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[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /* Typdef the interfaces */
43 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
44 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
45 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
46
47 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
48
49 /*****************************************************************************
50  * IDirectDraw implementation structure
51  *****************************************************************************/
52 struct FvfToDecl
53 {
54     DWORD fvf;
55     struct wined3d_vertex_declaration *decl;
56 };
57
58 struct ddraw
59 {
60     /* Interfaces */
61     IDirectDraw7 IDirectDraw7_iface;
62     IDirectDraw4 IDirectDraw4_iface;
63     IDirectDraw2 IDirectDraw2_iface;
64     IDirectDraw IDirectDraw_iface;
65     IDirect3D7 IDirect3D7_iface;
66     IDirect3D3 IDirect3D3_iface;
67     IDirect3D2 IDirect3D2_iface;
68     IDirect3D IDirect3D_iface;
69     struct wined3d_device_parent device_parent;
70
71     /* See comment in IDirectDraw::AddRef */
72     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
73     BOOL initialized;
74
75     struct wined3d *wined3d;
76     struct wined3d_device *wined3d_device;
77     BOOL                    d3d_initialized;
78
79     struct ddraw_surface *primary;
80     RECT primary_lock;
81     struct wined3d_surface *wined3d_frontbuffer;
82     struct wined3d_swapchain *wined3d_swapchain;
83     HWND swapchain_window;
84
85     /* DirectDraw things, which are not handled by WineD3D */
86     DWORD                   cooperative_level;
87
88     DWORD                   orig_width, orig_height;
89     DWORD                   orig_bpp;
90
91     /* D3D things */
92     HWND                    d3d_window;
93     IDirect3DDeviceImpl     *d3ddevice;
94     int                     d3dversion;
95
96     /* Various HWNDs */
97     HWND                    focuswindow;
98     HWND                    devicewindow;
99     HWND                    dest_window;
100
101     /* Helpers for surface creation */
102     struct ddraw_surface *tex_root;
103
104     /* For the dll unload cleanup code */
105     struct list ddraw_list_entry;
106     /* The surface list - can't relay this to WineD3D
107      * because of IParent
108      */
109     struct list surface_list;
110
111     /* FVF management */
112     struct FvfToDecl       *decls;
113     UINT                    numConvertedDecls, declArraySize;
114 };
115
116 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
117
118 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
119 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
120
121 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
122 {
123     if (window == GetDesktopWindow())
124         window = NULL;
125     ddraw->swapchain_window = window;
126 }
127
128 /* Utility functions */
129 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
130 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
131 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
132
133 /* The default surface type */
134 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
135
136 /*****************************************************************************
137  * IDirectDrawSurface implementation structure
138  *****************************************************************************/
139
140 struct ddraw_surface
141 {
142     /* IUnknown fields */
143     IDirectDrawSurface7 IDirectDrawSurface7_iface;
144     IDirectDrawSurface4 IDirectDrawSurface4_iface;
145     IDirectDrawSurface3 IDirectDrawSurface3_iface;
146     IDirectDrawSurface2 IDirectDrawSurface2_iface;
147     IDirectDrawSurface IDirectDrawSurface_iface;
148     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
149     IDirect3DTexture2 IDirect3DTexture2_iface;
150     IDirect3DTexture IDirect3DTexture_iface;
151
152     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
153     IUnknown                *ifaceToRelease;
154     IUnknown *texture_outer;
155
156     int                     version;
157
158     /* Connections to other Objects */
159     struct ddraw *ddraw;
160     struct wined3d_surface *wined3d_surface;
161     struct wined3d_texture *wined3d_texture;
162     IDirect3DDeviceImpl *device1;
163
164     /* This implementation handles attaching surfaces to other surfaces */
165     struct ddraw_surface *next_attached;
166     struct ddraw_surface *first_attached;
167     IUnknown                *attached_iface;
168
169     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
170      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
171      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
172      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
173      */
174 #define MAX_COMPLEX_ATTACHED 6
175     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
176     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
177      * but no pointer to prevent temptations to traverse it in the wrong direction.
178      */
179     BOOL                    is_complex_root;
180
181     /* Surface description, for GetAttachedSurface */
182     DDSURFACEDESC2          surface_desc;
183
184     /* Misc things */
185     DWORD                   uniqueness_value;
186     UINT                    mipmap_level;
187
188     /* Clipper objects */
189     struct ddraw_clipper *clipper;
190
191     /* For the ddraw surface list */
192     struct list             surface_list_entry;
193
194     DWORD                   Handle;
195 };
196
197 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
198 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
199         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
200 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
201
202 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
203 {
204     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
205 }
206
207 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
208 {
209     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
210 }
211
212 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
213 {
214     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
215 }
216
217 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
218 {
219     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
220 }
221
222 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
223 {
224     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
225 }
226
227 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
228 {
229     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
230 }
231
232 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
233 {
234     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
235 }
236
237 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
238 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
239 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
240
241 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
242 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
243
244 #define DDRAW_INVALID_HANDLE ~0U
245
246 enum ddraw_handle_type
247 {
248     DDRAW_HANDLE_FREE,
249     DDRAW_HANDLE_MATERIAL,
250     DDRAW_HANDLE_MATRIX,
251     DDRAW_HANDLE_STATEBLOCK,
252     DDRAW_HANDLE_SURFACE,
253 };
254
255 struct ddraw_handle_entry
256 {
257     void *object;
258     enum ddraw_handle_type type;
259 };
260
261 struct ddraw_handle_table
262 {
263     struct ddraw_handle_entry *entries;
264     struct ddraw_handle_entry *free_entries;
265     UINT table_size;
266     UINT entry_count;
267 };
268
269 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
270 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
271 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
272 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
274
275 struct IDirect3DDeviceImpl
276 {
277     /* IUnknown */
278     IDirect3DDevice7 IDirect3DDevice7_iface;
279     IDirect3DDevice3 IDirect3DDevice3_iface;
280     IDirect3DDevice2 IDirect3DDevice2_iface;
281     IDirect3DDevice IDirect3DDevice_iface;
282     IUnknown IUnknown_inner;
283     LONG ref;
284     UINT version;
285
286     IUnknown *outer_unknown;
287     struct wined3d_device *wined3d_device;
288     struct ddraw *ddraw;
289     struct wined3d_buffer *indexbuffer;
290     struct ddraw_surface *target;
291
292     /* Viewport management */
293     struct list viewport_list;
294     struct d3d_viewport *current_viewport;
295     D3DVIEWPORT7 active_viewport;
296
297     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
298     BOOL legacyTextureBlending;
299
300     D3DMATRIX legacy_projection;
301     D3DMATRIX legacy_clipspace;
302
303     /* Light state */
304     DWORD material;
305
306     /* Rendering functions to wrap D3D(1-3) to D3D7 */
307     D3DPRIMITIVETYPE primitive_type;
308     DWORD vertex_type;
309     DWORD render_flags;
310     DWORD nb_vertices;
311     LPBYTE vertex_buffer;
312     DWORD vertex_size;
313     DWORD buffer_size;
314
315     /* Handle management */
316     struct ddraw_handle_table handle_table;
317     D3DMATRIXHANDLE          world, proj, view;
318 };
319
320 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
321         UINT version, IDirect3DDeviceImpl **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
322
323 /* The IID */
324 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
325
326 /* Helper functions */
327 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
328         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
329 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
330
331 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
332 {
333     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
334 }
335
336 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
337 {
338     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
339 }
340
341 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
342 {
343     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
344 }
345
346 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
347 {
348     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
349 }
350
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
352 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
355
356 struct ddraw_clipper
357 {
358     IDirectDrawClipper IDirectDrawClipper_iface;
359     LONG ref;
360     HWND window;
361     HRGN region;
362     BOOL initialized;
363 };
364
365 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
366 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
367
368 /*****************************************************************************
369  * IDirectDrawPalette implementation structure
370  *****************************************************************************/
371 struct ddraw_palette
372 {
373     /* IUnknown fields */
374     IDirectDrawPalette IDirectDrawPalette_iface;
375     LONG ref;
376
377     struct wined3d_palette *wineD3DPalette;
378
379     /* IDirectDrawPalette fields */
380     IUnknown                  *ifaceToRelease;
381 };
382
383 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
384 {
385     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
386 }
387
388 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
389
390 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
391         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
392
393 /* Helper structures */
394 struct object_creation_info
395 {
396     const CLSID *clsid;
397     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
398                                  void **ppObj);
399 };
400
401 /******************************************************************************
402  * IDirect3DLight implementation structure - Wraps to D3D7
403  ******************************************************************************/
404 struct d3d_light
405 {
406     IDirect3DLight IDirect3DLight_iface;
407     LONG ref;
408
409     /* IDirect3DLight fields */
410     struct ddraw *ddraw;
411
412     /* If this light is active for one viewport, put the viewport here */
413     struct d3d_viewport *active_viewport;
414
415     D3DLIGHT2 light;
416     D3DLIGHT7 light7;
417
418     DWORD dwLightIndex;
419
420     struct list entry;
421 };
422
423 /* Helper functions */
