2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
105 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
106 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
107 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
108 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
109 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
110 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
111 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
112 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
113 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
114 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
115 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
116 {"GL_ARB_shadow", ARB_SHADOW, 0 },
117 {"GL_ARB_sync", ARB_SYNC, 0 },
118 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
119 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
120 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
121 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
122 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
123 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
124 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
125 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
126 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
127 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
128 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
129 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
130 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
131 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
132 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
133 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
134 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
137 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
138 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
139 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
140 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
141 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
144 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
145 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
146 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
147 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
148 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
149 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
150 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
151 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
152 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
153 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
154 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
155 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
156 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
157 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
158 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
159 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
160 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
161 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
162 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
163 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
164 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
165 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
166 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
167 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
168 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
169 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
170 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
171 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
172 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
173 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
174 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
177 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
178 {"GL_NV_fence", NV_FENCE, 0 },
179 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
180 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
181 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
182 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
183 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
184 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
185 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
186 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
187 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
188 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
189 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
190 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
191 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
192 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
193 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
194 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
195 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
196 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
199 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
202 /**********************************************************
203 * Utility functions follow
204 **********************************************************/
206 const struct min_lookup minMipLookup[] =
208 /* NONE POINT LINEAR */
209 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
210 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
211 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
214 const struct min_lookup minMipLookup_noFilter[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noMip[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
227 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
230 const GLenum magLookup[] =
232 /* NONE POINT LINEAR */
233 GL_NEAREST, GL_NEAREST, GL_LINEAR,
236 const GLenum magLookup_noFilter[] =
238 /* NONE POINT LINEAR */
239 GL_NEAREST, GL_NEAREST, GL_NEAREST,
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
245 glAttribFunc specular_func_3ubv;
246 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
247 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
248 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
251 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252 * i.e., there is no GL Context - Get a default rendering context to enable the
253 * function query some info from GL.
256 struct wined3d_fake_gl_ctx
262 HGLRC restore_gl_ctx;
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
267 TRACE_(d3d_caps)("Destroying fake GL context.\n");
269 if (!pwglMakeCurrent(NULL, NULL))
271 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
274 if (!pwglDeleteContext(ctx->gl_ctx))
276 DWORD err = GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
280 ReleaseDC(ctx->wnd, ctx->dc);
281 DestroyWindow(ctx->wnd);
283 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
285 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
289 /* Do not call while under the GL lock. */
290 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
292 PIXELFORMATDESCRIPTOR pfd;
295 TRACE("getting context...\n");
297 ctx->restore_dc = pwglGetCurrentDC();
298 ctx->restore_gl_ctx = pwglGetCurrentContext();
300 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
302 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
305 ERR_(d3d_caps)("Failed to create a window.\n");
309 ctx->dc = GetDC(ctx->wnd);
312 ERR_(d3d_caps)("Failed to get a DC.\n");
316 /* PixelFormat selection */
317 ZeroMemory(&pfd, sizeof(pfd));
318 pfd.nSize = sizeof(pfd);
320 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
321 pfd.iPixelType = PFD_TYPE_RGBA;
323 pfd.iLayerType = PFD_MAIN_PLANE;
325 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
328 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
332 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
333 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
335 /* Create a GL context. */
336 ctx->gl_ctx = pwglCreateContext(ctx->dc);
339 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
343 /* Make it the current GL context. */
344 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
346 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
353 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
355 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
357 if (ctx->wnd) DestroyWindow(ctx->wnd);
359 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
361 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
367 /* Adjust the amount of used texture memory */
368 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
370 adapter->UsedTextureRam += amount;
371 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
372 return adapter->UsedTextureRam;
375 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
377 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
378 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
381 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
383 ULONG refcount = InterlockedIncrement(&wined3d->ref);
385 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
390 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
392 ULONG refcount = InterlockedDecrement(&wined3d->ref);
394 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400 for (i = 0; i < wined3d->adapter_count; ++i)
402 wined3d_adapter_cleanup(&wined3d->adapters[i]);
404 HeapFree(GetProcessHeap(), 0, wined3d);
410 /* GL locking is done by the caller */
411 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 const char *testcode =
417 "PARAM C[66] = { program.env[0..65] };\n"
419 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
420 "ARL A0.x, zero.x;\n"
421 "MOV result.position, C[A0.x + 65];\n"
425 GL_EXTCALL(glGenProgramsARB(1, &prog));
427 ERR("Failed to create an ARB offset limit test program\n");
429 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
430 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
431 strlen(testcode), testcode));
434 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
435 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
437 } else TRACE("OpenGL implementation allows offsets > 63\n");
439 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
440 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
441 checkGLcall("ARB vp offset limit test cleanup");
446 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
449 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
450 if(EXTENSION_MAP[i].extension == ext) {
451 return EXTENSION_MAP[i].version;
457 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
460 if (card_vendor != HW_VENDOR_AMD) return FALSE;
461 if (device == CARD_AMD_RADEON_9500) return TRUE;
462 if (device == CARD_AMD_RADEON_X700) return TRUE;
463 if (device == CARD_AMD_RADEON_X1600) return TRUE;
467 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
468 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
470 if (card_vendor == HW_VENDOR_NVIDIA)
472 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
473 device == CARD_NVIDIA_GEFORCEFX_5600 ||
474 device == CARD_NVIDIA_GEFORCEFX_5800)
482 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
486 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
487 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
489 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
490 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
491 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
492 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
493 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
494 * the chance that other implementations support them is rather small since Win32 QuickTime uses
495 * DirectDraw, not OpenGL.
497 * This test has been moved into wined3d_guess_gl_vendor()
499 if (gl_vendor == GL_VENDOR_APPLE)
506 /* Context activation is done by the caller. */
507 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
509 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
510 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
511 * all the texture. This function detects this bug by its symptom and disables PBOs
514 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
515 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
516 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
517 * read back is compared to the original. If they are equal PBOs are assumed to work,
518 * otherwise the PBO extension is disabled. */
520 static const unsigned int pattern[] =
522 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
523 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
524 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
525 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
527 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
529 /* No PBO -> No point in testing them. */
530 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
534 while (glGetError());
535 glGenTextures(1, &texture);
536 glBindTexture(GL_TEXTURE_2D, texture);
538 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
539 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
540 checkGLcall("Specifying the PBO test texture");
542 GL_EXTCALL(glGenBuffersARB(1, &pbo));
543 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
544 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
545 checkGLcall("Specifying the PBO test pbo");
547 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
548 checkGLcall("Loading the PBO test texture");
550 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
553 wglFinish(); /* just to be sure */
555 memset(check, 0, sizeof(check));
557 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
558 checkGLcall("Reading back the PBO test texture");
560 glDeleteTextures(1, &texture);
561 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
562 checkGLcall("PBO test cleanup");
566 if (memcmp(check, pattern, sizeof(check)))
568 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
569 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
570 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
574 TRACE_(d3d_caps)("PBO test successful.\n");
578 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
581 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
584 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
588 if (card_vendor != HW_VENDOR_AMD) return FALSE;
589 if (device == CARD_AMD_RADEON_X1600) return FALSE;
593 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
602 * dx10 cards usually have 64 varyings */
603 return gl_info->limits.glsl_varyings > 44;
606 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
609 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
612 /* A GL context is provided by the caller */
613 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
619 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
623 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
624 error = glGetError();
627 if(error == GL_NO_ERROR)
629 TRACE("GL Implementation accepts 4 component specular color pointers\n");
634 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
635 debug_glerror(error));
640 /* A GL context is provided by the caller */
641 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
642 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
647 const char *testcode =
649 "OPTION NV_vertex_program2;\n"
650 "MOV result.clip[0], 0.0;\n"
651 "MOV result.position, 0.0;\n"
654 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
659 GL_EXTCALL(glGenProgramsARB(1, &prog));
662 ERR("Failed to create the NVvp clip test program\n");
666 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
667 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
668 strlen(testcode), testcode));
669 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
672 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
673 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
677 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
679 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
680 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
681 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
687 /* Context activation is done by the caller. */
688 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
689 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
691 char data[4 * 4 * 4];
695 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
697 memset(data, 0xcc, sizeof(data));
701 glGenTextures(1, &tex);
702 glBindTexture(GL_TEXTURE_2D, tex);
703 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
704 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
705 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
706 checkGLcall("glTexImage2D");
708 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
709 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
711 checkGLcall("glFramebufferTexture2D");
713 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
714 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
715 checkGLcall("glCheckFramebufferStatus");
717 memset(data, 0x11, sizeof(data));
718 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719 checkGLcall("glTexSubImage2D");
721 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
722 glClear(GL_COLOR_BUFFER_BIT);
723 checkGLcall("glClear");
725 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
726 checkGLcall("glGetTexImage");
728 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
729 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
730 glBindTexture(GL_TEXTURE_2D, 0);
731 checkGLcall("glBindTexture");
733 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
734 glDeleteTextures(1, &tex);
735 checkGLcall("glDeleteTextures");
739 return *(DWORD *)data == 0x11111111;
742 /* Context activation is done by the caller. */
743 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
744 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
746 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
747 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
753 glGenTextures(1, &tex);
754 glBindTexture(GL_TEXTURE_2D, tex);
755 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756 checkGLcall("glTexImage2D");
758 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759 checkGLcall("glGetTexLevelParameteriv");
760 TRACE("Real color depth is %d\n", size);
762 glBindTexture(GL_TEXTURE_2D, 0);
763 checkGLcall("glBindTexture");
764 glDeleteTextures(1, &tex);
765 checkGLcall("glDeleteTextures");
772 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
773 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
775 return gl_vendor == GL_VENDOR_FGLRX;
778 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
780 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
781 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
782 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
783 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
786 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
788 quirk_arb_constants(gl_info);
789 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791 * allow 48 different offsets or other helper immediate values. */
792 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
793 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
796 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
798 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800 * If real NP2 textures are used, the driver falls back to software. We could just remove the
801 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
806 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807 * has this extension promoted to core. The extension loading code sets this extension supported
808 * due to that, so this code works on fglrx as well. */
809 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
811 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
813 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
817 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
819 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
826 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827 * triggering the software fallback. There is not much we can do here apart from disabling the
828 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
829 * in wined3d_adapter_init_gl_caps).
830 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831 * post-processing effects in the game "Max Payne 2").
832 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
833 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
835 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
838 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
840 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844 * according to the spec.
846 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847 * makes the shader slower and eats instruction slots which should be available to the d3d app.
849 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851 * this workaround is activated on cards that do not need it, it won't break things, just affect
852 * performance negatively. */
853 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
857 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
864 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
869 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
872 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
874 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
877 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
879 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
882 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
884 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
889 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890 selected texture formats. They are apparently the only DX9 class GPUs
892 Also, DX9-era GPUs are somewhat limited with float textures
893 filtering and blending. */
894 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
899 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
900 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
901 void (*apply)(struct wined3d_gl_info *gl_info);
902 const char *description;
905 static const struct driver_quirk quirk_table[] =
908 match_amd_r300_to_500,
910 "AMD normalized texrect quirk"
912 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
913 * used it falls back to software. While the compiler can detect if the shader uses all declared
914 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
915 * using relative addressing falls back to software.
917 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
920 quirk_apple_glsl_constants,
921 "Apple GLSL uniform override"
926 "Geforce 5 NP2 disable"
931 "Init texcoord .w for Apple Intel GPU driver"
934 match_apple_nonr500ati,
936 "Init texcoord .w for Apple ATI >= r600 GPU driver"
941 "Reserved varying for gl_ClipPos"
944 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
945 * GL implementations accept it. The Mac GL is the only implementation known to
948 * If we can pass 4 component specular colors, do it, because (a) we don't have
949 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
950 * passes specular alpha to the pixel shader if any is used. Otherwise the
951 * specular alpha is used to pass the fog coordinate, which we pass to opengl
952 * via GL_EXT_fog_coord.
954 match_allows_spec_alpha,
955 quirk_allows_specular_alpha,
956 "Allow specular alpha quirk"
959 match_broken_nv_clip,
960 quirk_disable_nvvp_clip,
961 "Apple NV_vertex_program clip bug quirk"
964 match_fbo_tex_update,
965 quirk_fbo_tex_update,
966 "FBO rebind for attachment updates"
971 "True RGBA16 is not available"
976 "Not printing GLSL infolog"
979 match_not_dx10_capable,
980 quirk_limited_tex_filtering,
981 "Texture filtering, blending and VTF support is limited"
985 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
986 * reporting a driver version is moot because we are not the Windows driver, and we have different
987 * bugs, features, etc.
989 * The driver version has the form "x.y.z.w".
991 * "x" is the Windows version the driver is meant for:
998 * "y" is the maximum Direct3D version the driver supports.
999 * y -> d3d version mapping:
1008 * "z" is the subversion number.
1010 * "w" is the vendor specific driver build number.
1013 struct driver_version_information
1015 enum wined3d_display_driver driver;
1016 enum wined3d_driver_model driver_model;
1017 const char *driver_name; /* name of Windows driver */
1018 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1019 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1020 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1023 /* The driver version table contains driver information for different devices on several OS versions. */
1024 static const struct driver_version_information driver_version_table[] =
1027 * - Radeon HD2x00 (R600) and up supported by current drivers.
1028 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1029 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1030 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1031 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1032 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1033 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1034 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1035 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1036 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1039 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1040 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1041 * igxprd32.dll but the GMA800 driver was never updated. */
1042 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1043 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1044 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1045 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1046 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1047 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1050 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1051 * - GeforceFX support is up to 173.x on <= XP
1052 * - Geforce2MX/3/4 up to 96.x on <= XP
1053 * - TNT/Geforce1/2 up to 71.x on <= XP
1054 * All version numbers used below are from the Linux nvidia drivers. */
1055 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1056 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1057 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1058 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1059 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1062 struct gpu_description
1064 WORD vendor; /* reported PCI card vendor ID */
1065 WORD card; /* reported PCI card device ID */
1066 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1067 enum wined3d_display_driver driver;
1068 unsigned int vidmem;
1071 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1072 * found on a board containing a specific GPU. */
1073 static const struct gpu_description gpu_description_table[] =
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1135 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1164 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1179 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1180 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1181 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1182 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1183 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1184 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1186 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1187 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1188 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1189 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1190 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1193 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1194 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1197 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1200 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1201 enum wined3d_driver_model driver_model)
1205 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1206 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1208 const struct driver_version_information *entry = &driver_version_table[i];
1210 if (entry->driver == driver && entry->driver_model == driver_model)
1212 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1213 entry->driver_name, entry->version, entry->subversion, entry->build);
1221 static void init_driver_info(struct wined3d_driver_info *driver_info,
1222 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1224 OSVERSIONINFOW os_version;
1225 WORD driver_os_version;
1227 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1228 enum wined3d_driver_model driver_model;
1229 const struct driver_version_information *version_info;
1231 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1233 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1234 vendor = wined3d_settings.pci_vendor_id;
1236 driver_info->vendor = vendor;
1238 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1240 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1241 device = wined3d_settings.pci_device_id;
1243 driver_info->device = device;
1245 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1246 * overrides the pci ids to a card which is not in our database. */
1247 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1249 memset(&os_version, 0, sizeof(os_version));
1250 os_version.dwOSVersionInfoSize = sizeof(os_version);
1251 if (!GetVersionExW(&os_version))
1253 ERR("Failed to get OS version, reporting 2000/XP.\n");
1254 driver_os_version = 6;
1255 driver_model = DRIVER_MODEL_NT5X;
1259 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1260 switch (os_version.dwMajorVersion)
1263 /* If needed we could distinguish between 9x and NT4, but this code won't make
1264 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1266 driver_os_version = 4;
1267 driver_model = DRIVER_MODEL_WIN9X;
1271 driver_os_version = 6;
1272 driver_model = DRIVER_MODEL_NT5X;
1276 if (os_version.dwMinorVersion == 0)
1278 driver_os_version = 7;
1279 driver_model = DRIVER_MODEL_NT6X;
1283 if (os_version.dwMinorVersion > 1)
1285 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1286 os_version.dwMajorVersion, os_version.dwMinorVersion);
1288 driver_os_version = 8;
1289 driver_model = DRIVER_MODEL_NT6X;
1294 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1295 os_version.dwMajorVersion, os_version.dwMinorVersion);
1296 driver_os_version = 6;
1297 driver_model = DRIVER_MODEL_NT5X;
1302 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1303 * This means that unless the ids are overriden, we will always find a GPU description. */
1304 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1306 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1308 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1310 driver_info->description = gpu_description_table[i].description;
1311 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1312 driver = gpu_description_table[i].driver;
1317 if (wined3d_settings.emulated_textureram)
1319 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1320 driver_info->vidmem = wined3d_settings.emulated_textureram;
1323 /* Try to obtain driver version information for the current Windows version. This fails in
1325 * - the gpu is not available on the currently selected OS version:
1326 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1327 * version information for the current Windows version is returned instead of faked info.
1328 * We do the same and assume the default Windows version to emulate is WinXP.
1330 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1331 * For now return the XP driver info. Perhaps later on we should return VESA.
1333 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1334 * This could be an indication that our database is not up to date, so this should be fixed.
1336 version_info = get_driver_version_info(driver, driver_model);
1339 driver_info->name = version_info->driver_name;
1340 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1341 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1345 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1348 driver_info->name = version_info->driver_name;
1349 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1350 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1354 driver_info->description = "Direct3D HAL";
1355 driver_info->name = "Display";
1356 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1357 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1359 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1360 vendor, device, driver_model);
1364 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1365 driver_info->version_high, driver_info->version_low);
1368 /* Context activation is done by the caller. */
1369 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1370 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1374 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1376 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1377 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1378 quirk_table[i].apply(gl_info);
1381 /* Find out if PBOs work as they are supposed to. */
1382 test_pbo_functionality(gl_info);
1385 static DWORD wined3d_parse_gl_version(const char *gl_version)
1387 const char *ptr = gl_version;
1391 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1393 while (isdigit(*ptr)) ++ptr;
1394 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1398 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1400 return MAKEDWORD_VERSION(major, minor);
1403 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1404 const char *gl_vendor_string, const char *gl_renderer)
1407 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1408 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1409 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1411 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1412 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1413 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1414 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1415 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1416 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1417 * DirectDraw, not OpenGL. */
1418 if (gl_info->supported[APPLE_FENCE]
1419 && gl_info->supported[APPLE_CLIENT_STORAGE]
1420 && gl_info->supported[APPLE_FLUSH_RENDER]
1421 && gl_info->supported[APPLE_YCBCR_422])
1422 return GL_VENDOR_APPLE;
1424 if (strstr(gl_vendor_string, "NVIDIA"))
1425 return GL_VENDOR_NVIDIA;
1427 if (strstr(gl_vendor_string, "ATI"))
1428 return GL_VENDOR_FGLRX;
1430 if (strstr(gl_vendor_string, "Intel(R)")
1431 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1432 || strstr(gl_renderer, "Intel")
1433 || strstr(gl_vendor_string, "Intel Inc."))
1434 return GL_VENDOR_INTEL;
1436 if (strstr(gl_vendor_string, "Mesa")
1437 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438 || strstr(gl_vendor_string, "DRI R300 Project")
1439 || strstr(gl_vendor_string, "X.Org R300 Project")
1440 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1441 || strstr(gl_vendor_string, "VMware, Inc.")
1442 || strstr(gl_renderer, "Mesa")
1443 || strstr(gl_renderer, "Gallium"))
1444 return GL_VENDOR_MESA;
1446 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1447 debugstr_a(gl_vendor_string));
1449 return GL_VENDOR_UNKNOWN;
1452 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1454 if (strstr(gl_vendor_string, "NVIDIA")
1455 || strstr(gl_vendor_string, "Nouveau")
1456 || strstr(gl_vendor_string, "nouveau"))
1457 return HW_VENDOR_NVIDIA;
1459 if (strstr(gl_vendor_string, "ATI")
1460 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1461 || strstr(gl_vendor_string, "X.Org R300 Project")
1462 || strstr(gl_renderer, "AMD")
1463 || strstr(gl_renderer, "R100")
1464 || strstr(gl_renderer, "R200")
1465 || strstr(gl_renderer, "R300")
1466 || strstr(gl_renderer, "R600")
1467 || strstr(gl_renderer, "R700"))
1468 return HW_VENDOR_AMD;
1470 if (strstr(gl_vendor_string, "Intel(R)")
1471 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1472 || strstr(gl_renderer, "Intel")
1473 || strstr(gl_renderer, "i915")
1474 || strstr(gl_vendor_string, "Intel Inc."))
1475 return HW_VENDOR_INTEL;
1477 if (strstr(gl_vendor_string, "Mesa")
1478 || strstr(gl_vendor_string, "Brian Paul")
1479 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1480 || strstr(gl_vendor_string, "VMware, Inc."))
1481 return HW_VENDOR_SOFTWARE;
1483 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1485 return HW_VENDOR_NVIDIA;
1488 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1492 if (gl_info->supported[ARB_MULTITEXTURE])
1494 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1495 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1496 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1498 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1499 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1501 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1502 && gl_info->supported[ARB_VERTEX_SHADER])
1504 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1510 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1511 const char *gl_renderer)
1513 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1516 if (d3d_level >= 10)
1520 const char *renderer;
1521 enum wined3d_pci_device id;
1525 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1526 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1527 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1528 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1529 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1530 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1531 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1532 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1533 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1534 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1535 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1536 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1537 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1538 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1539 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1540 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1541 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1542 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1543 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1544 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1545 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1546 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1547 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1548 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1549 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1550 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1551 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1552 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1553 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1554 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1555 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1556 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1558 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1559 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1560 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1562 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1563 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1564 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1565 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1567 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1568 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1569 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1570 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1571 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1572 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1573 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1574 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1575 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1576 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1577 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1578 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1579 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1580 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1581 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1582 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1583 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1586 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1588 if (strstr(gl_renderer, cards[i].renderer))
1592 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1593 return CARD_NVIDIA_GEFORCE_8300GS;
1596 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1597 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1599 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1603 const char *renderer;
1604 enum wined3d_pci_device id;
1608 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1611 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1612 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1613 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1614 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1615 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1616 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1617 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1618 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1619 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1620 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1623 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1625 if (strstr(gl_renderer, cards[i].renderer))
1629 /* Geforce 6/7 - lowend */
1630 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1635 /* GeforceFX - highend */
1636 if (strstr(gl_renderer, "5800")
1637 || strstr(gl_renderer, "5900")
1638 || strstr(gl_renderer, "5950")
1639 || strstr(gl_renderer, "Quadro FX"))
1641 return CARD_NVIDIA_GEFORCEFX_5800;
1644 /* GeforceFX - midend */
1645 if (strstr(gl_renderer, "5600")
1646 || strstr(gl_renderer, "5650")
1647 || strstr(gl_renderer, "5700")
1648 || strstr(gl_renderer, "5750"))
1650 return CARD_NVIDIA_GEFORCEFX_5600;
1653 /* GeforceFX - lowend */
1654 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1659 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1661 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1664 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1669 if (strstr(gl_renderer, "GeForce4 MX"))
1671 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1674 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1676 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1679 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1681 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1684 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1687 if (strstr(gl_renderer, "TNT2"))
1689 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1692 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1695 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1696 const char *gl_renderer)
1698 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1700 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1702 * Beware: renderer string do not match exact card model,
1703 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1704 if (d3d_level >= 10)
1710 const char *renderer;
1711 enum wined3d_pci_device id;
1715 /* Northern Islands */
1716 {"HD 6900", CARD_AMD_RADEON_HD6900},
1717 {"HD 6800", CARD_AMD_RADEON_HD6800},
1718 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6600", CARD_AMD_RADEON_HD6600},
1721 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6500", CARD_AMD_RADEON_HD6600},
1723 {"HD 6400", CARD_AMD_RADEON_HD6400},
1724 {"HD 6300", CARD_AMD_RADEON_HD6300},
1725 {"HD 6200", CARD_AMD_RADEON_HD6300},
1727 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1728 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1729 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1730 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1731 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1732 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1733 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1734 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1735 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1736 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1738 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1739 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1740 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1741 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1742 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1743 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1744 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1745 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1746 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1747 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1748 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1749 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1750 /* R600/R700 integrated */
1751 {"HD 3300", CARD_AMD_RADEON_HD3200},
1752 {"HD 3200", CARD_AMD_RADEON_HD3200},
1753 {"HD 3100", CARD_AMD_RADEON_HD3200},
1755 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1756 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1757 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1758 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1759 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1760 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1761 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1762 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1770 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1772 if (strstr(gl_renderer, cards[i].renderer))
1776 /* Default for when no GPU has been found */
1777 return CARD_AMD_RADEON_HD3200;
1783 if (strstr(gl_renderer, "X1600")
1784 || strstr(gl_renderer, "X1650")
1785 || strstr(gl_renderer, "X1800")
1786 || strstr(gl_renderer, "X1900")
1787 || strstr(gl_renderer, "X1950"))
1789 return CARD_AMD_RADEON_X1600;
1792 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1793 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1794 if (strstr(gl_renderer, "X700")
1795 || strstr(gl_renderer, "X800")
1796 || strstr(gl_renderer, "X850")
1797 || strstr(gl_renderer, "X1300")
1798 || strstr(gl_renderer, "X1400")
1799 || strstr(gl_renderer, "X1450")
1800 || strstr(gl_renderer, "X1550")
1801 || strstr(gl_renderer, "X2300")
1802 || strstr(gl_renderer, "X2500")
1803 || strstr(gl_renderer, "HD 2300")
1806 return CARD_AMD_RADEON_X700;
1809 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1810 if (strstr(gl_renderer, "Radeon Xpress"))
1812 return CARD_AMD_RADEON_XPRESS_200M;
1816 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1820 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1823 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1825 return CARD_AMD_RAGE_128PRO;
1828 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1829 const char *gl_renderer)
1835 const char *renderer;
1836 enum wined3d_pci_device id;
1841 {"Ivybridge Server", CARD_INTEL_IVBS},
1842 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1843 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1845 {"Sandybridge Server", CARD_INTEL_SNBS},
1846 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1847 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1849 {"Ironlake Mobile", CARD_INTEL_ILKM},
1850 {"Ironlake Desktop", CARD_INTEL_ILKD},
1852 {"B43", CARD_INTEL_B43},
1853 {"G41", CARD_INTEL_G41},
1854 {"G45", CARD_INTEL_G45},
1855 {"Q45", CARD_INTEL_Q45},
1856 {"Integrated Graphics Device", CARD_INTEL_IGD},
1857 {"GM45", CARD_INTEL_GM45},
1859 {"965GME", CARD_INTEL_965GME},
1860 {"965GM", CARD_INTEL_965GM},
1861 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1862 {"946GZ", CARD_INTEL_946GZ},
1863 {"965G", CARD_INTEL_965G},
1864 {"965Q", CARD_INTEL_965Q},
1866 {"Pineview M", CARD_INTEL_PNVM},
1867 {"Pineview G", CARD_INTEL_PNVG},
1868 {"IGD", CARD_INTEL_PNVG},
1869 {"Q33", CARD_INTEL_Q33},
1870 {"G33", CARD_INTEL_G33},
1871 {"Q35", CARD_INTEL_Q35},
1872 {"945GME", CARD_INTEL_945GME},
1873 {"945GM", CARD_INTEL_945GM},
1874 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1875 {"945G", CARD_INTEL_945G},
1877 {"915GM", CARD_INTEL_915GM},
1878 {"E7221G", CARD_INTEL_E7221G},
1879 {"915G", CARD_INTEL_915G},
1881 {"865G", CARD_INTEL_865G},
1882 {"845G", CARD_INTEL_845G},
1883 {"855GM", CARD_INTEL_855GM},
1884 {"830M", CARD_INTEL_830M},
1887 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1889 if (strstr(gl_renderer, cards[i].renderer))
1893 return CARD_INTEL_915G;
1896 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1897 const char *gl_renderer)
1902 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1904 * Beware: renderer string do not match exact card model,
1905 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1906 if (strstr(gl_renderer, "Gallium"))
1908 /* 20101109 - These are never returned by current Gallium radeon
1909 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1911 * These are returned but not handled: RC410, RV380. */
1914 const char *renderer;
1915 enum wined3d_pci_device id;
1919 /* Northern Islands */
1920 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1921 {"BARTS", CARD_AMD_RADEON_HD6800},
1922 {"TURKS", CARD_AMD_RADEON_HD6600},
1923 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1924 {"SUMO", CARD_AMD_RADEON_HD6550D},
1925 {"CAICOS", CARD_AMD_RADEON_HD6400},
1926 {"PALM", CARD_AMD_RADEON_HD6300},
1928 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1929 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1930 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1931 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1932 {"CEDAR", CARD_AMD_RADEON_HD5400},
1934 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1935 {"RV790", CARD_AMD_RADEON_HD4800},
1936 {"RV770", CARD_AMD_RADEON_HD4800},
1937 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1938 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1939 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1940 /* R600/R700 integrated */
1941 {"RS880", CARD_AMD_RADEON_HD3200},
1942 {"RS780", CARD_AMD_RADEON_HD3200},
1944 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1945 {"R600", CARD_AMD_RADEON_HD2900},
1946 {"RV670", CARD_AMD_RADEON_HD2900},
1947 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1948 {"RV630", CARD_AMD_RADEON_HD2600},
1949 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1950 {"RV610", CARD_AMD_RADEON_HD2350},
1952 {"R580", CARD_AMD_RADEON_X1600},
1953 {"R520", CARD_AMD_RADEON_X1600},
1954 {"RV570", CARD_AMD_RADEON_X1600},
1955 {"RV560", CARD_AMD_RADEON_X1600},
1956 {"RV535", CARD_AMD_RADEON_X1600},
1957 {"RV530", CARD_AMD_RADEON_X1600},
1958 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1959 {"RV515", CARD_AMD_RADEON_X700},
1961 {"R481", CARD_AMD_RADEON_X700},
1962 {"R480", CARD_AMD_RADEON_X700},
1963 {"R430", CARD_AMD_RADEON_X700},
1964 {"R423", CARD_AMD_RADEON_X700},
1965 {"R420", CARD_AMD_RADEON_X700},
1966 {"R410", CARD_AMD_RADEON_X700},
1967 {"RV410", CARD_AMD_RADEON_X700},
1968 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1969 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1971 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1972 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1977 {"R360", CARD_AMD_RADEON_9500},
1978 {"R350", CARD_AMD_RADEON_9500},
1979 {"R300", CARD_AMD_RADEON_9500},
1980 {"RV370", CARD_AMD_RADEON_9500},
1981 {"RV360", CARD_AMD_RADEON_9500},
1982 {"RV351", CARD_AMD_RADEON_9500},
1983 {"RV350", CARD_AMD_RADEON_9500},
1986 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1988 if (strstr(gl_renderer, cards[i].renderer))
1993 d3d_level = d3d_level_from_gl_info(gl_info);
1994 if (d3d_level >= 10)
1995 return CARD_AMD_RADEON_HD2600;
2001 const char *renderer;
2002 enum wined3d_pci_device id;
2007 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2008 {"(RV790", CARD_AMD_RADEON_HD4800},
2009 {"(RV770", CARD_AMD_RADEON_HD4800},
2010 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2011 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2012 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2013 /* R600/R700 integrated */
2014 {"RS880", CARD_AMD_RADEON_HD3200},
2015 {"RS780", CARD_AMD_RADEON_HD3200},
2017 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2018 {"(R600", CARD_AMD_RADEON_HD2900},
2019 {"(RV670", CARD_AMD_RADEON_HD2900},
2020 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2021 {"(RV630", CARD_AMD_RADEON_HD2600},
2022 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2023 {"(RV610", CARD_AMD_RADEON_HD2350},
2026 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2028 if (strstr(gl_renderer, cards[i].renderer))
2032 return CARD_AMD_RADEON_9500;
2036 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2039 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2041 return CARD_AMD_RAGE_128PRO;
2044 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2045 const char *gl_renderer)
2052 const char *renderer;
2053 enum wined3d_pci_device id;
2057 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2058 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2059 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2060 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2061 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2062 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2063 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2064 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2065 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2066 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2067 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2068 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2069 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2070 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2071 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2072 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2073 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2074 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2075 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2076 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2077 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2078 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2079 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2080 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2081 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2082 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2083 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2084 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2085 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2086 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2087 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2088 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2089 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2090 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2091 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2092 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2093 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2094 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2095 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2096 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2097 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2098 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2099 {"nv20", CARD_NVIDIA_GEFORCE3},
2100 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2101 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2102 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2103 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2104 {"nv16", CARD_NVIDIA_GEFORCE2},
2105 {"nv15", CARD_NVIDIA_GEFORCE2},
2106 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2107 {"nv10", CARD_NVIDIA_GEFORCE},
2108 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2109 {"nv04", CARD_NVIDIA_RIVA_TNT},
2110 {"nv03", CARD_NVIDIA_RIVA_128},
2113 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2115 if (strstr(gl_renderer, cards[i].renderer))
2119 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2121 d3d_level = d3d_level_from_gl_info(gl_info);
2123 return CARD_NVIDIA_GEFORCEFX_5600;
2125 return CARD_NVIDIA_GEFORCE3;
2127 return CARD_NVIDIA_GEFORCE;
2129 return CARD_NVIDIA_RIVA_TNT;
2130 return CARD_NVIDIA_RIVA_128;
2134 struct vendor_card_selection
2136 enum wined3d_gl_vendor gl_vendor;
2137 enum wined3d_pci_vendor card_vendor;
2138 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2139 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2142 static const struct vendor_card_selection vendor_card_select_table[] =
2144 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2145 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2146 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2147 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2148 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2149 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2150 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2151 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2152 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2156 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2157 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2161 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2162 * different GPUs with roughly the same features. In most cases GPUs from a
2163 * certain family differ in clockspeeds, the amount of video memory and the
2164 * number of shader pipelines.
2166 * A Direct3D device object contains the PCI id (vendor + device) of the
2167 * videocard which is used for rendering. Various applications use this
2168 * information to get a rough estimation of the features of the card and
2169 * some might use it for enabling 3d effects only on certain types of
2170 * videocards. In some cases games might even use it to work around bugs
2171 * which happen on certain videocards/driver combinations. The problem is
2172 * that OpenGL only exposes a rendering string containing the name of the
2173 * videocard and not the PCI id.
2175 * Various games depend on the PCI id, so somehow we need to provide one.
2176 * A simple option is to parse the renderer string and translate this to
2177 * the right PCI id. This is a lot of work because there are more than 200
2178 * GPUs just for Nvidia. Various cards share the same renderer string, so
2179 * the amount of code might be 'small' but there are quite a number of
2180 * exceptions which would make this a pain to maintain. Another way would
2181 * be to query the PCI id from the operating system (assuming this is the
2182 * videocard which is used for rendering which is not always the case).
2183 * This would work but it is not very portable. Second it would not work
2184 * well in, let's say, a remote X situation in which the amount of 3d
2185 * features which can be used is limited.
2187 * As said most games only use the PCI id to get an indication of the
2188 * capabilities of the card. It doesn't really matter if the given id is
2189 * the correct one if we return the id of a card with similar 3d features.
2191 * The code below checks the OpenGL capabilities of a videocard and matches
2192 * that to a certain level of Direct3D functionality. Once a card passes
2193 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2194 * least a GeforceFX. To give a better estimate we do a basic check on the
2195 * renderer string but if that won't pass we return a default card. This
2196 * way is better than maintaining a full card database as even without a
2197 * full database we can return a card with similar features. Second the
2198 * size of the database can be made quite small because when you know what
2199 * type of 3d functionality a card has, you know to which GPU family the
2200 * GPU must belong. Because of this you only have to check a small part of
2201 * the renderer string to distinguishes between different models from that
2204 * The code also selects a default amount of video memory which we will
2205 * use for an estimation of the amount of free texture memory. In case of
2206 * real D3D the amount of texture memory includes video memory and system
2207 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2208 * HyperMemory). We don't know how much system memory can be addressed by
2209 * the system but we can make a reasonable estimation about the amount of
2210 * video memory. If the value is slightly wrong it doesn't matter as we
2211 * didn't include AGP-like memory which makes the amount of addressable
2212 * memory higher and second OpenGL isn't that critical it moves to system
2213 * memory behind our backs if really needed. Note that the amount of video
2214 * memory can be overruled using a registry setting. */
2218 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2220 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2221 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2223 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2224 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2227 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2228 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2230 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2231 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2232 * them a good generic choice. */
2233 *card_vendor = HW_VENDOR_NVIDIA;
2234 d3d_level = d3d_level_from_gl_info(gl_info);
2236 return CARD_NVIDIA_GEFORCEFX_5600;
2238 return CARD_NVIDIA_GEFORCE3;
2240 return CARD_NVIDIA_GEFORCE;
2242 return CARD_NVIDIA_RIVA_TNT;
2243 return CARD_NVIDIA_RIVA_128;
2246 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2248 int vs_selected_mode, ps_selected_mode;
2250 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2251 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2252 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2253 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2254 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2255 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2256 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2257 else return &ffp_fragment_pipeline;
2260 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2262 int vs_selected_mode, ps_selected_mode;
2264 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2265 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2266 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2267 return &none_shader_backend;
2270 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2272 int vs_selected_mode, ps_selected_mode;
2274 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2275 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2276 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2277 else return &ffp_blit;
2280 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2284 #define USE_GL_FUNC(type, pfn, ext, replace) \
2285 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2286 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2287 else gl_info->pfn = NULL;
2292 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2297 /* Context activation is done by the caller. */
2298 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2300 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2301 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2302 const char *GL_Extensions = NULL;
2303 const char *WGL_Extensions = NULL;
2304 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2305 struct fragment_caps fragment_caps;
2306 enum wined3d_gl_vendor gl_vendor;
2307 enum wined3d_pci_vendor card_vendor;
2308 enum wined3d_pci_device device;
2310 GLfloat gl_floatv[2];
2316 TRACE_(d3d_caps)("(%p)\n", gl_info);
2320 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2321 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2322 if (!gl_renderer_str)
2325 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2329 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2330 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2334 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2338 /* Parse the GL_VERSION field into major and minor information */
2339 gl_version_str = (const char *)glGetString(GL_VERSION);
2340 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2341 if (!gl_version_str)
2344 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2347 gl_version = wined3d_parse_gl_version(gl_version_str);
2350 * Initialize openGL extension related variables
2351 * with Default values
2353 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2354 gl_info->limits.blends = 1;
2355 gl_info->limits.buffers = 1;
2356 gl_info->limits.textures = 1;
2357 gl_info->limits.texture_coords = 1;
2358 gl_info->limits.fragment_samplers = 1;
2359 gl_info->limits.vertex_samplers = 0;
2360 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2361 gl_info->limits.sampler_stages = 1;
2362 gl_info->limits.vertex_attribs = 16;
2363 gl_info->limits.glsl_vs_float_constants = 0;
2364 gl_info->limits.glsl_ps_float_constants = 0;
2365 gl_info->limits.arb_vs_float_constants = 0;
2366 gl_info->limits.arb_vs_native_constants = 0;
2367 gl_info->limits.arb_vs_instructions = 0;
2368 gl_info->limits.arb_vs_temps = 0;
2369 gl_info->limits.arb_ps_float_constants = 0;
2370 gl_info->limits.arb_ps_local_constants = 0;
2371 gl_info->limits.arb_ps_instructions = 0;
2372 gl_info->limits.arb_ps_temps = 0;
2374 /* Retrieve opengl defaults */
2375 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2376 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2377 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2379 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2380 gl_info->limits.lights = gl_max;
2381 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2383 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2384 gl_info->limits.texture_size = gl_max;
2385 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2387 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2388 gl_info->limits.pointsize_min = gl_floatv[0];
2389 gl_info->limits.pointsize_max = gl_floatv[1];
2390 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2392 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2393 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2397 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2403 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2405 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2407 while (*GL_Extensions)
2411 while (isspace(*GL_Extensions)) ++GL_Extensions;
2412 start = GL_Extensions;
2413 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2415 len = GL_Extensions - start;
2418 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2420 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2422 if (len == strlen(EXTENSION_MAP[i].extension_string)
2423 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2425 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2426 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2432 /* Now work out what GL support this card really has */
2433 load_gl_funcs( gl_info, gl_version );
2437 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2438 * loading the functions, otherwise the code above will load the extension entry points instead of the
2439 * core functions, which may not work. */
2440 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2442 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2443 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2445 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2446 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2450 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2452 if (gl_info->supported[APPLE_FENCE])
2454 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2455 * The apple extension interacts with some other apple exts. Disable the NV
2456 * extension if the apple one is support to prevent confusion in other parts
2458 gl_info->supported[NV_FENCE] = FALSE;
2460 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2462 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2464 * The enums are the same:
2465 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2466 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2467 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2468 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2469 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2471 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2473 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2474 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2476 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2478 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2479 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2482 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2484 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2485 * functionality. Prefer the ARB extension */
2486 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2488 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2490 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2491 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2493 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2495 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2496 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2498 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2500 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2501 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2503 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2505 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2506 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2508 if (gl_info->supported[NV_TEXTURE_SHADER2])
2510 if (gl_info->supported[NV_REGISTER_COMBINERS])
2512 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2513 * are supported. The nv extensions provide the same functionality as the
2514 * ATI one, and a bit more(signed pixelformats). */
2515 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2519 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2521 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2522 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2526 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2528 if (gl_info->supported[NV_REGISTER_COMBINERS])
2530 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2531 gl_info->limits.general_combiners = gl_max;
2532 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2534 if (gl_info->supported[ARB_DRAW_BUFFERS])
2536 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2537 gl_info->limits.buffers = gl_max;
2538 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2540 if (gl_info->supported[ARB_MULTITEXTURE])
2542 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2543 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2544 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2546 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2549 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2550 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2551 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2552 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2556 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2557 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2559 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2560 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2562 if (gl_info->supported[ARB_VERTEX_SHADER])
2565 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2566 gl_info->limits.vertex_samplers = tmp;
2567 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2568 gl_info->limits.combined_samplers = tmp;
2569 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2570 gl_info->limits.vertex_attribs = tmp;
2572 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2573 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2574 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2575 * shader is used with fixed function vertex processing we're fine too because fixed function
2576 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2577 * used we have to make sure that all vertex sampler setups are valid together with all
2578 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2579 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2580 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2581 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2582 * a fixed function pipeline anymore.
2584 * So this is just a check to check that our assumption holds true. If not, write a warning
2585 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2586 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2587 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2589 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2590 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2591 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2592 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2593 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2595 gl_info->limits.vertex_samplers = 0;
2600 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2602 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2603 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2605 if (gl_info->supported[ARB_VERTEX_BLEND])
2607 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2608 gl_info->limits.blends = gl_max;
2609 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2611 if (gl_info->supported[EXT_TEXTURE3D])
2613 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2614 gl_info->limits.texture3d_size = gl_max;
2615 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2617 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2619 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2620 gl_info->limits.anisotropy = gl_max;
2621 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2623 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2625 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2626 gl_info->limits.arb_ps_float_constants = gl_max;
2627 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2628 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2629 gl_info->limits.arb_ps_native_constants = gl_max;
2630 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2631 gl_info->limits.arb_ps_native_constants);
2632 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2633 gl_info->limits.arb_ps_temps = gl_max;
2634 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2635 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2636 gl_info->limits.arb_ps_instructions = gl_max;
2637 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2638 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2639 gl_info->limits.arb_ps_local_constants = gl_max;
2640 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2642 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2644 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2645 gl_info->limits.arb_vs_float_constants = gl_max;
2646 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2647 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2648 gl_info->limits.arb_vs_native_constants = gl_max;
2649 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2650 gl_info->limits.arb_vs_native_constants);
2651 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2652 gl_info->limits.arb_vs_temps = gl_max;
2653 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2654 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2655 gl_info->limits.arb_vs_instructions = gl_max;
2656 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2658 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2660 if (gl_info->supported[ARB_VERTEX_SHADER])
2662 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2663 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2664 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2666 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2668 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2669 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2670 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2671 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2672 gl_info->limits.glsl_varyings = gl_max;
2673 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2675 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2677 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2678 unsigned int major, minor;
2680 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2682 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2683 sscanf(str, "%u.%u", &major, &minor);
2684 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2686 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2688 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2692 gl_info->limits.shininess = 128.0f;
2694 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2696 /* If we have full NP2 texture support, disable
2697 * GL_ARB_texture_rectangle because we will never use it.
2698 * This saves a few redundant glDisable calls. */
2699 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2701 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2703 /* Disable NV_register_combiners and fragment shader if this is supported.
2704 * generally the NV extensions are preferred over the ATI ones, and this
2705 * extension is disabled if register_combiners and texture_shader2 are both
2706 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2707 * fragment processing support. */
2708 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2709 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2710 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2711 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2713 if (gl_info->supported[NV_HALF_FLOAT])
2715 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2716 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2718 checkGLcall("extension detection");
2722 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2723 adapter->shader_backend = select_shader_backend(gl_info);
2724 adapter->blitter = select_blit_implementation(gl_info);
2726 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2727 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2728 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2730 /* In some cases the number of texture stages can be larger than the number
2731 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2732 * shaders), but 8 texture stages (register combiners). */
2733 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2735 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2737 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2738 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2739 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2740 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2741 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2742 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2743 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2744 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2745 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2746 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2747 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2748 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2749 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2750 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2751 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2752 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2753 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2754 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2755 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2756 if (wined3d_settings.allow_multisampling)
2758 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2759 gl_info->limits.samples = gl_max;
2764 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2766 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2767 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2768 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2769 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2770 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2771 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2772 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2773 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2774 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2775 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2776 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2777 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2778 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2779 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2780 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2781 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2782 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2784 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2786 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2787 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2789 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2791 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2793 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2795 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2796 if (wined3d_settings.allow_multisampling)
2798 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2799 gl_info->limits.samples = gl_max;
2804 /* MRTs are currently only supported when FBOs are used. */
2805 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2807 gl_info->limits.buffers = 1;
2810 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2811 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2812 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2814 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2815 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2817 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2818 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2819 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2820 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2821 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2822 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2823 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2824 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2826 /* Make sure there's an active HDC else the WGL extensions will fail */
2827 hdc = pwglGetCurrentDC();
2829 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2830 if(GL_EXTCALL(wglGetExtensionsStringARB))
2831 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2833 if (!WGL_Extensions)
2835 ERR(" WGL_Extensions returns NULL\n");
2839 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2840 while (*WGL_Extensions)
2845 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2846 Start = WGL_Extensions;
2847 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2849 len = WGL_Extensions - Start;
2850 if (!len || len >= sizeof(ThisExtn))
2853 memcpy(ThisExtn, Start, len);
2854 ThisExtn[len] = '\0';
2855 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2857 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2858 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2859 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2861 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2862 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2863 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2865 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2866 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2867 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2873 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2874 init_driver_info(driver_info, card_vendor, device);
2875 add_gl_compat_wrappers(gl_info);
2880 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2882 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2883 wined3d, wined3d->adapter_count);
2885 return wined3d->adapter_count;
2888 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2890 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2895 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2897 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2899 if (adapter_idx >= wined3d->adapter_count)
2902 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2905 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2906 of the same bpp but different resolutions */
2908 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2909 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2910 enum wined3d_format_id format_id)
2912 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2914 if (adapter_idx >= wined3d->adapter_count)
2917 /* TODO: Store modes per adapter and read it from the adapter structure */
2920 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2921 UINT format_bits = format->byte_count * CHAR_BIT;
2926 memset(&mode, 0, sizeof(mode));
2927 mode.dmSize = sizeof(mode);
2929 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2933 if (format_id == WINED3DFMT_UNKNOWN)
2935 /* This is for D3D8, do not enumerate P8 here */
2936 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2938 else if (mode.dmBitsPerPel == format_bits)
2944 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2950 FIXME_(d3d_caps)("Adapter not primary display.\n");
2956 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2957 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2958 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2960 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2961 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2963 /* Validate the parameters as much as possible */
2964 if (!mode || adapter_idx >= wined3d->adapter_count
2965 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2967 return WINED3DERR_INVALIDCALL;
2970 /* TODO: Store modes per adapter and read it from the adapter structure */
2973 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2974 UINT format_bits = format->byte_count * CHAR_BIT;
