wined3d: Just return the texture from wined3d_device_get_texture().
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185         const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192     present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193     present_parameters->SwapEffect = swapchain_desc->swap_effect;
194     present_parameters->hDeviceWindow = swapchain_desc->device_window;
195     present_parameters->Windowed = swapchain_desc->windowed;
196     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197     present_parameters->AutoDepthStencilFormat
198             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199     present_parameters->Flags = swapchain_desc->flags;
200     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201     present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205         const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212     swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213     swapchain_desc->swap_effect = present_parameters->SwapEffect;
214     swapchain_desc->device_window = present_parameters->hDeviceWindow;
215     swapchain_desc->windowed = present_parameters->Windowed;
216     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217     swapchain_desc->auto_depth_stencil_format
218             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219     swapchain_desc->flags = present_parameters->Flags;
220     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221     swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222     swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235             || IsEqualGUID(riid, &IID_IUnknown))
236     {
237         IDirect3DDevice9Ex_AddRef(iface);
238         *out = iface;
239         return S_OK;
240     }
241
242     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243     {
244         struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247          * It doesn't matter with which function the device was created. */
248         if (!device->d3d_parent->extended)
249         {
250             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251             *out = NULL;
252             return E_NOINTERFACE;
253         }
254
255         IDirect3DDevice9Ex_AddRef(iface);
256         *out = iface;
257         return S_OK;
258     }
259
260     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262     *out = NULL;
263     return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269     ULONG refcount = InterlockedIncrement(&device->refcount);
270
271     TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273     return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279     ULONG refcount;
280
281     if (device->in_destruction)
282         return 0;
283
284     refcount = InterlockedDecrement(&device->refcount);
285
286     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288     if (!refcount)
289     {
290         unsigned i;
291         device->in_destruction = TRUE;
292
293         wined3d_mutex_lock();
294         for (i = 0; i < device->fvf_decl_count; ++i)
295         {
296             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297         }
298         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300         wined3d_device_uninit_3d(device->wined3d_device);
301         wined3d_device_release_focus_window(device->wined3d_device);
302         wined3d_device_decref(device->wined3d_device);
303         wined3d_mutex_unlock();
304
305         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
306
307         HeapFree(GetProcessHeap(), 0, device);
308     }
309
310     return refcount;
311 }
312
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
314 {
315     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
316
317     TRACE("iface %p.\n", iface);
318
319     if (device->not_reset)
320     {
321         TRACE("D3D9 device is marked not reset.\n");
322         return D3DERR_DEVICENOTRESET;
323     }
324
325     return D3D_OK;
326 }
327
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
329 {
330     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
331     HRESULT hr;
332
333     TRACE("iface %p.\n", iface);
334
335     wined3d_mutex_lock();
336     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
343 {
344     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
345
346     TRACE("iface %p.\n", iface);
347
348     wined3d_mutex_lock();
349     wined3d_device_evict_managed_resources(device->wined3d_device);
350     wined3d_mutex_unlock();
351
352     return D3D_OK;
353 }
354
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
356 {
357     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
358
359     TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
360
361     if (!d3d9)
362         return D3DERR_INVALIDCALL;
363
364     return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
365 }
366
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
368 {
369     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370     WINED3DCAPS *wined3d_caps;
371     HRESULT hr;
372
373     TRACE("iface %p, caps %p.\n", iface, caps);
374
375     if (!caps)
376         return D3DERR_INVALIDCALL;
377
378     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
380
381     memset(caps, 0, sizeof(*caps));
382
383     wined3d_mutex_lock();
384     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385     wined3d_mutex_unlock();
386
387     WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388     HeapFree(GetProcessHeap(), 0, wined3d_caps);
389
390     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391     caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
392
393     filter_caps(caps);
394
395     return hr;
396 }
397
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
399 {
400     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401     struct wined3d_display_mode wined3d_mode;
402     HRESULT hr;
403
404     TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
405
406     wined3d_mutex_lock();
407     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408     wined3d_mutex_unlock();
409
410     if (SUCCEEDED(hr))
411     {
412         mode->Width = wined3d_mode.width;
413         mode->Height = wined3d_mode.height;
414         mode->RefreshRate = wined3d_mode.refresh_rate;
415         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
416     }
417
418     return hr;
419 }
420
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422         D3DDEVICE_CREATION_PARAMETERS *parameters)
423 {
424     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
425     HRESULT hr;
426
427     TRACE("iface %p, parameters %p.\n", iface, parameters);
428
429     wined3d_mutex_lock();
430     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
431             (struct wined3d_device_creation_parameters *)parameters);
432     wined3d_mutex_unlock();
433
434     return hr;
435 }
436
437 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
438         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 {
440     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
441     struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
442     HRESULT hr;
443
444     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445             iface, hotspot_x, hotspot_y, bitmap);
446
447     if (!bitmap)
448     {
449         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450         return D3DERR_INVALIDCALL;
451     }
452
453     wined3d_mutex_lock();
454     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
455             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
456     wined3d_mutex_unlock();
457
458     return hr;
459 }
460
461 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 {
463     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464
465     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466
467     wined3d_mutex_lock();
468     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
469     wined3d_mutex_unlock();
470 }
471
472 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 {
474     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
475     BOOL ret;
476
477     TRACE("iface %p, show %#x.\n", iface, show);
478
479     wined3d_mutex_lock();
480     ret = wined3d_device_show_cursor(device->wined3d_device, show);
481     wined3d_mutex_unlock();
482
483     return ret;
484 }
485
486 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
487         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 {
489     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
490     struct wined3d_swapchain_desc desc;
491     struct d3d9_swapchain *object;
492     HRESULT hr;
493
494     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495             iface, present_parameters, swapchain);
496
497     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
498     if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
499         *swapchain = &object->IDirect3DSwapChain9_iface;
500     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
501
502     return hr;
503 }
504
505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
506         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 {
508     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
509     struct wined3d_swapchain *wined3d_swapchain;
510     struct d3d9_swapchain *swapchain_impl;
511     HRESULT hr;
512
513     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514
515     wined3d_mutex_lock();
516     if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
517     {
518        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
519        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
520        IDirect3DSwapChain9_AddRef(*swapchain);
521        hr = D3D_OK;
522     }
523     else
524     {
525         *swapchain = NULL;
526         hr = D3DERR_INVALIDCALL;
527     }
528     wined3d_mutex_unlock();
529
530     return hr;
531 }
532
533 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 {
535     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
536     UINT count;
537
538     TRACE("iface %p.\n", iface);
539
540     wined3d_mutex_lock();
541     count = wined3d_device_get_swapchain_count(device->wined3d_device);
542     wined3d_mutex_unlock();
543
544     return count;
545 }
546
547 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 {
549     struct wined3d_resource_desc desc;
550
551     wined3d_resource_get_desc(resource, &desc);
552     if (desc.pool == WINED3D_POOL_DEFAULT)
553     {
554         struct d3d9_surface *surface;
555
556         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557         {
558             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
559             return D3DERR_INVALIDCALL;
560         }
561
562         surface = wined3d_resource_get_parent(resource);
563         if (surface->refcount)
564         {
565             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
566             return D3DERR_INVALIDCALL;
567         }
568
569         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
570     }
571
572     return D3D_OK;
573 }
574
575 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
576         D3DPRESENT_PARAMETERS *present_parameters)
577 {
578     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
579     struct wined3d_swapchain_desc swapchain_desc;
580     HRESULT hr;
581
582     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583
584     wined3d_mutex_lock();
585     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
586     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
587     if (FAILED(hr))
588         device->not_reset = TRUE;
589     else
590         device->not_reset = FALSE;
591     wined3d_mutex_unlock();
592
593     return hr;
594 }
595
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
598 {
599     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
600     HRESULT hr;
601
602     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603             iface, src_rect, dst_rect, dst_window_override, dirty_region);
604
605     wined3d_mutex_lock();
606     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607             dst_window_override, dirty_region, 0);
608     wined3d_mutex_unlock();
609
610     return hr;
611 }
612
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
615 {
616     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617     struct wined3d_surface *wined3d_surface = NULL;
618     struct d3d9_surface *surface_impl;
619     HRESULT hr;
620
621     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628     {
629         surface_impl = wined3d_surface_get_parent(wined3d_surface);
630         *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631         IDirect3DSurface9_AddRef(*backbuffer);
632         wined3d_surface_decref(wined3d_surface);
633     }
634     wined3d_mutex_unlock();
635
636     return hr;
637 }
638 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
639         UINT swapchain, D3DRASTER_STATUS *raster_status)
640 {
641     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
642     HRESULT hr;
643
644     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
645
646     wined3d_mutex_lock();
647     hr = wined3d_device_get_raster_status(device->wined3d_device,
648             swapchain, (struct wined3d_raster_status *)raster_status);
649     wined3d_mutex_unlock();
650
651     return hr;
652 }
653
654 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
655 {
656     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
657     HRESULT hr;
658
659     TRACE("iface %p, enable %#x.\n", iface, enable);
660
661     wined3d_mutex_lock();
662     hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
663     wined3d_mutex_unlock();
664
665     return hr;
666 }
667
668 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
669         UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
670 {
671     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672
673     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
674
675     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676     wined3d_mutex_lock();
677     wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
678     wined3d_mutex_unlock();
679 }
680
681 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
682 {
683     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
684
685     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
686
687     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688     wined3d_mutex_lock();
689     wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
690     wined3d_mutex_unlock();
691 }
692
693 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
694         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
695         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
696 {
697     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698     struct d3d9_texture *object;
699     BOOL set_mem = FALSE;
700     HRESULT hr;
701
702     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703             iface, width, height, levels, usage, format, pool, texture, shared_handle);
704
705     if (shared_handle)
706     {
707         if (pool == D3DPOOL_SYSTEMMEM)
708         {
709             if (levels != 1)
710                 return D3DERR_INVALIDCALL;
711             set_mem = TRUE;
712         }
713         else
714             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715     }
716
717     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
718     if (!object)
719     {
720         ERR("Failed to allocate texture memory.\n");
721         return D3DERR_OUTOFVIDEOMEMORY;
722     }
723
724     hr = texture_init(object, device, width, height, levels, usage, format, pool);
725     if (FAILED(hr))
726     {
727         WARN("Failed to initialize texture, hr %#x.\n", hr);
728         HeapFree(GetProcessHeap(), 0, object);
729         return hr;
730     }
731
732     if (set_mem)
733     {
734         struct wined3d_resource *resource;
735         struct d3d9_surface *surface;
736
737         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
738         surface = wined3d_resource_get_parent(resource);
739         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740     }
741
742     TRACE("Created texture %p.\n", object);
743     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
744
745     return D3D_OK;
746 }
747
748 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
749         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
750         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
751 {
752     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
753     struct d3d9_texture *object;
754     HRESULT hr;
755
756     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757             iface, width, height, depth, levels);
758     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759             usage, format, pool, texture, shared_handle);
760
761     if (shared_handle)
762         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
763
764     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765     if (!object)
766     {
767         ERR("Failed to allocate volume texture memory.\n");
768         return D3DERR_OUTOFVIDEOMEMORY;
769     }
770
771     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
772     if (FAILED(hr))
773     {
774         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775         HeapFree(GetProcessHeap(), 0, object);
776         return hr;
777     }
778
779     TRACE("Created volume texture %p.\n", object);
780     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
781
782     return D3D_OK;
783 }
784
785 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
786         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
787         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
788 {
789     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790     struct d3d9_texture *object;
791     HRESULT hr;
792
793     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
795
796     if (shared_handle)
797         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
798
799     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800     if (!object)
801     {
802         ERR("Failed to allocate cube texture memory.\n");
803         return D3DERR_OUTOFVIDEOMEMORY;
804     }
805
806     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
807     if (FAILED(hr))
808     {
809         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
810         HeapFree(GetProcessHeap(), 0, object);
811         return hr;
812     }
813
814     TRACE("Created cube texture %p.\n", object);
815     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
816
817     return D3D_OK;
818 }
819
820 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
822         HANDLE *shared_handle)
823 {
824     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
825     struct d3d9_vertexbuffer *object;
826     HRESULT hr;
827
828     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829             iface, size, usage, fvf, pool, buffer, shared_handle);
830
831     if (shared_handle)
832         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
833
834     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835     if (!object)
836     {
837         ERR("Failed to allocate buffer memory.\n");
838         return D3DERR_OUTOFVIDEOMEMORY;
839     }
840
841     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created vertex buffer %p.\n", object);
850     *buffer = &object->IDirect3DVertexBuffer9_iface;
851
852     return D3D_OK;
853 }
854
855 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
856         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
857         HANDLE *shared_handle)
858 {
859     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
860     struct d3d9_indexbuffer *object;
861     HRESULT hr;
862
863     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864             iface, size, usage, format, pool, buffer, shared_handle);
865
866     if (shared_handle)
867         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
868
869     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
870     if (!object)
871     {
872         ERR("Failed to allocate buffer memory.\n");
873         return D3DERR_OUTOFVIDEOMEMORY;
874     }
875
876     hr = indexbuffer_init(object, device, size, usage, format, pool);
877     if (FAILED(hr))
878     {
879         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
880         HeapFree(GetProcessHeap(), 0, object);
881         return hr;
882     }
883
884     TRACE("Created index buffer %p.\n", object);
885     *buffer = &object->IDirect3DIndexBuffer9_iface;
886
887     return D3D_OK;
888 }
889
890 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
891         D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
892         UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
893 {
894     struct d3d9_surface *object;
895     HRESULT hr;
896
897     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899             device, width, height, format, lockable, discard, level, surface, usage, pool,
900             multisample_type, multisample_quality);
901
902     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
903     {
904         FIXME("Failed to allocate surface memory.\n");
905         return D3DERR_OUTOFVIDEOMEMORY;
906     }
907
908     hr = surface_init(object, device, width, height, format, lockable, discard,
909             level, usage, pool, multisample_type, multisample_quality);
910     if (FAILED(hr))
911     {
912         WARN("Failed to initialize surface, hr %#x.\n", hr);
913         HeapFree(GetProcessHeap(), 0, object);
914         return hr;
915     }
916
917     TRACE("Created surface %p.\n", object);
918     *surface = &object->IDirect3DSurface9_iface;
919
920     return D3D_OK;
921 }
922
923 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
924         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
925         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
926 {
927     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
928     HRESULT hr;
929
930     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931             "lockable %#x, surface %p, shared_handle %p.\n",
932             iface, width, height, format, multisample_type, multisample_quality,
933             lockable, surface, shared_handle);
934
935     if (shared_handle)
936         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
937
938     hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
939             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
940
941     return hr;
942 }
943
944 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
945         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
946         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
947 {
948     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
949     HRESULT hr;
950
951     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952             "discard %#x, surface %p, shared_handle %p.\n",
953             iface, width, height, format, multisample_type, multisample_quality,
954             discard, surface, shared_handle);
955
956     if (shared_handle)
957         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
958
959     hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
960             D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
961
962     return hr;
963 }
964
965
966 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
967         IDirect3DSurface9 *src_surface, const RECT *src_rect,
968         IDirect3DSurface9 *dst_surface, const POINT *dst_point)
969 {
970     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
972     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
973     HRESULT hr;
974
975     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976             iface, src_surface, src_rect, dst_surface, dst_point);
977
978     wined3d_mutex_lock();
979     hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
980             dst->wined3d_surface, dst_point);
981     wined3d_mutex_unlock();
982
983     return hr;
984 }
985
986 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
987         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
988 {
989     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990     struct d3d9_texture *src_impl, *dst_impl;
991     HRESULT hr;
992
993     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
994
995     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
996     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
997
998     wined3d_mutex_lock();
999     hr = wined3d_device_update_texture(device->wined3d_device,
1000             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1001     wined3d_mutex_unlock();
1002
1003     return hr;
1004 }
1005
1006 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007         IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1008 {
1009     struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1010     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1011     HRESULT hr;
1012
1013     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1014
1015     wined3d_mutex_lock();
1016     hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1017     wined3d_mutex_unlock();
1018
1019     return hr;
1020 }
1021
1022 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023         UINT swapchain, IDirect3DSurface9 *dst_surface)
1024 {
1025     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1026     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1027     HRESULT hr;
1028
1029     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1030
1031     wined3d_mutex_lock();
1032     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1033     wined3d_mutex_unlock();
1034
1035     return hr;
1036 }
1037
1038 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1040 {
1041     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1042     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044     HRESULT hr = D3DERR_INVALIDCALL;
1045     struct wined3d_resource_desc src_desc, dst_desc;
1046     struct wined3d_resource *wined3d_resource;
1047
1048     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1050
1051     wined3d_mutex_lock();
1052     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1054
1055     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1057
1058     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1059     {
1060         if (device->in_scene)
1061         {
1062             WARN("Rejecting depth / stencil blit while in scene.\n");
1063             goto done;
1064         }
1065
1066         if (src_rect)
1067         {
1068             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069                     || src_rect->bottom != src_desc.height)
1070             {
1071                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072                         wine_dbgstr_rect(src_rect));
1073                 goto done;
1074             }
1075         }
1076         if (dst_rect)
1077         {
1078             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079                     || dst_rect->bottom != dst_desc.height)
1080             {
1081                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082                         wine_dbgstr_rect(dst_rect));
1083                 goto done;
1084             }
1085         }
1086         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1087         {
1088             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1089             goto done;
1090         }
1091     }
1092
1093     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094     if (hr == WINEDDERR_INVALIDRECT)
1095         hr = D3DERR_INVALIDCALL;
1096
1097 done:
1098     wined3d_mutex_unlock();
1099     return hr;
1100 }
1101
1102 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1103         IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1104 {
1105     const struct wined3d_color c =
1106     {
1107         ((color >> 16) & 0xff) / 255.0f,
1108         ((color >>  8) & 0xff) / 255.0f,
1109         (color & 0xff) / 255.0f,
1110         ((color >> 24) & 0xff) / 255.0f,
1111     };
1112     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1114     struct wined3d_resource *wined3d_resource;
1115     struct wined3d_resource_desc desc;
1116     HRESULT hr;
1117
1118     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1119
1120     wined3d_mutex_lock();
1121
1122     wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1123     wined3d_resource_get_desc(wined3d_resource, &desc);
1124
1125     /* This method is only allowed with surfaces that are render targets, or
1126      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1128     {
1129         wined3d_mutex_unlock();
1130         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131         return D3DERR_INVALIDCALL;
1132     }
1133
1134     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135     hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1136
1137     wined3d_mutex_unlock();
1138
1139     return hr;
1140 }
1141
1142 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1144         HANDLE *shared_handle)
1145 {
1146     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1147
1148     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149             iface, width, height, format, pool, surface, shared_handle);
1150
1151     if (shared_handle)
1152         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1153
1154     if (pool == D3DPOOL_MANAGED)
1155     {
1156         WARN("Attempting to create a managed offscreen plain surface.\n");
1157         return D3DERR_INVALIDCALL;
1158     }
1159     /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160      * regardless of the pool they're created in. Should we set dynamic usage
1161      * here? */
1162     return d3d9_device_create_surface(device, width, height, format, TRUE,
1163             FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1164 }
1165
1166 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1167 {
1168     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1169     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1170     HRESULT hr;
1171
1172     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1173
1174     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1175     {
1176         WARN("Invalid index %u specified.\n", idx);
1177         return D3DERR_INVALIDCALL;
1178     }
1179
1180     wined3d_mutex_lock();
1181     hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1182             surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1183     wined3d_mutex_unlock();
1184
1185     return hr;
1186 }
1187
1188 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1189 {
1190     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191     struct wined3d_surface *wined3d_surface;
1192     struct d3d9_surface *surface_impl;
1193     HRESULT hr;
1194
1195     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1196
1197     if (!surface)
1198         return D3DERR_INVALIDCALL;
1199
1200     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201     {
1202         WARN("Invalid index %u specified.\n", idx);
1203         return D3DERR_INVALIDCALL;
1204     }
1205
1206     wined3d_mutex_lock();
1207     hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1208     if (SUCCEEDED(hr))
1209     {
1210         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211         *surface = &surface_impl->IDirect3DSurface9_iface;
1212         IDirect3DSurface9_AddRef(*surface);
1213         wined3d_surface_decref(wined3d_surface);
1214     }
1215     else
1216     {
1217         if (hr != WINED3DERR_NOTFOUND)
1218             WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1219         *surface = NULL;
1220     }
1221     wined3d_mutex_unlock();
1222
1223     return hr;
1224 }
1225
1226 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1227 {
1228     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1229     struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1230     HRESULT hr;
1231
1232     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1233
1234     wined3d_mutex_lock();
1235     hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1236     wined3d_mutex_unlock();
1237
1238     return hr;
1239 }
1240
1241 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1242 {
1243     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1244     struct wined3d_surface *wined3d_surface;
1245     struct d3d9_surface *surface_impl;
1246     HRESULT hr;
1247
1248     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1249
1250     if (!depth_stencil)
1251         return D3DERR_INVALIDCALL;
1252
1253     wined3d_mutex_lock();
1254     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1255     if (SUCCEEDED(hr))
1256     {
1257         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1258         *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1259         IDirect3DSurface9_AddRef(*depth_stencil);
1260         wined3d_surface_decref(wined3d_surface);
1261     }
1262     else
1263     {
1264         if (hr != WINED3DERR_NOTFOUND)
1265                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1266         *depth_stencil = NULL;
1267     }
1268     wined3d_mutex_unlock();
1269
1270     return hr;
1271 }
1272
1273 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1274 {
1275     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1276     HRESULT hr;
1277
1278     TRACE("iface %p.\n", iface);
1279
1280     wined3d_mutex_lock();
1281     if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1282         device->in_scene = TRUE;
1283     wined3d_mutex_unlock();
1284
1285     return hr;
1286 }
1287
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1289 {
1290     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1291     HRESULT hr;
1292
1293     TRACE("iface %p.\n", iface);
1294
1295     wined3d_mutex_lock();
1296     if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1297         device->in_scene = FALSE;
1298     wined3d_mutex_unlock();
1299
1300     return hr;
1301 }
1302
1303 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1304         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1305 {
1306     const struct wined3d_color c =
1307     {
1308         ((color >> 16) & 0xff) / 255.0f,
1309         ((color >>  8) & 0xff) / 255.0f,
1310         (color & 0xff) / 255.0f,
1311         ((color >> 24) & 0xff) / 255.0f,
1312     };
1313     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1314     HRESULT hr;
1315
1316     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317             iface, rect_count, rects, flags, color, z, stencil);
1318
1319     wined3d_mutex_lock();
1320     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1321     wined3d_mutex_unlock();
1322
1323     return hr;
1324 }
1325
1326 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1327         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1328 {
1329     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1330
1331     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1332
1333     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1334     wined3d_mutex_lock();
1335     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1336     wined3d_mutex_unlock();
1337
1338     return D3D_OK;
1339 }
1340
1341 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1342         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1343 {
1344     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1345
1346     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1347
1348     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1349     wined3d_mutex_lock();
1350     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1351     wined3d_mutex_unlock();
1352
1353     return D3D_OK;
1354 }
1355
1356 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1357         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1358 {
1359     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1360
1361     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1362
1363     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1364     wined3d_mutex_lock();
1365     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1366     wined3d_mutex_unlock();
1367
1368     return D3D_OK;
1369 }
1370
1371 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1372 {
1373     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1374
1375     TRACE("iface %p, viewport %p.\n", iface, viewport);
1376
1377     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1378     wined3d_mutex_lock();
1379     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1380     wined3d_mutex_unlock();
1381
1382     return D3D_OK;
1383 }
1384
1385 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1386 {
1387     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1388
1389     TRACE("iface %p, viewport %p.\n", iface, viewport);
1390
1391     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1392     wined3d_mutex_lock();
1393     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1394     wined3d_mutex_unlock();
1395
1396     return D3D_OK;
1397 }
1398
1399 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1400 {
1401     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1402
1403     TRACE("iface %p, material %p.\n", iface, material);
1404
1405     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1406     wined3d_mutex_lock();
1407     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1408     wined3d_mutex_unlock();
1409
1410     return D3D_OK;
1411 }
1412
1413 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1414 {
1415     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1416
1417     TRACE("iface %p, material %p.\n", iface, material);
1418
1419     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1420     wined3d_mutex_lock();
1421     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1422     wined3d_mutex_unlock();
1423
1424     return D3D_OK;
1425 }
1426
1427 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1428 {
1429     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1430     HRESULT hr;
1431
1432     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1433
1434     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1435     wined3d_mutex_lock();
1436     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1437     wined3d_mutex_unlock();
1438
1439     return hr;
1440 }
1441
1442 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1443 {
1444     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1445     HRESULT hr;
1446
1447     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1448
1449     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450     wined3d_mutex_lock();
1451     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1452     wined3d_mutex_unlock();
1453
1454     return hr;
1455 }
1456
1457 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1458 {
1459     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1460     HRESULT hr;
1461
1462     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1463
1464     wined3d_mutex_lock();
1465     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1466     wined3d_mutex_unlock();
1467
1468     return hr;
1469 }
1470
1471 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1472 {
1473     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1474     HRESULT hr;
1475
1476     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1477
1478     wined3d_mutex_lock();
1479     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1480     wined3d_mutex_unlock();
1481
1482     return hr;
1483 }
1484
1485 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1486 {
1487     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1488     HRESULT hr;
1489
1490     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1491
1492     wined3d_mutex_lock();
1493     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1494     wined3d_mutex_unlock();
1495
1496     return hr;
1497 }
1498
1499 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1500 {
1501     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1502     HRESULT hr;
1503
1504     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1505
1506     wined3d_mutex_lock();
1507     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1508     wined3d_mutex_unlock();
1509
1510     return hr;
1511 }
1512
1513 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1514         D3DRENDERSTATETYPE state, DWORD value)
1515 {
1516     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1517
1518     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1519
1520     wined3d_mutex_lock();
1521     wined3d_device_set_render_state(device->wined3d_device, state, value);
1522     wined3d_mutex_unlock();
1523
1524     return D3D_OK;
1525 }
1526
1527 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1528         D3DRENDERSTATETYPE state, DWORD *value)
1529 {
1530     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1531
1532     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1533
1534     wined3d_mutex_lock();
1535     *value = wined3d_device_get_render_state(device->wined3d_device, state);
1536     wined3d_mutex_unlock();
1537
1538     return D3D_OK;
1539 }
1540
1541 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1542         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1543 {
1544     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1545     struct d3d9_stateblock *object;
1546     HRESULT hr;
1547
1548     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1549
1550     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1551     {
1552         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1553         return D3DERR_INVALIDCALL;
1554     }
1555
1556     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1557     if (!object)
1558     {
1559         ERR("Failed to allocate stateblock memory.\n");
1560         return E_OUTOFMEMORY;
1561     }
1562
1563     hr = stateblock_init(object, device, type, NULL);
1564     if (FAILED(hr))
1565     {
1566         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1567         HeapFree(GetProcessHeap(), 0, object);
1568         return hr;
1569     }
1570
1571     TRACE("Created stateblock %p.\n", object);
1572     *stateblock = &object->IDirect3DStateBlock9_iface;
1573
1574     return D3D_OK;
1575 }
1576
1577 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1578 {
1579     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1580     HRESULT hr;
1581
1582     TRACE("iface %p.\n", iface);
1583
1584     wined3d_mutex_lock();
1585     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1586     wined3d_mutex_unlock();
1587
1588     return hr;
1589 }
1590
1591 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1592 {
1593     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1594     struct wined3d_stateblock *wined3d_stateblock;
1595     struct d3d9_stateblock *object;
1596     HRESULT hr;
1597
1598     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1599
1600     wined3d_mutex_lock();
1601     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1602     wined3d_mutex_unlock();
1603     if (FAILED(hr))
1604     {
1605        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1606        return hr;
1607     }
1608
1609     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1610     if (!object)
1611     {
1612         ERR("Failed to allocate stateblock memory.\n");
1613         wined3d_mutex_lock();
1614         wined3d_stateblock_decref(wined3d_stateblock);
1615         wined3d_mutex_unlock();
1616         return E_OUTOFMEMORY;
1617     }
1618
1619     hr = stateblock_init(object, device, 0, wined3d_stateblock);
1620     if (FAILED(hr))
1621     {
1622         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1623         wined3d_mutex_lock();
1624         wined3d_stateblock_decref(wined3d_stateblock);
1625         wined3d_mutex_unlock();
1626         HeapFree(GetProcessHeap(), 0, object);
1627         return hr;
1628     }
1629
1630     TRACE("Created stateblock %p.\n", object);
1631     *stateblock = &object->IDirect3DStateBlock9_iface;
1632
1633     return D3D_OK;
1634 }
1635
1636 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1637 {
1638     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1639     HRESULT hr;
1640
1641     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1642
1643     wined3d_mutex_lock();
1644     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1645     wined3d_mutex_unlock();
1646
1647     return hr;
1648 }
1649
1650 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1651 {
1652     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1653     HRESULT hr;
1654
1655     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1656
1657     wined3d_mutex_lock();
1658     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1659     wined3d_mutex_unlock();
1660
1661     return hr;
1662 }
1663
1664 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1665 {
1666     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1667     struct wined3d_texture *wined3d_texture = NULL;
1668     struct d3d9_texture *texture_impl;
1669
1670     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1671
1672     if (!texture)
1673         return D3DERR_INVALIDCALL;
1674
1675     wined3d_mutex_lock();
1676     if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1677     {
1678         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1679         *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1680         IDirect3DBaseTexture9_AddRef(*texture);
1681     }
1682     else
1683     {
1684         *texture = NULL;
1685     }
1686     wined3d_mutex_unlock();
1687
1688     return D3D_OK;
1689 }
1690
1691 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1692 {
1693     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1694     struct d3d9_texture *texture_impl;
1695     HRESULT hr;
1696
1697     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1698
1699     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1700
1701     wined3d_mutex_lock();
1702     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1703             texture_impl ? texture_impl->wined3d_texture : NULL);
1704     wined3d_mutex_unlock();
1705
1706     return hr;
1707 }
1708
1709 static const enum wined3d_texture_stage_state tss_lookup[] =
1710 {
1711     WINED3D_TSS_INVALID,                    /*  0, unused */
1712     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1713     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1714     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1715     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1716     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1717     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1718     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1719     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1720     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1721     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1722     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1723     WINED3D_TSS_INVALID,                    /* 12, unused */
1724     WINED3D_TSS_INVALID,                    /* 13, unused */
1725     WINED3D_TSS_INVALID,                    /* 14, unused */
1726     WINED3D_TSS_INVALID,                    /* 15, unused */
1727     WINED3D_TSS_INVALID,                    /* 16, unused */
1728     WINED3D_TSS_INVALID,                    /* 17, unused */
1729     WINED3D_TSS_INVALID,                    /* 18, unused */
1730     WINED3D_TSS_INVALID,                    /* 19, unused */
1731     WINED3D_TSS_INVALID,                    /* 20, unused */
1732     WINED3D_TSS_INVALID,                    /* 21, unused */
1733     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1734     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1735     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1736     WINED3D_TSS_INVALID,                    /* 25, unused */
1737     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1738     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1739     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1740     WINED3D_TSS_INVALID,                    /* 29, unused */
1741     WINED3D_TSS_INVALID,                    /* 30, unused */
1742     WINED3D_TSS_INVALID,                    /* 31, unused */
1743     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1744 };
1745
1746 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1747         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1748 {
1749     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1750
1751     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1752
1753     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1754     {
1755         WARN("Invalid state %#x passed.\n", state);
1756         return D3D_OK;
1757     }
1758
1759     wined3d_mutex_lock();
1760     *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1761     wined3d_mutex_unlock();
1762
1763     return D3D_OK;
1764 }
1765
1766 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1767         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1768 {
1769     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1770
1771     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1772
1773     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1774     {
1775         WARN("Invalid state %#x passed.\n", state);
1776         return D3D_OK;
1777     }
1778
1779     wined3d_mutex_lock();
1780     wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1781     wined3d_mutex_unlock();
1782
1783     return D3D_OK;
1784 }
1785
1786 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1787         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1788 {
1789     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1790
1791     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1792
1793     wined3d_mutex_lock();
1794     *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1795     wined3d_mutex_unlock();
1796
1797     return D3D_OK;
1798 }
1799
1800 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1801         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1802 {
1803     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1804
1805     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1806
1807     wined3d_mutex_lock();
1808     wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1809     wined3d_mutex_unlock();
1810
1811     return D3D_OK;
1812 }
1813
1814 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1815 {
1816     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1817     HRESULT hr;
1818
1819     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1820
1821     wined3d_mutex_lock();
1822     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1823     wined3d_mutex_unlock();
1824
1825     return hr;
1826 }
1827
1828 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1829         UINT palette_idx, const PALETTEENTRY *entries)
1830 {
1831     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1832
1833     return D3DERR_INVALIDCALL;
1834 }
1835
1836 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1837         UINT palette_idx, PALETTEENTRY *entries)
1838 {
1839     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1840
1841     return D3DERR_INVALIDCALL;
1842 }
