2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 WINE_DECLARE_DEBUG_CHANNEL(winediag);
39 const GUID IID_D3DDEVICE_WineD3D = {
43 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
46 static inline void set_fpu_control_word(WORD fpucw)
48 #if defined(__i386__) && defined(__GNUC__)
49 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
50 #elif defined(__i386__) && defined(_MSC_VER)
55 static inline WORD d3d_fpu_setup(void)
59 #if defined(__i386__) && defined(__GNUC__)
60 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
61 #elif defined(__i386__) && defined(_MSC_VER)
64 static BOOL warned = FALSE;
67 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
73 set_fpu_control_word(0x37f);
78 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
80 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
83 static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
85 struct d3d_device *device = impl_from_IUnknown(iface);
87 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
92 return DDERR_INVALIDPARAMS;
95 if (IsEqualGUID(&IID_IUnknown, riid))
97 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
98 *out = &device->IDirect3DDevice7_iface;
102 if (device->version == 7)
104 if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
106 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
107 *out = &device->IDirect3DDevice7_iface;
113 if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
115 IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
116 *out = &device->IDirect3DDevice3_iface;
120 if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
122 IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
123 *out = &device->IDirect3DDevice2_iface;
127 if (IsEqualGUID(&IID_IDirect3DDevice, riid))
129 IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
130 *out = &device->IDirect3DDevice_iface;
135 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
138 return E_NOINTERFACE;
141 static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
143 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
145 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
147 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
150 static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
154 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
156 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
159 static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
161 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
163 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
165 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
168 static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
170 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
172 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
174 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
177 static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
179 struct d3d_device *device = impl_from_IUnknown(iface);
180 ULONG ref = InterlockedIncrement(&device->ref);
182 TRACE("%p increasing refcount to %u.\n", device, ref);
187 static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
189 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
191 TRACE("iface %p.\n", iface);
193 return IUnknown_AddRef(device->outer_unknown);
196 static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
198 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
200 TRACE("iface %p.\n", iface);
202 return IUnknown_AddRef(device->outer_unknown);
205 static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
207 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
209 TRACE("iface %p.\n", iface);
211 return IUnknown_AddRef(device->outer_unknown);
214 static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
216 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
218 TRACE("iface %p.\n", iface);
220 return IUnknown_AddRef(device->outer_unknown);
223 static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
225 struct d3d_device *This = impl_from_IUnknown(iface);
226 ULONG ref = InterlockedDecrement(&This->ref);
228 TRACE("%p decreasing refcount to %u.\n", This, ref);
230 /* This method doesn't destroy the wined3d device, because it's still in
231 * use for 2D rendering. IDirectDrawSurface7::Release will destroy the
232 * wined3d device when the render target is released. */
237 wined3d_mutex_lock();
239 /* There is no need to unset any resources here, wined3d will take
240 * care of that on uninit_3d(). */
242 /* Free the index buffer. */
243 wined3d_buffer_decref(This->indexbuffer);
245 /* Set the device up to render to the front buffer since the back
246 * buffer will vanish soon. */
247 wined3d_device_set_render_target(This->wined3d_device, 0,
248 This->ddraw->wined3d_frontbuffer, TRUE);
250 /* Release the wined3d device. This won't destroy it. */
251 if (!wined3d_device_decref(This->wined3d_device))
252 ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
254 /* The texture handles should be unset by now, but there might be some bits
255 * missing in our reference counting(needs test). Do a sanity check. */
256 for (i = 0; i < This->handle_table.entry_count; ++i)
258 struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
262 case DDRAW_HANDLE_FREE:
265 case DDRAW_HANDLE_MATERIAL:
267 struct d3d_material *m = entry->object;
268 FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
273 case DDRAW_HANDLE_MATRIX:
275 /* No FIXME here because this might happen because of sloppy applications. */
276 WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
277 IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
281 case DDRAW_HANDLE_STATEBLOCK:
283 /* No FIXME here because this might happen because of sloppy applications. */
284 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
285 IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
289 case DDRAW_HANDLE_SURFACE:
291 struct ddraw_surface *surf = entry->object;
292 FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
298 FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
303 ddraw_handle_table_destroy(&This->handle_table);
305 TRACE("Releasing target %p.\n", This->target);
306 /* Release the render target. */
307 if (This->version != 1)
308 IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
309 TRACE("Target release done\n");
311 This->ddraw->d3ddevice = NULL;
313 /* Now free the structure */
314 HeapFree(GetProcessHeap(), 0, This);
315 wined3d_mutex_unlock();
322 static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
324 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
326 TRACE("iface %p.\n", iface);
328 return IUnknown_Release(device->outer_unknown);
331 static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
333 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
335 TRACE("iface %p.\n", iface);
337 return IUnknown_Release(device->outer_unknown);
340 static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
342 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
344 TRACE("iface %p.\n", iface);
346 return IUnknown_Release(device->outer_unknown);
349 static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
351 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
353 TRACE("iface %p.\n", iface);
355 return IUnknown_Release(device->outer_unknown);
358 /*****************************************************************************
359 * IDirect3DDevice Methods
360 *****************************************************************************/
362 /*****************************************************************************
363 * IDirect3DDevice::Initialize
365 * Initializes a Direct3DDevice. This implementation is a no-op, as all
366 * initialization is done at create time.
368 * Exists in Version 1
371 * No idea what they mean, as the MSDN page is gone
375 *****************************************************************************/
376 static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
377 IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
379 /* It shouldn't be crucial, but print a FIXME, I'm interested if
380 * any game calls it and when. */
381 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
382 iface, d3d, debugstr_guid(guid), device_desc);
387 /*****************************************************************************
388 * IDirect3DDevice7::GetCaps
390 * Retrieves the device's capabilities
392 * This implementation is used for Version 7 only, the older versions have
393 * their own implementation.
396 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
400 * D3DERR_* if a problem occurs. See WineD3D
402 *****************************************************************************/
403 static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *Desc)
405 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
406 D3DDEVICEDESC OldDesc;
408 TRACE("iface %p, device_desc %p.\n", iface, Desc);
412 WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n");
413 return DDERR_INVALIDPARAMS;
416 /* Call the same function used by IDirect3D, this saves code */
417 return IDirect3DImpl_GetCaps(device->ddraw->wined3d, &OldDesc, Desc);
420 static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
422 return d3d_device7_GetCaps(iface, desc);
425 static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
430 old_fpucw = d3d_fpu_setup();
431 hr = d3d_device7_GetCaps(iface, desc);
432 set_fpu_control_word(old_fpucw);
436 /*****************************************************************************
437 * IDirect3DDevice3::GetCaps
439 * Retrieves the capabilities of the hardware device and the emulation
440 * device. For Wine, hardware and emulation are the same (it's all HW).
442 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
445 * HWDesc: Structure to fill with the HW caps
446 * HelDesc: Structure to fill with the hardware emulation caps
450 * D3DERR_* if a problem occurs. See WineD3D
452 *****************************************************************************/
454 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
455 * Microsoft just expanded the existing structure without naming them
456 * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
457 * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
458 * one with 252 bytes.
460 * All 3 versions are allowed as parameters and only the specified amount of
463 * Note that Direct3D7 and earlier are not available in native Win64
464 * ddraw.dll builds, so possible size differences between 32 bit and
465 * 64 bit are a non-issue.
467 static inline BOOL check_d3ddevicedesc_size(DWORD size)
469 if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
470 || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
471 || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
475 static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
476 D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
478 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
479 D3DDEVICEDESC oldDesc;
480 D3DDEVICEDESC7 newDesc;
483 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
487 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
488 return DDERR_INVALIDPARAMS;
490 if (!check_d3ddevicedesc_size(HWDesc->dwSize))
492 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
493 return DDERR_INVALIDPARAMS;
497 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
498 return DDERR_INVALIDPARAMS;
500 if (!check_d3ddevicedesc_size(HelDesc->dwSize))
502 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
503 return DDERR_INVALIDPARAMS;
506 hr = IDirect3DImpl_GetCaps(device->ddraw->wined3d, &oldDesc, &newDesc);
510 DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc);
511 DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc);
515 static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
516 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
518 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
520 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
522 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
525 static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
526 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
528 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
530 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
532 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
535 /*****************************************************************************
536 * IDirect3DDevice2::SwapTextureHandles
538 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
541 * Tex1, Tex2: The 2 Textures to swap
546 *****************************************************************************/
547 static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
548 IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
550 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
551 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
552 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
555 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
557 wined3d_mutex_lock();
559 h1 = surf1->Handle - 1;
560 h2 = surf2->Handle - 1;
561 device->handle_table.entries[h1].object = surf2;
562 device->handle_table.entries[h2].object = surf1;
563 surf2->Handle = h1 + 1;
564 surf1->Handle = h2 + 1;
566 wined3d_mutex_unlock();
571 static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
572 IDirect3DTexture *tex1, IDirect3DTexture *tex2)
574 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
575 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
576 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
577 IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
578 IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
580 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
582 return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
585 /*****************************************************************************
586 * IDirect3DDevice3::GetStats
588 * This method seems to retrieve some stats from the device.
589 * The MSDN documentation doesn't exist any more, but the D3DSTATS
590 * structure suggests that the amount of drawn primitives and processed
591 * vertices is returned.
593 * Exists in Version 1, 2 and 3
596 * Stats: Pointer to a D3DSTATS structure to be filled
600 * DDERR_INVALIDPARAMS if Stats == NULL
602 *****************************************************************************/
603 static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
605 FIXME("iface %p, stats %p stub!\n", iface, Stats);
608 return DDERR_INVALIDPARAMS;
610 /* Fill the Stats with 0 */
611 Stats->dwTrianglesDrawn = 0;
612 Stats->dwLinesDrawn = 0;
613 Stats->dwPointsDrawn = 0;
614 Stats->dwSpansDrawn = 0;
615 Stats->dwVerticesProcessed = 0;
620 static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
622 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
624 TRACE("iface %p, stats %p.\n", iface, stats);
626 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
629 static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
631 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
633 TRACE("iface %p, stats %p.\n", iface, stats);
635 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
638 /*****************************************************************************
639 * IDirect3DDevice::CreateExecuteBuffer
641 * Creates an IDirect3DExecuteBuffer, used for rendering with a
647 * Desc: Buffer description
648 * ExecuteBuffer: Address to return the Interface pointer at
649 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
653 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
654 * DDERR_OUTOFMEMORY if we ran out of memory
657 *****************************************************************************/
658 static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
659 D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
661 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
662 struct d3d_execute_buffer *object;
665 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
666 iface, buffer_desc, ExecuteBuffer, outer_unknown);
669 return CLASS_E_NOAGGREGATION;
671 /* Allocate the new Execute Buffer */
672 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
675 ERR("Failed to allocate execute buffer memory.\n");
676 return DDERR_OUTOFMEMORY;
679 hr = d3d_execute_buffer_init(object, device, buffer_desc);
682 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
683 HeapFree(GetProcessHeap(), 0, object);
687 *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
689 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
694 /*****************************************************************************
695 * IDirect3DDevice::Execute
697 * Executes all the stuff in an execute buffer.
700 * ExecuteBuffer: The buffer to execute
701 * Viewport: The viewport used for rendering
705 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
708 *****************************************************************************/
709 static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
710 IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
712 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
713 struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
714 struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
717 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
720 return DDERR_INVALIDPARAMS;
723 wined3d_mutex_lock();
724 hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
725 wined3d_mutex_unlock();
730 /*****************************************************************************
731 * IDirect3DDevice3::AddViewport
733 * Add a Direct3DViewport to the device's viewport list. These viewports
734 * are wrapped to IDirect3DDevice7 viewports in viewport.c
736 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
737 * are the same interfaces.
740 * Viewport: The viewport to add
743 * DDERR_INVALIDPARAMS if Viewport == NULL
746 *****************************************************************************/
747 static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
749 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
750 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
752 TRACE("iface %p, viewport %p.\n", iface, viewport);
756 return DDERR_INVALIDPARAMS;
758 wined3d_mutex_lock();
759 list_add_head(&device->viewport_list, &vp->entry);
760 /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
761 vp->active_device = device;
762 wined3d_mutex_unlock();
767 static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
768 IDirect3DViewport2 *viewport)
770 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
771 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
773 TRACE("iface %p, viewport %p.\n", iface, viewport);
775 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
778 static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
780 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
781 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
783 TRACE("iface %p, viewport %p.\n", iface, viewport);
785 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
788 /*****************************************************************************
789 * IDirect3DDevice3::DeleteViewport
791 * Deletes a Direct3DViewport from the device's viewport list.
793 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
797 * Viewport: The viewport to delete
801 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
803 *****************************************************************************/
804 static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
806 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
807 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
809 TRACE("iface %p, viewport %p.\n", iface, viewport);
811 wined3d_mutex_lock();
813 if (vp->active_device != device)
815 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
816 wined3d_mutex_unlock();
817 return DDERR_INVALIDPARAMS;
820 vp->active_device = NULL;
821 list_remove(&vp->entry);
823 wined3d_mutex_unlock();
828 static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
830 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
831 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
833 TRACE("iface %p, viewport %p.\n", iface, viewport);
835 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
838 static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
840 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
841 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
843 TRACE("iface %p, viewport %p.\n", iface, viewport);
845 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
848 /*****************************************************************************
849 * IDirect3DDevice3::NextViewport
851 * Returns a viewport from the viewport list, depending on the
852 * passed viewport and the flags.
854 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
858 * Viewport: Viewport to use for beginning the search
859 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
863 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
865 *****************************************************************************/
866 static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
867 IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
869 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
870 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
871 struct d3d_viewport *next;
874 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
875 iface, Viewport3, lplpDirect3DViewport3, flags);
879 *lplpDirect3DViewport3 = NULL;
880 return DDERR_INVALIDPARAMS;
884 wined3d_mutex_lock();
888 entry = list_next(&This->viewport_list, &vp->entry);
892 entry = list_head(&This->viewport_list);
896 entry = list_tail(&This->viewport_list);
900 WARN("Invalid flags %#x.\n", flags);
901 *lplpDirect3DViewport3 = NULL;
902 wined3d_mutex_unlock();
903 return DDERR_INVALIDPARAMS;
908 next = LIST_ENTRY(entry, struct d3d_viewport, entry);
909 *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
912 *lplpDirect3DViewport3 = NULL;
914 wined3d_mutex_unlock();
919 static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
920 IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
922 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
923 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
924 IDirect3DViewport3 *res;
927 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
928 iface, viewport, next, flags);
930 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
931 &vp->IDirect3DViewport3_iface, &res, flags);
932 *next = (IDirect3DViewport2 *)res;
936 static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
937 IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
939 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
940 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
941 IDirect3DViewport3 *res;
944 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
945 iface, viewport, next, flags);
947 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
948 &vp->IDirect3DViewport3_iface, &res, flags);
949 *next = (IDirect3DViewport *)res;
953 /*****************************************************************************
954 * IDirect3DDevice::Pick
956 * Executes an execute buffer without performing rendering. Instead, a
957 * list of primitives that intersect with (x1,y1) of the passed rectangle
958 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
964 * ExecuteBuffer: Buffer to execute
965 * Viewport: Viewport to use for execution
966 * Flags: None are defined, according to the SDK
967 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
968 * x2 and y2 are ignored.
971 * D3D_OK because it's a stub
973 *****************************************************************************/
974 static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
975 IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
977 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
978 iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
983 /*****************************************************************************
984 * IDirect3DDevice::GetPickRecords
986 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
991 * Count: Pointer to a DWORD containing the numbers of pick records to
993 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
996 * D3D_OK, because it's a stub
998 *****************************************************************************/
999 static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
1000 DWORD *count, D3DPICKRECORD *records)
1002 FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
1007 /*****************************************************************************
1008 * IDirect3DDevice7::EnumTextureformats
1010 * Enumerates the supported texture formats. It has a list of all possible
1011 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1012 * WineD3D supports it. If so, then it is passed to the app.
