iphlpapi/tests: Fix crash on Vista.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51
52 /* Device identifier. Don't relay it to WineD3D */
53 static const DDDEVICEIDENTIFIER2 deviceidentifier =
54 {
55     "display",
56     "DirectDraw HAL",
57     { { 0x00010001, 0x00010001 } },
58     0, 0, 0, 0,
59     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
60     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
61     0
62 };
63
64 /*****************************************************************************
65  * IUnknown Methods
66  *****************************************************************************/
67
68 /*****************************************************************************
69  * IDirectDraw7::QueryInterface
70  *
71  * Queries different interfaces of the DirectDraw object. It can return
72  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
73  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74  * method.
75  * The returned interface is AddRef()-ed before it's returned
76  *
77  * Used for version 1, 2, 4 and 7
78  *
79  * Params:
80  *  refiid: Interface ID asked for
81  *  obj: Used to return the interface pointer
82  *
83  * Returns:
84  *  S_OK if an interface was found
85  *  E_NOINTERFACE if the requested interface wasn't found
86  *
87  *****************************************************************************/
88 static HRESULT WINAPI
89 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
90                                REFIID refiid,
91                                void **obj)
92 {
93     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
94
95     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
96
97     /* Can change surface impl type */
98     EnterCriticalSection(&ddraw_cs);
99
100     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
101     *obj = NULL;
102
103     if(!refiid)
104     {
105         LeaveCriticalSection(&ddraw_cs);
106         return DDERR_INVALIDPARAMS;
107     }
108
109     /* Check DirectDraw Interfaces */
110     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
111          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112     {
113         *obj = ICOM_INTERFACE(This, IDirectDraw7);
114         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115     }
116     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117     {
118         *obj = ICOM_INTERFACE(This, IDirectDraw4);
119         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120     }
121     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122     {
123         *obj = ICOM_INTERFACE(This, IDirectDraw3);
124         TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125     }
126     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127     {
128         *obj = ICOM_INTERFACE(This, IDirectDraw2);
129         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130     }
131     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132     {
133         *obj = ICOM_INTERFACE(This, IDirectDraw);
134         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
135     }
136
137     /* Direct3D
138      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
139      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
140      * who had this idea and why. The older interfaces can query and IDirect3D version
141      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
142      * and messy to implement with the common creation function, so it has been left out here.
143      */
144     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
145               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
146               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
147               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148     {
149         /* Check the surface implementation */
150         if(This->ImplType == SURFACE_UNKNOWN)
151         {
152             /* Apps may create the IDirect3D Interface before the primary surface.
153              * set the surface implementation */
154             This->ImplType = SURFACE_OPENGL;
155             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156         }
157         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158         {
159             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
160             ERR(" (%p) You may want to contact wine-devel for help\n", This);
161             /* Should I assert(0) here??? */
162         }
163         else if(This->ImplType != SURFACE_OPENGL)
164         {
165             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
166             /* Do not abort here, only reject 3D Device creation */
167         }
168
169         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
170         {
171             This->d3dversion = 1;
172             *obj = ICOM_INTERFACE(This, IDirect3D);
173             TRACE(" returning Direct3D interface at %p.\n", *obj);
174         }
175         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
176         {
177             This->d3dversion = 2;
178             *obj = ICOM_INTERFACE(This, IDirect3D2);
179             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180         }
181         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
182         {
183             This->d3dversion = 3;
184             *obj = ICOM_INTERFACE(This, IDirect3D3);
185             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186         }
187         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
188         {
189             This->d3dversion = 7;
190             *obj = ICOM_INTERFACE(This, IDirect3D7);
191             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
192         }
193     }
194
195     /* Unknown interface */
196     else
197     {
198         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
199         LeaveCriticalSection(&ddraw_cs);
200         return E_NOINTERFACE;
201     }
202
203     IUnknown_AddRef( (IUnknown *) *obj );
204     LeaveCriticalSection(&ddraw_cs);
205     return S_OK;
206 }
207
208 /*****************************************************************************
209  * IDirectDraw7::AddRef
210  *
211  * Increases the interfaces refcount, basically
212  *
213  * DDraw refcounting is a bit tricky. The different DirectDraw interface
214  * versions have individual refcounts, but the IDirect3D interfaces do not.
215  * All interfaces are from one object, that means calling QueryInterface on an
216  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
217  * IDirectDrawImpl object.
218  *
219  * That means all AddRef and Release implementations of IDirectDrawX work
220  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
221  * except of IDirect3D7 which thunks to IDirectDraw7
222  *
223  * Returns: The new refcount
224  *
225  *****************************************************************************/
226 static ULONG WINAPI
227 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
228 {
229     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
230     ULONG ref = InterlockedIncrement(&This->ref7);
231
232     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
233
234     if(ref == 1) InterlockedIncrement(&This->numIfaces);
235
236     return ref;
237 }
238
239 /*****************************************************************************
240  * IDirectDrawImpl_Destroy
241  *
242  * Destroys a ddraw object if all refcounts are 0. This is to share code
243  * between the IDirectDrawX::Release functions
244  *
245  * Params:
246  *  This: DirectDraw object to destroy
247  *
248  *****************************************************************************/
249 void
250 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
251 {
252     /* Clear the cooplevel to restore window and display mode */
253     IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254                                         NULL,
255                                         DDSCL_NORMAL);
256
257     /* Destroy the device window if we created one */
258     if(This->devicewindow != 0)
259     {
260         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
261         DestroyWindow(This->devicewindow);
262         This->devicewindow = 0;
263     }
264
265     /* Unregister the window class */
266     UnregisterClassA(This->classname, 0);
267
268     EnterCriticalSection(&ddraw_cs);
269     list_remove(&This->ddraw_list_entry);
270     LeaveCriticalSection(&ddraw_cs);
271
272     /* Release the attached WineD3D stuff */
273     IWineD3DDevice_Release(This->wineD3DDevice);
274     IWineD3D_Release(This->wineD3D);
275
276     /* Now free the object */
277     HeapFree(GetProcessHeap(), 0, This);
278 }
279
280 /*****************************************************************************
281  * IDirectDraw7::Release
282  *
283  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
284  *
285  * Returns: The new refcount
286  *****************************************************************************/
287 static ULONG WINAPI
288 IDirectDrawImpl_Release(IDirectDraw7 *iface)
289 {
290     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
291     ULONG ref = InterlockedDecrement(&This->ref7);
292
293     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
294
295     if(ref == 0)
296     {
297         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
298         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
299     }
300
301     return ref;
302 }
303
304 /*****************************************************************************
305  * IDirectDraw methods
306  *****************************************************************************/
307
308 /*****************************************************************************
309  * IDirectDraw7::SetCooperativeLevel
310  *
311  * Sets the cooperative level for the DirectDraw object, and the window
312  * assigned to it. The cooperative level determines the general behavior
313  * of the DirectDraw application
314  *
315  * Warning: This is quite tricky, as it's not really documented which
316  * cooperative levels can be combined with each other. If a game fails
317  * after this function, try to check the cooperative levels passed on
318  * Windows, and if it returns something different.
319  *
320  * If you think that this function caused the failure because it writes a
321  * fixme, be sure to run again with a +ddraw trace.
322  *
323  * What is known about cooperative levels (See the ddraw modes test):
324  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
325  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
326  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
327  * DDSCL_FULLSCREEN can be activated
328  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
329  *
330  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
331  *                DDSCL_SETFOCUSWINDOW (partially),
332  *                DDSCL_MULTITHREADED (work in progress)
333  *
334  * Unhandled flags, which should be implemented
335  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
336  *  expect any difference to a normal window for wine)
337  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
338  *  rendering (Possible test case: Half-life)
339  *
340  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
341  *
342  * These don't seem very important for wine:
343  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
344  *
345  * Returns:
346  *  DD_OK if the cooperative level was set successfully
347  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
348  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
349  *   (Probably others too, have to investigate)
350  *
351  *****************************************************************************/
352 static HRESULT WINAPI
353 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
354                                     HWND hwnd,
355                                     DWORD cooplevel)
356 {
357     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
358     HWND window;
359     HRESULT hr;
360
361     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
362     DDRAW_dump_cooperativelevel(cooplevel);
363
364     EnterCriticalSection(&ddraw_cs);
365
366     /* Get the old window */
367     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
368     if(hr != D3D_OK)
369     {
370         ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
371         LeaveCriticalSection(&ddraw_cs);
372         return hr;
373     }
374
375     /* Tests suggest that we need one of them: */
376     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
377                       DDSCL_NORMAL         |
378                       DDSCL_EXCLUSIVE      )))
379     {
380         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
381         LeaveCriticalSection(&ddraw_cs);
382         return DDERR_INVALIDPARAMS;
383     }
384
385     /* Handle those levels first which set various hwnds */
386     if(cooplevel & DDSCL_SETFOCUSWINDOW)
387     {
388         /* This isn't compatible with a lot of flags */
389         if(cooplevel & ( DDSCL_MULTITHREADED   |
390                          DDSCL_FPUSETUP        |
391                          DDSCL_FPUPRESERVE     |
392                          DDSCL_ALLOWREBOOT     |
393                          DDSCL_ALLOWMODEX      |
394                          DDSCL_SETDEVICEWINDOW |
395                          DDSCL_NORMAL          |
396                          DDSCL_EXCLUSIVE       |
397                          DDSCL_FULLSCREEN      ) )
398         {
399             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
400             LeaveCriticalSection(&ddraw_cs);
401             return DDERR_INVALIDPARAMS;
402         }
403         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
404         {
405             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
406             LeaveCriticalSection(&ddraw_cs);
407             return DDERR_HWNDALREADYSET;
408         }
409
410         This->focuswindow = hwnd;
411         /* Won't use the hwnd param for anything else */
412         hwnd = NULL;
413
414         /* Use the focus window for drawing too */
415         IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
416
417         /* Destroy the device window, if we have one */
418         if(This->devicewindow)
419         {
420             DestroyWindow(This->devicewindow);
421             This->devicewindow = NULL;
422         }
423     }
424     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
425     if(cooplevel & DDSCL_NORMAL)
426     {
427         /* Can't coexist with fullscreen or exclusive */
428         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
429         {
430             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
431             LeaveCriticalSection(&ddraw_cs);
432             return DDERR_INVALIDPARAMS;
433         }
434
435         /* Switching from fullscreen? */
436         if(This->cooperative_level & DDSCL_FULLSCREEN)
437         {
438             /* Restore the display mode */
439             IDirectDraw7_RestoreDisplayMode(iface);
440
441             This->cooperative_level &= ~DDSCL_FULLSCREEN;
442             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
443             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
444         }
445
446         /* Don't override focus windows or private device windows */
447         if( hwnd &&
448             !(This->focuswindow) &&
449             !(This->devicewindow) &&
450             (hwnd != window) )
451         {
452             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
453         }
454
455         IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
456                                      FALSE);
457     }
458     else if(cooplevel & DDSCL_FULLSCREEN)
459     {
460         /* Needs DDSCL_EXCLUSIVE */
461         if(!(cooplevel & DDSCL_EXCLUSIVE) )
462         {
463             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
464             LeaveCriticalSection(&ddraw_cs);
465             return DDERR_INVALIDPARAMS;
466         }
467         /* Need a HWND
468         if(hwnd == 0)
469         {
470             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
471             return DDERR_INVALIDPARAMS;
472         }
473         */
474
475         This->cooperative_level &= ~DDSCL_NORMAL;
476         IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
477                                      TRUE);
478
479         /* Don't override focus windows or private device windows */
480         if( hwnd &&
481             !(This->focuswindow) &&
482             !(This->devicewindow) &&
483             (hwnd != window) )
484         {
485             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
486         }
487     }
488     else if(cooplevel & DDSCL_EXCLUSIVE)
489     {
490         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
491         LeaveCriticalSection(&ddraw_cs);
492         return DDERR_INVALIDPARAMS;
493     }
494
495     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
496     {
497         /* Don't create a device window if a focus window is set */
498         if( !(This->focuswindow) )
499         {
500             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
501                                                 WS_POPUP, 0, 0,
502                                                 GetSystemMetrics(SM_CXSCREEN),
503                                                 GetSystemMetrics(SM_CYSCREEN),
504                                                 NULL, NULL, GetModuleHandleA(0), NULL);
505
506             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
507             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
508
509             IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
510             This->devicewindow = devicewindow;
511         }
512     }
513
514     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
515     {
516         /* Enable thread safety in wined3d */
517         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
518     }
519
520     /* Unhandled flags */
521     if(cooplevel & DDSCL_ALLOWREBOOT)
522         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
523     if(cooplevel & DDSCL_ALLOWMODEX)
524         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
525     if(cooplevel & DDSCL_FPUSETUP)
526         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
527     if(cooplevel & DDSCL_FPUPRESERVE)
528         WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
529
530     /* Store the cooperative_level */
531     This->cooperative_level |= cooplevel;
532     TRACE("SetCooperativeLevel retuning DD_OK\n");
533     LeaveCriticalSection(&ddraw_cs);
534     return DD_OK;
535 }
536
537 /*****************************************************************************
538  *
539  * Helper function for SetDisplayMode and RestoreDisplayMode
540  *
541  * Implements DirectDraw's SetDisplayMode, but ignores the value of
542  * ForceRefreshRate, since it is already handled by
543  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
544  * without worrying that ForceRefreshRate will override the refresh rate.  For
545  * argument and return value documentation, see
546  * IDirectDrawImpl_SetDisplayMode.
547  *
548  *****************************************************************************/
549 static HRESULT
550 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
551                                          DWORD Width,
552                                          DWORD Height,
553                                          DWORD BPP,
554                                          DWORD RefreshRate,
555                                          DWORD Flags)
556 {
557     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
558     WINED3DDISPLAYMODE Mode;
559     HRESULT hr;
560     TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
561
562     EnterCriticalSection(&ddraw_cs);
563     if( !Width || !Height )
564     {
565         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
566         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
567         LeaveCriticalSection(&ddraw_cs);
568         return DD_OK;
569     }
570
571     /* Check the exclusive mode
572     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
573         return DDERR_NOEXCLUSIVEMODE;
574      * This is WRONG. Don't know if the SDK is completely
575      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
576      * is returned, but Half-Life 1.1.1.1 (Steam version)
577      * depends on this
578      */
579
580     Mode.Width = Width;
581     Mode.Height = Height;
582     Mode.RefreshRate = RefreshRate;
583     switch(BPP)
584     {
585         case 8:  Mode.Format = WINED3DFMT_P8;       break;
586         case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
587         case 16: Mode.Format = WINED3DFMT_R5G6B5;   break;
588         case 24: Mode.Format = WINED3DFMT_R8G8B8;   break;
589         case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
590     }
591
592     /* TODO: The possible return values from msdn suggest that
593      * the screen mode can't be changed if a surface is locked
594      * or some drawing is in progress
595      */
596
597     /* TODO: Lose the primary surface */
598     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
599                                        0, /* First swapchain */
600                                        &Mode);
601     LeaveCriticalSection(&ddraw_cs);
602     switch(hr)
603     {
604         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
605         default:                            return hr;
606     };
607 }
608
609 /*****************************************************************************
610  * IDirectDraw7::SetDisplayMode
611  *
612  * Sets the display screen resolution, color depth and refresh frequency
613  * when in fullscreen mode (in theory).
614  * Possible return values listed in the SDK suggest that this method fails
615  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
616  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
617  * It seems to be valid to pass 0 for With and Height, this has to be tested
618  * It could mean that the current video mode should be left as-is. (But why
619  * call it then?)
620  *
621  * Params:
622  *  Height, Width: Screen dimension
623  *  BPP: Color depth in Bits per pixel
624  *  Refreshrate: Screen refresh rate
625  *  Flags: Other stuff
626  *
627  * Returns
628  *  DD_OK on success
629  *
630  *****************************************************************************/
631 static HRESULT WINAPI
632 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
633                                DWORD Width,
634                                DWORD Height,
635                                DWORD BPP,
636                                DWORD RefreshRate,
637                                DWORD Flags)
638 {
639     if (force_refresh_rate != 0)
640     {
641         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
642         RefreshRate = force_refresh_rate;
643     }
644
645     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
646                                                     RefreshRate, Flags);
647 }
648
649 /*****************************************************************************
650  * IDirectDraw7::RestoreDisplayMode
651  *
652  * Restores the display mode to what it was at creation time. Basically.
653  *
654  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
655  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
656  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
657  *  -> DD_1 is released. The screen should be left at 1024x768x32.
658  *  -> DD_2 is released. The screen should be set to 1400x1050x32
659  * This case is unhandled right now, but Empire Earth does it this way.
660  * (But perhaps there is something in SetCooperativeLevel to prevent this)
661  *
662  * The msdn says that this method resets the display mode to what it was before
663  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
664  *
665  * Returns
666  *  DD_OK on success
667  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668  *
669  *****************************************************************************/
670 static HRESULT WINAPI
671 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
672 {
673     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
674     TRACE("(%p)\n", This);
675
676     return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
677                                                     This->orig_width,
678                                                     This->orig_height,
679                                                     This->orig_bpp,
680                                                     0,
681                                                     0);
682 }
683
684 /*****************************************************************************
685  * IDirectDraw7::GetCaps
686  *
687  * Returns the drives capabilities
688  *
689  * Used for version 1, 2, 4 and 7
690  *
691  * Params:
692  *  DriverCaps: Structure to write the Hardware accelerated caps to
693  *  HelCaps: Structure to write the emulation caps to
694  *
695  * Returns
696  *  This implementation returns DD_OK only
697  *
698  *****************************************************************************/
699 static HRESULT WINAPI
700 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
701                         DDCAPS *DriverCaps,
702                         DDCAPS *HELCaps)
703 {
704     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
705     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
706
707     /* One structure must be != NULL */
708     if( (!DriverCaps) && (!HELCaps) )
709     {
710         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
711         return DDERR_INVALIDPARAMS;
712     }
713
714     if(DriverCaps)
715     {
716         DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
717         if (TRACE_ON(ddraw))
718         {
719             TRACE("Driver Caps :\n");
720             DDRAW_dump_DDCAPS(DriverCaps);
721         }
722
723     }
724     if(HELCaps)
725     {
726         DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
727         if (TRACE_ON(ddraw))
728         {
729             TRACE("HEL Caps :\n");
730             DDRAW_dump_DDCAPS(HELCaps);
731         }
732     }
733
734     return DD_OK;
735 }
736
737 /*****************************************************************************
738  * IDirectDraw7::Compact
739  *
740  * No idea what it does, MSDN says it's not implemented.
741  *
742  * Returns
743  *  DD_OK, but this is unchecked
744  *
745  *****************************************************************************/
746 static HRESULT WINAPI
747 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
748 {
749     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
750     TRACE("(%p)\n", This);
751
752     return DD_OK;
753 }
754
755 /*****************************************************************************
756  * IDirectDraw7::GetDisplayMode
757  *
758  * Returns information about the current display mode
759  *
760  * Exists in Version 1, 2, 4 and 7
761  *
762  * Params:
763  *  DDSD: Address of a surface description structure to write the info to
764  *
765  * Returns
766  *  DD_OK
767  *
768  *****************************************************************************/
769 static HRESULT WINAPI
770 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
771                                DDSURFACEDESC2 *DDSD)
772 {
773     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
774     HRESULT hr;
775     WINED3DDISPLAYMODE Mode;
776     DWORD Size;
777     TRACE("(%p)->(%p): Relay\n", This, DDSD);
778
779     EnterCriticalSection(&ddraw_cs);
780     /* This seems sane */
781     if(!DDSD) 
782     {
783         LeaveCriticalSection(&ddraw_cs);
784         return DDERR_INVALIDPARAMS;
785     }
786
787     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
788      * so one method can be used for all versions (Hopefully)
789      */
790     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
791                                       0 /* swapchain 0 */,
792                                       &Mode);
793     if( hr != D3D_OK )
794     {
795         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
796         LeaveCriticalSection(&ddraw_cs);
797         return hr;
798     }
799
800     Size = DDSD->dwSize;
801     memset(DDSD, 0, Size);
802
803     DDSD->dwSize = Size;
804     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
805     DDSD->dwWidth = Mode.Width;
806     DDSD->dwHeight = Mode.Height; 
807     DDSD->u2.dwRefreshRate = 60;
808     DDSD->ddsCaps.dwCaps = 0;
809     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
810     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
811     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
812
813     if(TRACE_ON(ddraw))
814     {
815         TRACE("Returning surface desc :\n");
816         DDRAW_dump_surface_desc(DDSD);
817     }
818
819     LeaveCriticalSection(&ddraw_cs);
820     return DD_OK;
821 }
822
823 /*****************************************************************************
824  * IDirectDraw7::GetFourCCCodes
825  *
826  * Returns an array of supported FourCC codes.
827  *
828  * Exists in Version 1, 2, 4 and 7
829  *
830  * Params:
831  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
832  *            of enumerated codes
833  *  Codes: Pointer to an array of DWORDs where the supported codes are written
834  *         to
835  *
836  * Returns
837  *  Always returns DD_OK, as it's a stub for now
838  *
839  *****************************************************************************/
840 static HRESULT WINAPI
841 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
842                                DWORD *NumCodes, DWORD *Codes)
843 {
844     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
845     FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
846
847     if(NumCodes) *NumCodes = 0;
848
849     return DD_OK;
850 }
851
852 /*****************************************************************************
853  * IDirectDraw7::GetMonitorFrequency
854  *
855  * Returns the monitor's frequency
856  *
857  * Exists in Version 1, 2, 4 and 7
858  *
859  * Params:
860  *  Freq: Pointer to a DWORD to write the frequency to
861  *
862  * Returns
863  *  Always returns DD_OK
864  *
865  *****************************************************************************/
866 static HRESULT WINAPI
867 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
868                                     DWORD *Freq)
869 {
870     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
871     TRACE("(%p)->(%p)\n", This, Freq);
872
873     /* Ideally this should be in WineD3D, as it concerns the screen setup,
874      * but for now this should make the games happy
875      */
876     *Freq = 60;
877     return DD_OK;
878 }
879
880 /*****************************************************************************
881  * IDirectDraw7::GetVerticalBlankStatus
882  *
883  * Returns the Vertical blank status of the monitor. This should be in WineD3D
884  * too basically, but as it's a semi stub, I didn't create a function there
885  *
886  * Params:
887  *  status: Pointer to a BOOL to be filled with the vertical blank status
888  *
889  * Returns
890  *  DD_OK on success
891  *  DDERR_INVALIDPARAMS if status is NULL
892  *
893  *****************************************************************************/
894 static HRESULT WINAPI
895 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
896                                        BOOL *status)
897 {
898     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
899     TRACE("(%p)->(%p)\n", This, status);
900
901     /* This looks sane, the MSDN suggests it too */
902     EnterCriticalSection(&ddraw_cs);
903     if(!status)
904     {
905         LeaveCriticalSection(&ddraw_cs);
906         return DDERR_INVALIDPARAMS;
907     }
908
909     *status = This->fake_vblank;
910     This->fake_vblank = !This->fake_vblank;
911     LeaveCriticalSection(&ddraw_cs);
912     return DD_OK;
913 }
914
915 /*****************************************************************************
916  * IDirectDraw7::GetAvailableVidMem
917  *
918  * Returns the total and free video memory
919  *
920  * Params:
921  *  Caps: Specifies the memory type asked for
922  *  total: Pointer to a DWORD to be filled with the total memory
923  *  free: Pointer to a DWORD to be filled with the free memory
924  *
925  * Returns
926  *  DD_OK on success
927  *  DDERR_INVALIDPARAMS of free and total are NULL
928  *
929  *****************************************************************************/
930 static HRESULT WINAPI
931 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
932 {
933     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
934     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
935
936     if(TRACE_ON(ddraw))
937     {
938         TRACE("(%p) Asked for memory with description: ", This);
939         DDRAW_dump_DDSCAPS2(Caps);
940     }
941     EnterCriticalSection(&ddraw_cs);
942
943     /* Todo: System memory vs local video memory vs non-local video memory
944      * The MSDN also mentions differences between texture memory and other
945      * resources, but that's not important
946      */
947
948     if( (!total) && (!free) )
949     {
950         LeaveCriticalSection(&ddraw_cs);
951         return DDERR_INVALIDPARAMS;
952     }
953
954     if(total) *total = This->total_vidmem;
955     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
956
957     LeaveCriticalSection(&ddraw_cs);
958     return DD_OK;
959 }
960
961 /*****************************************************************************
962  * IDirectDraw7::Initialize
963  *
964  * Initializes a DirectDraw interface.
965  *
966  * Params:
967  *  GUID: Interface identifier. Well, don't know what this is really good
968  *   for
969  *
970  * Returns
971  *  Returns DD_OK on the first call,
972  *  DDERR_ALREADYINITIALIZED on repeated calls
973  *
974  *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
977                            GUID *Guid)
978 {
979     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
980     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
981
982     if(This->initialized)
983     {
984         return DDERR_ALREADYINITIALIZED;
985     }
986     else
987     {
988         return DD_OK;
989     }
990 }
991
992 /*****************************************************************************
993  * IDirectDraw7::FlipToGDISurface
994  *
995  * "Makes the surface that the GDI writes to the primary surface"
996  * Looks like some windows specific thing we don't have to care about.
997  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
998  * show error boxes ;)
999  * Well, just return DD_OK.
1000  *
1001  * Returns:
1002  *  Always returns DD_OK
1003  *
1004  *****************************************************************************/
1005 static HRESULT WINAPI
1006 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1007 {
1008     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1009     TRACE("(%p)\n", This);
1010
1011     return DD_OK;
1012 }
1013
1014 /*****************************************************************************
1015  * IDirectDraw7::WaitForVerticalBlank
1016  *
1017  * This method allows applications to get in sync with the vertical blank
1018  * interval.
1019  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1020  * redraw the screen, most likely because of this stub
1021  *
1022  * Parameters:
1023  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1024  *         or DDWAITVB_BLOCKEND
1025  *  h: Not used, according to MSDN
1026  *
1027  * Returns:
1028  *  Always returns DD_OK
1029  *
1030  *****************************************************************************/ 
1031 static HRESULT WINAPI
1032 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1033                                      DWORD Flags,
1034                                      HANDLE h)
1035 {
1036     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1037     FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1038
1039     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1040     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1041         return DDERR_UNSUPPORTED; /* unchecked */
1042
1043     return DD_OK;
1044 }
1045
1046 /*****************************************************************************
1047  * IDirectDraw7::GetScanLine
1048  *
1049  * Returns the scan line that is being drawn on the monitor
1050  *
1051  * Parameters:
1052  *  Scanline: Address to write the scan line value to
1053  *
1054  * Returns:
1055  *  Always returns DD_OK
1056  *
1057  *****************************************************************************/ 
1058 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1059 {
1060     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1061     static BOOL hide = FALSE;
1062     WINED3DDISPLAYMODE Mode;
1063
1064     /* This function is called often, so print the fixme only once */
1065     EnterCriticalSection(&ddraw_cs);
1066     if(!hide)
1067     {
1068         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1069         hide = TRUE;
1070     }
1071
1072     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1073                                   0,
1074                                   &Mode);
1075
1076     /* Fake the line sweeping of the monitor */
1077     /* FIXME: We should synchronize with a source to keep the refresh rate */ 
1078     *Scanline = This->cur_scanline++;
1079     /* Assume 20 scan lines in the vertical blank */
1080     if (This->cur_scanline >= Mode.Height + 20)
1081         This->cur_scanline = 0;
1082
1083     LeaveCriticalSection(&ddraw_cs);
1084     return DD_OK;
1085 }
1086
1087 /*****************************************************************************
1088  * IDirectDraw7::TestCooperativeLevel
1089  *
1090  * Informs the application about the state of the video adapter, depending
1091  * on the cooperative level
1092  *
1093  * Returns:
1094  *  DD_OK if the device is in a sane state
1095  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1096  *  if the state is not correct(See below)
1097  *
1098  *****************************************************************************/ 
1099 static HRESULT WINAPI
1100 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1101 {
1102     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1103     HRESULT hr;
1104     TRACE("(%p)\n", This);
1105
1106     EnterCriticalSection(&ddraw_cs);
1107     /* Description from MSDN:
1108      * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1109      * away from the app with e.g. alt-tab. Windowed apps receive 
1110      * DDERR_EXCLUSIVEMODEALREADYSET if another application created a 
1111      * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1112      * when the video mode has changed
1113      */
1114
1115     hr =  IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1116
1117     /* Fix the result value. These values are mapped from their
1118      * d3d9 counterpart.
1119      */
1120     switch(hr)
1121     {
1122         case WINED3DERR_DEVICELOST:
1123             if(This->cooperative_level & DDSCL_EXCLUSIVE)
1124             {
1125                 LeaveCriticalSection(&ddraw_cs);
1126                 return DDERR_NOEXCLUSIVEMODE;
1127             }
1128             else
1129             {
1130                 LeaveCriticalSection(&ddraw_cs);
1131                 return DDERR_EXCLUSIVEMODEALREADYSET;
1132             }
1133
1134         case WINED3DERR_DEVICENOTRESET:
1135             LeaveCriticalSection(&ddraw_cs);
1136             return DD_OK;
1137
1138         case WINED3D_OK:
1139             LeaveCriticalSection(&ddraw_cs);
1140             return DD_OK;
1141
1142         case WINED3DERR_DRIVERINTERNALERROR:
1143         default:
1144             ERR("(%p) Unexpected return value %08x from wineD3D, "
1145                 " returning DD_OK\n", This, hr);
1146     }
1147
1148     LeaveCriticalSection(&ddraw_cs);
1149     return DD_OK;
1150 }
1151
1152 /*****************************************************************************
1153  * IDirectDraw7::GetGDISurface
1154  *
1155  * Returns the surface that GDI is treating as the primary surface.
1156  * For Wine this is the front buffer
1157  *
1158  * Params:
1159  *  GDISurface: Address to write the surface pointer to
1160  *
1161  * Returns:
1162  *  DD_OK if the surface was found
1163  *  DDERR_NOTFOUND if the GDI surface wasn't found
1164  *
1165  *****************************************************************************/ 
1166 static HRESULT WINAPI
1167 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1168                               IDirectDrawSurface7 **GDISurface)
1169 {
1170     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1171     IWineD3DSurface *Surf;
1172     IDirectDrawSurface7 *ddsurf;
1173     HRESULT hr;
1174     DDSCAPS2 ddsCaps;
1175     TRACE("(%p)->(%p)\n", This, GDISurface);
1176
1177     /* Get the back buffer from the wineD3DDevice and search its
1178      * attached surfaces for the front buffer
1179      */
1180     EnterCriticalSection(&ddraw_cs);
1181     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1182                                       0, /* SwapChain */
1183                                       0, /* first back buffer*/
1184                                       WINED3DBACKBUFFER_TYPE_MONO,
1185                                       &Surf);
1186
1187     if( (hr != D3D_OK) ||
1188         (!Surf) )
1189     {
1190         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1191         LeaveCriticalSection(&ddraw_cs);
1192         return DDERR_NOTFOUND;
1193     }
1194
1195     /* GetBackBuffer AddRef()ed the surface, release it */
1196     IWineD3DSurface_Release(Surf);
1197
1198     IWineD3DSurface_GetParent(Surf,
1199                               (IUnknown **) &ddsurf);
1200     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1201
1202     /* Find the front buffer */
1203     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1204     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1205                                                 &ddsCaps,
1206                                                 GDISurface);
1207     if(hr != DD_OK)
1208     {
1209         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1210     }
1211
1212     /* The AddRef is OK this time */
1213     LeaveCriticalSection(&ddraw_cs);
1214     return hr;
1215 }
1216
1217 /*****************************************************************************
1218  * IDirectDraw7::EnumDisplayModes
1219  *
1220  * Enumerates the supported Display modes. The modes can be filtered with
1221  * the DDSD parameter.
1222  *
1223  * Params:
1224  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1225  *  DDSD: Surface description to filter the modes
1226  *  Context: Pointer passed back to the callback function
1227  *  cb: Application-provided callback function
1228  *
1229  * Returns:
1230  *  DD_OK on success
1231  *  DDERR_INVALIDPARAMS if the callback wasn't set
1232  *
1233  *****************************************************************************/ 
1234 static HRESULT WINAPI
1235 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1236                                  DWORD Flags,
1237                                  DDSURFACEDESC2 *DDSD,
1238                                  void *Context,
1239                                  LPDDENUMMODESCALLBACK2 cb)
1240 {
1241     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1242     unsigned int modenum, fmt;
1243     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1244     WINED3DDISPLAYMODE mode;
1245     DDSURFACEDESC2 callback_sd;
1246     WINED3DDISPLAYMODE *enum_modes = NULL;
1247     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1248
1249     WINED3DFORMAT checkFormatList[] =
1250     {
1251         WINED3DFMT_R8G8B8,
1252         WINED3DFMT_A8R8G8B8,
1253         WINED3DFMT_X8R8G8B8,
1254         WINED3DFMT_R5G6B5,
1255         WINED3DFMT_X1R5G5B5,
1256         WINED3DFMT_A1R5G5B5,
1257         WINED3DFMT_A4R4G4B4,
1258         WINED3DFMT_R3G3B2,
1259         WINED3DFMT_A8R3G3B2,
1260         WINED3DFMT_X4R4G4B4,
1261         WINED3DFMT_A2B10G10R10,
1262         WINED3DFMT_A8B8G8R8,
1263         WINED3DFMT_X8B8G8R8,
1264         WINED3DFMT_A2R10G10B10,
1265         WINED3DFMT_A8P8,
1266         WINED3DFMT_P8
1267     };
1268
1269     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1270
1271     EnterCriticalSection(&ddraw_cs);
1272     /* This looks sane */
1273     if(!cb)
1274     {
1275         LeaveCriticalSection(&ddraw_cs);
1276         return DDERR_INVALIDPARAMS;
1277     }
1278
1279     if(DDSD)
1280     {
1281         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1282             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1283     }
1284
1285     if(!(Flags & DDEDM_REFRESHRATES))
1286     {
1287         enum_mode_array_size = 16;
1288         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1289         if (!enum_modes)
1290         {
1291             ERR("Out of memory\n");
1292             LeaveCriticalSection(&ddraw_cs);
1293             return DDERR_OUTOFMEMORY;
1294         }
1295     }
1296
1297     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1298     {
1299         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1300         {
1301             continue;
1302         }
1303
1304         modenum = 0;
1305         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1306                                         WINED3DADAPTER_DEFAULT,
1307                                         checkFormatList[fmt],
1308                                         modenum++,
1309                                         &mode) == WINED3D_OK)
1310         {
1311             if(DDSD)
1312             {
1313                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1314                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1315             }
1316
1317             if(!(Flags & DDEDM_REFRESHRATES))
1318             {
1319                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1320                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1321                  * to be reduced to a single unique result in such case.
1322                  */
1323                 BOOL found = FALSE;
1324                 unsigned i;
1325
1326                 for (i = 0; i < enum_mode_count; i++)
1327                 {
1328                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1329                        enum_modes[i].Format == mode.Format)
1330                     {
1331                         found = TRUE;
1332                         break;
1333                     }
1334                 }
1335
1336                 if(found) continue;
1337             }
1338
1339             memset(&callback_sd, 0, sizeof(callback_sd));
1340             callback_sd.dwSize = sizeof(callback_sd);
1341             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1342
1343             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1344             if(Flags & DDEDM_REFRESHRATES)
1345             {
1346                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1347                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1348             }
1349
1350             callback_sd.dwWidth = mode.Width;
1351             callback_sd.dwHeight = mode.Height;
1352
1353             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1354
1355             /* Calc pitch and DWORD align like MSDN says */
1356             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1357             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1358
1359             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1360               callback_sd.u2.dwRefreshRate);
1361
1362             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1363             {
1364                 TRACE("Application asked to terminate the enumeration\n");
1365                 HeapFree(GetProcessHeap(), 0, enum_modes);
1366                 LeaveCriticalSection(&ddraw_cs);
1367                 return DD_OK;
1368             }
1369
1370             if(!(Flags & DDEDM_REFRESHRATES))
1371             {
1372                 if (enum_mode_count == enum_mode_array_size)
1373                 {
1374                     WINED3DDISPLAYMODE *new_enum_modes;
1375
1376                     enum_mode_array_size *= 2;
1377                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1378
1379                     if (!new_enum_modes)
1380                     {
1381                         ERR("Out of memory\n");
1382                         HeapFree(GetProcessHeap(), 0, enum_modes);
1383                         LeaveCriticalSection(&ddraw_cs);
1384                         return DDERR_OUTOFMEMORY;
1385                     }
1386
1387                     enum_modes = new_enum_modes;
1388                 }
1389
1390                 enum_modes[enum_mode_count++] = mode;
1391             }
1392         }
1393     }
1394
1395     TRACE("End of enumeration\n");
1396     HeapFree(GetProcessHeap(), 0, enum_modes);
1397     LeaveCriticalSection(&ddraw_cs);
1398     return DD_OK;
1399 }
1400
1401 /*****************************************************************************
1402  * IDirectDraw7::EvaluateMode
1403  *
1404  * Used with IDirectDraw7::StartModeTest to test video modes.
