2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
69 ddraw_null_wined3d_object_destroyed,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
174 else if(This->ImplType != SURFACE_OPENGL)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
207 *obj = &This->device_parent_vtbl;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
376 EnterCriticalSection(&ddraw_cs);
378 /* Get the old window */
379 window = This->dest_window;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
400 DDSCL_SETDEVICEWINDOW |
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
451 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
454 /* Don't override focus windows or private device windows */
456 !(This->focuswindow) &&
457 !(This->devicewindow) &&
460 This->dest_window = hwnd;
463 else if(cooplevel & DDSCL_FULLSCREEN)
465 /* Needs DDSCL_EXCLUSIVE */
466 if(!(cooplevel & DDSCL_EXCLUSIVE) )
468 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
469 LeaveCriticalSection(&ddraw_cs);
470 return DDERR_INVALIDPARAMS;
475 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
476 return DDERR_INVALIDPARAMS;
480 This->cooperative_level &= ~DDSCL_NORMAL;
482 /* Don't override focus windows or private device windows */
484 !(This->focuswindow) &&
485 !(This->devicewindow) &&
488 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
491 ERR("Failed to acquire focus window, hr %#x.\n", hr);
492 LeaveCriticalSection(&ddraw_cs);
495 This->dest_window = hwnd;
498 else if(cooplevel & DDSCL_EXCLUSIVE)
500 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
501 LeaveCriticalSection(&ddraw_cs);
502 return DDERR_INVALIDPARAMS;
505 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
507 /* Don't create a device window if a focus window is set */
508 if( !(This->focuswindow) )
510 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
512 GetSystemMetrics(SM_CXSCREEN),
513 GetSystemMetrics(SM_CYSCREEN),
514 NULL, NULL, GetModuleHandleA(0), NULL);
516 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
517 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
519 This->devicewindow = devicewindow;
520 This->dest_window = devicewindow;
524 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
526 /* Enable thread safety in wined3d */
527 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
530 /* Unhandled flags */
531 if(cooplevel & DDSCL_ALLOWREBOOT)
532 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
533 if(cooplevel & DDSCL_ALLOWMODEX)
534 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
535 if(cooplevel & DDSCL_FPUSETUP)
536 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
538 /* Store the cooperative_level */
539 This->cooperative_level |= cooplevel;
540 TRACE("SetCooperativeLevel retuning DD_OK\n");
541 LeaveCriticalSection(&ddraw_cs);
545 /*****************************************************************************
547 * Helper function for SetDisplayMode and RestoreDisplayMode
549 * Implements DirectDraw's SetDisplayMode, but ignores the value of
550 * ForceRefreshRate, since it is already handled by
551 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
552 * without worrying that ForceRefreshRate will override the refresh rate. For
553 * argument and return value documentation, see
554 * IDirectDrawImpl_SetDisplayMode.
556 *****************************************************************************/
558 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
565 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
566 WINED3DDISPLAYMODE Mode;
568 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
570 EnterCriticalSection(&ddraw_cs);
571 if( !Width || !Height )
573 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
574 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
575 LeaveCriticalSection(&ddraw_cs);
579 /* Check the exclusive mode
580 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
581 return DDERR_NOEXCLUSIVEMODE;
582 * This is WRONG. Don't know if the SDK is completely
583 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
584 * is returned, but Half-Life 1.1.1.1 (Steam version)
589 Mode.Height = Height;
590 Mode.RefreshRate = RefreshRate;
593 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
594 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
595 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
596 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
597 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
600 /* TODO: The possible return values from msdn suggest that
601 * the screen mode can't be changed if a surface is locked
602 * or some drawing is in progress
605 /* TODO: Lose the primary surface */
606 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
607 0, /* First swapchain */
609 LeaveCriticalSection(&ddraw_cs);
612 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
617 /*****************************************************************************
618 * IDirectDraw7::SetDisplayMode
620 * Sets the display screen resolution, color depth and refresh frequency
621 * when in fullscreen mode (in theory).
622 * Possible return values listed in the SDK suggest that this method fails
623 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
624 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
625 * It seems to be valid to pass 0 for With and Height, this has to be tested
626 * It could mean that the current video mode should be left as-is. (But why
630 * Height, Width: Screen dimension
631 * BPP: Color depth in Bits per pixel
632 * Refreshrate: Screen refresh rate
638 *****************************************************************************/
639 static HRESULT WINAPI
640 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
647 if (force_refresh_rate != 0)
649 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
650 RefreshRate = force_refresh_rate;
653 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
657 /*****************************************************************************
658 * IDirectDraw7::RestoreDisplayMode
660 * Restores the display mode to what it was at creation time. Basically.
662 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
663 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
664 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
665 * -> DD_1 is released. The screen should be left at 1024x768x32.
666 * -> DD_2 is released. The screen should be set to 1400x1050x32
667 * This case is unhandled right now, but Empire Earth does it this way.
668 * (But perhaps there is something in SetCooperativeLevel to prevent this)
670 * The msdn says that this method resets the display mode to what it was before
671 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
675 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
677 *****************************************************************************/
678 static HRESULT WINAPI
679 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
681 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
682 TRACE("(%p)\n", This);
684 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
685 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
688 /*****************************************************************************
689 * IDirectDraw7::GetCaps
691 * Returns the drives capabilities
693 * Used for version 1, 2, 4 and 7
696 * DriverCaps: Structure to write the Hardware accelerated caps to
697 * HelCaps: Structure to write the emulation caps to
700 * This implementation returns DD_OK only
702 *****************************************************************************/
703 static HRESULT WINAPI
704 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
708 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
710 WINED3DCAPS winecaps;
712 DDSCAPS2 ddscaps = {0, 0, 0, 0};
713 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
715 /* One structure must be != NULL */
716 if( (!DriverCaps) && (!HELCaps) )
718 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
719 return DDERR_INVALIDPARAMS;
722 memset(&caps, 0, sizeof(caps));
723 memset(&winecaps, 0, sizeof(winecaps));
724 caps.dwSize = sizeof(caps);
725 EnterCriticalSection(&ddraw_cs);
726 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
728 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
729 LeaveCriticalSection(&ddraw_cs);
733 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
734 LeaveCriticalSection(&ddraw_cs);
736 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
740 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
741 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
742 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
743 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
744 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
745 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
746 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
747 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
748 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
749 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
750 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
751 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
752 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
753 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
754 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
756 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
759 if(DefaultSurfaceType == SURFACE_GDI) {
760 caps.dwCaps &= ~DDCAPS_3D;
761 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
763 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
764 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
765 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
770 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
773 TRACE("Driver Caps :\n");
774 DDRAW_dump_DDCAPS(DriverCaps);
780 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
783 TRACE("HEL Caps :\n");
784 DDRAW_dump_DDCAPS(HELCaps);
791 /*****************************************************************************
792 * IDirectDraw7::Compact
794 * No idea what it does, MSDN says it's not implemented.
797 * DD_OK, but this is unchecked
799 *****************************************************************************/
800 static HRESULT WINAPI
801 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
803 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
804 TRACE("(%p)\n", This);
809 /*****************************************************************************
810 * IDirectDraw7::GetDisplayMode
812 * Returns information about the current display mode
814 * Exists in Version 1, 2, 4 and 7
817 * DDSD: Address of a surface description structure to write the info to
822 *****************************************************************************/
823 static HRESULT WINAPI
824 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
825 DDSURFACEDESC2 *DDSD)
827 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
829 WINED3DDISPLAYMODE Mode;
831 TRACE("(%p)->(%p): Relay\n", This, DDSD);
833 EnterCriticalSection(&ddraw_cs);
834 /* This seems sane */
837 LeaveCriticalSection(&ddraw_cs);
838 return DDERR_INVALIDPARAMS;
841 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
842 * so one method can be used for all versions (Hopefully)
844 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
849 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
850 LeaveCriticalSection(&ddraw_cs);
855 memset(DDSD, 0, Size);
858 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
859 DDSD->dwWidth = Mode.Width;
860 DDSD->dwHeight = Mode.Height;
861 DDSD->u2.dwRefreshRate = 60;
862 DDSD->ddsCaps.dwCaps = 0;
863 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
864 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
865 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
869 TRACE("Returning surface desc :\n");
870 DDRAW_dump_surface_desc(DDSD);
873 LeaveCriticalSection(&ddraw_cs);
877 /*****************************************************************************
878 * IDirectDraw7::GetFourCCCodes
880 * Returns an array of supported FourCC codes.
