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HEAD
Add a stubbed out implementation of IAdviseSink and advise the
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3d8.dll
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IMPORTLIB = libd3d8.$(IMPLIBEXT)
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IMPORTS = wined3d user32 gdi32 advapi32 kernel32
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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basetexture.c \
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cubetexture.c \
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d3d8_main.c \
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device.c \
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directx.c \
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drawprim.c \
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indexbuffer.c \
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resource.c \
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shader.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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volume.c \
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volumetexture.c \
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vshaderdeclaration.c
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RC_SRCS = version.rc
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@MAKE_DLL_RULES@
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### Dependencies: