d3d10core: Implement ID3D10Device::CreateVertexShader().
[wine] / dlls / dbghelp / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = dbghelp.dll
6 IMPORTLIB = dbghelp
7 EXTRADEFS = -D_IMAGEHLP_SOURCE_
8 IMPORTS   = psapi kernel32 ntdll
9 DELAYIMPORTS = version
10
11 C_SRCS = \
12         coff.c \
13         crc32.c \
14         dbghelp.c \
15         dwarf.c \
16         elf_module.c \
17         image.c \
18         macho_module.c \
19         memory.c \
20         minidump.c \
21         module.c \
22         msc.c \
23         path.c \
24         pe_module.c \
25         source.c \
26         stabs.c \
27         stack.c \
28         storage.c \
29         symbol.c \
30         type.c
31
32 @MAKE_DLL_RULES@
33
34 @DEPENDENCIES@  # everything below this line is overwritten by make depend