Added a few C++ operators to Direct3D structures, and made some unions
[wine] / dlls / ole32 / ole2conv.spec
1 name    ole2conv
2 type    win16
3
4 1 stub GETFILTERINFO
5 2 stub IMPORTGR
6 3 stub GETFILTERPREF
7 4 stub IMPORTEMBEDDEDGR
8 5 stub QD2GDI
9 6 stub STATUSPROC
10 7 stub ENUMFONTFUNC
11 #8 WEP
12 #9 ___EXPORTEDSTUB