1843
1844 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1845 {
1846     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1847
1848     return D3DERR_INVALIDCALL;
1849 }
1850
1851 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1852 {
1853     FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1854
1855     return D3DERR_INVALIDCALL;
1856 }
1857
1858 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1859 {
1860     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1861
1862     TRACE("iface %p, rect %p.\n", iface, rect);
1863
1864     wined3d_mutex_lock();
1865     wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1866     wined3d_mutex_unlock();
1867
1868     return D3D_OK;
1869 }
1870
1871 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1872 {
1873     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1874
1875     TRACE("iface %p, rect %p.\n", iface, rect);
1876
1877     wined3d_mutex_lock();
1878     wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1879     wined3d_mutex_unlock();
1880
1881     return D3D_OK;
1882 }
1883
1884 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1885 {
1886     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1887     HRESULT hr;
1888
1889     TRACE("iface %p, software %#x.\n", iface, software);
1890
1891     wined3d_mutex_lock();
1892     hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1893     wined3d_mutex_unlock();
1894
1895     return hr;
1896 }
1897
1898 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1899 {
1900     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1901     BOOL ret;
1902
1903     TRACE("iface %p.\n", iface);
1904
1905     wined3d_mutex_lock();
1906     ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1907     wined3d_mutex_unlock();
1908
1909     return ret;
1910 }
1911
1912 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1913 {
1914     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1915     HRESULT hr;
1916
1917     TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1918
1919     wined3d_mutex_lock();
1920     hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1921     wined3d_mutex_unlock();
1922
1923     return hr;
1924 }
1925
1926 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1927 {
1928     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1929     float ret;
1930
1931     TRACE("iface %p.\n", iface);
1932
1933     wined3d_mutex_lock();
1934     ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1935     wined3d_mutex_unlock();
1936
1937     return ret;
1938 }
1939
1940 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1941         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1942 {
1943     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1944     HRESULT hr;
1945
1946     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1947             iface, primitive_type, start_vertex, primitive_count);
1948
1949     wined3d_mutex_lock();
1950     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1951     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1952             vertex_count_from_primitive_count(primitive_type, primitive_count));
1953     wined3d_mutex_unlock();
1954
1955     return hr;
1956 }
1957
1958 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1959         D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1960         UINT vertex_count, UINT start_idx, UINT primitive_count)
1961 {
1962     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1963     HRESULT hr;
1964
1965     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1966             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1967             iface, primitive_type, base_vertex_idx, min_vertex_idx,
1968             vertex_count, start_idx, primitive_count);
1969
1970     wined3d_mutex_lock();
1971     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1972     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1973     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1974             vertex_count_from_primitive_count(primitive_type, primitive_count));
1975     wined3d_mutex_unlock();
1976
1977     return hr;
1978 }
1979
1980 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1981         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1982 {
1983     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1984     HRESULT hr;
1985
1986     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1987             iface, primitive_type, primitive_count, data, stride);
1988
1989     wined3d_mutex_lock();
1990     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1991     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1992             vertex_count_from_primitive_count(primitive_type, primitive_count),
1993             data, stride);
1994     wined3d_mutex_unlock();
1995
1996     return hr;
1997 }
1998
1999 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2000         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2001         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2002         const void *vertex_data, UINT vertex_stride)
2003 {
2004     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2005     HRESULT hr;
2006
2007     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2008             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2009             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2010             index_data, index_format, vertex_data, vertex_stride);
2011
2012     wined3d_mutex_lock();
2013     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2014     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2015             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2016             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2017     wined3d_mutex_unlock();
2018
2019     return hr;
2020 }
2021
2022 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2023         UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2024         IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2025 {
2026     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2027     struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2028     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2029     HRESULT hr;
2030
2031     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2032             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2033
2034     wined3d_mutex_lock();
2035     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2036             dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2037             flags, dst_impl->fvf);
2038     wined3d_mutex_unlock();
2039
2040     return hr;
2041 }
2042
2043 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2044         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2045 {
2046     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2047     struct d3d9_vertex_declaration *object;
2048     HRESULT hr;
2049
2050     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2051
2052     if (!declaration)
2053     {
2054         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2055         return D3DERR_INVALIDCALL;
2056     }
2057
2058     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2059         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2060
2061     return hr;
2062 }
2063
2064 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2065         IDirect3DVertexDeclaration9 *declaration)
2066 {
2067     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2068     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2069
2070     TRACE("iface %p, declaration %p.\n", iface, declaration);
2071
2072     wined3d_mutex_lock();
2073     wined3d_device_set_vertex_declaration(device->wined3d_device,
2074             decl_impl ? decl_impl->wined3d_declaration : NULL);
2075     wined3d_mutex_unlock();
2076
2077     return D3D_OK;
2078 }
2079
2080 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2081         IDirect3DVertexDeclaration9 **declaration)
2082 {
2083     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2084     struct wined3d_vertex_declaration *wined3d_declaration;
2085     struct d3d9_vertex_declaration *declaration_impl;
2086
2087     TRACE("iface %p, declaration %p.\n", iface, declaration);
2088
2089     if (!declaration) return D3DERR_INVALIDCALL;
2090
2091     wined3d_mutex_lock();
2092     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2093     {
2094         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2095         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2096         IDirect3DVertexDeclaration9_AddRef(*declaration);
2097     }
2098     else
2099     {
2100         *declaration = NULL;
2101     }
2102     wined3d_mutex_unlock();
2103
2104     TRACE("Returning %p.\n", *declaration);
2105     return D3D_OK;
2106 }
2107
2108 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2109 {
2110     struct wined3d_vertex_declaration *wined3d_declaration;
2111     struct fvf_declaration *fvf_decls = device->fvf_decls;
2112     struct d3d9_vertex_declaration *d3d9_declaration;
2113     D3DVERTEXELEMENT9 *elements;
2114     int p, low, high; /* deliberately signed */
2115     HRESULT hr;
2116
2117     TRACE("Searching for declaration for fvf %08x... ", fvf);
2118
2119     low = 0;
2120     high = device->fvf_decl_count - 1;
2121     while (low <= high)
2122     {
2123         p = (low + high) >> 1;
2124         TRACE("%d ", p);
2125
2126         if (fvf_decls[p].fvf == fvf)
2127         {
2128             TRACE("found %p.\n", fvf_decls[p].decl);
2129             return fvf_decls[p].decl;
2130         }
2131
2132         if (fvf_decls[p].fvf < fvf)
2133             low = p + 1;
2134         else
2135             high = p - 1;
2136     }
2137     TRACE("not found. Creating and inserting at position %d.\n", low);
2138
2139     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2140         return NULL;
2141
2142     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2143     HeapFree(GetProcessHeap(), 0, elements);
2144     if (FAILED(hr))
2145         return NULL;
2146
2147     if (device->fvf_decl_size == device->fvf_decl_count)
2148     {
2149         UINT grow = max(device->fvf_decl_size / 2, 8);
2150
2151         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2152         if (!fvf_decls)
2153         {
2154             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2155             return NULL;
2156         }
2157         device->fvf_decls = fvf_decls;
2158         device->fvf_decl_size += grow;
2159     }
2160
2161     d3d9_declaration->fvf = fvf;
2162     wined3d_declaration = d3d9_declaration->wined3d_declaration;
2163     wined3d_vertex_declaration_incref(wined3d_declaration);
2164     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2165
2166     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2167     fvf_decls[low].decl = wined3d_declaration;
2168     fvf_decls[low].fvf = fvf;
2169     ++device->fvf_decl_count;
2170
2171     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2172
2173     return wined3d_declaration;
2174 }
2175
2176 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2177 {
2178     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2179     struct wined3d_vertex_declaration *decl;
2180
2181     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2182
2183     if (!fvf)
2184     {
2185         WARN("%#x is not a valid FVF.\n", fvf);
2186         return D3D_OK;
2187     }
2188
2189     wined3d_mutex_lock();
2190     if (!(decl = device_get_fvf_declaration(device, fvf)))
2191     {
2192         wined3d_mutex_unlock();
2193         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2194         return D3DERR_DRIVERINTERNALERROR;
2195     }
2196
2197     wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2198     wined3d_mutex_unlock();
2199
2200     return D3D_OK;
2201 }
2202
2203 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2204 {
2205     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2206     struct wined3d_vertex_declaration *wined3d_declaration;
2207     struct d3d9_vertex_declaration *d3d9_declaration;
2208
2209     TRACE("iface %p, fvf %p.\n", iface, fvf);
2210
2211     wined3d_mutex_lock();
2212     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2213     {
2214         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2215         *fvf = d3d9_declaration->fvf;
2216     }
2217     else
2218     {
2219         *fvf = 0;
2220     }
2221     wined3d_mutex_unlock();
2222
2223     TRACE("Returning FVF %#x.\n", *fvf);
2224
2225     return D3D_OK;
2226 }
2227
2228 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2229         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2230 {
2231     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2232     struct d3d9_vertexshader *object;
2233     HRESULT hr;
2234
2235     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2236
2237     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2238     if (!object)
2239     {
2240         ERR("Failed to allocate vertex shader memory.\n");
2241         return E_OUTOFMEMORY;
2242     }
2243
2244     hr = vertexshader_init(object, device, byte_code);
2245     if (FAILED(hr))
2246     {
2247         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2248         HeapFree(GetProcessHeap(), 0, object);
2249         return hr;
2250     }
2251
2252     TRACE("Created vertex shader %p.\n", object);
2253     *shader = &object->IDirect3DVertexShader9_iface;
2254
2255     return D3D_OK;
2256 }
2257
2258 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2259 {
2260     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2261     struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2262
2263     TRACE("iface %p, shader %p.\n", iface, shader);
2264
2265     wined3d_mutex_lock();
2266     wined3d_device_set_vertex_shader(device->wined3d_device,
2267             shader_obj ? shader_obj->wined3d_shader : NULL);
2268     wined3d_mutex_unlock();
2269
2270     return D3D_OK;
2271 }
2272
2273 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2274 {
2275     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2276     struct d3d9_vertexshader *shader_impl;
2277     struct wined3d_shader *wined3d_shader;
2278
2279     TRACE("iface %p, shader %p.\n", iface, shader);
2280
2281     wined3d_mutex_lock();
2282     if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2283     {
2284         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2285         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2286         IDirect3DVertexShader9_AddRef(*shader);
2287     }
2288     else
2289     {
2290         *shader = NULL;
2291     }
2292     wined3d_mutex_unlock();
2293
2294     TRACE("Returning %p.\n", *shader);
2295
2296     return D3D_OK;
2297 }
2298
2299 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2300         UINT reg_idx, const float *data, UINT count)
2301 {
2302     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2303     HRESULT hr;
2304
2305     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2306
2307     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2308     {
2309         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2310              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2311         return D3DERR_INVALIDCALL;
2312     }
2313
2314     wined3d_mutex_lock();
2315     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2316     wined3d_mutex_unlock();
2317
2318     return hr;
2319 }
2320
2321 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2322         UINT reg_idx, float *data, UINT count)
2323 {
2324     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2325     HRESULT hr;
2326
2327     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2328
2329     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2330     {
2331         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2332              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2333         return D3DERR_INVALIDCALL;
2334     }
2335
2336     wined3d_mutex_lock();
2337     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2338     wined3d_mutex_unlock();
2339
2340     return hr;
2341 }
2342
2343 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2344         UINT reg_idx, const int *data, UINT count)
2345 {
2346     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2347     HRESULT hr;
2348
2349     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2350
2351     wined3d_mutex_lock();
2352     hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2353     wined3d_mutex_unlock();
2354
2355     return hr;
2356 }
2357
2358 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2359         UINT reg_idx, int *data, UINT count)
2360 {
2361     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2362     HRESULT hr;
2363
2364     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2365
2366     wined3d_mutex_lock();
2367     hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2368     wined3d_mutex_unlock();
2369
2370     return hr;
2371 }
2372
2373 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2374         UINT reg_idx, const BOOL *data, UINT count)
2375 {
2376     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2377     HRESULT hr;
2378
2379     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2380
2381     wined3d_mutex_lock();
2382     hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2383     wined3d_mutex_unlock();
2384
2385     return hr;
2386 }
2387
2388 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2389         UINT reg_idx, BOOL *data, UINT count)
2390 {
2391     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2392     HRESULT hr;
2393
2394     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2395
2396     wined3d_mutex_lock();
2397     hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2398     wined3d_mutex_unlock();
2399
2400     return hr;
2401 }
2402
2403 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2404         UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2405 {
2406     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2407     struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2408     HRESULT hr;
2409
2410     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2411             iface, stream_idx, buffer, offset, stride);
2412
2413     wined3d_mutex_lock();
2414     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2415             buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2416     wined3d_mutex_unlock();
2417
2418     return hr;
2419 }
2420
2421 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2422         UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2423 {
2424     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2425     struct d3d9_vertexbuffer *buffer_impl;
2426     struct wined3d_buffer *wined3d_buffer;
2427     HRESULT hr;
2428
2429     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2430             iface, stream_idx, buffer, offset, stride);
2431
2432     if (!buffer)
2433         return D3DERR_INVALIDCALL;
2434
2435     wined3d_mutex_lock();
2436     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2437     if (SUCCEEDED(hr) && wined3d_buffer)
2438     {
2439         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2440         *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2441         IDirect3DVertexBuffer9_AddRef(*buffer);
2442         wined3d_buffer_decref(wined3d_buffer);
2443     }
2444     else
2445     {
2446         if (FAILED(hr))
2447             FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2448         *buffer = NULL;
2449     }
2450     wined3d_mutex_unlock();
2451
2452     return hr;
2453 }
2454
2455 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2456 {
2457     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2458     HRESULT hr;
2459
2460     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2461
2462     wined3d_mutex_lock();
2463     hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2464     wined3d_mutex_unlock();
2465
2466     return hr;
2467 }
2468
2469 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2470 {
2471     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2472     HRESULT hr;
2473
2474     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2475
2476     wined3d_mutex_lock();
2477     hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2478     wined3d_mutex_unlock();
2479
2480     return hr;
2481 }
2482
2483 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2484 {
2485     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2486     struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2487
2488     TRACE("iface %p, buffer %p.\n", iface, buffer);
2489
2490     wined3d_mutex_lock();
2491     wined3d_device_set_index_buffer(device->wined3d_device,
2492             ib ? ib->wined3d_buffer : NULL,
2493             ib ? ib->format : WINED3DFMT_UNKNOWN);
2494     wined3d_mutex_unlock();
2495
2496     return D3D_OK;
2497 }
2498
2499 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2500 {
2501     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2502     struct wined3d_buffer *wined3d_buffer;
2503     struct d3d9_indexbuffer *buffer_impl;
2504
2505     TRACE("iface %p, buffer %p.\n", iface, buffer);
2506
2507     if (!buffer)
2508         return D3DERR_INVALIDCALL;
2509
2510     wined3d_mutex_lock();
2511     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2512     {
2513         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2514         *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2515         IDirect3DIndexBuffer9_AddRef(*buffer);
2516     }
2517     else
2518     {
2519         *buffer = NULL;
2520     }
2521     wined3d_mutex_unlock();
2522
2523     return D3D_OK;
2524 }
2525
2526 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2527         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2528 {
2529     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2530     struct d3d9_pixelshader *object;
2531     HRESULT hr;
2532
2533     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2534
2535     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2536     if (!object)
2537     {
2538         FIXME("Failed to allocate pixel shader memory.\n");
2539         return E_OUTOFMEMORY;
2540     }
2541
2542     hr = pixelshader_init(object, device, byte_code);
2543     if (FAILED(hr))
2544     {
2545         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2546         HeapFree(GetProcessHeap(), 0, object);
2547         return hr;
2548     }
2549
2550     TRACE("Created pixel shader %p.\n", object);
2551     *shader = &object->IDirect3DPixelShader9_iface;
2552
2553     return D3D_OK;
2554 }
2555
2556 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2557 {
2558     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2559     struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2560
2561     TRACE("iface %p, shader %p.\n", iface, shader);
2562
2563     wined3d_mutex_lock();
2564     wined3d_device_set_pixel_shader(device->wined3d_device,
2565             shader_obj ? shader_obj->wined3d_shader : NULL);
2566     wined3d_mutex_unlock();
2567
2568     return D3D_OK;
2569 }
2570
2571 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2572 {
2573     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2574     struct d3d9_pixelshader *shader_impl;
2575     struct wined3d_shader *wined3d_shader;
2576
2577     TRACE("iface %p, shader %p.\n", iface, shader);
2578
2579     if (!shader) return D3DERR_INVALIDCALL;
2580
2581     wined3d_mutex_lock();
2582     if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2583     {
2584         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2585         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2586         IDirect3DPixelShader9_AddRef(*shader);
2587     }
2588     else
2589     {
2590         *shader = NULL;
2591     }
2592     wined3d_mutex_unlock();
2593
2594     TRACE("Returning %p.\n", *shader);
2595
2596     return D3D_OK;
2597 }
2598
2599 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2600         UINT reg_idx, const float *data, UINT count)
2601 {
2602     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2603     HRESULT hr;
2604
2605     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2606
2607     wined3d_mutex_lock();
2608     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2609     wined3d_mutex_unlock();
2610
2611     return hr;
2612 }
2613
2614 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2615         UINT reg_idx, float *data, UINT count)
2616 {
2617     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2618     HRESULT hr;
2619
2620     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2621
2622     wined3d_mutex_lock();
2623     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2624     wined3d_mutex_unlock();
2625
2626     return hr;
2627 }
2628
2629 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2630         UINT reg_idx, const int *data, UINT count)
2631 {
2632     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2633     HRESULT hr;
2634
2635     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2636
2637     wined3d_mutex_lock();
2638     hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2639     wined3d_mutex_unlock();
2640
2641     return hr;
2642 }
2643
2644 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2645         UINT reg_idx, int *data, UINT count)
2646 {
2647     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2648     HRESULT hr;
2649
2650     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2651
2652     wined3d_mutex_lock();
2653     hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2654     wined3d_mutex_unlock();
2655
2656     return hr;
2657 }
2658
2659 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2660         UINT reg_idx, const BOOL *data, UINT count)
2661 {
2662     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2663     HRESULT hr;
2664
2665     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2666
2667     wined3d_mutex_lock();
2668     hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2669     wined3d_mutex_unlock();
2670
2671     return hr;
2672 }
2673
2674 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2675         UINT reg_idx, BOOL *data, UINT count)
2676 {
2677     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2678     HRESULT hr;
2679
2680     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2681
2682     wined3d_mutex_lock();
2683     hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2684     wined3d_mutex_unlock();
2685
2686     return hr;
2687 }
2688
2689 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2690         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2691 {
2692     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2693     HRESULT hr;
2694
2695     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2696             iface, handle, segment_count, patch_info);
2697
2698     wined3d_mutex_lock();
2699     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2700             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2701     wined3d_mutex_unlock();
2702
2703     return hr;
2704 }
2705
2706 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2707         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2708 {
2709     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2710     HRESULT hr;
2711
2712     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2713             iface, handle, segment_count, patch_info);
2714
2715     wined3d_mutex_lock();
2716     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2717             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2718     wined3d_mutex_unlock();
2719
2720     return hr;
2721 }
2722
2723 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2724 {
2725     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2726     HRESULT hr;
2727
2728     TRACE("iface %p, handle %#x.\n", iface, handle);
2729
2730     wined3d_mutex_lock();
2731     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2732     wined3d_mutex_unlock();
2733
2734     return hr;
2735 }
2736
2737 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2738 {
2739     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2740     struct d3d9_query *object;
2741     HRESULT hr;
2742
2743     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2744
2745     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2746     if (!object)
2747     {
2748         ERR("Failed to allocate query memory.\n");
2749         return E_OUTOFMEMORY;
2750     }
2751
2752     hr = query_init(object, device, type);
2753     if (FAILED(hr))
2754     {
2755         WARN("Failed to initialize query, hr %#x.\n", hr);
2756         HeapFree(GetProcessHeap(), 0, object);
2757         return hr;
2758     }
2759
2760     TRACE("Created query %p.\n", object);
2761     if (query) *query = &object->IDirect3DQuery9_iface;
2762     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2763
2764     return D3D_OK;
2765 }
2766
2767 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2768         UINT width, UINT height, float *rows, float *columns)
2769 {
2770     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2771             iface, width, height, rows, columns);
2772
2773     return E_NOTIMPL;
2774 }
2775
2776 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2777         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2778         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2779 {
2780     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2781             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2782             iface, src_surface, dst_surface, src_descs, rect_count,
2783             dst_descs, operation, offset_x, offset_y);
2784
2785     return E_NOTIMPL;
2786 }
2787
2788 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2789         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2790         const RGNDATA *dirty_region, DWORD flags)
2791 {
2792     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2793     HRESULT hr;
2794
2795     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2796             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2797             dst_window_override, dirty_region, flags);
2798
2799     wined3d_mutex_lock();
2800     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2801             dst_window_override, dirty_region, flags);
2802     wined3d_mutex_unlock();
2803
2804     return hr;
2805 }
2806
2807 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2808 {
2809     FIXME("iface %p, priority %p stub!\n", iface, priority);
2810
2811     return E_NOTIMPL;
2812 }
2813
2814 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2815 {
2816     FIXME("iface %p, priority %d stub!\n", iface, priority);
2817
2818     return E_NOTIMPL;
2819 }
2820
2821 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2822 {
2823     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2824
2825     return E_NOTIMPL;
2826 }
2827
2828 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2829         IDirect3DResource9 **resources, UINT32 resource_count)
2830 {
2831     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2832             iface, resources, resource_count);
2833
2834     return E_NOTIMPL;
2835 }
2836
2837 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2838 {
2839     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2840
2841     return E_NOTIMPL;
2842 }
2843
2844 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2845 {
2846     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2847
2848     *max_latency = 2;
2849
2850     return E_NOTIMPL;
2851 }
2852
2853 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2854 {
2855     static int i;
2856
2857     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2858
2859     if (!i++)
2860         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2861
2862     return D3D_OK;
2863 }
2864
2865 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2866         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2867         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2868 {
2869     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2870             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2871             iface, width, height, format, multisample_type, multisample_quality,
2872             lockable, surface, shared_handle, usage);
2873
2874     if (shared_handle)
2875         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2876
2877     return E_NOTIMPL;
2878 }
2879
2880 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2881         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2882         HANDLE *shared_handle, DWORD usage)
2883 {
2884     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2885             iface, width, height, format, pool, surface, shared_handle, usage);
2886
2887     return E_NOTIMPL;
2888 }
2889
2890 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2891         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2892         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2893 {
2894     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2895             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2896             iface, width, height, format, multisample_type, multisample_quality,
2897             discard, surface, shared_handle, usage);
2898
2899     if (shared_handle)
2900         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2901
2902     return E_NOTIMPL;
2903 }
2904
2905 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2906         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2907 {
2908     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2909     struct wined3d_swapchain_desc swapchain_desc;
2910     struct wined3d_display_mode wined3d_mode;
2911     HRESULT hr;
2912
2913     TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2914
2915     if (mode)
2916     {
2917         wined3d_mode.width = mode->Width;
2918         wined3d_mode.height = mode->Height;
2919         wined3d_mode.refresh_rate = mode->RefreshRate;
2920         wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2921         wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2922     }
2923
2924     wined3d_mutex_lock();
2925     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2926     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2927             mode ? &wined3d_mode : NULL, reset_enum_callback);
2928     if (FAILED(hr))
2929         device->not_reset = TRUE;
2930     else
2931         device->not_reset = FALSE;
2932     wined3d_mutex_unlock();
2933
2934     return hr;
2935 }
2936
2937 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2938         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2939 {
2940     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2941     struct wined3d_display_mode wined3d_mode;
2942     HRESULT hr;
2943
2944     TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2945             iface, swapchain_idx, mode, rotation);
2946
2947     if (mode->Size != sizeof(*mode))
2948         return D3DERR_INVALIDCALL;
2949
2950     wined3d_mutex_lock();
2951     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2952             (enum wined3d_display_rotation *)rotation);
2953     wined3d_mutex_unlock();
2954
2955     if (SUCCEEDED(hr))
2956     {
2957         mode->Width = wined3d_mode.width;
2958         mode->Height = wined3d_mode.height;
2959         mode->RefreshRate = wined3d_mode.refresh_rate;
2960         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2961         mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2962     }
2963
2964     return hr;
2965 }
2966
2967 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2968 {
2969     /* IUnknown */
2970     d3d9_device_QueryInterface,
2971     d3d9_device_AddRef,
2972     d3d9_device_Release,
2973     /* IDirect3DDevice9 */
2974     d3d9_device_TestCooperativeLevel,
2975     d3d9_device_GetAvailableTextureMem,
2976     d3d9_device_EvictManagedResources,
2977     d3d9_device_GetDirect3D,
2978     d3d9_device_GetDeviceCaps,
2979     d3d9_device_GetDisplayMode,
2980     d3d9_device_GetCreationParameters,
2981     d3d9_device_SetCursorProperties,
2982     d3d9_device_SetCursorPosition,
2983     d3d9_device_ShowCursor,
2984     d3d9_device_CreateAdditionalSwapChain,
2985     d3d9_device_GetSwapChain,
2986     d3d9_device_GetNumberOfSwapChains,
2987     d3d9_device_Reset,
2988     d3d9_device_Present,
2989     d3d9_device_GetBackBuffer,
2990     d3d9_device_GetRasterStatus,
2991     d3d9_device_SetDialogBoxMode,
2992     d3d9_device_SetGammaRamp,
2993     d3d9_device_GetGammaRamp,
2994     d3d9_device_CreateTexture,
2995     d3d9_device_CreateVolumeTexture,
2996     d3d9_device_CreateCubeTexture,
2997     d3d9_device_CreateVertexBuffer,
2998     d3d9_device_CreateIndexBuffer,
2999     d3d9_device_CreateRenderTarget,
3000     d3d9_device_CreateDepthStencilSurface,
3001     d3d9_device_UpdateSurface,
3002     d3d9_device_UpdateTexture,
3003     d3d9_device_GetRenderTargetData,
3004     d3d9_device_GetFrontBufferData,
3005     d3d9_device_StretchRect,
3006     d3d9_device_ColorFill,
3007     d3d9_device_CreateOffscreenPlainSurface,
3008     d3d9_device_SetRenderTarget,
3009     d3d9_device_GetRenderTarget,
3010     d3d9_device_SetDepthStencilSurface,
3011     d3d9_device_GetDepthStencilSurface,
3012     d3d9_device_BeginScene,
3013     d3d9_device_EndScene,
3014     d3d9_device_Clear,
3015     d3d9_device_SetTransform,
3016     d3d9_device_GetTransform,
3017     d3d9_device_MultiplyTransform,
3018     d3d9_device_SetViewport,
3019     d3d9_device_GetViewport,
3020     d3d9_device_SetMaterial,
3021     d3d9_device_GetMaterial,
3022     d3d9_device_SetLight,
3023     d3d9_device_GetLight,
3024     d3d9_device_LightEnable,
3025     d3d9_device_GetLightEnable,
3026     d3d9_device_SetClipPlane,
3027     d3d9_device_GetClipPlane,
3028     d3d9_device_SetRenderState,
3029     d3d9_device_GetRenderState,
3030     d3d9_device_CreateStateBlock,
3031     d3d9_device_BeginStateBlock,
3032     d3d9_device_EndStateBlock,
3033     d3d9_device_SetClipStatus,
3034     d3d9_device_GetClipStatus,
3035     d3d9_device_GetTexture,
3036     d3d9_device_SetTexture,
3037     d3d9_device_GetTextureStageState,
3038     d3d9_device_SetTextureStageState,
3039     d3d9_device_GetSamplerState,
3040     d3d9_device_SetSamplerState,
3041     d3d9_device_ValidateDevice,
3042     d3d9_device_SetPaletteEntries,
3043     d3d9_device_GetPaletteEntries,
3044     d3d9_device_SetCurrentTexturePalette,
