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[wine] / include / d3d9types.h
1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades 
3  * Copyright (C) 2002-2003 Raphael Junqueira
4  * Copyright (C) 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 /*****************************************************************************
25  * Direct 3D v9 #defines
26  */
27 #define D3DCLEAR_TARGET   __MSABI_LONG(0x00000001)
28 #define D3DCLEAR_ZBUFFER  __MSABI_LONG(0x00000002)
29 #define D3DCLEAR_STENCIL  __MSABI_LONG(0x00000004)
30
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
37
38 #define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
42 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
43 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
44
45 #define D3DCS_LEFT                   __MSABI_LONG(0x001)
46 #define D3DCS_RIGHT                  __MSABI_LONG(0x002)
47 #define D3DCS_TOP                    __MSABI_LONG(0x004)
48 #define D3DCS_BOTTOM                 __MSABI_LONG(0x008)
49 #define D3DCS_FRONT                  __MSABI_LONG(0x010)
50 #define D3DCS_BACK                   __MSABI_LONG(0x020)
51 #define D3DCS_PLANE0                 __MSABI_LONG(0x040)
52 #define D3DCS_PLANE1                 __MSABI_LONG(0x080)
53 #define D3DCS_PLANE2                 __MSABI_LONG(0x100)
54 #define D3DCS_PLANE3                 __MSABI_LONG(0x200)
55 #define D3DCS_PLANE4                 __MSABI_LONG(0x400)
56 #define D3DCS_PLANE5                 __MSABI_LONG(0x800)
57 #define D3DCS_ALL                    __MSABI_LONG(0xFFF)
58
59 #define D3DFVF_TEXTUREFORMAT1 3
60 #define D3DFVF_TEXTUREFORMAT2 0
61 #define D3DFVF_TEXTUREFORMAT3 1
62 #define D3DFVF_TEXTUREFORMAT4 2
63 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
64 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
65 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
66 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
67
68 #define D3DLOCK_READONLY           0x0010
69 #define D3DLOCK_NOSYSLOCK          0x0800
70 #define D3DLOCK_NOOVERWRITE        0x1000
71 #define D3DLOCK_DISCARD            0x2000
72 #define D3DLOCK_DONOTWAIT          0x4000
73 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
74
75 #define D3DMAXUSERCLIPPLANES       32
76 #define D3DCLIPPLANE0              (1 << 0)
77 #define D3DCLIPPLANE1              (1 << 1)
78 #define D3DCLIPPLANE2              (1 << 2)
79 #define D3DCLIPPLANE3              (1 << 3)
80 #define D3DCLIPPLANE4              (1 << 4)
81 #define D3DCLIPPLANE5              (1 << 5)
82
83
84 #define D3DRENDERSTATE_WRAPBIAS    __MSABI_LONG(128U)
85
86 /* MSDN has this in d3d9caps.h, but it should be here */
87 #define D3DTSS_TCI_PASSTHRU                       0x00000
88 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
89 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
90 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
91 #define D3DTSS_TCI_SPHEREMAP                      0x40000
92
93
94 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
95 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
96 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
97 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
98 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
99
100 #define D3DUSAGE_RENDERTARGET       __MSABI_LONG(0x00000001)
101 #define D3DUSAGE_DEPTHSTENCIL       __MSABI_LONG(0x00000002)
102 #define D3DUSAGE_WRITEONLY          __MSABI_LONG(0x00000008)
103 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
104 #define D3DUSAGE_DONOTCLIP          __MSABI_LONG(0x00000020)
105 #define D3DUSAGE_POINTS             __MSABI_LONG(0x00000040)
106 #define D3DUSAGE_RTPATCHES          __MSABI_LONG(0x00000080)
107 #define D3DUSAGE_NPATCHES           __MSABI_LONG(0x00000100)
108 #define D3DUSAGE_DYNAMIC            __MSABI_LONG(0x00000200)
109 #define D3DUSAGE_AUTOGENMIPMAP      __MSABI_LONG(0x00000400)
110 #define D3DUSAGE_DMAP               __MSABI_LONG(0x00004000)
111
112 #define D3DUSAGE_QUERY_FILTER                   __MSABI_LONG(0x00020000)
113 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            __MSABI_LONG(0x00008000)
114 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
115 #define D3DUSAGE_QUERY_SRGBREAD                 __MSABI_LONG(0x00010000)
116 #define D3DUSAGE_QUERY_SRGBWRITE                __MSABI_LONG(0x00040000)
117 #define D3DUSAGE_QUERY_VERTEXTEXTURE            __MSABI_LONG(0x00100000)
118 #define D3DUSAGE_QUERY_WRAPANDMIP               __MSABI_LONG(0x00200000)
119
120 #define D3DWRAP_U        1
121 #define D3DWRAP_V        2
122 #define D3DWRAP_W        4
123 #define D3DWRAPCOORD_0   1
124 #define D3DWRAPCOORD_1   2
125 #define D3DWRAPCOORD_2   4
126 #define D3DWRAPCOORD_3   8
127
128 #define MAX_DEVICE_IDENTIFIER_STRING        512
129
130 #define D3DFVF_RESERVED0           0x0001
131 #define D3DFVF_POSITION_MASK       0x400E
132 #define D3DFVF_XYZ                 0x0002
133 #define D3DFVF_XYZRHW              0x0004
134 #define D3DFVF_XYZB1               0x0006
135 #define D3DFVF_XYZB2               0x0008
136 #define D3DFVF_XYZB3               0x000a
137 #define D3DFVF_XYZB4               0x000c
138 #define D3DFVF_XYZB5               0x000e
139 #define D3DFVF_XYZW                0x4002
140 #define D3DFVF_NORMAL              0x0010
141 #define D3DFVF_PSIZE               0x0020
142 #define D3DFVF_DIFFUSE             0x0040
143 #define D3DFVF_SPECULAR            0x0080
144 #define D3DFVF_TEXCOUNT_MASK       0x0f00
145 #define D3DFVF_TEXCOUNT_SHIFT           8
146 #define D3DFVF_TEX0                0x0000
147 #define D3DFVF_TEX1                0x0100
148 #define D3DFVF_TEX2                0x0200
149 #define D3DFVF_TEX3                0x0300
150 #define D3DFVF_TEX4                0x0400
151 #define D3DFVF_TEX5                0x0500
152 #define D3DFVF_TEX6                0x0600
153 #define D3DFVF_TEX7                0x0700
154 #define D3DFVF_TEX8                0x0800
155 #define D3DFVF_LASTBETA_UBYTE4     0x1000
156 #define D3DFVF_LASTBETA_D3DCOLOR   0x8000
157 #define D3DFVF_RESERVED2           0x6000
158
159 #define D3DTA_SELECTMASK        0x0000000f
160 #define D3DTA_DIFFUSE           0x00000000
161 #define D3DTA_CURRENT           0x00000001
162 #define D3DTA_TEXTURE           0x00000002
163 #define D3DTA_TFACTOR           0x00000003
164 #define D3DTA_SPECULAR          0x00000004
165 #define D3DTA_TEMP              0x00000005
166 #define D3DTA_CONSTANT          0x00000006
167 #define D3DTA_COMPLEMENT        0x00000010
168 #define D3DTA_ALPHAREPLICATE    0x00000020
169
170 #define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
171 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
172 #define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
173 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
174
175 #define D3DPV_DONOTCOPYDATA         (1 << 0)
176
177 #define D3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
178 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
179
180 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
181
182 #define MAXD3DDECLLENGTH         64 /* +end marker */
183 #define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
184 #define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
185 #define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
186 #define MAXD3DDECLUSAGEINDEX     15
187
188 #define D3DDMAPSAMPLER 256
189 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
190 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
191 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
192 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
193
194 #ifndef MAKEFOURCC
195 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
196     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
197     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
198 #endif
199
200 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
201
202 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
203 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
204 #define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
205 #define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
206 #define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
207 #define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
208
209 #define D3DPRESENT_BACK_BUFFERS_MAX         __MSABI_LONG(3)
210 #define D3DPRESENT_RATE_DEFAULT             0x00000000
211
212 /**************************** 
213  * Vertex Shaders Declaration
214  */
215
216 typedef enum _D3DDECLUSAGE {
217   D3DDECLUSAGE_POSITION     = 0,
218   D3DDECLUSAGE_BLENDWEIGHT  = 1,
219   D3DDECLUSAGE_BLENDINDICES = 2,
220   D3DDECLUSAGE_NORMAL       = 3,      
221   D3DDECLUSAGE_PSIZE        = 4,       
222   D3DDECLUSAGE_TEXCOORD     = 5,    
223   D3DDECLUSAGE_TANGENT      = 6,     
224   D3DDECLUSAGE_BINORMAL     = 7,    
225   D3DDECLUSAGE_TESSFACTOR   = 8,  
226   D3DDECLUSAGE_POSITIONT    = 9,   
227   D3DDECLUSAGE_COLOR        = 10,       
228   D3DDECLUSAGE_FOG          = 11,        
229   D3DDECLUSAGE_DEPTH        = 12,      
230   D3DDECLUSAGE_SAMPLE       = 13     
231 } D3DDECLUSAGE;
232
233 #define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
234 #define D3DMAXDECLUSAGEINDEX    15
235 #define D3DMAXDECLLENGTH        18
236 #define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
237
238 typedef enum _D3DDECLMETHOD {
239   D3DDECLMETHOD_DEFAULT          = 0,
240   D3DDECLMETHOD_PARTIALU         = 1,
241   D3DDECLMETHOD_PARTIALV         = 2,
242   D3DDECLMETHOD_CROSSUV          = 3,
243   D3DDECLMETHOD_UV               = 4,
244   D3DDECLMETHOD_LOOKUP           = 5,
245   D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
246 } D3DDECLMETHOD;
247
248
249 #define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
250
251 typedef enum _D3DDECLTYPE {
252   D3DDECLTYPE_FLOAT1    =  0,
253   D3DDECLTYPE_FLOAT2    =  1,
254   D3DDECLTYPE_FLOAT3    =  2,
255   D3DDECLTYPE_FLOAT4    =  3,
256   D3DDECLTYPE_D3DCOLOR  =  4,
257   D3DDECLTYPE_UBYTE4    =  5,
258   D3DDECLTYPE_SHORT2    =  6,
259   D3DDECLTYPE_SHORT4    =  7,
260   /* VS 2.0 */
261   D3DDECLTYPE_UBYTE4N   =  8,
262   D3DDECLTYPE_SHORT2N   =  9,
263   D3DDECLTYPE_SHORT4N   = 10,
264   D3DDECLTYPE_USHORT2N  = 11,
265   D3DDECLTYPE_USHORT4N  = 12,
266   D3DDECLTYPE_UDEC3     = 13,
267   D3DDECLTYPE_DEC3N     = 14,
268   D3DDECLTYPE_FLOAT16_2 = 15,
269   D3DDECLTYPE_FLOAT16_4 = 16,
270   D3DDECLTYPE_UNUSED    = 17,
271 } D3DDECLTYPE;
272
273 #define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
274
275 typedef struct _D3DVERTEXELEMENT9 {
276   WORD    Stream;
277   WORD    Offset;
278   BYTE    Type;
279   BYTE    Method;
280   BYTE    Usage;
281   BYTE    UsageIndex;
282 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
283
284
285 typedef enum _D3DQUERYTYPE {
286     D3DQUERYTYPE_VCACHE = 4,
287     D3DQUERYTYPE_RESOURCEMANAGER = 5,
288     D3DQUERYTYPE_VERTEXSTATS = 6,
289     D3DQUERYTYPE_EVENT = 8,
290     D3DQUERYTYPE_OCCLUSION = 9,
291     D3DQUERYTYPE_TIMESTAMP = 10,
292     D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
293     D3DQUERYTYPE_TIMESTAMPFREQ = 12,
294     D3DQUERYTYPE_PIPELINETIMINGS = 13,
295     D3DQUERYTYPE_INTERFACETIMINGS = 14,
296     D3DQUERYTYPE_VERTEXTIMINGS = 15,
297     D3DQUERYTYPE_PIXELTIMINGS = 16,
298     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
299     D3DQUERYTYPE_CACHEUTILIZATION = 18
300 } D3DQUERYTYPE;
301
302 #define D3DISSUE_BEGIN   (1 << 1)
303 #define D3DISSUE_END     (1 << 0)
304 #define D3DGETDATA_FLUSH (1 << 0)
305
306
307 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
308 #define D3DDP_MAXTEXCOORD   8
309
310
311 #define D3DVSD_MAKETOKENTYPE(TokenType) \
312   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
313
314 #define D3DVSD_CONST(ConstantAddress, Count) \
315   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
316
317 #define D3DVSD_END() 0xFFFFFFFF
318
319 #define D3DVSD_NOP() 0x00000000
320
321 #define D3DVSD_REG(VertexRegister, Type) \
322   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
323
324 #define D3DVSD_SKIP(Count) \
325   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
326
327 #define D3DVSD_STREAM(StreamNumber) \
328   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
329
330 #define D3DVSD_STREAM_TESS() \
331   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
332
333 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
334   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
335
336 #define D3DVSD_TESSUV(Register) \
337   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
338
339
340 /********************************
341  * Pixel/Vertex Shaders Functions
342  */
343
344 /** Maximum number of supported texture coordinates sets operation */
345 #define D3DDP_MAXTEXCOORD   8
346
347 /** opcode token mask */
348 #define D3DSI_OPCODE_MASK       0x0000FFFF
349 #define D3DSI_INSTLENGTH_MASK   0x0F000000
350 #define D3DSI_INSTLENGTH_SHIFT  24
351
352 /** opcodes types for PS and VS */
353 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
354   D3DSIO_NOP          =  0,
355   D3DSIO_MOV          =  1,
356   D3DSIO_ADD          =  2,
357   D3DSIO_SUB          =  3,
358   D3DSIO_MAD          =  4,
359   D3DSIO_MUL          =  5,
360   D3DSIO_RCP          =  6,
361   D3DSIO_RSQ          =  7,
362   D3DSIO_DP3          =  8,
363   D3DSIO_DP4          =  9,
364   D3DSIO_MIN          = 10,
365   D3DSIO_MAX          = 11,
366   D3DSIO_SLT          = 12,
367   D3DSIO_SGE          = 13,
368   D3DSIO_EXP          = 14,
369   D3DSIO_LOG          = 15,
370   D3DSIO_LIT          = 16,
371   D3DSIO_DST          = 17,
372   D3DSIO_LRP          = 18,
373   D3DSIO_FRC          = 19,
374   D3DSIO_M4x4         = 20,
375   D3DSIO_M4x3         = 21,
376   D3DSIO_M3x4         = 22,
377   D3DSIO_M3x3         = 23,
378   D3DSIO_M3x2         = 24,
379   D3DSIO_CALL         = 25,
380   D3DSIO_CALLNZ       = 26,
381   D3DSIO_LOOP         = 27,
382   D3DSIO_RET          = 28,
383   D3DSIO_ENDLOOP      = 29,
384   D3DSIO_LABEL        = 30,
385   D3DSIO_DCL          = 31,
386   D3DSIO_POW          = 32,
387   D3DSIO_CRS          = 33,
388   D3DSIO_SGN          = 34,
389   D3DSIO_ABS          = 35,
390   D3DSIO_NRM          = 36,
391   D3DSIO_SINCOS       = 37,
392   D3DSIO_REP          = 38,
393   D3DSIO_ENDREP       = 39,
394   D3DSIO_IF           = 40,
395   D3DSIO_IFC          = 41,
396   D3DSIO_ELSE         = 42,
397   D3DSIO_ENDIF        = 43,
398   D3DSIO_BREAK        = 44,
399   D3DSIO_BREAKC       = 45,
400   D3DSIO_MOVA         = 46,
401   D3DSIO_DEFB         = 47,
402   D3DSIO_DEFI         = 48,
403
404   D3DSIO_TEXCOORD     = 64,
405   D3DSIO_TEXKILL      = 65,
406   D3DSIO_TEX          = 66,
407   D3DSIO_TEXBEM       = 67,
408   D3DSIO_TEXBEML      = 68,
409   D3DSIO_TEXREG2AR    = 69,
410   D3DSIO_TEXREG2GB    = 70,
411   D3DSIO_TEXM3x2PAD   = 71,
412   D3DSIO_TEXM3x2TEX   = 72,
413   D3DSIO_TEXM3x3PAD   = 73,
414   D3DSIO_TEXM3x3TEX   = 74,
415   D3DSIO_TEXM3x3DIFF  = 75,
416   D3DSIO_TEXM3x3SPEC  = 76,
417   D3DSIO_TEXM3x3VSPEC = 77,
418   D3DSIO_EXPP         = 78,
419   D3DSIO_LOGP         = 79,
420   D3DSIO_CND          = 80,
421   D3DSIO_DEF          = 81,
422   D3DSIO_TEXREG2RGB   = 82,
423   D3DSIO_TEXDP3TEX    = 83,
424   D3DSIO_TEXM3x2DEPTH = 84,
425   D3DSIO_TEXDP3       = 85,
426   D3DSIO_TEXM3x3      = 86,
427   D3DSIO_TEXDEPTH     = 87,
428   D3DSIO_CMP          = 88,
429   D3DSIO_BEM          = 89,
430   D3DSIO_DP2ADD       = 90,
431   D3DSIO_DSX          = 91,
432   D3DSIO_DSY          = 92,
433   D3DSIO_TEXLDD       = 93,
434   D3DSIO_SETP         = 94,
435   D3DSIO_TEXLDL       = 95,
436   D3DSIO_BREAKP       = 96,
437   
438   D3DSIO_PHASE        = 0xFFFD,
439   D3DSIO_COMMENT      = 0xFFFE,
440   D3DSIO_END          = 0XFFFF,
441
442   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
443 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
444
445 #define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
446 #define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
447
448 #define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
449
450 #define D3DSI_TEXLD_PROJECT 0x00010000
451 #define D3DSI_TEXLD_BIAS    0x00020000
452
453 /** for parallelism */
454 #define D3DSI_COISSUE 0x40000000
455
456 #define D3DSP_DCL_USAGE_SHIFT 0
457 #define D3DSP_DCL_USAGE_MASK  0x0000000f
458
459 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
460 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
461
462 #define D3DSP_TEXTURETYPE_SHIFT 27
463 #define D3DSP_TEXTURETYPE_MASK  0x78000000
464
465 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
466   D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
467   D3DSTT_1D           = 1 << D3DSP_TEXTURETYPE_SHIFT,
468   D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
469   D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
470   D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
471
472   D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
473 } D3DSAMPLER_TEXTURE_TYPE;
474
475 #define D3DSP_REGNUM_MASK       0x000007FF
476
477 /** destination parameter modifiers (.xyzw) */
478 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
479 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
480 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
481 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
482 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
483
484 #define D3DSP_DSTMOD_SHIFT      20
485 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
486
487 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
488   D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
489   D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
490   D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
491   D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
492
493   D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
494 } D3DSHADER_PARAM_DSTMOD_TYPE;
495
496 /** destination param */
497 #define D3DSP_DSTSHIFT_SHIFT     24
498 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
499
500 /** destination/source reg type */
501 #define D3DSP_REGTYPE_SHIFT      28
502 #define D3DSP_REGTYPE_SHIFT2     8
503 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
504 #define D3DSP_REGTYPE_MASK2      0x00001800
505
506 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
507   D3DSPR_TEMP         =  0, 
508   D3DSPR_INPUT        =  1,
509   D3DSPR_CONST        =  2,
510   D3DSPR_ADDR         =  3,
511   D3DSPR_TEXTURE      =  3,
512   D3DSPR_RASTOUT      =  4,
513   D3DSPR_ATTROUT      =  5,
514   D3DSPR_TEXCRDOUT    =  6,
515   D3DSPR_OUTPUT       =  6,
516   D3DSPR_CONSTINT     =  7,
517   D3DSPR_COLOROUT     =  8,
518   D3DSPR_DEPTHOUT     =  9,
519   D3DSPR_SAMPLER      = 10,
520   D3DSPR_CONST2       = 11,
521   D3DSPR_CONST3       = 12,
522   D3DSPR_CONST4       = 13,
523   D3DSPR_CONSTBOOL    = 14,
524   D3DSPR_LOOP         = 15,
525   D3DSPR_TEMPFLOAT16  = 16,
526   D3DSPR_MISCTYPE     = 17,
527   D3DSPR_LABEL        = 18,
528   D3DSPR_PREDICATE    = 19,
529
530   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
531 } D3DSHADER_PARAM_REGISTER_TYPE;
532
533 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
534     D3DSMO_POSITION  = 0,
535     D3DSMO_FACE      = 1
536 } D3DSHADER_MISCTYPE_OFFSETS;
537
538 typedef enum _D3DVS_RASTOUT_OFFSETS {
539   D3DSRO_POSITION     = 0,
540   D3DSRO_FOG          = 1,
541   D3DSRO_POINT_SIZE   = 2,
542
543   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
544 } D3DVS_RASTOUT_OFFSETS;
545
546 #define D3DVS_ADDRESSMODE_SHIFT  13
547 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
548
549 typedef enum _D3DVS_ADDRESSMODE_TYPE {
550   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
551   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
552
553   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
554 } D3DVS_ADDRESSMODE_TYPE;
555
556 #define D3DSHADER_ADDRESSMODE_SHIFT 13
557 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
558
559 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
560   D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
561   D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
562
563   D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
564 } D3DSHADER_ADDRESSMODE_TYPE;
565
566
567 #define D3DVS_SWIZZLE_SHIFT      16
568 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
569
570 #define D3DSP_SWIZZLE_SHIFT      16
571 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
572
573 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
574 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
575 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
576 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
577
578 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
579 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
580 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
581 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
582
583 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
584 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
585 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
586 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
587
588 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
589 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
590 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
591 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
592
593 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
594
595 #define D3DSP_NOSWIZZLE \
596     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
597
598 #define D3DSP_SRCMOD_SHIFT      24
599 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
600
601 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
602   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
603   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
604   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
605   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
606   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
607   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
608   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
609   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
610   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
611   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
612   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
613   D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
614   D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
615   D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
616
617   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
618 } D3DSHADER_PARAM_SRCMOD_TYPE;
619
620 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
621 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
622 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
623 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
624
625 #define D3DSI_COMMENTSIZE_SHIFT 16
626 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
627
628 #define D3DSHADER_COMMENT(commentSize) \
629   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
630
631 #define D3DPS_END() 0x0000FFFF
632 #define D3DVS_END() 0x0000FFFF
633
634
635 /*****************************************************************************
636  * Direct 3D v8 enumerated types
637  */
638 typedef enum _D3DBACKBUFFER_TYPE {
639     D3DBACKBUFFER_TYPE_MONO         = 0,
640     D3DBACKBUFFER_TYPE_LEFT         = 1,
641     D3DBACKBUFFER_TYPE_RIGHT        = 2,
642
643     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
644 } D3DBACKBUFFER_TYPE;
645
646 #define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3)
647
648 typedef enum _D3DBASISTYPE {
649    D3DBASIS_BEZIER        = 0,
650    D3DBASIS_BSPLINE       = 1,
651    D3DBASIS_INTERPOLATE   = 2,
652
653    D3DBASIS_FORCE_DWORD   = 0x7fffffff
654 } D3DBASISTYPE;
655
656 typedef enum _D3DBLEND {
657     D3DBLEND_ZERO               =  1,
658     D3DBLEND_ONE                =  2,
659     D3DBLEND_SRCCOLOR           =  3,
660     D3DBLEND_INVSRCCOLOR        =  4,
661     D3DBLEND_SRCALPHA           =  5,
662     D3DBLEND_INVSRCALPHA        =  6,
663     D3DBLEND_DESTALPHA          =  7,
664     D3DBLEND_INVDESTALPHA       =  8,
665     D3DBLEND_DESTCOLOR          =  9,
666     D3DBLEND_INVDESTCOLOR       = 10,
667     D3DBLEND_SRCALPHASAT        = 11,
668     D3DBLEND_BOTHSRCALPHA       = 12,
669     D3DBLEND_BOTHINVSRCALPHA    = 13,
670     D3DBLEND_BLENDFACTOR        = 14,
671     D3DBLEND_INVBLENDFACTOR     = 15,
672     D3DBLEND_FORCE_DWORD        = 0x7fffffff
673 } D3DBLEND;
674
675 typedef enum _D3DBLENDOP {
676     D3DBLENDOP_ADD              = 1,
677     D3DBLENDOP_SUBTRACT         = 2,
678     D3DBLENDOP_REVSUBTRACT      = 3,
679     D3DBLENDOP_MIN              = 4,
680     D3DBLENDOP_MAX              = 5,
681
682     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
683 } D3DBLENDOP;
684
685 typedef enum _D3DCMPFUNC {
686     D3DCMP_NEVER                = 1,
687     D3DCMP_LESS                 = 2,
688     D3DCMP_EQUAL                = 3,
689     D3DCMP_LESSEQUAL            = 4,
690     D3DCMP_GREATER              = 5,
691     D3DCMP_NOTEQUAL             = 6,
692     D3DCMP_GREATEREQUAL         = 7,
693     D3DCMP_ALWAYS               = 8,
694
695     D3DCMP_FORCE_DWORD          = 0x7fffffff
696 } D3DCMPFUNC;
697
698 typedef enum _D3DCUBEMAP_FACES {
699     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
700     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
701     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
702     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
703     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
704     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
705
706     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
707 } D3DCUBEMAP_FACES;
708
709 typedef enum _D3DCULL {
710     D3DCULL_NONE                = 1,
711     D3DCULL_CW                  = 2,
712     D3DCULL_CCW                 = 3,
713
714     D3DCULL_FORCE_DWORD         = 0x7fffffff
715 } D3DCULL;
716
717 typedef enum _D3DDEBUGMONITORTOKENS {
718     D3DDMT_ENABLE          = 0,
719     D3DDMT_DISABLE         = 1,
720
721     D3DDMT_FORCE_DWORD     = 0x7fffffff
722 } D3DDEBUGMONITORTOKENS;
723
724 typedef enum _D3DDEGREETYPE {
725     D3DDEGREE_LINEAR      = 1,
726     D3DDEGREE_QUADRATIC   = 2,
727     D3DDEGREE_CUBIC       = 3,
728     D3DDEGREE_QUINTIC     = 5,
729     
730     D3DDEGREE_FORCE_DWORD   = 0x7fffffff
731 } D3DDEGREETYPE;
732
733 typedef enum _D3DDEVTYPE {
734     D3DDEVTYPE_HAL         = 1,
735     D3DDEVTYPE_REF         = 2,
736     D3DDEVTYPE_SW          = 3,
737     D3DDEVTYPE_NULLREF     = 4,
738
739     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
740 } D3DDEVTYPE;
741
742 typedef enum _D3DFILLMODE {
743     D3DFILL_POINT               = 1,
744     D3DFILL_WIREFRAME           = 2,
745     D3DFILL_SOLID               = 3,
746
747     D3DFILL_FORCE_DWORD         = 0x7fffffff
748 } D3DFILLMODE;
749
750 typedef enum _D3DFOGMODE {
751     D3DFOG_NONE                 = 0,
752     D3DFOG_EXP                  = 1,
753     D3DFOG_EXP2                 = 2,
754     D3DFOG_LINEAR               = 3,
755
756     D3DFOG_FORCE_DWORD          = 0x7fffffff
757 } D3DFOGMODE;
758
759 typedef enum _D3DFORMAT {
760     D3DFMT_UNKNOWN              =   0,
761
762     D3DFMT_R8G8B8               =  20,
763     D3DFMT_A8R8G8B8             =  21,
764     D3DFMT_X8R8G8B8             =  22,
765     D3DFMT_R5G6B5               =  23,
766     D3DFMT_X1R5G5B5             =  24,
767     D3DFMT_A1R5G5B5             =  25,
768     D3DFMT_A4R4G4B4             =  26,
769     D3DFMT_R3G3B2               =  27,
770     D3DFMT_A8                   =  28,
771     D3DFMT_A8R3G3B2             =  29,
772     D3DFMT_X4R4G4B4             =  30,
773     D3DFMT_A2B10G10R10          =  31,
774     D3DFMT_A8B8G8R8             =  32,
775     D3DFMT_X8B8G8R8             =  33,
776     D3DFMT_G16R16               =  34,
777     D3DFMT_A2R10G10B10          =  35,
778     D3DFMT_A16B16G16R16         =  36,
779   
780
781     D3DFMT_A8P8                 =  40,
782     D3DFMT_P8                   =  41,
783
784     D3DFMT_L8                   =  50,
785     D3DFMT_A8L8                 =  51,
786     D3DFMT_A4L4                 =  52,
787
788     D3DFMT_V8U8                 =  60,
789     D3DFMT_L6V5U5               =  61,
790     D3DFMT_X8L8V8U8             =  62,
791     D3DFMT_Q8W8V8U8             =  63,
792     D3DFMT_V16U16               =  64,
793     D3DFMT_A2W10V10U10          =  67,
794
795     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
796     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
797     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
798     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
799     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
800     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
801     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
802     D3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
803     D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
804     D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
805
806     D3DFMT_D16_LOCKABLE         =  70,
807     D3DFMT_D32                  =  71,
808     D3DFMT_D15S1                =  73,
809     D3DFMT_D24S8                =  75,
810     D3DFMT_D24X8                =  77,
811     D3DFMT_D24X4S4              =  79,
812     D3DFMT_D16                  =  80,
813     D3DFMT_L16                  =  81,
814     D3DFMT_D32F_LOCKABLE        =  82,
815     D3DFMT_D24FS8               =  83,
816
817     D3DFMT_VERTEXDATA           = 100,
818     D3DFMT_INDEX16              = 101,
819     D3DFMT_INDEX32              = 102,
820     D3DFMT_Q16W16V16U16         = 110,
821     /* Floating point formats */
822     D3DFMT_R16F                 = 111,
823     D3DFMT_G16R16F              = 112,
824     D3DFMT_A16B16G16R16F        = 113,
825     
826     /* IEEE formats */
827     D3DFMT_R32F                 = 114,
828     D3DFMT_G32R32F              = 115,
829     D3DFMT_A32B32G32R32F        = 116,
830     
831     D3DFMT_CxV8U8               = 117,
832
833
834     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
835 } D3DFORMAT;
836
837 typedef enum _D3DLIGHTTYPE {
838     D3DLIGHT_POINT          = 1,
839     D3DLIGHT_SPOT           = 2,
840     D3DLIGHT_DIRECTIONAL    = 3,
841
842     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
843 } D3DLIGHTTYPE;
844
845 typedef enum _D3DMATERIALCOLORSOURCE {
846     D3DMCS_MATERIAL         = 0,
847     D3DMCS_COLOR1           = 1,
848     D3DMCS_COLOR2           = 2,
849
850     D3DMCS_FORCE_DWORD      = 0x7fffffff
851 } D3DMATERIALCOLORSOURCE;
852
853 typedef enum _D3DMULTISAMPLE_TYPE {
854     D3DMULTISAMPLE_NONE            =  0,
855     D3DMULTISAMPLE_NONMASKABLE     =  1,
856     D3DMULTISAMPLE_2_SAMPLES       =  2,
857     D3DMULTISAMPLE_3_SAMPLES       =  3,
858     D3DMULTISAMPLE_4_SAMPLES       =  4,
859     D3DMULTISAMPLE_5_SAMPLES       =  5,
860     D3DMULTISAMPLE_6_SAMPLES       =  6,
861     D3DMULTISAMPLE_7_SAMPLES       =  7,
862     D3DMULTISAMPLE_8_SAMPLES       =  8,
863     D3DMULTISAMPLE_9_SAMPLES       =  9,
864     D3DMULTISAMPLE_10_SAMPLES      = 10,
865     D3DMULTISAMPLE_11_SAMPLES      = 11,
866     D3DMULTISAMPLE_12_SAMPLES      = 12,
867     D3DMULTISAMPLE_13_SAMPLES      = 13,
868     D3DMULTISAMPLE_14_SAMPLES      = 14,
869     D3DMULTISAMPLE_15_SAMPLES      = 15,
870     D3DMULTISAMPLE_16_SAMPLES      = 16,
871
872     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
873 } D3DMULTISAMPLE_TYPE;
874
875 #if 0
876 typedef enum _D3DORDERTYPE {
877    D3DORDER_LINEAR      = 1,
878    D3DORDER_QUADRATIC   = 2,
879    D3DORDER_CUBIC       = 3,
880    D3DORDER_QUINTIC     = 5,
881
882    D3DORDER_FORCE_DWORD = 0x7fffffff
883 } D3DORDERTYPE;
884 #endif
885 typedef enum _D3DPATCHEDGESTYLE {
886    D3DPATCHEDGE_DISCRETE    = 0,
887    D3DPATCHEDGE_CONTINUOUS  = 1,
888
889    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
890 } D3DPATCHEDGESTYLE;
891
892 typedef enum _D3DPOOL {
893     D3DPOOL_DEFAULT                 = 0,
894     D3DPOOL_MANAGED                 = 1,
895     D3DPOOL_SYSTEMMEM               = 2,
896     D3DPOOL_SCRATCH                 = 3,
897
898     D3DPOOL_FORCE_DWORD             = 0x7fffffff
899 } D3DPOOL;
900
901 typedef enum _D3DPRIMITIVETYPE {
902     D3DPT_POINTLIST             = 1,
903     D3DPT_LINELIST              = 2,
904     D3DPT_LINESTRIP             = 3,
905     D3DPT_TRIANGLELIST          = 4,
906     D3DPT_TRIANGLESTRIP         = 5,
907     D3DPT_TRIANGLEFAN           = 6,
908
909     D3DPT_FORCE_DWORD           = 0x7fffffff
910 } D3DPRIMITIVETYPE;
911
912 typedef enum _D3DRENDERSTATETYPE {
913     D3DRS_ZENABLE                   =   7,
914     D3DRS_FILLMODE                  =   8,
915     D3DRS_SHADEMODE                 =   9,
916     D3DRS_ZWRITEENABLE              =  14,
917     D3DRS_ALPHATESTENABLE           =  15,
918     D3DRS_LASTPIXEL                 =  16,
919     D3DRS_SRCBLEND                  =  19,
920     D3DRS_DESTBLEND                 =  20,
921     D3DRS_CULLMODE                  =  22,
922     D3DRS_ZFUNC                     =  23,
923     D3DRS_ALPHAREF                  =  24,
924     D3DRS_ALPHAFUNC                 =  25,
925     D3DRS_DITHERENABLE              =  26,
926     D3DRS_ALPHABLENDENABLE          =  27,
927     D3DRS_FOGENABLE                 =  28,
928     D3DRS_SPECULARENABLE            =  29,
929     D3DRS_FOGCOLOR                  =  34,
930     D3DRS_FOGTABLEMODE              =  35,
931     D3DRS_FOGSTART                  =  36,
932     D3DRS_FOGEND                    =  37,
933     D3DRS_FOGDENSITY                =  38,
934     D3DRS_RANGEFOGENABLE            =  48,
935     D3DRS_STENCILENABLE             =  52,
936     D3DRS_STENCILFAIL               =  53,
937     D3DRS_STENCILZFAIL              =  54,
938     D3DRS_STENCILPASS               =  55,
939     D3DRS_STENCILFUNC               =  56,
940     D3DRS_STENCILREF                =  57,
941     D3DRS_STENCILMASK               =  58,
942     D3DRS_STENCILWRITEMASK          =  59,
943     D3DRS_TEXTUREFACTOR             =  60,
944     D3DRS_WRAP0                     = 128,
945     D3DRS_WRAP1                     = 129,
946     D3DRS_WRAP2                     = 130,
947     D3DRS_WRAP3                     = 131,
948     D3DRS_WRAP4                     = 132,
949     D3DRS_WRAP5                     = 133,
950     D3DRS_WRAP6                     = 134,
951     D3DRS_WRAP7                     = 135,
952     D3DRS_CLIPPING                  = 136,
953     D3DRS_LIGHTING                  = 137,
954     D3DRS_AMBIENT                   = 139,
955     D3DRS_FOGVERTEXMODE             = 140,
956     D3DRS_COLORVERTEX               = 141,
957     D3DRS_LOCALVIEWER               = 142,
958     D3DRS_NORMALIZENORMALS          = 143,
959     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
960     D3DRS_SPECULARMATERIALSOURCE    = 146,
961     D3DRS_AMBIENTMATERIALSOURCE     = 147,
962     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
963     D3DRS_VERTEXBLEND               = 151,
964     D3DRS_CLIPPLANEENABLE           = 152,
965     D3DRS_POINTSIZE                 = 154,
966     D3DRS_POINTSIZE_MIN             = 155,
967     D3DRS_POINTSPRITEENABLE         = 156,
968     D3DRS_POINTSCALEENABLE          = 157,
969     D3DRS_POINTSCALE_A              = 158,
970     D3DRS_POINTSCALE_B              = 159,
971     D3DRS_POINTSCALE_C              = 160,
972     D3DRS_MULTISAMPLEANTIALIAS      = 161,
973     D3DRS_MULTISAMPLEMASK           = 162,
974     D3DRS_PATCHEDGESTYLE            = 163,
975     D3DRS_DEBUGMONITORTOKEN         = 165,
976     D3DRS_POINTSIZE_MAX             = 166,
977     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
978     D3DRS_COLORWRITEENABLE          = 168,
979     D3DRS_TWEENFACTOR               = 170,
980     D3DRS_BLENDOP                   = 171,
981     D3DRS_POSITIONDEGREE            = 172,
982     D3DRS_NORMALDEGREE              = 173,
983     D3DRS_SCISSORTESTENABLE         = 174,
984     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
985     D3DRS_ANTIALIASEDLINEENABLE     = 176,
986     D3DRS_MINTESSELLATIONLEVEL      = 178,
987     D3DRS_MAXTESSELLATIONLEVEL      = 179,
988     D3DRS_ADAPTIVETESS_X            = 180,
989     D3DRS_ADAPTIVETESS_Y            = 181,
990     D3DRS_ADAPTIVETESS_Z            = 182,
991     D3DRS_ADAPTIVETESS_W            = 183,
992     D3DRS_ENABLEADAPTIVETESSELLATION= 184,
993     D3DRS_TWOSIDEDSTENCILMODE       = 185,
994     D3DRS_CCW_STENCILFAIL           = 186,
995     D3DRS_CCW_STENCILZFAIL          = 187,
996     D3DRS_CCW_STENCILPASS           = 188,
997     D3DRS_CCW_STENCILFUNC           = 189,
998     D3DRS_COLORWRITEENABLE1         = 190,
999     D3DRS_COLORWRITEENABLE2         = 191,
1000     D3DRS_COLORWRITEENABLE3         = 192,
1001     D3DRS_BLENDFACTOR               = 193,
1002     D3DRS_SRGBWRITEENABLE           = 194,
1003     D3DRS_DEPTHBIAS                 = 195,
1004     D3DRS_WRAP8                     = 198,
1005     D3DRS_WRAP9                     = 199,
1006     D3DRS_WRAP10                    = 200,
1007     D3DRS_WRAP11                    = 201,
1008     D3DRS_WRAP12                    = 202,
1009     D3DRS_WRAP13                    = 203,
1010     D3DRS_WRAP14                    = 204,
1011     D3DRS_WRAP15                    = 205,
1012     D3DRS_SEPARATEALPHABLENDENABLE  = 206,
1013     D3DRS_SRCBLENDALPHA             = 207,
1014     D3DRS_DESTBLENDALPHA            = 208,
1015     D3DRS_BLENDOPALPHA              = 209,
1016
1017     D3DRS_FORCE_DWORD               = 0x7fffffff
1018 } D3DRENDERSTATETYPE;
1019
1020 typedef enum _D3DRESOURCETYPE {
1021     D3DRTYPE_SURFACE                =  1,
1022     D3DRTYPE_VOLUME                 =  2,
1023     D3DRTYPE_TEXTURE                =  3,
1024     D3DRTYPE_VOLUMETEXTURE          =  4,
1025     D3DRTYPE_CUBETEXTURE            =  5,
1026     D3DRTYPE_VERTEXBUFFER           =  6,
1027     D3DRTYPE_INDEXBUFFER            =  7,
1028
1029     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
1030 } D3DRESOURCETYPE;
1031
1032 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1033
1034 typedef enum _D3DSHADEMODE {
1035     D3DSHADE_FLAT               = 1,
1036     D3DSHADE_GOURAUD            = 2,
1037     D3DSHADE_PHONG              = 3,
1038
1039     D3DSHADE_FORCE_DWORD        = 0x7fffffff
1040 } D3DSHADEMODE;
1041
1042 typedef enum _D3DSTATEBLOCKTYPE {
1043     D3DSBT_ALL           = 1,
1044     D3DSBT_PIXELSTATE    = 2,
1045     D3DSBT_VERTEXSTATE   = 3,
1046
1047     D3DSBT_FORCE_DWORD   = 0xffffffff
1048 } D3DSTATEBLOCKTYPE;
1049
1050 typedef enum _D3DSTENCILOP {
1051     D3DSTENCILOP_KEEP           = 1,
1052     D3DSTENCILOP_ZERO           = 2,
1053     D3DSTENCILOP_REPLACE        = 3,
1054     D3DSTENCILOP_INCRSAT        = 4,
1055     D3DSTENCILOP_DECRSAT        = 5,
1056     D3DSTENCILOP_INVERT         = 6,
1057     D3DSTENCILOP_INCR           = 7,
1058     D3DSTENCILOP_DECR           = 8,
1059
1060     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
1061 } D3DSTENCILOP;
1062
1063 typedef enum _D3DSWAPEFFECT {
1064     D3DSWAPEFFECT_DISCARD         = 1,
1065     D3DSWAPEFFECT_FLIP            = 2,
1066     D3DSWAPEFFECT_COPY            = 3,
1067     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
1068 } D3DSWAPEFFECT;
1069
1070 typedef enum _D3DTEXTUREADDRESS {
1071     D3DTADDRESS_WRAP            = 1,
1072     D3DTADDRESS_MIRROR          = 2,
1073     D3DTADDRESS_CLAMP           = 3,
1074     D3DTADDRESS_BORDER          = 4,
1075     D3DTADDRESS_MIRRORONCE      = 5,
1076
1077     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
1078 } D3DTEXTUREADDRESS;
1079
1080 typedef enum _D3DTEXTUREFILTERTYPE {
1081     D3DTEXF_NONE            = 0,
1082     D3DTEXF_POINT           = 1,
1083     D3DTEXF_LINEAR          = 2,
1084     D3DTEXF_ANISOTROPIC     = 3,
1085     D3DTEXF_FLATCUBIC       = 4,
1086     D3DTEXF_GAUSSIANCUBIC   = 5,
1087     D3DTEXF_PYRAMIDALQUAD   = 6,
1088     D3DTEXF_GAUSSIANQUAD    = 7,
1089     D3DTEXF_FORCE_DWORD     = 0x7fffffff
1090 } D3DTEXTUREFILTERTYPE;
1091
1092 typedef enum _D3DTEXTUREOP {
1093     D3DTOP_DISABLE                   =  1,
1094     D3DTOP_SELECTARG1                =  2,
1095     D3DTOP_SELECTARG2                =  3,
1096     D3DTOP_MODULATE                  =  4,
1097     D3DTOP_MODULATE2X                =  5,
1098     D3DTOP_MODULATE4X                =  6,
1099     D3DTOP_ADD                       =  7,
1100     D3DTOP_ADDSIGNED                 =  8,
1101     D3DTOP_ADDSIGNED2X               =  9,
1102     D3DTOP_SUBTRACT                  = 10,
1103     D3DTOP_ADDSMOOTH                 = 11,
1104     D3DTOP_BLENDDIFFUSEALPHA         = 12,
1105     D3DTOP_BLENDTEXTUREALPHA         = 13,
1106     D3DTOP_BLENDFACTORALPHA          = 14,
1107     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
1108     D3DTOP_BLENDCURRENTALPHA         = 16,
1109     D3DTOP_PREMODULATE               = 17,
1110     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
1111     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
1112     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1113     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1114     D3DTOP_BUMPENVMAP                = 22,
1115     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
1116     D3DTOP_DOTPRODUCT3               = 24,
1117     D3DTOP_MULTIPLYADD               = 25,
1118     D3DTOP_LERP                      = 26,
1119
1120     D3DTOP_FORCE_DWORD               = 0x7fffffff,
1121 } D3DTEXTUREOP;
1122
1123 typedef enum _D3DTEXTURESTAGESTATETYPE {
1124     D3DTSS_COLOROP               =  1,
1125     D3DTSS_COLORARG1             =  2,
1126     D3DTSS_COLORARG2             =  3,
1127     D3DTSS_ALPHAOP               =  4,
1128     D3DTSS_ALPHAARG1             =  5,
1129     D3DTSS_ALPHAARG2             =  6,
1130     D3DTSS_BUMPENVMAT00          =  7,
1131     D3DTSS_BUMPENVMAT01          =  8,
1132     D3DTSS_BUMPENVMAT10          =  9,
1133     D3DTSS_BUMPENVMAT11          = 10,
1134     D3DTSS_TEXCOORDINDEX         = 11,
1135     D3DTSS_BUMPENVLSCALE         = 22,
1136     D3DTSS_BUMPENVLOFFSET        = 23,
