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[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
28
29 #include "d3d8_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32
33 /* IDirect3DCubeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
35 {
36     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
37     TRACE("(%p) : QueryInterface\n", This);
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DResource8)
40         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42         IDirect3DCubeTexture8Impl_AddRef(iface);
43         *ppobj = This;
44         return D3D_OK;
45     }
46
47     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
48     return E_NOINTERFACE;
49 }
50
51 ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
52     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
53     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
54     return ++(This->ref);
55 }
56
57 ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
58     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
59     ULONG ref = --This->ref;
60     int i;
61
62     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
63     if (ref == 0) {
64         for (i=0; i<This->levels; i++) {
65             if (This->surfaces[i] != NULL) {
66                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
67                 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
68             }
69         }
70         HeapFree(GetProcessHeap(), 0, This);
71     }
72     return ref;
73 }
74
75 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
76 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
77     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
78     TRACE("(%p) : returning %p\n", This, This->Device);
79     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
80     /**
81      * Note  Calling this method will increase the internal reference count 
82      * on the IDirect3DDevice8 interface. 
83      */
84     IDirect3DDevice8Impl_AddRef(*ppDevice);
85     return D3D_OK;
86 }
87 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
89     FIXME("(%p) : stub\n", This);    
90     return D3D_OK;
91 }
92 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
94     FIXME("(%p) : stub\n", This);    
95     return D3D_OK;
96 }
97 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
98     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
99     FIXME("(%p) : stub\n", This);    
100     return D3D_OK;
101 }
102 DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
103     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
104     FIXME("(%p) : stub\n", This);    
105     return D3D_OK;
106 }
107 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
108     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
109     FIXME("(%p) : stub\n", This);    
110     return D3D_OK;
111 }
112 void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
113     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
114     FIXME("(%p) : stub\n", This);
115 }
116
117 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
118     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
119     TRACE("(%p) : returning %d\n", This, This->ResourceType);
120     return This->ResourceType;
121 }
122
123 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
124 DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
125     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
126     FIXME("(%p) : stub\n", This);    
127     return D3D_OK;
128 }
129 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
130     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
131     FIXME("(%p) : stub\n", This);    
132     return D3D_OK;
133 }
134
135 DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
136     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
137     TRACE("(%p) : returning %d\n", This, This->levels);
138     return This->levels;
139 }
140
141 /* IDirect3DCubeTexture8 */
142 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
143     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
144     if (Level < This->levels) {
145         TRACE("(%p) level (%d)\n", This, Level);
146         return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[Level], pDesc);
147     } else {
148         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
149         return D3DERR_INVALIDCALL;
150     }
151     return D3D_OK;
152 }
153 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface) {
154     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
155     if (Level < This->levels) {
156         *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
157         IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppCubeMapSurface);
158         TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
159     } else {
160         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
161         return D3DERR_INVALIDCALL;
162     }
163     return D3D_OK;
164 }
165 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
166     HRESULT hr;
167     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
168     if (Level < This->levels) {
169       /**
170        * Not dirtified while Surfaces don't notify dirtification
171        * This->Dirty = TRUE;
172        */
173       hr = IDirect3DSurface8_LockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
174       TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
175     } else {
176       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
177       return D3DERR_INVALIDCALL;
178     }
179     return hr;
180 }
181 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
182     HRESULT hr;
183     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
184     if (Level < This->levels) {
185       hr = IDirect3DSurface8_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]);
186       FIXME("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
187     } else {
188       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
189       return D3DERR_INVALIDCALL;
190     }
191     return hr;
192 }
193 HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
194     ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
195     This->Dirty = TRUE;
196     FIXME("(%p) : stub\n", This);
197     return D3D_OK;
198 }
199
200
201 ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
202 {
203     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
204     IDirect3DCubeTexture8Impl_QueryInterface,
205     IDirect3DCubeTexture8Impl_AddRef,
206     IDirect3DCubeTexture8Impl_Release,
207     IDirect3DCubeTexture8Impl_GetDevice,
208     IDirect3DCubeTexture8Impl_SetPrivateData,
209     IDirect3DCubeTexture8Impl_GetPrivateData,
210     IDirect3DCubeTexture8Impl_FreePrivateData,
211     IDirect3DCubeTexture8Impl_SetPriority,
212     IDirect3DCubeTexture8Impl_GetPriority,
213     IDirect3DCubeTexture8Impl_PreLoad,
214     IDirect3DCubeTexture8Impl_GetType,
215     IDirect3DCubeTexture8Impl_SetLOD,
216     IDirect3DCubeTexture8Impl_GetLOD,
217     IDirect3DCubeTexture8Impl_GetLevelCount,
218     IDirect3DCubeTexture8Impl_GetLevelDesc,
219     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
220     IDirect3DCubeTexture8Impl_LockRect,
221     IDirect3DCubeTexture8Impl_UnlockRect,
222     IDirect3DCubeTexture8Impl_AddDirtyRect
223 };