d3drm: Fix leakage of pData2 on error.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
45 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
46 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
47 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
48 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
49 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
50
51 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
52
53 /*****************************************************************************
54  * IDirectDraw implementation structure
55  *****************************************************************************/
56 struct FvfToDecl
57 {
58     DWORD fvf;
59     struct wined3d_vertex_declaration *decl;
60 };
61
62 struct ddraw
63 {
64     /* Interfaces */
65     IDirectDraw7 IDirectDraw7_iface;
66     IDirectDraw4 IDirectDraw4_iface;
67     IDirectDraw2 IDirectDraw2_iface;
68     IDirectDraw IDirectDraw_iface;
69     IDirect3D7 IDirect3D7_iface;
70     IDirect3D3 IDirect3D3_iface;
71     IDirect3D2 IDirect3D2_iface;
72     IDirect3D IDirect3D_iface;
73     struct wined3d_device_parent device_parent;
74
75     /* See comment in IDirectDraw::AddRef */
76     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
77     BOOL initialized;
78
79     struct wined3d *wined3d;
80     struct wined3d_device *wined3d_device;
81     BOOL                    d3d_initialized;
82
83     struct ddraw_surface *primary;
84     RECT primary_lock;
85     struct wined3d_surface *wined3d_frontbuffer;
86     struct wined3d_swapchain *wined3d_swapchain;
87     HWND swapchain_window;
88
89     /* DirectDraw things, which are not handled by WineD3D */
90     DWORD                   cooperative_level;
91
92     DWORD                   orig_width, orig_height;
93     DWORD                   orig_bpp;
94
95     /* D3D things */
96     HWND                    d3d_window;
97     IDirect3DDeviceImpl     *d3ddevice;
98     int                     d3dversion;
99
100     /* Various HWNDs */
101     HWND                    focuswindow;
102     HWND                    devicewindow;
103     HWND                    dest_window;
104
105     /* Helpers for surface creation */
106     struct ddraw_surface *tex_root;
107
108     /* For the dll unload cleanup code */
109     struct list ddraw_list_entry;
110     /* The surface list - can't relay this to WineD3D
111      * because of IParent
112      */
113     struct list surface_list;
114
115     /* FVF management */
116     struct FvfToDecl       *decls;
117     UINT                    numConvertedDecls, declArraySize;
118 };
119
120 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
121
122 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
123 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
124
125 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
126 {
127     if (window == GetDesktopWindow())
128         window = NULL;
129     ddraw->swapchain_window = window;
130 }
131
132 /* Utility functions */
133 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
134 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
135 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
136
137 /* The default surface type */
138 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
139
140 /*****************************************************************************
141  * IDirectDrawSurface implementation structure
142  *****************************************************************************/
143
144 struct ddraw_surface
145 {
146     /* IUnknown fields */
147     IDirectDrawSurface7 IDirectDrawSurface7_iface;
148     IDirectDrawSurface4 IDirectDrawSurface4_iface;
149     IDirectDrawSurface3 IDirectDrawSurface3_iface;
150     IDirectDrawSurface2 IDirectDrawSurface2_iface;
151     IDirectDrawSurface IDirectDrawSurface_iface;
152     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
153     IDirect3DTexture2 IDirect3DTexture2_iface;
154     IDirect3DTexture IDirect3DTexture_iface;
155
156     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
157     IUnknown                *ifaceToRelease;
158
159     int                     version;
160
161     /* Connections to other Objects */
162     struct ddraw *ddraw;
163     struct wined3d_surface *wined3d_surface;
164     struct wined3d_texture *wined3d_texture;
165
166     /* This implementation handles attaching surfaces to other surfaces */
167     struct ddraw_surface *next_attached;
168     struct ddraw_surface *first_attached;
169     IUnknown                *attached_iface;
170
171     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
172      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
173      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
174      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
175      */
176 #define MAX_COMPLEX_ATTACHED 6
177     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
178     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
179      * but no pointer to prevent temptations to traverse it in the wrong direction.