424 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
425 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
426 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
427 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
428
429 /******************************************************************************
430  * IDirect3DMaterial implementation structure - Wraps to D3D7
431  ******************************************************************************/
432 struct d3d_material
433 {
434     IDirect3DMaterial3 IDirect3DMaterial3_iface;
435     IDirect3DMaterial2 IDirect3DMaterial2_iface;
436     IDirect3DMaterial IDirect3DMaterial_iface;
437     LONG  ref;
438
439     /* IDirect3DMaterial2 fields */
440     struct ddraw *ddraw;
441     IDirect3DDeviceImpl           *active_device;
442
443     D3DMATERIAL mat;
444     DWORD Handle;
445 };
446
447 /* Helper functions */
448 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
449 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
450
451 /*****************************************************************************
452  * IDirect3DViewport - Wraps to D3D7
453  *****************************************************************************/
454 struct d3d_viewport
455 {
456     IDirect3DViewport3 IDirect3DViewport3_iface;
457     LONG ref;
458
459     /* IDirect3DViewport fields */
460     struct ddraw *ddraw;
461
462     /* If this viewport is active for one device, put the device here */
463     IDirect3DDeviceImpl       *active_device;
464
465     DWORD                     num_lights;
466     DWORD                     map_lights;
467
468     int                       use_vp2;
469
470     union
471     {
472         D3DVIEWPORT vp1;
473         D3DVIEWPORT2 vp2;
474     } viewports;
475
476     struct list entry;
477     struct list light_list;
478     struct d3d_material *background;
479 };
480
481 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
482 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
483 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
484
485 /* Helper functions */
486 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
487 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
488
489 /*****************************************************************************
490  * IDirect3DExecuteBuffer - Wraps to D3D7
491  *****************************************************************************/
492 struct IDirect3DExecuteBufferImpl
493 {
494     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
495     LONG ref;
496     /* IDirect3DExecuteBuffer fields */
497     struct ddraw *ddraw;
498     IDirect3DDeviceImpl  *d3ddev;
499
500     D3DEXECUTEBUFFERDESC desc;
501     D3DEXECUTEDATA       data;
502
503     /* This buffer will store the transformed vertices */
504     void                 *vertex_data;
505     WORD                 *indices;
506     int                  nb_indices;
507
508     /* This flags is set to TRUE if we allocated ourselves the
509      * data buffer
510      */
511     BOOL                 need_free;
512 };
513
514 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
515         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
516 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
517
518 /* The execute function */
519 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
520         IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
521
522 /*****************************************************************************
523  * IDirect3DVertexBuffer
524  *****************************************************************************/
525 struct IDirect3DVertexBufferImpl
526 {
527     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
528     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
529     LONG ref;
530
531     /*** WineD3D and ddraw links ***/
532     struct wined3d_buffer *wineD3DVertexBuffer;
533     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
534     struct ddraw *ddraw;
535
536     /*** Storage for D3D7 specific things ***/
537     DWORD                Caps;
538     DWORD                fvf;
539 };
540
541 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
542         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
543 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
544 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
545
546 /*****************************************************************************
547  * Helper functions from utils.c
548  *****************************************************************************/
549
550 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
551     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
552
553 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
554     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
555
556 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
557 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
558 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
559 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
560 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
561 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
562 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
563 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
564 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
565 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
566
567 /* This only needs to be here as long the processvertices functionality of
568  * IDirect3DExecuteBuffer isn't in WineD3D */
569 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
570
571 /* Used for generic dumping */
572 typedef struct
573 {
574     DWORD val;
575     const char* name;
576 } flag_info;
577
578 #define FE(x) { x, #x }
579
580 typedef struct
581 {
582     DWORD val;
583     const char* name;
584     void (*func)(const void *);
585     ptrdiff_t offset;
586 } member_info;
587
588 /* Structure copy */
589 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
590
591 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
592     do {                                                          \
593         DWORD __size = (to)->dwSize;                              \
594         DWORD __resetsize = min(__size, sizeof(*to));             \
595         DWORD __copysize = min(__resetsize, from_size);           \
596         assert(to != from);                                       \
597         memcpy(to, from, __copysize);                             \
598         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
599         (to)->dwSize = __size; /* restore size */                 \
600     } while (0)
601
602 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
603
604 #define SIZEOF_END_PADDING(type, last_field) \
605     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
606
607 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
608 {
609     DWORD from_size = from->dwSize;
610     if (from_size == sizeof(DDSURFACEDESC))
611         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
612     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
613     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
614 }
615
616 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
617
618 #endif