Initialize a bunch of dc values to their default before enumerating an
[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32     || IsEqualGUID(riid, &IID_IDirect3DResource9)
33     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
54     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
69     TRACE("(%p) Relay\n", This);
70     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
71 }
72
73 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
75     TRACE("(%p) Relay\n", This);
76     return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
77 }
78
79 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
80     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
81     TRACE("(%p) Relay\n", This);
82     return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
83 }
84
85 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
86     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
87     TRACE("(%p) Relay\n", This);
88     return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
89 }
90
91 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
92     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
93     TRACE("(%p) Relay\n", This);
94     return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
95 }
96
97 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
98     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
99     TRACE("(%p) Relay\n", This);
100     return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
101 }
102
103 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
104     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
105     TRACE("(%p) Relay\n", This);
106     return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
107 }
108
109 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
110     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
111     TRACE("(%p) Relay\n", This);
112     return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
113 }
114
115 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
116 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
117     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
118     TRACE("(%p) Relay\n", This);
119     return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
120 }
121
122 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
123     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
124     TRACE("(%p) Relay\n", This);
125     return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
126 }
127
128 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
129     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
130     TRACE("(%p) Relay\n", This);
131     return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
132 }
133
134 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
135     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
136     TRACE("(%p) Relay\n", This);
137     return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
138 }
139
140 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
141     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
142     TRACE("(%p) Relay\n", This);
143     return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
144 }
145
146 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
147     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
148     TRACE("(%p) Relay\n", This);
149     return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
150 }
151
152 /* IDirect3DVolumeTexture9 Interface follow: */
153 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
154     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
155     WINED3DVOLUME_DESC     wined3ddesc;
156     UINT                   tmpInt = -1;
157
158     TRACE("(%p) Relay\n", This);
159
160     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
161     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
162     wined3ddesc.Type                = &pDesc->Type;
163     wined3ddesc.Usage               = &pDesc->Usage;
164     wined3ddesc.Pool                = &pDesc->Pool;
165     wined3ddesc.Size                = &tmpInt;
166     wined3ddesc.Width               = &pDesc->Width;
167     wined3ddesc.Height              = &pDesc->Height;
168     wined3ddesc.Depth               = &pDesc->Depth;
169
170     return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
171 }
172
173 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
174     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
175     HRESULT hrc = D3D_OK;
176     IWineD3DVolume *myVolume = NULL;
177
178     TRACE("(%p) Relay\n", This);
179
180     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
181     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
182        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
183        IWineD3DVolumeTexture_Release(myVolume);
184     }
185     return hrc;
186 }
187
188 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
189     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
190     TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
191     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
192 }
193
194 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
195     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
196     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
197     return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
198 }
199
200 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
201     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
202     TRACE("(%p) Relay\n", This);
203     return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
204 }
205
206
207 const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
208 {
209     /* IUnknown */
210     IDirect3DVolumeTexture9Impl_QueryInterface,
211     IDirect3DVolumeTexture9Impl_AddRef,
212     IDirect3DVolumeTexture9Impl_Release,
213     /* IDirect3DResource9 */
214     IDirect3DVolumeTexture9Impl_GetDevice,
215     IDirect3DVolumeTexture9Impl_SetPrivateData,
216     IDirect3DVolumeTexture9Impl_GetPrivateData,
217     IDirect3DVolumeTexture9Impl_FreePrivateData,
218     IDirect3DVolumeTexture9Impl_SetPriority,
219     IDirect3DVolumeTexture9Impl_GetPriority,
220     IDirect3DVolumeTexture9Impl_PreLoad,
221     IDirect3DVolumeTexture9Impl_GetType,
222     /* IDirect3DBaseTexture9 */
223     IDirect3DVolumeTexture9Impl_SetLOD,
224     IDirect3DVolumeTexture9Impl_GetLOD,
225     IDirect3DVolumeTexture9Impl_GetLevelCount,
226     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
227     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
228     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
229     /* IDirect3DVolumeTexture9 */
230     IDirect3DVolumeTexture9Impl_GetLevelDesc,
231     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
232     IDirect3DVolumeTexture9Impl_LockBox,
233     IDirect3DVolumeTexture9Impl_UnlockBox,
234     IDirect3DVolumeTexture9Impl_AddDirtyBox
235 };
236
237
238 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
239 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
240                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
241                                                           D3DFORMAT Format, D3DPOOL Pool, 
242                                                           IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
243
244     IDirect3DVolumeTexture9Impl *object;
245     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
246     HRESULT hrc = D3D_OK;
247
248     TRACE("(%p) Relay\n", This);
249
250     /* Allocate the storage for the device */
251     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
252     if (NULL == object) {
253         FIXME("(%p) allocation of memory failed\n", This);
254         *ppVolumeTexture = NULL;
255         return D3DERR_OUTOFVIDEOMEMORY;
256     }
257
258     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
259     object->ref = 1;
260     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
261                                  (WINED3DFORMAT)Format, Pool, &object->wineD3DVolumeTexture, pSharedHandle,
262                                  (IUnknown *)object, D3D9CB_CreateVolume);
263
264
265     if (hrc != D3D_OK) {
266         /* free up object */ 
267         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
268         HeapFree(GetProcessHeap(), 0, object);
269         *ppVolumeTexture = NULL;
270     } else {
271         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
272     }
273     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
274     return hrc;
275 }