Added a few C++ operators to Direct3D structures, and made some unions
[wine] / dlls / crtdll / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = crtdll
6 SOVERSION = 1.0
7
8 C_SRCS = \
9         crtdll_main.c \
10         mbstring.c \
11         wcstring.c
12
13 @MAKE_DLL_RULES@
14
15 ### Dependencies: