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[wine] / dlls / d3d10core / view.c
1 /*
2  * Copyright 2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #define NONAMELESSUNION
24 #include "d3d10core_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27
28 static struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
29 {
30     D3D10_RESOURCE_DIMENSION dimension;
31
32     ID3D10Resource_GetType(resource, &dimension);
33
34     switch(dimension)
35     {
36         case D3D10_RESOURCE_DIMENSION_BUFFER:
37             return wined3d_buffer_get_resource(((struct d3d10_buffer *)resource)->wined3d_buffer);
38
39         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
40             return wined3d_surface_get_resource(((struct d3d10_texture2d *)resource)->wined3d_surface);
41
42         default:
43             FIXME("Unhandled resource dimension %#x.\n", dimension);
44             return NULL;
45     }
46 }
47
48 static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
49 {
50     D3D10_RESOURCE_DIMENSION dimension;
51     HRESULT hr;
52
53     ID3D10Resource_GetType(resource, &dimension);
54
55     switch(dimension)
56     {
57         case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
58         {
59             ID3D10Texture1D *texture;
60             D3D10_TEXTURE1D_DESC texture_desc;
61
62             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
63             if (FAILED(hr))
64             {
65                 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
66                 return E_INVALIDARG;
67             }
68
69             ID3D10Texture1D_GetDesc(texture, &texture_desc);
70             ID3D10Texture1D_Release(texture);
71
72             desc->Format = texture_desc.Format;
73             if (texture_desc.ArraySize == 1)
74             {
75                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
76                 desc->u.Texture1D.MipSlice = 0;
77             }
78             else
79             {
80                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
81                 desc->u.Texture1DArray.MipSlice = 0;
82                 desc->u.Texture1DArray.FirstArraySlice = 0;
83                 desc->u.Texture1DArray.ArraySize = 1;
84             }
85
86             return S_OK;
87         }
88
89         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
90         {
91             ID3D10Texture2D *texture;
92             D3D10_TEXTURE2D_DESC texture_desc;
93
94             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
95             if (FAILED(hr))
96             {
97                 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
98                 return E_INVALIDARG;
99             }
100
101             ID3D10Texture2D_GetDesc(texture, &texture_desc);
102             ID3D10Texture2D_Release(texture);
103
104             desc->Format = texture_desc.Format;
105             if (texture_desc.ArraySize == 1)
106             {
107                 if (texture_desc.SampleDesc.Count == 1)
108                 {
109                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
110                     desc->u.Texture2D.MipSlice = 0;
111                 }
112                 else
113                 {
114                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
115                 }
116             }
117             else
118             {
119                 if (texture_desc.SampleDesc.Count == 1)
120                 {
121                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
122                     desc->u.Texture2DArray.MipSlice = 0;
123                     desc->u.Texture2DArray.FirstArraySlice = 0;
124                     desc->u.Texture2DArray.ArraySize = 1;
125                 }
126                 else
127                 {
128                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
129                     desc->u.Texture2DMSArray.FirstArraySlice = 0;
130                     desc->u.Texture2DMSArray.ArraySize = 1;
131                 }
132             }
133
134             return S_OK;
135         }
136
137         case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
138         {
139             ID3D10Texture3D *texture;
140             D3D10_TEXTURE3D_DESC texture_desc;
141
142             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
143             if (FAILED(hr))
144             {
145                 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
146                 return E_INVALIDARG;
147             }
148
149             ID3D10Texture3D_GetDesc(texture, &texture_desc);
150             ID3D10Texture3D_Release(texture);
151
152             desc->Format = texture_desc.Format;
153             desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
154             desc->u.Texture3D.MipSlice = 0;
155             desc->u.Texture3D.FirstWSlice = 0;
156             desc->u.Texture3D.WSize = 1;
157
158             return S_OK;
159         }
160
161         default:
162             FIXME("Unhandled resource dimension %#x.\n", dimension);
163             return E_INVALIDARG;
164     }
165 }
166
167 static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
168 {
169     return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
170 }
171
172 /* IUnknown methods */
173
174 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
175         REFIID riid, void **object)
176 {
177     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
178
179     if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
180             || IsEqualGUID(riid, &IID_ID3D10View)
181             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
182             || IsEqualGUID(riid, &IID_IUnknown))
183     {
184         IUnknown_AddRef(iface);
185         *object = iface;
186         return S_OK;
187     }
188
189     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190
191     *object = NULL;
192     return E_NOINTERFACE;
193 }
194
195 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
196 {
197     struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
198     ULONG refcount = InterlockedIncrement(&This->refcount);
199
200     TRACE("%p increasing refcount to %u.\n", This, refcount);
201
202     return refcount;
203 }
204
205 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
206 {
207     struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
208     ULONG refcount = InterlockedDecrement(&This->refcount);
209
210     TRACE("%p decreasing refcount to %u.\n", This, refcount);
211
212     if (!refcount)
213     {
214         HeapFree(GetProcessHeap(), 0, This);
215     }
216
217     return refcount;
218 }
219
220 /* ID3D10DeviceChild methods */
221
222 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
223 {
224     FIXME("iface %p, device %p stub!\n", iface, device);
225 }
226
227 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
228         REFGUID guid, UINT *data_size, void *data)
229 {
230     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
231             iface, debugstr_guid(guid), data_size, data);
232
233     return E_NOTIMPL;
234 }
235
236 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
237         REFGUID guid, UINT data_size, const void *data)
238 {
239     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
240             iface, debugstr_guid(guid), data_size, data);
241
242     return E_NOTIMPL;
243 }
244
245 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
246         REFGUID guid, const IUnknown *data)
247 {
248     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
249
250     return E_NOTIMPL;
251 }
252
253 /* ID3D10View methods */
254
255 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
256         ID3D10Resource **resource)
257 {
258     FIXME("iface %p, resource %p stub!\n", iface, resource);
259 }
260
261 /* ID3D10DepthStencilView methods */
262
263 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
264         D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
265 {
266     FIXME("iface %p, desc %p stub!\n", iface, desc);
267 }
268
269 static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
270 {
271     /* IUnknown methods */
272     d3d10_depthstencil_view_QueryInterface,
273     d3d10_depthstencil_view_AddRef,
274     d3d10_depthstencil_view_Release,
275     /* ID3D10DeviceChild methods */
276     d3d10_depthstencil_view_GetDevice,
277     d3d10_depthstencil_view_GetPrivateData,
278     d3d10_depthstencil_view_SetPrivateData,
279     d3d10_depthstencil_view_SetPrivateDataInterface,
280     /* ID3D10View methods */
281     d3d10_depthstencil_view_GetResource,
282     /* ID3D10DepthStencilView methods */
283     d3d10_depthstencil_view_GetDesc,
284 };
285
286 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
287 {
288     view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
289     view->refcount = 1;
290
291     return S_OK;
292 }
293
294 /* IUnknown methods */
295
296 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
297         REFIID riid, void **object)
298 {
299     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
300
301     if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
302             || IsEqualGUID(riid, &IID_ID3D10View)
303             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
304             || IsEqualGUID(riid, &IID_IUnknown))
305     {
306         IUnknown_AddRef(iface);
307         *object = iface;
308         return S_OK;
309     }
310
311     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
312
313     *object = NULL;
314     return E_NOINTERFACE;
315 }
316
317 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
318 {
319     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
320     ULONG refcount = InterlockedIncrement(&This->refcount);
321
322     TRACE("%p increasing refcount to %u\n", This, refcount);
323
324     return refcount;
325 }
326
327 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
328 {
329     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
330     ULONG refcount = InterlockedDecrement(&This->refcount);
331
332     TRACE("%p decreasing refcount to %u\n", This, refcount);
333
334     if (!refcount)
335     {
336         wined3d_rendertarget_view_decref(This->wined3d_view);
337         HeapFree(GetProcessHeap(), 0, This);
338     }
339
340     return refcount;
341 }
342
343 /* ID3D10DeviceChild methods */
344
345 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
346 {
347     FIXME("iface %p, device %p stub!\n", iface, device);
348 }
349
350 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
351         REFGUID guid, UINT *data_size, void *data)
352 {
353     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
354             iface, debugstr_guid(guid), data_size, data);
355
356     return E_NOTIMPL;
357 }
358
359 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
360         REFGUID guid, UINT data_size, const void *data)
361 {
362     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
363             iface, debugstr_guid(guid), data_size, data);
364
365     return E_NOTIMPL;
366 }
367
368 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
369         REFGUID guid, const IUnknown *data)
370 {
371     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
372
373     return E_NOTIMPL;
374 }
375
376 /* ID3D10View methods */
377
378 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
379         ID3D10Resource **resource)
380 {
381     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
382     struct wined3d_resource *wined3d_resource;
383     IUnknown *parent;
384     HRESULT hr;
385
386     TRACE("iface %p, resource %p\n", iface, resource);
387
388     wined3d_resource = wined3d_rendertarget_view_get_resource(This->wined3d_view);
389     if (!wined3d_resource)
390     {
391         ERR("Failed to get wined3d resource.\n");
392         *resource = NULL;
393         return;
394     }
395
396     parent = wined3d_resource_get_parent(wined3d_resource);
397     hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
398     if (FAILED(hr))
399     {
400         ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
401         *resource = NULL;
402         return;
403     }
404 }
405
406 /* ID3D10RenderTargetView methods */
407
408 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
409         D3D10_RENDER_TARGET_VIEW_DESC *desc)
410 {
411     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
412
413     TRACE("iface %p, desc %p\n", iface, desc);
414
415     *desc = This->desc;
416 }
417
418 static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
419 {
420     /* IUnknown methods */
421     d3d10_rendertarget_view_QueryInterface,
422     d3d10_rendertarget_view_AddRef,
423     d3d10_rendertarget_view_Release,
424     /* ID3D10DeviceChild methods */
425     d3d10_rendertarget_view_GetDevice,
426     d3d10_rendertarget_view_GetPrivateData,
427     d3d10_rendertarget_view_SetPrivateData,
428     d3d10_rendertarget_view_SetPrivateDataInterface,
429     /* ID3D10View methods */
430     d3d10_rendertarget_view_GetResource,
431     /* ID3D10RenderTargetView methods */
432     d3d10_rendertarget_view_GetDesc,
433 };
434
435 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
436         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
437 {
438     struct wined3d_resource *wined3d_resource;
439     HRESULT hr;
440
441     view->vtbl = &d3d10_rendertarget_view_vtbl;
442     view->refcount = 1;
443
444     if (!desc)
445     {
446         HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
447         if (FAILED(hr)) return hr;
448     }
449     else
450     {
451         view->desc = *desc;
452     }
453
454     wined3d_resource = wined3d_resource_from_resource(resource);
455     if (!wined3d_resource)
456     {
457         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
458         return E_FAIL;
459     }
460
461     hr = wined3d_rendertarget_view_create(wined3d_resource, view, &view->wined3d_view);
462     if (FAILED(hr))
463     {
464         WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
465         return hr;
466     }
467
468     return S_OK;
469 }
470
471 static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
472 {
473     return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
474 }
475
476 /* IUnknown methods */
477
478 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
479         REFIID riid, void **object)
480 {
481     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
482
483     if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
484             || IsEqualGUID(riid, &IID_ID3D10View)
485             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
486             || IsEqualGUID(riid, &IID_IUnknown))
487     {
488         IUnknown_AddRef(iface);
489         *object = iface;
490         return S_OK;
491     }
492
493     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
494
495     *object = NULL;
496     return E_NOINTERFACE;
497 }
498
499 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
500 {
501     struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
502     ULONG refcount = InterlockedIncrement(&This->refcount);
503
504     TRACE("%p increasing refcount to %u.\n", This, refcount);
505
506     return refcount;
507 }
508
509 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
510 {
511     struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
512     ULONG refcount = InterlockedDecrement(&This->refcount);
513
514     TRACE("%p decreasing refcount to %u.\n", This, refcount);
515
516     if (!refcount)
517     {
518         HeapFree(GetProcessHeap(), 0, This);
519     }
520
521     return refcount;
522 }
523
524 /* ID3D10DeviceChild methods */
525
526 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
527         ID3D10Device **device)
528 {
529     FIXME("iface %p, device %p stub!\n", iface, device);
530 }
531
532 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
533         REFGUID guid, UINT *data_size, void *data)
534 {
535     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
536             iface, debugstr_guid(guid), data_size, data);
537
538     return E_NOTIMPL;
539 }
540
541 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
542         REFGUID guid, UINT data_size, const void *data)
543 {
544     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
545             iface, debugstr_guid(guid), data_size, data);
546
547     return E_NOTIMPL;
548 }
549
550 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
551         REFGUID guid, const IUnknown *data)
552 {
553     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
554
555     return E_NOTIMPL;
556 }
557
558 /* ID3D10View methods */
559
560 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
561         ID3D10Resource **resource)
562 {
563     FIXME("iface %p, resource %p stub!\n", iface, resource);
564 }
565
566 /* ID3D10ShaderResourceView methods */
567
568 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
569         D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
570 {
571     FIXME("iface %p, desc %p stub!\n", iface, desc);
572 }
573
574 static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
575 {
576     /* IUnknown methods */
577     d3d10_shader_resource_view_QueryInterface,
578     d3d10_shader_resource_view_AddRef,
579     d3d10_shader_resource_view_Release,
580     /* ID3D10DeviceChild methods */
581     d3d10_shader_resource_view_GetDevice,
582     d3d10_shader_resource_view_GetPrivateData,
583     d3d10_shader_resource_view_SetPrivateData,
584     d3d10_shader_resource_view_SetPrivateDataInterface,
585     /* ID3D10View methods */
586     d3d10_shader_resource_view_GetResource,
587     /* ID3D10ShaderResourceView methods */
588     d3d10_shader_resource_view_GetDesc,
589 };
590
591 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
592 {
593     view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
594     view->refcount = 1;
595
596     return S_OK;
597 }