGL_PBUFFER_HEIGHT_ARB:
2704 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2705 wine_tsx11_unlock();
2708 case WGL_PBUFFER_LOST_ARB:
2709 /* GLX Pbuffers cannot be lost by default. We can support this by
2710 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2711 * to receive pixel buffer clobber events, however that may or may
2712 * not give any benefit */
2713 *piValue = GL_FALSE;
2716 case WGL_TEXTURE_FORMAT_ARB:
2717 if (use_render_texture_ati) {
2719 int type = WGL_NO_TEXTURE_ARB;
2721 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2722 wine_tsx11_unlock();
2724 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2725 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2726 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2730 if (!object->use_render_texture) {
2731 *piValue = WGL_NO_TEXTURE_ARB;
2733 if (!use_render_texture_emulation) {
2734 SetLastError(ERROR_INVALID_HANDLE);
2737 switch(object->use_render_texture) {
2739 *piValue = WGL_TEXTURE_RGB_ARB;
2742 *piValue = WGL_TEXTURE_RGBA_ARB;
2744 /* WGL_FLOAT_COMPONENTS_NV */
2746 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2748 case GL_FLOAT_RG_NV:
2749 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2751 case GL_FLOAT_RGB_NV:
2752 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2754 case GL_FLOAT_RGBA_NV:
2755 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2758 ERR("Unknown texture format: %x\n", object->use_render_texture);
2764 case WGL_TEXTURE_TARGET_ARB:
2765 if (use_render_texture_ati) {
2767 int type = WGL_NO_TEXTURE_ARB;
2769 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2770 wine_tsx11_unlock();
2772 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2773 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2774 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2775 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2779 if (!object->texture_target) {
2780 *piValue = WGL_NO_TEXTURE_ARB;
2782 if (!use_render_texture_emulation) {
2783 SetLastError(ERROR_INVALID_DATA);
2786 switch (object->texture_target) {
2787 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2788 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2789 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2790 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2796 case WGL_MIPMAP_TEXTURE_ARB:
2797 if (use_render_texture_ati) {
2799 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2800 wine_tsx11_unlock();
2802 *piValue = GL_FALSE; /** don't support that */
2803 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2808 FIXME("unexpected attribute %x\n", iAttribute);
2816 * X11DRV_wglReleasePbufferDCARB
2818 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2820 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2822 TRACE("(%p, %p)\n", hPbuffer, hdc);
2823 return DeleteDC(hdc);
2827 * X11DRV_wglSetPbufferAttribARB
2829 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2831 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2833 Wine_GLPBuffer* object = hPbuffer;
2834 GLboolean ret = GL_FALSE;
2836 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2837 if (NULL == object) {
2838 SetLastError(ERROR_INVALID_HANDLE);
2841 if (!object->use_render_texture) {
2842 SetLastError(ERROR_INVALID_HANDLE);
2845 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2848 if (NULL != pglXDrawableAttribATI) {
2849 if (use_render_texture_ati) {
2850 FIXME("Need conversion for GLX_ATI_render_texture\n");
2853 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2854 wine_tsx11_unlock();
2860 * X11DRV_wglChoosePixelFormatARB
2862 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2864 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2869 GLXFBConfig* cfgs = NULL;
2873 WineGLPixelFormat *fmt;
2879 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2880 if (NULL != pfAttribFList) {
2881 FIXME("unused pfAttribFList\n");
2884 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2885 if (-1 == nAttribs) {
2886 WARN("Cannot convert WGL to GLX attributes\n");
2889 PUSH1(attribs, None);
2891 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2892 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2893 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2894 for(i=0; piAttribIList[i] != 0; i+=2)
2896 switch(piAttribIList[i])
2898 case WGL_DRAW_TO_BITMAP_ARB:
2899 if(piAttribIList[i+1])
2900 dwFlags |= PFD_DRAW_TO_BITMAP;
2902 case WGL_ACCELERATION_ARB:
2903 switch(piAttribIList[i+1])
2905 case WGL_NO_ACCELERATION_ARB:
2906 dwFlags |= PFD_GENERIC_FORMAT;
2908 case WGL_GENERIC_ACCELERATION_ARB:
2909 dwFlags |= PFD_GENERIC_ACCELERATED;
2911 case WGL_FULL_ACCELERATION_ARB:
2916 case WGL_SUPPORT_GDI_ARB:
2917 if(piAttribIList[i+1])
2918 dwFlags |= PFD_SUPPORT_GDI;
2923 /* Search for FB configurations matching the requirements in attribs */
2925 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2927 wine_tsx11_unlock();
2928 WARN("Compatible Pixel Format not found\n");
2932 /* Loop through all matching formats and check if they are suitable.
2933 * Note that this function should at max return nMaxFormats different formats */
2934 for(run=0; run < 2; run++)
2936 for (it = 0; it < nCfgs; ++it) {
2937 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2939 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2943 /* Search for the format in our list of compatible formats */
2944 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2948 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2949 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2952 if(pfmt_it < nMaxFormats) {
2953 piFormats[pfmt_it] = fmt->iPixelFormat;
2954 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2960 *nNumFormats = pfmt_it;
2963 wine_tsx11_unlock();
2968 * X11DRV_wglGetPixelFormatAttribivARB
2970 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2972 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2975 WineGLPixelFormat *fmt = NULL;
2979 int nWGLFormats = 0;
2981 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2983 if (0 < iLayerPlane) {
2984 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2988 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2989 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2990 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2991 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2993 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2997 for (i = 0; i < nAttributes; ++i) {
2998 const int curWGLAttr = piAttributes[i];
2999 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
3001 switch (curWGLAttr) {
3002 case WGL_NUMBER_PIXEL_FORMATS_ARB:
3003 piValues[i] = nWGLFormats;
3006 case WGL_SUPPORT_OPENGL_ARB:
3007 piValues[i] = GL_TRUE;
3010 case WGL_ACCELERATION_ARB:
3011 curGLXAttr = GLX_CONFIG_CAVEAT;
3012 if (!fmt) goto pix_error;
3013 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
3014 piValues[i] = WGL_NO_ACCELERATION_ARB;
3015 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
3016 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3018 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3021 case WGL_TRANSPARENT_ARB:
3022 curGLXAttr = GLX_TRANSPARENT_TYPE;
3023 if (!fmt) goto pix_error;
3024 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3025 if (hTest) goto get_error;
3026 piValues[i] = GL_FALSE;
3027 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3030 case WGL_PIXEL_TYPE_ARB:
3031 curGLXAttr = GLX_RENDER_TYPE;
3032 if (!fmt) goto pix_error;
3033 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3034 if (hTest) goto get_error;
3035 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3036 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3037 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3038 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3039 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3040 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3042 ERR("unexpected RenderType(%x)\n", tmp);
3043 piValues[i] = WGL_TYPE_RGBA_ARB;
3047 case WGL_COLOR_BITS_ARB:
3048 curGLXAttr = GLX_BUFFER_SIZE;
3051 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3052 if (use_render_texture_ati) {
3053 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3056 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3057 if (use_render_texture_ati) {
3058 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3061 if (!use_render_texture_emulation) {
3062 piValues[i] = GL_FALSE;
3065 curGLXAttr = GLX_RENDER_TYPE;
3066 if (!fmt) goto pix_error;
3067 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3068 if (hTest) goto get_error;
3069 if (GLX_COLOR_INDEX_BIT == tmp) {
3070 piValues[i] = GL_FALSE;
3073 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3074 if (hTest) goto get_error;
3075 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3078 case WGL_BLUE_BITS_ARB:
3079 curGLXAttr = GLX_BLUE_SIZE;
3081 case WGL_RED_BITS_ARB:
3082 curGLXAttr = GLX_RED_SIZE;
3084 case WGL_GREEN_BITS_ARB:
3085 curGLXAttr = GLX_GREEN_SIZE;
3087 case WGL_ALPHA_BITS_ARB:
3088 curGLXAttr = GLX_ALPHA_SIZE;
3090 case WGL_DEPTH_BITS_ARB:
3091 curGLXAttr = GLX_DEPTH_SIZE;
3093 case WGL_STENCIL_BITS_ARB:
3094 curGLXAttr = GLX_STENCIL_SIZE;
3096 case WGL_DOUBLE_BUFFER_ARB:
3097 curGLXAttr = GLX_DOUBLEBUFFER;
3099 case WGL_STEREO_ARB:
3100 curGLXAttr = GLX_STEREO;
3102 case WGL_AUX_BUFFERS_ARB:
3103 curGLXAttr = GLX_AUX_BUFFERS;
3106 case WGL_SUPPORT_GDI_ARB:
3107 if (!fmt) goto pix_error;
3108 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3111 case WGL_DRAW_TO_BITMAP_ARB:
3112 if (!fmt) goto pix_error;
3113 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3116 case WGL_DRAW_TO_WINDOW_ARB:
3117 case WGL_DRAW_TO_PBUFFER_ARB:
3118 if (!fmt) goto pix_error;
3119 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3120 if (hTest) goto get_error;
3121 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3122 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3123 piValues[i] = GL_TRUE;
3125 piValues[i] = GL_FALSE;
3128 case WGL_SWAP_METHOD_ARB:
3129 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3130 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3131 * point only ATI offers this.
3133 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3136 case WGL_PBUFFER_LARGEST_ARB:
3137 curGLXAttr = GLX_LARGEST_PBUFFER;
3140 case WGL_SAMPLE_BUFFERS_ARB:
3141 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3144 case WGL_SAMPLES_ARB:
3145 curGLXAttr = GLX_SAMPLES_ARB;
3148 case WGL_FLOAT_COMPONENTS_NV:
3149 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3152 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3153 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3156 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3157 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3160 case WGL_ACCUM_RED_BITS_ARB:
3161 curGLXAttr = GLX_ACCUM_RED_SIZE;
3163 case WGL_ACCUM_GREEN_BITS_ARB:
3164 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3166 case WGL_ACCUM_BLUE_BITS_ARB:
3167 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3169 case WGL_ACCUM_ALPHA_BITS_ARB:
3170 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3172 case WGL_ACCUM_BITS_ARB:
3173 if (!fmt) goto pix_error;
3174 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3175 if (hTest) goto get_error;
3177 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3178 if (hTest) goto get_error;
3180 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3181 if (hTest) goto get_error;
3183 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3184 if (hTest) goto get_error;
3189 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3192 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3193 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3194 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3196 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3197 * and check which options can work using iPixelFormat=0 and which not.
3198 * A problem would be that this function is an extension. This would
3199 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3201 if (0 != curGLXAttr && iPixelFormat != 0) {
3202 if (!fmt) goto pix_error;
3203 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3204 if (hTest) goto get_error;
3207 piValues[i] = GL_FALSE;
3210 wine_tsx11_unlock();
3214 wine_tsx11_unlock();
3215 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3219 wine_tsx11_unlock();
3220 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3225 * X11DRV_wglGetPixelFormatAttribfvARB
3227 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3229 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3235 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3237 /* Allocate a temporary array to store integer values */
3238 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3240 ERR("couldn't allocate %d array\n", nAttributes);
3244 /* Piggy-back on wglGetPixelFormatAttribivARB */
3245 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3247 /* Convert integer values to float. Should also check for attributes
3248 that can give decimal values here */
3249 for (i=0; i<nAttributes;i++) {
3250 pfValues[i] = attr[i];
3254 HeapFree(GetProcessHeap(), 0, attr);
3259 * X11DRV_wglBindTexImageARB
3261 * WGL_ARB_render_texture: wglBindTexImageARB
3263 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3265 Wine_GLPBuffer* object = hPbuffer;
3266 GLboolean ret = GL_FALSE;
3268 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3269 if (NULL == object) {
3270 SetLastError(ERROR_INVALID_HANDLE);
3273 if (!object->use_render_texture) {
3274 SetLastError(ERROR_INVALID_HANDLE);
3278 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3279 static int init = 0;
3280 int prev_binded_texture = 0;
3281 GLXContext prev_context;
3282 Drawable prev_drawable;
3283 GLXContext tmp_context;
3286 prev_context = pglXGetCurrentContext();
3287 prev_drawable = pglXGetCurrentDrawable();
3289 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3290 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3291 isn't ideal performance wise but I wasn't able to get other ways working.
3294 init = 1; /* Only show the FIXME once for performance reasons */
3295 FIXME("partial stub!\n");
3298 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3299 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3301 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3303 /* Switch to our pbuffer */
3304 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3306 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3307 * After that upload the pbuffer texture data. */
3308 pglBindTexture(object->texture_target, prev_binded_texture);
3309 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3311 /* Switch back to the original drawable and upload the pbuffer-texture */
3312 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3313 pglXDestroyContext(gdi_display, tmp_context);
3314 wine_tsx11_unlock();
3318 if (NULL != pglXBindTexImageATI) {
3323 case WGL_FRONT_LEFT_ARB:
3324 buffer = GLX_FRONT_LEFT_ATI;
3326 case WGL_FRONT_RIGHT_ARB:
3327 buffer = GLX_FRONT_RIGHT_ATI;
3329 case WGL_BACK_LEFT_ARB:
3330 buffer = GLX_BACK_LEFT_ATI;
3332 case WGL_BACK_RIGHT_ARB:
3333 buffer = GLX_BACK_RIGHT_ATI;
3336 ERR("Unknown iBuffer=%#x\n", iBuffer);
3340 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3341 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3342 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3343 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3344 * works fine using our pbuffer emulation path.
3347 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3348 wine_tsx11_unlock();
3354 * X11DRV_wglReleaseTexImageARB
3356 * WGL_ARB_render_texture: wglReleaseTexImageARB
3358 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3360 Wine_GLPBuffer* object = hPbuffer;
3361 GLboolean ret = GL_FALSE;
3363 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3364 if (NULL == object) {
3365 SetLastError(ERROR_INVALID_HANDLE);
3368 if (!object->use_render_texture) {
3369 SetLastError(ERROR_INVALID_HANDLE);
3372 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3375 if (NULL != pglXReleaseTexImageATI) {
3380 case WGL_FRONT_LEFT_ARB:
3381 buffer = GLX_FRONT_LEFT_ATI;
3383 case WGL_FRONT_RIGHT_ARB:
3384 buffer = GLX_FRONT_RIGHT_ATI;
3386 case WGL_BACK_LEFT_ARB:
3387 buffer = GLX_BACK_LEFT_ATI;
3389 case WGL_BACK_RIGHT_ARB:
3390 buffer = GLX_BACK_RIGHT_ATI;
3393 ERR("Unknown iBuffer=%#x\n", iBuffer);
3397 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3398 wine_tsx11_unlock();
3404 * X11DRV_wglGetExtensionsStringEXT
3406 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3408 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3409 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3410 return WineGLInfo.wglExtensions;
3414 * X11DRV_wglGetSwapIntervalEXT
3416 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3418 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3419 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3420 * interval, so the swap interval has to be tracked. */
3422 return swap_interval;
3426 * X11DRV_wglSwapIntervalEXT
3428 * WGL_EXT_swap_control: wglSwapIntervalEXT
3430 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3433 TRACE("(%d)\n", interval);
3437 SetLastError(ERROR_INVALID_DATA);
3440 else if (!has_swap_control && interval == 0)
3442 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3443 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3444 * value to be an error. Just silently ignore the request for now. */
3445 WARN("Request to disable vertical sync is not handled\n");
3450 if (pglXSwapIntervalSGI)
3453 ret = !pglXSwapIntervalSGI(interval);
3454 wine_tsx11_unlock();
3457 WARN("GLX_SGI_swap_control extension is not available\n");
3460 swap_interval = interval;
3462 SetLastError(ERROR_DC_NOT_FOUND);
3469 * X11DRV_wglAllocateMemoryNV
3471 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3473 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3475 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3477 if (pglXAllocateMemoryNV)
3480 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3481 wine_tsx11_unlock();
3487 * X11DRV_wglFreeMemoryNV
3489 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3491 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3492 TRACE("(%p)\n", pointer);
3493 if (pglXFreeMemoryNV == NULL)
3497 pglXFreeMemoryNV(pointer);
3498 wine_tsx11_unlock();
3502 * X11DRV_wglSetPixelFormatWINE
3504 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3505 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3507 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3509 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3511 if (!has_opengl()) return FALSE;
3513 if (physDev->current_pf == iPixelFormat) return TRUE;
3515 /* Relay to the core SetPixelFormat */
3516 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3517 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3521 * glxRequireVersion (internal)
3523 * Check if the supported GLX version matches requiredVersion.
3525 static BOOL glxRequireVersion(int requiredVersion)
3527 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3528 if(requiredVersion <= WineGLInfo.glxVersion[1])
3534 static BOOL glxRequireExtension(const char *requiredExtension)
3536 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3543 static void register_extension_string(const char *ext)
3545 if (WineGLInfo.wglExtensions[0])
3546 strcat(WineGLInfo.wglExtensions, " ");
3547 strcat(WineGLInfo.wglExtensions, ext);
3549 TRACE("'%s'\n", ext);
3552 static BOOL register_extension(const WineGLExtension * ext)
3556 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3557 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3559 register_extension_string(ext->extName);
3561 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3562 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3567 static const WineGLExtension WGL_internal_functions =
3571 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3572 { "wglFinish", X11DRV_wglFinish },
3573 { "wglFlush", X11DRV_wglFlush },
3578 static const WineGLExtension WGL_ARB_create_context =
3580 "WGL_ARB_create_context",
3582 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3586 static const WineGLExtension WGL_ARB_extensions_string =
3588 "WGL_ARB_extensions_string",
3590 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3594 static const WineGLExtension WGL_ARB_make_current_read =
3596 "WGL_ARB_make_current_read",
3598 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3599 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3603 static const WineGLExtension WGL_ARB_multisample =
3605 "WGL_ARB_multisample",
3608 static const WineGLExtension WGL_ARB_pbuffer =
3612 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3613 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3614 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3615 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3616 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3617 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3621 static const WineGLExtension WGL_ARB_pixel_format =
3623 "WGL_ARB_pixel_format",
3625 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3626 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3627 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3631 static const WineGLExtension WGL_ARB_render_texture =
3633 "WGL_ARB_render_texture",
3635 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3636 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3640 static const WineGLExtension WGL_EXT_extensions_string =
3642 "WGL_EXT_extensions_string",
3644 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3648 static const WineGLExtension WGL_EXT_swap_control =
3650 "WGL_EXT_swap_control",
3652 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3653 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3657 static const WineGLExtension WGL_NV_vertex_array_range =
3659 "WGL_NV_vertex_array_range",
3661 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3662 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3666 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3668 "WGL_WINE_pixel_format_passthrough",
3670 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3675 * X11DRV_WineGL_LoadExtensions
3677 static void X11DRV_WineGL_LoadExtensions(void)
3679 WineGLInfo.wglExtensions[0] = 0;
3681 /* Load Wine internal functions */
3682 register_extension(&WGL_internal_functions);
3684 /* ARB Extensions */
3686 if(glxRequireExtension("GLX_ARB_create_context"))
3688 register_extension(&WGL_ARB_create_context);
3690 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3691 register_extension_string("WGL_ARB_create_context_profile");
3694 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3696 register_extension_string("WGL_ARB_pixel_format_float");
3697 register_extension_string("WGL_ATI_pixel_format_float");
3700 register_extension(&WGL_ARB_extensions_string);
3702 if (glxRequireVersion(3))
3703 register_extension(&WGL_ARB_make_current_read);
3705 if (glxRequireExtension("GLX_ARB_multisample"))
3706 register_extension(&WGL_ARB_multisample);
3708 /* In general pbuffer functionality requires support in the X-server. The functionality is
3709 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3710 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3711 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3713 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3714 * without support in the X-server (which other Mesa based drivers require).
3716 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3717 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3718 * is available pbuffers must be available too. */
3719 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3720 register_extension(&WGL_ARB_pbuffer);
3722 register_extension(&WGL_ARB_pixel_format);
3724 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3725 if (glxRequireExtension("GLX_ATI_render_texture") ||
3726 glxRequireExtension("GLX_ARB_render_texture") ||
3727 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3729 register_extension(&WGL_ARB_render_texture);
3731 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3732 if(glxRequireExtension("GLX_NV_float_buffer"))
3733 register_extension_string("WGL_NV_float_buffer");
3735 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3736 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3737 register_extension_string("WGL_NV_texture_rectangle");
3740 /* EXT Extensions */
3742 register_extension(&WGL_EXT_extensions_string);
3744 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3745 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3746 register_extension(&WGL_EXT_swap_control);
3748 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3749 register_extension_string("WGL_EXT_framebuffer_sRGB");
3751 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3752 register_extension_string("WGL_EXT_pixel_format_packed_float");
3754 if (glxRequireExtension("GLX_EXT_swap_control"))
3755 has_swap_control = TRUE;
3757 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3758 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3759 register_extension(&WGL_NV_vertex_array_range);
3761 /* WINE-specific WGL Extensions */
3763 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3764 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3766 register_extension(&WGL_WINE_pixel_format_passthrough);
3770 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3776 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3777 ret = physDev->drawable; /* PBuffer */
3779 ret = physDev->bitmap->glxpixmap;
3781 else if(physDev->gl_drawable)
3782 ret = physDev->gl_drawable;
3784 ret = physDev->drawable;
3788 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3791 pglXDestroyGLXPixmap(display, glxpixmap);
3792 wine_tsx11_unlock();
3797 * X11DRV_SwapBuffers
3799 * Swap the buffers of this DC
3801 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3803 GLXDrawable drawable;
3804 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3806 if (!has_opengl()) return FALSE;
3808 TRACE("(%p)\n", physDev);
3810 drawable = get_glxdrawable(physDev);
3814 if(physDev->pixmap) {
3815 if(pglXCopySubBufferMESA) {
3816 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3817 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3819 /* (glX)SwapBuffers has an implicit glFlush effect, however
3820 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3824 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3827 pglXSwapBuffers(gdi_display, drawable);
3830 pglXSwapBuffers(gdi_display, drawable);
3832 flush_gl_drawable(physDev);
3833 wine_tsx11_unlock();
3838 static long prev_time, start_time;
3839 static unsigned long frames, frames_total;
3841 DWORD time = GetTickCount();
3844 /* every 1.5 seconds */
3845 if (time - prev_time > 1500) {
3846 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3847 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3850 if(start_time == 0) start_time = time;
3857 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3859 WineGLPixelFormat *fmt;
3862 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3867 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3868 wine_tsx11_unlock();
3872 #else /* no OpenGL includes */
3874 void X11DRV_OpenGL_Cleanup(void)
3878 static inline void opengl_error(void)
3881 if (!warned++) ERR("No OpenGL support compiled in.\n");
3884 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3889 void mark_drawable_dirty(Drawable old, Drawable new)
3893 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3897 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3902 /***********************************************************************
3903 * ChoosePixelFormat (X11DRV.@)
3905 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3906 const PIXELFORMATDESCRIPTOR *ppfd) {
3911 /***********************************************************************
3912 * DescribePixelFormat (X11DRV.@)
3914 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3917 PIXELFORMATDESCRIPTOR *ppfd) {
3922 /***********************************************************************
3923 * GetPixelFormat (X11DRV.@)
3925 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3930 /***********************************************************************
3931 * SetPixelFormat (X11DRV.@)
3933 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3935 const PIXELFORMATDESCRIPTOR *ppfd) {
3940 /***********************************************************************
3941 * SwapBuffers (X11DRV.@)
3943 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3949 * X11DRV_wglCopyContext
3951 * For OpenGL32 wglCopyContext.
3953 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3959 * X11DRV_wglCreateContext
3961 * For OpenGL32 wglCreateContext.
3963 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3969 * X11DRV_wglCreateContextAttribsARB
3971 * WGL_ARB_create_context: wglCreateContextAttribsARB
3973 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3980 * X11DRV_wglDeleteContext
3982 * For OpenGL32 wglDeleteContext.
3984 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3990 * X11DRV_wglGetProcAddress
3992 * For OpenGL32 wglGetProcAddress.
3994 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3999 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
4005 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
4011 * X11DRV_wglMakeCurrent
4013 * For OpenGL32 wglMakeCurrent.
4015 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
4021 * X11DRV_wglShareLists
4023 * For OpenGL32 wglShareLists.
4025 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
4031 * X11DRV_wglUseFontBitmapsA
4033 * For OpenGL32 wglUseFontBitmapsA.
4035 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4042 * X11DRV_wglUseFontBitmapsW
4044 * For OpenGL32 wglUseFontBitmapsW.
4046 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4053 * X11DRV_wglSetPixelFormatWINE
4055 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4056 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4058 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4064 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4069 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4074 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4079 #endif /* defined(SONAME_LIBGL) */