3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000 Ove Kåven, TransGaming Technologies, Inc.
8 * Most thread locking is complete. There may be a few race
9 * conditions still lurking.
11 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
12 * and a Turtle Beach Tropez+.
15 * Implement DirectSoundCapture API
16 * Implement SetCooperativeLevel properly (need to address focus issues)
17 * Implement DirectSound3DBuffers (stubs in place)
18 * Use hardware 3D support if available
19 * Add critical section locking inside Release and AddRef methods
20 * Handle static buffers - put those in hardware, non-static not in hardware
21 * Hardware DuplicateSoundBuffer
22 * Proper volume calculation, and setting volume in HEL primary buffer
23 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
29 #include <sys/types.h>
30 #include <sys/fcntl.h>
34 #include <math.h> /* Insomnia - pow() function */
41 #include "debugtools.h"
47 DEFAULT_DEBUG_CHANNEL(dsound);
49 /* these are eligible for tuning... they must be high on slow machines... */
50 /* especially since the WINMM overhead is pretty high, and could be improved quite a bit;
51 * the high DS_HEL_MARGIN reflects the currently high wineoss/HEL latency */
52 #define DS_HEL_FRAGS 48 /* HEL only: number of waveOut fragments in primary buffer */
53 #define DS_HEL_QUEUE 28 /* HEL only: number of waveOut fragments to prebuffer */
54 /* (Starcraft videos won't work with higher than 32 x10ms) */
55 #define DS_HEL_MARGIN 4 /* HEL only: number of waveOut fragments ahead to mix in new buffers */
57 #define DS_HAL_QUEUE 28 /* HAL only: max number of fragments to prebuffer */
59 /* Linux does not support better timing than 10ms */
60 #define DS_TIME_RES 10 /* Resolution of multimedia timer */
61 #define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
63 /*****************************************************************************
64 * Predeclare the interface implementation structures
66 typedef struct IDirectSoundImpl IDirectSoundImpl;
67 typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
68 typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
69 typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
70 typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
71 typedef struct IDirectSoundCaptureImpl IDirectSoundCaptureImpl;
72 typedef struct IDirectSoundCaptureBufferImpl IDirectSoundCaptureBufferImpl;
74 /*****************************************************************************
75 * IDirectSound implementation structure
77 struct IDirectSoundImpl
80 ICOM_VFIELD(IDirectSound);
82 /* IDirectSoundImpl fields */
87 LPWAVEHDR pwave[DS_HEL_FRAGS];
88 UINT timerID, pwplay, pwwrite, pwqueue;
92 IDirectSoundBufferImpl** buffers;
93 IDirectSoundBufferImpl* primary;
94 IDirectSound3DListenerImpl* listener;
95 WAVEFORMATEX wfx; /* current main waveformat */
96 CRITICAL_SECTION lock;
99 /*****************************************************************************
100 * IDirectSoundBuffer implementation structure
102 struct IDirectSoundBufferImpl
104 /* IUnknown fields */
105 ICOM_VFIELD(IDirectSoundBuffer);
107 /* IDirectSoundBufferImpl fields */
108 PIDSDRIVERBUFFER hwbuf;
111 IDirectSound3DBufferImpl* ds3db;
112 DWORD playflags,state,leadin;
113 DWORD playpos,mixpos,startpos,writelead,buflen;
114 DWORD nAvgBytesPerSec;
118 IDirectSoundBufferImpl* parent; /* for duplicates */
119 IDirectSoundImpl* dsound;
121 LPDSBPOSITIONNOTIFY notifies;
123 CRITICAL_SECTION lock;
126 #define STATE_STOPPED 0
127 #define STATE_STARTING 1
128 #define STATE_PLAYING 2
129 #define STATE_STOPPING 3
131 /*****************************************************************************
132 * IDirectSoundNotify implementation structure
134 struct IDirectSoundNotifyImpl
136 /* IUnknown fields */
137 ICOM_VFIELD(IDirectSoundNotify);
139 /* IDirectSoundNotifyImpl fields */
140 IDirectSoundBufferImpl* dsb;
143 /*****************************************************************************
144 * IDirectSound3DListener implementation structure
146 struct IDirectSound3DListenerImpl
148 /* IUnknown fields */
149 ICOM_VFIELD(IDirectSound3DListener);
151 /* IDirectSound3DListenerImpl fields */
152 IDirectSoundBufferImpl* dsb;
154 CRITICAL_SECTION lock;
157 /*****************************************************************************
158 * IDirectSound3DBuffer implementation structure
160 struct IDirectSound3DBufferImpl
162 /* IUnknown fields */
163 ICOM_VFIELD(IDirectSound3DBuffer);
165 /* IDirectSound3DBufferImpl fields */
166 IDirectSoundBufferImpl* dsb;
170 CRITICAL_SECTION lock;
174 /*****************************************************************************
175 * IDirectSoundCapture implementation structure
177 struct IDirectSoundCaptureImpl
179 /* IUnknown fields */
180 ICOM_VFIELD(IDirectSoundCapture);
183 /* IDirectSoundCaptureImpl fields */
184 CRITICAL_SECTION lock;
187 /*****************************************************************************
188 * IDirectSoundCapture implementation structure
190 struct IDirectSoundCaptureBufferImpl
192 /* IUnknown fields */
193 ICOM_VFIELD(IDirectSoundCaptureBuffer);
196 /* IDirectSoundCaptureBufferImpl fields */
197 CRITICAL_SECTION lock;
201 /* #define USE_DSOUND3D 1 */
203 #define DSOUND_FREQSHIFT (14)
205 static IDirectSoundImpl* dsound = NULL;
207 static IDirectSoundBufferImpl* primarybuf = NULL;
209 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
211 static HRESULT DSOUND_CreateDirectSoundCapture( LPVOID* ppobj );
212 static HRESULT DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj );
214 static ICOM_VTABLE(IDirectSoundCapture) dscvt;
215 static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt;
217 static HRESULT mmErr(UINT err)
220 case MMSYSERR_NOERROR:
222 case MMSYSERR_ALLOCATED:
223 return DSERR_ALLOCATED;
224 case MMSYSERR_INVALHANDLE:
225 return DSERR_GENERIC; /* FIXME */
226 case MMSYSERR_NODRIVER:
227 return DSERR_NODRIVER;
229 return DSERR_OUTOFMEMORY;
230 case MMSYSERR_INVALPARAM:
231 return DSERR_INVALIDPARAM;
233 FIXME("Unknown MMSYS error %d\n",err);
234 return DSERR_GENERIC;
238 /***************************************************************************
239 * DirectSoundEnumerateA [DSOUND.2]
241 * Enumerate all DirectSound drivers installed in the system
245 * Failure: DSERR_INVALIDPARAM
247 HRESULT WINAPI DirectSoundEnumerateA(
248 LPDSENUMCALLBACKA lpDSEnumCallback,
251 TRACE("lpDSEnumCallback = %p, lpContext = %p\n",
252 lpDSEnumCallback, lpContext);
255 if (lpDSEnumCallback != NULL)
256 lpDSEnumCallback(NULL,"WINE DirectSound using Open Sound System",
263 /***************************************************************************
264 * DirectSoundEnumerateW [DSOUND.3]
266 * Enumerate all DirectSound drivers installed in the system
270 * Failure: DSERR_INVALIDPARAM
272 HRESULT WINAPI DirectSoundEnumerateW(
273 LPDSENUMCALLBACKW lpDSEnumCallback,
276 FIXME("lpDSEnumCallback = %p, lpContext = %p: stub\n",
277 lpDSEnumCallback, lpContext);
283 static void _dump_DSBCAPS(DWORD xmask) {
288 #define FE(x) { x, #x },
289 FE(DSBCAPS_PRIMARYBUFFER)
291 FE(DSBCAPS_LOCHARDWARE)
292 FE(DSBCAPS_LOCSOFTWARE)
294 FE(DSBCAPS_CTRLFREQUENCY)
296 FE(DSBCAPS_CTRLVOLUME)
297 FE(DSBCAPS_CTRLPOSITIONNOTIFY)
298 FE(DSBCAPS_CTRLDEFAULT)
300 FE(DSBCAPS_STICKYFOCUS)
301 FE(DSBCAPS_GLOBALFOCUS)
302 FE(DSBCAPS_GETCURRENTPOSITION2)
303 FE(DSBCAPS_MUTE3DATMAXDISTANCE)
308 for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
309 if ((flags[i].mask & xmask) == flags[i].mask)
310 DPRINTF("%s ",flags[i].name);
313 /*******************************************************************************
314 * IDirectSound3DBuffer
317 /* IUnknown methods */
319 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
320 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
322 ICOM_THIS(IDirectSound3DBufferImpl,iface);
324 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
330 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
332 ICOM_THIS(IDirectSound3DBufferImpl,iface);
339 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
341 ICOM_THIS(IDirectSound3DBufferImpl,iface);
343 TRACE("(%p) ref was %ld\n", This, This->ref);
349 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
351 DeleteCriticalSection(&This->lock);
353 HeapFree(GetProcessHeap(),0,This->buffer);
354 HeapFree(GetProcessHeap(),0,This);
360 /* IDirectSound3DBuffer methods */
362 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
363 LPDIRECTSOUND3DBUFFER iface,
364 LPDS3DBUFFER lpDs3dBuffer)
372 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
373 LPDIRECTSOUND3DBUFFER iface,
374 LPDWORD lpdwInsideConeAngle,
375 LPDWORD lpdwOutsideConeAngle)
383 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
384 LPDIRECTSOUND3DBUFFER iface,
385 LPD3DVECTOR lpvConeOrientation)
393 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
394 LPDIRECTSOUND3DBUFFER iface,
395 LPLONG lplConeOutsideVolume)
403 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
404 LPDIRECTSOUND3DBUFFER iface,
405 LPD3DVALUE lpfMaxDistance)
413 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
414 LPDIRECTSOUND3DBUFFER iface,
415 LPD3DVALUE lpfMinDistance)
423 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
424 LPDIRECTSOUND3DBUFFER iface,
433 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
434 LPDIRECTSOUND3DBUFFER iface,
435 LPD3DVECTOR lpvPosition)
443 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
444 LPDIRECTSOUND3DBUFFER iface,
445 LPD3DVECTOR lpvVelocity)
453 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
454 LPDIRECTSOUND3DBUFFER iface,
455 LPCDS3DBUFFER lpcDs3dBuffer,
464 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
465 LPDIRECTSOUND3DBUFFER iface,
466 DWORD dwInsideConeAngle,
467 DWORD dwOutsideConeAngle,
476 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
477 LPDIRECTSOUND3DBUFFER iface,
478 D3DVALUE x, D3DVALUE y, D3DVALUE z,
487 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
488 LPDIRECTSOUND3DBUFFER iface,
489 LONG lConeOutsideVolume,
498 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
499 LPDIRECTSOUND3DBUFFER iface,
500 D3DVALUE fMaxDistance,
509 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
510 LPDIRECTSOUND3DBUFFER iface,
511 D3DVALUE fMinDistance,
520 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
521 LPDIRECTSOUND3DBUFFER iface,
525 ICOM_THIS(IDirectSound3DBufferImpl,iface);
526 TRACE("mode = %lx\n", dwMode);
527 This->ds3db.dwMode = dwMode;
533 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
534 LPDIRECTSOUND3DBUFFER iface,
535 D3DVALUE x, D3DVALUE y, D3DVALUE z,
544 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
545 LPDIRECTSOUND3DBUFFER iface,
546 D3DVALUE x, D3DVALUE y, D3DVALUE z,
555 static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
557 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
558 /* IUnknown methods */
559 IDirectSound3DBufferImpl_QueryInterface,
560 IDirectSound3DBufferImpl_AddRef,
561 IDirectSound3DBufferImpl_Release,
562 /* IDirectSound3DBuffer methods */
563 IDirectSound3DBufferImpl_GetAllParameters,
564 IDirectSound3DBufferImpl_GetConeAngles,
565 IDirectSound3DBufferImpl_GetConeOrientation,
566 IDirectSound3DBufferImpl_GetConeOutsideVolume,
567 IDirectSound3DBufferImpl_GetMaxDistance,
568 IDirectSound3DBufferImpl_GetMinDistance,
569 IDirectSound3DBufferImpl_GetMode,
570 IDirectSound3DBufferImpl_GetPosition,
571 IDirectSound3DBufferImpl_GetVelocity,
572 IDirectSound3DBufferImpl_SetAllParameters,
573 IDirectSound3DBufferImpl_SetConeAngles,
574 IDirectSound3DBufferImpl_SetConeOrientation,
575 IDirectSound3DBufferImpl_SetConeOutsideVolume,
576 IDirectSound3DBufferImpl_SetMaxDistance,
577 IDirectSound3DBufferImpl_SetMinDistance,
578 IDirectSound3DBufferImpl_SetMode,
579 IDirectSound3DBufferImpl_SetPosition,
580 IDirectSound3DBufferImpl_SetVelocity,
585 static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
587 DWORD i, temp, iSize, oSize, offset;
588 LPBYTE bIbuf, bObuf, bTbuf = NULL;
589 LPWORD wIbuf, wObuf, wTbuf = NULL;
591 /* Inside DirectX says it's stupid but allowed */
592 if (dsb->wfx.nChannels == 2) {
593 /* Convert to mono */
594 if (dsb->wfx.wBitsPerSample == 16) {
595 iSize = dsb->buflen / 4;
596 wTbuf = malloc(dsb->buflen / 2);
598 return DSERR_OUTOFMEMORY;
599 for (i = 0; i < iSize; i++)
600 wTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
603 iSize = dsb->buflen / 2;
604 bTbuf = malloc(dsb->buflen / 2);
606 return DSERR_OUTOFMEMORY;
607 for (i = 0; i < iSize; i++)
608 bTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
612 if (dsb->wfx.wBitsPerSample == 16) {
613 iSize = dsb->buflen / 2;
614 wIbuf = (LPWORD) dsb->buffer;
616 bIbuf = (LPBYTE) dsb->buffer;
621 if (primarybuf->wfx.wBitsPerSample == 16) {
622 wObuf = (LPWORD) dsb->ds3db->buffer;
623 oSize = dsb->ds3db->buflen / 2;
625 bObuf = (LPBYTE) dsb->ds3db->buffer;
626 oSize = dsb->ds3db->buflen;
629 offset = primarybuf->wfx.nSamplesPerSec / 100; /* 10ms */
630 if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
631 for (i = 0; i < iSize; i++) {
634 temp += wIbuf[i - offset] >> 9;
636 temp += wIbuf[i + iSize - offset] >> 9;
638 wObuf[(i * 2) + 1] = temp;
640 else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
641 for (i = 0; i < iSize; i++) {
644 temp += bIbuf[i - offset] >> 5;
646 temp += bIbuf[i + iSize - offset] >> 5;
648 bObuf[(i * 2) + 1] = temp;
659 /*******************************************************************************
660 * IDirectSound3DListener
663 /* IUnknown methods */
664 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
665 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
667 ICOM_THIS(IDirectSound3DListenerImpl,iface);
669 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
673 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
675 ICOM_THIS(IDirectSound3DListenerImpl,iface);
680 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
683 ICOM_THIS(IDirectSound3DListenerImpl,iface);
685 TRACE("(%p) ref was %ld\n", This, This->ref);
687 ulReturn = --This->ref;
689 /* Free all resources */
690 if( ulReturn == 0 ) {
692 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
693 DeleteCriticalSection(&This->lock);
694 HeapFree(GetProcessHeap(),0,This);
700 /* IDirectSound3DListener methods */
701 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
702 LPDIRECTSOUND3DLISTENER iface,
703 LPDS3DLISTENER lpDS3DL)
709 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
710 LPDIRECTSOUND3DLISTENER iface,
711 LPD3DVALUE lpfDistanceFactor)
717 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
718 LPDIRECTSOUND3DLISTENER iface,
719 LPD3DVALUE lpfDopplerFactor)
725 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
726 LPDIRECTSOUND3DLISTENER iface,
727 LPD3DVECTOR lpvOrientFront,
728 LPD3DVECTOR lpvOrientTop)
734 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
735 LPDIRECTSOUND3DLISTENER iface,
736 LPD3DVECTOR lpvPosition)
742 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
743 LPDIRECTSOUND3DLISTENER iface,
744 LPD3DVALUE lpfRolloffFactor)
750 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
751 LPDIRECTSOUND3DLISTENER iface,
752 LPD3DVECTOR lpvVelocity)
758 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
759 LPDIRECTSOUND3DLISTENER iface,
760 LPCDS3DLISTENER lpcDS3DL,
767 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
768 LPDIRECTSOUND3DLISTENER iface,
769 D3DVALUE fDistanceFactor,
776 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
777 LPDIRECTSOUND3DLISTENER iface,
778 D3DVALUE fDopplerFactor,
785 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
786 LPDIRECTSOUND3DLISTENER iface,
787 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
788 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
795 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
796 LPDIRECTSOUND3DLISTENER iface,
797 D3DVALUE x, D3DVALUE y, D3DVALUE z,
804 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
805 LPDIRECTSOUND3DLISTENER iface,
806 D3DVALUE fRolloffFactor,
813 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
814 LPDIRECTSOUND3DLISTENER iface,
815 D3DVALUE x, D3DVALUE y, D3DVALUE z,
822 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
823 LPDIRECTSOUND3DLISTENER iface)
830 static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
832 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
833 /* IUnknown methods */
834 IDirectSound3DListenerImpl_QueryInterface,
835 IDirectSound3DListenerImpl_AddRef,
836 IDirectSound3DListenerImpl_Release,
837 /* IDirectSound3DListener methods */
838 IDirectSound3DListenerImpl_GetAllParameter,
839 IDirectSound3DListenerImpl_GetDistanceFactor,
840 IDirectSound3DListenerImpl_GetDopplerFactor,
841 IDirectSound3DListenerImpl_GetOrientation,
842 IDirectSound3DListenerImpl_GetPosition,
843 IDirectSound3DListenerImpl_GetRolloffFactor,
844 IDirectSound3DListenerImpl_GetVelocity,
845 IDirectSound3DListenerImpl_SetAllParameters,
846 IDirectSound3DListenerImpl_SetDistanceFactor,
847 IDirectSound3DListenerImpl_SetDopplerFactor,
848 IDirectSound3DListenerImpl_SetOrientation,
849 IDirectSound3DListenerImpl_SetPosition,
850 IDirectSound3DListenerImpl_SetRolloffFactor,
851 IDirectSound3DListenerImpl_SetVelocity,
852 IDirectSound3DListenerImpl_CommitDeferredSettings,
855 /*******************************************************************************
858 static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
859 LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
861 ICOM_THIS(IDirectSoundNotifyImpl,iface);
863 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
867 static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
868 ICOM_THIS(IDirectSoundNotifyImpl,iface);
869 return ++(This->ref);
872 static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
873 ICOM_THIS(IDirectSoundNotifyImpl,iface);
875 TRACE("(%p) ref was %ld\n", This, This->ref);
879 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
880 HeapFree(GetProcessHeap(),0,This);
886 static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
887 LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
889 ICOM_THIS(IDirectSoundNotifyImpl,iface);
892 if (TRACE_ON(dsound)) {
893 TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
894 for (i=0;i<howmuch;i++)
895 TRACE("notify at %ld to 0x%08lx\n",
896 notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
898 This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
899 memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
901 howmuch*sizeof(DSBPOSITIONNOTIFY)
903 This->dsb->nrofnotifies+=howmuch;
908 static ICOM_VTABLE(IDirectSoundNotify) dsnvt =
910 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
911 IDirectSoundNotifyImpl_QueryInterface,
912 IDirectSoundNotifyImpl_AddRef,
913 IDirectSoundNotifyImpl_Release,
914 IDirectSoundNotifyImpl_SetNotificationPositions,
917 /*******************************************************************************
921 static void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
925 /* the AmpFactors are expressed in 16.16 fixed point */
926 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
927 /* FIXME: dwPan{Left|Right}AmpFactor */
929 /* FIXME: use calculated vol and pan ampfactors */
930 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
931 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
932 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
933 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
935 TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
938 static void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
942 sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
943 if ((dsb->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && dsb->hwbuf) {
945 /* let fragment size approximate the timer delay */
946 fraglen = (dsb->freq * DS_TIME_DEL / 1000) * sw;
947 /* reduce fragment size until an integer number of them fits in the buffer */
948 /* (FIXME: this may or may not be a good idea) */
949 while (dsb->buflen % fraglen) fraglen -= sw;
950 dsb->dsound->fraglen = fraglen;
951 TRACE("fraglen=%ld\n", dsb->dsound->fraglen);
953 /* calculate the 10ms write lead */
954 dsb->writelead = (dsb->freq / 100) * sw;
957 static HRESULT DSOUND_PrimaryOpen(IDirectSoundBufferImpl *dsb)
961 /* are we using waveOut stuff? */
965 HRESULT merr = DS_OK;
966 /* Start in pause mode, to allow buffers to get filled */
967 waveOutPause(dsb->dsound->hwo);
968 /* use fragments of 10ms (1/100s) each (which should get us within
969 * the documented write cursor lead of 10-15ms) */
970 buflen = ((dsb->wfx.nAvgBytesPerSec / 100) & ~3) * DS_HEL_FRAGS;
971 TRACE("desired buflen=%ld, old buffer=%p\n", buflen, dsb->buffer);
972 /* reallocate emulated primary buffer */
973 newbuf = (LPBYTE)HeapReAlloc(GetProcessHeap(),0,dsb->buffer,buflen);
974 if (newbuf == NULL) {
975 ERR("failed to allocate primary buffer\n");
976 merr = DSERR_OUTOFMEMORY;
977 /* but the old buffer might still exists and must be re-prepared */
979 dsb->buffer = newbuf;
980 dsb->buflen = buflen;
984 IDirectSoundImpl *ds = dsb->dsound;
986 ds->fraglen = dsb->buflen / DS_HEL_FRAGS;
988 /* prepare fragment headers */
989 for (c=0; c<DS_HEL_FRAGS; c++) {
990 ds->pwave[c]->lpData = dsb->buffer + c*ds->fraglen;
991 ds->pwave[c]->dwBufferLength = ds->fraglen;
992 ds->pwave[c]->dwUser = (DWORD)dsb;
993 ds->pwave[c]->dwFlags = 0;
994 ds->pwave[c]->dwLoops = 0;
995 err = mmErr(waveOutPrepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR)));
998 waveOutUnprepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR));
1006 memset(dsb->buffer, (dsb->wfx.wBitsPerSample == 16) ? 0 : 128, dsb->buflen);
1007 TRACE("fraglen=%ld\n", ds->fraglen);
1009 if ((err == DS_OK) && (merr != DS_OK))
1016 static void DSOUND_PrimaryClose(IDirectSoundBufferImpl *dsb)
1018 /* are we using waveOut stuff? */
1021 IDirectSoundImpl *ds = dsb->dsound;
1023 waveOutReset(ds->hwo);
1024 for (c=0; c<DS_HEL_FRAGS; c++)
1025 waveOutUnprepareHeader(ds->hwo, ds->pwave[c], sizeof(WAVEHDR));
1029 /* This sets this format for the <em>Primary Buffer Only</em> */
1030 /* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
1031 static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
1032 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
1034 ICOM_THIS(IDirectSoundBufferImpl,iface);
1035 IDirectSoundBufferImpl** dsb;
1036 HRESULT err = DS_OK;
1039 /* Let's be pedantic! */
1040 if ((wfex == NULL) ||
1041 (wfex->wFormatTag != WAVE_FORMAT_PCM) ||
1042 (wfex->nChannels < 1) || (wfex->nChannels > 2) ||
1043 (wfex->nSamplesPerSec < 1) ||
1044 (wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
1045 ((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
1046 TRACE("failed pedantic check!\n");
1047 return DSERR_INVALIDPARAM;
1051 EnterCriticalSection(&(This->dsound->lock));
1053 if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
1054 dsb = dsound->buffers;
1055 for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
1057 EnterCriticalSection(&((*dsb)->lock));
1059 (*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
1060 wfex->nSamplesPerSec;
1062 LeaveCriticalSection(&((*dsb)->lock));
1067 memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
1069 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
1070 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
1071 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
1072 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
1073 wfex->wBitsPerSample, wfex->cbSize);
1075 primarybuf->wfx.nAvgBytesPerSec =
1076 This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
1077 if (primarybuf->dsound->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMSETFORMAT) {
1078 /* FIXME: check for errors */
1079 DSOUND_PrimaryClose(primarybuf);
1080 waveOutClose(This->dsound->hwo);
1081 This->dsound->hwo = 0;
1082 waveOutOpen(&(This->dsound->hwo), This->dsound->drvdesc.dnDevNode,
1083 &(primarybuf->wfx), 0, 0, CALLBACK_NULL | WAVE_DIRECTSOUND);
1084 DSOUND_PrimaryOpen(primarybuf);
1086 if (primarybuf->hwbuf) {
1087 err = IDsDriverBuffer_SetFormat(primarybuf->hwbuf, &(primarybuf->wfx));
1088 if (err == DSERR_BUFFERLOST) {
1089 /* Wine-only: the driver wants us to recreate the HW buffer */
1090 IDsDriverBuffer_Release(primarybuf->hwbuf);
1091 err = IDsDriver_CreateSoundBuffer(primarybuf->dsound->driver,&(primarybuf->wfx),primarybuf->dsbd.dwFlags,0,
1092 &(primarybuf->buflen),&(primarybuf->buffer),
1093 (LPVOID)&(primarybuf->hwbuf));
1096 DSOUND_RecalcFormat(primarybuf);
1098 LeaveCriticalSection(&(This->dsound->lock));
1104 static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
1105 LPDIRECTSOUNDBUFFER iface,LONG vol
1107 ICOM_THIS(IDirectSoundBufferImpl,iface);
1109 TRACE("(%p,%ld)\n",This,vol);
1111 /* I'm not sure if we need this for primary buffer */
1112 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
1113 return DSERR_CONTROLUNAVAIL;
1115 if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
1116 return DSERR_INVALIDPARAM;
1119 EnterCriticalSection(&(This->lock));
1121 This->volpan.lVolume = vol;
1123 DSOUND_RecalcVolPan(&(This->volpan));
1126 IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
1128 else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
1129 #if 0 /* should we really do this? */
1130 /* the DS volume ranges from 0 (max, 0dB attenuation) to -10000 (min, 100dB attenuation) */
1131 /* the MM volume ranges from 0 to 0xffff in an unspecified logarithmic scale */
1132 WORD cvol = 0xffff + vol*6 + vol/2;
1133 DWORD vol = cvol | ((DWORD)cvol << 16)
1134 waveOutSetVolume(This->dsound->hwo, vol);
1138 LeaveCriticalSection(&(This->lock));
1144 static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
1145 LPDIRECTSOUNDBUFFER iface,LPLONG vol
1147 ICOM_THIS(IDirectSoundBufferImpl,iface);
1148 TRACE("(%p,%p)\n",This,vol);
1151 return DSERR_INVALIDPARAM;
1153 *vol = This->volpan.lVolume;
1157 static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
1158 LPDIRECTSOUNDBUFFER iface,DWORD freq
1160 ICOM_THIS(IDirectSoundBufferImpl,iface);
1161 TRACE("(%p,%ld)\n",This,freq);
1163 /* You cannot set the frequency of the primary buffer */
1164 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
1165 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1166 return DSERR_CONTROLUNAVAIL;
1168 if (!freq) freq = This->wfx.nSamplesPerSec;
1170 if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
1171 return DSERR_INVALIDPARAM;
1174 EnterCriticalSection(&(This->lock));
1177 This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
1178 This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
1179 DSOUND_RecalcFormat(This);
1181 LeaveCriticalSection(&(This->lock));
1187 static HRESULT WINAPI IDirectSoundBufferImpl_Play(
1188 LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
1190 ICOM_THIS(IDirectSoundBufferImpl,iface);
1191 TRACE("(%p,%08lx,%08lx,%08lx)\n",
1192 This,reserved1,reserved2,flags
1194 This->playflags = flags;
1195 if (This->state == STATE_STOPPED) {
1196 This->leadin = TRUE;
1197 This->startpos = This->mixpos;
1198 This->state = STATE_STARTING;
1199 } else if (This->state == STATE_STOPPING)
1200 This->state = STATE_PLAYING;
1201 if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
1202 IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
1203 This->state = STATE_PLAYING;
1208 static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
1210 ICOM_THIS(IDirectSoundBufferImpl,iface);
1211 TRACE("(%p)\n",This);
1214 EnterCriticalSection(&(This->lock));
1216 if (This->state == STATE_PLAYING)
1217 This->state = STATE_STOPPING;
1218 else if (This->state == STATE_STARTING)
1219 This->state = STATE_STOPPED;
1220 if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
1221 IDsDriverBuffer_Stop(This->hwbuf);
1222 This->state = STATE_STOPPED;
1224 DSOUND_CheckEvent(This, 0);
1226 LeaveCriticalSection(&(This->lock));
1232 static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
1233 ICOM_THIS(IDirectSoundBufferImpl,iface);
1236 TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
1238 ref = InterlockedIncrement(&(This->ref));
1240 FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
1244 static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
1245 ICOM_THIS(IDirectSoundBufferImpl,iface);
1249 TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
1251 ref = InterlockedDecrement(&(This->ref));
1252 if (ref) return ref;
1254 EnterCriticalSection(&(This->dsound->lock));
1255 for (i=0;i<This->dsound->nrofbuffers;i++)
1256 if (This->dsound->buffers[i] == This)
1259 if (i < This->dsound->nrofbuffers) {
1260 /* Put the last buffer of the list in the (now empty) position */
1261 This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
1262 This->dsound->nrofbuffers--;
1263 This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
1264 TRACE("buffer count is now %d\n", This->dsound->nrofbuffers);
1265 IDirectSound_Release((LPDIRECTSOUND)This->dsound);
1267 LeaveCriticalSection(&(This->dsound->lock));
1269 DeleteCriticalSection(&(This->lock));
1270 if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1271 DSOUND_PrimaryClose(This);
1273 IDsDriverBuffer_Release(This->hwbuf);
1276 IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
1278 /* this is a duplicate buffer */
1279 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
1281 /* this is a toplevel buffer */
1282 HeapFree(GetProcessHeap(),0,This->buffer);
1284 HeapFree(GetProcessHeap(),0,This);
1286 if (This == primarybuf)
1292 static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
1293 LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
1295 ICOM_THIS(IDirectSoundBufferImpl,iface);
1296 TRACE("(%p,%p,%p)\n",This,playpos,writepos);
1298 IDsDriverBuffer_GetPosition(This->hwbuf, playpos, writepos);
1300 else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
1301 if (playpos && (This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2)) {
1303 mtime.wType = TIME_BYTES;
1304 waveOutGetPosition(This->dsound->hwo, &mtime, sizeof(mtime));
1305 mtime.u.cb = mtime.u.cb % This->buflen;
1306 *playpos = mtime.u.cb;
1308 /* don't know how exactly non-GETCURRENTPOSITION2 behaves,
1309 * but I think this works for Starcraft */
1310 else if (playpos) *playpos = This->playpos;
1312 /* the writepos should only be used by apps with WRITEPRIMARY priority,
1313 * in which case our software mixer is disabled anyway */
1314 *writepos = This->playpos + DS_HEL_MARGIN * This->dsound->fraglen;
1315 while (*writepos >= This->buflen)
1316 *writepos -= This->buflen;
1319 if (playpos && (This->state != STATE_PLAYING)) {
1320 /* we haven't been merged into the primary buffer (yet) */
1321 *playpos = This->mixpos;
1324 DWORD pplay, lplay, splay, tplay, pstate;
1325 /* let's get this exact; first, recursively call GetPosition on the primary */
1326 EnterCriticalSection(&(primarybuf->lock));
1327 if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || primarybuf->hwbuf) {
1328 IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER)primarybuf, &pplay, NULL);
1330 /* (unless the app isn't using GETCURRENTPOSITION2) */
1331 /* don't know exactly how this should be handled either */
1332 pplay = primarybuf->playpos;
1334 /* get last mixed primary play position */
1335 lplay = primarybuf->mixpos;
1336 pstate = primarybuf->state;
1337 /* detect HEL mode underrun */
1338 if (!(primarybuf->hwbuf || primarybuf->dsound->pwqueue)) {
1339 TRACE("detected an underrun\n");
1341 if (pstate == STATE_PLAYING)
1342 pstate = STATE_STARTING;
1343 else if (pstate == STATE_STOPPING)
1344 pstate = STATE_STOPPED;
1346 /* get our own last mixed position while we still have the lock */
1347 splay = This->mixpos;
1348 LeaveCriticalSection(&(primarybuf->lock));
1349 TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, lplay);
1350 TRACE("this mixpos=%ld\n", splay);
1352 /* the actual primary play position (pplay) is always behind last mixed (lplay),
1353 * unless the computer is too slow or something */
1354 /* we need to know how far away we are from there */
1355 if (lplay == pplay) {
1356 if ((pstate == STATE_PLAYING) || (pstate == STATE_STOPPING)) {
1357 /* wow, the software mixer is really doing well,
1358 * seems the entire primary buffer is filled! */
1359 lplay += primarybuf->buflen;
1361 /* else: the primary buffer is not playing, so probably empty */
1363 if (lplay < pplay) lplay += primarybuf->buflen; /* wraparound */
1365 /* detect HAL mode underrun */
1366 if (primarybuf->hwbuf &&
1367 (lplay > ((DS_HAL_QUEUE + 1) * primarybuf->dsound->fraglen + primarybuf->writelead))) {
1368 TRACE("detected an underrun: primary queue was %ld\n",lplay);
1371 /* divide the offset by its sample size */
1372 lplay /= primarybuf->wfx.nChannels * (primarybuf->wfx.wBitsPerSample / 8);
1373 TRACE("primary back-samples=%ld\n",lplay);
1374 /* adjust for our frequency */
1375 lplay = (lplay * This->freqAdjust) >> DSOUND_FREQSHIFT;
1376 /* multiply by our own sample size */
1377 lplay *= This->wfx.nChannels * (This->wfx.wBitsPerSample / 8);
1378 TRACE("this back-offset=%ld\n", lplay);
1379 /* subtract from our last mixed position */
1381 while (tplay < lplay) tplay += This->buflen; /* wraparound */
1383 if (This->leadin && ((tplay < This->startpos) || (tplay > splay))) {
1384 /* seems we haven't started playing yet */
1385 TRACE("this still in lead-in phase\n");
1386 tplay = This->startpos;
1388 /* return the result */
1391 if (writepos) *writepos = This->mixpos;
1394 if (This->state != STATE_STOPPED)
1395 /* apply the documented 10ms lead to writepos */
1396 *writepos += This->writelead;
1397 while (*writepos >= This->buflen) *writepos -= This->buflen;
1399 TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
1403 static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
1404 LPDIRECTSOUNDBUFFER iface,LPDWORD status
1406 ICOM_THIS(IDirectSoundBufferImpl,iface);
1407 TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
1410 return DSERR_INVALIDPARAM;
1413 if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING))
1414 *status |= DSBSTATUS_PLAYING;
1415 if (This->playflags & DSBPLAY_LOOPING)
1416 *status |= DSBSTATUS_LOOPING;
1418 TRACE("status=%lx\n", *status);
1423 static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
1424 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
1426 ICOM_THIS(IDirectSoundBufferImpl,iface);
1427 TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
1429 if (wfsize>sizeof(This->wfx))
1430 wfsize = sizeof(This->wfx);
1431 if (lpwf) { /* NULL is valid */
1432 memcpy(lpwf,&(This->wfx),wfsize);
1434 *wfwritten = wfsize;
1437 *wfwritten = sizeof(This->wfx);
1439 return DSERR_INVALIDPARAM;
1444 static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
1445 LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
1447 ICOM_THIS(IDirectSoundBufferImpl,iface);
1450 TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
1461 if (flags & DSBLOCK_FROMWRITECURSOR) {
1463 /* GetCurrentPosition does too much magic to duplicate here */
1464 IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
1465 writecursor += writepos;
1467 if (flags & DSBLOCK_ENTIREBUFFER)
1468 writebytes = This->buflen;
1469 if (writebytes > This->buflen)
1470 writebytes = This->buflen;
1472 assert(audiobytes1!=audiobytes2);
1473 assert(lplpaudioptr1!=lplpaudioptr2);
1475 if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1476 capf = DSDDESC_DONTNEEDPRIMARYLOCK;
1478 capf = DSDDESC_DONTNEEDSECONDARYLOCK;
1479 if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
1480 IDsDriverBuffer_Lock(This->hwbuf,
1481 lplpaudioptr1, audiobytes1,
1482 lplpaudioptr2, audiobytes2,
1483 writecursor, writebytes,
1486 if (writecursor+writebytes <= This->buflen) {
1487 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1488 *audiobytes1 = writebytes;
1490 *(LPBYTE*)lplpaudioptr2 = NULL;
1493 TRACE("->%ld.0\n",writebytes);
1495 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1496 *audiobytes1 = This->buflen-writecursor;
1498 *(LPBYTE*)lplpaudioptr2 = This->buffer;
1500 *audiobytes2 = writebytes-(This->buflen-writecursor);
1501 TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
1506 static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
1507 LPDIRECTSOUNDBUFFER iface,DWORD newpos
1509 ICOM_THIS(IDirectSoundBufferImpl,iface);
1510 TRACE("(%p,%ld)\n",This,newpos);
1513 EnterCriticalSection(&(This->lock));
1515 This->mixpos = newpos;
1517 IDsDriverBuffer_SetPosition(This->hwbuf, This->mixpos);
1519 LeaveCriticalSection(&(This->lock));
1525 static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
1526 LPDIRECTSOUNDBUFFER iface,LONG pan
1528 ICOM_THIS(IDirectSoundBufferImpl,iface);
1530 TRACE("(%p,%ld)\n",This,pan);
1532 if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
1533 return DSERR_INVALIDPARAM;
1535 /* You cannot set the pan of the primary buffer */
1536 /* and you cannot use both pan and 3D controls */
1537 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
1538 (This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
1539 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1540 return DSERR_CONTROLUNAVAIL;
1543 EnterCriticalSection(&(This->lock));
1545 This->volpan.lPan = pan;
1547 DSOUND_RecalcVolPan(&(This->volpan));
1550 IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
1553 LeaveCriticalSection(&(This->lock));
1559 static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
1560 LPDIRECTSOUNDBUFFER iface,LPLONG pan
1562 ICOM_THIS(IDirectSoundBufferImpl,iface);
1563 TRACE("(%p,%p)\n",This,pan);
1566 return DSERR_INVALIDPARAM;
1568 *pan = This->volpan.lPan;
1573 static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
1574 LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
1576 ICOM_THIS(IDirectSoundBufferImpl,iface);
1579 TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
1582 /* Preprocess 3D buffers... */
1584 /* This is highly experimental and liable to break things */
1585 if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
1586 DSOUND_Create3DBuffer(This);
1589 if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1590 capf = DSDDESC_DONTNEEDPRIMARYLOCK;
1592 capf = DSDDESC_DONTNEEDSECONDARYLOCK;
1593 if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
1594 IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
1600 static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
1601 LPDIRECTSOUNDBUFFER iface,LPDWORD freq
1603 ICOM_THIS(IDirectSoundBufferImpl,iface);
1604 TRACE("(%p,%p)\n",This,freq);
1607 return DSERR_INVALIDPARAM;
1610 TRACE("-> %ld\n", *freq);
1615 static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
1616 LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
1618 ICOM_THIS(IDirectSoundBufferImpl,iface);
1619 FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
1620 DPRINTF("Re-Init!!!\n");
1621 return DSERR_ALREADYINITIALIZED;
1624 static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
1625 LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
1627 ICOM_THIS(IDirectSoundBufferImpl,iface);
1628 TRACE("(%p)->(%p)\n",This,caps);
1631 return DSERR_INVALIDPARAM;
1633 /* I think we should check this value, not set it. See */
1634 /* Inside DirectX, p215. That should apply here, too. */
1635 caps->dwSize = sizeof(*caps);
1637 caps->dwFlags = This->dsbd.dwFlags;
1638 if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
1639 else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
1641 caps->dwBufferBytes = This->dsbd.dwBufferBytes;
1643 /* This value represents the speed of the "unlock" command.
1644 As unlock is quite fast (it does not do anything), I put
1645 4096 ko/s = 4 Mo / s */
1646 /* FIXME: hwbuf speed */
1647 caps->dwUnlockTransferRate = 4096;
1648 caps->dwPlayCpuOverhead = 0;
1653 static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
1654 LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
1656 ICOM_THIS(IDirectSoundBufferImpl,iface);
1658 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
1660 if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
1661 IDirectSoundNotifyImpl *dsn;
1663 dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
1666 IDirectSoundBuffer_AddRef(iface);
1667 ICOM_VTBL(dsn) = &dsnvt;
1668 *ppobj = (LPVOID)dsn;
1673 if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
1674 IDirectSound3DBufferImpl *ds3db;
1676 *ppobj = This->ds3db;
1678 IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
1682 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
1685 ds3db->dsb = (*ippdsb);
1686 ICOM_VTBL(ds3db) = &ds3dbvt;
1687 InitializeCriticalSection(&ds3db->lock);
1689 ds3db->ds3db = This;
1690 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)This);
1692 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
1693 ds3db->ds3db.vPosition.x.x = 0.0;
1694 ds3db->ds3db.vPosition.y.y = 0.0;
1695 ds3db->ds3db.vPosition.z.z = 0.0;
1696 ds3db->ds3db.vVelocity.x.x = 0.0;
1697 ds3db->ds3db.vVelocity.y.y = 0.0;
1698 ds3db->ds3db.vVelocity.z.z = 0.0;
1699 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
1700 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
1701 ds3db->ds3db.vConeOrientation.x.x = 0.0;
1702 ds3db->ds3db.vConeOrientation.y.y = 0.0;
1703 ds3db->ds3db.vConeOrientation.z.z = 0.0;
1704 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
1705 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
1706 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
1707 ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
1708 (*ippdsb)->wfx.nBlockAlign;
1709 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
1710 if (ds3db->buffer == NULL) {
1712 ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
1719 if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
1720 IDirectSound3DListenerImpl* dsl;
1722 if (This->dsound->listener) {
1723 *ppobj = This->dsound->listener;
1724 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->dsound->listener);
1728 dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl));
1730 ICOM_VTBL(dsl) = &ds3dlvt;
1731 *ppobj = (LPVOID)dsl;
1733 dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
1734 dsl->ds3dl.vPosition.u1.x = 0.0;
1735 dsl->ds3dl.vPosition.u2.y = 0.0;
1736 dsl->ds3dl.vPosition.u3.z = 0.0;
1737 dsl->ds3dl.vVelocity.u1.x = 0.0;
1738 dsl->ds3dl.vVelocity.u2.y = 0.0;
1739 dsl->ds3dl.vVelocity.u3.z = 0.0;
1740 dsl->ds3dl.vOrientFront.u1.x = 0.0;
1741 dsl->ds3dl.vOrientFront.u2.y = 0.0;
1742 dsl->ds3dl.vOrientFront.u3.z = 1.0;
1743 dsl->ds3dl.vOrientTop.u1.x = 0.0;
1744 dsl->ds3dl.vOrientTop.u2.y = 1.0;
1745 dsl->ds3dl.vOrientTop.u3.z = 0.0;
1746 dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1747 dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1749 InitializeCriticalSection(&dsl->lock);
1752 IDirectSoundBuffer_AddRef(iface);
1754 This->dsound->listener = dsl;
1755 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)dsl);
1760 FIXME( "Unknown GUID %s\n", debugstr_guid( riid ) );
1767 static ICOM_VTABLE(IDirectSoundBuffer) dsbvt =
1769 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1770 IDirectSoundBufferImpl_QueryInterface,
1771 IDirectSoundBufferImpl_AddRef,
1772 IDirectSoundBufferImpl_Release,
1773 IDirectSoundBufferImpl_GetCaps,
1774 IDirectSoundBufferImpl_GetCurrentPosition,
1775 IDirectSoundBufferImpl_GetFormat,
1776 IDirectSoundBufferImpl_GetVolume,
1777 IDirectSoundBufferImpl_GetPan,
1778 IDirectSoundBufferImpl_GetFrequency,
1779 IDirectSoundBufferImpl_GetStatus,
1780 IDirectSoundBufferImpl_Initialize,
1781 IDirectSoundBufferImpl_Lock,
1782 IDirectSoundBufferImpl_Play,
1783 IDirectSoundBufferImpl_SetCurrentPosition,
1784 IDirectSoundBufferImpl_SetFormat,
1785 IDirectSoundBufferImpl_SetVolume,
1786 IDirectSoundBufferImpl_SetPan,
1787 IDirectSoundBufferImpl_SetFrequency,
1788 IDirectSoundBufferImpl_Stop,
1789 IDirectSoundBufferImpl_Unlock
1792 /*******************************************************************************
1796 static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
1797 LPDIRECTSOUND iface,HWND hwnd,DWORD level
1799 ICOM_THIS(IDirectSoundImpl,iface);
1801 FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
1803 This->priolevel = level;
1808 static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
1809 LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
1811 ICOM_THIS(IDirectSoundImpl,iface);
1812 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
1813 LPWAVEFORMATEX wfex;
1814 HRESULT err = DS_OK;
1816 TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
1818 if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
1819 return DSERR_INVALIDPARAM;
1821 if (TRACE_ON(dsound)) {
1822 TRACE("(structsize=%ld)\n",dsbd->dwSize);
1823 TRACE("(flags=0x%08lx:\n",dsbd->dwFlags);
1824 _dump_DSBCAPS(dsbd->dwFlags);
1826 TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
1827 TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
1830 wfex = dsbd->lpwfxFormat;
1833 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
1834 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
1835 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
1836 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
1837 wfex->wBitsPerSample, wfex->cbSize);
1839 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1841 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
1842 *ippdsb = primarybuf;
1843 primarybuf->dsbd.dwFlags = dsbd->dwFlags;
1845 } /* Else create primary buffer */
1848 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
1849 if (*ippdsb == NULL)
1850 return DSERR_OUTOFMEMORY;
1851 ICOM_VTBL(*ippdsb) = &dsbvt;
1853 (*ippdsb)->dsound = This;
1854 (*ippdsb)->parent = NULL;
1855 (*ippdsb)->buffer = NULL;
1857 memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
1858 if (dsbd->lpwfxFormat)
1859 memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
1861 TRACE("Created buffer at %p\n", *ippdsb);
1863 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1864 (*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
1865 (*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
1867 /* FIXME: verify that hardware capabilities (DSCAPS_PRIMARY flags) match */
1870 err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
1871 &((*ippdsb)->buflen),&((*ippdsb)->buffer),
1872 (LPVOID*)&((*ippdsb)->hwbuf));
1875 err = DSOUND_PrimaryOpen(*ippdsb);
1880 (*ippdsb)->buflen = dsbd->dwBufferBytes;
1881 (*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
1883 /* Check necessary hardware mixing capabilities */
1884 if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
1885 else capf |= DSCAPS_SECONDARYMONO;
1886 if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
1887 else capf |= DSCAPS_SECONDARY8BIT;
1888 use_hw = (This->drvcaps.dwFlags & capf) == capf;
1890 /* FIXME: check hardware sample rate mixing capabilities */
1891 /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
1892 /* FIXME: check whether any hardware buffers are left */
1893 /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
1895 /* Allocate system memory if applicable */
1896 if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
1897 (*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
1898 if ((*ippdsb)->buffer == NULL)
1899 err = DSERR_OUTOFMEMORY;
1902 /* Allocate the hardware buffer */
1903 if (use_hw && (err == DS_OK)) {
1904 err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
1905 &((*ippdsb)->buflen),&((*ippdsb)->buffer),
1906 (LPVOID*)&((*ippdsb)->hwbuf));
1911 if ((*ippdsb)->buffer)
1912 HeapFree(GetProcessHeap(),0,(*ippdsb)->buffer);
1913 HeapFree(GetProcessHeap(),0,(*ippdsb));
1917 /* calculate fragment size and write lead */
1918 DSOUND_RecalcFormat(*ippdsb);
1920 /* It's not necessary to initialize values to zero since */
1921 /* we allocated this structure with HEAP_ZERO_MEMORY... */
1922 (*ippdsb)->playpos = 0;
1923 (*ippdsb)->mixpos = 0;
1924 (*ippdsb)->state = STATE_STOPPED;
1925 DSOUND_RecalcVolPan(&((*ippdsb)->volpan));
1927 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1928 (*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
1929 primarybuf->wfx.nSamplesPerSec;
1930 (*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
1931 dsbd->lpwfxFormat->nBlockAlign;
1934 EnterCriticalSection(&(This->lock));
1935 /* register buffer */
1936 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1937 IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
1939 This->buffers = newbuffers;
1940 This->buffers[This->nrofbuffers] = *ippdsb;
1941 This->nrofbuffers++;
1942 TRACE("buffer count is now %d\n", This->nrofbuffers);
1944 ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
1945 err = DSERR_OUTOFMEMORY;
1948 LeaveCriticalSection(&(This->lock));
1950 IDirectSound_AddRef(iface);
1952 InitializeCriticalSection(&((*ippdsb)->lock));
1956 IDirectSoundBuffer_Release(*ppdsb);
1962 if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
1963 IDirectSound3DBufferImpl *ds3db;
1965 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
1967 ICOM_VTBL(ds3db) = &ds3dbvt;
1969 (*ippdsb)->ds3db = ds3db;
1971 ds3db->dsb = (*ippdsb);
1972 IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER)ippdsb);
1974 InitializeCriticalSection(&ds3db->lock);
1976 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
1977 ds3db->ds3db.vPosition.x.x = 0.0;
1978 ds3db->ds3db.vPosition.y.y = 0.0;
1979 ds3db->ds3db.vPosition.z.z = 0.0;
1980 ds3db->ds3db.vVelocity.x.x = 0.0;
1981 ds3db->ds3db.vVelocity.y.y = 0.0;
1982 ds3db->ds3db.vVelocity.z.z = 0.0;
1983 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
1984 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
1985 ds3db->ds3db.vConeOrientation.x.x = 0.0;
1986 ds3db->ds3db.vConeOrientation.y.y = 0.0;
1987 ds3db->ds3db.vConeOrientation.z.z = 0.0;
1988 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
1989 ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
1990 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
1991 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
1992 ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
1993 (*ippdsb)->wfx.nBlockAlign;
1994 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
1995 if (ds3db->buffer == NULL) {
1997 ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
2004 static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
2005 LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
2007 ICOM_THIS(IDirectSoundImpl,iface);
2008 IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
2009 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
2010 TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
2013 FIXME("need to duplicate hardware buffer\n");
2016 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
2018 IDirectSoundBuffer_AddRef(pdsb);
2019 memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
2021 (*ippdsb)->playpos = 0;
2022 (*ippdsb)->mixpos = 0;
2023 (*ippdsb)->dsound = This;
2024 (*ippdsb)->parent = ipdsb;
2025 memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
2026 InitializeCriticalSection(&(*ippdsb)->lock);
2027 /* register buffer */
2028 EnterCriticalSection(&(This->lock));
2030 IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
2032 This->buffers = newbuffers;
2033 This->buffers[This->nrofbuffers] = *ippdsb;
2034 This->nrofbuffers++;
2035 TRACE("buffer count is now %d\n", This->nrofbuffers);
2037 ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
2038 /* FIXME: release buffer */
2041 LeaveCriticalSection(&(This->lock));
2042 IDirectSound_AddRef(iface);
2047 static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
2048 ICOM_THIS(IDirectSoundImpl,iface);
2049 TRACE("(%p,%p)\n",This,caps);
2050 TRACE("(flags=0x%08lx)\n",caps->dwFlags);
2053 return DSERR_INVALIDPARAM;
2055 /* We should check this value, not set it. See Inside DirectX, p215. */
2056 caps->dwSize = sizeof(*caps);
2058 caps->dwFlags = This->drvcaps.dwFlags;
2060 /* FIXME: copy caps from This->drvcaps */
2061 caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
2062 caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
2064 caps->dwPrimaryBuffers = 1;
2066 caps->dwMaxHwMixingAllBuffers = 0;
2067 caps->dwMaxHwMixingStaticBuffers = 0;
2068 caps->dwMaxHwMixingStreamingBuffers = 0;
2070 caps->dwFreeHwMixingAllBuffers = 0;
2071 caps->dwFreeHwMixingStaticBuffers = 0;
2072 caps->dwFreeHwMixingStreamingBuffers = 0;
2074 caps->dwMaxHw3DAllBuffers = 0;
2075 caps->dwMaxHw3DStaticBuffers = 0;
2076 caps->dwMaxHw3DStreamingBuffers = 0;
2078 caps->dwFreeHw3DAllBuffers = 0;
2079 caps->dwFreeHw3DStaticBuffers = 0;
2080 caps->dwFreeHw3DStreamingBuffers = 0;
2082 caps->dwTotalHwMemBytes = 0;
2084 caps->dwFreeHwMemBytes = 0;
2086 caps->dwMaxContigFreeHwMemBytes = 0;
2088 caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
2090 caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
2095 static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
2096 ICOM_THIS(IDirectSoundImpl,iface);
2097 return ++(This->ref);
2100 static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
2101 ICOM_THIS(IDirectSoundImpl,iface);
2102 TRACE("(%p), ref was %ld\n",This,This->ref);
2103 if (!--(This->ref)) {
2106 timeKillEvent(This->timerID);
2107 timeEndPeriod(DS_TIME_RES);
2110 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf);
2112 if (This->buffers) {
2113 for( i=0;i<This->nrofbuffers;i++)
2114 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->buffers[i]);
2118 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->primary);
2120 DeleteCriticalSection(&This->lock);
2122 IDsDriver_Close(This->driver);
2125 for (c=0; c<DS_HEL_FRAGS; c++)
2126 HeapFree(GetProcessHeap(),0,This->pwave[c]);
2128 if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
2129 waveOutClose(This->hwo);
2132 IDsDriver_Release(This->driver);
2134 HeapFree(GetProcessHeap(),0,This);
2141 static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
2142 LPDIRECTSOUND iface,DWORD config
2144 ICOM_THIS(IDirectSoundImpl,iface);
2145 FIXME("(%p,0x%08lx):stub\n",This,config);
2149 static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
2150 LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
2152 ICOM_THIS(IDirectSoundImpl,iface);
2154 if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
2156 if (This->listener) {
2157 *ppobj = This->listener;
2158 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->listener);
2162 This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
2163 GetProcessHeap(), 0, sizeof(*(This->listener)));
2164 This->listener->ref = 1;
2165 ICOM_VTBL(This->listener) = &ds3dlvt;
2166 *ppobj = (LPVOID)This->listener;
2167 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
2169 This->listener->dsb = NULL;
2171 This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
2172 This->listener->ds3dl.vPosition.u1.x = 0.0;
2173 This->listener->ds3dl.vPosition.u2.y = 0.0;
2174 This->listener->ds3dl.vPosition.u3.z = 0.0;
2175 This->listener->ds3dl.vVelocity.u1.x = 0.0;
2176 This->listener->ds3dl.vVelocity.u2.y = 0.0;
2177 This->listener->ds3dl.vVelocity.u3.z = 0.0;
2178 This->listener->ds3dl.vOrientFront.u1.x = 0.0;
2179 This->listener->ds3dl.vOrientFront.u2.y = 0.0;
2180 This->listener->ds3dl.vOrientFront.u3.z = 1.0;
2181 This->listener->ds3dl.vOrientTop.u1.x = 0.0;
2182 This->listener->ds3dl.vOrientTop.u2.y = 1.0;
2183 This->listener->ds3dl.vOrientTop.u3.z = 0.0;
2184 This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
2185 This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
2186 This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
2188 InitializeCriticalSection(&This->listener->lock);
2193 FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
2197 static HRESULT WINAPI IDirectSoundImpl_Compact(
2198 LPDIRECTSOUND iface)
2200 ICOM_THIS(IDirectSoundImpl,iface);
2201 TRACE("(%p)\n", This);
2205 static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
2206 LPDIRECTSOUND iface,
2207 LPDWORD lpdwSpeakerConfig)
2209 ICOM_THIS(IDirectSoundImpl,iface);
2210 TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
2211 *lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
2215 static HRESULT WINAPI IDirectSoundImpl_Initialize(
2216 LPDIRECTSOUND iface,
2219 ICOM_THIS(IDirectSoundImpl,iface);
2220 TRACE("(%p, %p)\n", This, lpcGuid);
2224 static ICOM_VTABLE(IDirectSound) dsvt =
2226 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
2227 IDirectSoundImpl_QueryInterface,
2228 IDirectSoundImpl_AddRef,
2229 IDirectSoundImpl_Release,
2230 IDirectSoundImpl_CreateSoundBuffer,
2231 IDirectSoundImpl_GetCaps,
2232 IDirectSoundImpl_DuplicateSoundBuffer,
2233 IDirectSoundImpl_SetCooperativeLevel,
2234 IDirectSoundImpl_Compact,
2235 IDirectSoundImpl_GetSpeakerConfig,
2236 IDirectSoundImpl_SetSpeakerConfig,
2237 IDirectSoundImpl_Initialize
2241 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
2245 LPDSBPOSITIONNOTIFY event;
2247 if (dsb->nrofnotifies == 0)
2250 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
2251 dsb, dsb->buflen, dsb->playpos, len);
2252 for (i = 0; i < dsb->nrofnotifies ; i++) {
2253 event = dsb->notifies + i;
2254 offset = event->dwOffset;
2255 TRACE("checking %d, position %ld, event = %d\n",
2256 i, offset, event->hEventNotify);
2257 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
2258 /* OK. [Inside DirectX, p274] */
2260 /* This also means we can't sort the entries by offset, */
2261 /* because DSBPN_OFFSETSTOP == -1 */
2262 if (offset == DSBPN_OFFSETSTOP) {
2263 if (dsb->state == STATE_STOPPED) {
2264 SetEvent(event->hEventNotify);
2265 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2270 if ((dsb->playpos + len) >= dsb->buflen) {
2271 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
2272 (offset >= dsb->playpos)) {
2273 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2274 SetEvent(event->hEventNotify);
2277 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
2278 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2279 SetEvent(event->hEventNotify);
2285 /* WAV format info can be found at: */
2287 /* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
2288 /* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
2290 /* Import points to remember: */
2292 /* 8-bit WAV is unsigned */
2293 /* 16-bit WAV is signed */
2295 static inline INT16 cvtU8toS16(BYTE byte)
2297 INT16 s = (byte - 128) << 8;
2302 static inline BYTE cvtS16toU8(INT16 word)
2304 BYTE b = (word + 32768) >> 8;
2310 /* We should be able to optimize these two inline functions */
2311 /* so that we aren't doing 8->16->8 conversions when it is */
2312 /* not necessary. But this is still a WIP. Optimize later. */
2313 static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
2315 INT16 *bufs = (INT16 *) buf;
2317 /* TRACE("(%p)", buf); */
2318 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
2319 *fl = cvtU8toS16(*buf);
2320 *fr = cvtU8toS16(*(buf + 1));
2324 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
2330 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
2331 *fl = cvtU8toS16(*buf);
2336 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
2342 FIXME("get_fields found an unsupported configuration\n");
2346 static inline void set_fields(BYTE *buf, INT fl, INT fr)
2348 INT16 *bufs = (INT16 *) buf;
2350 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
2351 *buf = cvtS16toU8(fl);
2352 *(buf + 1) = cvtS16toU8(fr);
2356 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
2362 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
2363 *buf = cvtS16toU8((fl + fr) >> 1);
2367 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
2368 *bufs = (fl + fr) >> 1;
2371 FIXME("set_fields found an unsupported configuration\n");
2375 /* Now with PerfectPitch (tm) technology */
2376 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2378 INT i, size, ipos, ilen, fieldL, fieldR;
2380 INT iAdvance = dsb->wfx.nBlockAlign;
2381 INT oAdvance = primarybuf->wfx.nBlockAlign;
2383 ibp = dsb->buffer + dsb->mixpos;
2386 TRACE("(%p, %p, %p), mixpos=%ld\n", dsb, ibp, obp, dsb->mixpos);
2387 /* Check for the best case */
2388 if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
2389 (dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
2390 (dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
2391 DWORD bytesleft = dsb->buflen - dsb->mixpos;
2392 TRACE("(%p) Best case\n", dsb);
2393 if (len <= bytesleft )
2394 memcpy(obp, ibp, len);
2396 memcpy(obp, ibp, bytesleft );
2397 memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
2402 /* Check for same sample rate */
2403 if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
2404 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
2405 dsb->freq, primarybuf->wfx.nSamplesPerSec);
2407 for (i = 0; i < len; i += oAdvance) {
2408 get_fields(dsb, ibp, &fieldL, &fieldR);
2411 set_fields(obp, fieldL, fieldR);
2413 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
2414 ibp = dsb->buffer; /* wrap */
2419 /* Mix in different sample rates */
2421 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
2422 /* Patent Pending :-] */
2424 TRACE("(%p) Adjusting frequency: %ld -> %ld\n",
2425 dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
2427 size = len / oAdvance;
2428 ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
2429 for (i = 0; i < size; i++) {
2431 ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->mixpos;
2433 if (ipos >= dsb->buflen)
2434 ipos %= dsb->buflen; /* wrap */
2436 get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
2437 set_fields(obp, fieldL, fieldR);
2443 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2445 INT i, inc = primarybuf->wfx.wBitsPerSample >> 3;
2447 INT16 *bps = (INT16 *) buf;
2449 TRACE("(%p) left = %lx, right = %lx\n", dsb,
2450 dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor);
2451 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
2452 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
2453 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
2454 return; /* Nothing to do */
2456 /* If we end up with some bozo coder using panning or 3D sound */
2457 /* with a mono primary buffer, it could sound very weird using */
2458 /* this method. Oh well, tough patooties. */
2460 for (i = 0; i < len; i += inc) {
2466 /* 8-bit WAV is unsigned, but we need to operate */
2467 /* on signed data for this to work properly */
2469 val = ((val * (i & inc ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
2474 /* 16-bit WAV is signed -- much better */
2476 val = ((val * ((i & inc) ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
2482 FIXME("MixerVol had a nasty error\n");
2488 static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2491 DWORD buflen, mixpos;
2493 buflen = dsb->ds3db->buflen;
2494 mixpos = (dsb->mixpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
2495 ibp = dsb->ds3db->buffer + mixpos;
2498 if (mixpos > buflen) {
2499 FIXME("Major breakage");
2503 if (len <= (mixpos + buflen))
2504 memcpy(obp, ibp, len);
2506 memcpy(obp, ibp, buflen - mixpos);
2507 memcpy(obp + (buflen - mixpos),
2509 len - (buflen - mixpos));
2515 static void *tmp_buffer;
2516 static size_t tmp_buffer_len = 0;
2518 static void *DSOUND_tmpbuffer(size_t len)
2520 if (len>tmp_buffer_len) {
2521 void *new_buffer = realloc(tmp_buffer, len);
2523 tmp_buffer = new_buffer;
2524 tmp_buffer_len = len;
2531 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
2533 INT i, len, ilen, temp, field;
2534 INT advance = primarybuf->wfx.wBitsPerSample >> 3;
2535 BYTE *buf, *ibuf, *obuf;
2536 INT16 *ibufs, *obufs;
2539 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2540 temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
2541 dsb->nAvgBytesPerSec) -
2542 MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->mixpos,
2543 dsb->nAvgBytesPerSec);
2544 len = (len > temp) ? temp : len;
2546 len &= ~3; /* 4 byte alignment */
2549 /* This should only happen if we aren't looping and temp < 4 */
2551 /* We skip the remainder, so check for possible events */
2552 DSOUND_CheckEvent(dsb, dsb->buflen - dsb->mixpos);
2554 dsb->state = STATE_STOPPED;
2557 dsb->leadin = FALSE;
2558 /* Check for DSBPN_OFFSETSTOP */
2559 DSOUND_CheckEvent(dsb, 0);
2563 /* Been seeing segfaults in malloc() for some reason... */
2564 TRACE("allocating buffer (size = %d)\n", len);
2565 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
2568 TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
2570 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
2571 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
2572 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
2573 DSOUND_MixerVol(dsb, ibuf, len);
2575 obuf = primarybuf->buffer + writepos;
2576 for (i = 0; i < len; i += advance) {
2577 obufs = (INT16 *) obuf;
2578 ibufs = (INT16 *) ibuf;
2579 if (primarybuf->wfx.wBitsPerSample == 8) {
2580 /* 8-bit WAV is unsigned */
2581 field = (*ibuf - 128);
2582 field += (*obuf - 128);
2583 field = field > 127 ? 127 : field;
2584 field = field < -128 ? -128 : field;
2585 *obuf = field + 128;
2587 /* 16-bit WAV is signed */
2590 field = field > 32767 ? 32767 : field;
2591 field = field < -32768 ? -32768 : field;
2596 if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
2597 obuf = primarybuf->buffer;
2601 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
2602 DSOUND_CheckEvent(dsb, ilen);
2604 if (dsb->leadin && (dsb->startpos > dsb->mixpos) && (dsb->startpos <= dsb->mixpos + ilen)) {
2605 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
2606 * not the MIX position... but if the sound buffer is bigger than our prebuffering
2607 * (which must be the case for the streaming buffers that need this hack anyway)
2608 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
2609 dsb->leadin = FALSE;
2612 dsb->mixpos += ilen;
2614 if (dsb->mixpos >= dsb->buflen) {
2615 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2616 dsb->state = STATE_STOPPED;
2619 dsb->leadin = FALSE;
2620 DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
2623 while (dsb->mixpos >= dsb->buflen)
2624 dsb->mixpos -= dsb->buflen;
2625 if (dsb->leadin && (dsb->startpos <= dsb->mixpos))
2626 dsb->leadin = FALSE; /* HACK: see above */
2633 static DWORD WINAPI DSOUND_MixPrimary(DWORD writepos, DWORD fraglen, BOOL starting)
2635 INT i, len, maxlen = 0;
2636 IDirectSoundBufferImpl *dsb;
2638 TRACE("(%ld,%ld,%d)\n", writepos, fraglen, starting);
2639 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
2640 dsb = dsound->buffers[i];
2642 if (!dsb || !(ICOM_VTBL(dsb)))
2644 if (dsb->buflen && dsb->state && !(starting && (dsb->state != STATE_STARTING))) {
2645 TRACE("Checking %p\n", dsb);
2646 EnterCriticalSection(&(dsb->lock));
2647 if (dsb->state == STATE_STOPPING) {
2648 /* FIXME: perhaps attempt to remove the buffer from the prebuffer */
2649 dsb->state = STATE_STOPPED;
2651 len = DSOUND_MixInBuffer(dsb, writepos, fraglen);
2652 maxlen = len > maxlen ? len : maxlen;
2654 LeaveCriticalSection(&(dsb->lock));
2661 static void WINAPI DSOUND_MarkPlaying(void)
2664 IDirectSoundBufferImpl *dsb;
2666 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
2667 dsb = dsound->buffers[i];
2669 if (!dsb || !(ICOM_VTBL(dsb)))
2671 if (dsb->buflen && (dsb->state == STATE_STARTING))
2672 dsb->state = STATE_PLAYING;
2676 static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
2682 if (!dsound || !primarybuf) {
2683 ERR("dsound died without killing us?\n");
2684 timeKillEvent(timerID);
2685 timeEndPeriod(DS_TIME_RES);
2689 EnterCriticalSection(&(dsound->lock));
2691 if (!primarybuf || !primarybuf->ref) {
2692 /* seems the primary buffer is currently being released */
2693 LeaveCriticalSection(&(dsound->lock));
2697 /* the sound of silence */
2698 nfiller = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
2700 /* whether the primary is forced to play even without secondary buffers */
2701 forced = ((primarybuf->state == STATE_PLAYING) || (primarybuf->state == STATE_STARTING));
2703 if (primarybuf->hwbuf) {
2704 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
2705 BOOL paused = ((primarybuf->state == STATE_STOPPED) || (primarybuf->state == STATE_STARTING));
2706 DWORD playpos, writepos, inq, maxq, mixq, frag;
2707 IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, &writepos);
2708 /* Well, we *could* do Just-In-Time mixing using the writepos,
2709 * but that's a little bit ambitious and unnecessary... */
2710 /* rather add our safety margin to the writepos, if we're playing */
2712 writepos += primarybuf->writelead;
2713 while (writepos >= primarybuf->buflen)
2714 writepos -= primarybuf->buflen;
2715 } else writepos = playpos;
2716 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
2717 playpos,writepos,primarybuf->playpos,primarybuf->mixpos);
2718 /* wipe out just-played sound data */
2719 if (playpos < primarybuf->playpos) {
2720 memset(primarybuf->buffer + primarybuf->playpos, nfiller, primarybuf->buflen - primarybuf->playpos);
2721 memset(primarybuf->buffer, nfiller, playpos);
2723 memset(primarybuf->buffer + primarybuf->playpos, nfiller, playpos - primarybuf->playpos);
2725 primarybuf->playpos = playpos;
2727 /* check how much prebuffering is left */
2728 inq = primarybuf->mixpos;
2730 inq += primarybuf->buflen;
2733 /* find the maximum we can prebuffer */
2736 if (maxq < writepos)
2737 maxq += primarybuf->buflen;
2739 } else maxq = primarybuf->buflen;
2741 /* clip maxq to DS_HAL_QUEUE */
2742 frag = DS_HAL_QUEUE * dsound->fraglen;
2743 if (maxq > frag) maxq = frag;
2745 EnterCriticalSection(&(primarybuf->lock));
2747 /* check for consistency */
2749 /* the playback position must have passed our last
2750 * mixed position, i.e. it's an underrun, or we have
2751 * nothing more to play */
2753 /* stop the playback now, to allow buffers to refill */
2754 IDsDriverBuffer_Stop(primarybuf->hwbuf);
2755 if (primarybuf->state == STATE_PLAYING) {
2756 primarybuf->state = STATE_STARTING;
2758 else if (primarybuf->state == STATE_STOPPING) {
2759 primarybuf->state = STATE_STOPPED;
2762 /* how can we have an underrun if we aren't playing? */
2763 ERR("unexpected primary state (%ld)\n", primarybuf->state);
2765 /* the Stop is supposed to reset play position to beginning of buffer */
2766 /* unfortunately, OSS is not able to do so, so get current pointer */
2767 IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, NULL);
2769 primarybuf->playpos = playpos;
2770 primarybuf->mixpos = playpos;
2772 maxq = primarybuf->buflen;
2773 if (maxq > frag) maxq = frag;
2774 memset(primarybuf->buffer, nfiller, primarybuf->buflen);
2778 /* see if some new buffers have been started that we want to merge into our prebuffer;
2779 * this should minimize latency even when we have a large prebuffer */
2781 if (primarybuf->mixpos < writepos) {
2782 /* mix to end of buffer */
2783 len = DSOUND_MixPrimary(writepos, primarybuf->buflen - writepos, TRUE);
2784 if ((len + writepos) < primarybuf->buflen)
2785 goto addmix_complete;
2786 /* mix from beginning of buffer */
2787 if (primarybuf->mixpos)
2788 len = DSOUND_MixPrimary(0, primarybuf->mixpos, TRUE);
2790 /* mix middle of buffer */
2791 len = DSOUND_MixPrimary(writepos, primarybuf->mixpos - writepos, TRUE);
2795 DSOUND_MarkPlaying();
2798 TRACE("queued %ld, max %ld, mixing %ld, paused %d\n", inq, maxq, mixq, paused);
2799 /* it's too inefficient to mix less than a fragment at a time */
2800 if (mixq >= dsound->fraglen) {
2802 #define FRAG_MIXER \
2803 if (frag > mixq) frag = mixq; \
2804 len = DSOUND_MixPrimary(primarybuf->mixpos, frag, FALSE); \
2805 if (forced) len = frag; \
2806 primarybuf->mixpos += len; \
2807 mixq -= len; inq += len
2809 if ((playpos < writepos) || (paused && (playpos == writepos))) {
2810 if (primarybuf->mixpos) {
2811 /* mix to end of buffer */
2812 frag = primarybuf->buflen - primarybuf->mixpos;
2814 if (primarybuf->mixpos < primarybuf->buflen)
2816 primarybuf->mixpos = 0;
2818 if (mixq >= dsound->fraglen) {
2819 /* mix from beginning of buffer */
2821 if ((!frag) && paused) frag = primarybuf->buflen;
2825 else if (playpos > writepos) {
2826 /* mix middle of buffer */
2827 frag = playpos - primarybuf->mixpos;
2831 /* this should preferably not happen... */
2832 ERR("mixer malfunction (ambiguous writepos)!\n");
2838 /* buffers have been filled, restart playback */
2839 if (primarybuf->state == STATE_STARTING) {
2840 IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
2841 primarybuf->state = STATE_PLAYING;
2843 else if (primarybuf->state == STATE_STOPPED) {
2844 /* the primarybuf is supposed to play if there's something to play
2845 * even if it is reported as stopped, so don't let this confuse you */
2846 IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
2847 primarybuf->state = STATE_STOPPING;
2850 LeaveCriticalSection(&(primarybuf->lock));
2852 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
2853 if (primarybuf->state == STATE_STARTING) {
2854 IDsDriverBuffer_Play(primarybuf->hwbuf, 0, 0, DSBPLAY_LOOPING);
2855 primarybuf->state = STATE_PLAYING;
2857 else if (primarybuf->state == STATE_STOPPING) {
2858 IDsDriverBuffer_Stop(primarybuf->hwbuf);
2859 primarybuf->state = STATE_STOPPED;
2863 /* using waveOut stuff */
2864 /* if no buffers are playing, we should be in pause mode now */
2866 /* clean out completed fragments */
2867 while (dsound->pwqueue && (dsound->pwave[dsound->pwplay]->dwFlags & WHDR_DONE)) {
2868 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
2869 DWORD pos = dsound->pwplay * dsound->fraglen;
2870 TRACE("done playing primary pos=%ld\n",pos);
2871 memset(primarybuf->buffer + pos, nfiller, dsound->fraglen);
2874 if (dsound->pwplay >= DS_HEL_FRAGS) dsound->pwplay = 0;
2877 primarybuf->playpos = dsound->pwplay * dsound->fraglen;
2878 TRACE("primary playpos=%ld, mixpos=%ld\n",primarybuf->playpos,primarybuf->mixpos);
2879 EnterCriticalSection(&(primarybuf->lock));
2880 if (!dsound->pwqueue) {
2881 /* this is either an underrun or we have nothing more to play...
2882 * since playback has already stopped now, we can enter pause mode,
2883 * in order to allow buffers to refill */
2884 if (primarybuf->state == STATE_PLAYING) {
2885 waveOutPause(dsound->hwo);
2886 primarybuf->state = STATE_STARTING;
2888 else if (primarybuf->state == STATE_STOPPING) {
2889 waveOutPause(dsound->hwo);
2890 primarybuf->state = STATE_STOPPED;
2894 /* find next write position, plus some extra margin */
2895 writepos = primarybuf->playpos + DS_HEL_MARGIN * dsound->fraglen;
2896 while (writepos >= primarybuf->buflen) writepos -= primarybuf->buflen;
2898 /* see if some new buffers have been started that we want to merge into our prebuffer;
2899 * this should minimize latency even when we have a large prebuffer */
2900 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
2901 if ((primarybuf->state == STATE_PLAYING) || (primarybuf->state == STATE_STOPPING)) {
2902 while (writepos != primarybuf->mixpos) {
2903 len = DSOUND_MixPrimary(writepos, dsound->fraglen, TRUE);
2905 writepos += dsound->fraglen;
2906 if (writepos >= primarybuf->buflen)
2907 writepos -= primarybuf->buflen;
2910 DSOUND_MarkPlaying();
2913 /* we want at least DS_HEL_QUEUE fragments in the prebuffer outqueue;
2914 * mix a bunch of fragments now as necessary */
2915 while (dsound->pwqueue < DS_HEL_QUEUE) {
2916 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
2917 len = DSOUND_MixPrimary(primarybuf->mixpos, dsound->fraglen, FALSE);
2919 if (forced) len = dsound->fraglen;
2920 /* if we have nothing to play, don't bother to */
2922 if (len < dsound->fraglen) {
2923 TRACE("len=%ld is less than fraglen=%ld\n",len,dsound->fraglen);
2925 /* ok, we have something to play */
2926 /* advance mix positions */
2927 primarybuf->mixpos += dsound->fraglen;
2928 if (primarybuf->mixpos >= primarybuf->buflen)
2929 primarybuf->mixpos -= primarybuf->buflen;
2931 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
2933 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
2936 if (dsound->pwqueue) {
2937 /* buffers have been filled, restart playback */
2938 if (primarybuf->state == STATE_STARTING) {
2939 waveOutRestart(dsound->hwo);
2940 primarybuf->state = STATE_PLAYING;
2942 else if (primarybuf->state == STATE_STOPPED) {
2943 /* the primarybuf is supposed to play if there's something to play
2944 * even if it is reported as stopped, so don't let this confuse you */
2945 waveOutRestart(dsound->hwo);
2946 primarybuf->state = STATE_STOPPING;
2949 LeaveCriticalSection(&(primarybuf->lock));
2951 LeaveCriticalSection(&(dsound->lock));
2954 /*******************************************************************************
2957 HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
2959 IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
2960 PIDSDRIVER drv = NULL;
2963 HRESULT err = DS_OK;
2966 TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
2968 TRACE("DirectSoundCreate (%p)\n", ippDS);
2971 return DSERR_INVALIDPARAM;
2974 IDirectSound_AddRef((LPDIRECTSOUND)dsound);
2979 /* Enumerate WINMM audio devices and find the one we want */
2980 wodn = waveOutGetNumDevs();
2981 if (!wodn) return DSERR_NODRIVER;
2983 /* FIXME: How do we find the GUID of an audio device? */
2984 /* Well, just use the first available device for now... */
2986 /* Get output device caps */
2987 waveOutGetDevCapsA(wod, &wcaps, sizeof(wcaps));
2988 /* 0x810 is a "Wine extension" to get the DSound interface */
2989 waveOutMessage(wod, 0x810, (DWORD)&drv, 0);
2991 /* Allocate memory */
2992 *ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
2994 return DSERR_OUTOFMEMORY;
2996 ICOM_VTBL(*ippDS) = &dsvt;
2999 (*ippDS)->driver = drv;
3000 (*ippDS)->fraglen = 0;
3001 (*ippDS)->priolevel = DSSCL_NORMAL;
3002 (*ippDS)->nrofbuffers = 0;
3003 (*ippDS)->buffers = NULL;
3004 (*ippDS)->primary = NULL;
3005 (*ippDS)->listener = NULL;
3007 /* Get driver description */
3009 IDsDriver_GetDriverDesc(drv,&((*ippDS)->drvdesc));
3011 /* if no DirectSound interface available, use WINMM API instead */
3012 (*ippDS)->drvdesc.dwFlags = DSDDESC_DOMMSYSTEMOPEN | DSDDESC_DOMMSYSTEMSETFORMAT;
3013 (*ippDS)->drvdesc.dnDevNode = wod; /* FIXME? */
3016 /* Set default wave format (may need it for waveOutOpen) */
3017 (*ippDS)->wfx.wFormatTag = WAVE_FORMAT_PCM;
3018 (*ippDS)->wfx.nChannels = 2;
3019 (*ippDS)->wfx.nSamplesPerSec = 22050;
3020 (*ippDS)->wfx.nAvgBytesPerSec = 44100;
3021 (*ippDS)->wfx.nBlockAlign = 2;
3022 (*ippDS)->wfx.wBitsPerSample = 8;
3024 /* If the driver requests being opened through MMSYSTEM
3025 * (which is recommended by the DDK), it is supposed to happen
3026 * before the DirectSound interface is opened */
3027 if ((*ippDS)->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
3028 /* FIXME: is this right? */
3029 err = mmErr(waveOutOpen(&((*ippDS)->hwo), (*ippDS)->drvdesc.dnDevNode, &((*ippDS)->wfx),
3030 0, 0, CALLBACK_NULL | WAVE_DIRECTSOUND));
3033 if (drv && (err == DS_OK))
3034 err = IDsDriver_Open(drv);
3036 /* FIXME: do we want to handle a temporarily busy device? */
3038 HeapFree(GetProcessHeap(),0,*ippDS);
3043 /* the driver is now open, so it's now allowed to call GetCaps */
3045 IDsDriver_GetCaps(drv,&((*ippDS)->drvcaps));
3049 /* FIXME: look at wcaps */
3050 (*ippDS)->drvcaps.dwFlags = DSCAPS_EMULDRIVER |
3051 DSCAPS_PRIMARY16BIT | DSCAPS_PRIMARYSTEREO;
3053 /* Allocate memory for HEL buffer headers */
3054 for (c=0; c<DS_HEL_FRAGS; c++) {
3055 (*ippDS)->pwave[c] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(WAVEHDR));
3056 if (!(*ippDS)->pwave[c]) {
3057 /* Argh, out of memory */
3059 HeapFree(GetProcessHeap(),0,(*ippDS)->pwave[c]);
3060 waveOutClose((*ippDS)->hwo);
3061 HeapFree(GetProcessHeap(),0,*ippDS);
3063 return DSERR_OUTOFMEMORY;
3069 InitializeCriticalSection(&((*ippDS)->lock));
3073 if (primarybuf == NULL) {
3077 dsbd.dwSize = sizeof(DSBUFFERDESC);
3078 dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_GETCURRENTPOSITION2;
3079 dsbd.dwBufferBytes = 0;
3080 dsbd.lpwfxFormat = &(dsound->wfx);
3081 hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
3085 /* dsound->primary is NULL - don't need to Release */
3086 dsound->primary = primarybuf;
3087 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
3089 timeBeginPeriod(DS_TIME_RES);
3090 dsound->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
3091 (DWORD)dsound, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
3096 /***************************************************************************
3097 * DirectSoundCaptureCreate [DSOUND.6]
3099 * Create and initialize a DirectSoundCapture interface
3103 * Failure: DSERR_NOAGGREGATION, DSERR_ALLOCATED, DSERR_INVALIDPARAM,
3106 HRESULT WINAPI DirectSoundCaptureCreate(
3108 LPDIRECTSOUNDCAPTURE* lplpDSC,
3109 LPUNKNOWN pUnkOuter )
3111 TRACE("(%s,%p,%p)\n", debugstr_guid(lpcGUID), lplpDSC, pUnkOuter);
3114 return DSERR_NOAGGREGATION;
3117 /* Default device? */
3119 return DSOUND_CreateDirectSoundCapture( (LPVOID*)lplpDSC );
3122 FIXME( "Unknown GUID %s\n", debugstr_guid(lpcGUID) );
3125 return DSERR_OUTOFMEMORY;
3128 /***************************************************************************
3129 * DirectSoundCaptureEnumerateA [DSOUND.7]
3131 * Enumerate all DirectSound drivers installed in the system
3135 * Failure: DSERR_INVALIDPARAM
3137 HRESULT WINAPI DirectSoundCaptureEnumerateA(
3138 LPDSENUMCALLBACKA lpDSEnumCallback,
3141 TRACE("(%p,%p)\n", lpDSEnumCallback, lpContext );
3143 if ( lpDSEnumCallback )
3144 lpDSEnumCallback(NULL,"WINE Primary Sound Capture Driver",
3145 "SoundCap",lpContext);
3151 /***************************************************************************
3152 * DirectSoundCaptureEnumerateW [DSOUND.8]
3154 * Enumerate all DirectSound drivers installed in the system
3158 * Failure: DSERR_INVALIDPARAM
3160 HRESULT WINAPI DirectSoundCaptureEnumerateW(
3161 LPDSENUMCALLBACKW lpDSEnumCallback,
3164 FIXME("(%p,%p):stub\n", lpDSEnumCallback, lpContext );
3169 DSOUND_CreateDirectSoundCapture( LPVOID* ppobj )
3171 *ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureImpl ) );
3173 if ( *ppobj == NULL ) {
3174 return DSERR_OUTOFMEMORY;
3178 ICOM_THIS(IDirectSoundCaptureImpl,*ppobj);
3181 ICOM_VTBL(This) = &dscvt;
3183 InitializeCriticalSection( &This->lock );
3189 static HRESULT WINAPI
3190 IDirectSoundCaptureImpl_QueryInterface(
3191 LPDIRECTSOUNDCAPTURE iface,
3195 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3197 FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
3203 IDirectSoundCaptureImpl_AddRef( LPDIRECTSOUNDCAPTURE iface )
3206 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3208 EnterCriticalSection( &This->lock );
3210 TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3211 uRef = ++(This->ref);
3213 LeaveCriticalSection( &This->lock );
3219 IDirectSoundCaptureImpl_Release( LPDIRECTSOUNDCAPTURE iface )
3222 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3224 EnterCriticalSection( &This->lock );
3226 TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3227 uRef = --(This->ref);
3229 LeaveCriticalSection( &This->lock );
3232 DeleteCriticalSection( &This->lock );
3233 HeapFree( GetProcessHeap(), 0, This );
3239 static HRESULT WINAPI
3240 IDirectSoundCaptureImpl_CreateCaptureBuffer(
3241 LPDIRECTSOUNDCAPTURE iface,
3242 LPCDSCBUFFERDESC lpcDSCBufferDesc,
3243 LPDIRECTSOUNDCAPTUREBUFFER* lplpDSCaptureBuffer,
3247 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3249 TRACE( "(%p)->(%p,%p,%p)\n", This, lpcDSCBufferDesc, lplpDSCaptureBuffer, pUnk );
3252 return DSERR_INVALIDPARAM;
3255 hr = DSOUND_CreateDirectSoundCaptureBuffer( lpcDSCBufferDesc, (LPVOID*)lplpDSCaptureBuffer );
3260 static HRESULT WINAPI
3261 IDirectSoundCaptureImpl_GetCaps(
3262 LPDIRECTSOUNDCAPTURE iface,
3263 LPDSCCAPS lpDSCCaps )
3265 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3267 FIXME( "(%p)->(%p): stub\n", This, lpDSCCaps );
3272 static HRESULT WINAPI
3273 IDirectSoundCaptureImpl_Initialize(
3274 LPDIRECTSOUNDCAPTURE iface,
3277 ICOM_THIS(IDirectSoundCaptureImpl,iface);
3279 FIXME( "(%p)->(%p): stub\n", This, lpcGUID );
3285 static ICOM_VTABLE(IDirectSoundCapture) dscvt =
3287 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
3288 /* IUnknown methods */
3289 IDirectSoundCaptureImpl_QueryInterface,
3290 IDirectSoundCaptureImpl_AddRef,
3291 IDirectSoundCaptureImpl_Release,
3293 /* IDirectSoundCapture methods */
3294 IDirectSoundCaptureImpl_CreateCaptureBuffer,
3295 IDirectSoundCaptureImpl_GetCaps,
3296 IDirectSoundCaptureImpl_Initialize
3300 DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj )
3303 FIXME( "(%p,%p): ignoring lpcDSCBufferDesc\n", lpcDSCBufferDesc, ppobj );
3305 *ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureBufferImpl ) );
3307 if ( *ppobj == NULL ) {
3308 return DSERR_OUTOFMEMORY;
3312 ICOM_THIS(IDirectSoundCaptureBufferImpl,*ppobj);
3315 ICOM_VTBL(This) = &dscbvt;
3317 InitializeCriticalSection( &This->lock );
3324 static HRESULT WINAPI
3325 IDirectSoundCaptureBufferImpl_QueryInterface(
3326 LPDIRECTSOUNDCAPTUREBUFFER iface,
3330 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3332 FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
3338 IDirectSoundCaptureBufferImpl_AddRef( LPDIRECTSOUNDCAPTUREBUFFER iface )
3341 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3343 EnterCriticalSection( &This->lock );
3345 TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3346 uRef = ++(This->ref);
3348 LeaveCriticalSection( &This->lock );
3354 IDirectSoundCaptureBufferImpl_Release( LPDIRECTSOUNDCAPTUREBUFFER iface )
3357 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3359 EnterCriticalSection( &This->lock );
3361 TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3362 uRef = --(This->ref);
3364 LeaveCriticalSection( &This->lock );
3367 DeleteCriticalSection( &This->lock );
3368 HeapFree( GetProcessHeap(), 0, This );
3374 static HRESULT WINAPI
3375 IDirectSoundCaptureBufferImpl_GetCaps(
3376 LPDIRECTSOUNDCAPTUREBUFFER iface,
3377 LPDSCBCAPS lpDSCBCaps )
3379 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3381 FIXME( "(%p)->(%p): stub\n", This, lpDSCBCaps );
3386 static HRESULT WINAPI
3387 IDirectSoundCaptureBufferImpl_GetCurrentPosition(
3388 LPDIRECTSOUNDCAPTUREBUFFER iface,
3389 LPDWORD lpdwCapturePosition,
3390 LPDWORD lpdwReadPosition )
3392 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3394 FIXME( "(%p)->(%p,%p): stub\n", This, lpdwCapturePosition, lpdwReadPosition );
3399 static HRESULT WINAPI
3400 IDirectSoundCaptureBufferImpl_GetFormat(
3401 LPDIRECTSOUNDCAPTUREBUFFER iface,
3402 LPWAVEFORMATEX lpwfxFormat,
3403 DWORD dwSizeAllocated,
3404 LPDWORD lpdwSizeWritten )
3406 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3408 FIXME( "(%p)->(%p,0x%08lx,%p): stub\n", This, lpwfxFormat, dwSizeAllocated, lpdwSizeWritten );
3413 static HRESULT WINAPI
3414 IDirectSoundCaptureBufferImpl_GetStatus(
3415 LPDIRECTSOUNDCAPTUREBUFFER iface,
3416 LPDWORD lpdwStatus )
3418 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3420 FIXME( "(%p)->(%p): stub\n", This, lpdwStatus );
3425 static HRESULT WINAPI
3426 IDirectSoundCaptureBufferImpl_Initialize(
3427 LPDIRECTSOUNDCAPTUREBUFFER iface,
3428 LPDIRECTSOUNDCAPTURE lpDSC,
3429 LPCDSCBUFFERDESC lpcDSCBDesc )
3431 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3433 FIXME( "(%p)->(%p,%p): stub\n", This, lpDSC, lpcDSCBDesc );
3438 static HRESULT WINAPI
3439 IDirectSoundCaptureBufferImpl_Lock(
3440 LPDIRECTSOUNDCAPTUREBUFFER iface,
3443 LPVOID* lplpvAudioPtr1,
3444 LPDWORD lpdwAudioBytes1,
3445 LPVOID* lplpvAudioPtr2,
3446 LPDWORD lpdwAudioBytes2,
3449 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3451 FIXME( "(%p)->(%08lu,%08lu,%p,%p,%p,%p,0x%08lx): stub\n", This, dwReadCusor, dwReadBytes, lplpvAudioPtr1, lpdwAudioBytes1, lplpvAudioPtr2, lpdwAudioBytes2, dwFlags );
3456 static HRESULT WINAPI
3457 IDirectSoundCaptureBufferImpl_Start(
3458 LPDIRECTSOUNDCAPTUREBUFFER iface,
3461 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3463 FIXME( "(%p)->(0x%08lx): stub\n", This, dwFlags );
3468 static HRESULT WINAPI
3469 IDirectSoundCaptureBufferImpl_Stop( LPDIRECTSOUNDCAPTUREBUFFER iface )
3471 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3473 FIXME( "(%p): stub\n", This );
3478 static HRESULT WINAPI
3479 IDirectSoundCaptureBufferImpl_Unlock(
3480 LPDIRECTSOUNDCAPTUREBUFFER iface,
3481 LPVOID lpvAudioPtr1,
3482 DWORD dwAudioBytes1,
3483 LPVOID lpvAudioPtr2,
3484 DWORD dwAudioBytes2 )
3486 ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3488 FIXME( "(%p)->(%p,%08lu,%p,%08lu): stub\n", This, lpvAudioPtr1, dwAudioBytes1, lpvAudioPtr2, dwAudioBytes2 );
3494 static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt =
3496 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
3497 /* IUnknown methods */
3498 IDirectSoundCaptureBufferImpl_QueryInterface,
3499 IDirectSoundCaptureBufferImpl_AddRef,
3500 IDirectSoundCaptureBufferImpl_Release,
3502 /* IDirectSoundCaptureBuffer methods */
3503 IDirectSoundCaptureBufferImpl_GetCaps,
3504 IDirectSoundCaptureBufferImpl_GetCurrentPosition,
3505 IDirectSoundCaptureBufferImpl_GetFormat,
3506 IDirectSoundCaptureBufferImpl_GetStatus,
3507 IDirectSoundCaptureBufferImpl_Initialize,
3508 IDirectSoundCaptureBufferImpl_Lock,
3509 IDirectSoundCaptureBufferImpl_Start,
3510 IDirectSoundCaptureBufferImpl_Stop,
3511 IDirectSoundCaptureBufferImpl_Unlock
3514 /*******************************************************************************
3515 * DirectSound ClassFactory
3519 /* IUnknown fields */
3520 ICOM_VFIELD(IClassFactory);
3522 } IClassFactoryImpl;
3524 static HRESULT WINAPI
3525 DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
3526 ICOM_THIS(IClassFactoryImpl,iface);
3528 FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
3529 return E_NOINTERFACE;
3533 DSCF_AddRef(LPCLASSFACTORY iface) {
3534 ICOM_THIS(IClassFactoryImpl,iface);
3535 return ++(This->ref);
3538 static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
3539 ICOM_THIS(IClassFactoryImpl,iface);
3540 /* static class, won't be freed */
3541 return --(This->ref);
3544 static HRESULT WINAPI DSCF_CreateInstance(
3545 LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
3547 ICOM_THIS(IClassFactoryImpl,iface);
3549 TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
3550 if ( IsEqualGUID( &IID_IDirectSound, riid ) ) {
3551 /* FIXME: reuse already created dsound if present? */
3552 return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
3554 return E_NOINTERFACE;
3557 static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
3558 ICOM_THIS(IClassFactoryImpl,iface);
3559 FIXME("(%p)->(%d),stub!\n",This,dolock);
3563 static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
3564 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
3565 DSCF_QueryInterface,
3568 DSCF_CreateInstance,
3571 static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
3573 /*******************************************************************************
3574 * DllGetClassObject [DSOUND.4]
3575 * Retrieves class object from a DLL object
3578 * Docs say returns STDAPI
3581 * rclsid [I] CLSID for the class object
3582 * riid [I] Reference to identifier of interface for class object
3583 * ppv [O] Address of variable to receive interface pointer for riid
3587 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
3590 DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
3592 TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
3593 if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
3594 *ppv = (LPVOID)&DSOUND_CF;
3595 IClassFactory_AddRef((IClassFactory*)*ppv);
3599 FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
3600 return CLASS_E_CLASSNOTAVAILABLE;
3604 /*******************************************************************************
3605 * DllCanUnloadNow [DSOUND.3] Determines whether the DLL is in use.
3611 DWORD WINAPI DSOUND_DllCanUnloadNow(void)
3613 FIXME("(void): stub\n");