882 * Exists in Version 1, 2, 4 and 7
885 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
886 * of enumerated codes
887 * Codes: Pointer to an array of DWORDs where the supported codes are written
891 * Always returns DD_OK, as it's a stub for now
893 *****************************************************************************/
894 static HRESULT WINAPI
895 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
896 DWORD *NumCodes, DWORD *Codes)
898 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
899 WINED3DFORMAT formats[] = {
900 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
901 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
902 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
904 DWORD count = 0, i, outsize;
906 WINED3DDISPLAYMODE d3ddm;
907 WINED3DSURFTYPE type = This->ImplType;
908 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
910 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
914 outsize = NumCodes && Codes ? *NumCodes : 0;
916 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
918 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
919 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
920 WINED3DADAPTER_DEFAULT,
922 d3ddm.Format /* AdapterFormat */,
924 WINED3DRTYPE_SURFACE,
928 if(count < outsize) {
929 Codes[count] = formats[i];
935 TRACE("Returning %u FourCC codes\n", count);
942 /*****************************************************************************
943 * IDirectDraw7::GetMonitorFrequency
945 * Returns the monitor's frequency
947 * Exists in Version 1, 2, 4 and 7
950 * Freq: Pointer to a DWORD to write the frequency to
953 * Always returns DD_OK
955 *****************************************************************************/
956 static HRESULT WINAPI
957 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
960 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
961 TRACE("(%p)->(%p)\n", This, Freq);
963 /* Ideally this should be in WineD3D, as it concerns the screen setup,
964 * but for now this should make the games happy
970 /*****************************************************************************
971 * IDirectDraw7::GetVerticalBlankStatus
973 * Returns the Vertical blank status of the monitor. This should be in WineD3D
974 * too basically, but as it's a semi stub, I didn't create a function there
977 * status: Pointer to a BOOL to be filled with the vertical blank status
981 * DDERR_INVALIDPARAMS if status is NULL
983 *****************************************************************************/
984 static HRESULT WINAPI
985 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
988 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
989 TRACE("(%p)->(%p)\n", This, status);
991 /* This looks sane, the MSDN suggests it too */
992 EnterCriticalSection(&ddraw_cs);
995 LeaveCriticalSection(&ddraw_cs);
996 return DDERR_INVALIDPARAMS;
999 *status = This->fake_vblank;
1000 This->fake_vblank = !This->fake_vblank;
1001 LeaveCriticalSection(&ddraw_cs);
1005 /*****************************************************************************
1006 * IDirectDraw7::GetAvailableVidMem
1008 * Returns the total and free video memory
1011 * Caps: Specifies the memory type asked for
1012 * total: Pointer to a DWORD to be filled with the total memory
1013 * free: Pointer to a DWORD to be filled with the free memory
1017 * DDERR_INVALIDPARAMS of free and total are NULL
1019 *****************************************************************************/
1020 static HRESULT WINAPI
1021 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1023 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1024 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1028 TRACE("(%p) Asked for memory with description: ", This);
1029 DDRAW_dump_DDSCAPS2(Caps);
1031 EnterCriticalSection(&ddraw_cs);
1033 /* Todo: System memory vs local video memory vs non-local video memory
1034 * The MSDN also mentions differences between texture memory and other
1035 * resources, but that's not important
1038 if( (!total) && (!free) )
1040 LeaveCriticalSection(&ddraw_cs);
1041 return DDERR_INVALIDPARAMS;
1044 if(total) *total = This->total_vidmem;
1045 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1047 LeaveCriticalSection(&ddraw_cs);
1051 /*****************************************************************************
1052 * IDirectDraw7::Initialize
1054 * Initializes a DirectDraw interface.
1057 * GUID: Interface identifier. Well, don't know what this is really good
1061 * Returns DD_OK on the first call,
1062 * DDERR_ALREADYINITIALIZED on repeated calls
1064 *****************************************************************************/
1065 static HRESULT WINAPI
1066 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1069 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1070 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1072 if(This->initialized)
1074 return DDERR_ALREADYINITIALIZED;
1082 /*****************************************************************************
1083 * IDirectDraw7::FlipToGDISurface
1085 * "Makes the surface that the GDI writes to the primary surface"
1086 * Looks like some windows specific thing we don't have to care about.
1087 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1088 * show error boxes ;)
1089 * Well, just return DD_OK.
1092 * Always returns DD_OK
1094 *****************************************************************************/
1095 static HRESULT WINAPI
1096 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1098 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1099 TRACE("(%p)\n", This);
1104 /*****************************************************************************
1105 * IDirectDraw7::WaitForVerticalBlank
1107 * This method allows applications to get in sync with the vertical blank
1109 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1110 * redraw the screen, most likely because of this stub
1113 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1114 * or DDWAITVB_BLOCKEND
1115 * h: Not used, according to MSDN
1118 * Always returns DD_OK
1120 *****************************************************************************/
1121 static HRESULT WINAPI
1122 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1126 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1127 static BOOL hide = FALSE;
1129 /* This function is called often, so print the fixme only once */
1132 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1136 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1137 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1138 return DDERR_UNSUPPORTED; /* unchecked */
1143 /*****************************************************************************
1144 * IDirectDraw7::GetScanLine
1146 * Returns the scan line that is being drawn on the monitor
1149 * Scanline: Address to write the scan line value to
1152 * Always returns DD_OK
1154 *****************************************************************************/
1155 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1157 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1158 static BOOL hide = FALSE;
1159 WINED3DDISPLAYMODE Mode;
1161 /* This function is called often, so print the fixme only once */
1162 EnterCriticalSection(&ddraw_cs);
1165 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1169 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1173 /* Fake the line sweeping of the monitor */
1174 /* FIXME: We should synchronize with a source to keep the refresh rate */
1175 *Scanline = This->cur_scanline++;
1176 /* Assume 20 scan lines in the vertical blank */
1177 if (This->cur_scanline >= Mode.Height + 20)
1178 This->cur_scanline = 0;
1180 LeaveCriticalSection(&ddraw_cs);
1184 /*****************************************************************************
1185 * IDirectDraw7::TestCooperativeLevel
1187 * Informs the application about the state of the video adapter, depending
1188 * on the cooperative level
1191 * DD_OK if the device is in a sane state
1192 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1193 * if the state is not correct(See below)
1195 *****************************************************************************/
1196 static HRESULT WINAPI
1197 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1199 TRACE("iface %p.\n", iface);
1204 /*****************************************************************************
1205 * IDirectDraw7::GetGDISurface
1207 * Returns the surface that GDI is treating as the primary surface.
1208 * For Wine this is the front buffer
1211 * GDISurface: Address to write the surface pointer to
1214 * DD_OK if the surface was found
1215 * DDERR_NOTFOUND if the GDI surface wasn't found
1217 *****************************************************************************/
1218 static HRESULT WINAPI
1219 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1220 IDirectDrawSurface7 **GDISurface)
1222 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1223 IWineD3DSurface *Surf;
1224 IDirectDrawSurface7 *ddsurf;
1227 TRACE("(%p)->(%p)\n", This, GDISurface);
1229 /* Get the back buffer from the wineD3DDevice and search its
1230 * attached surfaces for the front buffer
1232 EnterCriticalSection(&ddraw_cs);
1233 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1235 0, /* first back buffer*/
1236 WINED3DBACKBUFFER_TYPE_MONO,
1239 if( (hr != D3D_OK) ||
1242 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1243 LeaveCriticalSection(&ddraw_cs);
1244 return DDERR_NOTFOUND;
1247 /* GetBackBuffer AddRef()ed the surface, release it */
1248 IWineD3DSurface_Release(Surf);
1250 IWineD3DSurface_GetParent(Surf,
1251 (IUnknown **) &ddsurf);
1252 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1254 /* Find the front buffer */
1255 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1256 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1261 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1264 /* The AddRef is OK this time */
1265 LeaveCriticalSection(&ddraw_cs);
1269 /*****************************************************************************
1270 * IDirectDraw7::EnumDisplayModes
1272 * Enumerates the supported Display modes. The modes can be filtered with
1273 * the DDSD parameter.
1276 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1277 * DDSD: Surface description to filter the modes
1278 * Context: Pointer passed back to the callback function
1279 * cb: Application-provided callback function
1283 * DDERR_INVALIDPARAMS if the callback wasn't set
1285 *****************************************************************************/
1286 static HRESULT WINAPI
1287 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1289 DDSURFACEDESC2 *DDSD,
1291 LPDDENUMMODESCALLBACK2 cb)
1293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1294 unsigned int modenum, fmt;
1295 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1296 WINED3DDISPLAYMODE mode;
1297 DDSURFACEDESC2 callback_sd;
1298 WINED3DDISPLAYMODE *enum_modes = NULL;
1299 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1301 WINED3DFORMAT checkFormatList[] =
1303 WINED3DFMT_B8G8R8X8_UNORM,
1304 WINED3DFMT_B5G6R5_UNORM,
1308 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1310 EnterCriticalSection(&ddraw_cs);
1311 /* This looks sane */
1314 LeaveCriticalSection(&ddraw_cs);
1315 return DDERR_INVALIDPARAMS;
1320 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1321 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1324 if(!(Flags & DDEDM_REFRESHRATES))
1326 enum_mode_array_size = 16;
1327 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1330 ERR("Out of memory\n");
1331 LeaveCriticalSection(&ddraw_cs);
1332 return DDERR_OUTOFMEMORY;
1336 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1338 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1344 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1345 WINED3DADAPTER_DEFAULT,
1346 checkFormatList[fmt],
1348 &mode) == WINED3D_OK)
1352 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1353 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1356 if(!(Flags & DDEDM_REFRESHRATES))
1358 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1359 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1360 * to be reduced to a single unique result in such case.
1365 for (i = 0; i < enum_mode_count; i++)
1367 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1368 enum_modes[i].Format == mode.Format)
1378 memset(&callback_sd, 0, sizeof(callback_sd));
1379 callback_sd.dwSize = sizeof(callback_sd);
1380 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1382 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1383 if(Flags & DDEDM_REFRESHRATES)
1385 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1386 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1389 callback_sd.dwWidth = mode.Width;
1390 callback_sd.dwHeight = mode.Height;
1392 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1394 /* Calc pitch and DWORD align like MSDN says */
1395 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1396 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1398 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1399 callback_sd.u2.dwRefreshRate);
1401 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1403 TRACE("Application asked to terminate the enumeration\n");
1404 HeapFree(GetProcessHeap(), 0, enum_modes);
1405 LeaveCriticalSection(&ddraw_cs);
1409 if(!(Flags & DDEDM_REFRESHRATES))
1411 if (enum_mode_count == enum_mode_array_size)
1413 WINED3DDISPLAYMODE *new_enum_modes;
1415 enum_mode_array_size *= 2;
1416 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1418 if (!new_enum_modes)
1420 ERR("Out of memory\n");
1421 HeapFree(GetProcessHeap(), 0, enum_modes);
1422 LeaveCriticalSection(&ddraw_cs);
1423 return DDERR_OUTOFMEMORY;
1426 enum_modes = new_enum_modes;
1429 enum_modes[enum_mode_count++] = mode;
1434 TRACE("End of enumeration\n");
1435 HeapFree(GetProcessHeap(), 0, enum_modes);
1436 LeaveCriticalSection(&ddraw_cs);
1440 /*****************************************************************************
1441 * IDirectDraw7::EvaluateMode
1443 * Used with IDirectDraw7::StartModeTest to test video modes.
1444 * EvaluateMode is used to pass or fail a mode, and continue with the next
1448 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1449 * Timeout: Returns the amount of seconds left before the mode would have
1450 * been failed automatically
1453 * This implementation always DD_OK, because it's a stub
1455 *****************************************************************************/
1456 static HRESULT WINAPI
1457 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1461 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1462 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1464 /* When implementing this, implement it in WineD3D */
1469 /*****************************************************************************
1470 * IDirectDraw7::GetDeviceIdentifier
1472 * Returns the device identifier, which gives information about the driver
1473 * Our device identifier is defined at the beginning of this file.
1476 * DDDI: Address for the returned structure
1477 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1480 * On success it returns DD_OK
1481 * DDERR_INVALIDPARAMS if DDDI is NULL
1483 *****************************************************************************/
1484 static HRESULT WINAPI
1485 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1486 DDDEVICEIDENTIFIER2 *DDDI,
1489 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1490 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1493 return DDERR_INVALIDPARAMS;
1495 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1496 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1497 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1498 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1499 * bytes too long. So only copy the relevant part of the structure
1502 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1506 /*****************************************************************************
1507 * IDirectDraw7::GetSurfaceFromDC
1509 * Returns the Surface for a GDI device context handle.
1510 * Is this related to IDirectDrawSurface::GetDC ???
1513 * hdc: hdc to return the surface for
1514 * Surface: Address to write the surface pointer to
1517 * Always returns DD_OK because it's a stub
1519 *****************************************************************************/
1520 static HRESULT WINAPI
1521 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1523 IDirectDrawSurface7 **Surface)
1525 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1526 IWineD3DSurface *wined3d_surface;
1529 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
1531 if (!Surface) return E_INVALIDARG;
1533 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
1536 TRACE("No surface found for dc %p.\n", hdc);
1538 return DDERR_NOTFOUND;
1541 IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
1542 TRACE("Returning surface %p.\n", Surface);
1546 /*****************************************************************************
1547 * IDirectDraw7::RestoreAllSurfaces
1549 * Calls the restore method of all surfaces
1554 * Always returns DD_OK because it's a stub
1556 *****************************************************************************/
1557 static HRESULT WINAPI
1558 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1560 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1561 FIXME("(%p): Stub\n", This);
1563 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1564 * get their parent and call their restore method. Do not implement
1565 * it in WineD3D, as restoring a surface means re-creating the
1571 /*****************************************************************************
1572 * IDirectDraw7::StartModeTest
1574 * Tests the specified video modes to update the system registry with
1575 * refresh rate information. StartModeTest starts the mode test,
1576 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1577 * isn't called within 15 seconds, the mode is failed automatically
1579 * As refresh rates are handled by the X server, I don't think this
1580 * Method is important
1583 * Modes: An array of mode specifications
1584 * NumModes: The number of modes in Modes
1585 * Flags: Some flags...
1588 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1589 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1592 *****************************************************************************/
1593 static HRESULT WINAPI
1594 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1599 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1600 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1602 /* This looks sane */
1603 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1605 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1606 * As it is not, DDERR_TESTFINISHED is returned
1607 * (hopefully that's correct
1609 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1610 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1616 /*****************************************************************************
1617 * IDirectDrawImpl_RecreateSurfacesCallback
1619 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1620 * It re-recreates the WineD3DSurface. It's pretty straightforward
1622 *****************************************************************************/
1624 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1625 DDSURFACEDESC2 *desc,
1628 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1629 IDirectDrawImpl *This = surfImpl->ddraw;
1631 IWineD3DSurface *wineD3DSurface;
1632 IWineD3DSwapChain *swapchain;
1634 IWineD3DClipper *clipper = NULL;
1636 WINED3DSURFACE_DESC Desc;
1637 WINED3DFORMAT Format;
1641 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1642 DWORD MultiSampleQuality;
1646 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1648 /* For the enumeration */
1649 IDirectDrawSurface7_Release(surf);
1651 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1653 /* Get the objects */
1654 swapchain = surfImpl->wineD3DSwapChain;
1655 surfImpl->wineD3DSwapChain = NULL;
1656 wineD3DSurface = surfImpl->WineD3DSurface;
1658 /* get the clipper */
1659 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1661 /* Get the surface properties */
1662 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1663 if(hr != D3D_OK) return hr;
1665 Format = Desc.format;
1668 MultiSampleType = Desc.multisample_type;
1669 MultiSampleQuality = Desc.multisample_quality;
1671 Height = Desc.height;
1673 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1675 /* Create the new surface */
1676 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1677 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1678 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1679 IUnknown_Release(Parent);
1682 surfImpl->WineD3DSurface = wineD3DSurface;
1686 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1688 /* TODO: Copy the surface content, except for render targets */
1690 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1694 /* The backbuffers have the swapchain set as well, but the primary
1695 * owns it and destroys it
1697 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1698 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1700 surfImpl->isRenderTarget = FALSE;
1702 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1703 TRACE("Surface released successful, next surface\n");
1705 ERR("Something's still holding the old WineD3DSurface\n");
1708 surfImpl->ImplType = This->ImplType;
1712 IWineD3DClipper_Release(clipper);
1714 return DDENUMRET_OK;
1717 /*****************************************************************************
1718 * IDirectDrawImpl_RecreateAllSurfaces
1720 * A function, that converts all wineD3DSurfaces to the new implementation type
1721 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1722 * new WineD3DSurface, copies the content and releases the old surface
1724 *****************************************************************************/
1726 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1728 DDSURFACEDESC2 desc;
1729 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1731 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1733 /* Should happen almost never */
1734 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1736 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1738 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1740 memset(&desc, 0, sizeof(desc));
1741 desc.dwSize = sizeof(desc);
1743 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1746 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1747 IUnknown* swapChainParent;
1748 TRACE("(%p) call back\n", pSwapChain);
1750 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1751 IUnknown_Release(swapChainParent);
1752 return IUnknown_Release(swapChainParent);
1755 /*****************************************************************************
1756 * IDirectDrawImpl_CreateNewSurface
1758 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1759 * with the passed parameters.
1762 * DDSD: Description of the surface to create
1763 * Surf: Address to store the interface pointer at
1768 *****************************************************************************/
1770 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1771 DDSURFACEDESC2 *pDDSD,
1772 IDirectDrawSurfaceImpl **ppSurf,
1777 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1779 WINED3DSURFTYPE ImplType = This->ImplType;
1780 WINED3DSURFACE_DESC Desc;
1781 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1783 if (TRACE_ON(ddraw))
1785 TRACE(" (%p) Requesting surface desc :\n", This);
1786 DDRAW_dump_surface_desc(pDDSD);
1789 /* Select the surface type, if it wasn't choosen yet */
1790 if(ImplType == SURFACE_UNKNOWN)
1792 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1793 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1795 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1796 ImplType = SURFACE_OPENGL;
1799 /* Otherwise use GDI surfaces for now */
1802 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1803 ImplType = SURFACE_GDI;
1806 /* Policy if all surface implementations are available:
1807 * First, check if a default type was set with winecfg. If not,
1808 * try Xrender surfaces, and use them if they work. Next, check if
1809 * accelerated OpenGL is available, and use GL surfaces in this
1810 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1811 * was created, always use OpenGL surfaces.
1813 * (Note: Xrender surfaces are not implemented for now, the
1814 * unaccelerated implementation uses GDI to render in Software)
1817 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1818 * be re-created. This could be done with IDirectDrawSurface7::Restore
1820 This->ImplType = ImplType;
1824 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1825 && (This->ImplType != SURFACE_OPENGL)
1826 && DefaultSurfaceType == SURFACE_UNKNOWN)
1828 /* We have to change to OpenGL,
1829 * and re-create all WineD3DSurfaces
1831 ImplType = SURFACE_OPENGL;
1832 This->ImplType = ImplType;
1833 TRACE("(%p) Re-creating all surfaces\n", This);
1834 IDirectDrawImpl_RecreateAllSurfaces(This);
1835 TRACE("(%p) Done recreating all surfaces\n", This);
1837 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1839 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1840 /* Do not fail surface creation, only fail 3D device creation */
1844 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1845 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1847 /* Tests show surfaces without memory flags get these flags added right after creation. */
1848 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1850 /* Get the correct wined3d usage */
1851 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1852 DDSCAPS_3DDEVICE ) )
1854 Usage |= WINED3DUSAGE_RENDERTARGET;
1856 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1858 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1860 Usage |= WINED3DUSAGE_OVERLAY;
1862 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1864 /* The depth stencil creation callback sets this flag.
1865 * Set the WineD3D usage to let it know that it's a depth
1868 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1870 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1872 Pool = WINED3DPOOL_SYSTEMMEM;
1874 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1876 Pool = WINED3DPOOL_MANAGED;
1877 /* Managed textures have the system memory flag set */
1878 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1880 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1882 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1885 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1888 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1889 if(Format == WINED3DFMT_UNKNOWN)
1891 ERR("Unsupported / Unknown pixelformat\n");
1892 return DDERR_INVALIDPIXELFORMAT;
1895 /* Create the Surface object */
1896 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1899 ERR("(%p) Error allocating memory for a surface\n", This);
1900 return DDERR_OUTOFVIDEOMEMORY;
1902 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1903 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1904 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1905 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1906 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1908 (*ppSurf)->version = 7;
1909 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1910 (*ppSurf)->ddraw = This;
1911 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1912 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1913 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1915 /* Surface attachments */
1916 (*ppSurf)->next_attached = NULL;
1917 (*ppSurf)->first_attached = *ppSurf;
1919 /* Needed to re-create the surface on an implementation change */
1920 (*ppSurf)->ImplType = ImplType;
1922 /* For D3DDevice creation */
1923 (*ppSurf)->isRenderTarget = FALSE;
1925 /* A trace message for debugging */
1926 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1928 /* Now create the WineD3D Surface */
1929 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1930 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1931 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1932 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1936 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1940 /* Increase the surface counter, and attach the surface */
1941 InterlockedIncrement(&This->surfaces);
1942 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1944 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1945 * But this could also be delegated to WineDDraw, as it keeps track of all its
1946 * resources. Not implemented for now, as there are more important things ;)
1949 /* Get the pixel format of the WineD3DSurface and store it.
1950 * Don't use the Format choosen above, WineD3D might have
1953 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1954 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1957 ERR("IWineD3DSurface::GetDesc failed\n");
1958 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1962 Format = Desc.format;
1964 Height = Desc.height;
1966 if(Format == WINED3DFMT_UNKNOWN)
1968 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1970 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1972 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1973 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1974 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1975 * TODO: Test other fourcc formats
1977 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1978 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1980 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1981 if(Format == WINED3DFMT_DXT1)
1983 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1987 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1992 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1993 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1996 /* Application passed a color key? Set it! */
1997 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1999 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2001 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2003 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2005 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2007 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2009 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2011 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2013 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2015 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2017 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2019 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2021 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2023 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2024 if(hr != WINED3D_OK)
2026 /* No need for a trace here, wined3d does that for us */
2027 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2034 /*****************************************************************************
2035 * CreateAdditionalSurfaces
2037 * Creates a new mipmap chain.
