2 * PostScript driver text functions
4 * Copyright 1998 Huw D M Davies
9 #include "debugtools.h"
12 DEFAULT_DEBUG_CHANNEL(psdrv)
14 /***********************************************************************
17 BOOL PSDRV_ExtTextOut( DC *dc, INT x, INT y, UINT flags,
18 const RECT *lprect, LPCSTR str, UINT count,
21 PSDRV_PDEVICE *physDev = (PSDRV_PDEVICE *)dc->physDev;
25 TRACE("(x=%d, y=%d, flags=0x%08x, str='%.*s', count=%d)\n", x, y,
26 flags, (int)count, str, count);
28 strbuf = (char *)HeapAlloc( PSDRV_Heap, 0, count + 1);
30 WARN("HeapAlloc failed\n");
34 if(dc->w.textAlign & TA_UPDATECP) {
42 GetTextExtentPoint32A(dc->hSelf, str, count, &sz);
43 sz.cx = XLSTODS(dc, sz.cx);
44 sz.cy = YLSTODS(dc, sz.cy);
46 switch(dc->w.textAlign & (TA_LEFT | TA_CENTER | TA_RIGHT) ) {
48 if(dc->w.textAlign & TA_UPDATECP)
49 dc->w.CursPosX = XDPTOLP(dc, x + sz.cx);
58 if(dc->w.textAlign & TA_UPDATECP)
59 dc->w.CursPosX = XDPTOLP(dc, x);
63 switch(dc->w.textAlign & (TA_TOP | TA_BASELINE | TA_BOTTOM) ) {
65 y += physDev->font.tm.tmAscent;
72 y -= physDev->font.tm.tmDescent;
76 memcpy(strbuf, str, count);
77 *(strbuf + count) = '\0';
81 PSDRV_WriteMoveTo(dc, x, y);
82 PSDRV_WriteShow(dc, strbuf, strlen(strbuf));
85 * Underline and strikeout attributes.
87 if ((physDev->font.tm.tmUnderlined) || (physDev->font.tm.tmStruckOut)) {
89 /* Get the thickness and the position for the underline attribute */
90 /* We'll use the same thickness for the strikeout attribute */
92 float thick = physDev->font.afm->UnderlineThickness * physDev->font.scale;
93 float pos = -physDev->font.afm->UnderlinePosition * physDev->font.scale;
95 INT escapement = physDev->font.escapement;
97 TRACE("Position = %f Thickness %f Escapement %d\n",
98 pos, thick, escapement);
100 /* Get the width of the text */
102 PSDRV_GetTextExtentPoint(dc, strbuf, strlen(strbuf), &size);
103 size.cx = XLSTODS(dc, size.cx);
105 /* Do the underline */
107 if (physDev->font.tm.tmUnderlined) {
108 if (escapement != 0) /* rotated text */
110 PSDRV_WriteGSave(dc); /* save the graphics state */
111 PSDRV_WriteMoveTo(dc, x, y); /* move to the start */
113 /* temporarily rotate the coord system */
114 PSDRV_WriteRotate(dc, -escapement/10);
116 /* draw the underline relative to the starting point */
117 PSDRV_WriteRRectangle(dc, 0, (INT)pos, size.cx, (INT)thick);
120 PSDRV_WriteRectangle(dc, x, y + (INT)pos, size.cx, (INT)thick);
124 if (escapement != 0) /* rotated text */
125 PSDRV_WriteGRestore(dc); /* restore the graphics state */
128 /* Do the strikeout */
130 if (physDev->font.tm.tmStruckOut) {
131 pos = -physDev->font.tm.tmAscent / 2;
133 if (escapement != 0) /* rotated text */
135 PSDRV_WriteGSave(dc); /* save the graphics state */
136 PSDRV_WriteMoveTo(dc, x, y); /* move to the start */
138 /* temporarily rotate the coord system */
139 PSDRV_WriteRotate(dc, -escapement/10);
141 /* draw the underline relative to the starting point */
142 PSDRV_WriteRRectangle(dc, 0, (INT)pos, size.cx, (INT)thick);
145 PSDRV_WriteRectangle(dc, x, y + (INT)pos, size.cx, (INT)thick);
149 if (escapement != 0) /* rotated text */
150 PSDRV_WriteGRestore(dc); /* restore the graphics state */
154 HeapFree(PSDRV_Heap, 0, strbuf);