2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DCubeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
37 TRACE("(%p) : QueryInterface\n", This);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IDirect3DCubeTexture8Impl_AddRef(iface);
47 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
51 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
52 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
53 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
57 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
58 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
59 ULONG ref = --This->ref;
62 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64 for (i=0; i<This->levels; i++) {
65 if (This->surfaces[i] != NULL) {
66 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
67 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
70 HeapFree(GetProcessHeap(), 0, This);
75 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
76 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
77 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
78 TRACE("(%p) : returning %p\n", This, This->Device);
79 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
81 * Note Calling this method will increase the internal reference count
82 * on the IDirect3DDevice8 interface.
84 IDirect3DDevice8Impl_AddRef(*ppDevice);
87 HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
89 FIXME("(%p) : stub\n", This);
92 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
94 FIXME("(%p) : stub\n", This);
97 HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
98 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
99 FIXME("(%p) : stub\n", This);
102 DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
103 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
104 FIXME("(%p) : stub\n", This);
107 DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
108 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
109 FIXME("(%p) : stub\n", This);
112 void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
113 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
114 FIXME("(%p) : stub\n", This);
117 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
118 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
119 TRACE("(%p) : returning %d\n", This, This->ResourceType);
120 return This->ResourceType;
123 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
124 DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
125 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
126 FIXME("(%p) : stub\n", This);
129 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
130 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
131 FIXME("(%p) : stub\n", This);
135 DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
136 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
137 TRACE("(%p) : returning %d\n", This, This->levels);
141 /* IDirect3DCubeTexture8 */
142 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
143 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
144 if (Level < This->levels) {
145 TRACE("(%p) level (%d)\n", This, Level);
146 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[Level], pDesc);
148 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
149 return D3DERR_INVALIDCALL;
153 HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface) {
154 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
155 if (Level < This->levels) {
156 *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
157 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppCubeMapSurface);
158 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
160 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
161 return D3DERR_INVALIDCALL;
165 HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
167 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
168 if (Level < This->levels) {
170 * Not dirtified while Surfaces don't notify dirtification
171 * This->Dirty = TRUE;
173 hr = IDirect3DSurface8_LockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
174 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
176 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
177 return D3DERR_INVALIDCALL;
181 HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
183 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
184 if (Level < This->levels) {
185 hr = IDirect3DSurface8_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]);
186 FIXME("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
188 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
189 return D3DERR_INVALIDCALL;
193 HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
194 ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
196 FIXME("(%p) : stub\n", This);
201 ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
203 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
204 IDirect3DCubeTexture8Impl_QueryInterface,
205 IDirect3DCubeTexture8Impl_AddRef,
206 IDirect3DCubeTexture8Impl_Release,
207 IDirect3DCubeTexture8Impl_GetDevice,
208 IDirect3DCubeTexture8Impl_SetPrivateData,
209 IDirect3DCubeTexture8Impl_GetPrivateData,
210 IDirect3DCubeTexture8Impl_FreePrivateData,
211 IDirect3DCubeTexture8Impl_SetPriority,
212 IDirect3DCubeTexture8Impl_GetPriority,
213 IDirect3DCubeTexture8Impl_PreLoad,
214 IDirect3DCubeTexture8Impl_GetType,
215 IDirect3DCubeTexture8Impl_SetLOD,
216 IDirect3DCubeTexture8Impl_GetLOD,
217 IDirect3DCubeTexture8Impl_GetLevelCount,
218 IDirect3DCubeTexture8Impl_GetLevelDesc,
219 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
220 IDirect3DCubeTexture8Impl_LockRect,
221 IDirect3DCubeTexture8Impl_UnlockRect,
222 IDirect3DCubeTexture8Impl_AddDirtyRect