1405  * EvaluateMode is used to pass or fail a mode, and continue with the next
1406  * mode
1407  *
1408  * Params:
1409  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1410  *  Timeout: Returns the amount of seconds left before the mode would have
1411  *           been failed automatically
1412  *
1413  * Returns:
1414  *  This implementation always DD_OK, because it's a stub
1415  *
1416  *****************************************************************************/
1417 static HRESULT WINAPI
1418 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1419                              DWORD Flags,
1420                              DWORD *Timeout)
1421 {
1422     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1423     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1424
1425     /* When implementing this, implement it in WineD3D */
1426
1427     return DD_OK;
1428 }
1429
1430 /*****************************************************************************
1431  * IDirectDraw7::GetDeviceIdentifier
1432  *
1433  * Returns the device identifier, which gives information about the driver
1434  * Our device identifier is defined at the beginning of this file.
1435  *
1436  * Params:
1437  *  DDDI: Address for the returned structure
1438  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1439  *
1440  * Returns:
1441  *  On success it returns DD_OK
1442  *  DDERR_INVALIDPARAMS if DDDI is NULL
1443  *
1444  *****************************************************************************/
1445 static HRESULT WINAPI
1446 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1447                                     DDDEVICEIDENTIFIER2 *DDDI,
1448                                     DWORD Flags)
1449 {
1450     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1451     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1452
1453     if(!DDDI)
1454         return DDERR_INVALIDPARAMS;
1455
1456     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1457      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1458      * to any modern hardware, nor is it interesting for Wine, so ignore it
1459      */
1460
1461     *DDDI = deviceidentifier;
1462     return DD_OK;
1463 }
1464
1465 /*****************************************************************************
1466  * IDirectDraw7::GetSurfaceFromDC
1467  *
1468  * Returns the Surface for a GDI device context handle.
1469  * Is this related to IDirectDrawSurface::GetDC ???
1470  *
1471  * Params:
1472  *  hdc: hdc to return the surface for
1473  *  Surface: Address to write the surface pointer to
1474  *
1475  * Returns:
1476  *  Always returns DD_OK because it's a stub
1477  *
1478  *****************************************************************************/
1479 static HRESULT WINAPI
1480 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1481                                  HDC hdc,
1482                                  IDirectDrawSurface7 **Surface)
1483 {
1484     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1485     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1486
1487     /* Implementation idea if needed: Loop through all surfaces and compare
1488      * their hdc with hdc. Implement it in WineD3D! */
1489     return DDERR_NOTFOUND;
1490 }
1491
1492 /*****************************************************************************
1493  * IDirectDraw7::RestoreAllSurfaces
1494  *
1495  * Calls the restore method of all surfaces
1496  *
1497  * Params:
1498  *
1499  * Returns:
1500  *  Always returns DD_OK because it's a stub
1501  *
1502  *****************************************************************************/
1503 static HRESULT WINAPI
1504 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1505 {
1506     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1507     FIXME("(%p): Stub\n", This);
1508
1509     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1510      * get their parent and call their restore method. Do not implement
1511      * it in WineD3D, as restoring a surface means re-creating the
1512      * WineD3DDSurface
1513      */
1514     return DD_OK;
1515 }
1516
1517 /*****************************************************************************
1518  * IDirectDraw7::StartModeTest
1519  *
1520  * Tests the specified video modes to update the system registry with
1521  * refresh rate information. StartModeTest starts the mode test,
1522  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1523  * isn't called within 15 seconds, the mode is failed automatically
1524  *
1525  * As refresh rates are handled by the X server, I don't think this
1526  * Method is important
1527  *
1528  * Params:
1529  *  Modes: An array of mode specifications
1530  *  NumModes: The number of modes in Modes
1531  *  Flags: Some flags...
1532  *
1533  * Returns:
1534  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1535  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1536  *  otherwise DD_OK
1537  *
1538  *****************************************************************************/
1539 static HRESULT WINAPI
1540 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1541                               SIZE *Modes,
1542                               DWORD NumModes,
1543                               DWORD Flags)
1544 {
1545     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1546     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1547
1548     /* This looks sane */
1549     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1550
1551     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1552      * As it is not, DDERR_TESTFINISHED is returned
1553      * (hopefully that's correct
1554      *
1555     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1556      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1557      */
1558
1559     return DD_OK;
1560 }
1561
1562 /*****************************************************************************
1563  * IDirectDrawImpl_RecreateSurfacesCallback
1564  *
1565  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1566  * It re-recreates the WineD3DSurface. It's pretty straightforward
1567  *
1568  *****************************************************************************/
1569 HRESULT WINAPI
1570 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1571                                          DDSURFACEDESC2 *desc,
1572                                          void *Context)
1573 {
1574     IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1575                                                    IDirectDrawSurface7,
1576                                                    surf);
1577     IDirectDrawImpl *This = surfImpl->ddraw;
1578     IUnknown *Parent;
1579     IParentImpl *parImpl = NULL;
1580     IWineD3DSurface *wineD3DSurface;
1581     HRESULT hr;
1582     void *tmp;
1583     IWineD3DClipper *clipper = NULL;
1584
1585     WINED3DSURFACE_DESC     Desc;
1586     WINED3DFORMAT           Format;
1587     WINED3DRESOURCETYPE     Type;
1588     DWORD                   Usage;
1589     WINED3DPOOL             Pool;
1590     UINT                    Size;
1591
1592     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1593     DWORD                   MultiSampleQuality;
1594     UINT                    Width;
1595     UINT                    Height;
1596
1597     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1598
1599     /* For the enumeration */
1600     IDirectDrawSurface7_Release(surf);
1601
1602     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1603
1604     /* Get the objects */
1605     wineD3DSurface = surfImpl->WineD3DSurface;
1606     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1607     IUnknown_Release(Parent); /* For the getParent */
1608
1609     /* Is the parent an IParent interface? */
1610     if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1611     {
1612         /* It is a IParent interface! */
1613         IUnknown_Release(Parent); /* For the QueryInterface */
1614         parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1615         /* Release the reference the parent interface is holding */
1616         IWineD3DSurface_Release(wineD3DSurface);
1617     }
1618
1619     /* get the clipper */
1620     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1621
1622     /* Get the surface properties */
1623     Desc.Format = &Format;
1624     Desc.Type = &Type;
1625     Desc.Usage = &Usage;
1626     Desc.Pool = &Pool;
1627     Desc.Size = &Size;
1628     Desc.MultiSampleType = &MultiSampleType;
1629     Desc.MultiSampleQuality = &MultiSampleQuality;
1630     Desc.Width = &Width;
1631     Desc.Height = &Height;
1632
1633     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1634     if(hr != D3D_OK) return hr;
1635
1636     /* Create the new surface */
1637     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1638                                       Width, Height, Format,
1639                                       TRUE /* Lockable */,
1640                                       FALSE /* Discard */,
1641                                       surfImpl->mipmap_level,
1642                                       &surfImpl->WineD3DSurface,
1643                                       Type,
1644                                       Usage,
1645                                       Pool,
1646                                       MultiSampleType,
1647                                       MultiSampleQuality,
1648                                       0 /* SharedHandle */,
1649                                       This->ImplType,
1650                                       Parent);
1651
1652     if(hr != D3D_OK)
1653         return hr;
1654
1655     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1656
1657     /* Update the IParent if it exists */
1658     if(parImpl)
1659     {
1660         parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1661         /* Add a reference for the IParent */
1662         IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1663     }
1664     /* TODO: Copy the surface content, except for render targets */
1665
1666     if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1667         TRACE("Surface released successful, next surface\n");
1668     else
1669         ERR("Something's still holding the old WineD3DSurface\n");
1670
1671     surfImpl->ImplType = This->ImplType;
1672
1673     if(clipper)
1674     {
1675         IWineD3DClipper_Release(clipper);
1676     }
1677     return DDENUMRET_OK;
1678 }
1679
1680 /*****************************************************************************
1681  * IDirectDrawImpl_RecreateAllSurfaces
1682  *
1683  * A function, that converts all wineD3DSurfaces to the new implementation type
1684  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1685  * new WineD3DSurface, copies the content and releases the old surface
1686  *
1687  *****************************************************************************/
1688 static HRESULT
1689 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1690 {
1691     DDSURFACEDESC2 desc;
1692     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1693
1694     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1695     {
1696         /* Should happen almost never */
1697         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1698         /* Shutdown d3d */
1699         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1700     }
1701     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1702
1703     memset(&desc, 0, sizeof(desc));
1704     desc.dwSize = sizeof(desc);
1705
1706     return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1707                                      0,
1708                                      &desc,
1709                                      This,
1710                                      IDirectDrawImpl_RecreateSurfacesCallback);
1711 }
1712
1713 /*****************************************************************************
1714  * D3D7CB_CreateSurface
1715  *
1716  * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1717  * correct mipmap sublevel, and returns it to WineD3D.
1718  * The surfaces are created already by IDirectDraw7::CreateSurface
1719  *
1720  * Params:
1721  *  With, Height: With and height of the surface
1722  *  Format: The requested format
1723  *  Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1724  *  level: The mipmap level
1725  *  Face: The cube map face type
1726  *  Surface: Pointer to pass the created surface back at
1727  *  SharedHandle: NULL
1728  *
1729  * Returns:
1730  *  D3D_OK
1731  *
1732  *****************************************************************************/
1733 static HRESULT WINAPI
1734 D3D7CB_CreateSurface(IUnknown *device,
1735                      IUnknown *pSuperior,
1736                      UINT Width, UINT Height,
1737                      WINED3DFORMAT Format,
1738                      DWORD Usage, WINED3DPOOL Pool, UINT level,
1739                      WINED3DCUBEMAP_FACES Face,
1740                      IWineD3DSurface **Surface,
1741                      HANDLE *SharedHandle)
1742 {
1743     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1744     IDirectDrawSurfaceImpl *surf = NULL;
1745     int i = 0;
1746     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1747     TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1748
1749     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1750     switch(Face)
1751     {
1752         case WINED3DCUBEMAP_FACE_POSITIVE_X:
1753             TRACE("Asked for positive x\n");
1754             if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1755                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1756             }
1757             surf = This->tex_root; break;
1758         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1759             TRACE("Asked for negative x\n");
1760             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1761         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1762             TRACE("Asked for positive y\n");
1763             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1764         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1765             TRACE("Asked for negative y\n");
1766             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1767         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1768             TRACE("Asked for positive z\n");
1769             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1770         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1771             TRACE("Asked for negative z\n");
1772             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1773         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1774     }
1775
1776     if(!surf)
1777     {
1778         IDirectDrawSurface7 *attached;
1779         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1780                                                &searchcaps,
1781                                                &attached);
1782         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1783         IDirectDrawSurface7_Release(attached);
1784     }
1785     if(!surf) ERR("root search surface not found\n");
1786
1787     /* Find the wanted mipmap. There are enough mipmaps in the chain */
1788     while(i < level)
1789     {
1790         IDirectDrawSurface7 *attached;
1791         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1792                                                &searchcaps,
1793                                                &attached);
1794         if(!attached) ERR("Surface not found\n");
1795         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1796         IDirectDrawSurface7_Release(attached);
1797         i++;
1798     }
1799
1800     /* Return the surface */
1801     *Surface = surf->WineD3DSurface;
1802
1803     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1804     return D3D_OK;
1805 }
1806
1807 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1808     IUnknown* swapChainParent;
1809     TRACE("(%p) call back\n", pSwapChain);
1810
1811     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1812     IUnknown_Release(swapChainParent);
1813     return IUnknown_Release(swapChainParent);
1814 }
1815
1816 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1817     IUnknown* surfaceParent;
1818     TRACE("(%p) call back\n", pSurface);
1819
1820     IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1821     IUnknown_Release(surfaceParent);
1822     return IUnknown_Release(surfaceParent);
1823 }
1824
1825 /*****************************************************************************
1826  * IDirectDrawImpl_CreateNewSurface
1827  *
1828  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1829  * with the passed parameters.
1830  *
1831  * Params:
1832  *  DDSD: Description of the surface to create
1833  *  Surf: Address to store the interface pointer at
1834  *
1835  * Returns:
1836  *  DD_OK on success
1837  *
1838  *****************************************************************************/
1839 static HRESULT WINAPI
1840 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1841                                  DDSURFACEDESC2 *pDDSD,
1842                                  IDirectDrawSurfaceImpl **ppSurf,
1843                                  UINT level)
1844 {
1845     HRESULT hr;
1846     UINT Width = 0, Height = 0;
1847     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1848     WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1849     DWORD Usage = 0;
1850     WINED3DSURFTYPE ImplType = This->ImplType;
1851     WINED3DSURFACE_DESC Desc;
1852     IUnknown *Parent;
1853     IParentImpl *parImpl = NULL;
1854     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1855
1856     /* Dummies for GetDesc */
1857     WINED3DPOOL dummy_d3dpool;
1858     WINED3DMULTISAMPLE_TYPE dummy_mst;
1859     UINT dummy_uint;
1860     DWORD dummy_dword;
1861
1862     if (TRACE_ON(ddraw))
1863     {
1864         TRACE(" (%p) Requesting surface desc :\n", This);
1865         DDRAW_dump_surface_desc(pDDSD);
1866     }
1867
1868     /* Select the surface type, if it wasn't choosen yet */
1869     if(ImplType == SURFACE_UNKNOWN)
1870     {
1871         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1872         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1873         {
1874             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1875             ImplType = SURFACE_OPENGL;
1876         }
1877
1878         /* Otherwise use GDI surfaces for now */
1879         else
1880         {
1881             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1882             ImplType = SURFACE_GDI;
1883         }
1884
1885         /* Policy if all surface implementations are available:
1886          * First, check if a default type was set with winecfg. If not,
1887          * try Xrender surfaces, and use them if they work. Next, check if
1888          * accelerated OpenGL is available, and use GL surfaces in this
1889          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1890          * was created, always use OpenGL surfaces.
1891          *
1892          * (Note: Xrender surfaces are not implemented for now, the
1893          * unaccelerated implementation uses GDI to render in Software)
1894          */
1895
1896         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1897          * be re-created. This could be done with IDirectDrawSurface7::Restore
1898          */
1899         This->ImplType = ImplType;
1900     }
1901     else
1902     {
1903          if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && 
1904             (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1905         {
1906             /* We have to change to OpenGL,
1907              * and re-create all WineD3DSurfaces
1908              */
1909             ImplType = SURFACE_OPENGL;
1910             This->ImplType = ImplType;
1911             TRACE("(%p) Re-creating all surfaces\n", This);
1912             IDirectDrawImpl_RecreateAllSurfaces(This);
1913             TRACE("(%p) Done recreating all surfaces\n", This);
1914         }
1915         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1916         {
1917             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1918             /* Do not fail surface creation, only fail 3D device creation */
1919         }
1920     }
1921
1922     /* Get the correct wined3d usage */
1923     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1924                                  DDSCAPS_BACKBUFFER     |
1925                                  DDSCAPS_3DDEVICE       ) )
1926     {
1927         Usage |= WINED3DUSAGE_RENDERTARGET;
1928
1929         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1930                                  DDSCAPS_VISIBLE;
1931     }
1932     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1933     {
1934         Usage |= WINED3DUSAGE_OVERLAY;
1935     }
1936     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1937     {
1938         /* The depth stencil creation callback sets this flag.
1939          * Set the WineD3D usage to let it know that it's a depth
1940          * Stencil surface.
1941          */
1942         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1943     }
1944     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1945     {
1946         Pool = WINED3DPOOL_SYSTEMMEM;
1947     }
1948     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1949     {
1950         Pool = WINED3DPOOL_MANAGED;
1951         /* Managed textures have the system memory flag set */
1952         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1953     }
1954     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1955     {
1956         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1957          * and texturemanage
1958          */
1959         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1960     }
1961
1962     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1963     if(Format == WINED3DFMT_UNKNOWN)
1964     {
1965         ERR("Unsupported / Unknown pixelformat\n");
1966         return DDERR_INVALIDPIXELFORMAT;
1967     }
1968
1969     /* Create the Surface object */
1970     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1971     if(!*ppSurf)
1972     {
1973         ERR("(%p) Error allocating memory for a surface\n", This);
1974         return DDERR_OUTOFVIDEOMEMORY;
1975     }
1976     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1977     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1978     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1979     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1980     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1981     (*ppSurf)->ref = 1;
1982     (*ppSurf)->version = 7;
1983     (*ppSurf)->ddraw = This;
1984     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1985     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1986     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1987
1988     /* Surface attachments */
1989     (*ppSurf)->next_attached = NULL;
1990     (*ppSurf)->first_attached = *ppSurf;
1991
1992     /* Needed to re-create the surface on an implementation change */
1993     (*ppSurf)->ImplType = ImplType;
1994
1995     /* For D3DDevice creation */
1996     (*ppSurf)->isRenderTarget = FALSE;
1997
1998     /* A trace message for debugging */
1999     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2000
2001     if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2002     {
2003         /* Render targets and textures need a IParent interface,
2004          * because WineD3D will destroy them when the swapchain
2005          * is released
2006          */
2007         parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2008         if(!parImpl)
2009         {
2010             ERR("Out of memory when allocating memory for a IParent implementation\n");
2011             return DDERR_OUTOFMEMORY;
2012         }
2013         parImpl->ref = 1;
2014         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2015         Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2016         TRACE("Using IParent interface %p as parent\n", parImpl);
2017     }
2018     else
2019     {
2020         /* Use the surface as parent */
2021         Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2022         TRACE("Using Surface interface %p as parent\n", *ppSurf);
2023     }
2024
2025     /* Now create the WineD3D Surface */
2026     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2027                                       pDDSD->dwWidth,
2028                                       pDDSD->dwHeight,
2029                                       Format,
2030                                       TRUE /* Lockable */,
2031                                       FALSE /* Discard */,
2032                                       level,
2033                                       &(*ppSurf)->WineD3DSurface,
2034                                       ResType, Usage,
2035                                       Pool,
2036                                       WINED3DMULTISAMPLE_NONE,
2037                                       0 /* MultiSampleQuality */,
2038                                       0 /* SharedHandle */,
2039                                       ImplType,
2040                                       Parent);
2041
2042     if(hr != D3D_OK)
2043     {
2044         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2045         return hr;
2046     }
2047
2048     /* Set the child of the parent implementation if it exists */
2049     if(parImpl)
2050     {
2051         parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2052         /* The IParent releases the WineD3DSurface, and
2053          * the ddraw surface does that too. Hold a reference
2054          */
2055         IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2056     }
2057
2058     /* Increase the surface counter, and attach the surface */
2059     InterlockedIncrement(&This->surfaces);
2060     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2061
2062     /* Here we could store all created surfaces in the DirectDrawImpl structure,
2063      * But this could also be delegated to WineDDraw, as it keeps track of all its
2064      * resources. Not implemented for now, as there are more important things ;)
2065      */
2066
2067     /* Get the pixel format of the WineD3DSurface and store it.
2068      * Don't use the Format choosen above, WineD3D might have
2069      * changed it
2070      */
2071     Desc.Format = &Format;
2072     Desc.Type = &ResType;
2073     Desc.Usage = &Usage;
2074     Desc.Pool = &dummy_d3dpool;
2075     Desc.Size = &dummy_uint;
2076     Desc.MultiSampleType = &dummy_mst;
2077     Desc.MultiSampleQuality = &dummy_dword;
2078     Desc.Width = &Width;
2079     Desc.Height = &Height;
2080
2081     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2082     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2083     if(hr != D3D_OK)
2084     {
2085         ERR("IWineD3DSurface::GetDesc failed\n");
2086         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2087         return hr;
2088     }
2089
2090     if(Format == WINED3DFMT_UNKNOWN)
2091     {
2092         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2093     }
2094     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2095
2096     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2097      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2098      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2099      * TODO: Test other fourcc formats
2100      */
2101     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2102        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2103     {
2104         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2105         if(Format == WINED3DFMT_DXT1)
2106         {
2107             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2108         }
2109         else
2110         {
2111             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2112         }
2113     }
2114     else
2115     {
2116         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2117         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2118     }
2119
2120     /* Application passed a color key? Set it! */
2121     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2122     {
2123         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2124                                     DDCKEY_DESTOVERLAY,
2125                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2126     }
2127     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2128     {
2129         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2130                                     DDCKEY_DESTBLT,
2131                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2132     }
2133     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2134     {
2135         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2136                                     DDCKEY_SRCOVERLAY,
2137                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2138     }
2139     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2140     {
2141         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2142                                     DDCKEY_SRCBLT,
2143                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2144     }
2145     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2146     {
2147         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2148         if(hr != WINED3D_OK)
2149         {
2150             /* No need for a trace here, wined3d does that for us */
2151             IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2152             return hr;
2153         }
2154     }
2155
2156     return DD_OK;
2157 }
2158 /*****************************************************************************
2159  * CreateAdditionalSurfaces
2160  *
2161  * Creates a new mipmap chain.
2162  *
2163  * Params:
2164  *  root: Root surface to attach the newly created chain to
2165  *  count: number of surfaces to create
2166  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2167  *        effects on the caller
2168  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2169  *                creates an additional surface without the mipmapping flags
2170  *
2171  *****************************************************************************/
2172 static HRESULT
2173 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2174                          IDirectDrawSurfaceImpl *root,
2175                          UINT count,
2176                          DDSURFACEDESC2 DDSD,
2177                          BOOL CubeFaceRoot)
2178 {
2179     UINT i, j, level = 0;
2180     HRESULT hr;
2181     IDirectDrawSurfaceImpl *last = root;
2182
2183     for(i = 0; i < count; i++)
2184     {
2185         IDirectDrawSurfaceImpl *object2 = NULL;
2186
2187         /* increase the mipmap level, but only if a mipmap is created
2188          * In this case, also halve the size
2189          */
2190         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2191         {
2192             level++;
2193             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2194             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2195             /* Set the mipmap sublevel flag according to msdn */
2196             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2197         }
2198         else
2199         {
2200             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2201         }
2202         CubeFaceRoot = FALSE;
2203
2204         hr = IDirectDrawImpl_CreateNewSurface(This,
2205                                               &DDSD,
2206                                               &object2,
2207                                               level);
2208         if(hr != DD_OK)
2209         {
2210             return hr;
2211         }
2212
2213         /* Add the new surface to the complex attachment array */
2214         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2215         {
2216             if(last->complex_array[j]) continue;
2217             last->complex_array[j] = object2;
2218             break;
2219         }
2220         last = object2;
2221
2222         /* Remove the (possible) back buffer cap from the new surface description,
2223          * because only one surface in the flipping chain is a back buffer, one
2224          * is a front buffer, the others are just primary surfaces.
2225          */
2226         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2227     }
2228     return DD_OK;
2229 }
2230
2231 /*****************************************************************************
2232  * IDirectDraw7::CreateSurface
2233  *
2234  * Creates a new IDirectDrawSurface object and returns its interface.
2235  *
2236  * The surface connections with wined3d are a bit tricky. Basically it works
2237  * like this:
2238  *
2239  * |------------------------|               |-----------------|
2240  * | DDraw surface          |               | WineD3DSurface  |
2241  * |                        |               |                 |
2242  * |        WineD3DSurface  |-------------->|                 |
2243  * |        Child           |<------------->| Parent          |
2244  * |------------------------|               |-----------------|
2245  *
2246  * The DDraw surface is the parent of the wined3d surface, and it releases
2247  * the WineD3DSurface when the ddraw surface is destroyed.
2248  *
2249  * However, for all surfaces which can be in a container in WineD3D,
2250  * we have to do this. These surfaces are usually complex surfaces,
2251  * so this concerns primary surfaces with a front and a back buffer,
2252  * and textures.
2253  *
2254  * |------------------------|               |-----------------|
2255  * | DDraw surface          |               | Container       |
2256  * |                        |               |                 |
2257  * |                  Child |<------------->| Parent          |
2258  * |                Texture |<------------->|                 |
2259  * |         WineD3DSurface |<----|         |          Levels |<--|
2260  * | Complex connection     |     |         |                 |   |
2261  * |------------------------|     |         |-----------------|   |
2262  *  ^                             |                               |
2263  *  |                             |                               |
2264  *  |                             |                               |
2265  *  |    |------------------|     |         |-----------------|   |
2266  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2267  *  |    |                  |               |                 |   |
2268  *  |    |            Child |<------------->| Parent          |   |
2269  *  |    |                  |               |       Container |<--|
2270  *  |    |------------------|               |-----------------|   |
2271  *  |                                                             |
2272  *  |   |----------------------|                                  |
2273  *  |   | DDraw surface 2      |                                  |
2274  *  |   |                      |                                  |
2275  *  |<->| Complex root   Child |                                  |
2276  *  |   |              Texture |                                  |
2277  *  |   |       WineD3DSurface |<----|                            |
2278  *  |   |----------------------|     |                            |
2279  *  |                                |                            |
2280  *  |    |---------------------|     |      |-----------------|   |
2281  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2282  *  |    |                     |            |                 |   |
2283  *  |    |               Child |<---------->| Parent          |   |
2284  *  |    |---------------------|            |       Container |<--|
2285  *  |                                       |-----------------|   |
2286  *  |                                                             |
2287  *  |             ---More surfaces can follow---                  |
2288  *
2289  * The reason is that the IWineD3DSwapchain(render target container)
2290  * and the IWineD3DTexure(Texture container) release the parents
2291  * of their surface's children, but by releasing the complex root
2292  * the surfaces which are complexly attached to it are destroyed
2293  * too. See IDirectDrawSurface::Release for a more detailed
2294  * explanation.
2295  *
2296  * Params:
2297  *  DDSD: Description of the surface to create
2298  *  Surf: Address to store the interface pointer at
2299  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2300  *            aggregation, so it has to be NULL
2301  *
2302  * Returns:
2303  *  DD_OK on success
2304  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2305  *  DDERR_* if an error occurs
2306  *
2307  *****************************************************************************/
2308 static HRESULT WINAPI
2309 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2310                               DDSURFACEDESC2 *DDSD,
2311                               IDirectDrawSurface7 **Surf,
2312                               IUnknown *UnkOuter)
2313 {
2314     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2315     IDirectDrawSurfaceImpl *object = NULL;
2316     HRESULT hr;
2317     LONG extra_surfaces = 0;
2318     DDSURFACEDESC2 desc2;
2319     WINED3DDISPLAYMODE Mode;
2320
2321     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2322
2323     /* Some checks before we start */
2324     if (TRACE_ON(ddraw))
2325     {
2326         TRACE(" (%p) Requesting surface desc :\n", This);
2327         DDRAW_dump_surface_desc(DDSD);
2328     }
2329     EnterCriticalSection(&ddraw_cs);
2330
2331     if (UnkOuter != NULL)
2332     {
2333         FIXME("(%p) : outer != NULL?\n", This);
2334         LeaveCriticalSection(&ddraw_cs);
2335         return CLASS_E_NOAGGREGATION; /* unchecked */
2336     }
2337
2338     if (Surf == NULL)
2339     {
2340         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2341         LeaveCriticalSection(&ddraw_cs);
2342         return E_POINTER; /* unchecked */
2343     }
2344
2345     if (!(DDSD->dwFlags & DDSD_CAPS))
2346     {
2347         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2348         DDSD->dwFlags |= DDSD_CAPS;
2349     }
2350     if (DDSD->ddsCaps.dwCaps == 0)
2351     {
2352         /* This has been checked on real Windows */
2353         DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2354     }
2355
2356     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2357     {
2358         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2359         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2360     }
2361
2362     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2363     {
2364         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2365         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2366         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2367     }
2368
2369     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2370        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2371     {
2372         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2373         *Surf = NULL;
2374         LeaveCriticalSection(&ddraw_cs);
2375         return DDERR_NOEXCLUSIVEMODE;
2376     }
2377
2378     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2379         WARN("Application tried to create an explicit front or back buffer\n");
2380         LeaveCriticalSection(&ddraw_cs);
2381         return DDERR_INVALIDCAPS;
2382     }
2383     /* Check cube maps but only if the size includes them */
2384     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2385     {
2386         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2387            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2388         {
2389             WARN("Cube map faces requested without cube map flag\n");
2390             LeaveCriticalSection(&ddraw_cs);
2391             return DDERR_INVALIDCAPS;
2392         }
2393         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2394            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2395         {
2396             WARN("Cube map without faces requested\n");
2397             LeaveCriticalSection(&ddraw_cs);
2398             return DDERR_INVALIDPARAMS;
2399         }
2400
2401         /* Quick tests confirm those can be created, but we don't do that yet */
2402         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2403            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2404         {
2405             FIXME("Partial cube maps not supported yet\n");
2406         }
2407     }
2408
2409     /* According to the msdn this flag is ignored by CreateSurface */
2410     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2411         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2412
2413     /* Modify some flags */
2414     memset(&desc2, 0, sizeof(desc2));
2415     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2416     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2417     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2418     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2419
2420     /* Get the video mode from WineD3D - we will need it */
2421     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2422                                        0, /* Swapchain 0 */
2423                                        &Mode);
2424     if(FAILED(hr))
2425     {
2426         ERR("Failed to read display mode from wined3d\n");
2427         switch(This->orig_bpp)
2428         {
2429             case 8:
2430                 Mode.Format = WINED3DFMT_P8;
2431                 break;
2432
2433             case 15:
2434                 Mode.Format = WINED3DFMT_X1R5G5B5;
2435                 break;
2436
2437             case 16:
2438                 Mode.Format = WINED3DFMT_R5G6B5;
2439                 break;
2440
2441             case 24:
2442                 Mode.Format = WINED3DFMT_R8G8B8;
2443                 break;
2444
2445             case 32:
2446                 Mode.Format = WINED3DFMT_X8R8G8B8;
2447                 break;
2448         }
2449         Mode.Width = This->orig_width;
2450         Mode.Height = This->orig_height;
2451     }
2452
2453     /* No pixelformat given? Use the current screen format */
2454     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2455     {
2456         desc2.dwFlags |= DDSD_PIXELFORMAT;
2457         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2458
2459         /* Wait: It could be a Z buffer */
2460         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2461         {
2462             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2463             {
2464                 case 15:
2465                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2466                     break;
2467                 case 16:
2468                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2469                     break;
2470                 case 24:
2471                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2472                     break;
2473                 case 32:
2474                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2475                     break;
2476                 default:
2477                     ERR("Unknown Z buffer bit depth\n");
2478             }
2479         }
2480         else
2481         {
2482             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2483         }
2484     }
2485
2486     /* No Width or no Height? Use the original screen size
2487      */
2488     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2489        !(desc2.dwFlags & DDSD_HEIGHT) )
2490     {
2491         /* Invalid for non-render targets */
2492         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2493         {
2494             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2495             *Surf = NULL;
2496             LeaveCriticalSection(&ddraw_cs);
2497             return DDERR_INVALIDPARAMS;
2498         }
2499
2500         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2501         desc2.dwWidth = Mode.Width;
2502         desc2.dwHeight = Mode.Height;
2503     }
2504
2505     /* Mipmap count fixes */
2506     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2507     {
2508         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2509         {
2510             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2511             {
2512                 /* Mipmap count is given, should not be 0 */
2513                 if( desc2.u2.dwMipMapCount == 0 )
2514                 {
2515                     LeaveCriticalSection(&ddraw_cs);
2516                     return DDERR_INVALIDPARAMS;
2517                 }
2518             }
2519             else
2520             {
2521                 /* Undocumented feature: Create sublevels until
2522                  * either the width or the height is 1
2523                  */
2524                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2525                             desc2.dwWidth : desc2.dwHeight;
2526                 desc2.u2.dwMipMapCount = 0;
2527                 while( min )
2528                 {
2529                     desc2.u2.dwMipMapCount += 1;
2530                     min >>= 1;
2531                 }
2532             }
2533         }
2534         else
2535         {
2536             /* Not-complex mipmap -> Mipmapcount = 1 */
2537             desc2.u2.dwMipMapCount = 1;
2538         }
2539         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2540
2541         /* There's a mipmap count in the created surface in any case */
2542         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2543     }
2544     /* If no mipmap is given, the texture has only one level */
2545
2546     /* The first surface is a front buffer, the back buffer is created afterwards */
2547     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2548     {
2549         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2550     }
2551
2552     /* The root surface in a cube map is positive x */
2553     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2554     {
2555         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2556         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2557     }
2558
2559     /* Create the first surface */
2560     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2561     if( hr != DD_OK)
2562     {
2563         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2564         LeaveCriticalSection(&ddraw_cs);
2565         return hr;
2566     }
2567     object->is_complex_root = TRUE;
2568
2569     *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2570
2571     /* Create Additional surfaces if necessary
2572      * This applies to Primary surfaces which have a back buffer count
2573      * set, but not to mipmap textures. In case of Mipmap textures,
2574      * wineD3D takes care of the creation of additional surfaces
2575      */
2576     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2577     {
2578         extra_surfaces = DDSD->dwBackBufferCount;
2579         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2580         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2581     }
2582
2583     hr = DD_OK;
2584     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2585     {
2586         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2587         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2588         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2589         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2590         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2591         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2592         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2593         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2594         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2595         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2596         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2597         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2598         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2599         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2600         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2601         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2602         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2603     }
2604
2605     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2606     if(hr != DD_OK)
2607     {
2608         /* This destroys and possibly created surfaces too */
2609         IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2610         LeaveCriticalSection(&ddraw_cs);
2611         return hr;
2612     }
2613
2614     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2615      * But attach the d3ddevice only if the currently created surface was
2616      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2617      * The only case I can think of where this doesn't apply is when a
2618      * 2D app was configured by the user to run with OpenGL and it didn't create
2619      * the render target as first surface. In this case the render target creation
2620      * will cause the 3D init.
2621      */
2622     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2623         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2624     {
2625         IDirectDrawSurfaceImpl *target = object, *surface;
2626         struct list *entry;
2627
2628         /* Search for the primary to use as render target */
2629         LIST_FOR_EACH(entry, &This->surface_list)
2630         {
2631             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2632             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2633                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2634             {
2635                 /* found */
2636                 target = surface;
2637                 TRACE("Using primary %p as render target\n", target);
2638                 break;
2639             }
2640         }
2641
2642         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2643         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2644         if(hr != D3D_OK)
2645         {
2646             IDirectDrawSurfaceImpl *release_surf;
2647             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2648             *Surf = NULL;
2649
2650             /* The before created surface structures are in an incomplete state here.
2651              * WineD3D holds the reference on the IParents, and it released them on the failure
2652              * already. So the regular release method implementation would fail on the attempt
2653              * to destroy either the IParents or the swapchain. So free the surface here.
2654              * The surface structure here is a list, not a tree, because onscreen targets
2655              * cannot be cube textures
2656              */
2657             while(object)
2658             {
2659                 release_surf = object;
2660                 object = object->complex_array[0];
2661                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2662             }
2663             LeaveCriticalSection(&ddraw_cs);
2664             return hr;
2665         }
2666     }
2667
2668     /* Addref the ddraw interface to keep an reference for each surface */
2669     IDirectDraw7_AddRef(iface);
2670     object->ifaceToRelease = (IUnknown *) iface;
2671
2672     /* Create a WineD3DTexture if a texture was requested */
2673     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2674     {
2675         UINT levels;
2676         WINED3DFORMAT Format;
2677         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2678
2679         This->tex_root = object;
2680
2681         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2682         {
2683             /* a mipmap is created, create enough levels */
2684             levels = desc2.u2.dwMipMapCount;
2685         }
2686         else
2687         {
2688             /* No mipmap is created, create one level */
2689             levels = 1;
2690         }
2691
2692         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2693         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2694         {
2695             Pool = WINED3DPOOL_SYSTEMMEM;
2696         }
2697         /* Should I forward the MANAGED cap to the managed pool ? */
2698
2699         /* Get the format. It's set already by CreateNewSurface */
2700         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2701
2702         /* The surfaces are already created, the callback only
2703          * passes the IWineD3DSurface to WineD3D
2704          */
2705         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2706         {
2707             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2708                                                   DDSD->dwWidth, /* Edgelength */
2709                                                   levels,
2710                                                   0, /* usage */
2711                                                   Format,
2712                                                   Pool,
2713                                                   (IWineD3DCubeTexture **) &object->wineD3DTexture,
2714                                                   0, /* SharedHandle */
2715                                                   (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2716                                                   D3D7CB_CreateSurface);
2717         }
2718         else
2719         {
2720             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2721                                               DDSD->dwWidth, DDSD->dwHeight,
2722                                               levels, /* MipMapCount = Levels */
2723                                               0, /* usage */
2724                                               Format,
2725                                               Pool,
2726                                               (IWineD3DTexture **) &object->wineD3DTexture,
2727                                               0, /* SharedHandle */
2728                                               (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2729                                               D3D7CB_CreateSurface );
2730         }
2731         This->tex_root = NULL;
2732     }
2733
2734     LeaveCriticalSection(&ddraw_cs);
2735     return hr;
2736 }
2737
2738 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2739 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2740
2741 static BOOL
2742 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2743                                     const DDPIXELFORMAT *provided)
2744 {
2745     /* Some flags must be present in both or neither for a match. */
2746     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2747         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2748         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2749
2750     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2751         return FALSE;
2752
2753     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2754         return FALSE;
2755
2756     if (requested->dwFlags & DDPF_FOURCC)
2757         if (requested->dwFourCC != provided->dwFourCC)
2758             return FALSE;
2759
2760     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2761                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2762         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2763             return FALSE;
2764
2765     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2766                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2767         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2768             return FALSE;
2769
2770     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2771         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2772             return FALSE;
2773
2774     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2775     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2776                               |DDPF_BUMPDUDV))
2777         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2778             return FALSE;
2779
2780     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2781         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2782             return FALSE;
2783
2784     return TRUE;
2785 }
2786
2787 static BOOL
2788 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2789                            const DDSURFACEDESC2* provided)
2790 {
2791     struct compare_info
2792     {
2793         DWORD flag;
2794         ptrdiff_t offset;
2795         size_t size;
2796     };
2797
2798 #define CMP(FLAG, FIELD)                                \
2799         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2800           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2801
2802     static const struct compare_info compare[] =
2803     {
2804         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2805         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2806         CMP(CAPS, ddsCaps),
2807         CMP(CKDESTBLT, ddckCKDestBlt),
2808         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2809         CMP(CKSRCBLT, ddckCKSrcBlt),
2810         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2811         CMP(HEIGHT, dwHeight),
2812         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2813         CMP(LPSURFACE, lpSurface),
2814         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2815         CMP(PITCH, u1 /* lPitch */),
2816         /* PIXELFORMAT: manual */
2817         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2818         CMP(TEXTURESTAGE, dwTextureStage),
2819         CMP(WIDTH, dwWidth),
2820         /* ZBUFFERBITDEPTH: "obsolete" */
2821     };
2822
2823 #undef CMP
2824
2825     unsigned int i;
2826
2827     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2828         return FALSE;
2829
2830     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2831     {
2832         if (requested->dwFlags & compare[i].flag
2833             && memcmp((const char *)provided + compare[i].offset,
2834                       (const char *)requested + compare[i].offset,
2835                       compare[i].size) != 0)
2836             return FALSE;
2837     }
2838
2839     if (requested->dwFlags & DDSD_PIXELFORMAT)
2840     {
2841         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2842                                                 &provided->u4.ddpfPixelFormat))
2843             return FALSE;
2844     }
2845
2846     return TRUE;
2847 }
2848
2849 #undef DDENUMSURFACES_SEARCHTYPE
2850 #undef DDENUMSURFACES_MATCHTYPE
2851
2852 /*****************************************************************************
2853  * IDirectDraw7::EnumSurfaces
2854  *
2855  * Loops through all surfaces attached to this device and calls the
2856  * application callback. This can't be relayed to WineD3DDevice,
2857  * because some WineD3DSurfaces' parents are IParent objects
2858  *
2859  * Params:
2860  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2861  *  DDSD: Description to filter for
2862  *  Context: Application-provided pointer, it's passed unmodified to the
2863  *           Callback function
2864  *  Callback: Address to call for each surface
2865  *
2866  * Returns:
2867  *  DDERR_INVALIDPARAMS if the callback is NULL
2868  *  DD_OK on success
2869  *
2870  *****************************************************************************/
2871 static HRESULT WINAPI
2872 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2873                              DWORD Flags,
2874                              DDSURFACEDESC2 *DDSD,
2875                              void *Context,
2876                              LPDDENUMSURFACESCALLBACK7 Callback)
2877 {
2878     /* The surface enumeration is handled by WineDDraw,
2879      * because it keeps track of all surfaces attached to
2880      * it. The filtering is done by our callback function,
2881      * because WineDDraw doesn't handle ddraw-like surface
2882      * caps structures
2883      */
2884     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2885     IDirectDrawSurfaceImpl *surf;
2886     BOOL all, nomatch;
2887     DDSURFACEDESC2 desc;
2888     struct list *entry, *entry2;
2889
2890     all = Flags & DDENUMSURFACES_ALL;
2891     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2892
2893     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2894     EnterCriticalSection(&ddraw_cs);
2895
2896     if(!Callback)
2897     {
2898         LeaveCriticalSection(&ddraw_cs);
2899         return DDERR_INVALIDPARAMS;
2900     }
2901
2902     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2903     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2904     {
2905         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2906         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2907         {
2908             desc = surf->surface_desc;
2909             IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2910             if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2911             {
2912                 LeaveCriticalSection(&ddraw_cs);
2913                 return DD_OK;
2914             }
2915         }
2916     }
2917     LeaveCriticalSection(&ddraw_cs);
2918     return DD_OK;
2919 }
2920
2921 static HRESULT WINAPI
2922 findRenderTarget(IDirectDrawSurface7 *surface,
2923                  DDSURFACEDESC2 *desc,
2924                  void *ctx)
2925 {
2926     IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2927     IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2928
2929     if(!surf->isRenderTarget) {
2930         *target = surf;
2931         IDirectDrawSurface7_Release(surface);
2932         return DDENUMRET_CANCEL;
2933     }
2934
2935     /* Recurse into the surface tree */
2936     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2937
2938     IDirectDrawSurface7_Release(surface);
2939     if(*target) return DDENUMRET_CANCEL;
2940     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2941 }
2942
2943 /*****************************************************************************
2944  * D3D7CB_CreateRenderTarget
2945  *
2946  * Callback called by WineD3D to create Surfaces for render target usage
2947  * This function takes the D3D target from the IDirectDrawImpl structure,
2948  * and returns the WineD3DSurface. To avoid double usage, the surface
2949  * is marked as render target afterwards
2950  *
2951  * Params
2952  *  device: The WineD3DDevice's parent
2953  *  Width, Height, Format: Dimensions and pixelformat of the render target
2954  *                         Ignored, because the surface already exists
2955  *  MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2956  *  Lockable: ignored
2957  *  ppSurface: Address to pass the surface pointer back at
2958  *  pSharedHandle: Ignored
2959  *
2960  * Returns:
2961  *  Always returns D3D_OK
2962  *
2963  *****************************************************************************/
2964 static HRESULT WINAPI
2965 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2966                           UINT Width, UINT Height,
2967                           WINED3DFORMAT Format,
2968                           WINED3DMULTISAMPLE_TYPE MultiSample,
2969                           DWORD MultisampleQuality,
2970                           BOOL Lockable,
2971                           IWineD3DSurface** ppSurface,
2972                           HANDLE* pSharedHandle)
2973 {
2974     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2975     IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2976     TRACE("(%p) call back\n", device);
2977
2978     if(d3dSurface->isRenderTarget)
2979     {
2980         IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2981                                                  &target, findRenderTarget);
2982     }
2983     else
2984     {
2985         target = d3dSurface;
2986     }
2987
2988     if(!target)
2989     {
2990         target = This->d3d_target;
2991         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2992     }
2993
2994     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2995
2996     *ppSurface = target->WineD3DSurface;
2997     target->isRenderTarget = TRUE;
2998     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2999     return D3D_OK;
3000 }
3001
3002 static HRESULT WINAPI
3003 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3004                                  IUnknown *pSuperior,
3005                                  UINT Width,
3006                                  UINT Height,
3007                                  WINED3DFORMAT Format,
3008                                  WINED3DMULTISAMPLE_TYPE MultiSample,
3009                                  DWORD MultisampleQuality,
3010                                  BOOL Discard,
3011                                  IWineD3DSurface** ppSurface,
3012                                  HANDLE* pSharedHandle)
3013 {
3014     /* Create a Depth Stencil surface to make WineD3D happy */
3015     HRESULT hr = D3D_OK;
3016     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3017     DDSURFACEDESC2 ddsd;
3018
3019     TRACE("(%p) call back\n", device);
3020
3021     *ppSurface = NULL;
3022
3023     /* Create a DirectDraw surface */
3024     memset(&ddsd, 0, sizeof(ddsd));
3025     ddsd.dwSize = sizeof(ddsd);
3026     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3027     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3028     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3029     ddsd.dwHeight = Height;
3030     ddsd.dwWidth = Width;
3031     if(Format != 0)
3032     {
3033       PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3034     }
3035     else
3036     {
3037       ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3038     }
3039
3040     This->depthstencil = TRUE;
3041     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3042                                     &ddsd,
3043                                     (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3044                                     NULL);
3045     This->depthstencil = FALSE;
3046     if(FAILED(hr))
3047     {
3048         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3049         return hr;
3050     }
3051     *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3052     return D3D_OK;
3053 }
3054
3055 /*****************************************************************************
3056  * D3D7CB_CreateAdditionalSwapChain
3057  *
3058  * Callback function for WineD3D which creates a new WineD3DSwapchain
3059  * interface. It also creates an IParent interface to store that pointer,
3060  * so the WineD3DSwapchain has a parent and can be released when the D3D
3061  * device is destroyed
3062  *****************************************************************************/
3063 static HRESULT WINAPI
3064 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3065                                  WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3066                                  IWineD3DSwapChain ** ppSwapChain)
3067 {
3068     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3069     IParentImpl *object = NULL;
3070     HRESULT res = D3D_OK;
3071     IWineD3DSwapChain *swapchain;
3072     TRACE("(%p) call back\n", device);
3073
3074     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3075     if (NULL == object)
3076     {
3077         FIXME("Allocation of memory failed\n");
3078         *ppSwapChain = NULL;
3079         return DDERR_OUTOFVIDEOMEMORY;
3080     }
3081
3082     ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3083     object->ref = 1;
3084
3085     res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
3086                                                    pPresentationParameters, 
3087                                                    &swapchain, 
3088                                                    (IUnknown*) ICOM_INTERFACE(object, IParent),
3089                                                    D3D7CB_CreateRenderTarget,
3090                                                    D3D7CB_CreateDepthStencilSurface);
3091     if (res != D3D_OK)
3092     {
3093         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3094         HeapFree(GetProcessHeap(), 0 , object);
3095         *ppSwapChain = NULL;
3096     }
3097     else
3098     {
3099         *ppSwapChain = swapchain;
3100         object->child = (IUnknown *) swapchain;
3101     }
3102
3103     return res;
3104 }
3105
3106 /*****************************************************************************
3107  * IDirectDrawImpl_AttachD3DDevice
3108  *
3109  * Initializes the D3D capabilities of WineD3D
3110  *
3111  * Params:
3112  *  primary: The primary surface for D3D
3113  *
3114  * Returns
3115  *  DD_OK on success,
3116  *  DDERR_* otherwise
3117  *
3118  *****************************************************************************/
3119 static HRESULT WINAPI
3120 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3121                                 IDirectDrawSurfaceImpl *primary)
3122 {
3123     HRESULT hr;
3124     HWND                  window;
3125
3126     WINED3DPRESENT_PARAMETERS localParameters;
3127
3128     TRACE("(%p)->(%p)\n", This, primary);
3129
3130     /* Get the window */
3131     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3132                                 &window);
3133     if(hr != D3D_OK)
3134     {
3135         ERR("IWineD3DDevice::GetHWND failed\n");
3136         return hr;
3137     }
3138
3139     /* If there's no window, create a hidden window. WineD3D needs it */
3140     if(window == 0)
3141     {
3142         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3143                                  WS_DISABLED, 0, 0,
3144                                  GetSystemMetrics(SM_CXSCREEN),
3145                                  GetSystemMetrics(SM_CYSCREEN),
3146                                  NULL, NULL, GetModuleHandleA(0), NULL);
3147
3148         ShowWindow(window, SW_HIDE);   /* Just to be sure */
3149         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3150         This->d3d_window = window;
3151     }
3152     else
3153     {
3154         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3155     }
3156
3157     /* Store the future Render Target surface */
3158     This->d3d_target = primary;
3159
3160     /* Use the surface description for the device parameters, not the
3161      * Device settings. The app might render to an offscreen surface
3162      */
3163     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
3164     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
3165     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3166     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3167     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
3168     localParameters.MultiSampleQuality              = 0;
3169     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
3170     localParameters.hDeviceWindow                   = window;
3171     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
3172     localParameters.EnableAutoDepthStencil          = TRUE;
3173     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16;
3174     localParameters.Flags                           = 0;
3175     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3176     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
3177
3178     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3179
3180     /* Set this NOW, otherwise creating the depth stencil surface will cause a
3181      * recursive loop until ram or emulated video memory is full
3182      */
3183     This->d3d_initialized = TRUE;
3184
3185     hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3186                                &localParameters,
3187                                D3D7CB_CreateAdditionalSwapChain);
3188     if(FAILED(hr))
3189     {
3190         This->d3d_target = NULL;
3191         This->d3d_initialized = FALSE;
3192         return hr;
3193     }
3194
3195     This->declArraySize = 2;
3196     This->decls = HeapAlloc(GetProcessHeap(),
3197                             HEAP_ZERO_MEMORY,
3198                             sizeof(*This->decls) * This->declArraySize);
3199     if(!This->decls)
3200     {
3201         ERR("Error allocating an array for the converted vertex decls\n");
3202         This->declArraySize = 0;
3203         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3204                                      D3D7CB_DestroyDepthStencilSurface,
3205                                      D3D7CB_DestroySwapChain);
3206         return E_OUTOFMEMORY;
3207     }
3208
3209     /* Create an Index Buffer parent */
3210     TRACE("(%p) Successfully initialized 3D\n", This);
3211     return DD_OK;
3212 }
3213
3214 /*****************************************************************************
3215  * DirectDrawCreateClipper (DDRAW.@)
3216  *
3217  * Creates a new IDirectDrawClipper object.
3218  *
3219  * Params:
3220  *  Clipper: Address to write the interface pointer to
3221  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3222  *            NULL
3223  *
3224  * Returns:
3225  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3226  *  E_OUTOFMEMORY if allocating the object failed
3227  *
3228  *****************************************************************************/
3229 HRESULT WINAPI
3230 DirectDrawCreateClipper(DWORD Flags,
3231                         LPDIRECTDRAWCLIPPER *Clipper,
3232                         IUnknown *UnkOuter)
3233 {
3234     IDirectDrawClipperImpl* object;
3235     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3236
3237     EnterCriticalSection(&ddraw_cs);
3238     if (UnkOuter != NULL)
3239     {
3240         LeaveCriticalSection(&ddraw_cs);
3241         return CLASS_E_NOAGGREGATION;
3242     }
3243
3244     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3245                      sizeof(IDirectDrawClipperImpl));
3246     if (object == NULL)
3247     {
3248         LeaveCriticalSection(&ddraw_cs);
3249         return E_OUTOFMEMORY;
3250     }
3251
3252     ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3253     object->ref = 1;
3254     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3255     if(!object->wineD3DClipper)
3256     {
3257         HeapFree(GetProcessHeap(), 0, object);
3258         LeaveCriticalSection(&ddraw_cs);
3259         return E_OUTOFMEMORY;
3260     }
3261
3262     *Clipper = (IDirectDrawClipper *) object;
3263     LeaveCriticalSection(&ddraw_cs);
3264     return DD_OK;
3265 }
3266
3267 /*****************************************************************************
3268  * IDirectDraw7::CreateClipper
3269  *
3270  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3271  *
3272  *****************************************************************************/
3273 static HRESULT WINAPI
3274 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3275                               DWORD Flags,
3276                               IDirectDrawClipper **Clipper,
3277                               IUnknown *UnkOuter)
3278 {
3279     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3280     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3281     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3282 }
3283
3284 /*****************************************************************************
3285  * IDirectDraw7::CreatePalette
3286  *
3287  * Creates a new IDirectDrawPalette object
3288  *
3289  * Params:
3290  *  Flags: The flags for the new clipper
3291  *  ColorTable: Color table to assign to the new clipper
3292  *  Palette: Address to write the interface pointer to
3293  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3294  *            NULL
3295  *
3296  * Returns:
3297  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3298  *  E_OUTOFMEMORY if allocating the object failed
3299  *
3300  *****************************************************************************/
3301 static HRESULT WINAPI
3302 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3303                               DWORD Flags,
3304                               PALETTEENTRY *ColorTable,
3305                               IDirectDrawPalette **Palette,
3306                               IUnknown *pUnkOuter)
3307 {
3308     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3309     IDirectDrawPaletteImpl *object;
3310     HRESULT hr = DDERR_GENERIC;
3311     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3312
3313     EnterCriticalSection(&ddraw_cs);
3314     if(pUnkOuter != NULL)
3315     {
3316         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3317         LeaveCriticalSection(&ddraw_cs);
3318         return CLASS_E_NOAGGREGATION;
3319     }
3320
3321     /* The refcount test shows that a cooplevel is required for this */
3322     if(!This->cooperative_level)
3323     {
3324         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3325         LeaveCriticalSection(&ddraw_cs);
3326         return DDERR_NOCOOPERATIVELEVELSET;
3327     }
3328
3329     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3330     if(!object)
3331     {
3332         ERR("Out of memory when allocating memory for a palette implementation\n");
3333         LeaveCriticalSection(&ddraw_cs);
3334         return E_OUTOFMEMORY;
3335     }
3336
3337     ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3338     object->ref = 1;
3339     object->ddraw_owner = This;
3340
3341     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3342     if(hr != DD_OK)
3343     {
3344         HeapFree(GetProcessHeap(), 0, object);
3345         LeaveCriticalSection(&ddraw_cs);
3346         return hr;
3347     }
3348
3349     IDirectDraw7_AddRef(iface);
3350     object->ifaceToRelease = (IUnknown *) iface;
3351     *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3352     LeaveCriticalSection(&ddraw_cs);
3353     return DD_OK;
3354 }
3355
3356 /*****************************************************************************
3357  * IDirectDraw7::DuplicateSurface
3358  *
3359  * Duplicates a surface. The surface memory points to the same memory as
3360  * the original surface, and it's released when the last surface referencing
3361  * it is released. I guess that's beyond Wine's surface management right now
3362  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3363  * test application to implement this)
3364  *
3365  * Params:
3366  *  Src: Address of the source surface
3367  *  Dest: Address to write the new surface pointer to
3368  *
3369  * Returns:
3370  *  See IDirectDraw7::CreateSurface
3371  *
3372  *****************************************************************************/
3373 static HRESULT WINAPI
3374 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3375                                  IDirectDrawSurface7 *Src,
3376                                  IDirectDrawSurface7 **Dest)
3377 {
3378     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3379     IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3380
3381     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3382
3383     /* For now, simply create a new, independent surface */
3384     return IDirectDraw7_CreateSurface(iface,
3385                                       &Surf->surface_desc,
3386                                       Dest,
3387                                       NULL);
3388 }
3389
3390 /*****************************************************************************
3391  * IDirectDraw7 VTable
3392  *****************************************************************************/
3393 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3394 {
3395     /*** IUnknown ***/
3396     IDirectDrawImpl_QueryInterface,
3397     IDirectDrawImpl_AddRef,
3398     IDirectDrawImpl_Release,
3399     /*** IDirectDraw ***/
3400     IDirectDrawImpl_Compact,
3401     IDirectDrawImpl_CreateClipper,
3402     IDirectDrawImpl_CreatePalette,
3403     IDirectDrawImpl_CreateSurface,
3404     IDirectDrawImpl_DuplicateSurface,
3405     IDirectDrawImpl_EnumDisplayModes,
3406     IDirectDrawImpl_EnumSurfaces,
3407     IDirectDrawImpl_FlipToGDISurface,
3408     IDirectDrawImpl_GetCaps,
3409     IDirectDrawImpl_GetDisplayMode,
3410     IDirectDrawImpl_GetFourCCCodes,
3411     IDirectDrawImpl_GetGDISurface,
3412     IDirectDrawImpl_GetMonitorFrequency,
3413     IDirectDrawImpl_GetScanLine,
3414     IDirectDrawImpl_GetVerticalBlankStatus,
3415     IDirectDrawImpl_Initialize,
3416     IDirectDrawImpl_RestoreDisplayMode,
3417     IDirectDrawImpl_SetCooperativeLevel,
3418     IDirectDrawImpl_SetDisplayMode,
3419     IDirectDrawImpl_WaitForVerticalBlank,
3420     /*** IDirectDraw2 ***/
3421     IDirectDrawImpl_GetAvailableVidMem,
3422     /*** IDirectDraw7 ***/
3423     IDirectDrawImpl_GetSurfaceFromDC,
3424     IDirectDrawImpl_RestoreAllSurfaces,
3425     IDirectDrawImpl_TestCooperativeLevel,
3426     IDirectDrawImpl_GetDeviceIdentifier,
3427     /*** IDirectDraw7 ***/
3428     IDirectDrawImpl_StartModeTest,
3429     IDirectDrawImpl_EvaluateMode
3430 };
3431
3432 /*****************************************************************************
3433  * IDirectDrawImpl_FindDecl
3434  *
3435  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3436  * if none was found.
3437  *
3438  * This function is in ddraw.c and the DDraw object space because D3D7
3439  * vertex buffers are created using the IDirect3D interface to the ddraw
3440  * object, so they can be valid across D3D devices(theoretically. The ddraw
3441  * object also owns the wined3d device
3442  *
3443  * Parameters:
3444  *  This: Device
3445  *  fvf: Fvf to find the decl for
3446  *
3447  * Returns:
3448  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3449  *  fvf otherwise.
3450  *
3451  *****************************************************************************/
3452 IWineD3DVertexDeclaration *
3453 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3454                          DWORD fvf)
3455 {
3456     HRESULT hr;
3457     IWineD3DVertexDeclaration* pDecl = NULL;
3458     int p, low, high; /* deliberately signed */
3459     struct FvfToDecl *convertedDecls = This->decls;
3460
3461     TRACE("Searching for declaration for fvf %08x... ", fvf);
3462
3463     low = 0;
3464     high = This->numConvertedDecls - 1;
3465     while(low <= high) {
3466         p = (low + high) >> 1;
3467         TRACE("%d ", p);
3468         if(convertedDecls[p].fvf == fvf) {
3469             TRACE("found %p\n", convertedDecls[p].decl);
3470             return convertedDecls[p].decl;
3471         } else if(convertedDecls[p].fvf < fvf) {
3472             low = p + 1;
3473         } else {
3474             high = p - 1;
3475         }
3476     }
3477     TRACE("not found. Creating and inserting at position %d.\n", low);
3478
3479     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3480                                                        &pDecl,
3481                                                        (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3482                                                        fvf);
3483     if (hr != S_OK) return NULL;
3484
3485     if(This->declArraySize == This->numConvertedDecls) {
3486         int grow = max(This->declArraySize / 2, 8);
3487         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3488                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3489         if(!convertedDecls) {
3490             /* This will destroy it */
3491             IWineD3DVertexDeclaration_Release(pDecl);
3492             return NULL;
3493         }
3494         This->decls = convertedDecls;
3495         This->declArraySize += grow;
3496     }
3497
3498     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3499     convertedDecls[low].decl = pDecl;
3500     convertedDecls[low].fvf = fvf;
3501     This->numConvertedDecls++;
3502
3503     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3504     return pDecl;
3505 }