2 * IDirect3DVolume8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DVolume IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DVolume8Impl,iface);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
40 IDirect3DVolume8Impl_AddRef(iface);
45 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49 ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
50 ICOM_THIS(IDirect3DVolume8Impl,iface);
51 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
55 ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
56 ICOM_THIS(IDirect3DVolume8Impl,iface);
57 ULONG ref = --This->ref;
58 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
60 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
61 HeapFree(GetProcessHeap(), 0, This);
66 /* IDirect3DVolume8: */
67 HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) {
68 ICOM_THIS(IDirect3DVolume8Impl,iface);
69 TRACE("(%p) : returning %p\n", This, This->Device);
70 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
72 /* Note Calling this method will increase the internal reference count
73 on the IDirect3DDevice8 interface. */
74 IDirect3DDevice8Impl_AddRef(*ppDevice);
78 HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
79 ICOM_THIS(IDirect3DVolume8Impl,iface);
80 FIXME("(%p) : stub\n", This);
83 HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
84 ICOM_THIS(IDirect3DVolume8Impl,iface);
85 FIXME("(%p) : stub\n", This);
88 HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
89 ICOM_THIS(IDirect3DVolume8Impl,iface);
90 FIXME("(%p) : stub\n", This);
94 HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) {
95 ICOM_THIS(IDirect3DVolume8Impl,iface);
96 TRACE("(%p) : returning %p\n", This, This->Container);
97 *ppContainer = This->Container;
98 IUnknown_AddRef(This->Container);
101 HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) {
102 ICOM_THIS(IDirect3DVolume8Impl,iface);
103 TRACE("(%p) : copying into %p\n", This, pDesc);
104 memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC));
107 HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
108 ICOM_THIS(IDirect3DVolume8Impl,iface);
109 FIXME("(%p) : pBox=%p stub\n", This, pBox);
111 /* fixme: should we really lock as such? */
112 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
114 pLockedVolume->RowPitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
115 pLockedVolume->SlicePitch = This->bytesPerPixel * This->myDesc.Width * This->myDesc.Height; /* Bytes / slice */
117 TRACE("No box supplied - all is ok\n");
118 pLockedVolume->pBits = This->allocatedMemory;
120 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
121 pLockedVolume->pBits = This->allocatedMemory +
122 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
123 (pLockedVolume->RowPitch * pBox->Top) +
124 (pBox->Left * This->bytesPerPixel);
127 if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
132 * as seen in msdn docs
134 /** Dirtify Container if needed */
135 if (NULL != This->Container) {
136 IDirect3DVolumeTexture8* cont = (IDirect3DVolumeTexture8*) This->Container;
137 D3DRESOURCETYPE containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont);
138 if (containerType == D3DRTYPE_VOLUMETEXTURE) {
139 IDirect3DBaseTexture8Impl* pTexture = (IDirect3DBaseTexture8Impl*) cont;
140 pTexture->Dirty = TRUE;
142 FIXME("Set dirty on container type %d\n", containerType);
147 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
150 HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
151 ICOM_THIS(IDirect3DVolume8Impl,iface);
152 TRACE("(%p) : stub\n", This);
154 if (This->Container) {
155 IDirect3DVolumeTexture8* cont = (IDirect3DVolumeTexture8*) This->Container;
156 D3DRESOURCETYPE containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont);
157 if (containerType == D3DRTYPE_VOLUMETEXTURE) {
158 IDirect3DTexture8Impl* pTexture = (IDirect3DTexture8Impl*) cont;
159 pTexture->Dirty = TRUE;
161 FIXME("Set dirty on container type %d\n", containerType);
169 ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl =
171 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
172 IDirect3DVolume8Impl_QueryInterface,
173 IDirect3DVolume8Impl_AddRef,
174 IDirect3DVolume8Impl_Release,
175 IDirect3DVolume8Impl_GetDevice,
176 IDirect3DVolume8Impl_SetPrivateData,
177 IDirect3DVolume8Impl_GetPrivateData,
178 IDirect3DVolume8Impl_FreePrivateData,
179 IDirect3DVolume8Impl_GetContainer,
180 IDirect3DVolume8Impl_GetDesc,
181 IDirect3DVolume8Impl_LockBox,
182 IDirect3DVolume8Impl_UnlockBox