180      */
181     BOOL                    is_complex_root;
182
183     /* Surface description, for GetAttachedSurface */
184     DDSURFACEDESC2          surface_desc;
185
186     /* Misc things */
187     DWORD                   uniqueness_value;
188     UINT                    mipmap_level;
189
190     /* Clipper objects */
191     struct ddraw_clipper *clipper;
192
193     /* For the ddraw surface list */
194     struct list             surface_list_entry;
195
196     DWORD                   Handle;
197 };
198
199 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
200 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
201         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
202 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
203
204 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
205 {
206     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
207 }
208
209 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
210 {
211     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
212 }
213
214 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
215 {
216     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
217 }
218
219 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
220 {
221     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
222 }
223
224 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
225 {
226     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
227 }
228
229 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
230 {
231     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
232 }
233
234 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
235 {
236     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
237 }
238
239 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
240 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
241 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
242
243 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
244 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
245
246 #define DDRAW_INVALID_HANDLE ~0U
247
248 enum ddraw_handle_type
249 {
250     DDRAW_HANDLE_FREE,
251     DDRAW_HANDLE_MATERIAL,
252     DDRAW_HANDLE_MATRIX,
253     DDRAW_HANDLE_STATEBLOCK,
254     DDRAW_HANDLE_SURFACE,
255 };
256
257 struct ddraw_handle_entry
258 {
259     void *object;
260     enum ddraw_handle_type type;
261 };
262
263 struct ddraw_handle_table
264 {
265     struct ddraw_handle_entry *entries;
266     struct ddraw_handle_entry *free_entries;
267     UINT table_size;
268     UINT entry_count;
269 };
270
271 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
272 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
273 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
274 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
276
277 struct IDirect3DDeviceImpl
278 {
279     /* IUnknown */
280     IDirect3DDevice7 IDirect3DDevice7_iface;
281     IDirect3DDevice3 IDirect3DDevice3_iface;
282     IDirect3DDevice2 IDirect3DDevice2_iface;
283     IDirect3DDevice IDirect3DDevice_iface;
284     LONG                    ref;
285
286     /* Other object connections */
287     struct wined3d_device *wined3d_device;
288     struct ddraw *ddraw;
289     struct wined3d_buffer *indexbuffer;
290     struct ddraw_surface *target;
291
292     /* Viewport management */
293     struct list viewport_list;
294     IDirect3DViewportImpl *current_viewport;
295     D3DVIEWPORT7 active_viewport;
296
297     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
298     BOOL legacyTextureBlending;
299     BOOL from_surface;
300
301     D3DMATRIX legacy_projection;
302     D3DMATRIX legacy_clipspace;
303
304     /* Light state */
305     DWORD material;
306
307     /* Rendering functions to wrap D3D(1-3) to D3D7 */
308     D3DPRIMITIVETYPE primitive_type;
309     DWORD vertex_type;
310     DWORD render_flags;
311     DWORD nb_vertices;
312     LPBYTE vertex_buffer;
313     DWORD vertex_size;
314     DWORD buffer_size;
315
316     /* Handle management */
317     struct ddraw_handle_table handle_table;
318     D3DMATRIXHANDLE          world, proj, view;
319 };
320
321 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, struct ddraw *ddraw,
322         struct ddraw_surface *target) DECLSPEC_HIDDEN;
323
324 /* The IID */
325 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
326
327 /* Helper functions */
328 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
329         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
330 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
331
332 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
333 {
334     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
335 }
336
337 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
338 {
339     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
340 }
341
342 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
343 {
344     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
345 }
346
347 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
348 {
349     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
350 }
351
352 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
355 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
356
357 struct ddraw_clipper
358 {
359     IDirectDrawClipper IDirectDrawClipper_iface;
360     LONG ref;
361     HWND window;
362     HRGN region;
363     BOOL initialized;
364 };
365
366 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
367 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
368
369 /*****************************************************************************
370  * IDirectDrawPalette implementation structure
371  *****************************************************************************/
372 struct ddraw_palette
373 {
374     /* IUnknown fields */
375     IDirectDrawPalette IDirectDrawPalette_iface;
376     LONG ref;
377
378     struct wined3d_palette *wineD3DPalette;
379
380     /* IDirectDrawPalette fields */
381     IUnknown                  *ifaceToRelease;
382 };
383
384 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
385 {
386     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
387 }
388
389 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
390
391 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
392         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
393
394 /* Helper structures */
395 struct object_creation_info
396 {
397     const CLSID *clsid;
398     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
399                                  void **ppObj);
400 };
401
402 /******************************************************************************
403  * IDirect3DLight implementation structure - Wraps to D3D7
404  ******************************************************************************/
405 struct IDirect3DLightImpl
406 {
407     IDirect3DLight IDirect3DLight_iface;
408     LONG ref;
409
410     /* IDirect3DLight fields */
411     struct ddraw *ddraw;
412
413     /* If this light is active for one viewport, put the viewport here */
414     IDirect3DViewportImpl     *active_viewport;
415
416     D3DLIGHT2 light;
417     D3DLIGHT7 light7;
418
419     DWORD dwLightIndex;
420
421     struct list entry;
422 };
423
424 /* Helper functions */
425 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
426 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
427 void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
428 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
429
430 /******************************************************************************
431  * IDirect3DMaterial implementation structure - Wraps to D3D7
432  ******************************************************************************/
433 struct IDirect3DMaterialImpl
434 {
435     IDirect3DMaterial3 IDirect3DMaterial3_iface;
436     IDirect3DMaterial2 IDirect3DMaterial2_iface;
437     IDirect3DMaterial IDirect3DMaterial_iface;
438     LONG  ref;
439
440     /* IDirect3DMaterial2 fields */
441     struct ddraw *ddraw;
442     IDirect3DDeviceImpl           *active_device;
443
444     D3DMATERIAL mat;
445     DWORD Handle;
446 };
447
448 /* Helper functions */
449 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
450 IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
451
452 /*****************************************************************************
453  * IDirect3DViewport - Wraps to D3D7
454  *****************************************************************************/
455 struct IDirect3DViewportImpl
456 {
457     IDirect3DViewport3 IDirect3DViewport3_iface;
458     LONG ref;
459
460     /* IDirect3DViewport fields */
461     struct ddraw *ddraw;
462
463     /* If this viewport is active for one device, put the device here */
464     IDirect3DDeviceImpl       *active_device;
465
466     DWORD                     num_lights;
467     DWORD                     map_lights;
468
469     int                       use_vp2;
470
471     union
472     {
473         D3DVIEWPORT vp1;
474         D3DVIEWPORT2 vp2;
475     } viewports;
476
477     struct list entry;
478     struct list light_list;
479
480     /* Background material */
481     IDirect3DMaterialImpl     *background;
482 };
483
484 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
485 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
486 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
487
488 /* Helper functions */
489 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
490 void d3d_viewport_init(IDirect3DViewportImpl *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
491
492 /*****************************************************************************
493  * IDirect3DExecuteBuffer - Wraps to D3D7
494  *****************************************************************************/
495 struct IDirect3DExecuteBufferImpl
496 {
497     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
498     LONG ref;
499     /* IDirect3DExecuteBuffer fields */
500     struct ddraw *ddraw;
501     IDirect3DDeviceImpl  *d3ddev;
502
503     D3DEXECUTEBUFFERDESC desc;
504     D3DEXECUTEDATA       data;
505
506     /* This buffer will store the transformed vertices */
507     void                 *vertex_data;
508     WORD                 *indices;
509     int                  nb_indices;
510
511     /* This flags is set to TRUE if we allocated ourselves the
512      * data buffer
513      */
514     BOOL                 need_free;
515 };
516
517 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
518         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
519 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
520
521 /* The execute function */
522 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
523         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
524
525 /*****************************************************************************
526  * IDirect3DVertexBuffer
527  *****************************************************************************/
528 struct IDirect3DVertexBufferImpl
529 {
530     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
531     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
532     LONG ref;
533
534     /*** WineD3D and ddraw links ***/
535     struct wined3d_buffer *wineD3DVertexBuffer;
536     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
537     struct ddraw *ddraw;
538
539     /*** Storage for D3D7 specific things ***/
540     DWORD                Caps;
541     DWORD                fvf;
542 };
543
544 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
545         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
546 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
547 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
548
549 /*****************************************************************************
550  * Helper functions from utils.c
551  *****************************************************************************/
552
553 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
554     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
555
556 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
557     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
558
559 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
560 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
561 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
562 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
563 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
564 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
565 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
566 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
567 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
568 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
569
570 /* This only needs to be here as long the processvertices functionality of
571  * IDirect3DExecuteBuffer isn't in WineD3D */
572 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
573
574 /* Used for generic dumping */
575 typedef struct
576 {
577     DWORD val;
578     const char* name;
579 } flag_info;
580
581 #define FE(x) { x, #x }
582
583 typedef struct
584 {
585     DWORD val;
586     const char* name;
587     void (*func)(const void *);
588     ptrdiff_t offset;
589 } member_info;
590
591 /* Structure copy */
592 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
593
594 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
595     do {                                                          \
596         DWORD __size = (to)->dwSize;                              \
597         DWORD __resetsize = min(__size, sizeof(*to));             \
598         DWORD __copysize = min(__resetsize, from_size);           \
599         assert(to != from);                                       \
600         memcpy(to, from, __copysize);                             \
601         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
602         (to)->dwSize = __size; /* restore size */                 \
603     } while (0)
604
605 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
606
607 #define SIZEOF_END_PADDING(type, last_field) \
608     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
609
610 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
611 {
612     DWORD from_size = from->dwSize;
613     if (from_size == sizeof(DDSURFACEDESC))
614         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
615     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
616     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
617 }
618
619 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
620
621 #endif