3045     d3d9_device_GetCurrentTexturePalette,
3046     d3d9_device_SetScissorRect,
3047     d3d9_device_GetScissorRect,
3048     d3d9_device_SetSoftwareVertexProcessing,
3049     d3d9_device_GetSoftwareVertexProcessing,
3050     d3d9_device_SetNPatchMode,
3051     d3d9_device_GetNPatchMode,
3052     d3d9_device_DrawPrimitive,
3053     d3d9_device_DrawIndexedPrimitive,
3054     d3d9_device_DrawPrimitiveUP,
3055     d3d9_device_DrawIndexedPrimitiveUP,
3056     d3d9_device_ProcessVertices,
3057     d3d9_device_CreateVertexDeclaration,
3058     d3d9_device_SetVertexDeclaration,
3059     d3d9_device_GetVertexDeclaration,
3060     d3d9_device_SetFVF,
3061     d3d9_device_GetFVF,
3062     d3d9_device_CreateVertexShader,
3063     d3d9_device_SetVertexShader,
3064     d3d9_device_GetVertexShader,
3065     d3d9_device_SetVertexShaderConstantF,
3066     d3d9_device_GetVertexShaderConstantF,
3067     d3d9_device_SetVertexShaderConstantI,
3068     d3d9_device_GetVertexShaderConstantI,
3069     d3d9_device_SetVertexShaderConstantB,
3070     d3d9_device_GetVertexShaderConstantB,
3071     d3d9_device_SetStreamSource,
3072     d3d9_device_GetStreamSource,
3073     d3d9_device_SetStreamSourceFreq,
3074     d3d9_device_GetStreamSourceFreq,
3075     d3d9_device_SetIndices,
3076     d3d9_device_GetIndices,
3077     d3d9_device_CreatePixelShader,
3078     d3d9_device_SetPixelShader,
3079     d3d9_device_GetPixelShader,
3080     d3d9_device_SetPixelShaderConstantF,
3081     d3d9_device_GetPixelShaderConstantF,
3082     d3d9_device_SetPixelShaderConstantI,
3083     d3d9_device_GetPixelShaderConstantI,
3084     d3d9_device_SetPixelShaderConstantB,
3085     d3d9_device_GetPixelShaderConstantB,
3086     d3d9_device_DrawRectPatch,
3087     d3d9_device_DrawTriPatch,
3088     d3d9_device_DeletePatch,
3089     d3d9_device_CreateQuery,
3090     /* IDirect3DDevice9Ex */
3091     d3d9_device_SetConvolutionMonoKernel,
3092     d3d9_device_ComposeRects,
3093     d3d9_device_PresentEx,
3094     d3d9_device_GetGPUThreadPriority,
3095     d3d9_device_SetGPUThreadPriority,
3096     d3d9_device_WaitForVBlank,
3097     d3d9_device_CheckResourceResidency,
3098     d3d9_device_SetMaximumFrameLatency,
3099     d3d9_device_GetMaximumFrameLatency,
3100     d3d9_device_CheckDeviceState,
3101     d3d9_device_CreateRenderTargetEx,
3102     d3d9_device_CreateOffscreenPlainSurfaceEx,
3103     d3d9_device_CreateDepthStencilSurfaceEx,
3104     d3d9_device_ResetEx,
3105     d3d9_device_GetDisplayModeEx,
3106 };
3107
3108 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3109 {
3110     return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3111 }
3112
3113 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3114         struct wined3d_device *device)
3115 {
3116     TRACE("device_parent %p, device %p.\n", device_parent, device);
3117 }
3118
3119 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3120 {
3121     TRACE("device_parent %p.\n", device_parent);
3122 }
3123
3124 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3125         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3126         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3127 {
3128     struct d3d9_device *device = device_from_device_parent(device_parent);
3129     struct d3d9_surface *d3d_surface;
3130     BOOL lockable = TRUE;
3131     HRESULT hr;
3132
3133     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3134             "\tpool %#x, level %u, face %u, surface %p.\n",
3135             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3136
3137     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3138         lockable = FALSE;
3139
3140     hr = d3d9_device_create_surface(device, width, height,
3141             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3142             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3143     if (FAILED(hr))
3144     {
3145         WARN("Failed to create surface, hr %#x.\n", hr);
3146         return hr;
3147     }
3148
3149     *surface = d3d_surface->wined3d_surface;
3150     wined3d_surface_incref(*surface);
3151
3152     d3d_surface->container = container_parent;
3153     IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3154     d3d_surface->parent_device = NULL;
3155
3156     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3157     d3d_surface->forwardReference = container_parent;
3158
3159     return hr;
3160 }
3161
3162 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3163         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3164         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3165 {
3166     struct d3d9_device *device = device_from_device_parent(device_parent);
3167     struct d3d9_surface *d3d_surface;
3168     HRESULT hr;
3169
3170     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3171             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3172             device_parent, container_parent, width, height, format_id, usage,
3173             multisample_type, multisample_quality, surface);
3174
3175     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3176             TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3177             multisample_quality)))
3178     {
3179         WARN("Failed to create surface, hr %#x.\n", hr);
3180         return hr;
3181     }
3182
3183     *surface = d3d_surface->wined3d_surface;
3184     wined3d_surface_incref(*surface);
3185
3186     if (container_parent == device_parent)
3187         d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3188     else
3189         d3d_surface->container = container_parent;
3190     /* Implicit surfaces are created with an refcount of 0 */
3191     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3192
3193     return hr;
3194 }
3195
3196 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3197         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3198         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3199 {
3200     struct d3d9_device *device = device_from_device_parent(device_parent);
3201     struct d3d9_volume *object;
3202     HRESULT hr;
3203
3204     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3205             "format %#x, pool %#x, usage %#x, volume %p\n",
3206             device_parent, container_parent, width, height, depth,
3207             format, pool, usage, volume);
3208
3209     /* Allocate the storage for the device */
3210     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3211     if (!object)
3212     {
3213         FIXME("Allocation of memory failed\n");
3214         *volume = NULL;
3215         return D3DERR_OUTOFVIDEOMEMORY;
3216     }
3217
3218     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3219     if (FAILED(hr))
3220     {
3221         WARN("Failed to initialize volume, hr %#x.\n", hr);
3222         HeapFree(GetProcessHeap(), 0, object);
3223         return hr;
3224     }
3225
3226     *volume = object->wined3d_volume;
3227     wined3d_volume_incref(*volume);
3228     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3229
3230     object->container = container_parent;
3231     object->forwardReference = container_parent;
3232
3233     TRACE("Created volume %p.\n", object);
3234
3235     return hr;
3236 }
3237
3238 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3239         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3240 {
3241     struct d3d9_device *device = device_from_device_parent(device_parent);
3242     struct d3d9_swapchain *d3d_swapchain;
3243     HRESULT hr;
3244
3245     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3246
3247     hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3248     if (FAILED(hr))
3249     {
3250         WARN("Failed to create swapchain, hr %#x.\n", hr);
3251         *swapchain = NULL;
3252         return hr;
3253     }
3254
3255     *swapchain = d3d_swapchain->wined3d_swapchain;
3256     wined3d_swapchain_incref(*swapchain);
3257     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3258
3259     return hr;
3260 }
3261
3262 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3263 {
3264     device_parent_wined3d_device_created,
3265     device_parent_mode_changed,
3266     device_parent_create_swapchain_surface,
3267     device_parent_create_texture_surface,
3268     device_parent_create_volume,
3269     device_parent_create_swapchain,
3270 };
3271
3272 static void setup_fpu(void)
3273 {
3274 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3275     WORD cw;
3276     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3277     cw = (cw & ~0xf3f) | 0x3f;
3278     __asm__ volatile ("fldcw %0" : : "m" (cw));
3279 #elif defined(__i386__) && defined(_MSC_VER)
3280     WORD cw;
3281     __asm fnstcw cw;
3282     cw = (cw & ~0xf3f) | 0x3f;
3283     __asm fldcw cw;
3284 #else
3285     FIXME("FPU setup not implemented for this platform.\n");
3286 #endif
3287 }
3288
3289 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3290         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3291         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3292 {
3293     struct wined3d_swapchain_desc *swapchain_desc;
3294     UINT i, count = 1;
3295     HRESULT hr;
3296
3297     if (mode)
3298         FIXME("Ignoring display mode.\n");
3299
3300     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3301     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3302     device->refcount = 1;
3303
3304     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3305
3306     wined3d_mutex_lock();
3307     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3308             &device->device_parent, &device->wined3d_device);
3309     if (FAILED(hr))
3310     {
3311         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3312         wined3d_mutex_unlock();
3313         return hr;
3314     }
3315
3316     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3317     {
3318         WINED3DCAPS caps;
3319
3320         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3321         count = caps.NumberOfAdaptersInGroup;
3322     }
3323
3324     if (flags & D3DCREATE_MULTITHREADED)
3325         wined3d_device_set_multithreaded(device->wined3d_device);
3326
3327     if (!parameters->Windowed)
3328     {
3329         if (!focus_window)
3330             focus_window = parameters->hDeviceWindow;
3331         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3332         {
3333             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3334             wined3d_device_decref(device->wined3d_device);
3335             wined3d_mutex_unlock();
3336             return hr;
3337         }
3338
3339         for (i = 0; i < count; ++i)
3340         {
3341             HWND device_window = parameters[i].hDeviceWindow;
3342
3343             if (!device_window) device_window = focus_window;
3344             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3345                     parameters[i].BackBufferWidth,
3346                     parameters[i].BackBufferHeight);
3347         }
3348     }
3349
3350     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3351     if (!swapchain_desc)
3352     {
3353         ERR("Failed to allocate wined3d parameters.\n");
3354         wined3d_device_decref(device->wined3d_device);
3355         wined3d_mutex_unlock();
3356         return E_OUTOFMEMORY;
3357     }
3358
3359     for (i = 0; i < count; ++i)
3360     {
3361         wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3362     }
3363
3364     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3365     if (FAILED(hr))
3366     {
3367         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3368         wined3d_device_release_focus_window(device->wined3d_device);
3369         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3370         wined3d_device_decref(device->wined3d_device);
3371         wined3d_mutex_unlock();
3372         return hr;
3373     }
3374
3375     wined3d_mutex_unlock();
3376
3377     for (i = 0; i < count; ++i)
3378     {
3379         present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3380     }
3381     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3382
3383     /* Initialize the converted declaration array. This creates a valid pointer
3384      * and when adding decls HeapReAlloc() can be used without further checking. */
3385     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3386     if (!device->fvf_decls)
3387     {
3388         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3389         wined3d_mutex_lock();
3390         wined3d_device_uninit_3d(device->wined3d_device);
3391         wined3d_device_release_focus_window(device->wined3d_device);
3392         wined3d_device_decref(device->wined3d_device);
3393         wined3d_mutex_unlock();
3394         return E_OUTOFMEMORY;
3395     }
3396
3397     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3398     device->d3d_parent = parent;
3399
3400     return D3D_OK;
3401 }