1137     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1138     D3DTSS_COLORARG0             = 26,
1139     D3DTSS_ALPHAARG0             = 27,
1140     D3DTSS_RESULTARG             = 28,
1141     D3DTSS_CONSTANT              = 32,
1142
1143     D3DTSS_FORCE_DWORD           = 0x7fffffff
1144 } D3DTEXTURESTAGESTATETYPE;
1145
1146 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1147     D3DTTFF_DISABLE         =   0,
1148     D3DTTFF_COUNT1          =   1,
1149     D3DTTFF_COUNT2          =   2,
1150     D3DTTFF_COUNT3          =   3,
1151     D3DTTFF_COUNT4          =   4,
1152     D3DTTFF_PROJECTED       = 256,
1153
1154     D3DTTFF_FORCE_DWORD     = 0x7fffffff
1155 } D3DTEXTURETRANSFORMFLAGS;
1156
1157 typedef enum _D3DTRANSFORMSTATETYPE {
1158     D3DTS_VIEW            =  2,
1159     D3DTS_PROJECTION      =  3,
1160     D3DTS_TEXTURE0        = 16,
1161     D3DTS_TEXTURE1        = 17,
1162     D3DTS_TEXTURE2        = 18,
1163     D3DTS_TEXTURE3        = 19,
1164     D3DTS_TEXTURE4        = 20,
1165     D3DTS_TEXTURE5        = 21,
1166     D3DTS_TEXTURE6        = 22,
1167     D3DTS_TEXTURE7        = 23,
1168
1169     D3DTS_FORCE_DWORD     = 0x7fffffff
1170 } D3DTRANSFORMSTATETYPE;
1171
1172 typedef enum _D3DVERTEXBLENDFLAGS {
1173     D3DVBF_DISABLE  =   0,
1174     D3DVBF_1WEIGHTS =   1,
1175     D3DVBF_2WEIGHTS =   2,
1176     D3DVBF_3WEIGHTS =   3,
1177     D3DVBF_TWEENING = 255,
1178     D3DVBF_0WEIGHTS = 256
1179 } D3DVERTEXBLENDFLAGS;
1180
1181 typedef enum _D3DZBUFFERTYPE {
1182     D3DZB_FALSE                 = 0,
1183     D3DZB_TRUE                  = 1,
1184     D3DZB_USEW                  = 2,
1185
1186     D3DZB_FORCE_DWORD           = 0x7fffffff
1187 } D3DZBUFFERTYPE;
1188
1189 typedef enum _D3DSAMPLERSTATETYPE {
1190     D3DSAMP_ADDRESSU       = 1,
1191     D3DSAMP_ADDRESSV       = 2,
1192     D3DSAMP_ADDRESSW       = 3,
1193     D3DSAMP_BORDERCOLOR    = 4,
1194     D3DSAMP_MAGFILTER      = 5,
1195     D3DSAMP_MINFILTER      = 6,
1196     D3DSAMP_MIPFILTER      = 7,
1197     D3DSAMP_MIPMAPLODBIAS  = 8,
1198     D3DSAMP_MAXMIPLEVEL    = 9,
1199     D3DSAMP_MAXANISOTROPY  = 10,
1200     D3DSAMP_SRGBTEXTURE    = 11,
1201     D3DSAMP_ELEMENTINDEX   = 12,
1202     D3DSAMP_DMAPOFFSET     = 13,
1203                                 
1204     D3DSAMP_FORCE_DWORD   = 0x7fffffff,
1205 } D3DSAMPLERSTATETYPE;
1206
1207
1208 /*****************************************************************************
1209  * Direct 3D v9 typedefs
1210  */
1211 #ifndef D3DCOLOR_DEFINED
1212 typedef DWORD D3DCOLOR;
1213 #define D3DCOLOR_DEFINED
1214 #endif
1215
1216 /*****************************************************************************
1217  * Direct 3D v9 structures
1218  */
1219 typedef struct _D3DADAPTER_IDENTIFIER9 {
1220     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1221     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1222     char            DeviceName[32];
1223     LARGE_INTEGER   DriverVersion; 
1224
1225     DWORD           VendorId;
1226     DWORD           DeviceId;
1227     DWORD           SubSysId;
1228     DWORD           Revision;
1229
1230     GUID            DeviceIdentifier;
1231
1232     DWORD           WHQLLevel;
1233 } D3DADAPTER_IDENTIFIER9;
1234
1235 typedef struct _D3DBOX {
1236     UINT                Left;
1237     UINT                Top;
1238     UINT                Right;
1239     UINT                Bottom;
1240     UINT                Front;
1241     UINT                Back;
1242 } D3DBOX;
1243
1244 typedef struct _D3DCLIPSTATUS9 {
1245    DWORD ClipUnion;
1246    DWORD ClipIntersection;
1247 } D3DCLIPSTATUS9;
1248
1249 #ifndef D3DCOLORVALUE_DEFINED
1250 typedef struct _D3DCOLORVALUE {
1251     float r;
1252     float g;
1253     float b;
1254     float a;
1255 } D3DCOLORVALUE;
1256 #define D3DCOLORVALUE_DEFINED
1257 #endif
1258
1259 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1260     UINT          AdapterOrdinal;
1261     D3DDEVTYPE    DeviceType;
1262     HWND          hFocusWindow;
1263     DWORD         BehaviorFlags;
1264 } D3DDEVICE_CREATION_PARAMETERS;
1265
1266 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1267     float         MaxBandwidthUtilized;
1268     float         FrontEndUploadMemoryUtilizedPercent;
1269     float         VertexRateUtilizedPercent;
1270     float         TriangleSetupRateUtilizedPercent;
1271     float         FillRateUtilizedPercent;
1272 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1273
1274 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1275     float         TextureCacheHitRate;
1276     float         PostTransformVertexCacheHitRate;
1277 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1278
1279 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1280     float         WaitingForGPUToUseApplicationResourceTimePercent;
1281     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
1282     float         WaitingForGPUToStayWithinLatencyTimePercent;
1283     float         WaitingForGPUExclusiveResourceTimePercent;
1284     float         WaitingForGPUOtherTimePercent;
1285 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1286
1287 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1288     float         VertexProcessingTimePercent;
1289     float         PixelProcessingTimePercent;
1290     float         OtherGPUProcessingTimePercent;
1291     float         GPUIdleTimePercent;
1292 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1293
1294 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1295     float         MemoryProcessingPercent;
1296     float         ComputationProcessingPercent;
1297 } D3DDEVINFO_D3D9STAGETIMINGS;
1298
1299
1300 /* Vertex cache optimization hints. */
1301 typedef struct D3DDEVINFO_VCACHE {
1302     /* Must be a 4 char code FOURCC (e.g. CACH) */
1303     DWORD         Pattern; 
1304     /* 0 to get the longest  strips, 1 vertex cache */
1305     DWORD         OptMethod; 
1306      /* Cache size to use (only valid if OptMethod==1) */
1307     DWORD         CacheSize;
1308     /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1309     DWORD         MagicNumber; 
1310 } D3DDEVINFO_VCACHE;
1311
1312 typedef struct D3DRESOURCESTATS {
1313     BOOL                bThrashing;
1314     DWORD               ApproxBytesDownloaded;
1315     DWORD               NumEvicts;
1316     DWORD               NumVidCreates;
1317     DWORD               LastPri;
1318     DWORD               NumUsed;
1319     DWORD               NumUsedInVidMem;
1320     DWORD               WorkingSet;
1321     DWORD               WorkingSetBytes;
1322     DWORD               TotalManaged;
1323     DWORD               TotalBytes;
1324 } D3DRESOURCESTATS;
1325
1326 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1327     D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1328 } D3DDEVINFO_D3DRESOURCEMANAGER;
1329
1330 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1331     DWORD NumRenderedTriangles;
1332     DWORD NumExtraClippingTriangles;
1333 } D3DDEVINFO_D3DVERTEXSTATS;
1334
1335 typedef struct _D3DDISPLAYMODE {
1336     UINT            Width;
1337     UINT            Height;
1338     UINT            RefreshRate;
1339     D3DFORMAT       Format;
1340 } D3DDISPLAYMODE;
1341
1342 typedef struct _D3DGAMMARAMP {
1343     WORD                red  [256];
1344     WORD                green[256];
1345     WORD                blue [256];
1346 } D3DGAMMARAMP;
1347
1348 typedef struct _D3DINDEXBUFFER_DESC {
1349     D3DFORMAT           Format;
1350     D3DRESOURCETYPE     Type;
1351     DWORD               Usage;
1352     D3DPOOL             Pool;
1353     UINT                Size;
1354 } D3DINDEXBUFFER_DESC;
1355
1356 #ifndef D3DVECTOR_DEFINED
1357 typedef struct _D3DVECTOR {
1358     float x;
1359     float y;
1360     float z;
1361 } D3DVECTOR;
1362 #define D3DVECTOR_DEFINED
1363 #endif
1364
1365 typedef struct _D3DLIGHT9 {
1366     D3DLIGHTTYPE    Type;
1367     D3DCOLORVALUE   Diffuse;
1368     D3DCOLORVALUE   Specular;
1369     D3DCOLORVALUE   Ambient;
1370     D3DVECTOR       Position;
1371     D3DVECTOR       Direction;
1372     float           Range;
1373     float           Falloff;
1374     float           Attenuation0;
1375     float           Attenuation1;
1376     float           Attenuation2;
1377     float           Theta;
1378     float           Phi;
1379 } D3DLIGHT9;
1380
1381 typedef struct _D3DLINEPATTERN {
1382     WORD    wRepeatFactor;
1383     WORD    wLinePattern;
1384 } D3DLINEPATTERN;
1385
1386 typedef struct _D3DLOCKED_BOX {
1387     INT                 RowPitch;
1388     INT                 SlicePitch;
1389     void*               pBits;
1390 } D3DLOCKED_BOX;
1391
1392 typedef struct _D3DLOCKED_RECT {
1393     INT                 Pitch;
1394     void*               pBits;
1395 } D3DLOCKED_RECT;
1396
1397 typedef struct _D3DMATERIAL9 {
1398     D3DCOLORVALUE   Diffuse;
1399     D3DCOLORVALUE   Ambient;
1400     D3DCOLORVALUE   Specular;
1401     D3DCOLORVALUE   Emissive;
1402     float           Power;
1403 } D3DMATERIAL9;
1404
1405 #ifndef D3DMATRIX_DEFINED
1406 typedef struct _D3DMATRIX {
1407     union {
1408         struct {
1409             float        _11, _12, _13, _14;
1410             float        _21, _22, _23, _24;
1411             float        _31, _32, _33, _34;
1412             float        _41, _42, _43, _44;
1413         } DUMMYSTRUCTNAME;
1414         float m[4][4];
1415     } DUMMYUNIONNAME;
1416 } D3DMATRIX;
1417 #define D3DMATRIX_DEFINED
1418 #endif
1419
1420 typedef struct _D3DPRESENT_PARAMETERS_ {
1421     UINT                    BackBufferWidth;
1422     UINT                    BackBufferHeight;
1423     D3DFORMAT               BackBufferFormat;
1424     UINT                    BackBufferCount;
1425
1426     D3DMULTISAMPLE_TYPE     MultiSampleType;
1427     DWORD                   MultiSampleQuality;
1428
1429     D3DSWAPEFFECT           SwapEffect;
1430     HWND                    hDeviceWindow;
1431     BOOL                    Windowed;
1432     BOOL                    EnableAutoDepthStencil;
1433     D3DFORMAT               AutoDepthStencilFormat;
1434     DWORD                   Flags;
1435
1436     UINT                    FullScreen_RefreshRateInHz;
1437     UINT                    PresentationInterval;
1438
1439 } D3DPRESENT_PARAMETERS;
1440
1441 typedef struct _D3DRANGE {
1442     UINT                Offset;
1443     UINT                Size;
1444 } D3DRANGE;
1445
1446 typedef struct _D3DRASTER_STATUS {
1447     BOOL            InVBlank;
1448     UINT            ScanLine;
1449 } D3DRASTER_STATUS;
1450
1451 #ifndef D3DRECT_DEFINED
1452 typedef struct _D3DRECT {
1453     LONG x1;
1454     LONG y1;
1455     LONG x2;
1456     LONG y2;
1457 } D3DRECT;
1458 #define D3DRECT_DEFINED
1459 #endif
1460
1461 typedef struct _D3DRECTPATCH_INFO {
1462     UINT                StartVertexOffsetWidth;
1463     UINT                StartVertexOffsetHeight;
1464     UINT                Width;
1465     UINT                Height;
1466     UINT                Stride;
1467     D3DBASISTYPE        Basis;
1468     D3DDEGREETYPE       Degree;
1469 } D3DRECTPATCH_INFO;
1470
1471 typedef struct _D3DSURFACE_DESC {
1472     D3DFORMAT           Format;
1473     D3DRESOURCETYPE     Type;
1474     DWORD               Usage;
1475     D3DPOOL             Pool;
1476     D3DMULTISAMPLE_TYPE MultiSampleType;
1477     DWORD               MultiSampleQuality;
1478     UINT                Width;
1479     UINT                Height;
1480 } D3DSURFACE_DESC;
1481
1482 typedef struct _D3DTRIPATCH_INFO {
1483     UINT                StartVertexOffset;
1484     UINT                NumVertices;
1485     D3DBASISTYPE        Basis;
1486     D3DDEGREETYPE       Degree;
1487 } D3DTRIPATCH_INFO;
1488
1489 typedef struct _D3DVERTEXBUFFER_DESC {
1490     D3DFORMAT           Format;
1491     D3DRESOURCETYPE     Type;
1492     DWORD               Usage;
1493     D3DPOOL             Pool;
1494     UINT                Size;
1495     DWORD               FVF;
1496 } D3DVERTEXBUFFER_DESC;
1497
1498 typedef struct _D3DVIEWPORT9 {
1499     DWORD       X;
1500     DWORD       Y;
1501     DWORD       Width;
1502     DWORD       Height;
1503     float       MinZ;
1504     float       MaxZ;
1505 } D3DVIEWPORT9;
1506
1507 typedef struct _D3DVOLUME_DESC {
1508     D3DFORMAT           Format;
1509     D3DRESOURCETYPE     Type;
1510     DWORD               Usage;
1511     D3DPOOL             Pool;
1512
1513     UINT                Width;
1514     UINT                Height;
1515     UINT                Depth;
1516 } D3DVOLUME_DESC;
1517
1518 /* Parts added with d3d9ex */
1519 #if !defined(D3D_DISABLE_9EX)
1520 typedef enum D3DSCANLINEORDERING
1521 {
1522     D3DSCANLINEORDERING_UNKNOWN,
1523     D3DSCANLINEORDERING_PROGRESSIVE,
1524     D3DSCANLINEORDERING_INTERLACED,
1525 } D3DSCANLINEORDERING;
1526
1527
1528 typedef struct D3DDISPLAYMODEFILTER
1529 {
1530     UINT                Size;
1531     D3DFORMAT           Format;
1532     D3DSCANLINEORDERING ScanLineOrdering;
1533 } D3DDISPLAYMODEFILTER;
1534
1535 typedef struct D3DDISPLAYMODEEX
1536 {
1537     UINT                Size;
1538     UINT                Width;
1539     UINT                Height;
1540     UINT                RefreshRate;
1541     D3DFORMAT           Format;
1542     D3DSCANLINEORDERING ScanLineOrdering;
1543 } D3DDISPLAYMODEEX;
1544
1545 typedef enum D3DDISPLAYROTATION
1546 {
1547     D3DDISPLAYROTATION_IDENTITY = 1,
1548     D3DDISPLAYROTATION_90,
1549     D3DDISPLAYROTATION_180,
1550     D3DDISPLAYROTATION_270
1551 } D3DDISPLAYROTATION;
1552
1553 typedef enum _D3DCOMPOSERECTSOP{
1554     D3DCOMPOSERECTS_COPY        = 1,
1555     D3DCOMPOSERECTS_OR,
1556     D3DCOMPOSERECTS_AND,
1557     D3DCOMPOSERECTS_NEG,
1558     D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1559 } D3DCOMPOSERECTSOP;
1560 #endif /* D3D_DISABLE_9EX */
1561
1562 typedef enum _D3DSHADER_COMPARISON
1563 {
1564     D3DSPC_RESERVED0 = 0,
1565     D3DSPC_GT,
1566     D3DSPC_EQ,
1567     D3DSPC_GE,
1568     D3DSPC_LT,
1569     D3DSPC_NE,
1570     D3DSPC_LE,
1571     D3DSPC_RESERVED1,
1572 } D3DSHADER_COMPARISON;
1573
1574 #endif /* __WINE_D3D9TYPES_H */