2040 * root: Root surface to attach the newly created chain to
2041 * count: number of surfaces to create
2042 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2043 * effects on the caller
2044 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2045 * creates an additional surface without the mipmapping flags
2047 *****************************************************************************/
2049 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2050 IDirectDrawSurfaceImpl *root,
2052 DDSURFACEDESC2 DDSD,
2055 UINT i, j, level = 0;
2057 IDirectDrawSurfaceImpl *last = root;
2059 for(i = 0; i < count; i++)
2061 IDirectDrawSurfaceImpl *object2 = NULL;
2063 /* increase the mipmap level, but only if a mipmap is created
2064 * In this case, also halve the size
2066 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2069 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2070 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2071 /* Set the mipmap sublevel flag according to msdn */
2072 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2076 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2078 CubeFaceRoot = FALSE;
2080 hr = IDirectDrawImpl_CreateNewSurface(This,
2089 /* Add the new surface to the complex attachment array */
2090 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2092 if(last->complex_array[j]) continue;
2093 last->complex_array[j] = object2;
2098 /* Remove the (possible) back buffer cap from the new surface description,
2099 * because only one surface in the flipping chain is a back buffer, one
2100 * is a front buffer, the others are just primary surfaces.
2102 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2107 /*****************************************************************************
2108 * IDirectDraw7::CreateSurface
2110 * Creates a new IDirectDrawSurface object and returns its interface.
2112 * The surface connections with wined3d are a bit tricky. Basically it works
2115 * |------------------------| |-----------------|
2116 * | DDraw surface | | WineD3DSurface |
2118 * | WineD3DSurface |-------------->| |
2119 * | Child |<------------->| Parent |
2120 * |------------------------| |-----------------|
2122 * The DDraw surface is the parent of the wined3d surface, and it releases
2123 * the WineD3DSurface when the ddraw surface is destroyed.
2125 * However, for all surfaces which can be in a container in WineD3D,
2126 * we have to do this. These surfaces are usually complex surfaces,
2127 * so this concerns primary surfaces with a front and a back buffer,
2130 * |------------------------| |-----------------|
2131 * | DDraw surface | | Container |
2133 * | Child |<------------->| Parent |
2134 * | Texture |<------------->| |
2135 * | WineD3DSurface |<----| | Levels |<--|
2136 * | Complex connection | | | | |
2137 * |------------------------| | |-----------------| |
2141 * | |------------------| | |-----------------| |
2142 * | | IParent | |-------->| WineD3DSurface | |
2144 * | | Child |<------------->| Parent | |
2145 * | | | | Container |<--|
2146 * | |------------------| |-----------------| |
2148 * | |----------------------| |
2149 * | | DDraw surface 2 | |
2151 * |<->| Complex root Child | |
2153 * | | WineD3DSurface |<----| |
2154 * | |----------------------| | |
2156 * | |---------------------| | |-----------------| |
2157 * | | IParent | |----->| WineD3DSurface | |
2159 * | | Child |<---------->| Parent | |
2160 * | |---------------------| | Container |<--|
2161 * | |-----------------| |
2163 * | ---More surfaces can follow--- |
2165 * The reason is that the IWineD3DSwapchain(render target container)
2166 * and the IWineD3DTexure(Texture container) release the parents
2167 * of their surface's children, but by releasing the complex root
2168 * the surfaces which are complexly attached to it are destroyed
2169 * too. See IDirectDrawSurface::Release for a more detailed
2173 * DDSD: Description of the surface to create
2174 * Surf: Address to store the interface pointer at
2175 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2176 * aggregation, so it has to be NULL
2180 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2181 * DDERR_* if an error occurs
2183 *****************************************************************************/
2184 static HRESULT WINAPI
2185 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2186 DDSURFACEDESC2 *DDSD,
2187 IDirectDrawSurface7 **Surf,
2190 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2191 IDirectDrawSurfaceImpl *object = NULL;
2193 LONG extra_surfaces = 0;
2194 DDSURFACEDESC2 desc2;
2195 WINED3DDISPLAYMODE Mode;
2196 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2198 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2200 /* Some checks before we start */
2201 if (TRACE_ON(ddraw))
2203 TRACE(" (%p) Requesting surface desc :\n", This);
2204 DDRAW_dump_surface_desc(DDSD);
2206 EnterCriticalSection(&ddraw_cs);
2208 if (UnkOuter != NULL)
2210 FIXME("(%p) : outer != NULL?\n", This);
2211 LeaveCriticalSection(&ddraw_cs);
2212 return CLASS_E_NOAGGREGATION; /* unchecked */
2217 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2218 LeaveCriticalSection(&ddraw_cs);
2219 return E_POINTER; /* unchecked */
2222 if (!(DDSD->dwFlags & DDSD_CAPS))
2224 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2225 DDSD->dwFlags |= DDSD_CAPS;
2228 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2230 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2231 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2234 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2236 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2237 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2238 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2241 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2242 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2244 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2246 LeaveCriticalSection(&ddraw_cs);
2247 return DDERR_NOEXCLUSIVEMODE;
2250 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2251 WARN("Application tried to create an explicit front or back buffer\n");
2252 LeaveCriticalSection(&ddraw_cs);
2253 return DDERR_INVALIDCAPS;
2256 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2258 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2259 WARN("Application tries to put the surface in both system and video memory\n");
2260 LeaveCriticalSection(&ddraw_cs);
2262 return DDERR_INVALIDCAPS;
2265 /* Check cube maps but only if the size includes them */
2266 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2268 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2269 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2271 WARN("Cube map faces requested without cube map flag\n");
2272 LeaveCriticalSection(&ddraw_cs);
2273 return DDERR_INVALIDCAPS;
2275 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2276 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2278 WARN("Cube map without faces requested\n");
2279 LeaveCriticalSection(&ddraw_cs);
2280 return DDERR_INVALIDPARAMS;
2283 /* Quick tests confirm those can be created, but we don't do that yet */
2284 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2285 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2287 FIXME("Partial cube maps not supported yet\n");
2291 /* According to the msdn this flag is ignored by CreateSurface */
2292 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2293 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2295 /* Modify some flags */
2296 memset(&desc2, 0, sizeof(desc2));
2297 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2298 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2299 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2300 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2302 /* Get the video mode from WineD3D - we will need it */
2303 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2304 0, /* Swapchain 0 */
2308 ERR("Failed to read display mode from wined3d\n");
2309 switch(This->orig_bpp)
2312 Mode.Format = WINED3DFMT_P8_UINT;
2316 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2320 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2324 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2328 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2331 Mode.Width = This->orig_width;
2332 Mode.Height = This->orig_height;
2335 /* No pixelformat given? Use the current screen format */
2336 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2338 desc2.dwFlags |= DDSD_PIXELFORMAT;
2339 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2341 /* Wait: It could be a Z buffer */
2342 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2344 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2347 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2350 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2353 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2356 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2359 ERR("Unknown Z buffer bit depth\n");
2364 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2368 /* No Width or no Height? Use the original screen size
2370 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2371 !(desc2.dwFlags & DDSD_HEIGHT) )
2373 /* Invalid for non-render targets */
2374 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2376 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2378 LeaveCriticalSection(&ddraw_cs);
2379 return DDERR_INVALIDPARAMS;
2382 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2383 desc2.dwWidth = Mode.Width;
2384 desc2.dwHeight = Mode.Height;
2387 /* Mipmap count fixes */
2388 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2390 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2392 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2394 /* Mipmap count is given, should not be 0 */
2395 if( desc2.u2.dwMipMapCount == 0 )
2397 LeaveCriticalSection(&ddraw_cs);
2398 return DDERR_INVALIDPARAMS;
2403 /* Undocumented feature: Create sublevels until
2404 * either the width or the height is 1
2406 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2407 desc2.dwWidth : desc2.dwHeight;
2408 desc2.u2.dwMipMapCount = 0;
2411 desc2.u2.dwMipMapCount += 1;
2418 /* Not-complex mipmap -> Mipmapcount = 1 */
2419 desc2.u2.dwMipMapCount = 1;
2421 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2423 /* There's a mipmap count in the created surface in any case */
2424 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2426 /* If no mipmap is given, the texture has only one level */
2428 /* The first surface is a front buffer, the back buffer is created afterwards */
2429 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2431 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2434 /* The root surface in a cube map is positive x */
2435 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2437 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2438 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2441 /* Create the first surface */
2442 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2445 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2446 LeaveCriticalSection(&ddraw_cs);
2449 object->is_complex_root = TRUE;
2451 *Surf = (IDirectDrawSurface7 *)object;
2453 /* Create Additional surfaces if necessary
2454 * This applies to Primary surfaces which have a back buffer count
2455 * set, but not to mipmap textures. In case of Mipmap textures,
2456 * wineD3D takes care of the creation of additional surfaces
2458 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2460 extra_surfaces = DDSD->dwBackBufferCount;
2461 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2462 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2463 desc2.dwBackBufferCount = 0;
2467 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2469 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2470 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2471 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2472 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2473 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2474 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2475 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2476 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2477 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2478 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2479 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2480 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2481 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2482 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2483 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2484 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2485 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2488 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2491 /* This destroys and possibly created surfaces too */
2492 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2493 LeaveCriticalSection(&ddraw_cs);
2497 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2498 * But attach the d3ddevice only if the currently created surface was
2499 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2500 * The only case I can think of where this doesn't apply is when a
2501 * 2D app was configured by the user to run with OpenGL and it didn't create
2502 * the render target as first surface. In this case the render target creation
2503 * will cause the 3D init.
2505 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2506 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2508 IDirectDrawSurfaceImpl *target = object, *surface;
2511 /* Search for the primary to use as render target */
2512 LIST_FOR_EACH(entry, &This->surface_list)
2514 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2515 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2516 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2520 TRACE("Using primary %p as render target\n", target);
2525 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2526 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2529 IDirectDrawSurfaceImpl *release_surf;
2530 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2533 /* The before created surface structures are in an incomplete state here.
2534 * WineD3D holds the reference on the IParents, and it released them on the failure
2535 * already. So the regular release method implementation would fail on the attempt
2536 * to destroy either the IParents or the swapchain. So free the surface here.
2537 * The surface structure here is a list, not a tree, because onscreen targets
2538 * cannot be cube textures
2542 release_surf = object;
2543 object = object->complex_array[0];
2544 IDirectDrawSurfaceImpl_Destroy(release_surf);
2546 LeaveCriticalSection(&ddraw_cs);
2549 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2550 IDirectDrawImpl_CreateGDISwapChain(This, object);
2553 /* Addref the ddraw interface to keep an reference for each surface */
2554 IDirectDraw7_AddRef(iface);
2555 object->ifaceToRelease = (IUnknown *) iface;
2557 /* Create a WineD3DTexture if a texture was requested */
2558 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2561 WINED3DFORMAT Format;
2562 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2564 This->tex_root = object;
2566 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2568 /* a mipmap is created, create enough levels */
2569 levels = desc2.u2.dwMipMapCount;
2573 /* No mipmap is created, create one level */
2577 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2578 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2580 Pool = WINED3DPOOL_SYSTEMMEM;
2582 /* Should I forward the MANAGED cap to the managed pool ? */
2584 /* Get the format. It's set already by CreateNewSurface */
2585 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2587 /* The surfaces are already created, the callback only
2588 * passes the IWineD3DSurface to WineD3D
2590 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2592 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2593 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2594 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2598 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2599 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2600 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2602 This->tex_root = NULL;
2605 LeaveCriticalSection(&ddraw_cs);
2609 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2610 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2613 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2614 const DDPIXELFORMAT *provided)
2616 /* Some flags must be present in both or neither for a match. */
2617 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2618 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2619 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2621 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2624 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2627 if (requested->dwFlags & DDPF_FOURCC)
2628 if (requested->dwFourCC != provided->dwFourCC)
2631 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2632 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2633 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2636 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2637 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2638 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2641 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2642 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2645 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2646 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2648 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2651 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2652 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2659 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2660 const DDSURFACEDESC2* provided)
2669 #define CMP(FLAG, FIELD) \
2670 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2671 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2673 static const struct compare_info compare[] =
2675 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2676 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2678 CMP(CKDESTBLT, ddckCKDestBlt),
2679 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2680 CMP(CKSRCBLT, ddckCKSrcBlt),
2681 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2682 CMP(HEIGHT, dwHeight),
2683 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2684 CMP(LPSURFACE, lpSurface),
2685 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2686 CMP(PITCH, u1 /* lPitch */),
2687 /* PIXELFORMAT: manual */
2688 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2689 CMP(TEXTURESTAGE, dwTextureStage),
2690 CMP(WIDTH, dwWidth),
2691 /* ZBUFFERBITDEPTH: "obsolete" */
2698 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2701 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2703 if (requested->dwFlags & compare[i].flag
2704 && memcmp((const char *)provided + compare[i].offset,
2705 (const char *)requested + compare[i].offset,
2706 compare[i].size) != 0)
2710 if (requested->dwFlags & DDSD_PIXELFORMAT)
2712 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2713 &provided->u4.ddpfPixelFormat))
2720 #undef DDENUMSURFACES_SEARCHTYPE
2721 #undef DDENUMSURFACES_MATCHTYPE
2723 /*****************************************************************************
2724 * IDirectDraw7::EnumSurfaces
2726 * Loops through all surfaces attached to this device and calls the
2727 * application callback. This can't be relayed to WineD3DDevice,
2728 * because some WineD3DSurfaces' parents are IParent objects
2731 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2732 * DDSD: Description to filter for
2733 * Context: Application-provided pointer, it's passed unmodified to the
2735 * Callback: Address to call for each surface
2738 * DDERR_INVALIDPARAMS if the callback is NULL
2741 *****************************************************************************/
2742 static HRESULT WINAPI
2743 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2745 DDSURFACEDESC2 *DDSD,
2747 LPDDENUMSURFACESCALLBACK7 Callback)
2749 /* The surface enumeration is handled by WineDDraw,
2750 * because it keeps track of all surfaces attached to
2751 * it. The filtering is done by our callback function,
2752 * because WineDDraw doesn't handle ddraw-like surface
2755 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2756 IDirectDrawSurfaceImpl *surf;
2758 DDSURFACEDESC2 desc;
2759 struct list *entry, *entry2;
2761 all = Flags & DDENUMSURFACES_ALL;
2762 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2764 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2765 EnterCriticalSection(&ddraw_cs);
2769 LeaveCriticalSection(&ddraw_cs);
2770 return DDERR_INVALIDPARAMS;
2773 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2774 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2776 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2777 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2779 desc = surf->surface_desc;
2780 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2781 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2783 LeaveCriticalSection(&ddraw_cs);
2788 LeaveCriticalSection(&ddraw_cs);
2792 static HRESULT WINAPI
2793 findRenderTarget(IDirectDrawSurface7 *surface,
2794 DDSURFACEDESC2 *desc,
2797 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2798 IDirectDrawSurfaceImpl **target = ctx;
2800 if(!surf->isRenderTarget) {
2802 IDirectDrawSurface7_Release(surface);
2803 return DDENUMRET_CANCEL;
2806 /* Recurse into the surface tree */
2807 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2809 IDirectDrawSurface7_Release(surface);
2810 if(*target) return DDENUMRET_CANCEL;
2811 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2814 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2815 IDirectDrawSurfaceImpl *primary) {
2817 WINED3DPRESENT_PARAMETERS presentation_parameters;
2820 window = This->dest_window;
2822 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2824 /* Use the surface description for the device parameters, not the
2825 * Device settings. The app might render to an offscreen surface
2827 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2828 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2829 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2830 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2831 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2832 presentation_parameters.MultiSampleQuality = 0;
2833 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2834 presentation_parameters.hDeviceWindow = window;
2835 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2836 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2837 presentation_parameters.AutoDepthStencilFormat = 0;
2838 presentation_parameters.Flags = 0;
2839 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2840 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2842 This->d3d_target = primary;
2843 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2844 This->d3d_target = NULL;
2848 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2849 primary->wineD3DSwapChain = NULL;
2854 /*****************************************************************************
2855 * IDirectDrawImpl_AttachD3DDevice
2857 * Initializes the D3D capabilities of WineD3D
2860 * primary: The primary surface for D3D
2866 *****************************************************************************/
2868 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2869 IDirectDrawSurfaceImpl *primary)
2872 HWND window = This->dest_window;
2874 WINED3DPRESENT_PARAMETERS localParameters;
2876 TRACE("(%p)->(%p)\n", This, primary);
2878 /* If there's no window, create a hidden window. WineD3D needs it */
2879 if(window == 0 || window == GetDesktopWindow())
2881 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2883 GetSystemMetrics(SM_CXSCREEN),
2884 GetSystemMetrics(SM_CYSCREEN),
2885 NULL, NULL, GetModuleHandleA(0), NULL);
2887 ShowWindow(window, SW_HIDE); /* Just to be sure */
2888 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2892 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2894 This->d3d_window = window;
2896 /* Store the future Render Target surface */
2897 This->d3d_target = primary;
2899 /* Use the surface description for the device parameters, not the
2900 * Device settings. The app might render to an offscreen surface
2902 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2903 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2904 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2905 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2906 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2907 localParameters.MultiSampleQuality = 0;
2908 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2909 localParameters.hDeviceWindow = window;
2910 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2911 localParameters.EnableAutoDepthStencil = TRUE;
2912 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2913 localParameters.Flags = 0;
2914 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2915 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2917 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2919 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2920 * recursive loop until ram or emulated video memory is full
2922 This->d3d_initialized = TRUE;
2924 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2927 This->d3d_target = NULL;
2928 This->d3d_initialized = FALSE;
2932 This->declArraySize = 2;
2933 This->decls = HeapAlloc(GetProcessHeap(),
2935 sizeof(*This->decls) * This->declArraySize);
2938 ERR("Error allocating an array for the converted vertex decls\n");
2939 This->declArraySize = 0;
2940 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2941 return E_OUTOFMEMORY;
2944 /* Create an Index Buffer parent */
2945 TRACE("(%p) Successfully initialized 3D\n", This);
2949 /*****************************************************************************
2950 * DirectDrawCreateClipper (DDRAW.@)
2952 * Creates a new IDirectDrawClipper object.
2955 * Clipper: Address to write the interface pointer to
2956 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2960 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2961 * E_OUTOFMEMORY if allocating the object failed
2963 *****************************************************************************/
2965 DirectDrawCreateClipper(DWORD Flags,
2966 LPDIRECTDRAWCLIPPER *Clipper,
2969 IDirectDrawClipperImpl* object;
2970 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2972 EnterCriticalSection(&ddraw_cs);
2973 if (UnkOuter != NULL)
2975 LeaveCriticalSection(&ddraw_cs);
2976 return CLASS_E_NOAGGREGATION;
2981 LeaveCriticalSection(&ddraw_cs);
2982 return DDERR_NODIRECTDRAWSUPPORT;
2985 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2986 sizeof(IDirectDrawClipperImpl));
2989 LeaveCriticalSection(&ddraw_cs);
2990 return E_OUTOFMEMORY;
2993 object->lpVtbl = &IDirectDrawClipper_Vtbl;
2995 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2996 if(!object->wineD3DClipper)
2998 HeapFree(GetProcessHeap(), 0, object);
2999 LeaveCriticalSection(&ddraw_cs);
3000 return E_OUTOFMEMORY;
3003 *Clipper = (IDirectDrawClipper *) object;
3004 LeaveCriticalSection(&ddraw_cs);
3008 /*****************************************************************************
3009 * IDirectDraw7::CreateClipper
3011 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3013 *****************************************************************************/
3014 static HRESULT WINAPI
3015 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3017 IDirectDrawClipper **Clipper,
3020 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3021 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3022 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3025 /*****************************************************************************
3026 * IDirectDraw7::CreatePalette
3028 * Creates a new IDirectDrawPalette object
3031 * Flags: The flags for the new clipper
3032 * ColorTable: Color table to assign to the new clipper
3033 * Palette: Address to write the interface pointer to
3034 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3038 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3039 * E_OUTOFMEMORY if allocating the object failed
3041 *****************************************************************************/
3042 static HRESULT WINAPI
3043 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3045 PALETTEENTRY *ColorTable,
3046 IDirectDrawPalette **Palette,
3047 IUnknown *pUnkOuter)
3049 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3050 IDirectDrawPaletteImpl *object;
3051 HRESULT hr = DDERR_GENERIC;
3052 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3054 EnterCriticalSection(&ddraw_cs);
3055 if(pUnkOuter != NULL)
3057 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3058 LeaveCriticalSection(&ddraw_cs);
3059 return CLASS_E_NOAGGREGATION;
3062 /* The refcount test shows that a cooplevel is required for this */
3063 if(!This->cooperative_level)
3065 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3066 LeaveCriticalSection(&ddraw_cs);
3067 return DDERR_NOCOOPERATIVELEVELSET;
3070 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3073 ERR("Out of memory when allocating memory for a palette implementation\n");
3074 LeaveCriticalSection(&ddraw_cs);
3075 return E_OUTOFMEMORY;
3078 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3080 object->ddraw_owner = This;
3082 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3083 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3086 HeapFree(GetProcessHeap(), 0, object);
3087 LeaveCriticalSection(&ddraw_cs);
3091 IDirectDraw7_AddRef(iface);
3092 object->ifaceToRelease = (IUnknown *) iface;
3093 *Palette = (IDirectDrawPalette *)object;
3094 LeaveCriticalSection(&ddraw_cs);
3098 /*****************************************************************************
3099 * IDirectDraw7::DuplicateSurface
3101 * Duplicates a surface. The surface memory points to the same memory as
3102 * the original surface, and it's released when the last surface referencing
3103 * it is released. I guess that's beyond Wine's surface management right now
3104 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3105 * test application to implement this)
3108 * Src: Address of the source surface
3109 * Dest: Address to write the new surface pointer to
3112 * See IDirectDraw7::CreateSurface
3114 *****************************************************************************/
3115 static HRESULT WINAPI
3116 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3117 IDirectDrawSurface7 *Src,
3118 IDirectDrawSurface7 **Dest)
3120 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3121 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3123 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3125 /* For now, simply create a new, independent surface */
3126 return IDirectDraw7_CreateSurface(iface,
3127 &Surf->surface_desc,
3132 /*****************************************************************************
3133 * IDirectDraw7 VTable
3134 *****************************************************************************/
3135 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3138 IDirectDrawImpl_QueryInterface,
3139 IDirectDrawImpl_AddRef,
3140 IDirectDrawImpl_Release,
3141 /*** IDirectDraw ***/
3142 IDirectDrawImpl_Compact,
3143 IDirectDrawImpl_CreateClipper,
3144 IDirectDrawImpl_CreatePalette,
3145 IDirectDrawImpl_CreateSurface,
3146 IDirectDrawImpl_DuplicateSurface,
3147 IDirectDrawImpl_EnumDisplayModes,
3148 IDirectDrawImpl_EnumSurfaces,
3149 IDirectDrawImpl_FlipToGDISurface,
3150 IDirectDrawImpl_GetCaps,
3151 IDirectDrawImpl_GetDisplayMode,
3152 IDirectDrawImpl_GetFourCCCodes,
3153 IDirectDrawImpl_GetGDISurface,
3154 IDirectDrawImpl_GetMonitorFrequency,
3155 IDirectDrawImpl_GetScanLine,
3156 IDirectDrawImpl_GetVerticalBlankStatus,
3157 IDirectDrawImpl_Initialize,
3158 IDirectDrawImpl_RestoreDisplayMode,
3159 IDirectDrawImpl_SetCooperativeLevel,
3160 IDirectDrawImpl_SetDisplayMode,
3161 IDirectDrawImpl_WaitForVerticalBlank,
3162 /*** IDirectDraw2 ***/
3163 IDirectDrawImpl_GetAvailableVidMem,
3164 /*** IDirectDraw3 ***/
3165 IDirectDrawImpl_GetSurfaceFromDC,
3166 /*** IDirectDraw4 ***/
3167 IDirectDrawImpl_RestoreAllSurfaces,
3168 IDirectDrawImpl_TestCooperativeLevel,
3169 IDirectDrawImpl_GetDeviceIdentifier,
3170 /*** IDirectDraw7 ***/
3171 IDirectDrawImpl_StartModeTest,
3172 IDirectDrawImpl_EvaluateMode
3175 /*****************************************************************************
3176 * IDirectDrawImpl_FindDecl
3178 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3179 * if none was found.
3181 * This function is in ddraw.c and the DDraw object space because D3D7
3182 * vertex buffers are created using the IDirect3D interface to the ddraw
3183 * object, so they can be valid across D3D devices(theoretically. The ddraw
3184 * object also owns the wined3d device
3188 * fvf: Fvf to find the decl for
3191 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3194 *****************************************************************************/
3195 IWineD3DVertexDeclaration *
3196 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3200 IWineD3DVertexDeclaration* pDecl = NULL;
3201 int p, low, high; /* deliberately signed */
3202 struct FvfToDecl *convertedDecls = This->decls;
3204 TRACE("Searching for declaration for fvf %08x... ", fvf);
3207 high = This->numConvertedDecls - 1;
3208 while(low <= high) {
3209 p = (low + high) >> 1;
3211 if(convertedDecls[p].fvf == fvf) {
3212 TRACE("found %p\n", convertedDecls[p].decl);
3213 return convertedDecls[p].decl;
3214 } else if(convertedDecls[p].fvf < fvf) {
3220 TRACE("not found. Creating and inserting at position %d.\n", low);
3222 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3223 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3224 if (hr != S_OK) return NULL;
3226 if(This->declArraySize == This->numConvertedDecls) {
3227 int grow = max(This->declArraySize / 2, 8);
3228 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3229 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3230 if(!convertedDecls) {
3231 /* This will destroy it */
3232 IWineD3DVertexDeclaration_Release(pDecl);
3235 This->decls = convertedDecls;
3236 This->declArraySize += grow;
3239 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3240 convertedDecls[low].decl = pDecl;
3241 convertedDecls[low].fvf = fvf;
3242 This->numConvertedDecls++;
3244 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3248 /* IWineD3DDeviceParent IUnknown methods */
3250 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3252 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3255 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3257 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3258 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3261 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3263 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3264 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3267 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3269 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3270 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3273 /* IWineD3DDeviceParent methods */
3275 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3277 TRACE("iface %p, device %p\n", iface, device);
3280 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3281 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3282 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3284 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3285 IDirectDrawSurfaceImpl *surf = NULL;
3287 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3289 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3290 "\tpool %#x, level %u, face %u, surface %p\n",
3291 iface, superior, width, height, format, usage, pool, level, face, surface);
3293 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3296 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3297 TRACE("Asked for positive x\n");
3298 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3300 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3302 surf = This->tex_root; break;
3303 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3304 TRACE("Asked for negative x\n");
3305 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3306 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3307 TRACE("Asked for positive y\n");
3308 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3309 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3310 TRACE("Asked for negative y\n");
3311 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3312 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3313 TRACE("Asked for positive z\n");
3314 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3315 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3316 TRACE("Asked for negative z\n");
3317 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3318 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3323 IDirectDrawSurface7 *attached;
3324 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3325 surf = (IDirectDrawSurfaceImpl *)attached;
3326 IDirectDrawSurface7_Release(attached);
3328 if (!surf) ERR("root search surface not found\n");
3330 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3333 IDirectDrawSurface7 *attached;
3334 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3335 if(!attached) ERR("Surface not found\n");
3336 surf = (IDirectDrawSurfaceImpl *)attached;
3337 IDirectDrawSurface7_Release(attached);
3341 /* Return the surface */
3342 *surface = surf->WineD3DSurface;
3343 IWineD3DSurface_AddRef(*surface);
3345 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3350 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3351 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3352 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3354 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3355 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3356 IDirectDrawSurfaceImpl *target = NULL;
3358 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3359 "\tmultisample_quality %u, lockable %u, surface %p\n",
3360 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3362 if (d3d_surface->isRenderTarget)
3364 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3368 target = d3d_surface;
3373 target = This->d3d_target;
3374 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3377 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3379 *surface = target->WineD3DSurface;
3380 IWineD3DSurface_AddRef(*surface);
3381 target->isRenderTarget = TRUE;
3383 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3388 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3389 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3390 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3392 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3393 IDirectDrawSurfaceImpl *ddraw_surface;
3394 DDSURFACEDESC2 ddsd;
3397 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3398 "\tmultisample_quality %u, discard %u, surface %p\n",
3399 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3403 /* Create a DirectDraw surface */
3404 memset(&ddsd, 0, sizeof(ddsd));
3405 ddsd.dwSize = sizeof(ddsd);
3406 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3407 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3408 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3409 ddsd.dwHeight = height;
3410 ddsd.dwWidth = width;
3413 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3417 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3420 This->depthstencil = TRUE;
3421 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3422 This->depthstencil = FALSE;
3425 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3429 *surface = ddraw_surface->WineD3DSurface;
3430 IWineD3DSurface_AddRef(*surface);
3431 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3436 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3437 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3438 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3440 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3441 iface, superior, width, height, depth, format, pool, usage, volume);
3443 ERR("Not implemented!\n");
3448 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3449 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3451 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3452 IDirectDrawSurfaceImpl *iterator;
3453 IParentImpl *object;
3456 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3458 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3461 FIXME("Allocation of memory failed\n");
3463 return DDERR_OUTOFVIDEOMEMORY;
3466 object->lpVtbl = &IParent_Vtbl;
3469 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3470 swapchain, (IUnknown *)object, This->ImplType);
3473 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3474 HeapFree(GetProcessHeap(), 0 , object);
3479 object->child = (IUnknown *)*swapchain;
3480 This->d3d_target->wineD3DSwapChain = *swapchain;
3481 iterator = This->d3d_target->complex_array[0];
3484 iterator->wineD3DSwapChain = *swapchain;
3485 iterator = iterator->complex_array[0];
3491 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3493 /* IUnknown methods */
3494 device_parent_QueryInterface,
3495 device_parent_AddRef,
3496 device_parent_Release,
3497 /* IWineD3DDeviceParent methods */
3498 device_parent_WineD3DDeviceCreated,
3499 device_parent_CreateSurface,
3500 device_parent_CreateRenderTarget,
3501 device_parent_CreateDepthStencilSurface,
3502 device_parent_CreateVolume,
3503 device_parent_CreateSwapChain,