d3d10core: Implement ID3D10Device::CreateVertexShader().
[wine] / dlls / oleaut32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = oleaut32.dll
6 IMPORTLIB = oleaut32
7 IMPORTS   = uuid ole32 rpcrt4 user32 gdi32 advapi32 kernel32 ntdll
8 DELAYIMPORTS = comctl32 urlmon
9 EXTRADEFS = -D_OLEAUT32_ -DCOM_NO_WINDOWS_H \
10     -DENTRY_PREFIX=OLEAUTPS_ -DPROXY_CLSID=CLSID_PSDispatch -DPROXY_DELEGATION -DREGISTER_PROXY_DLL
11 EXTRAINCL = @PNGINCL@
12
13 C_SRCS = \
14         connpt.c \
15         dispatch.c \
16         hash.c \
17         oleaut.c \
18         olefont.c \
19         olepicture.c \
20         recinfo.c \
21         regsvr.c \
22         safearray.c \
23         stubs.c \
24         tmarshal.c \
25         typelib.c \
26         typelib2.c \
27         ungif.c \
28         usrmarshal.c \
29         varformat.c \
30         variant.c \
31         vartype.c
32
33 RC_SRCS = oleaut32.rc
34
35 IDL_P_SRCS = \
36         oleaut32_oaidl.idl \
37         oleaut32_ocidl.idl
38
39 EXTRA_OBJS = dlldata.o
40
41 @MAKE_DLL_RULES@
42
43 @DEPENDENCIES@  # everything below this line is overwritten by make depend