Add a stubbed out implementation of IAdviseSink and advise the
[wine] / dlls / d3d8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d8.dll
6 IMPORTLIB = libd3d8.$(IMPLIBEXT)
7 IMPORTS   = wined3d user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11 C_SRCS = \
12         basetexture.c \
13         cubetexture.c \
14         d3d8_main.c \
15         device.c \
16         directx.c \
17         drawprim.c \
18         indexbuffer.c \
19         resource.c \
20         shader.c \
21         stateblock.c \
22         surface.c \
23         swapchain.c \
24         texture.c \
25         utils.c \
26         vertexbuffer.c \
27         volume.c \
28         volumetexture.c \
29         vshaderdeclaration.c
30
31 RC_SRCS = version.rc
32
33 @MAKE_DLL_RULES@
34
35 ### Dependencies: