2 * Direct3D shader assembler
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wine/debug.h"
27 #include "d3dx9_36_private.h"
28 #include "asmshader.tab.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
34 %option prefix="asmshader_"
35 %option noinput nounput
39 /* for relative addressing in the form o[x], v[x] and c[x] */
40 REG_CONSTFLOAT c[0-9]*
42 PREPROCESSORDIRECTIVE #[^\n]*\n
45 DOUBLESLASHCOMMENT "//"[^\n]*
46 SEMICOLONCOMMENT ";"[^\n]*
48 /* Whitespaces are spaces, tabs and newlines */
54 IMMVAL \-?(([0-9]+)|([0-9]*\.[0-9]+))(f)?
60 /* Common instructions(vertex and pixel shaders) */
61 mov {return INSTR_MOV; }
64 asmshader_lval.regnum = atoi(yytext + 1);
68 asmshader_lval.regnum = atoi(yytext + 1);
69 return REG_CONSTFLOAT;
72 /* Shader versions. These are important to select the correct
75 vs\.1\.0|vs_1_0 {return VER_VS10; }
76 vs\.1\.1|vs_1_1 {return VER_VS11; }
78 vs_2_0 {return VER_VS20; }
79 vs_2_x {return VER_VS2X; }
80 vs_3_0 {return VER_VS30; }
82 ps\.1\.0|ps_1_0 {return VER_PS10; }
83 ps\.1\.1|ps_1_1 {return VER_PS11; }
84 ps\.1\.2|ps_1_2 {return VER_PS12; }
85 ps\.1\.3|ps_1_3 {return VER_PS13; }
86 ps\.1\.4|ps_1_4 {return VER_PS14; }
88 ps_2_0 {return VER_PS20; }
89 ps_2_x {return VER_PS2X; }
90 ps_3_0 {return VER_PS30; }
92 {COMMA} {return yytext[0]; }
93 - {return yytext[0]; }
94 \( {return yytext[0]; }
95 \) {return yytext[0]; }
97 {PREPROCESSORDIRECTIVE} {
98 /* TODO: update current line information */
99 TRACE("line info update: %s", yytext);
103 {DOUBLESLASHCOMMENT} { }
104 {SEMICOLONCOMMENT} { }
106 {WHITESPACE} { /* Do nothing */ }
112 asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, yytext);
113 set_parse_status(&asm_ctx, PARSE_ERR);
118 struct bwriter_shader *SlAssembleShader(const char *text, char **messages) {
119 struct bwriter_shader *ret = NULL;
120 YY_BUFFER_STATE buffer;
121 TRACE("%p, %p\n", text, messages);
123 buffer = asmshader__scan_string(text);
124 asmshader__switch_to_buffer(buffer);
126 ret = parse_asm_shader(messages);
128 asmshader__delete_buffer(buffer);