2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
40 typedef struct _RGNDATA
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139 ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140 ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
142 enum wined3d_format_id
145 WINED3DFMT_B8G8R8_UNORM,
146 WINED3DFMT_B5G5R5X1_UNORM,
147 WINED3DFMT_B4G4R4A4_UNORM,
148 WINED3DFMT_B2G3R3_UNORM,
149 WINED3DFMT_B2G3R3A8_UNORM,
150 WINED3DFMT_B4G4R4X4_UNORM,
151 WINED3DFMT_R8G8B8X8_UNORM,
152 WINED3DFMT_B10G10R10A2_UNORM,
153 WINED3DFMT_P8_UINT_A8_UNORM,
156 WINED3DFMT_L8A8_UNORM,
157 WINED3DFMT_L4A4_UNORM,
158 WINED3DFMT_R5G5_SNORM_L6_UNORM,
159 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160 WINED3DFMT_R10G11B11_SNORM,
161 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162 WINED3DFMT_D16_LOCKABLE,
163 WINED3DFMT_D32_UNORM,
164 WINED3DFMT_S1_UINT_D15_UNORM,
165 WINED3DFMT_X8D24_UNORM,
166 WINED3DFMT_S4X4_UINT_D24_UNORM,
167 WINED3DFMT_L16_UNORM,
168 WINED3DFMT_S8_UINT_D24_FLOAT,
169 WINED3DFMT_VERTEXDATA,
170 WINED3DFMT_R8G8_SNORM_Cx,
171 WINED3DFMT_R32G32B32A32_TYPELESS,
172 WINED3DFMT_R32G32B32A32_FLOAT,
173 WINED3DFMT_R32G32B32A32_UINT,
174 WINED3DFMT_R32G32B32A32_SINT,
175 WINED3DFMT_R32G32B32_TYPELESS,
176 WINED3DFMT_R32G32B32_FLOAT,
177 WINED3DFMT_R32G32B32_UINT,
178 WINED3DFMT_R32G32B32_SINT,
179 WINED3DFMT_R16G16B16A16_TYPELESS,
180 WINED3DFMT_R16G16B16A16_FLOAT,
181 WINED3DFMT_R16G16B16A16_UNORM,
182 WINED3DFMT_R16G16B16A16_UINT,
183 WINED3DFMT_R16G16B16A16_SNORM,
184 WINED3DFMT_R16G16B16A16_SINT,
185 WINED3DFMT_R32G32_TYPELESS,
186 WINED3DFMT_R32G32_FLOAT,
187 WINED3DFMT_R32G32_UINT,
188 WINED3DFMT_R32G32_SINT,
189 WINED3DFMT_R32G8X24_TYPELESS,
190 WINED3DFMT_D32_FLOAT_S8X24_UINT,
191 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193 WINED3DFMT_R10G10B10A2_TYPELESS,
194 WINED3DFMT_R10G10B10A2_UNORM,
195 WINED3DFMT_R10G10B10A2_UINT,
196 WINED3DFMT_R10G10B10A2_SNORM,
197 WINED3DFMT_R11G11B10_FLOAT,
198 WINED3DFMT_R8G8B8A8_TYPELESS,
199 WINED3DFMT_R8G8B8A8_UNORM,
200 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201 WINED3DFMT_R8G8B8A8_UINT,
202 WINED3DFMT_R8G8B8A8_SNORM,
203 WINED3DFMT_R8G8B8A8_SINT,
204 WINED3DFMT_R16G16_TYPELESS,
205 WINED3DFMT_R16G16_FLOAT,
206 WINED3DFMT_R16G16_UNORM,
207 WINED3DFMT_R16G16_UINT,
208 WINED3DFMT_R16G16_SNORM,
209 WINED3DFMT_R16G16_SINT,
210 WINED3DFMT_R32_TYPELESS,
211 WINED3DFMT_D32_FLOAT,
212 WINED3DFMT_R32_FLOAT,
215 WINED3DFMT_R24G8_TYPELESS,
216 WINED3DFMT_D24_UNORM_S8_UINT,
217 WINED3DFMT_R24_UNORM_X8_TYPELESS,
218 WINED3DFMT_X24_TYPELESS_G8_UINT,
219 WINED3DFMT_R8G8_TYPELESS,
220 WINED3DFMT_R8G8_UNORM,
221 WINED3DFMT_R8G8_UINT,
222 WINED3DFMT_R8G8_SNORM,
223 WINED3DFMT_R8G8_SINT,
224 WINED3DFMT_R16_TYPELESS,
225 WINED3DFMT_R16_FLOAT,
226 WINED3DFMT_D16_UNORM,
227 WINED3DFMT_R16_UNORM,
229 WINED3DFMT_R16_SNORM,
231 WINED3DFMT_R8_TYPELESS,
238 WINED3DFMT_R9G9B9E5_SHAREDEXP,
239 WINED3DFMT_R8G8_B8G8_UNORM,
240 WINED3DFMT_G8R8_G8B8_UNORM,
241 WINED3DFMT_BC1_TYPELESS,
242 WINED3DFMT_BC1_UNORM,
243 WINED3DFMT_BC1_UNORM_SRGB,
244 WINED3DFMT_BC2_TYPELESS,
245 WINED3DFMT_BC2_UNORM,
246 WINED3DFMT_BC2_UNORM_SRGB,
247 WINED3DFMT_BC3_TYPELESS,
248 WINED3DFMT_BC3_UNORM,
249 WINED3DFMT_BC3_UNORM_SRGB,
250 WINED3DFMT_BC4_TYPELESS,
251 WINED3DFMT_BC4_UNORM,
252 WINED3DFMT_BC4_SNORM,
253 WINED3DFMT_BC5_TYPELESS,
254 WINED3DFMT_BC5_UNORM,
255 WINED3DFMT_BC5_SNORM,
256 WINED3DFMT_B5G6R5_UNORM,
257 WINED3DFMT_B5G5R5A1_UNORM,
258 WINED3DFMT_B8G8R8A8_UNORM,
259 WINED3DFMT_B8G8R8X8_UNORM,
260 /* FOURCC formats. */
261 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
262 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
263 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
264 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
265 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
266 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
267 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
268 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
269 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
270 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
271 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
272 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
273 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
274 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
275 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
277 WINED3DFMT_FORCE_DWORD = 0xffffffff
280 typedef enum _WINED3DRENDERSTATETYPE
282 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
283 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
284 WINED3DRS_WRAPU = 5, /* d3d7 */
285 WINED3DRS_WRAPV = 6, /* d3d7 */
286 WINED3DRS_ZENABLE = 7,
287 WINED3DRS_FILLMODE = 8,
288 WINED3DRS_SHADEMODE = 9,
289 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
290 WINED3DRS_MONOENABLE = 11, /* d3d7 */
291 WINED3DRS_ROP2 = 12, /* d3d7 */
292 WINED3DRS_PLANEMASK = 13, /* d3d7 */
293 WINED3DRS_ZWRITEENABLE = 14,
294 WINED3DRS_ALPHATESTENABLE = 15,
295 WINED3DRS_LASTPIXEL = 16,
296 WINED3DRS_SRCBLEND = 19,
297 WINED3DRS_DESTBLEND = 20,
298 WINED3DRS_CULLMODE = 22,
299 WINED3DRS_ZFUNC = 23,
300 WINED3DRS_ALPHAREF = 24,
301 WINED3DRS_ALPHAFUNC = 25,
302 WINED3DRS_DITHERENABLE = 26,
303 WINED3DRS_ALPHABLENDENABLE = 27,
304 WINED3DRS_FOGENABLE = 28,
305 WINED3DRS_SPECULARENABLE = 29,
306 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
307 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
308 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
309 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
310 WINED3DRS_FOGCOLOR = 34,
311 WINED3DRS_FOGTABLEMODE = 35,
312 WINED3DRS_FOGSTART = 36,
313 WINED3DRS_FOGEND = 37,
314 WINED3DRS_FOGDENSITY = 38,
315 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
316 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
317 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
318 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
319 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
320 WINED3DRS_RANGEFOGENABLE = 48,
321 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
322 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
323 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
324 WINED3DRS_STENCILENABLE = 52,
325 WINED3DRS_STENCILFAIL = 53,
326 WINED3DRS_STENCILZFAIL = 54,
327 WINED3DRS_STENCILPASS = 55,
328 WINED3DRS_STENCILFUNC = 56,
329 WINED3DRS_STENCILREF = 57,
330 WINED3DRS_STENCILMASK = 58,
331 WINED3DRS_STENCILWRITEMASK = 59,
332 WINED3DRS_TEXTUREFACTOR = 60,
333 WINED3DRS_WRAP0 = 128,
334 WINED3DRS_WRAP1 = 129,
335 WINED3DRS_WRAP2 = 130,
336 WINED3DRS_WRAP3 = 131,
337 WINED3DRS_WRAP4 = 132,
338 WINED3DRS_WRAP5 = 133,
339 WINED3DRS_WRAP6 = 134,
340 WINED3DRS_WRAP7 = 135,
341 WINED3DRS_CLIPPING = 136,
342 WINED3DRS_LIGHTING = 137,
343 WINED3DRS_EXTENTS = 138, /* d3d7 */
344 WINED3DRS_AMBIENT = 139,
345 WINED3DRS_FOGVERTEXMODE = 140,
346 WINED3DRS_COLORVERTEX = 141,
347 WINED3DRS_LOCALVIEWER = 142,
348 WINED3DRS_NORMALIZENORMALS = 143,
349 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
350 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
351 WINED3DRS_SPECULARMATERIALSOURCE = 146,
352 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
353 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
354 WINED3DRS_VERTEXBLEND = 151,
355 WINED3DRS_CLIPPLANEENABLE = 152,
356 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
357 WINED3DRS_POINTSIZE = 154,
358 WINED3DRS_POINTSIZE_MIN = 155,
359 WINED3DRS_POINTSPRITEENABLE = 156,
360 WINED3DRS_POINTSCALEENABLE = 157,
361 WINED3DRS_POINTSCALE_A = 158,
362 WINED3DRS_POINTSCALE_B = 159,
363 WINED3DRS_POINTSCALE_C = 160,
364 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
365 WINED3DRS_MULTISAMPLEMASK = 162,
366 WINED3DRS_PATCHEDGESTYLE = 163,
367 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
368 WINED3DRS_DEBUGMONITORTOKEN = 165,
369 WINED3DRS_POINTSIZE_MAX = 166,
370 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
371 WINED3DRS_COLORWRITEENABLE = 168,
372 WINED3DRS_TWEENFACTOR = 170,
373 WINED3DRS_BLENDOP = 171,
374 WINED3DRS_POSITIONDEGREE = 172,
375 WINED3DRS_NORMALDEGREE = 173,
376 WINED3DRS_SCISSORTESTENABLE = 174,
377 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
378 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
379 WINED3DRS_MINTESSELLATIONLEVEL = 178,
380 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
381 WINED3DRS_ADAPTIVETESS_X = 180,
382 WINED3DRS_ADAPTIVETESS_Y = 181,
383 WINED3DRS_ADAPTIVETESS_Z = 182,
384 WINED3DRS_ADAPTIVETESS_W = 183,
385 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
386 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
387 WINED3DRS_CCW_STENCILFAIL = 186,
388 WINED3DRS_CCW_STENCILZFAIL = 187,
389 WINED3DRS_CCW_STENCILPASS = 188,
390 WINED3DRS_CCW_STENCILFUNC = 189,
391 WINED3DRS_COLORWRITEENABLE1 = 190,
392 WINED3DRS_COLORWRITEENABLE2 = 191,
393 WINED3DRS_COLORWRITEENABLE3 = 192,
394 WINED3DRS_BLENDFACTOR = 193,
395 WINED3DRS_SRGBWRITEENABLE = 194,
396 WINED3DRS_DEPTHBIAS = 195,
397 WINED3DRS_WRAP8 = 198,
398 WINED3DRS_WRAP9 = 199,
399 WINED3DRS_WRAP10 = 200,
400 WINED3DRS_WRAP11 = 201,
401 WINED3DRS_WRAP12 = 202,
402 WINED3DRS_WRAP13 = 203,
403 WINED3DRS_WRAP14 = 204,
404 WINED3DRS_WRAP15 = 205,
405 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
406 WINED3DRS_SRCBLENDALPHA = 207,
407 WINED3DRS_DESTBLENDALPHA = 208,
408 WINED3DRS_BLENDOPALPHA = 209,
409 WINED3DRS_FORCE_DWORD = 0x7fffffff
410 } WINED3DRENDERSTATETYPE;
411 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
413 typedef enum _WINED3DBLEND
415 WINED3DBLEND_ZERO = 1,
416 WINED3DBLEND_ONE = 2,
417 WINED3DBLEND_SRCCOLOR = 3,
418 WINED3DBLEND_INVSRCCOLOR = 4,
419 WINED3DBLEND_SRCALPHA = 5,
420 WINED3DBLEND_INVSRCALPHA = 6,
421 WINED3DBLEND_DESTALPHA = 7,
422 WINED3DBLEND_INVDESTALPHA = 8,
423 WINED3DBLEND_DESTCOLOR = 9,
424 WINED3DBLEND_INVDESTCOLOR = 10,
425 WINED3DBLEND_SRCALPHASAT = 11,
426 WINED3DBLEND_BOTHSRCALPHA = 12,
427 WINED3DBLEND_BOTHINVSRCALPHA = 13,
428 WINED3DBLEND_BLENDFACTOR = 14,
429 WINED3DBLEND_INVBLENDFACTOR = 15,
430 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
433 typedef enum _WINED3DBLENDOP
435 WINED3DBLENDOP_ADD = 1,
436 WINED3DBLENDOP_SUBTRACT = 2,
437 WINED3DBLENDOP_REVSUBTRACT = 3,
438 WINED3DBLENDOP_MIN = 4,
439 WINED3DBLENDOP_MAX = 5,
440 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
443 typedef enum _WINED3DVERTEXBLENDFLAGS
445 WINED3DVBF_DISABLE = 0,
446 WINED3DVBF_1WEIGHTS = 1,
447 WINED3DVBF_2WEIGHTS = 2,
448 WINED3DVBF_3WEIGHTS = 3,
449 WINED3DVBF_TWEENING = 255,
450 WINED3DVBF_0WEIGHTS = 256
451 } WINED3DVERTEXBLENDFLAGS;
453 typedef enum _WINED3DCMPFUNC
455 WINED3DCMP_NEVER = 1,
457 WINED3DCMP_EQUAL = 3,
458 WINED3DCMP_LESSEQUAL = 4,
459 WINED3DCMP_GREATER = 5,
460 WINED3DCMP_NOTEQUAL = 6,
461 WINED3DCMP_GREATEREQUAL = 7,
462 WINED3DCMP_ALWAYS = 8,
463 WINED3DCMP_FORCE_DWORD = 0x7fffffff
466 typedef enum _WINED3DZBUFFERTYPE
471 WINED3DZB_FORCE_DWORD = 0x7fffffff
472 } WINED3DZBUFFERTYPE;
474 typedef enum _WINED3DFOGMODE
479 WINED3DFOG_LINEAR = 3,
480 WINED3DFOG_FORCE_DWORD = 0x7fffffff
483 typedef enum _WINED3DSHADEMODE
485 WINED3DSHADE_FLAT = 1,
486 WINED3DSHADE_GOURAUD = 2,
487 WINED3DSHADE_PHONG = 3,
488 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
491 typedef enum _WINED3DFILLMODE
493 WINED3DFILL_POINT = 1,
494 WINED3DFILL_WIREFRAME = 2,
495 WINED3DFILL_SOLID = 3,
496 WINED3DFILL_FORCE_DWORD = 0x7fffffff
499 typedef enum _WINED3DCULL
501 WINED3DCULL_NONE = 1,
504 WINED3DCULL_FORCE_DWORD = 0x7fffffff
507 typedef enum _WINED3DSTENCILOP
509 WINED3DSTENCILOP_KEEP = 1,
510 WINED3DSTENCILOP_ZERO = 2,
511 WINED3DSTENCILOP_REPLACE = 3,
512 WINED3DSTENCILOP_INCRSAT = 4,
513 WINED3DSTENCILOP_DECRSAT = 5,
514 WINED3DSTENCILOP_INVERT = 6,
515 WINED3DSTENCILOP_INCR = 7,
516 WINED3DSTENCILOP_DECR = 8,
517 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
520 typedef enum _WINED3DMATERIALCOLORSOURCE
522 WINED3DMCS_MATERIAL = 0,
523 WINED3DMCS_COLOR1 = 1,
524 WINED3DMCS_COLOR2 = 2,
525 WINED3DMCS_FORCE_DWORD = 0x7fffffff
526 } WINED3DMATERIALCOLORSOURCE;
528 typedef enum _WINED3DPATCHEDGESTYLE
530 WINED3DPATCHEDGE_DISCRETE = 0,
531 WINED3DPATCHEDGE_CONTINUOUS = 1,
532 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
533 } WINED3DPATCHEDGESTYLE;
535 typedef enum _WINED3DBACKBUFFER_TYPE
537 WINED3DBACKBUFFER_TYPE_MONO = 0,
538 WINED3DBACKBUFFER_TYPE_LEFT = 1,
539 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
540 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
541 } WINED3DBACKBUFFER_TYPE;
543 typedef enum _WINED3DSWAPEFFECT
545 WINED3DSWAPEFFECT_DISCARD = 1,
546 WINED3DSWAPEFFECT_FLIP = 2,
547 WINED3DSWAPEFFECT_COPY = 3,
548 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
549 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
552 typedef enum _WINED3DSAMPLERSTATETYPE
554 WINED3DSAMP_ADDRESSU = 1,
555 WINED3DSAMP_ADDRESSV = 2,
556 WINED3DSAMP_ADDRESSW = 3,
557 WINED3DSAMP_BORDERCOLOR = 4,
558 WINED3DSAMP_MAGFILTER = 5,
559 WINED3DSAMP_MINFILTER = 6,
560 WINED3DSAMP_MIPFILTER = 7,
561 WINED3DSAMP_MIPMAPLODBIAS = 8,
562 WINED3DSAMP_MAXMIPLEVEL = 9,
563 WINED3DSAMP_MAXANISOTROPY = 10,
564 WINED3DSAMP_SRGBTEXTURE = 11,
565 WINED3DSAMP_ELEMENTINDEX = 12,
566 WINED3DSAMP_DMAPOFFSET = 13,
567 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
568 } WINED3DSAMPLERSTATETYPE;
569 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
571 typedef enum _WINED3DMULTISAMPLE_TYPE
573 WINED3DMULTISAMPLE_NONE = 0,
574 WINED3DMULTISAMPLE_NONMASKABLE = 1,
575 WINED3DMULTISAMPLE_2_SAMPLES = 2,
576 WINED3DMULTISAMPLE_3_SAMPLES = 3,
577 WINED3DMULTISAMPLE_4_SAMPLES = 4,
578 WINED3DMULTISAMPLE_5_SAMPLES = 5,
579 WINED3DMULTISAMPLE_6_SAMPLES = 6,
580 WINED3DMULTISAMPLE_7_SAMPLES = 7,
581 WINED3DMULTISAMPLE_8_SAMPLES = 8,
582 WINED3DMULTISAMPLE_9_SAMPLES = 9,
583 WINED3DMULTISAMPLE_10_SAMPLES = 10,
584 WINED3DMULTISAMPLE_11_SAMPLES = 11,
585 WINED3DMULTISAMPLE_12_SAMPLES = 12,
586 WINED3DMULTISAMPLE_13_SAMPLES = 13,
587 WINED3DMULTISAMPLE_14_SAMPLES = 14,
588 WINED3DMULTISAMPLE_15_SAMPLES = 15,
589 WINED3DMULTISAMPLE_16_SAMPLES = 16,
590 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
591 } WINED3DMULTISAMPLE_TYPE;
593 typedef enum _WINED3DTEXTURESTAGESTATETYPE
595 WINED3DTSS_COLOROP = 0,
596 WINED3DTSS_COLORARG1 = 1,
597 WINED3DTSS_COLORARG2 = 2,
598 WINED3DTSS_ALPHAOP = 3,
599 WINED3DTSS_ALPHAARG1 = 4,
600 WINED3DTSS_ALPHAARG2 = 5,
601 WINED3DTSS_BUMPENVMAT00 = 6,
602 WINED3DTSS_BUMPENVMAT01 = 7,
603 WINED3DTSS_BUMPENVMAT10 = 8,
604 WINED3DTSS_BUMPENVMAT11 = 9,
605 WINED3DTSS_TEXCOORDINDEX = 10,
606 WINED3DTSS_BUMPENVLSCALE = 11,
607 WINED3DTSS_BUMPENVLOFFSET = 12,
608 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
609 WINED3DTSS_COLORARG0 = 14,
610 WINED3DTSS_ALPHAARG0 = 15,
611 WINED3DTSS_RESULTARG = 16,
612 WINED3DTSS_CONSTANT = 17,
613 WINED3DTSS_FORCE_DWORD = 0x7fffffff
614 } WINED3DTEXTURESTAGESTATETYPE;
615 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
617 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
619 WINED3DTTFF_DISABLE = 0,
620 WINED3DTTFF_COUNT1 = 1,
621 WINED3DTTFF_COUNT2 = 2,
622 WINED3DTTFF_COUNT3 = 3,
623 WINED3DTTFF_COUNT4 = 4,
624 WINED3DTTFF_PROJECTED = 256,
625 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
626 } WINED3DTEXTURETRANSFORMFLAGS;
628 typedef enum _WINED3DTEXTUREOP
630 WINED3DTOP_DISABLE = 1,
631 WINED3DTOP_SELECTARG1 = 2,
632 WINED3DTOP_SELECTARG2 = 3,
633 WINED3DTOP_MODULATE = 4,
634 WINED3DTOP_MODULATE2X = 5,
635 WINED3DTOP_MODULATE4X = 6,
637 WINED3DTOP_ADDSIGNED = 8,
638 WINED3DTOP_ADDSIGNED2X = 9,
639 WINED3DTOP_SUBTRACT = 10,
640 WINED3DTOP_ADDSMOOTH = 11,
641 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
642 WINED3DTOP_BLENDTEXTUREALPHA = 13,
643 WINED3DTOP_BLENDFACTORALPHA = 14,
644 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
645 WINED3DTOP_BLENDCURRENTALPHA = 16,
646 WINED3DTOP_PREMODULATE = 17,
647 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
648 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
649 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
650 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
651 WINED3DTOP_BUMPENVMAP = 22,
652 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
653 WINED3DTOP_DOTPRODUCT3 = 24,
654 WINED3DTOP_MULTIPLYADD = 25,
655 WINED3DTOP_LERP = 26,
656 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
659 typedef enum _WINED3DTEXTUREADDRESS
661 WINED3DTADDRESS_WRAP = 1,
662 WINED3DTADDRESS_MIRROR = 2,
663 WINED3DTADDRESS_CLAMP = 3,
664 WINED3DTADDRESS_BORDER = 4,
665 WINED3DTADDRESS_MIRRORONCE = 5,
666 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
667 } WINED3DTEXTUREADDRESS;
669 typedef enum _WINED3DTRANSFORMSTATETYPE
672 WINED3DTS_PROJECTION = 3,
673 WINED3DTS_TEXTURE0 = 16,
674 WINED3DTS_TEXTURE1 = 17,
675 WINED3DTS_TEXTURE2 = 18,
676 WINED3DTS_TEXTURE3 = 19,
677 WINED3DTS_TEXTURE4 = 20,
678 WINED3DTS_TEXTURE5 = 21,
679 WINED3DTS_TEXTURE6 = 22,
680 WINED3DTS_TEXTURE7 = 23,
681 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
682 WINED3DTS_WORLD1 = 257,
683 WINED3DTS_WORLD2 = 258,
684 WINED3DTS_WORLD3 = 259,
685 WINED3DTS_FORCE_DWORD = 0x7fffffff
686 } WINED3DTRANSFORMSTATETYPE;
687 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
689 typedef enum _WINED3DBASISTYPE
691 WINED3DBASIS_BEZIER = 0,
692 WINED3DBASIS_BSPLINE = 1,
693 WINED3DBASIS_INTERPOLATE = 2,
694 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
697 typedef enum _WINED3DCUBEMAP_FACES
699 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
700 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
701 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
702 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
703 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
704 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
705 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
706 } WINED3DCUBEMAP_FACES;
708 typedef enum _WINED3DTEXTUREFILTERTYPE
710 WINED3DTEXF_NONE = 0,
711 WINED3DTEXF_POINT = 1,
712 WINED3DTEXF_LINEAR = 2,
713 WINED3DTEXF_ANISOTROPIC = 3,
714 WINED3DTEXF_FLATCUBIC = 4,
715 WINED3DTEXF_GAUSSIANCUBIC = 5,
716 WINED3DTEXF_PYRAMIDALQUAD = 6,
717 WINED3DTEXF_GAUSSIANQUAD = 7,
718 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
719 } WINED3DTEXTUREFILTERTYPE;
721 typedef enum _WINED3DRESOURCETYPE
723 WINED3DRTYPE_SURFACE = 1,
724 WINED3DRTYPE_VOLUME = 2,
725 WINED3DRTYPE_TEXTURE = 3,
726 WINED3DRTYPE_VOLUMETEXTURE = 4,
727 WINED3DRTYPE_CUBETEXTURE = 5,
728 WINED3DRTYPE_BUFFER = 6,
729 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
730 } WINED3DRESOURCETYPE;
731 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
733 typedef enum _WINED3DPOOL
735 WINED3DPOOL_DEFAULT = 0,
736 WINED3DPOOL_MANAGED = 1,
737 WINED3DPOOL_SYSTEMMEM = 2,
738 WINED3DPOOL_SCRATCH = 3,
739 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
742 typedef enum _WINED3DQUERYTYPE
744 WINED3DQUERYTYPE_VCACHE = 4,
745 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
746 WINED3DQUERYTYPE_VERTEXSTATS = 6,
747 WINED3DQUERYTYPE_EVENT = 8,
748 WINED3DQUERYTYPE_OCCLUSION = 9,
749 WINED3DQUERYTYPE_TIMESTAMP = 10,
750 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
751 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
752 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
753 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
754 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
755 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
756 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
757 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
760 const UINT WINED3DISSUE_BEGIN = (1 << 1);
761 const UINT WINED3DISSUE_END = (1 << 0);
762 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
764 typedef enum _WINED3DSTATEBLOCKTYPE
768 WINED3DSBT_PIXELSTATE = 2,
769 WINED3DSBT_VERTEXSTATE = 3,
770 WINED3DSBT_RECORDED = 4, /* WineD3D private */
771 WINED3DSBT_FORCE_DWORD = 0xffffffff
772 } WINED3DSTATEBLOCKTYPE;
774 typedef enum _WINED3DDECLMETHOD
776 WINED3DDECLMETHOD_DEFAULT = 0,
777 WINED3DDECLMETHOD_PARTIALU = 1,
778 WINED3DDECLMETHOD_PARTIALV = 2,
779 WINED3DDECLMETHOD_CROSSUV = 3,
780 WINED3DDECLMETHOD_UV = 4,
781 WINED3DDECLMETHOD_LOOKUP = 5,
782 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
785 typedef enum _WINED3DDECLUSAGE
787 WINED3DDECLUSAGE_POSITION = 0,
788 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
789 WINED3DDECLUSAGE_BLENDINDICES = 2,
790 WINED3DDECLUSAGE_NORMAL = 3,
791 WINED3DDECLUSAGE_PSIZE = 4,
792 WINED3DDECLUSAGE_TEXCOORD = 5,
793 WINED3DDECLUSAGE_TANGENT = 6,
794 WINED3DDECLUSAGE_BINORMAL = 7,
795 WINED3DDECLUSAGE_TESSFACTOR = 8,
796 WINED3DDECLUSAGE_POSITIONT = 9,
797 WINED3DDECLUSAGE_COLOR = 10,
798 WINED3DDECLUSAGE_FOG = 11,
799 WINED3DDECLUSAGE_DEPTH = 12,
800 WINED3DDECLUSAGE_SAMPLE = 13
803 typedef enum _WINED3DSURFTYPE
805 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
806 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
807 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
810 enum wined3d_sysval_semantic
812 WINED3D_SV_DEPTH = 0xffffffff,
813 WINED3D_SV_TARGET0 = 0,
814 WINED3D_SV_TARGET1 = 1,
815 WINED3D_SV_TARGET2 = 2,
816 WINED3D_SV_TARGET3 = 3,
817 WINED3D_SV_TARGET4 = 4,
818 WINED3D_SV_TARGET5 = 5,
819 WINED3D_SV_TARGET6 = 6,
820 WINED3D_SV_TARGET7 = 7,
823 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
824 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
825 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
826 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
828 const UINT WINED3DADAPTER_DEFAULT = 0;
829 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
830 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
832 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
833 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
834 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
835 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
836 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
838 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
839 const UINT WINED3DTA_DIFFUSE = 0x00000000;
840 const UINT WINED3DTA_CURRENT = 0x00000001;
841 const UINT WINED3DTA_TEXTURE = 0x00000002;
842 const UINT WINED3DTA_TFACTOR = 0x00000003;
843 const UINT WINED3DTA_SPECULAR = 0x00000004;
844 const UINT WINED3DTA_TEMP = 0x00000005;
845 const UINT WINED3DTA_CONSTANT = 0x00000006;
846 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
847 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
849 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
850 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
851 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
852 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
853 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
854 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
856 const UINT WINED3DDP_MAXTEXCOORD = 8;
858 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
859 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
860 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
861 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
862 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
863 const UINT WINED3DUSAGE_POINTS = 0x00000040;
864 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
865 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
866 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
867 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
868 const UINT WINED3DUSAGE_DMAP = 0x00004000;
869 const UINT WINED3DUSAGE_MASK = 0x00004fff;
870 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
871 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
873 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
874 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
875 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
876 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
877 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
878 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
879 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
880 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
882 const UINT WINED3DLOCK_READONLY = 0x0010;
883 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
884 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
885 const UINT WINED3DLOCK_DISCARD = 0x2000;
886 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
887 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
889 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
891 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
892 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
893 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
894 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
895 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
896 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
898 const UINT WINED3DMAXUSERCLIPPLANES = 32;
899 const UINT WINED3DCLIPPLANE0 = (1 << 0);
900 const UINT WINED3DCLIPPLANE1 = (1 << 1);
901 const UINT WINED3DCLIPPLANE2 = (1 << 2);
902 const UINT WINED3DCLIPPLANE3 = (1 << 3);
903 const UINT WINED3DCLIPPLANE4 = (1 << 4);
904 const UINT WINED3DCLIPPLANE5 = (1 << 5);
906 /* FVF (Flexible Vertex Format) codes */
907 const UINT WINED3DFVF_RESERVED0 = 0x0001;
908 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
909 const UINT WINED3DFVF_XYZ = 0x0002;
910 const UINT WINED3DFVF_XYZRHW = 0x0004;
911 const UINT WINED3DFVF_XYZB1 = 0x0006;
912 const UINT WINED3DFVF_XYZB2 = 0x0008;
913 const UINT WINED3DFVF_XYZB3 = 0x000a;
914 const UINT WINED3DFVF_XYZB4 = 0x000c;
915 const UINT WINED3DFVF_XYZB5 = 0x000e;
916 const UINT WINED3DFVF_XYZW = 0x4002;
917 const UINT WINED3DFVF_NORMAL = 0x0010;
918 const UINT WINED3DFVF_PSIZE = 0x0020;
919 const UINT WINED3DFVF_DIFFUSE = 0x0040;
920 const UINT WINED3DFVF_SPECULAR = 0x0080;
921 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
922 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
923 const UINT WINED3DFVF_TEX0 = 0x0000;
924 const UINT WINED3DFVF_TEX1 = 0x0100;
925 const UINT WINED3DFVF_TEX2 = 0x0200;
926 const UINT WINED3DFVF_TEX3 = 0x0300;
927 const UINT WINED3DFVF_TEX4 = 0x0400;
928 const UINT WINED3DFVF_TEX5 = 0x0500;
929 const UINT WINED3DFVF_TEX6 = 0x0600;
930 const UINT WINED3DFVF_TEX7 = 0x0700;
931 const UINT WINED3DFVF_TEX8 = 0x0800;
932 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
933 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
934 const UINT WINED3DFVF_RESERVED2 = 0x6000;
936 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
937 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
938 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
939 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
940 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
941 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
942 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
943 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
946 const UINT WINED3DCLEAR_TARGET = 0x00000001;
947 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
948 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
950 /* Stream source flags */
951 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
952 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
954 /* SetPrivateData flags */
955 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
957 /* IWineD3D::CreateDevice behaviour flags */
958 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
959 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
960 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
961 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
962 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
963 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
964 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
967 const UINT WINED3DDMAPSAMPLER = 0x100;
968 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
969 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
970 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
971 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
973 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
974 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
975 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
976 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
977 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
979 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
980 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
981 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
982 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
983 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
984 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
985 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
987 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
988 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
989 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
990 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
991 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
992 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
993 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
994 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
995 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
996 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
998 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
999 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1000 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1002 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1003 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1004 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1005 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1006 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1007 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1009 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1010 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1012 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1013 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1014 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1015 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1016 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1017 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1018 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1019 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1020 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1021 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1022 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1023 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1024 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1025 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1027 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1028 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1029 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1030 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1031 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1032 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1033 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1034 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1036 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1037 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1038 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1039 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1040 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1041 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1042 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1043 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1044 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1045 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1046 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1047 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1048 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1049 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1050 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1051 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1052 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1053 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1055 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1056 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1057 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1058 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1059 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1060 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1061 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1062 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1064 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1065 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1066 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1067 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1068 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1070 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1071 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1072 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1073 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1074 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1075 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1077 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1078 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1079 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1080 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1081 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1082 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1083 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1084 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1085 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1087 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1088 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1089 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1090 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1091 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1092 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1093 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1094 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1095 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1096 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1097 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1098 