2 * IDirect3DResource8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DResource IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj)
36 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
41 IDirect3DVertexBuffer8Impl_AddRef(iface);
46 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
50 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
51 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
52 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
57 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
58 ULONG ref = --This->ref;
59 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
61 if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DResource Interface follow: */
68 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
69 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
70 TRACE("(%p) : returning %p\n", This, This->Device);
71 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
72 IDirect3DDevice8Impl_AddRef(*ppDevice);
75 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
77 FIXME("(%p) : stub\n", This); return D3D_OK;
79 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
80 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
81 FIXME("(%p) : stub\n", This); return D3D_OK;
83 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
84 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
85 FIXME("(%p) : stub\n", This); return D3D_OK;
87 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
88 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
89 FIXME("(%p) : stub\n", This); return D3D_OK;
91 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
92 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
93 FIXME("(%p) : stub\n", This); return D3D_OK;
95 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
96 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
97 FIXME("(%p) : stub\n", This);
99 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
100 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
101 TRACE("(%p) : returning %d\n", This, This->ResourceType);
102 return This->ResourceType;
105 /* IDirect3DVertexBuffer8 */
106 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
107 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
108 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
109 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
110 *ppbData = This->allocatedMemory + OffsetToLock;
113 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
114 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
115 TRACE("(%p) : stub\n", This);
118 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
119 ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
121 TRACE("(%p)\n", This);
122 pDesc->Format = This->currentDesc.Format;
123 pDesc->Type = This->currentDesc.Type;
124 pDesc->Usage = This->currentDesc.Usage;
125 pDesc->Pool = This->currentDesc.Pool;
126 pDesc->Size = This->currentDesc.Size;
127 pDesc->FVF = This->currentDesc.FVF;
131 ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl =
133 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
134 IDirect3DVertexBuffer8Impl_QueryInterface,
135 IDirect3DVertexBuffer8Impl_AddRef,
136 IDirect3DVertexBuffer8Impl_Release,
137 IDirect3DVertexBuffer8Impl_GetDevice,
138 IDirect3DVertexBuffer8Impl_SetPrivateData,
139 IDirect3DVertexBuffer8Impl_GetPrivateData,
140 IDirect3DVertexBuffer8Impl_FreePrivateData,
141 IDirect3DVertexBuffer8Impl_SetPriority,
142 IDirect3DVertexBuffer8Impl_GetPriority,
143 IDirect3DVertexBuffer8Impl_PreLoad,
144 IDirect3DVertexBuffer8Impl_GetType,
145 IDirect3DVertexBuffer8Impl_Lock,
146 IDirect3DVertexBuffer8Impl_Unlock,
147 IDirect3DVertexBuffer8Impl_GetDesc