1014 * This is for Version 7 and 3, older versions have a different
1015 * callback function and their own implementation
1018 * Callback: Callback to call for each enumerated format
1019 * Arg: Argument to pass to the callback
1023 * DDERR_INVALIDPARAMS if Callback == NULL
1025 *****************************************************************************/
1026 static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
1027 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1029 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1030 struct wined3d_display_mode mode;
1034 static const enum wined3d_format_id FormatList[] =
1037 WINED3DFMT_B5G5R5X1_UNORM,
1038 WINED3DFMT_B5G5R5A1_UNORM,
1039 WINED3DFMT_B4G4R4A4_UNORM,
1040 WINED3DFMT_B5G6R5_UNORM,
1042 WINED3DFMT_B8G8R8X8_UNORM,
1043 WINED3DFMT_B8G8R8A8_UNORM,
1045 WINED3DFMT_B2G3R3_UNORM,
1053 static const enum wined3d_format_id BumpFormatList[] =
1055 WINED3DFMT_R8G8_SNORM,
1056 WINED3DFMT_R5G5_SNORM_L6_UNORM,
1057 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1058 WINED3DFMT_R16G16_SNORM,
1059 WINED3DFMT_R10G11B11_SNORM,
1060 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1063 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1066 return DDERR_INVALIDPARAMS;
1068 wined3d_mutex_lock();
1070 memset(&mode, 0, sizeof(mode));
1071 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1073 wined3d_mutex_unlock();
1074 WARN("Cannot get the current adapter format\n");
1078 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1080 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1081 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1084 DDPIXELFORMAT pformat;
1086 memset(&pformat, 0, sizeof(pformat));
1087 pformat.dwSize = sizeof(pformat);
1088 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1090 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1091 hr = callback(&pformat, context);
1092 if(hr != DDENUMRET_OK)
1094 TRACE("Format enumeration cancelled by application\n");
1095 wined3d_mutex_unlock();
1101 for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1103 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1104 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1105 WINED3D_RTYPE_TEXTURE, BumpFormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1108 DDPIXELFORMAT pformat;
1110 memset(&pformat, 0, sizeof(pformat));
1111 pformat.dwSize = sizeof(pformat);
1112 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1114 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1115 hr = callback(&pformat, context);
1116 if(hr != DDENUMRET_OK)
1118 TRACE("Format enumeration cancelled by application\n");
1119 wined3d_mutex_unlock();
1124 TRACE("End of enumeration\n");
1125 wined3d_mutex_unlock();
1130 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1131 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1133 return d3d_device7_EnumTextureFormats(iface, callback, context);
1136 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1137 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1142 old_fpucw = d3d_fpu_setup();
1143 hr = d3d_device7_EnumTextureFormats(iface, callback, context);
1144 set_fpu_control_word(old_fpucw);
1149 static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
1150 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1154 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1156 return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
1159 /*****************************************************************************
1160 * IDirect3DDevice2::EnumTextureformats
1162 * EnumTextureFormats for Version 1 and 2, see
1163 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1165 * This version has a different callback and does not enumerate FourCC
1168 *****************************************************************************/
1169 static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1172 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1173 struct wined3d_display_mode mode;
1177 static const enum wined3d_format_id FormatList[] =
1180 WINED3DFMT_B5G5R5X1_UNORM,
1181 WINED3DFMT_B5G5R5A1_UNORM,
1182 WINED3DFMT_B4G4R4A4_UNORM,
1183 WINED3DFMT_B5G6R5_UNORM,
1185 WINED3DFMT_B8G8R8X8_UNORM,
1186 WINED3DFMT_B8G8R8A8_UNORM,
1188 WINED3DFMT_B2G3R3_UNORM,
1190 /* FOURCC codes - Not in this version*/
1193 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1196 return DDERR_INVALIDPARAMS;
1198 wined3d_mutex_lock();
1200 memset(&mode, 0, sizeof(mode));
1201 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1203 wined3d_mutex_unlock();
1204 WARN("Cannot get the current adapter format\n");
1208 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1210 hr = wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
1211 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1214 DDSURFACEDESC sdesc;
1216 memset(&sdesc, 0, sizeof(sdesc));
1217 sdesc.dwSize = sizeof(sdesc);
1218 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1219 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1220 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1221 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1223 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1224 hr = callback(&sdesc, context);
1225 if(hr != DDENUMRET_OK)
1227 TRACE("Format enumeration cancelled by application\n");
1228 wined3d_mutex_unlock();
1233 TRACE("End of enumeration\n");
1234 wined3d_mutex_unlock();
1239 static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
1240 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1242 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1244 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1246 return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
1249 /*****************************************************************************
1250 * IDirect3DDevice::CreateMatrix
1252 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1253 * allocated for the handle.
1258 * D3DMatHandle: Address to return the handle at
1262 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1264 *****************************************************************************/
1265 static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1267 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1271 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1274 return DDERR_INVALIDPARAMS;
1276 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1279 ERR("Out of memory when allocating a D3DMATRIX\n");
1280 return DDERR_OUTOFMEMORY;
1283 wined3d_mutex_lock();
1285 h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1286 if (h == DDRAW_INVALID_HANDLE)
1288 ERR("Failed to allocate a matrix handle.\n");
1289 HeapFree(GetProcessHeap(), 0, Matrix);
1290 wined3d_mutex_unlock();
1291 return DDERR_OUTOFMEMORY;
1294 *D3DMatHandle = h + 1;
1296 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1298 wined3d_mutex_unlock();
1303 /*****************************************************************************
1304 * IDirect3DDevice::SetMatrix
1306 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1307 * allocated for the handle
1312 * D3DMatHandle: Handle to set the matrix to
1313 * D3DMatrix: Matrix to set
1317 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1320 *****************************************************************************/
1321 static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
1322 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1324 struct d3d_device *This = impl_from_IDirect3DDevice(iface);
1327 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1329 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1331 wined3d_mutex_lock();
1333 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1336 WARN("Invalid matrix handle.\n");
1337 wined3d_mutex_unlock();
1338 return DDERR_INVALIDPARAMS;
1341 if (TRACE_ON(ddraw))
1342 dump_D3DMATRIX(D3DMatrix);
1346 if (D3DMatHandle == This->world)
1347 wined3d_device_set_transform(This->wined3d_device,
1348 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1350 if (D3DMatHandle == This->view)
1351 wined3d_device_set_transform(This->wined3d_device,
1352 WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1354 if (D3DMatHandle == This->proj)
1355 wined3d_device_set_transform(This->wined3d_device,
1356 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1358 wined3d_mutex_unlock();
1363 /*****************************************************************************
1364 * IDirect3DDevice::GetMatrix
1366 * Returns the content of a D3DMATRIX handle
1371 * D3DMatHandle: Matrix handle to read the content from
1372 * D3DMatrix: Address to store the content at
1376 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1378 *****************************************************************************/
1379 static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
1380 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1382 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1385 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1387 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1389 wined3d_mutex_lock();
1391 m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1394 WARN("Invalid matrix handle.\n");
1395 wined3d_mutex_unlock();
1396 return DDERR_INVALIDPARAMS;
1401 wined3d_mutex_unlock();
1406 /*****************************************************************************
1407 * IDirect3DDevice::DeleteMatrix
1409 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1414 * D3DMatHandle: Handle to destroy
1418 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1420 *****************************************************************************/
1421 static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
1423 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1426 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1428 wined3d_mutex_lock();
1430 m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1433 WARN("Invalid matrix handle.\n");
1434 wined3d_mutex_unlock();
1435 return DDERR_INVALIDPARAMS;
1438 wined3d_mutex_unlock();
1440 HeapFree(GetProcessHeap(), 0, m);
1445 /*****************************************************************************
1446 * IDirect3DDevice7::BeginScene
1448 * This method must be called before any rendering is performed.
1449 * IDirect3DDevice::EndScene has to be called after the scene is complete
1451 * Version 1, 2, 3 and 7
1454 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1455 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1458 *****************************************************************************/
1459 static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
1461 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1464 TRACE("iface %p.\n", iface);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_begin_scene(device->wined3d_device);
1468 wined3d_mutex_unlock();
1470 if(hr == WINED3D_OK) return D3D_OK;
1471 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1474 static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1476 return d3d_device7_BeginScene(iface);
1479 static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1484 old_fpucw = d3d_fpu_setup();
1485 hr = d3d_device7_BeginScene(iface);
1486 set_fpu_control_word(old_fpucw);
1491 static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
1493 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1495 TRACE("iface %p.\n", iface);
1497 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1500 static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
1502 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1504 TRACE("iface %p.\n", iface);
1506 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1509 static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
1511 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1513 TRACE("iface %p.\n", iface);
1515 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1518 /*****************************************************************************
1519 * IDirect3DDevice7::EndScene
1521 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1522 * This method must be called after rendering is finished.
1524 * Version 1, 2, 3 and 7
1527 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1528 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1529 * that only if the scene was already ended.
1531 *****************************************************************************/
1532 static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
1534 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1537 TRACE("iface %p.\n", iface);
1539 wined3d_mutex_lock();
1540 hr = wined3d_device_end_scene(device->wined3d_device);
1541 wined3d_mutex_unlock();
1543 if(hr == WINED3D_OK) return D3D_OK;
1544 else return D3DERR_SCENE_NOT_IN_SCENE;
1547 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1549 return d3d_device7_EndScene(iface);
1552 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1557 old_fpucw = d3d_fpu_setup();
1558 hr = d3d_device7_EndScene(iface);
1559 set_fpu_control_word(old_fpucw);
1564 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
1566 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1568 TRACE("iface %p.\n", iface);
1570 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1573 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
1575 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1577 TRACE("iface %p.\n", iface);
1579 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1582 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
1584 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1586 TRACE("iface %p.\n", iface);
1588 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1591 /*****************************************************************************
1592 * IDirect3DDevice7::GetDirect3D
1594 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1598 * Direct3D7: Address to store the interface pointer at
1602 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1604 *****************************************************************************/
1605 static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
1607 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1609 TRACE("iface %p, d3d %p.\n", iface, d3d);
1612 return DDERR_INVALIDPARAMS;
1614 *d3d = &device->ddraw->IDirect3D7_iface;
1615 IDirect3D7_AddRef(*d3d);
1617 TRACE("Returning interface %p.\n", *d3d);
1621 static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
1623 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1625 TRACE("iface %p, d3d %p.\n", iface, d3d);
1628 return DDERR_INVALIDPARAMS;
1630 *d3d = &device->ddraw->IDirect3D3_iface;
1631 IDirect3D3_AddRef(*d3d);
1633 TRACE("Returning interface %p.\n", *d3d);
1637 static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
1639 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1641 TRACE("iface %p, d3d %p.\n", iface, d3d);
1644 return DDERR_INVALIDPARAMS;
1646 *d3d = &device->ddraw->IDirect3D2_iface;
1647 IDirect3D2_AddRef(*d3d);
1649 TRACE("Returning interface %p.\n", *d3d);
1653 static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
1655 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1657 TRACE("iface %p, d3d %p.\n", iface, d3d);
1660 return DDERR_INVALIDPARAMS;
1662 *d3d = &device->ddraw->IDirect3D_iface;
1663 IDirect3D_AddRef(*d3d);
1665 TRACE("Returning interface %p.\n", *d3d);
1669 /*****************************************************************************
1670 * IDirect3DDevice3::SetCurrentViewport
1672 * Sets a Direct3DViewport as the current viewport.
1673 * For the thunks note that all viewport interface versions are equal
1676 * Direct3DViewport3: The viewport to set
1682 * (Is a NULL viewport valid?)
1684 *****************************************************************************/
1685 static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
1687 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
1688 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1690 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1692 wined3d_mutex_lock();
1693 /* Do nothing if the specified viewport is the same as the current one */
1694 if (This->current_viewport == vp )
1696 wined3d_mutex_unlock();
1700 if (vp->active_device != This)
1702 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1703 wined3d_mutex_unlock();
1704 return DDERR_INVALIDPARAMS;
1707 /* Release previous viewport and AddRef the new one */
1708 if (This->current_viewport)
1710 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1711 &This->current_viewport->IDirect3DViewport3_iface);
1712 IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1714 IDirect3DViewport3_AddRef(Direct3DViewport3);
1716 /* Set this viewport as the current viewport */
1717 This->current_viewport = vp;
1719 /* Activate this viewport */
1720 viewport_activate(This->current_viewport, FALSE);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
1729 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1730 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
1732 TRACE("iface %p, viewport %p.\n", iface, viewport);
1734 return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
1737 /*****************************************************************************
1738 * IDirect3DDevice3::GetCurrentViewport
1740 * Returns the currently active viewport.
1745 * Direct3DViewport3: Address to return the interface pointer at
1749 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1751 *****************************************************************************/
1752 static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
1754 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1756 TRACE("iface %p, viewport %p.\n", iface, viewport);
1759 return DDERR_INVALIDPARAMS;
1761 wined3d_mutex_lock();
1762 *viewport = &device->current_viewport->IDirect3DViewport3_iface;
1764 /* AddRef the returned viewport */
1766 IDirect3DViewport3_AddRef(*viewport);
1768 TRACE("Returning interface %p.\n", *viewport);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
1777 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1779 TRACE("iface %p, viewport %p.\n", iface, viewport);
1781 return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
1782 (IDirect3DViewport3 **)viewport);
1785 /*****************************************************************************
1786 * IDirect3DDevice7::SetRenderTarget
1788 * Sets the render target for the Direct3DDevice.
1789 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1790 * IDirectDrawSurface3 == IDirectDrawSurface
1792 * Version 2, 3 and 7
1795 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1800 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1802 *****************************************************************************/
1803 static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
1807 wined3d_mutex_lock();
1809 if (device->target == target)
1811 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1812 wined3d_mutex_unlock();
1815 device->target = target;
1816 hr = wined3d_device_set_render_target(device->wined3d_device, 0,
1817 target ? target->wined3d_surface : NULL, FALSE);
1820 wined3d_mutex_unlock();
1823 d3d_device_update_depth_stencil(device);
1825 wined3d_mutex_unlock();
1830 static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
1831 IDirectDrawSurface7 *NewTarget, DWORD flags)
1833 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1834 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
1836 TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
1838 IDirectDrawSurface7_AddRef(NewTarget);
1839 IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
1840 return d3d_device_set_render_target(device, target);
1843 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1844 IDirectDrawSurface7 *NewTarget, DWORD flags)
1846 return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1849 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1850 IDirectDrawSurface7 *NewTarget, DWORD flags)
1855 old_fpucw = d3d_fpu_setup();
1856 hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1857 set_fpu_control_word(old_fpucw);
1862 static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
1863 IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
1865 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1866 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
1868 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1870 IDirectDrawSurface4_AddRef(NewRenderTarget);
1871 IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
1872 return d3d_device_set_render_target(device, target);
1875 static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
1876 IDirectDrawSurface *NewRenderTarget, DWORD flags)
1878 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1879 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
1881 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1883 IDirectDrawSurface_AddRef(NewRenderTarget);
1884 IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
1885 return d3d_device_set_render_target(device, target);
1888 /*****************************************************************************
1889 * IDirect3DDevice7::GetRenderTarget
1891 * Returns the current render target.
1892 * This is handled locally, because the WineD3D render target's parent
1895 * Version 2, 3 and 7
1898 * RenderTarget: Address to store the surface interface pointer
1902 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1904 *****************************************************************************/
1905 static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
1907 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1909 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1912 return DDERR_INVALIDPARAMS;
1914 wined3d_mutex_lock();
1915 *RenderTarget = &device->target->IDirectDrawSurface7_iface;
1916 IDirectDrawSurface7_AddRef(*RenderTarget);
1917 wined3d_mutex_unlock();
1922 static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
1924 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1925 IDirectDrawSurface7 *RenderTarget7;
1926 struct ddraw_surface *RenderTargetImpl;
1929 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1932 return DDERR_INVALIDPARAMS;
1934 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1935 if(hr != D3D_OK) return hr;
1936 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1937 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
1938 IDirectDrawSurface4_AddRef(*RenderTarget);
1939 IDirectDrawSurface7_Release(RenderTarget7);
1943 static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
1945 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1946 IDirectDrawSurface7 *RenderTarget7;
1947 struct ddraw_surface *RenderTargetImpl;
1950 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1953 return DDERR_INVALIDPARAMS;
1955 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1956 if(hr != D3D_OK) return hr;
1957 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1958 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
1959 IDirectDrawSurface_AddRef(*RenderTarget);
1960 IDirectDrawSurface7_Release(RenderTarget7);
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Begin
1967 * Begins a description block of vertices. This is similar to glBegin()
1968 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1969 * described with IDirect3DDevice::Vertex are drawn.
1974 * PrimitiveType: The type of primitives to draw
1975 * VertexTypeDesc: A flexible vertex format description of the vertices
1976 * Flags: Some flags..
1981 *****************************************************************************/
1982 static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
1983 D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
1985 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1987 TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
1988 iface, primitive_type, fvf, flags);
1990 wined3d_mutex_lock();
1991 device->primitive_type = primitive_type;
1992 device->vertex_type = fvf;
1993 device->render_flags = flags;
1994 device->vertex_size = get_flexible_vertex_size(device->vertex_type);
1995 device->nb_vertices = 0;
1996 wined3d_mutex_unlock();
2001 static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
2002 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
2004 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2007 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2008 iface, primitive_type, vertex_type, flags);
2010 switch (vertex_type)
2012 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2013 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2014 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2016 ERR("Unexpected vertex type %#x.\n", vertex_type);
2017 return DDERR_INVALIDPARAMS; /* Should never happen */
2020 return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
2023 /*****************************************************************************
2024 * IDirect3DDevice3::BeginIndexed
2026 * Draws primitives based on vertices in a vertex array which are specified
2032 * PrimitiveType: Primitive type to draw
2033 * VertexType: A FVF description of the vertex format
2034 * Vertices: pointer to an array containing the vertices
2035 * NumVertices: The number of vertices in the vertex array
2036 * Flags: Some flags ...
2039 * D3D_OK, because it's a stub
2041 *****************************************************************************/
2042 static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
2043 D3DPRIMITIVETYPE primitive_type, DWORD fvf,
2044 void *vertices, DWORD vertex_count, DWORD flags)
2046 FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2047 iface, primitive_type, fvf, vertices, vertex_count, flags);
2053 static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
2054 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
2055 void *vertices, DWORD vertex_count, DWORD flags)
2057 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2060 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2061 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
2063 switch (vertex_type)
2065 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2066 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2067 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2069 ERR("Unexpected vertex type %#x.\n", vertex_type);
2070 return DDERR_INVALIDPARAMS; /* Should never happen */
2073 return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
2074 primitive_type, fvf, vertices, vertex_count, flags);
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Vertex
2080 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2081 * drawn vertices in a vertex buffer. If the buffer is too small, its
2082 * size is increased.
2087 * Vertex: Pointer to the vertex
2090 * D3D_OK, on success
2091 * DDERR_INVALIDPARAMS if Vertex is NULL
2093 *****************************************************************************/
2094 static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
2096 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2098 TRACE("iface %p, vertex %p.\n", iface, vertex);
2101 return DDERR_INVALIDPARAMS;
2103 wined3d_mutex_lock();
2104 if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
2108 device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
2109 old_buffer = device->vertex_buffer;
2110 device->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size);
2113 memcpy(device->vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
2114 HeapFree(GetProcessHeap(), 0, old_buffer);
2118 memcpy(device->vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
2119 wined3d_mutex_unlock();
2124 static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
2126 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2128 TRACE("iface %p, vertex %p.\n", iface, vertex);
2130 return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
2133 /*****************************************************************************
2134 * IDirect3DDevice3::Index
2136 * Specifies an index to a vertex to be drawn. The vertex array has to
2137 * be specified with BeginIndexed first.
2140 * VertexIndex: The index of the vertex to draw
2143 * D3D_OK because it's a stub
2145 *****************************************************************************/
2146 static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
2148 FIXME("iface %p, index %#x stub!\n", iface, index);
2153 static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
2155 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2157 TRACE("iface %p, index %#x.\n", iface, index);
2159 return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
2162 /*****************************************************************************
2163 * IDirect3DDevice3::End
2165 * Ends a draw begun with IDirect3DDevice3::Begin or
2166 * IDirect3DDevice::BeginIndexed. The vertices specified with
2167 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2168 * the IDirect3DDevice7::DrawPrimitive method. So far only
2169 * non-indexed mode is supported
2174 * Flags: Some flags, as usual. Don't know which are defined
2177 * The return value of IDirect3DDevice7::DrawPrimitive
2179 *****************************************************************************/
2180 static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
2182 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2184 TRACE("iface %p, flags %#x.\n", iface, flags);
2186 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, device->primitive_type,
2187 device->vertex_type, device->vertex_buffer, device->nb_vertices, device->render_flags);
2190 static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
2192 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2194 TRACE("iface %p, flags %#x.\n", iface, flags);
2196 return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
2199 /*****************************************************************************
2200 * IDirect3DDevice7::GetRenderState
2202 * Returns the value of a render state. The possible render states are
2203 * defined in include/d3dtypes.h
2205 * Version 2, 3 and 7
2208 * RenderStateType: Render state to return the current setting of
2209 * Value: Address to store the value at
2212 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2213 * DDERR_INVALIDPARAMS if Value == NULL
2215 *****************************************************************************/
2216 static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
2217 D3DRENDERSTATETYPE state, DWORD *value)
2219 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2222 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2225 return DDERR_INVALIDPARAMS;
2227 wined3d_mutex_lock();
2230 case D3DRENDERSTATE_TEXTUREMAG:
2232 enum wined3d_texture_filter_type tex_mag;
2234 hr = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag);
2238 case WINED3D_TEXF_POINT:
2239 *value = D3DFILTER_NEAREST;
2241 case WINED3D_TEXF_LINEAR:
2242 *value = D3DFILTER_LINEAR;
2245 ERR("Unhandled texture mag %d !\n",tex_mag);
2251 case D3DRENDERSTATE_TEXTUREMIN:
2253 enum wined3d_texture_filter_type tex_min;
2254 enum wined3d_texture_filter_type tex_mip;
2256 hr = wined3d_device_get_sampler_state(device->wined3d_device,
2257 0, WINED3D_SAMP_MIN_FILTER, &tex_min);
2260 wined3d_mutex_unlock();
2263 hr = wined3d_device_get_sampler_state(device->wined3d_device,
2264 0, WINED3D_SAMP_MIP_FILTER, &tex_mip);
2268 case WINED3D_TEXF_POINT:
2271 case WINED3D_TEXF_NONE:
2272 *value = D3DFILTER_NEAREST;
2274 case WINED3D_TEXF_POINT:
2275 *value = D3DFILTER_MIPNEAREST;
2277 case WINED3D_TEXF_LINEAR:
2278 *value = D3DFILTER_LINEARMIPNEAREST;
2281 ERR("Unhandled mip filter %#x.\n", tex_mip);
2282 *value = D3DFILTER_NEAREST;
2286 case WINED3D_TEXF_LINEAR:
2289 case WINED3D_TEXF_NONE:
2290 *value = D3DFILTER_LINEAR;
2292 case WINED3D_TEXF_POINT:
2293 *value = D3DFILTER_MIPLINEAR;
2295 case WINED3D_TEXF_LINEAR:
2296 *value = D3DFILTER_LINEARMIPLINEAR;
2299 ERR("Unhandled mip filter %#x.\n", tex_mip);
2300 *value = D3DFILTER_LINEAR;
2305 ERR("Unhandled texture min filter %#x.\n",tex_min);
2306 *value = D3DFILTER_NEAREST;
2312 case D3DRENDERSTATE_TEXTUREADDRESS:
2313 case D3DRENDERSTATE_TEXTUREADDRESSU:
2314 hr = wined3d_device_get_sampler_state(device->wined3d_device,
2315 0, WINED3D_SAMP_ADDRESS_U, value);
2317 case D3DRENDERSTATE_TEXTUREADDRESSV:
2318 hr = wined3d_device_get_sampler_state(device->wined3d_device,
2319 0, WINED3D_SAMP_ADDRESS_V, value);
2322 case D3DRENDERSTATE_BORDERCOLOR:
2323 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2327 case D3DRENDERSTATE_TEXTUREHANDLE:
2328 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2329 WARN("Render state %#x is invalid in d3d7.\n", state);
2330 hr = DDERR_INVALIDPARAMS;
2333 case D3DRENDERSTATE_ZBIAS:
2334 hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
2338 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2339 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2341 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2345 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
2347 wined3d_mutex_unlock();
2352 static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2353 D3DRENDERSTATETYPE state, DWORD *value)
2355 return d3d_device7_GetRenderState(iface, state, value);
2358 static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2359 D3DRENDERSTATETYPE state, DWORD *value)
2364 old_fpucw = d3d_fpu_setup();
2365 hr = d3d_device7_GetRenderState(iface, state, value);
2366 set_fpu_control_word(old_fpucw);
2371 static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
2372 D3DRENDERSTATETYPE state, DWORD *value)
2374 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2377 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2381 case D3DRENDERSTATE_TEXTUREHANDLE:
2383 /* This state is wrapped to SetTexture in SetRenderState, so
2384 * it has to be wrapped to GetTexture here. */
2385 struct wined3d_texture *tex = NULL;
2388 wined3d_mutex_lock();
2389 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2390 if (SUCCEEDED(hr) && tex)
2392 /* The parent of the texture is the IDirectDrawSurface7
2393 * interface of the ddraw surface. */
2394 struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
2396 *value = parent->Handle;
2397 wined3d_texture_decref(tex);
2399 wined3d_mutex_unlock();
2404 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2406 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2407 the mapping to get the value. */
2408 DWORD colorop, colorarg1, colorarg2;
2409 DWORD alphaop, alphaarg1, alphaarg2;
2411 wined3d_mutex_lock();
2413 device->legacyTextureBlending = TRUE;
2415 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP, &colorop);
2416 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1, &colorarg1);
2417 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2, &colorarg2);
2418 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP, &alphaop);
2419 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1, &alphaarg1);
2420 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2, &alphaarg2);
2422 if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2423 && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2424 *value = D3DTBLEND_DECAL;
2425 else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2426 && alphaop == WINED3D_TOP_MODULATE
2427 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2428 *value = D3DTBLEND_DECALALPHA;
2429 else if (colorop == WINED3D_TOP_MODULATE
2430 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2431 && alphaop == WINED3D_TOP_MODULATE
2432 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2433 *value = D3DTBLEND_MODULATEALPHA;
2436 struct wined3d_texture *tex = NULL;
2438 BOOL tex_alpha = FALSE;
2439 DDPIXELFORMAT ddfmt;
2441 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2443 if(hr == WINED3D_OK && tex)
2445 struct wined3d_resource *sub_resource;
2447 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2449 struct wined3d_resource_desc desc;
2451 wined3d_resource_get_desc(sub_resource, &desc);
2452 ddfmt.dwSize = sizeof(ddfmt);
2453 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2454 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2457 wined3d_texture_decref(tex);
2460 if (!(colorop == WINED3D_TOP_MODULATE
2461 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2462 && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
2463 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2464 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2466 *value = D3DTBLEND_MODULATE;
2469 wined3d_mutex_unlock();
2475 return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
2479 static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
2480 D3DRENDERSTATETYPE state, DWORD *value)
2482 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2484 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2486 return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
2489 /*****************************************************************************
2490 * IDirect3DDevice7::SetRenderState
2492 * Sets a render state. The possible render states are defined in
2493 * include/d3dtypes.h
2495 * Version 2, 3 and 7
2498 * RenderStateType: State to set
2499 * Value: Value to assign to that state
2502 * D3D_OK on success,
2503 * for details see IWineD3DDevice::SetRenderState
2505 *****************************************************************************/
2506 static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
2507 D3DRENDERSTATETYPE state, DWORD value)
2509 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2512 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2514 wined3d_mutex_lock();
2515 /* Some render states need special care */
2519 * The ddraw texture filter mapping works like this:
2520 * D3DFILTER_NEAREST Point min/mag, no mip
2521 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2522 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2524 * D3DFILTER_LINEAR Linear min/mag, no mip
2525 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2526 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2528 * This is the opposite of the GL naming convention,
2529 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2531 case D3DRENDERSTATE_TEXTUREMAG:
2533 enum wined3d_texture_filter_type tex_mag;
2537 case D3DFILTER_NEAREST:
2538 case D3DFILTER_MIPNEAREST:
2539 case D3DFILTER_LINEARMIPNEAREST:
2540 tex_mag = WINED3D_TEXF_POINT;
2542 case D3DFILTER_LINEAR:
2543 case D3DFILTER_MIPLINEAR:
2544 case D3DFILTER_LINEARMIPLINEAR:
2545 tex_mag = WINED3D_TEXF_LINEAR;
2548 tex_mag = WINED3D_TEXF_POINT;
2549 FIXME("Unhandled texture mag %#x.\n", value);
2553 hr = wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
2557 case D3DRENDERSTATE_TEXTUREMIN:
2559 enum wined3d_texture_filter_type tex_min;
2560 enum wined3d_texture_filter_type tex_mip;
2564 case D3DFILTER_NEAREST:
2565 tex_min = WINED3D_TEXF_POINT;
2566 tex_mip = WINED3D_TEXF_NONE;
2568 case D3DFILTER_LINEAR:
2569 tex_min = WINED3D_TEXF_LINEAR;
2570 tex_mip = WINED3D_TEXF_NONE;
2572 case D3DFILTER_MIPNEAREST:
2573 tex_min = WINED3D_TEXF_POINT;
2574 tex_mip = WINED3D_TEXF_POINT;
2576 case D3DFILTER_MIPLINEAR:
2577 tex_min = WINED3D_TEXF_LINEAR;
2578 tex_mip = WINED3D_TEXF_POINT;
2580 case D3DFILTER_LINEARMIPNEAREST:
2581 tex_min = WINED3D_TEXF_POINT;
2582 tex_mip = WINED3D_TEXF_LINEAR;
2584 case D3DFILTER_LINEARMIPLINEAR:
2585 tex_min = WINED3D_TEXF_LINEAR;
2586 tex_mip = WINED3D_TEXF_LINEAR;
2590 FIXME("Unhandled texture min %#x.\n",value);
2591 tex_min = WINED3D_TEXF_POINT;
2592 tex_mip = WINED3D_TEXF_NONE;
2596 wined3d_device_set_sampler_state(device->wined3d_device,
2597 0, WINED3D_SAMP_MIP_FILTER, tex_mip);
2598 hr = wined3d_device_set_sampler_state(device->wined3d_device,
2599 0, WINED3D_SAMP_MIN_FILTER, tex_min);
2603 case D3DRENDERSTATE_TEXTUREADDRESS:
2604 wined3d_device_set_sampler_state(device->wined3d_device,
2605 0, WINED3D_SAMP_ADDRESS_V, value);
2607 case D3DRENDERSTATE_TEXTUREADDRESSU:
2608 hr = wined3d_device_set_sampler_state(device->wined3d_device,
2609 0, WINED3D_SAMP_ADDRESS_U, value);
2611 case D3DRENDERSTATE_TEXTUREADDRESSV:
2612 hr = wined3d_device_set_sampler_state(device->wined3d_device,
2613 0, WINED3D_SAMP_ADDRESS_V, value);
2616 case D3DRENDERSTATE_BORDERCOLOR:
2617 /* This should probably just forward to the corresponding sampler
2618 * state. Needs tests. */
2619 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2623 case D3DRENDERSTATE_TEXTUREHANDLE:
2624 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2625 WARN("Render state %#x is invalid in d3d7.\n", state);
2626 hr = DDERR_INVALIDPARAMS;
2629 case D3DRENDERSTATE_ZBIAS:
2630 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
2634 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2635 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2637 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2642 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
2645 wined3d_mutex_unlock();
2650 static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2651 D3DRENDERSTATETYPE state, DWORD value)
2653 return d3d_device7_SetRenderState(iface, state, value);
2656 static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2657 D3DRENDERSTATETYPE state, DWORD value)
2662 old_fpucw = d3d_fpu_setup();
2663 hr = d3d_device7_SetRenderState(iface, state, value);
2664 set_fpu_control_word(old_fpucw);
2669 static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
2670 D3DRENDERSTATETYPE state, DWORD value)
2672 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2673 for this state can be directly mapped to texture stage colorop and alphaop, but
2674 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2675 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2676 alphaarg when needed.
2678 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2680 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2681 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2682 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2683 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2684 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2685 in device - TRUE if the app is using TEXTUREMAPBLEND.
2687 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2688 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2689 unless some broken game will be found that cares. */
2691 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2694 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2696 wined3d_mutex_lock();
2700 case D3DRENDERSTATE_TEXTUREHANDLE:
2702 struct ddraw_surface *surf;
2706 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
2710 surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
2713 WARN("Invalid texture handle.\n");
2714 hr = DDERR_INVALIDPARAMS;
2718 hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
2722 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2724 device->legacyTextureBlending = TRUE;
2728 case D3DTBLEND_MODULATE:
2730 struct wined3d_texture *tex = NULL;
2731 BOOL tex_alpha = FALSE;
2732 DDPIXELFORMAT ddfmt;
2734 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2736 if(hr == WINED3D_OK && tex)
2738 struct wined3d_resource *sub_resource;
2740 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2742 struct wined3d_resource_desc desc;
2744 wined3d_resource_get_desc(sub_resource, &desc);
2745 ddfmt.dwSize = sizeof(ddfmt);
2746 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2747 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2750 wined3d_texture_decref(tex);
2754 wined3d_device_set_texture_stage_state(device->wined3d_device,
2755 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2757 wined3d_device_set_texture_stage_state(device->wined3d_device,
2758 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2759 wined3d_device_set_texture_stage_state(device->wined3d_device,
2760 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2761 wined3d_device_set_texture_stage_state(device->wined3d_device,
2762 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2763 wined3d_device_set_texture_stage_state(device->wined3d_device,
2764 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2765 wined3d_device_set_texture_stage_state(device->wined3d_device,
2766 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2767 wined3d_device_set_texture_stage_state(device->wined3d_device,
2768 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2773 wined3d_device_set_texture_stage_state(device->wined3d_device,
2774 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
2775 wined3d_device_set_texture_stage_state(device->wined3d_device,
2776 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2777 wined3d_device_set_texture_stage_state(device->wined3d_device,
2778 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2779 wined3d_device_set_texture_stage_state(device->wined3d_device,
2780 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2781 wined3d_device_set_texture_stage_state(device->wined3d_device,
2782 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2785 case D3DTBLEND_MODULATEALPHA:
2786 wined3d_device_set_texture_stage_state(device->wined3d_device,
2787 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2788 wined3d_device_set_texture_stage_state(device->wined3d_device,
2789 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2790 wined3d_device_set_texture_stage_state(device->wined3d_device,
2791 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2792 wined3d_device_set_texture_stage_state(device->wined3d_device,
2793 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2794 wined3d_device_set_texture_stage_state(device->wined3d_device,
2795 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2796 wined3d_device_set_texture_stage_state(device->wined3d_device,
2797 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
2800 case D3DTBLEND_COPY:
2801 case D3DTBLEND_DECAL:
2802 wined3d_device_set_texture_stage_state(device->wined3d_device,
2803 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2804 wined3d_device_set_texture_stage_state(device->wined3d_device,
2805 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2806 wined3d_device_set_texture_stage_state(device->wined3d_device,
2807 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
2808 wined3d_device_set_texture_stage_state(device->wined3d_device,
2809 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2812 case D3DTBLEND_DECALALPHA:
2813 wined3d_device_set_texture_stage_state(device->wined3d_device,
2814 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
2815 wined3d_device_set_texture_stage_state(device->wined3d_device,
2816 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2817 wined3d_device_set_texture_stage_state(device->wined3d_device,
2818 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2819 wined3d_device_set_texture_stage_state(device->wined3d_device,
2820 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2821 wined3d_device_set_texture_stage_state(device->wined3d_device,
2822 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2826 FIXME("Unhandled texture environment %#x.\n", value);
2834 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
2837 wined3d_mutex_unlock();
2842 static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
2843 D3DRENDERSTATETYPE state, DWORD value)
2845 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2847 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2849 return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
2852 /*****************************************************************************
2853 * Direct3DDevice3::SetLightState
2855 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2856 * light states are forwarded to Direct3DDevice7 render states
2861 * LightStateType: The light state to change
2862 * Value: The value to assign to that light state
2866 * DDERR_INVALIDPARAMS if the parameters were incorrect
2867 * Also check IDirect3DDevice7::SetRenderState
2869 *****************************************************************************/
2870 static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
2871 D3DLIGHTSTATETYPE state, DWORD value)
2873 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2876 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2878 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2880 TRACE("Unexpected Light State Type\n");
2881 return DDERR_INVALIDPARAMS;
2884 wined3d_mutex_lock();
2885 if (state == D3DLIGHTSTATE_MATERIAL)
2887 struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL);
2890 WARN("Invalid material handle.\n");
2891 wined3d_mutex_unlock();
2892 return DDERR_INVALIDPARAMS;
2895 TRACE(" activating material %p.\n", m);
2896 material_activate(m);
2898 device->material = value;
2900 else if (state == D3DLIGHTSTATE_COLORMODEL)
2905 ERR("DDCOLOR_MONO should not happen!\n");
2908 /* We are already in this mode */
2909 TRACE("Setting color model to RGB (no-op).\n");
2912 ERR("Unknown color model!\n");
2913 wined3d_mutex_unlock();
2914 return DDERR_INVALIDPARAMS;
2919 D3DRENDERSTATETYPE rs;
2922 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2923 rs = D3DRENDERSTATE_AMBIENT;
2925 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2926 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2928 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2929 rs = D3DRENDERSTATE_FOGSTART;
2931 case D3DLIGHTSTATE_FOGEND: /* 6 */
2932 rs = D3DRENDERSTATE_FOGEND;
2934 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2935 rs = D3DRENDERSTATE_FOGDENSITY;
2937 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2938 rs = D3DRENDERSTATE_COLORVERTEX;
2941 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
2942 wined3d_mutex_unlock();
2943 return DDERR_INVALIDPARAMS;
2946 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
2947 wined3d_mutex_unlock();
2950 wined3d_mutex_unlock();
2955 static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
2956 D3DLIGHTSTATETYPE state, DWORD value)
2958 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2960 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2962 return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
2965 /*****************************************************************************
2966 * IDirect3DDevice3::GetLightState
2968 * Returns the current setting of a light state. The state is read from
2969 * the Direct3DDevice7 render state.
2974 * LightStateType: The light state to return
2975 * Value: The address to store the light state setting at
2979 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2980 * Also see IDirect3DDevice7::GetRenderState
2982 *****************************************************************************/
2983 static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
2984 D3DLIGHTSTATETYPE state, DWORD *value)
2986 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2989 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2991 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2993 TRACE("Unexpected Light State Type\n");
2994 return DDERR_INVALIDPARAMS;
2998 return DDERR_INVALIDPARAMS;
3000 wined3d_mutex_lock();
3001 if (state == D3DLIGHTSTATE_MATERIAL)
3003 *value = device->material;
3005 else if (state == D3DLIGHTSTATE_COLORMODEL)
3007 *value = D3DCOLOR_RGB;
3011 D3DRENDERSTATETYPE rs;
3014 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3015 rs = D3DRENDERSTATE_AMBIENT;
3017 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3018 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3020 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3021 rs = D3DRENDERSTATE_FOGSTART;
3023 case D3DLIGHTSTATE_FOGEND: /* 6 */
3024 rs = D3DRENDERSTATE_FOGEND;
3026 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3027 rs = D3DRENDERSTATE_FOGDENSITY;
3029 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3030 rs = D3DRENDERSTATE_COLORVERTEX;
3033 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3034 wined3d_mutex_unlock();
3035 return DDERR_INVALIDPARAMS;
3038 hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3039 wined3d_mutex_unlock();
3042 wined3d_mutex_unlock();
3047 static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
3048 D3DLIGHTSTATETYPE state, DWORD *value)
3050 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3052 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3054 return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
3057 /*****************************************************************************
3058 * IDirect3DDevice7::SetTransform
3060 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3061 * in include/d3dtypes.h.
3062 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3063 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3064 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3066 * Version 2, 3 and 7
3069 * TransformStateType: transform state to set
3070 * Matrix: Matrix to assign to the state
3074 * DDERR_INVALIDPARAMS if Matrix == NULL
3075 * For details see IWineD3DDevice::SetTransform
3077 *****************************************************************************/
3078 static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
3079 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3081 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3082 enum wined3d_transform_state wined3d_state;
3085 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3089 case D3DTRANSFORMSTATE_WORLD:
3090 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3092 case D3DTRANSFORMSTATE_WORLD1:
3093 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3095 case D3DTRANSFORMSTATE_WORLD2:
3096 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3098 case D3DTRANSFORMSTATE_WORLD3:
3099 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3102 wined3d_state = state;
3106 return DDERR_INVALIDPARAMS;
3108 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3109 wined3d_mutex_lock();
3110 hr = wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3111 wined3d_mutex_unlock();
3116 static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3117 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3119 return d3d_device7_SetTransform(iface, state, matrix);
3122 static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3123 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3128 old_fpucw = d3d_fpu_setup();
3129 hr = d3d_device7_SetTransform(iface, state, matrix);
3130 set_fpu_control_word(old_fpucw);
3135 static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
3136 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3138 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3140 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3143 return DDERR_INVALIDPARAMS;
3145 if (state == D3DTRANSFORMSTATE_PROJECTION)
3147 D3DMATRIX projection;
3150 wined3d_mutex_lock();
3151 multiply_matrix(&projection, &device->legacy_clipspace, matrix);
3152 hr = wined3d_device_set_transform(device->wined3d_device,
3153 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3155 device->legacy_projection = *matrix;
3156 wined3d_mutex_unlock();
3161 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3164 static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
3165 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3167 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3169 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3171 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3174 /*****************************************************************************
3175 * IDirect3DDevice7::GetTransform
3177 * Returns the matrix assigned to a transform state
3178 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3182 * TransformStateType: State to read the matrix from
3183 * Matrix: Address to store the matrix at
3187 * DDERR_INVALIDPARAMS if Matrix == NULL
3188 * For details, see IWineD3DDevice::GetTransform
3190 *****************************************************************************/
3191 static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
3192 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3194 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3195 enum wined3d_transform_state wined3d_state;
3198 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3202 case D3DTRANSFORMSTATE_WORLD:
3203 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3205 case D3DTRANSFORMSTATE_WORLD1:
3206 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3208 case D3DTRANSFORMSTATE_WORLD2:
3209 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3211 case D3DTRANSFORMSTATE_WORLD3:
3212 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3215 wined3d_state = state;
3219 return DDERR_INVALIDPARAMS;
3221 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3222 wined3d_mutex_lock();
3223 hr = wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3224 wined3d_mutex_unlock();
3229 static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3230 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3232 return d3d_device7_GetTransform(iface, state, matrix);
3235 static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3236 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3241 old_fpucw = d3d_fpu_setup();
3242 hr = d3d_device7_GetTransform(iface, state, matrix);
3243 set_fpu_control_word(old_fpucw);
3248 static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
3249 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3251 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3253 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3256 return DDERR_INVALIDPARAMS;
3258 if (state == D3DTRANSFORMSTATE_PROJECTION)
3260 wined3d_mutex_lock();
3261 *matrix = device->legacy_projection;
3262 wined3d_mutex_unlock();
3266 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3269 static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
3270 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3272 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3274 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3276 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3279 /*****************************************************************************
3280 * IDirect3DDevice7::MultiplyTransform
3282 * Multiplies the already-set transform matrix of a transform state
3283 * with another matrix. For the world matrix, see SetTransform
3285 * Version 2, 3 and 7
3288 * TransformStateType: Transform state to multiply
3289 * D3DMatrix Matrix to multiply with.
3293 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3294 * For details, see IWineD3DDevice::MultiplyTransform
3296 *****************************************************************************/
3297 static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
3298 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3300 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3301 enum wined3d_transform_state wined3d_state;
3304 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3308 case D3DTRANSFORMSTATE_WORLD:
3309 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3311 case D3DTRANSFORMSTATE_WORLD1:
3312 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3314 case D3DTRANSFORMSTATE_WORLD2:
3315 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3317 case D3DTRANSFORMSTATE_WORLD3:
3318 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3321 wined3d_state = state;
3324 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3325 wined3d_mutex_lock();
3326 hr = wined3d_device_multiply_transform(device->wined3d_device,
3327 wined3d_state, (struct wined3d_matrix *)matrix);
3328 wined3d_mutex_unlock();
3333 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3334 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3336 return d3d_device7_MultiplyTransform(iface, state, matrix);
3339 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3340 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3345 old_fpucw = d3d_fpu_setup();
3346 hr = d3d_device7_MultiplyTransform(iface, state, matrix);
3347 set_fpu_control_word(old_fpucw);
3352 static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
3353 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3355 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3357 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3359 if (state == D3DTRANSFORMSTATE_PROJECTION)
3361 D3DMATRIX projection, tmp;
3364 wined3d_mutex_lock();
3365 multiply_matrix(&tmp, &device->legacy_projection, matrix);
3366 multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
3367 hr = wined3d_device_set_transform(device->wined3d_device,
3368 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3370 device->legacy_projection = tmp;
3371 wined3d_mutex_unlock();
3376 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3379 static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
3380 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3382 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3384 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3386 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3389 /*****************************************************************************
3390 * IDirect3DDevice7::DrawPrimitive
3392 * Draws primitives based on vertices in an application-provided pointer
3394 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3395 * an FVF format for D3D7
3398 * PrimitiveType: The type of the primitives to draw
3399 * Vertex type: Flexible vertex format vertex description
3400 * Vertices: Pointer to the vertex array
3401 * VertexCount: The number of vertices to draw
3402 * Flags: As usual a few flags
3406 * DDERR_INVALIDPARAMS if Vertices is NULL
3407 * For details, see IWineD3DDevice::DrawPrimitiveUP
3409 *****************************************************************************/
3410 static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
3411 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3412 DWORD vertex_count, DWORD flags)
3414 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3418 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3419 iface, primitive_type, fvf, vertices, vertex_count, flags);
3422 return DDERR_INVALIDPARAMS;
3424 /* Get the stride */
3425 stride = get_flexible_vertex_size(fvf);
3428 wined3d_mutex_lock();
3429 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3432 wined3d_mutex_unlock();
3436 /* This method translates to the user pointer draw of WineD3D */
3437 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3438 hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count, vertices, stride);
3439 wined3d_mutex_unlock();
3444 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3445 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3446 DWORD vertex_count, DWORD flags)
3448 return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3451 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3452 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3453 DWORD vertex_count, DWORD flags)
3458 old_fpucw = d3d_fpu_setup();
3459 hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3460 set_fpu_control_word(old_fpucw);
3465 static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
3466 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3469 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3471 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3472 iface, primitive_type, fvf, vertices, vertex_count, flags);
3474 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3475 primitive_type, fvf, vertices, vertex_count, flags);
3478 static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
3479 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3480 DWORD vertex_count, DWORD flags)
3482 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3485 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3486 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
3488 switch (vertex_type)
3490 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3491 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3492 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3494 FIXME("Unhandled vertex type %#x.\n", vertex_type);
3495 return DDERR_INVALIDPARAMS; /* Should never happen */
3498 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3499 primitive_type, fvf, vertices, vertex_count, flags);
3502 /*****************************************************************************
3503 * IDirect3DDevice7::DrawIndexedPrimitive
3505 * Draws vertices from an application-provided pointer, based on the index
3506 * numbers in a WORD array.