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1099 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1100 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1101 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1102 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1103 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1104 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1105 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1106 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1107 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1108 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1109 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1110 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1111 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1112 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1114 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1115 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1116 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1117 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1118 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1119 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1121 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1123 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1124 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1125 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1126 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1127 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1128 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1129 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1130 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1132 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1133 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1134 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1135 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1136 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1137 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1138 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1139 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1140 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1141 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1142 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1143 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1144 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1145 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1146 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1147 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1148 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1149 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1150 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1151 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1152 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1153 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1154 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1155 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1156 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1157 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1158 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1160 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1161 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1162 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1163 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1164 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1165 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1166 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1167 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1168 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1169 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1170 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1171 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1172 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1173 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1174 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1175 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1176 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1177 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1178 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1179 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1180 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1182 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1183 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1184 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1185 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1186 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1187 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1188 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1189 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1190 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1191 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1192 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1193 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1194 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1195 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1196 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1197 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1198 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1199 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1200 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1202 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1203 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1204 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1205 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1206 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1207 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1208 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1209 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1210 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1211 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1212 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1213 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1214 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1215 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1216 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1217 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1219 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1220 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1221 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1222 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1223 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1224 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1225 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1226 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1227 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1229 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1230 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1232 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1233 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1234 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1235 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1236 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1237 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1238 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1239 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1240 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1241 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1242 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1243 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1244 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1245 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1246 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1247 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1248 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1249 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1250 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1251 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1252 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1253 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1254 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1255 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1258 /* arithmetic stretching along y axis */
1259 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1260 /* mirror on y axis */
1261 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1262 /* mirror on x axis */
1263 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1265 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1266 /* 180 degrees clockwise rotation */
1267 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1268 /* 270 degrees clockwise rotation */
1269 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1270 /* 90 degrees clockwise rotation */
1271 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1272 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1273 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1274 /* add dwZBufferBaseDest to every source z value before compare */
1275 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1277 /* dwFlags for Blt* */
1278 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1279 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1280 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1281 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1282 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1283 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1284 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1285 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1286 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1287 const UINT WINEDDBLT_ASYNC = 0x00000200;
1288 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1289 const UINT WINEDDBLT_DDFX = 0x00000800;
1290 const UINT WINEDDBLT_DDROPS = 0x00001000;
1291 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1292 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1293 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1294 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1295 const UINT WINEDDBLT_ROP = 0x00020000;
1296 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1297 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1298 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1299 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1300 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1301 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1302 const UINT WINEDDBLT_WAIT = 0x01000000;
1303 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1304 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1306 /* dwTrans for BltFast */
1307 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1308 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1309 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1310 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1311 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1313 /* DDSURFACEDESC.dwFlags */
1314 const UINT WINEDDSD_CAPS = 0x00000001;
1315 const UINT WINEDDSD_HEIGHT = 0x00000002;
1316 const UINT WINEDDSD_WIDTH = 0x00000004;
1317 const UINT WINEDDSD_PITCH = 0x00000008;
1318 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1319 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1320 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1321 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1322 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1323 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1324 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1325 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1326 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1327 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1328 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1329 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1330 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1331 const UINT WINEDDSD_FVF = 0x00200000;
1332 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1333 const UINT WINEDDSD_ALL = 0x007ff9ee;
1335 /* Set/Get Colour Key Flags */
1336 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1337 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1338 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1339 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1340 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1342 /* dwFlags for GetBltStatus */
1343 const UINT WINEDDGBS_CANBLT = 0x00000001;
1344 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1346 /* dwFlags for GetFlipStatus */
1347 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1348 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1350 /* dwFlags for Flip */
1351 const UINT WINEDDFLIP_WAIT = 0x00000001;
1352 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1353 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1354 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1355 const UINT WINEDDFLIP_STEREO = 0x00000010;
1356 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1357 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1358 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1359 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1361 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1362 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1363 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1364 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1365 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1366 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1367 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1368 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1369 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1370 const UINT WINEDDOVER_HIDE = 0x00000200;
1371 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1372 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1373 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1374 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1375 const UINT WINEDDOVER_SHOW = 0x00004000;
1376 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1377 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1378 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1379 const UINT WINEDDOVER_DDFX = 0x00080000;
1380 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1381 const UINT WINEDDOVER_BOB = 0x00200000;
1382 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1383 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1385 /* DirectDraw Caps */
1386 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1387 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1388 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1389 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1390 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1391 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1392 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1393 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1394 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1395 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1396 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1397 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1398 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1399 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1400 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1401 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1402 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1403 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1404 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1405 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1406 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1407 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1408 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1409 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1410 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1411 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1412 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1413 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1414 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1415 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1417 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1418 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1419 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1420 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1421 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1422 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1423 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1424 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1425 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1426 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1427 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1428 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1429 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1430 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1431 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1432 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1433 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1434 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1435 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1437 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1438 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1439 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1440 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1441 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1442 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1443 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1444 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1445 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1446 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1447 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1448 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1449 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1450 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1451 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1452 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1453 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1454 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1455 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1456 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1457 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1458 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1459 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1460 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1461 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1462 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1463 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1464 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1466 const UINT WINEDDCAPS_3D = 0x00000001;
1467 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1468 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1469 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1470 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1471 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1472 const UINT WINEDDCAPS_BLT = 0x00000040;
1473 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1474 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1475 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1476 const UINT WINEDDCAPS_GDI = 0x00000400;
1477 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1478 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1479 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1480 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1481 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1482 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1483 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1484 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1485 const UINT WINEDDCAPS_VBI = 0x00080000;
1486 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1487 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1488 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1489 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1490 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1491 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1492 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1493 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1494 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1495 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1496 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1497 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1499 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1500 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1501 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1502 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1503 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1504 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1505 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1506 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1507 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1508 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1509 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1510 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1511 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1512 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1513 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1514 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1515 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1516 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1517 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1518 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1519 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1520 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1521 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1522 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1523 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1526 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1527 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1528 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1529 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1530 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1531 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1532 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1533 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1534 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1535 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1536 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1538 typedef struct _WINED3DDISPLAYMODE
1543 enum wined3d_format_id Format;
1544 } WINED3DDISPLAYMODE;
1546 typedef struct _WINED3DCOLORVALUE
1552 } WINED3DCOLORVALUE;
1554 typedef struct _WINED3DVECTOR
1561 typedef struct _WINED3DMATRIX
1567 float _11, _12, _13, _14;
1568 float _21, _22, _23, _24;
1569 float _31, _32, _33, _34;
1570 float _41, _42, _43, _44;
1576 typedef struct _WINED3DLIGHT
1578 WINED3DLIGHTTYPE Type;
1579 WINED3DCOLORVALUE Diffuse;
1580 WINED3DCOLORVALUE Specular;
1581 WINED3DCOLORVALUE Ambient;
1582 WINED3DVECTOR Position;
1583 WINED3DVECTOR Direction;
1593 typedef struct _WINED3DMATERIAL
1595 WINED3DCOLORVALUE Diffuse;
1596 WINED3DCOLORVALUE Ambient;
1597 WINED3DCOLORVALUE Specular;
1598 WINED3DCOLORVALUE Emissive;
1602 typedef struct _WINED3DVIEWPORT
1612 typedef struct _WINED3DGAMMARAMP
1619 typedef struct _WINED3DLINEPATTERN
1623 } WINED3DLINEPATTERN;
1625 typedef struct _WINEDD3DRECTPATCH_INFO
1627 UINT StartVertexOffsetWidth;
1628 UINT StartVertexOffsetHeight;
1632 WINED3DBASISTYPE Basis;
1633 WINED3DDEGREETYPE Degree;
1634 } WINED3DRECTPATCH_INFO;
1636 typedef struct _WINED3DTRIPATCH_INFO
1638 UINT StartVertexOffset;
1640 WINED3DBASISTYPE Basis;
1641 WINED3DDEGREETYPE Degree;
1642 } WINED3DTRIPATCH_INFO;
1644 typedef struct _WINED3DADAPTER_IDENTIFIER
1649 UINT description_size;
1651 UINT device_name_size;
1652 LARGE_INTEGER driver_version;
1657 GUID device_identifier;
1660 SIZE_T video_memory;
1661 } WINED3DADAPTER_IDENTIFIER;
1663 typedef struct _WINED3DPRESENT_PARAMETERS
1665 UINT BackBufferWidth;
1666 UINT BackBufferHeight;
1667 enum wined3d_format_id BackBufferFormat;
1668 UINT BackBufferCount;
1669 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1670 DWORD MultiSampleQuality;
1671 WINED3DSWAPEFFECT SwapEffect;
1674 BOOL EnableAutoDepthStencil;
1675 enum wined3d_format_id AutoDepthStencilFormat;
1677 UINT FullScreen_RefreshRateInHz;
1678 UINT PresentationInterval;
1679 BOOL AutoRestoreDisplayMode;
1680 } WINED3DPRESENT_PARAMETERS;
1682 typedef struct _WINED3DSURFACE_DESC
1684 enum wined3d_format_id format;
1685 WINED3DRESOURCETYPE resource_type;
1689 WINED3DMULTISAMPLE_TYPE multisample_type;
1690 DWORD multisample_quality;
1693 } WINED3DSURFACE_DESC;
1695 typedef struct _WINED3DVOLUME_DESC
1697 enum wined3d_format_id Format;
1698 WINED3DRESOURCETYPE Type;
1705 } WINED3DVOLUME_DESC;
1707 typedef struct _WINED3DCLIPSTATUS
1710 DWORD ClipIntersection;
1711 } WINED3DCLIPSTATUS;
1713 typedef struct _WINED3DVERTEXELEMENT
1715 enum wined3d_format_id format;
1718 UINT output_slot; /* D3D 8 & 10 */
1722 } WINED3DVERTEXELEMENT;
1724 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1726 UINT AdapterOrdinal;
1727 WINED3DDEVTYPE DeviceType;
1729 DWORD BehaviorFlags;
1730 } WINED3DDEVICE_CREATION_PARAMETERS;
1732 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1734 float MaxBandwidthUtilized;
1735 float FrontEndUploadMemoryUtilizedPercent;
1736 float VertexRateUtilizedPercent;
1737 float TriangleSetupRateUtilizedPercent;
1738 float FillRateUtilizedPercent;
1739 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1741 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1743 float TextureCacheHitRate;
1744 float PostTransformVertexCacheHitRate;
1745 } WINED3DDEVINFO_CACHEUTILIZATION;
1747 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1749 float WaitingForGPUToUseApplicationResourceTimePercent;
1750 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1751 float WaitingForGPUToStayWithinLatencyTimePercent;
1752 float WaitingForGPUExclusiveResourceTimePercent;
1753 float WaitingForGPUOtherTimePercent;
1754 } WINED3DDEVINFO_INTERFACETIMINGS;
1756 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1758 float VertexProcessingTimePercent;
1759 float PixelProcessingTimePercent;
1760 float OtherGPUProcessingTimePercent;
1761 float GPUIdleTimePercent;
1762 } WINED3DDEVINFO_PIPELINETIMINGS;
1764 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1766 float MemoryProcessingPercent;
1767 float ComputationProcessingPercent;
1768 } WINED3DDEVINFO_STAGETIMINGS;
1770 typedef struct _WINED3DRASTER_STATUS
1774 } WINED3DRASTER_STATUS;
1776 typedef struct WINED3DRESOURCESTATS
1779 DWORD ApproxBytesDownloaded;
1781 DWORD NumVidCreates;
1784 DWORD NumUsedInVidMem;
1786 DWORD WorkingSetBytes;
1789 } WINED3DRESOURCESTATS;
1791 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1793 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1794 } WINED3DDEVINFO_RESOURCEMANAGER;
1796 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1798 DWORD NumRenderedTriangles;
1799 DWORD NumExtraClippingTriangles;
1800 } WINED3DDEVINFO_VERTEXSTATS;
1802 typedef struct _WINED3DLOCKED_RECT
1806 } WINED3DLOCKED_RECT;
1808 typedef struct _WINED3DLOCKED_BOX
1813 } WINED3DLOCKED_BOX;
1815 typedef struct _WINED3DBOX
1825 /*Vertex cache optimization hints.*/
1826 typedef struct WINED3DDEVINFO_VCACHE
1828 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1829 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1830 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1831 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1832 non user modifiable (only valid if OptMethod==1) */
1833 } WINED3DDEVINFO_VCACHE;
1835 typedef struct _WINED3DBUFFER_DESC
1837 WINED3DRESOURCETYPE Type;
1841 } WINED3DBUFFER_DESC;
1843 typedef struct WineDirect3DStridedData
1845 enum wined3d_format_id format; /* Format of the data */
1846 const BYTE *lpData; /* Pointer to start of data */
1847 DWORD dwStride; /* Stride between occurrences of this data */
1848 } WineDirect3DStridedData;
1850 typedef struct WineDirect3DVertexStridedData
1852 WineDirect3DStridedData position;
1853 WineDirect3DStridedData normal;
1854 WineDirect3DStridedData diffuse;
1855 WineDirect3DStridedData specular;
1856 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1857 BOOL position_transformed;
1858 } WineDirect3DVertexStridedData;
1860 typedef struct _WINED3DVSHADERCAPS2_0
1863 INT DynamicFlowControlDepth;
1865 INT StaticFlowControlDepth;
1866 } WINED3DVSHADERCAPS2_0;
1868 typedef struct _WINED3DPSHADERCAPS2_0
1871 INT DynamicFlowControlDepth;
1873 INT StaticFlowControlDepth;
1874 INT NumInstructionSlots;
1875 } WINED3DPSHADERCAPS2_0;
1877 typedef struct _WINEDDCAPS
1899 typedef struct _WINED3DCAPS
1901 WINED3DDEVTYPE DeviceType;
1902 UINT AdapterOrdinal;
1907 DWORD PresentationIntervals;
1911 DWORD PrimitiveMiscCaps;
1915 DWORD DestBlendCaps;
1919 DWORD TextureFilterCaps;
1920 DWORD CubeTextureFilterCaps;
1921 DWORD VolumeTextureFilterCaps;
1922 DWORD TextureAddressCaps;
1923 DWORD VolumeTextureAddressCaps;
1926 DWORD MaxTextureWidth;
1927 DWORD MaxTextureHeight;
1928 DWORD MaxVolumeExtent;
1929 DWORD MaxTextureRepeat;
1930 DWORD MaxTextureAspectRatio;
1931 DWORD MaxAnisotropy;
1934 float GuardBandLeft;
1936 float GuardBandRight;
1937 float GuardBandBottom;
1939 float ExtentsAdjust;
1943 DWORD TextureOpCaps;
1944 DWORD MaxTextureBlendStages;
1945 DWORD MaxSimultaneousTextures;
1947 DWORD VertexProcessingCaps;
1948 DWORD MaxActiveLights;
1949 DWORD MaxUserClipPlanes;
1950 DWORD MaxVertexBlendMatrices;
1951 DWORD MaxVertexBlendMatrixIndex;
1955 DWORD MaxPrimitiveCount;
1956 DWORD MaxVertexIndex;
1958 DWORD MaxStreamStride;
1960 DWORD VertexShaderVersion;
1961 DWORD MaxVertexShaderConst;
1963 DWORD PixelShaderVersion;
1964 float PixelShader1xMaxValue;
1969 float MaxNpatchTessellationLevel;
1970 DWORD Reserved5; /* undocumented */
1972 UINT MasterAdapterOrdinal;
1973 UINT AdapterOrdinalInGroup;
1974 UINT NumberOfAdaptersInGroup;
1976 DWORD NumSimultaneousRTs;
1977 DWORD StretchRectFilterCaps;
1978 WINED3DVSHADERCAPS2_0 VS20Caps;
1979 WINED3DPSHADERCAPS2_0 PS20Caps;
1980 DWORD VertexTextureFilterCaps;
1981 DWORD MaxVShaderInstructionsExecuted;
1982 DWORD MaxPShaderInstructionsExecuted;
1983 DWORD MaxVertexShader30InstructionSlots;
1984 DWORD MaxPixelShader30InstructionSlots;
1985 DWORD Reserved2; /* Not in the microsoft headers but documented */
1988 WINEDDCAPS DirectDrawCaps;
1991 /* DirectDraw types */
1993 typedef struct _WINEDDCOLORKEY
1995 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
1996 * be treated as Color Key, inclusive */
1997 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
1998 * to be treated as Color Key, inclusive */
1999 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2001 typedef struct _WINEDDBLTFX
2003 DWORD dwSize; /* size of structure */
2004 DWORD dwDDFX; /* FX operations */
2005 DWORD dwROP; /* Win32 raster operations */
2006 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2007 DWORD dwRotationAngle; /* Rotation angle for blt */
2008 DWORD dwZBufferOpCode; /* ZBuffer compares */
2009 DWORD dwZBufferLow; /* Low limit of Z buffer */
2010 DWORD dwZBufferHigh; /* High limit of Z buffer */
2011 DWORD dwZBufferBaseDest; /* Destination base value */
2012 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2015 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2016 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2018 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2021 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2022 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2024 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2025 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2027 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2030 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2031 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2033 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2036 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2037 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2041 DWORD dwFillColor; /* color in RGB or Palettized */
2042 DWORD dwFillDepth; /* depth value for z-buffer */
2043 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2044 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2046 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2047 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2048 } WINEDDBLTFX,*LPWINEDDBLTFX;
2050 typedef struct _WINEDDOVERLAYFX
2052 DWORD dwSize; /* size of structure */
2053 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2054 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2056 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2059 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2060 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2062 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2065 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2066 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2068 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2069 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2070 DWORD dwDDFX; /* Overlay FX */
2071 DWORD dwFlags; /* flags */
2074 struct wined3d_buffer_desc
2079 UINT cpu_access_flags;
2083 struct wined3d_shader_signature_element
2085 const char *semantic_name;
2087 enum wined3d_sysval_semantic sysval_semantic;
2088 DWORD component_type;
2093 struct wined3d_shader_signature
2096 struct wined3d_shader_signature_element *elements;
2100 struct wined3d_parent_ops
2102 void (__stdcall *wined3d_object_destroyed)(void *parent);
2105 interface IWineD3DResource;
2106 interface IWineD3DSurface;
2107 interface IWineD3DVolume;
2108 interface IWineD3DSwapChain;
2109 interface IWineD3DDevice;
2114 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2116 interface IWineD3DDeviceParent : IUnknown
2118 void WineD3DDeviceCreated(
2119 [in] IWineD3DDevice *device
2122 HRESULT CreateSurface(
2123 [in] IUnknown *superior,
2126 [in] enum wined3d_format_id format_id,
2128 [in] WINED3DPOOL pool,
2130 [in] WINED3DCUBEMAP_FACES face,
2131 [out] IWineD3DSurface **surface
2134 HRESULT CreateRenderTarget(
2135 [in] IUnknown *superior,
2138 [in] enum wined3d_format_id format_id,
2139 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2140 [in] DWORD multisample_quality,
2142 [out] IWineD3DSurface **surface
2145 HRESULT CreateDepthStencilSurface(
2148 [in] enum wined3d_format_id format_id,
2149 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2150 [in] DWORD multisample_quality,
2152 [out] IWineD3DSurface **surface
2155 HRESULT CreateVolume(
2156 [in] IUnknown *superior,
2160 [in] enum wined3d_format_id format_id,
2161 [in] WINED3DPOOL pool,
2163 [out] IWineD3DVolume **volume
2166 HRESULT CreateSwapChain(
2167 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2168 [out] IWineD3DSwapChain **swapchain
2171 typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2172 typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2177 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2179 interface IWineD3DBase : IUnknown
2188 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2190 interface IWineD3D : IWineD3DBase
2192 UINT GetAdapterCount(
2194 HRESULT RegisterSoftwareDevice(
2195 [in] void *pInitializeFunction
2197 HMONITOR GetAdapterMonitor(
2198 [in] UINT adapter_idx
2200 UINT GetAdapterModeCount(
2201 [in] UINT adapter_idx,
2202 [in] enum wined3d_format_id format_id
2204 HRESULT EnumAdapterModes(
2205 [in] UINT adapter_idx,
2206 [in] enum wined3d_format_id format_id,
2208 [out] WINED3DDISPLAYMODE *mode
2210 HRESULT GetAdapterDisplayMode(
2211 [in] UINT adapter_idx,
2212 [out] WINED3DDISPLAYMODE *mode
2214 HRESULT GetAdapterIdentifier(
2215 [in] UINT adapter_idx,
2217 [out] WINED3DADAPTER_IDENTIFIER *identifier
2219 HRESULT CheckDeviceMultiSampleType(
2220 [in] UINT adapter_idx,
2221 [in] WINED3DDEVTYPE device_type,
2222 [in] enum wined3d_format_id surface_format_id,
2224 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2225 [out] DWORD *quality_levels
2227 HRESULT CheckDepthStencilMatch(
2228 [in] UINT adapter_idx,
2229 [in] WINED3DDEVTYPE device_type,
2230 [in] enum wined3d_format_id adapter_format_id,
2231 [in] enum wined3d_format_id render_target_format_id,
2232 [in] enum wined3d_format_id depth_stencil_format_id
2234 HRESULT CheckDeviceType(
2235 [in] UINT adapter_idx,
2236 [in] WINED3DDEVTYPE device_type,
2237 [in] enum wined3d_format_id display_format_id,
2238 [in] enum wined3d_format_id backbuffer_format_id,
2241 HRESULT CheckDeviceFormat(
2242 [in] UINT adaper_idx,
2243 [in] WINED3DDEVTYPE device_type,
2244 [in] enum wined3d_format_id adapter_format_id,
2246 [in] WINED3DRESOURCETYPE resource_type,
2247 [in] enum wined3d_format_id check_format,
2248 [in] WINED3DSURFTYPE surface_type
2250 HRESULT CheckDeviceFormatConversion(
2251 [in] UINT adapter_idx,
2252 [in] WINED3DDEVTYPE device_type,
2253 [in] enum wined3d_format_id source_format_id,
2254 [in] enum wined3d_format_id target_format_id
2256 HRESULT GetDeviceCaps(
2257 [in] UINT adapter_idx,
2258 [in] WINED3DDEVTYPE device_type,
2259 [out] WINED3DCAPS *caps
2261 HRESULT CreateDevice(
2262 [in] UINT adapter_idx,
2263 [in] WINED3DDEVTYPE device_type,
2264 [in] HWND focus_window,
2265 [in] DWORD behaviour_flags,
2266 [in] IWineD3DDeviceParent *device_parent,
2267 [out] IWineD3DDevice **device
2274 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2276 interface IWineD3DResource : IWineD3DBase
2278 HRESULT SetPrivateData(
2280 [in] const void *data,
2281 [in] DWORD data_size,
2284 HRESULT GetPrivateData(
2287 [in, out] DWORD *data_size
2289 HRESULT FreePrivateData(
2293 [in] DWORD new_priority
2301 WINED3DRESOURCETYPE GetType(
2308 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2310 interface IWineD3DRendertargetView : IWineD3DBase
2312 HRESULT GetResource(
2313 [out] IWineD3DResource **resource
2320 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2322 interface IWineD3DPalette : IWineD3DBase
2328 [out] PALETTEENTRY *entries
2337 [in] const PALETTEENTRY *entries
2344 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2346 interface IWineD3DClipper : IUnknown
2348 HRESULT GetClipList(
2349 [in] const RECT *rect,
2350 [out] RGNDATA *clip_list,
2351 [in, out] DWORD *clip_list_size
2356 HRESULT IsClipListChanged(
2359 HRESULT SetClipList(
2360 [in] const RGNDATA *clip_list,
2372 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2374 interface IWineD3DSurface : IWineD3DResource
2377 [out] WINED3DSURFACE_DESC *desc
2380 [out] WINED3DLOCKED_RECT *locked_rect,
2381 [in] const RECT *rect,
2393 [in] IWineD3DSurface *override,
2397 [in] const RECT *dst_rect,
2398 [in] IWineD3DSurface *src_surface,
2399 [in] const RECT *src_rect,
2401 [in] const WINEDDBLTFX *blt_fx,
2402 [in] WINED3DTEXTUREFILTERTYPE filter
2404 HRESULT GetBltStatus(
2407 HRESULT GetFlipStatus(
2417 [in] IWineD3DSurface *src_surface,
2418 [in] const RECT *src_rect,
2422 [out] IWineD3DPalette **palette
2425 [in] IWineD3DPalette *palette
2427 HRESULT RealizePalette(
2429 HRESULT SetColorKey(
2431 [in] const WINEDDCOLORKEY *color_key
2438 HRESULT SetOverlayPosition(
2442 HRESULT GetOverlayPosition(
2446 HRESULT UpdateOverlayZOrder(
2448 [in] IWineD3DSurface *ref
2450 HRESULT UpdateOverlay(
2451 [in] const RECT *src_rect,
2452 [in] IWineD3DSurface *dst_surface,
2453 [in] const RECT *dst_rect,
2455 [in] const WINEDDOVERLAYFX *fx
2458 [in] IWineD3DClipper *clipper
2461 [out] IWineD3DClipper **clipper
2463 HRESULT LoadTexture(
2469 const void *GetData(
2472 [in] enum wined3d_format_id format_id
2474 HRESULT PrivateSetup(
2476 WINED3DSURFTYPE GetImplType(
2478 HRESULT DrawOverlay(
2485 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2487 interface IWineD3DVolume : IWineD3DResource
2490 [out] WINED3DVOLUME_DESC *desc
2493 [out] WINED3DLOCKED_BOX *locked_box,
2494 [in] const WINED3DBOX *box,
2499 HRESULT LoadTexture(
2508 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2510 interface IWineD3DBaseTexture : IWineD3DResource
2517 DWORD GetLevelCount(
2519 HRESULT SetAutoGenFilterType(
2520 WINED3DTEXTUREFILTERTYPE filter_type
2522 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2524 void GenerateMipSubLevels(
2531 HRESULT BindTexture(
2534 UINT GetTextureDimensions(
2543 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2545 interface IWineD3DTexture : IWineD3DBaseTexture
2547 HRESULT GetLevelDesc(
2549 [out] WINED3DSURFACE_DESC *desc
2551 HRESULT GetSurfaceLevel(
2553 [out] IWineD3DSurface **surface
2557 [out] WINED3DLOCKED_RECT *locked_rect,
2558 [in] const RECT *rect,
2564 HRESULT AddDirtyRect(
2565 [in] const RECT *dirty_rect
2572 uuid(41752900-6f30-11d9-c687-00046142c14f)
2574 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2576 HRESULT GetLevelDesc(
2578 [out] WINED3DSURFACE_DESC *desc
2580 HRESULT GetCubeMapSurface(
2581 [in] WINED3DCUBEMAP_FACES face,
2583 [out] IWineD3DSurface **surface
2586 [in] WINED3DCUBEMAP_FACES face,
2588 [out] WINED3DLOCKED_RECT *locked_rect,
2589 [in] const RECT *rect,
2593 [in] WINED3DCUBEMAP_FACES face,
2596 HRESULT AddDirtyRect(
2597 [in] WINED3DCUBEMAP_FACES face,
2598 [in] const RECT *dirty_rect
2605 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2607 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2609 HRESULT GetLevelDesc(
2611 [out] WINED3DVOLUME_DESC *desc
2613 HRESULT GetVolumeLevel(
2615 [out] IWineD3DVolume **volume
2619 [out] WINED3DLOCKED_BOX *locked_box,
2620 [in] const WINED3DBOX *box,
2626 HRESULT AddDirtyBox(
2627 [in] const WINED3DBOX *dirty_box
2634 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2636 interface IWineD3DVertexDeclaration : IWineD3DBase
2643 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2645 interface IWineD3DStateBlock : IUnknown
2651 HRESULT InitStartupStateBlock(
2658 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2660 interface IWineD3DQuery : IUnknown
2664 [in] DWORD data_size,
2669 WINED3DQUERYTYPE GetType(
2679 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2681 interface IWineD3DSwapChain : IWineD3DBase
2686 [out] IWineD3DDevice **device
2689 [in] const RECT *src_rect,
2690 [in] const RECT *dst_rect,
2691 [in] HWND dst_window_override,
2692 [in] const RGNDATA *dirty_region,
2695 HRESULT SetDestWindowOverride(
2698 HRESULT GetFrontBufferData(
2699 [in] IWineD3DSurface *dst_surface
2701 HRESULT GetBackBuffer(
2702 [in] UINT backbuffer_idx,
2703 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2704 [out] IWineD3DSurface **backbuffer
2706 HRESULT GetRasterStatus(
2707 [out] WINED3DRASTER_STATUS *raster_status
2709 HRESULT GetDisplayMode(
2710 [out] WINED3DDISPLAYMODE *mode
2712 HRESULT GetPresentParameters(
2713 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2715 HRESULT SetGammaRamp(
2717 [in] const WINED3DGAMMARAMP *ramp
2719 HRESULT GetGammaRamp(
2720 [out] WINED3DGAMMARAMP *ramp
2727 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2729 interface IWineD3DBuffer : IWineD3DResource
2740 [out] WINED3DBUFFER_DESC *desc
2747 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2749 interface IWineD3DBaseShader : IWineD3DBase
2751 HRESULT GetFunction(
2753 [in, out] UINT *data_size
2760 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2762 interface IWineD3DVertexShader : IWineD3DBaseShader
2764 HRESULT SetLocalConstantsF(
2765 [in] UINT start_idx,
2766 [in] const float *src_data,
2767 [in] UINT vector4f_count
2774 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2776 interface IWineD3DGeometryShader : IWineD3DBaseShader
2783 uuid(818503da-6f30-11d9-c687-00046142c14f)
2785 interface IWineD3DPixelShader : IWineD3DBaseShader
2792 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2794 interface IWineD3DDevice : IUnknown
2796 HRESULT CreateBuffer(
2797 [in] struct wined3d_buffer_desc *desc,
2798 [in] const void *data,
2800 [in] const struct wined3d_parent_ops *parent_ops,
2801 [out] IWineD3DBuffer **buffer
2803 HRESULT CreateVertexBuffer(
2806 [in] WINED3DPOOL pool,
2808 [in] const struct wined3d_parent_ops *parent_ops,
2809 [out] IWineD3DBuffer **vertex_buffer
2811 HRESULT CreateIndexBuffer(
2814 [in] WINED3DPOOL pool,
2816 [in] const struct wined3d_parent_ops *parent_ops,
2817 [out] IWineD3DBuffer **index_buffer
2819 HRESULT CreateStateBlock(
2820 [in] WINED3DSTATEBLOCKTYPE type,
2821 [out] IWineD3DStateBlock **stateblock
2823 HRESULT CreateSurface(
2826 [in] enum wined3d_format_id format_id,
2831 [in] WINED3DPOOL pool,
2832 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2833 [in] DWORD multisample_quality,
2834 [in] WINED3DSURFTYPE surface_type,
2836 [in] const struct wined3d_parent_ops *parent_ops,
2837 [out] IWineD3DSurface **surface
2839 HRESULT CreateRendertargetView(
2840 [in] IWineD3DResource *resource,
2842 [out] IWineD3DRendertargetView **rendertarget_view
2844 HRESULT CreateTexture(
2849 [in] enum wined3d_format_id format_id,
2850 [in] WINED3DPOOL pool,
2852 [in] const struct wined3d_parent_ops *parent_ops,
2853 [out] IWineD3DTexture **texture
2855 HRESULT CreateVolumeTexture(
2861 [in] enum wined3d_format_id format_id,
2862 [in] WINED3DPOOL pool,
2864 [in] const struct wined3d_parent_ops *parent_ops,
2865 [out] IWineD3DVolumeTexture **texture
2867 HRESULT CreateVolume(
2872 [in] enum wined3d_format_id format_id,
2873 [in] WINED3DPOOL pool,
2875 [in] const struct wined3d_parent_ops *parent_ops,
2876 [out] IWineD3DVolume **volume
2878 HRESULT CreateCubeTexture(
2879 [in] UINT edge_length,
2882 [in] enum wined3d_format_id format_id,
2883 [in] WINED3DPOOL pool,
2885 [in] const struct wined3d_parent_ops *parent_ops,
2886 [out] IWineD3DCubeTexture **texture
2888 HRESULT CreateQuery(
2889 [in] WINED3DQUERYTYPE type,
2890 [out] IWineD3DQuery **query
2892 HRESULT CreateSwapChain(
2893 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2894 [in] WINED3DSURFTYPE surface_type,
2896 [out] IWineD3DSwapChain **swapchain
2898 HRESULT CreateVertexDeclaration(
2899 [in] const WINED3DVERTEXELEMENT *elements,
2900 [in] UINT element_count,
2902 [in] const struct wined3d_parent_ops *parent_ops,
2903 [out] IWineD3DVertexDeclaration **declaration
2905 HRESULT CreateVertexDeclarationFromFVF(
2908 [in] const struct wined3d_parent_ops *parent_ops,
2909 [out] IWineD3DVertexDeclaration **declaration
2911 HRESULT CreateVertexShader(
2912 [in] const DWORD *function,
2913 [in] const struct wined3d_shader_signature *output_signature,
2915 [in] const struct wined3d_parent_ops *parent_ops,
2916 [out] IWineD3DVertexShader **shader
2918 HRESULT CreateGeometryShader(
2919 [in] const DWORD *byte_code,
2920 [in] const struct wined3d_shader_signature *output_signature,
2922 [in] const struct wined3d_parent_ops *parent_ops,
2923 [out] IWineD3DGeometryShader **shader
2925 HRESULT CreatePixelShader(
2926 [in] const DWORD *function,
2927 [in] const struct wined3d_shader_signature *output_signature,
2929 [in] const struct wined3d_parent_ops *parent_ops,
2930 [out] IWineD3DPixelShader **shader
2932 HRESULT CreatePalette(
2934 [in] const PALETTEENTRY *palette_entry,
2936 [out] IWineD3DPalette **palette
2939 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2942 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2945 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2948 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2950 void SetMultithreaded(
2952 HRESULT EvictManagedResources(
2954 UINT GetAvailableTextureMem(
2956 HRESULT GetBackBuffer(
2957 [in] UINT swapchain_idx,
2958 [in] UINT backbuffer_idx,
2959 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2960 [out] IWineD3DSurface **backbuffer
2962 HRESULT GetCreationParameters(
2963 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
2965 HRESULT GetDeviceCaps(
2966 [out] WINED3DCAPS *caps
2968 HRESULT GetDirect3D(
2969 [out] IWineD3D** d3d
2971 HRESULT GetDisplayMode(
2972 [in] UINT swapchain_idx,
2973 [out] WINED3DDISPLAYMODE *mode
2975 HRESULT SetDisplayMode(
2976 [in] UINT swapchain_idx,
2977 [in] const WINED3DDISPLAYMODE *mode
2979 UINT GetNumberOfSwapChains(
2981 HRESULT GetRasterStatus(
2982 [in] UINT swapchain_idx,
2983 [out] WINED3DRASTER_STATUS *raster_status
2985 HRESULT GetSwapChain(
2986 [in] UINT swapchain_idx,
2987 [out] IWineD3DSwapChain **swapchain
2990 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2992 HRESULT SetDialogBoxMode(
2993 [in] BOOL enable_dialogs
2995 HRESULT SetCursorProperties(
2996 [in] UINT x_hotspot,
2997 [in] UINT y_hotspot,
2998 [in] IWineD3DSurface *cursor_surface
3000 void SetCursorPosition(
3001 [in] int x_screen_space,
3002 [in] int y_screen_space,
3008 HRESULT SetClipPlane(
3009 [in] DWORD plane_idx,
3010 [in] const float *plane
3012 HRESULT GetClipPlane(
3013 [in] DWORD plane_idx,
3016 HRESULT SetClipStatus(
3017 [in] const WINED3DCLIPSTATUS *clip_status
3019 HRESULT GetClipStatus(
3020 [out] WINED3DCLIPSTATUS *clip_status
3022 HRESULT SetCurrentTexturePalette(
3023 [in] UINT palette_number
3025 HRESULT GetCurrentTexturePalette(
3026 [out] UINT *palette_number
3028 HRESULT SetDepthStencilSurface(
3029 [in] IWineD3DSurface *depth_stencil
3031 HRESULT GetDepthStencilSurface(
3032 [out] IWineD3DSurface **depth_stencil
3035 [in] UINT swapchain_idx,
3037 [in] const WINED3DGAMMARAMP *ramp
3040 [in] UINT swapchain_idx,
3041 [out] WINED3DGAMMARAMP *ramp
3043 HRESULT SetIndexBuffer(
3044 [in] IWineD3DBuffer *index_buffer,
3045 [in] enum wined3d_format_id format_id
3047 HRESULT GetIndexBuffer(
3048 [out] IWineD3DBuffer **index_buffer
3050 HRESULT SetBaseVertexIndex(
3053 HRESULT GetBaseVertexIndex(
3054 [out] INT *base_index
3057 [in] DWORD light_idx,
3058 [in] const WINED3DLIGHT *light
3061 [in] DWORD light_idx,
3062 [out] WINED3DLIGHT *light
3064 HRESULT SetLightEnable(
3065 [in] DWORD light_idx,
3068 HRESULT GetLightEnable(
3069 [in] DWORD light_idx,
3072 HRESULT SetMaterial(
3073 [in] const WINED3DMATERIAL *material
3075 HRESULT GetMaterial(
3076 [out] WINED3DMATERIAL *material
3078 HRESULT SetNPatchMode(
3081 float GetNPatchMode(
3083 HRESULT SetPaletteEntries(
3084 [in] UINT palette_number,
3085 [in] const PALETTEENTRY *entries
3087 HRESULT GetPaletteEntries(
3088 [in] UINT palette_number,
3089 [out] PALETTEENTRY *entries
3091 HRESULT SetPixelShader(
3092 [in] IWineD3DPixelShader *shader
3094 IWineD3DPixelShader *GetPixelShader(
3096 HRESULT SetPixelShaderConstantB(
3097 [in] UINT start_register,
3098 [in] const BOOL *constants,
3099 [in] UINT bool_count
3101 HRESULT GetPixelShaderConstantB(
3102 [in] UINT start_register,
3103 [out] BOOL *constants,
3104 [in] UINT bool_count
3106 HRESULT SetPixelShaderConstantI(
3107 [in] UINT start_register,
3108 [in] const int *constants,
3109 [in] UINT vector4i_count
3111 HRESULT GetPixelShaderConstantI(
3112 [in] UINT start_register,
3113 [out] int *constants,
3114 [in] UINT vector4i_count
3116 HRESULT SetPixelShaderConstantF(
3117 [in] UINT start_register,
3118 [in] const float *constants,
3119 [in] UINT vector4f_count
3121 HRESULT GetPixelShaderConstantF(
3122 [in] UINT start_register,
3123 [out] float *constants,
3124 [in] UINT vector4f_count
3126 HRESULT SetRenderState(
3127 [in] WINED3DRENDERSTATETYPE state,
3130 HRESULT GetRenderState(
3131 [in] WINED3DRENDERSTATETYPE state,
3134 HRESULT SetRenderTarget(
3135 [in] DWORD render_target_idx,
3136 [in] IWineD3DSurface *render_target,
3137 [in] BOOL set_viewport
3139 HRESULT GetRenderTarget(
3140 [in] DWORD render_target_idx,
3141 [out] IWineD3DSurface **render_target
3143 HRESULT SetFrontBackBuffers(
3144 [in] IWineD3DSurface *front,
3145 [in] IWineD3DSurface *back
3147 HRESULT SetSamplerState(
3148 [in] DWORD sampler_idx,
3149 [in] WINED3DSAMPLERSTATETYPE state,
3152 HRESULT GetSamplerState(
3153 [in] DWORD sampler_idx,
3154 [in] WINED3DSAMPLERSTATETYPE state,
3157 HRESULT SetScissorRect(
3158 [in] const RECT *rect
3160 HRESULT GetScissorRect(
3163 HRESULT SetSoftwareVertexProcessing(
3166 BOOL GetSoftwareVertexProcessing(
3168 HRESULT SetStreamSource(
3169 [in] UINT stream_idx,
3170 [in] IWineD3DBuffer *buffer,
3174 HRESULT GetStreamSource(
3175 [in] UINT stream_idx,
3176 [out] IWineD3DBuffer **buffer,
3180 HRESULT SetStreamSourceFreq(
3181 [in] UINT stream_idx,
3184 HRESULT GetStreamSourceFreq(
3185 [in] UINT stream_idx,
3190 [in] IWineD3DBaseTexture *texture
3194 [out] IWineD3DBaseTexture **texture
3196 HRESULT SetTextureStageState(
3198 [in] WINED3DTEXTURESTAGESTATETYPE state,
3201 HRESULT GetTextureStageState(
3203 [in] WINED3DTEXTURESTAGESTATETYPE state,
3206 HRESULT SetTransform(
3207 [in] WINED3DTRANSFORMSTATETYPE state,
3208 [in] const WINED3DMATRIX *matrix
3210 HRESULT GetTransform(
3211 [in] WINED3DTRANSFORMSTATETYPE state,
3212 [out] WINED3DMATRIX *matrix
3214 HRESULT SetVertexDeclaration(
3215 [in] IWineD3DVertexDeclaration *declaration
3217 HRESULT GetVertexDeclaration(
3218 [out] IWineD3DVertexDeclaration **declaration
3220 HRESULT SetVertexShader(
3221 [in] IWineD3DVertexShader *shader
3223 IWineD3DVertexShader *GetVertexShader(
3225 HRESULT SetVertexShaderConstantB(
3226 [in] UINT start_register,
3227 [in] const BOOL *constants,
3228 [in] UINT bool_count
3230 HRESULT GetVertexShaderConstantB(
3231 [in] UINT start_register,
3232 [out] BOOL *constants,
3233 [in] UINT bool_count
3235 HRESULT SetVertexShaderConstantI(
3236 [in] UINT start_register,
3237 [in] const int *constants,
3238 [in] UINT vector4i_count
3240 HRESULT GetVertexShaderConstantI(
3241 [in] UINT start_register,
3242 [out] int *constants,
3243 [in] UINT vector4i_count
3245 HRESULT SetVertexShaderConstantF(
3246 [in] UINT start_register,
3247 [in] const float *constants,
3248 [in] UINT vector4f_count
3250 HRESULT GetVertexShaderConstantF(
3251 [in] UINT start_register,
3252 [out] float *constants,
3253 [in] UINT vector4f_count
3255 HRESULT SetViewport(
3256 [in] const WINED3DVIEWPORT *viewport
3258 HRESULT GetViewport(
3259 [out] WINED3DVIEWPORT *viewport
3261 HRESULT MultiplyTransform(
3262 [in] WINED3DTRANSFORMSTATETYPE state,
3263 [in] const WINED3DMATRIX *matrix
3265 HRESULT ValidateDevice(
3266 [out] DWORD *num_passes
3268 HRESULT ProcessVertices(
3269 [in] UINT src_start_idx,
3271 [in] UINT vertex_count,
3272 [in] IWineD3DBuffer *dest_buffer,
3273 [in] IWineD3DVertexDeclaration *declaration,
3277 HRESULT BeginStateBlock(
3279 HRESULT EndStateBlock(
3280 [out] IWineD3DStateBlock **stateblock
3287 [in] const RECT *src_rect,
3288 [in] const RECT *dst_rect,
3289 [in] HWND dst_window_override,
3290 [in] const RGNDATA *dirty_region
3293 [in] DWORD rect_count,
3294 [in] const RECT *rects,
3296 [in] WINED3DCOLOR color,
3300 void ClearRendertargetView(
3301 [in] IWineD3DRendertargetView *rendertarget_view,
3302 [in] const WINED3DCOLORVALUE *color
3304 void SetPrimitiveType(
3305 [in] WINED3DPRIMITIVETYPE primitive_topology
3307 void GetPrimitiveType(
3308 [out] WINED3DPRIMITIVETYPE *primitive_topology
3310 HRESULT DrawPrimitive(
3311 [in] UINT start_vertex,
3312 [in] UINT vertex_count
3314 HRESULT DrawIndexedPrimitive(
3315 [in] UINT start_idx,
3316 [in] UINT index_count
3318 HRESULT DrawPrimitiveUP(
3319 [in] UINT vertex_count,
3320 [in] const void *stream_data,
3321 [in] UINT stream_stride
3323 HRESULT DrawIndexedPrimitiveUP(
3324 [in] UINT index_count,
3325 [in] const void *index_data,
3326 [in] enum wined3d_format_id index_data_format_id,
3327 [in] const void *stream_data,
3328 [in] UINT stream_stride
3330 HRESULT DrawPrimitiveStrided(
3331 [in] UINT vertex_count,
3332 [in] const WineDirect3DVertexStridedData *strided_data
3334 HRESULT DrawIndexedPrimitiveStrided(
3335 [in] UINT index_count,
3336 [in] const WineDirect3DVertexStridedData *strided_data,
3337 [in] UINT vertex_count,
3338 [in] const void *index_data,
3339 [in] enum wined3d_format_id index_data_format_id
3341 HRESULT DrawRectPatch(
3343 [in] const float *num_segs,
3344 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3346 HRESULT DrawTriPatch(
3348 [in] const float *num_segs,
3349 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3351 HRESULT DeletePatch(
3355 [in] IWineD3DSurface *surface,
3356 [in] const RECT *rect,
3357 [in] const WINED3DCOLORVALUE *color
3359 HRESULT UpdateTexture(
3360 [in] IWineD3DBaseTexture *src_texture,
3361 [in] IWineD3DBaseTexture *dst_texture
3363 HRESULT UpdateSurface(
3364 [in] IWineD3DSurface *src_surface,
3365 [in] const RECT *src_rect,
3366 [in] IWineD3DSurface *dst_surface,
3367 [in] const POINT *dst_point
3369 HRESULT GetFrontBufferData(
3370 [in] UINT swapchain_idx,
3371 [in] IWineD3DSurface *dst_surface
3373 HRESULT EnumResources(
3374 [in] D3DCB_ENUMRESOURCES callback,
3377 HRESULT GetSurfaceFromDC(
3379 [out] IWineD3DSurface **surface
3381 HRESULT AcquireFocusWindow(
3384 void ReleaseFocusWindow(
3388 IWineD3D * __stdcall WineDirect3DCreate(UINT dxVersion, void *parent);
3389 IWineD3DClipper * __stdcall WineDirect3DCreateClipper(void);
3390 void __stdcall wined3d_mutex_lock(void);
3391 void __stdcall wined3d_mutex_unlock(void);