3508 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3509 * an FVF format for D3D7
3512 * PrimitiveType: The primitive type to draw
3513 * VertexType: The FVF vertex description
3514 * Vertices: Pointer to the vertex array
3516 * Indices: Pointer to the index array
3517 * IndexCount: Number of indices = Number of vertices to draw
3518 * Flags: As usual, some flags
3522 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3523 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3525 *****************************************************************************/
3526 static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3527 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3528 WORD *indices, DWORD index_count, DWORD flags)
3530 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3533 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3534 "indices %p, index_count %u, flags %#x.\n",
3535 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3537 /* Set the D3DDevice's FVF */
3538 wined3d_mutex_lock();
3539 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3542 WARN("Failed to set vertex declaration, hr %#x.\n", hr);
3543 wined3d_mutex_unlock();
3547 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3548 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, index_count, indices,
3549 WINED3DFMT_R16_UINT, vertices, get_flexible_vertex_size(fvf));
3550 wined3d_mutex_unlock();
3555 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3556 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3557 WORD *indices, DWORD index_count, DWORD flags)
3559 return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3560 vertices, vertex_count, indices, index_count, flags);
3563 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3564 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3565 WORD *indices, DWORD index_count, DWORD flags)
3570 old_fpucw = d3d_fpu_setup();
3571 hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3572 vertices, vertex_count, indices, index_count, flags);
3573 set_fpu_control_word(old_fpucw);
3578 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3579 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3580 WORD *indices, DWORD index_count, DWORD flags)
3582 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3584 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3585 "indices %p, index_count %u, flags %#x.\n",
3586 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3588 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3589 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3592 static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3593 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3594 DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
3596 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3599 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3600 "indices %p, index_count %u, flags %#x.\n",
3601 iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
3603 switch (vertex_type)
3605 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3606 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3607 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3609 ERR("Unhandled vertex type %#x.\n", vertex_type);
3610 return DDERR_INVALIDPARAMS; /* Should never happen */
3613 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3614 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3617 /*****************************************************************************
3618 * IDirect3DDevice7::SetClipStatus
3620 * Sets the clip status. This defines things as clipping conditions and
3621 * the extents of the clipping region.
3623 * Version 2, 3 and 7
3629 * D3D_OK because it's a stub
3630 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3632 *****************************************************************************/
3633 static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3635 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3637 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3638 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3640 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3644 static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3646 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3648 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3650 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3653 static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3655 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3657 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3659 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3662 /*****************************************************************************
3663 * IDirect3DDevice7::GetClipStatus
3665 * Returns the clip status
3668 * ClipStatus: Address to write the clip status to
3671 * D3D_OK because it's a stub
3673 *****************************************************************************/
3674 static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3676 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3678 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3679 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3683 static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3685 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3687 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3689 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3692 static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3694 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3696 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3698 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3701 /*****************************************************************************
3702 * IDirect3DDevice::DrawPrimitiveStrided
3704 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3709 * PrimitiveType: The primitive type to draw
3710 * VertexType: The FVF description of the vertices to draw (for the stride??)
3711 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3712 * the vertex data locations
3713 * VertexCount: The number of vertices to draw
3717 * D3D_OK, because it's a stub
3718 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3719 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3721 *****************************************************************************/
3722 static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3723 DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3725 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3726 struct wined3d_strided_data wined3d_strided;
3730 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3731 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3733 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3734 /* Get the strided data right. the wined3d structure is a bit bigger
3735 * Watch out: The contents of the strided data are determined by the fvf,
3736 * not by the members set in D3DDrawPrimStrideData. So it's valid
3737 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3738 * not set in the fvf.
3740 if(VertexType & D3DFVF_POSITION_MASK)
3742 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3743 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3744 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3745 if (VertexType & D3DFVF_XYZRHW)
3747 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3748 wined3d_strided.position_transformed = TRUE;
3752 wined3d_strided.position_transformed = FALSE;
3756 if (VertexType & D3DFVF_NORMAL)
3758 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3759 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3760 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3763 if (VertexType & D3DFVF_DIFFUSE)
3765 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3766 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3767 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3770 if (VertexType & D3DFVF_SPECULAR)
3772 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3773 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3774 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3777 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3779 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3781 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3782 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3783 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3784 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3785 default: ERR("Unexpected texture coordinate size %d\n",
3786 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3788 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3789 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3792 /* WineD3D doesn't need the FVF here */
3793 wined3d_mutex_lock();
3794 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3795 hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
3796 wined3d_mutex_unlock();
3801 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3802 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3803 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3805 return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3806 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3809 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3810 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3811 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3816 old_fpucw = d3d_fpu_setup();
3817 hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3818 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3819 set_fpu_control_word(old_fpucw);
3824 static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3825 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3826 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3828 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3830 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3831 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3833 return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
3834 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3837 /*****************************************************************************
3838 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3840 * Draws primitives specified by strided data locations based on indices
3848 * D3D_OK, because it's a stub
3849 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3850 * (DDERR_INVALIDPARAMS if Indices is NULL)
3851 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3853 *****************************************************************************/
3854 static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3855 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3856 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3857 WORD *Indices, DWORD IndexCount, DWORD Flags)
3859 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3860 struct wined3d_strided_data wined3d_strided;
3864 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3865 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3867 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3868 /* Get the strided data right. the wined3d structure is a bit bigger
3869 * Watch out: The contents of the strided data are determined by the fvf,
3870 * not by the members set in D3DDrawPrimStrideData. So it's valid
3871 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3872 * not set in the fvf. */
3873 if (VertexType & D3DFVF_POSITION_MASK)
3875 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3876 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3877 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3878 if (VertexType & D3DFVF_XYZRHW)
3880 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3881 wined3d_strided.position_transformed = TRUE;
3885 wined3d_strided.position_transformed = FALSE;
3889 if (VertexType & D3DFVF_NORMAL)
3891 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3892 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3893 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3896 if (VertexType & D3DFVF_DIFFUSE)
3898 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3899 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3900 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3903 if (VertexType & D3DFVF_SPECULAR)
3905 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3906 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3907 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3910 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3912 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3914 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3915 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3916 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3917 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3918 default: ERR("Unexpected texture coordinate size %d\n",
3919 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3921 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3922 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3925 /* WineD3D doesn't need the FVF here */
3926 wined3d_mutex_lock();
3927 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3928 hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
3929 IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
3930 wined3d_mutex_unlock();
3935 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3936 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3937 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3938 WORD *Indices, DWORD IndexCount, DWORD Flags)
3940 return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3941 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3944 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3945 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3946 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3947 WORD *Indices, DWORD IndexCount, DWORD Flags)
3952 old_fpucw = d3d_fpu_setup();
3953 hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3954 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3955 set_fpu_control_word(old_fpucw);
3960 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3961 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3962 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
3963 DWORD IndexCount, DWORD Flags)
3965 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3967 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3968 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3970 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
3971 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3974 /*****************************************************************************
3975 * IDirect3DDevice7::DrawPrimitiveVB
3977 * Draws primitives from a vertex buffer to the screen.
3982 * PrimitiveType: Type of primitive to be rendered.
3983 * D3DVertexBuf: Source Vertex Buffer
3984 * StartVertex: Index of the first vertex from the buffer to be rendered
3985 * NumVertices: Number of vertices to be rendered
3986 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3990 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3992 *****************************************************************************/
3993 static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3994 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
3996 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3997 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4001 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4002 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4007 WARN("No Vertex buffer specified.\n");
4008 return DDERR_INVALIDPARAMS;
4010 stride = get_flexible_vertex_size(vb->fvf);
4012 wined3d_mutex_lock();
4013 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
4016 WARN("Failed to set vertex declaration, hr %#x.\n", hr);
4017 wined3d_mutex_unlock();
4021 /* Set the vertex stream source */
4022 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4025 WARN("Failed to set stream source, hr %#x.\n", hr);
4026 wined3d_mutex_unlock();
4030 /* Now draw the primitives */
4031 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
4032 hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
4033 wined3d_mutex_unlock();
4038 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4039 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4041 return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4044 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4045 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4050 old_fpucw = d3d_fpu_setup();
4051 hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4052 set_fpu_control_word(old_fpucw);
4057 static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
4058 IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4060 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4061 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4063 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4064 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4066 return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
4067 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4071 /*****************************************************************************
4072 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4074 * Draws primitives from a vertex buffer to the screen
4077 * PrimitiveType: Type of primitive to be rendered.
4078 * D3DVertexBuf: Source Vertex Buffer
4079 * StartVertex: Index of the first vertex from the buffer to be rendered
4080 * NumVertices: Number of vertices to be rendered
4081 * Indices: Array of DWORDs used to index into the Vertices
4082 * IndexCount: Number of indices in Indices
4083 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4087 *****************************************************************************/
4088 static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4089 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4090 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4092 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4093 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4094 DWORD stride = get_flexible_vertex_size(vb->fvf);
4095 struct wined3d_resource *wined3d_resource;
4096 struct wined3d_resource_desc desc;
4097 WORD *LockedIndices;
4100 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4101 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4104 * 1) Upload the Indices to the index buffer
4105 * 2) Set the index source
4106 * 3) Set the Vertex Buffer as the Stream source
4107 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4110 wined3d_mutex_lock();
4112 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4115 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4116 wined3d_mutex_unlock();
4120 /* check that the buffer is large enough to hold the indices,
4121 * reallocate if necessary. */
4122 wined3d_resource = wined3d_buffer_get_resource(This->indexbuffer);
4123 wined3d_resource_get_desc(wined3d_resource, &desc);
4124 if (desc.size < IndexCount * sizeof(WORD))
4126 UINT size = max(desc.size * 2, IndexCount * sizeof(WORD));
4127 struct wined3d_buffer *buffer;
4129 TRACE("Growing index buffer to %u bytes\n", size);
4131 hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */,
4132 WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
4135 ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
4136 wined3d_mutex_unlock();
4140 wined3d_buffer_decref(This->indexbuffer);
4141 This->indexbuffer = buffer;
4144 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4145 * method could be created which takes an user pointer containing the
4146 * indices or a SetData-Method for the index buffer, which overrides the
4147 * index buffer data with our pointer. */
4148 hr = wined3d_buffer_map(This->indexbuffer, 0, IndexCount * sizeof(WORD),
4149 (BYTE **)&LockedIndices, 0);
4152 ERR("Failed to map buffer, hr %#x.\n", hr);
4153 wined3d_mutex_unlock();
4156 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4157 wined3d_buffer_unmap(This->indexbuffer);
4159 /* Set the index stream */
4160 wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
4161 hr = wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT);
4163 /* Set the vertex stream source */
4164 hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4167 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4168 wined3d_mutex_unlock();
4173 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4174 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount);
4176 wined3d_mutex_unlock();
4181 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4182 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4183 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4185 return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4186 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4189 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4190 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4191 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4196 old_fpucw = d3d_fpu_setup();
4197 hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4198 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4199 set_fpu_control_word(old_fpucw);
4204 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4205 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4206 DWORD IndexCount, DWORD Flags)
4208 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4209 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4211 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4212 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4214 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
4215 &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
4218 /*****************************************************************************
4219 * IDirect3DDevice7::ComputeSphereVisibility
4221 * Calculates the visibility of spheres in the current viewport. The spheres
4222 * are passed in the Centers and Radii arrays, the results are passed back
4223 * in the ReturnValues array. Return values are either completely visible,
4224 * partially visible or completely invisible.
4225 * The return value consist of a combination of D3DCLIP_* flags, or it's
4226 * 0 if the sphere is completely visible(according to the SDK, not checked)
4231 * Centers: Array containing the sphere centers
4232 * Radii: Array containing the sphere radii
4233 * NumSpheres: The number of centers and radii in the arrays
4235 * ReturnValues: Array to write the results to
4239 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4240 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4243 *****************************************************************************/
4245 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4247 float distance, norm;
4249 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4250 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4252 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4253 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4257 static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4258 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4261 D3DVALUE origin_plane[6];
4266 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4267 iface, centers, radii, sphere_count, flags, return_values);
4269 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4270 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4271 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4272 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4273 multiply_matrix(&m, &temp, &m);
4275 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4276 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4277 multiply_matrix(&m, &temp, &m);
4280 vec[0].u1.x = m._14 + m._11;
4281 vec[0].u2.y = m._24 + m._21;
4282 vec[0].u3.z = m._34 + m._31;
4283 origin_plane[0] = m._44 + m._41;
4286 vec[1].u1.x = m._14 - m._11;
4287 vec[1].u2.y = m._24 - m._21;
4288 vec[1].u3.z = m._34 - m._31;
4289 origin_plane[1] = m._44 - m._41;
4292 vec[2].u1.x = m._14 - m._12;
4293 vec[2].u2.y = m._24 - m._22;
4294 vec[2].u3.z = m._34 - m._32;
4295 origin_plane[2] = m._44 - m._42;
4298 vec[3].u1.x = m._14 + m._12;
4299 vec[3].u2.y = m._24 + m._22;
4300 vec[3].u3.z = m._34 + m._32;
4301 origin_plane[3] = m._44 + m._42;
4304 vec[4].u1.x = m._13;
4305 vec[4].u2.y = m._23;
4306 vec[4].u3.z = m._33;
4307 origin_plane[4] = m._43;
4310 vec[5].u1.x = m._14 - m._13;
4311 vec[5].u2.y = m._24 - m._23;
4312 vec[5].u3.z = m._34 - m._33;
4313 origin_plane[5] = m._44 - m._43;
4315 for (i = 0; i < sphere_count; ++i)
4317 return_values[i] = 0;
4318 for (j = 0; j < 6; ++j)
4319 return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]);
4325 static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4326 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4328 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4330 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4331 iface, centers, radii, sphere_count, flags, return_values);
4333 return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface,
4334 centers, radii, sphere_count, flags, return_values);
4337 /*****************************************************************************
4338 * IDirect3DDevice7::GetTexture
4340 * Returns the texture interface handle assigned to a texture stage.
4341 * The returned texture is AddRefed. This is taken from old ddraw,
4342 * not checked in Windows.
4347 * Stage: Texture stage to read the texture from
4348 * Texture: Address to store the interface pointer at
4352 * DDERR_INVALIDPARAMS if Texture is NULL
4353 * For details, see IWineD3DDevice::GetTexture
4355 *****************************************************************************/
4356 static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
4357 DWORD stage, IDirectDrawSurface7 **texture)
4359 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4360 struct wined3d_texture *wined3d_texture;
4361 struct ddraw_surface *surface;
4364 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4367 return DDERR_INVALIDPARAMS;
4369 wined3d_mutex_lock();
4370 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
4371 if (FAILED(hr) || !wined3d_texture)
4374 wined3d_mutex_unlock();
4378 surface = wined3d_texture_get_parent(wined3d_texture);
4379 *texture = &surface->IDirectDrawSurface7_iface;
4380 IDirectDrawSurface7_AddRef(*texture);
4381 wined3d_texture_decref(wined3d_texture);
4382 wined3d_mutex_unlock();
4387 static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4388 DWORD stage, IDirectDrawSurface7 **Texture)
4390 return d3d_device7_GetTexture(iface, stage, Texture);
4393 static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4394 DWORD stage, IDirectDrawSurface7 **Texture)
4399 old_fpucw = d3d_fpu_setup();
4400 hr = d3d_device7_GetTexture(iface, stage, Texture);
4401 set_fpu_control_word(old_fpucw);
4406 static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
4408 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4409 struct ddraw_surface *ret_val_impl;
4411 IDirectDrawSurface7 *ret_val;
4413 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
4415 ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
4417 ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4418 *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4420 TRACE("Returning texture %p.\n", *Texture2);
4425 /*****************************************************************************
4426 * IDirect3DDevice7::SetTexture
4428 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4433 * Stage: The stage to assign the texture to
4434 * Texture: Interface pointer to the texture surface
4438 * For details, see IWineD3DDevice::SetTexture
4440 *****************************************************************************/
4441 static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
4442 DWORD stage, IDirectDrawSurface7 *texture)
4444 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4445 struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
4448 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4450 /* Texture may be NULL here */
4451 wined3d_mutex_lock();
4452 hr = wined3d_device_set_texture(device->wined3d_device,
4453 stage, surf ? surf->wined3d_texture : NULL);
4454 wined3d_mutex_unlock();
4459 static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4460 DWORD stage, IDirectDrawSurface7 *texture)
4462 return d3d_device7_SetTexture(iface, stage, texture);
4465 static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4466 DWORD stage, IDirectDrawSurface7 *texture)
4471 old_fpucw = d3d_fpu_setup();
4472 hr = d3d_device7_SetTexture(iface, stage, texture);
4473 set_fpu_control_word(old_fpucw);
4478 static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
4479 DWORD stage, IDirect3DTexture2 *texture)
4481 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4482 struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
4486 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4488 wined3d_mutex_lock();
4490 if (device->legacyTextureBlending)
4491 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4493 hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
4495 if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4497 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4498 See d3d_device3_SetRenderState() for details. */
4499 struct wined3d_texture *tex = NULL;
4500 BOOL tex_alpha = FALSE;
4501 DDPIXELFORMAT ddfmt;
4504 result = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
4505 if (result == WINED3D_OK && tex)
4507 struct wined3d_resource *sub_resource;
4509 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
4511 struct wined3d_resource_desc desc;
4513 wined3d_resource_get_desc(sub_resource, &desc);
4514 ddfmt.dwSize = sizeof(ddfmt);
4515 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4516 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4519 wined3d_texture_decref(tex);
4522 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4524 wined3d_device_set_texture_stage_state(device->wined3d_device,
4525 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
4527 wined3d_device_set_texture_stage_state(device->wined3d_device,
4528 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
4531 wined3d_mutex_unlock();
4536 static const struct tss_lookup
4539 enum wined3d_texture_stage_state state;
4543 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
4544 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
4545 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
4546 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
4547 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
4548 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
4549 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
4550 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4551 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4552 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4553 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4554 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4555 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
4556 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
4557 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
4558 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
4559 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
4560 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
4561 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
4562 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4563 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4564 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4565 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4566 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4567 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4570 /*****************************************************************************
4571 * IDirect3DDevice7::GetTextureStageState
4573 * Retrieves a state from a texture stage.
4578 * Stage: The stage to retrieve the state from
4579 * TexStageStateType: The state type to retrieve
4580 * State: Address to store the state's value at
4584 * DDERR_INVALIDPARAMS if State is NULL
4585 * For details, see IWineD3DDevice::GetTextureStageState
4587 *****************************************************************************/
4588 static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
4589 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4591 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4593 const struct tss_lookup *l;
4595 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4596 iface, stage, state, value);
4599 return DDERR_INVALIDPARAMS;
4601 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4603 WARN("Invalid state %#x passed.\n", state);
4607 l = &tss_lookup[state];
4609 wined3d_mutex_lock();
4611 if (l->sampler_state)
4613 hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
4617 /* Mipfilter is a sampler state with different values */
4618 case D3DTSS_MIPFILTER:
4622 case WINED3D_TEXF_NONE:
4623 *value = D3DTFP_NONE;
4625 case WINED3D_TEXF_POINT:
4626 *value = D3DTFP_POINT;
4628 case WINED3D_TEXF_LINEAR:
4629 *value = D3DTFP_LINEAR;
4632 ERR("Unexpected mipfilter value %#x.\n", *value);
4633 *value = D3DTFP_NONE;
4639 /* Magfilter has slightly different values */
4640 case D3DTSS_MAGFILTER:
4644 case WINED3D_TEXF_POINT:
4645 *value = D3DTFG_POINT;
4647 case WINED3D_TEXF_LINEAR:
4648 *value = D3DTFG_LINEAR;
4650 case WINED3D_TEXF_ANISOTROPIC:
4651 *value = D3DTFG_ANISOTROPIC;
4653 case WINED3D_TEXF_FLAT_CUBIC:
4654 *value = D3DTFG_FLATCUBIC;
4656 case WINED3D_TEXF_GAUSSIAN_CUBIC:
4657 *value = D3DTFG_GAUSSIANCUBIC;
4660 ERR("Unexpected wined3d mag filter value %#x.\n", *value);
4661 *value = D3DTFG_POINT;
4673 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
4676 wined3d_mutex_unlock();
4681 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4682 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4684 return d3d_device7_GetTextureStageState(iface, stage, state, value);
4687 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4688 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4693 old_fpucw = d3d_fpu_setup();
4694 hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
4695 set_fpu_control_word(old_fpucw);
4700 static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
4701 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4703 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4705 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4706 iface, stage, state, value);
4708 return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4711 /*****************************************************************************
4712 * IDirect3DDevice7::SetTextureStageState
4714 * Sets a texture stage state. Some stage types need to be handled specially,
4715 * because they do not exist in WineD3D and were moved to another place
4720 * Stage: The stage to modify
4721 * TexStageStateType: The state to change
4722 * State: The new value for the state
4726 * For details, see IWineD3DDevice::SetTextureStageState
4728 *****************************************************************************/
4729 static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
4730 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4732 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4733 const struct tss_lookup *l;
4736 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4737 iface, stage, state, value);
4739 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4741 WARN("Invalid state %#x passed.\n", state);
4745 l = &tss_lookup[state];
4747 wined3d_mutex_lock();
4749 if (l->sampler_state)
4753 /* Mipfilter is a sampler state with different values */
4754 case D3DTSS_MIPFILTER:
4759 value = WINED3D_TEXF_NONE;
4762 value = WINED3D_TEXF_POINT;
4764 case 0: /* Unchecked */
4766 value = WINED3D_TEXF_LINEAR;
4769 ERR("Unexpected mipfilter value %#x.\n", value);
4770 value = WINED3D_TEXF_NONE;
4776 /* Magfilter has slightly different values */
4777 case D3DTSS_MAGFILTER:
4782 value = WINED3D_TEXF_POINT;
4785 value = WINED3D_TEXF_LINEAR;
4787 case D3DTFG_FLATCUBIC:
4788 value = WINED3D_TEXF_FLAT_CUBIC;
4790 case D3DTFG_GAUSSIANCUBIC:
4791 value = WINED3D_TEXF_GAUSSIAN_CUBIC;
4793 case D3DTFG_ANISOTROPIC:
4794 value = WINED3D_TEXF_ANISOTROPIC;
4797 ERR("Unexpected d3d7 mag filter value %#x.\n", value);
4798 value = WINED3D_TEXF_POINT;
4804 case D3DTSS_ADDRESS:
4805 wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
4812 hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
4816 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
4819 wined3d_mutex_unlock();
4824 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4825 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4827 return d3d_device7_SetTextureStageState(iface, stage, state, value);
4830 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4831 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4836 old_fpucw = d3d_fpu_setup();
4837 hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
4838 set_fpu_control_word(old_fpucw);
4843 static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
4844 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4846 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4848 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4849 iface, stage, state, value);
4851 return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4854 /*****************************************************************************
4855 * IDirect3DDevice7::ValidateDevice
4857 * SDK: "Reports the device's ability to render the currently set
4858 * texture-blending operations in a single pass". Whatever that means
4864 * NumPasses: Address to write the number of necessary passes for the
4865 * desired effect to.
4869 * See IWineD3DDevice::ValidateDevice for more details
4871 *****************************************************************************/
4872 static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
4874 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4877 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4879 wined3d_mutex_lock();
4880 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
4881 wined3d_mutex_unlock();
4886 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
4888 return d3d_device7_ValidateDevice(iface, pass_count);
4891 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
4896 old_fpucw = d3d_fpu_setup();
4897 hr = d3d_device7_ValidateDevice(iface, pass_count);
4898 set_fpu_control_word(old_fpucw);
4903 static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
4905 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4907 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4909 return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
4912 /*****************************************************************************
4913 * IDirect3DDevice7::Clear
4915 * Fills the render target, the z buffer and the stencil buffer with a
4916 * clear color / value
4921 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4922 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4923 * Flags: Some flags, as usual
4924 * Color: Clear color for the render target
4925 * Z: Clear value for the Z buffer
4926 * Stencil: Clear value to store in each stencil buffer entry
4930 * For details, see IWineD3DDevice::Clear
4932 *****************************************************************************/
4933 static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
4934 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4936 const struct wined3d_color c =
4938 ((color >> 16) & 0xff) / 255.0f,
4939 ((color >> 8) & 0xff) / 255.0f,
4940 (color & 0xff) / 255.0f,
4941 ((color >> 24) & 0xff) / 255.0f,
4943 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4946 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
4947 iface, count, rects, flags, color, z, stencil);
4949 wined3d_mutex_lock();
4950 hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
4951 wined3d_mutex_unlock();
4956 static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
4957 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4959 return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4962 static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
4963 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4968 old_fpucw = d3d_fpu_setup();
4969 hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4970 set_fpu_control_word(old_fpucw);
4975 /*****************************************************************************
4976 * IDirect3DDevice7::SetViewport
4978 * Sets the current viewport.
4980 * Version 7 only, but IDirect3DViewport uses this call for older
4984 * Data: The new viewport to set
4988 * DDERR_INVALIDPARAMS if Data is NULL
4989 * For more details, see IWineDDDevice::SetViewport
4991 *****************************************************************************/
4992 static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4994 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4997 TRACE("iface %p, viewport %p.\n", iface, viewport);
5000 return DDERR_INVALIDPARAMS;
5002 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5003 wined3d_mutex_lock();
5004 hr = wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
5005 wined3d_mutex_unlock();
5010 static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5012 return d3d_device7_SetViewport(iface, viewport);
5015 static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5020 old_fpucw = d3d_fpu_setup();
5021 hr = d3d_device7_SetViewport(iface, viewport);
5022 set_fpu_control_word(old_fpucw);
5027 /*****************************************************************************
5028 * IDirect3DDevice::GetViewport
5030 * Returns the current viewport
5035 * Data: D3D7Viewport structure to write the viewport information to
5039 * DDERR_INVALIDPARAMS if Data is NULL
5040 * For more details, see IWineD3DDevice::GetViewport
5042 *****************************************************************************/
5043 static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5045 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5048 TRACE("iface %p, viewport %p.\n", iface, viewport);
5051 return DDERR_INVALIDPARAMS;
5053 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5054 wined3d_mutex_lock();
5055 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
5056 wined3d_mutex_unlock();
5058 return hr_ddraw_from_wined3d(hr);
5061 static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5063 return d3d_device7_GetViewport(iface, viewport);
5066 static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5071 old_fpucw = d3d_fpu_setup();
5072 hr = d3d_device7_GetViewport(iface, viewport);
5073 set_fpu_control_word(old_fpucw);
5078 /*****************************************************************************
5079 * IDirect3DDevice7::SetMaterial
5086 * Mat: The material to set
5090 * DDERR_INVALIDPARAMS if Mat is NULL.
5091 * For more details, see IWineD3DDevice::SetMaterial
5093 *****************************************************************************/
5094 static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5096 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5099 TRACE("iface %p, material %p.\n", iface, material);
5102 return DDERR_INVALIDPARAMS;
5104 wined3d_mutex_lock();
5105 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5106 hr = wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
5107 wined3d_mutex_unlock();
5109 return hr_ddraw_from_wined3d(hr);
5112 static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5114 return d3d_device7_SetMaterial(iface, material);
5117 static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5122 old_fpucw = d3d_fpu_setup();
5123 hr = d3d_device7_SetMaterial(iface, material);
5124 set_fpu_control_word(old_fpucw);
5129 /*****************************************************************************
5130 * IDirect3DDevice7::GetMaterial
5132 * Returns the current material
5137 * Mat: D3DMATERIAL7 structure to write the material parameters to
5141 * DDERR_INVALIDPARAMS if Mat is NULL
5142 * For more details, see IWineD3DDevice::GetMaterial
5144 *****************************************************************************/
5145 static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5147 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5150 TRACE("iface %p, material %p.\n", iface, material);
5152 wined3d_mutex_lock();
5153 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5154 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
5155 wined3d_mutex_unlock();
5157 return hr_ddraw_from_wined3d(hr);
5160 static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5162 return d3d_device7_GetMaterial(iface, material);
5165 static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5170 old_fpucw = d3d_fpu_setup();
5171 hr = d3d_device7_GetMaterial(iface, material);
5172 set_fpu_control_word(old_fpucw);
5177 /*****************************************************************************
5178 * IDirect3DDevice7::SetLight
5180 * Assigns a light to a light index, but doesn't activate it yet.
5182 * Version 7, IDirect3DLight uses this method for older versions
5185 * LightIndex: The index of the new light
5186 * Light: A D3DLIGHT7 structure describing the light
5190 * For more details, see IWineD3DDevice::SetLight
5192 *****************************************************************************/
5193 static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5195 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5198 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5200 wined3d_mutex_lock();
5201 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5202 hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5203 wined3d_mutex_unlock();
5205 return hr_ddraw_from_wined3d(hr);
5208 static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5210 return d3d_device7_SetLight(iface, light_idx, light);
5213 static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5218 old_fpucw = d3d_fpu_setup();
5219 hr = d3d_device7_SetLight(iface, light_idx, light);
5220 set_fpu_control_word(old_fpucw);
5225 /*****************************************************************************
5226 * IDirect3DDevice7::GetLight
5228 * Returns the light assigned to a light index
5231 * Light: Structure to write the light information to
5235 * DDERR_INVALIDPARAMS if Light is NULL
5236 * For details, see IWineD3DDevice::GetLight
5238 *****************************************************************************/
5239 static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5241 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5244 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5246 wined3d_mutex_lock();
5247 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5248 rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5249 wined3d_mutex_unlock();
5251 /* Translate the result. WineD3D returns other values than D3D7 */
5252 return hr_ddraw_from_wined3d(rc);
5255 static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5257 return d3d_device7_GetLight(iface, light_idx, light);
5260 static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5265 old_fpucw = d3d_fpu_setup();
5266 hr = d3d_device7_GetLight(iface, light_idx, light);
5267 set_fpu_control_word(old_fpucw);
5272 /*****************************************************************************
5273 * IDirect3DDevice7::BeginStateBlock
5275 * Begins recording to a stateblock
5281 * For details see IWineD3DDevice::BeginStateBlock
5283 *****************************************************************************/
5284 static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
5286 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5289 TRACE("iface %p.\n", iface);
5291 wined3d_mutex_lock();
5292 hr = wined3d_device_begin_stateblock(device->wined3d_device);
5293 wined3d_mutex_unlock();
5295 return hr_ddraw_from_wined3d(hr);
5298 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5300 return d3d_device7_BeginStateBlock(iface);
5303 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5308 old_fpucw = d3d_fpu_setup();
5309 hr = d3d_device7_BeginStateBlock(iface);
5310 set_fpu_control_word(old_fpucw);
5315 /*****************************************************************************
5316 * IDirect3DDevice7::EndStateBlock
5318 * Stops recording to a state block and returns the created stateblock
5324 * BlockHandle: Address to store the stateblock's handle to
5328 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5329 * See IWineD3DDevice::EndStateBlock for more details
5331 *****************************************************************************/
5332 static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
5334 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5335 struct wined3d_stateblock *wined3d_sb;
5339 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
5342 return DDERR_INVALIDPARAMS;
5344 wined3d_mutex_lock();
5346 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
5349 WARN("Failed to end stateblock, hr %#x.\n", hr);
5350 wined3d_mutex_unlock();
5352 return hr_ddraw_from_wined3d(hr);
5355 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5356 if (h == DDRAW_INVALID_HANDLE)
5358 ERR("Failed to allocate a stateblock handle.\n");
5359 wined3d_stateblock_decref(wined3d_sb);
5360 wined3d_mutex_unlock();
5362 return DDERR_OUTOFMEMORY;
5365 wined3d_mutex_unlock();
5366 *stateblock = h + 1;
5368 return hr_ddraw_from_wined3d(hr);
5371 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
5373 return d3d_device7_EndStateBlock(iface, stateblock);
5376 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
5381 old_fpucw = d3d_fpu_setup();
5382 hr = d3d_device7_EndStateBlock(iface, stateblock);
5383 set_fpu_control_word(old_fpucw);
5388 /*****************************************************************************
5389 * IDirect3DDevice7::PreLoad
5391 * Allows the app to signal that a texture will be used soon, to allow
5392 * the Direct3DDevice to load it to the video card in the meantime.
5397 * Texture: The texture to preload
5401 * DDERR_INVALIDPARAMS if Texture is NULL
5402 * See IWineD3DSurface::PreLoad for details
5404 *****************************************************************************/
5405 static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5407 struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
5409 TRACE("iface %p, texture %p.\n", iface, texture);
5412 return DDERR_INVALIDPARAMS;
5414 wined3d_mutex_lock();
5415 wined3d_surface_preload(surface->wined3d_surface);
5416 wined3d_mutex_unlock();
5421 static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5423 return d3d_device7_PreLoad(iface, texture);
5426 static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5431 old_fpucw = d3d_fpu_setup();
5432 hr = d3d_device7_PreLoad(iface, texture);
5433 set_fpu_control_word(old_fpucw);
5438 /*****************************************************************************
5439 * IDirect3DDevice7::ApplyStateBlock
5441 * Activates the state stored in a state block handle.
5444 * BlockHandle: The stateblock handle to activate
5448 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5450 *****************************************************************************/
5451 static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5453 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5454 struct wined3d_stateblock *wined3d_sb;
5457 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5459 wined3d_mutex_lock();
5460 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5463 WARN("Invalid stateblock handle.\n");
5464 wined3d_mutex_unlock();
5465 return D3DERR_INVALIDSTATEBLOCK;
5468 hr = wined3d_stateblock_apply(wined3d_sb);
5469 wined3d_mutex_unlock();
5471 return hr_ddraw_from_wined3d(hr);
5474 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5476 return d3d_device7_ApplyStateBlock(iface, stateblock);
5479 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5484 old_fpucw = d3d_fpu_setup();
5485 hr = d3d_device7_ApplyStateBlock(iface, stateblock);
5486 set_fpu_control_word(old_fpucw);
5491 /*****************************************************************************
5492 * IDirect3DDevice7::CaptureStateBlock
5494 * Updates a stateblock's values to the values currently set for the device
5499 * BlockHandle: Stateblock to update
5503 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5504 * See IWineD3DDevice::CaptureStateBlock for more details
5506 *****************************************************************************/
5507 static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5509 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5510 struct wined3d_stateblock *wined3d_sb;
5513 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5515 wined3d_mutex_lock();
5516 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5519 WARN("Invalid stateblock handle.\n");
5520 wined3d_mutex_unlock();
5521 return D3DERR_INVALIDSTATEBLOCK;
5524 hr = wined3d_stateblock_capture(wined3d_sb);
5525 wined3d_mutex_unlock();
5527 return hr_ddraw_from_wined3d(hr);
5530 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5532 return d3d_device7_CaptureStateBlock(iface, stateblock);
5535 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5540 old_fpucw = d3d_fpu_setup();
5541 hr = d3d_device7_CaptureStateBlock(iface, stateblock);
5542 set_fpu_control_word(old_fpucw);
5547 /*****************************************************************************
5548 * IDirect3DDevice7::DeleteStateBlock
5550 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5555 * BlockHandle: Stateblock handle to delete
5559 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5561 *****************************************************************************/
5562 static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5564 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5565 struct wined3d_stateblock *wined3d_sb;
5568 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5570 wined3d_mutex_lock();
5572 wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5575 WARN("Invalid stateblock handle.\n");
5576 wined3d_mutex_unlock();
5577 return D3DERR_INVALIDSTATEBLOCK;
5580 if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5582 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5585 wined3d_mutex_unlock();
5590 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5592 return d3d_device7_DeleteStateBlock(iface, stateblock);
5595 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5600 old_fpucw = d3d_fpu_setup();
5601 hr = d3d_device7_DeleteStateBlock(iface, stateblock);
5602 set_fpu_control_word(old_fpucw);
5607 /*****************************************************************************
5608 * IDirect3DDevice7::CreateStateBlock
5610 * Creates a new state block handle.
5615 * Type: The state block type
5616 * BlockHandle: Address to write the created handle to
5620 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5622 *****************************************************************************/
5623 static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
5624 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5626 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5627 struct wined3d_stateblock *wined3d_sb;
5631 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
5634 return DDERR_INVALIDPARAMS;
5636 if (type != D3DSBT_ALL
5637 && type != D3DSBT_PIXELSTATE
5638 && type != D3DSBT_VERTEXSTATE)
5640 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5641 return DDERR_INVALIDPARAMS;
5644 wined3d_mutex_lock();
5646 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5647 hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb);
5650 WARN("Failed to create stateblock, hr %#x.\n", hr);
5651 wined3d_mutex_unlock();
5652 return hr_ddraw_from_wined3d(hr);
5655 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5656 if (h == DDRAW_INVALID_HANDLE)
5658 ERR("Failed to allocate stateblock handle.\n");
5659 wined3d_stateblock_decref(wined3d_sb);
5660 wined3d_mutex_unlock();
5661 return DDERR_OUTOFMEMORY;
5664 *stateblock = h + 1;
5665 wined3d_mutex_unlock();
5667 return hr_ddraw_from_wined3d(hr);
5670 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5671 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5673 return d3d_device7_CreateStateBlock(iface, type, stateblock);
5676 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5677 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5682 old_fpucw = d3d_fpu_setup();
5683 hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
5684 set_fpu_control_word(old_fpucw);
5689 static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
5691 struct ddraw_surface *src_level, *dest_level;
5692 IDirectDrawSurface7 *temp;
5693 DDSURFACEDESC2 ddsd;
5694 BOOL levelFound; /* at least one suitable sublevel in dest found */
5696 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5697 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5698 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5705 for (;src_level && dest_level;)
5707 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5708 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5712 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5713 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5714 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5716 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5718 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5721 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5722 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5723 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5725 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5727 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5730 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5731 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5733 return !dest_level && levelFound;
5736 static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest,
5737 struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
5739 struct ddraw_surface *src_level, *dest_level;
5740 IDirectDrawSurface7 *temp;
5741 DDSURFACEDESC2 ddsd;
5745 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5749 /* Copy palette, if possible. */
5750 IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
5751 IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
5753 if (pal_src != NULL && pal != NULL)
5755 PALETTEENTRY palent[256];
5757 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5758 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5761 if (pal) IDirectDrawPalette_Release(pal);
5762 if (pal_src) IDirectDrawPalette_Release(pal_src);
5764 /* Copy colorkeys, if present. */
5765 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5767 hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5771 IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5779 src_rect = *SrcRect;
5781 for (;src_level && dest_level;)
5783 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5784 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5786 UINT src_w = src_rect.right - src_rect.left;
5787 UINT src_h = src_rect.bottom - src_rect.top;
5788 RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
5790 if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
5791 src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
5792 ERR("Blit failed, hr %#x.\n", hr);
5794 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5795 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5796 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5798 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5800 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5803 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5804 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5805 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5807 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5809 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5816 src_rect.right = (src_rect.right + 1) / 2;
5817 src_rect.bottom = (src_rect.bottom + 1) / 2;
5820 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5821 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5824 /*****************************************************************************
5825 * IDirect3DDevice7::Load
5827 * Loads a rectangular area from the source into the destination texture.
5828 * It can also copy the source to the faces of a cubic environment map
5833 * DestTex: Destination texture
5834 * DestPoint: Point in the destination where the source image should be
5836 * SrcTex: Source texture
5837 * SrcRect: Source rectangle
5838 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
5839 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
5840 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
5844 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
5847 *****************************************************************************/
5848 static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
5849 IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5851 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5852 struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
5853 struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
5857 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
5858 iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
5860 if( (!src) || (!dest) )
5861 return DDERR_INVALIDPARAMS;
5863 wined3d_mutex_lock();
5867 srcrect.left = srcrect.top = 0;
5868 srcrect.right = src->surface_desc.dwWidth;
5869 srcrect.bottom = src->surface_desc.dwHeight;
5872 srcrect = *src_rect;
5875 destpoint.x = destpoint.y = 0;
5877 destpoint = *dst_pos;
5879 /* Check bad dimensions. dst_pos is validated against src, not dest, because
5880 * destination can be a subset of mip levels, in which case actual coordinates used
5881 * for it may be divided. If any dimension of dest is larger than source, it can't be
5882 * mip level subset, so an error can be returned early.
5884 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
5885 srcrect.right > src->surface_desc.dwWidth ||
5886 srcrect.bottom > src->surface_desc.dwHeight ||
5887 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
5888 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
5889 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
5890 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
5892 wined3d_mutex_unlock();
5893 return DDERR_INVALIDPARAMS;
5896 /* Must be top level surfaces. */
5897 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
5898 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
5900 wined3d_mutex_unlock();
5901 return DDERR_INVALIDPARAMS;
5904 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5906 struct ddraw_surface *src_face, *dest_face;
5907 DWORD src_face_flag, dest_face_flag;
5908 IDirectDrawSurface7 *temp;
5909 DDSURFACEDESC2 ddsd;
5912 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
5914 wined3d_mutex_unlock();
5915 return DDERR_INVALIDPARAMS;
5918 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
5919 * time it's actual surface loading. */
5920 for (i = 0; i < 2; i++)
5925 for (;dest_face && src_face;)
5927 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5928 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5930 if (src_face_flag == dest_face_flag)
5934 /* Destination mip levels must be subset of source mip levels. */
5935 if (!is_mip_level_subset(dest_face, src_face))
5937 wined3d_mutex_unlock();
5938 return DDERR_INVALIDPARAMS;
5941 else if (flags & dest_face_flag)
5943 copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
5946 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5948 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5949 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
5950 IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5952 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5954 src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5958 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5964 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5966 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5967 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
5968 IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5970 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5972 dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5976 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5984 /* Native returns error if src faces are not subset of dest faces. */
5987 wined3d_mutex_unlock();
5988 return DDERR_INVALIDPARAMS;
5993 wined3d_mutex_unlock();
5996 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5998 wined3d_mutex_unlock();
5999 return DDERR_INVALIDPARAMS;
6002 /* Handle non cube map textures. */
6004 /* Destination mip levels must be subset of source mip levels. */
6005 if (!is_mip_level_subset(dest, src))
6007 wined3d_mutex_unlock();
6008 return DDERR_INVALIDPARAMS;
6011 copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
6013 wined3d_mutex_unlock();
6018 static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
6019 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
6021 return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
6024 static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
6025 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
6030 old_fpucw = d3d_fpu_setup();
6031 hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
6032 set_fpu_control_word(old_fpucw);
6037 /*****************************************************************************
6038 * IDirect3DDevice7::LightEnable
6040 * Enables or disables a light
6042 * Version 7, IDirect3DLight uses this method too.
6045 * LightIndex: The index of the light to enable / disable
6046 * Enable: Enable or disable the light
6050 * For more details, see IWineD3DDevice::SetLightEnable
6052 *****************************************************************************/
6053 static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6055 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6058 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
6060 wined3d_mutex_lock();
6061 hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
6062 wined3d_mutex_unlock();
6064 return hr_ddraw_from_wined3d(hr);
6067 static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6069 return d3d_device7_LightEnable(iface, light_idx, enabled);
6072 static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6077 old_fpucw = d3d_fpu_setup();
6078 hr = d3d_device7_LightEnable(iface, light_idx, enabled);
6079 set_fpu_control_word(old_fpucw);
6084 /*****************************************************************************
6085 * IDirect3DDevice7::GetLightEnable
6087 * Retrieves if the light with the given index is enabled or not
6092 * LightIndex: Index of desired light
6093 * Enable: Pointer to a BOOL which contains the result
6097 * DDERR_INVALIDPARAMS if Enable is NULL
6098 * See IWineD3DDevice::GetLightEnable for more details
6100 *****************************************************************************/
6101 static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6103 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6106 TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
6109 return DDERR_INVALIDPARAMS;
6111 wined3d_mutex_lock();
6112 hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled);
6113 wined3d_mutex_unlock();
6115 return hr_ddraw_from_wined3d(hr);
6118 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6120 return d3d_device7_GetLightEnable(iface, light_idx, enabled);
6123 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6128 old_fpucw = d3d_fpu_setup();
6129 hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
6130 set_fpu_control_word(old_fpucw);
6135 /*****************************************************************************
6136 * IDirect3DDevice7::SetClipPlane
6138 * Sets custom clipping plane
6143 * Index: The index of the clipping plane
6144 * PlaneEquation: An equation defining the clipping plane
6148 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6149 * See IWineD3DDevice::SetClipPlane for more details
6151 *****************************************************************************/
6152 static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6154 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6157 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6160 return DDERR_INVALIDPARAMS;
6162 wined3d_mutex_lock();
6163 hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6164 wined3d_mutex_unlock();
6169 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6171 return d3d_device7_SetClipPlane(iface, idx, plane);
6174 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6179 old_fpucw = d3d_fpu_setup();
6180 hr = d3d_device7_SetClipPlane(iface, idx, plane);
6181 set_fpu_control_word(old_fpucw);
6186 /*****************************************************************************
6187 * IDirect3DDevice7::GetClipPlane
6189 * Returns the clipping plane with a specific index
6192 * Index: The index of the desired plane
6193 * PlaneEquation: Address to store the plane equation to
6197 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6198 * See IWineD3DDevice::GetClipPlane for more details
6200 *****************************************************************************/
6201 static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6203 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6206 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6209 return DDERR_INVALIDPARAMS;
6211 wined3d_mutex_lock();
6212 hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6213 wined3d_mutex_unlock();
6218 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6220 return d3d_device7_GetClipPlane(iface, idx, plane);
6223 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6228 old_fpucw = d3d_fpu_setup();
6229 hr = d3d_device7_GetClipPlane(iface, idx, plane);
6230 set_fpu_control_word(old_fpucw);
6235 /*****************************************************************************
6236 * IDirect3DDevice7::GetInfo
6238 * Retrieves some information about the device. The DirectX sdk says that
6239 * this version returns S_FALSE for all retail builds of DirectX, that's what
6240 * this implementation does.
6243 * DevInfoID: Information type requested
6244 * DevInfoStruct: Pointer to a structure to store the info to
6245 * Size: Size of the structure
6248 * S_FALSE, because it's a non-debug driver
6250 *****************************************************************************/
6251 static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
6253 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6254 iface, info_id, info, info_size);
6256 if (TRACE_ON(ddraw))
6258 TRACE(" info requested : ");
6261 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6262 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6263 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6264 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6268 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6271 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6272 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6273 * are not duplicated.
6275 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6276 * has already been setup for optimal d3d operation.
6278 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6279 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6280 * by Sacrifice (game). */
6281 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6283 /*** IUnknown Methods ***/
6284 d3d_device7_QueryInterface,
6286 d3d_device7_Release,
6287 /*** IDirect3DDevice7 ***/
6288 d3d_device7_GetCaps_FPUSetup,
6289 d3d_device7_EnumTextureFormats_FPUSetup,
6290 d3d_device7_BeginScene_FPUSetup,
6291 d3d_device7_EndScene_FPUSetup,
6292 d3d_device7_GetDirect3D,
6293 d3d_device7_SetRenderTarget_FPUSetup,
6294 d3d_device7_GetRenderTarget,
6295 d3d_device7_Clear_FPUSetup,
6296 d3d_device7_SetTransform_FPUSetup,
6297 d3d_device7_GetTransform_FPUSetup,
6298 d3d_device7_SetViewport_FPUSetup,
6299 d3d_device7_MultiplyTransform_FPUSetup,
6300 d3d_device7_GetViewport_FPUSetup,
6301 d3d_device7_SetMaterial_FPUSetup,
6302 d3d_device7_GetMaterial_FPUSetup,
6303 d3d_device7_SetLight_FPUSetup,
6304 d3d_device7_GetLight_FPUSetup,
6305 d3d_device7_SetRenderState_FPUSetup,
6306 d3d_device7_GetRenderState_FPUSetup,
6307 d3d_device7_BeginStateBlock_FPUSetup,
6308 d3d_device7_EndStateBlock_FPUSetup,
6309 d3d_device7_PreLoad_FPUSetup,
6310 d3d_device7_DrawPrimitive_FPUSetup,
6311 d3d_device7_DrawIndexedPrimitive_FPUSetup,
6312 d3d_device7_SetClipStatus,
6313 d3d_device7_GetClipStatus,
6314 d3d_device7_DrawPrimitiveStrided_FPUSetup,
6315 d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
6316 d3d_device7_DrawPrimitiveVB_FPUSetup,
6317 d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
6318 d3d_device7_ComputeSphereVisibility,
6319 d3d_device7_GetTexture_FPUSetup,
6320 d3d_device7_SetTexture_FPUSetup,
6321 d3d_device7_GetTextureStageState_FPUSetup,
6322 d3d_device7_SetTextureStageState_FPUSetup,
6323 d3d_device7_ValidateDevice_FPUSetup,
6324 d3d_device7_ApplyStateBlock_FPUSetup,
6325 d3d_device7_CaptureStateBlock_FPUSetup,
6326 d3d_device7_DeleteStateBlock_FPUSetup,
6327 d3d_device7_CreateStateBlock_FPUSetup,
6328 d3d_device7_Load_FPUSetup,
6329 d3d_device7_LightEnable_FPUSetup,
6330 d3d_device7_GetLightEnable_FPUSetup,
6331 d3d_device7_SetClipPlane_FPUSetup,
6332 d3d_device7_GetClipPlane_FPUSetup,
6336 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6338 /*** IUnknown Methods ***/
6339 d3d_device7_QueryInterface,
6341 d3d_device7_Release,
6342 /*** IDirect3DDevice7 ***/
6343 d3d_device7_GetCaps_FPUPreserve,
6344 d3d_device7_EnumTextureFormats_FPUPreserve,
6345 d3d_device7_BeginScene_FPUPreserve,
6346 d3d_device7_EndScene_FPUPreserve,
6347 d3d_device7_GetDirect3D,
6348 d3d_device7_SetRenderTarget_FPUPreserve,
6349 d3d_device7_GetRenderTarget,
6350 d3d_device7_Clear_FPUPreserve,
6351 d3d_device7_SetTransform_FPUPreserve,
6352 d3d_device7_GetTransform_FPUPreserve,
6353 d3d_device7_SetViewport_FPUPreserve,
6354 d3d_device7_MultiplyTransform_FPUPreserve,
6355 d3d_device7_GetViewport_FPUPreserve,
6356 d3d_device7_SetMaterial_FPUPreserve,
6357 d3d_device7_GetMaterial_FPUPreserve,
6358 d3d_device7_SetLight_FPUPreserve,
6359 d3d_device7_GetLight_FPUPreserve,
6360 d3d_device7_SetRenderState_FPUPreserve,
6361 d3d_device7_GetRenderState_FPUPreserve,
6362 d3d_device7_BeginStateBlock_FPUPreserve,
6363 d3d_device7_EndStateBlock_FPUPreserve,
6364 d3d_device7_PreLoad_FPUPreserve,
6365 d3d_device7_DrawPrimitive_FPUPreserve,
6366 d3d_device7_DrawIndexedPrimitive_FPUPreserve,
6367 d3d_device7_SetClipStatus,
6368 d3d_device7_GetClipStatus,
6369 d3d_device7_DrawPrimitiveStrided_FPUPreserve,
6370 d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
6371 d3d_device7_DrawPrimitiveVB_FPUPreserve,
6372 d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
6373 d3d_device7_ComputeSphereVisibility,
6374 d3d_device7_GetTexture_FPUPreserve,
6375 d3d_device7_SetTexture_FPUPreserve,
6376 d3d_device7_GetTextureStageState_FPUPreserve,
6377 d3d_device7_SetTextureStageState_FPUPreserve,
6378 d3d_device7_ValidateDevice_FPUPreserve,
6379 d3d_device7_ApplyStateBlock_FPUPreserve,
6380 d3d_device7_CaptureStateBlock_FPUPreserve,
6381 d3d_device7_DeleteStateBlock_FPUPreserve,
6382 d3d_device7_CreateStateBlock_FPUPreserve,
6383 d3d_device7_Load_FPUPreserve,
6384 d3d_device7_LightEnable_FPUPreserve,
6385 d3d_device7_GetLightEnable_FPUPreserve,
6386 d3d_device7_SetClipPlane_FPUPreserve,
6387 d3d_device7_GetClipPlane_FPUPreserve,
6391 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6393 /*** IUnknown Methods ***/
6394 d3d_device3_QueryInterface,
6396 d3d_device3_Release,
6397 /*** IDirect3DDevice3 ***/
6398 d3d_device3_GetCaps,
6399 d3d_device3_GetStats,
6400 d3d_device3_AddViewport,
6401 d3d_device3_DeleteViewport,
6402 d3d_device3_NextViewport,
6403 d3d_device3_EnumTextureFormats,
6404 d3d_device3_BeginScene,
6405 d3d_device3_EndScene,
6406 d3d_device3_GetDirect3D,
6407 d3d_device3_SetCurrentViewport,
6408 d3d_device3_GetCurrentViewport,
6409 d3d_device3_SetRenderTarget,
6410 d3d_device3_GetRenderTarget,
6412 d3d_device3_BeginIndexed,
6416 d3d_device3_GetRenderState,
6417 d3d_device3_SetRenderState,
6418 d3d_device3_GetLightState,
6419 d3d_device3_SetLightState,
6420 d3d_device3_SetTransform,
6421 d3d_device3_GetTransform,
6422 d3d_device3_MultiplyTransform,
6423 d3d_device3_DrawPrimitive,
6424 d3d_device3_DrawIndexedPrimitive,
6425 d3d_device3_SetClipStatus,
6426 d3d_device3_GetClipStatus,
6427 d3d_device3_DrawPrimitiveStrided,
6428 d3d_device3_DrawIndexedPrimitiveStrided,
6429 d3d_device3_DrawPrimitiveVB,
6430 d3d_device3_DrawIndexedPrimitiveVB,
6431 d3d_device3_ComputeSphereVisibility,
6432 d3d_device3_GetTexture,
6433 d3d_device3_SetTexture,
6434 d3d_device3_GetTextureStageState,
6435 d3d_device3_SetTextureStageState,
6436 d3d_device3_ValidateDevice
6439 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6441 /*** IUnknown Methods ***/
6442 d3d_device2_QueryInterface,
6444 d3d_device2_Release,
6445 /*** IDirect3DDevice2 ***/
6446 d3d_device2_GetCaps,
6447 d3d_device2_SwapTextureHandles,
6448 d3d_device2_GetStats,
6449 d3d_device2_AddViewport,
6450 d3d_device2_DeleteViewport,
6451 d3d_device2_NextViewport,
6452 d3d_device2_EnumTextureFormats,
6453 d3d_device2_BeginScene,
6454 d3d_device2_EndScene,
6455 d3d_device2_GetDirect3D,
6456 d3d_device2_SetCurrentViewport,
6457 d3d_device2_GetCurrentViewport,
6458 d3d_device2_SetRenderTarget,
6459 d3d_device2_GetRenderTarget,
6461 d3d_device2_BeginIndexed,
6465 d3d_device2_GetRenderState,
6466 d3d_device2_SetRenderState,
6467 d3d_device2_GetLightState,
6468 d3d_device2_SetLightState,
6469 d3d_device2_SetTransform,
6470 d3d_device2_GetTransform,
6471 d3d_device2_MultiplyTransform,
6472 d3d_device2_DrawPrimitive,
6473 d3d_device2_DrawIndexedPrimitive,
6474 d3d_device2_SetClipStatus,
6475 d3d_device2_GetClipStatus
6478 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6480 /*** IUnknown Methods ***/
6481 d3d_device1_QueryInterface,
6483 d3d_device1_Release,
6484 /*** IDirect3DDevice1 ***/
6485 d3d_device1_Initialize,
6486 d3d_device1_GetCaps,
6487 d3d_device1_SwapTextureHandles,
6488 d3d_device1_CreateExecuteBuffer,
6489 d3d_device1_GetStats,
6490 d3d_device1_Execute,
6491 d3d_device1_AddViewport,
6492 d3d_device1_DeleteViewport,
6493 d3d_device1_NextViewport,
6495 d3d_device1_GetPickRecords,
6496 d3d_device1_EnumTextureFormats,
6497 d3d_device1_CreateMatrix,
6498 d3d_device1_SetMatrix,
6499 d3d_device1_GetMatrix,
6500 d3d_device1_DeleteMatrix,
6501 d3d_device1_BeginScene,
6502 d3d_device1_EndScene,
6503 d3d_device1_GetDirect3D
6506 static const struct IUnknownVtbl d3d_device_inner_vtbl =
6508 d3d_device_inner_QueryInterface,
6509 d3d_device_inner_AddRef,
6510 d3d_device_inner_Release,
6513 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
6515 if (!iface) return NULL;
6516 assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
6517 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
6520 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
6522 if (!iface) return NULL;
6523 assert(iface->lpVtbl == &d3d_device3_vtbl);
6524 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
6527 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
6529 if (!iface) return NULL;
6530 assert(iface->lpVtbl == &d3d_device2_vtbl);
6531 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
6534 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
6536 if (!iface) return NULL;
6537 assert(iface->lpVtbl == &d3d_device1_vtbl);
6538 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
6541 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
6543 IDirectDrawSurface7 *depthStencil = NULL;
6544 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6545 struct ddraw_surface *dsi;
6547 IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
6550 TRACE("Setting wined3d depth stencil to NULL\n");
6551 wined3d_device_set_depth_stencil(device->wined3d_device, NULL);
6552 return WINED3D_ZB_FALSE;
6555 dsi = impl_from_IDirectDrawSurface7(depthStencil);
6556 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
6557 wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface);
6559 IDirectDrawSurface7_Release(depthStencil);
6560 return WINED3D_ZB_TRUE;
6563 static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
6564 struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
6566 static const D3DMATRIX ident =
6568 1.0f, 0.0f, 0.0f, 0.0f,
6569 0.0f, 1.0f, 0.0f, 0.0f,
6570 0.0f, 0.0f, 1.0f, 0.0f,
6571 0.0f, 0.0f, 0.0f, 1.0f,
6575 if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6576 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6578 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
6580 device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
6581 device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
6582 device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
6583 device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
6585 device->version = version;
6588 device->outer_unknown = outer_unknown;
6590 device->outer_unknown = &device->IUnknown_inner;
6592 device->ddraw = ddraw;
6593 device->target = target;
6594 list_init(&device->viewport_list);
6596 if (!ddraw_handle_table_init(&device->handle_table, 64))
6598 ERR("Failed to initialize handle table.\n");
6599 return DDERR_OUTOFMEMORY;
6602 device->legacyTextureBlending = FALSE;
6603 device->legacy_projection = ident;
6604 device->legacy_clipspace = ident;
6606 /* Create an index buffer, it's needed for indexed drawing */
6607 hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */,
6608 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3D_POOL_DEFAULT, NULL,
6609 &ddraw_null_wined3d_parent_ops, &device->indexbuffer);
6612 ERR("Failed to create an index buffer, hr %#x.\n", hr);
6613 ddraw_handle_table_destroy(&device->handle_table);
6617 /* This is for convenience. */
6618 device->wined3d_device = ddraw->wined3d_device;
6619 wined3d_device_incref(ddraw->wined3d_device);
6621 /* Render to the back buffer */
6622 hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
6625 ERR("Failed to set render target, hr %#x.\n", hr);
6626 wined3d_buffer_decref(device->indexbuffer);
6627 ddraw_handle_table_destroy(&device->handle_table);
6631 /* FIXME: This is broken. The target AddRef() makes some sense, because
6632 * we store a pointer during initialization, but then that's also where
6633 * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6634 /* AddRef the render target. Also AddRef the render target from ddraw,
6635 * because if it is released before the app releases the D3D device, the
6636 * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6638 * In most cases, those surfaces are the same anyway, but this will simply
6639 * add another ref which is released when the device is destroyed. */
6641 IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
6643 ddraw->d3ddevice = device;
6645 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
6646 d3d_device_update_depth_stencil(device));
6647 if (version == 1) /* Color keying is initially enabled for version 1 devices. */
6648 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
6653 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
6654 UINT version, struct d3d_device **device, IUnknown *outer_unknown)
6656 struct d3d_device *object;
6659 TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
6660 ddraw, target, version, device, outer_unknown);
6662 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
6664 ERR_(winediag)("The application wants to create a Direct3D device, "
6665 "but the current DirectDrawRenderer does not support this.\n");
6670 if (ddraw->d3ddevice)
6672 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
6673 return DDERR_INVALIDPARAMS;
6676 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6679 ERR("Failed to allocate device memory.\n");
6680 return DDERR_OUTOFMEMORY;
6683 hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
6686 WARN("Failed to initialize device, hr %#x.\n", hr);
6687 HeapFree(GetProcessHeap(), 0, object);
6691 TRACE("Created device %p.\n", object);