2980 ZeroMemory(&DevModeW, sizeof(DevModeW));
2981 DevModeW.dmSize = sizeof(DevModeW);
2983 /* If we are filtering to a specific format (D3D9), then need to skip
2984 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2985 just count through the ones with valid bit depths */
2986 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2988 if (format_id == WINED3DFMT_UNKNOWN)
2990 /* This is for D3D8, do not enumerate P8 here */
2991 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2993 else if (DevModeW.dmBitsPerPel == format_bits)
3001 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
3002 return WINED3DERR_INVALIDCALL;
3006 /* Now get the display mode via the calculated index */
3007 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3009 mode->width = DevModeW.dmPelsWidth;
3010 mode->height = DevModeW.dmPelsHeight;
3011 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3012 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3013 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3015 if (format_id == WINED3DFMT_UNKNOWN)
3016 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3018 mode->format_id = format_id;
3022 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3023 return WINED3DERR_INVALIDCALL;
3026 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3027 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3028 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3032 FIXME_(d3d_caps)("Adapter not primary display\n");
3038 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3039 struct wined3d_display_mode *mode)
3041 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3043 if (!mode || adapter_idx >= wined3d->adapter_count)
3044 return WINED3DERR_INVALIDCALL;
3051 ZeroMemory(&DevModeW, sizeof(DevModeW));
3052 DevModeW.dmSize = sizeof(DevModeW);
3054 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3055 mode->width = DevModeW.dmPelsWidth;
3056 mode->height = DevModeW.dmPelsHeight;
3057 bpp = DevModeW.dmBitsPerPel;
3058 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3059 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3060 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3061 mode->format_id = pixelformat_for_depth(bpp);
3065 FIXME_(d3d_caps)("Adapter not primary display\n");
3068 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3069 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3073 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3074 and fields being inserted in the middle, a new structure is used in place */
3075 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3076 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3078 const struct wined3d_adapter *adapter;
3081 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3082 wined3d, adapter_idx, flags, identifier);
3084 if (adapter_idx >= wined3d->adapter_count)
3085 return WINED3DERR_INVALIDCALL;
3087 adapter = &wined3d->adapters[adapter_idx];
3089 /* Return the information requested */
3090 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3092 if (identifier->driver_size)
3094 const char *name = adapter->driver_info.name;
3095 len = min(strlen(name), identifier->driver_size - 1);
3096 memcpy(identifier->driver, name, len);
3097 identifier->driver[len] = '\0';
3100 if (identifier->description_size)
3102 const char *description = adapter->driver_info.description;
3103 len = min(strlen(description), identifier->description_size - 1);
3104 memcpy(identifier->description, description, len);
3105 identifier->description[len] = '\0';
3108 /* Note that d3d8 doesn't supply a device name. */
3109 if (identifier->device_name_size)
3111 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3113 len = strlen(device_name);
3114 if (len >= identifier->device_name_size)
3116 ERR("Device name size too small.\n");
3117 return WINED3DERR_INVALIDCALL;
3120 memcpy(identifier->device_name, device_name, len);
3121 identifier->device_name[len] = '\0';
3124 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3125 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3126 identifier->vendor_id = adapter->driver_info.vendor;
3127 identifier->device_id = adapter->driver_info.device;
3128 identifier->subsystem_id = 0;
3129 identifier->revision = 0;
3130 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3131 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3132 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3133 identifier->video_memory = adapter->TextureRam;
3138 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3139 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3141 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3143 /* Float formats need FBOs. If FBOs are used this function isn't called */
3144 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3146 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3147 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3149 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3153 if(cfg->redSize < redSize)
3156 if(cfg->greenSize < greenSize)
3159 if(cfg->blueSize < blueSize)
3162 if(cfg->alphaSize < alphaSize)
3168 /* Probably a RGBA_float or color index mode */
3172 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3173 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3175 BYTE depthSize, stencilSize;
3176 BOOL lockable = FALSE;
3178 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3180 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3184 /* Float formats need FBOs. If FBOs are used this function isn't called */
3185 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3187 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3190 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3191 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3192 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3193 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3196 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3197 * allow more stencil bits than requested. */
3198 if(cfg->stencilSize < stencilSize)
3204 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3205 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3206 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3208 const struct wined3d_format *rt_format;
3209 const struct wined3d_format *ds_format;
3210 const struct wined3d_adapter *adapter;
3212 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3213 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3214 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3215 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3217 if (adapter_idx >= wined3d->adapter_count)
3218 return WINED3DERR_INVALIDCALL;
3220 adapter = &wined3d->adapters[adapter_idx];
3221 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3222 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3223 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3225 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3226 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3228 TRACE_(d3d_caps)("Formats match.\n");
3234 const struct wined3d_pixel_format *cfgs;
3235 unsigned int cfg_count;
3238 cfgs = adapter->cfgs;
3239 cfg_count = adapter->cfg_count;
3240 for (i = 0; i < cfg_count; ++i)
3242 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3243 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3245 TRACE_(d3d_caps)("Formats match.\n");
3251 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3252 debug_d3dformat(render_target_format_id),
3253 debug_d3dformat(depth_stencil_format_id));
3255 return WINED3DERR_NOTAVAILABLE;
3258 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3259 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3260 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3262 const struct wined3d_gl_info *gl_info;
3264 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3265 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3266 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3267 windowed, multisample_type, quality_levels);
3269 if (adapter_idx >= wined3d->adapter_count)
3270 return WINED3DERR_INVALIDCALL;
3272 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3274 if (multisample_type > gl_info->limits.samples)
3276 TRACE("Returning not supported.\n");
3278 *quality_levels = 0;
3280 return WINED3DERR_NOTAVAILABLE;
3285 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3286 /* FIXME: This is probably wrong. */
3287 *quality_levels = gl_info->limits.samples;
3289 *quality_levels = 1;
3295 /* Check if we support bumpmapping for a format */
3296 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3298 /* Ask the fixed function pipeline implementation if it can deal
3299 * with the conversion. If we've got a GL extension giving native
3300 * support this will be an identity conversion. */
3301 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3302 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3305 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3306 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3307 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3309 /* Only allow depth/stencil formats */
3310 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3312 /* Blacklist formats not supported on Windows */
3313 switch (ds_format->id)
3315 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3316 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3317 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3324 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3326 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3327 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3333 /* Walk through all WGL pixel formats to find a match */
3334 for (i = 0; i < adapter->cfg_count; ++i)
3336 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3337 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3338 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3346 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3348 /* The flags entry of a format contains the filtering capability */
3349 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3350 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3356 /* Check the render target capabilities of a format */
3357 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3358 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3360 /* Filter out non-RT formats */
3361 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3362 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3364 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3365 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3366 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3369 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3370 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3372 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3373 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3374 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3375 TRACE_(d3d_caps)("[FAILED]\n");
3379 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3380 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3381 for (i = 0; i < adapter->cfg_count; ++i)
3383 if (cfgs[i].windowDrawable
3384 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3386 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3387 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3392 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3394 /* For now return TRUE for FBOs until we have some proper checks.
3395 * Note that this function will only be called when the format is around for texturing. */
3401 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3403 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3406 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3408 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3409 * doing the color fixup in shaders.
3410 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3411 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3413 int vs_selected_mode;
3414 int ps_selected_mode;
3415 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3417 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3418 TRACE_(d3d_caps)("[OK]\n");
3423 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3427 /* Check if a format support blending in combination with pixel shaders */
3428 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3429 const struct wined3d_format *format)
3431 /* The flags entry of a format contains the post pixel shader blending capability */
3432 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3437 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3439 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3440 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3441 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3442 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3443 * capability anyway.
3445 * For now lets report this on all formats, but in the future we may want to
3446 * restrict it to some should games need that
3451 /* Check if a texture format is supported on the given adapter */
3452 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3454 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3459 * supported: RGB(A) formats
3461 case WINED3DFMT_B8G8R8_UNORM:
3462 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3464 case WINED3DFMT_B8G8R8A8_UNORM:
3465 case WINED3DFMT_B8G8R8X8_UNORM:
3466 case WINED3DFMT_B5G6R5_UNORM:
3467 case WINED3DFMT_B5G5R5X1_UNORM:
3468 case WINED3DFMT_B5G5R5A1_UNORM:
3469 case WINED3DFMT_B4G4R4A4_UNORM:
3470 case WINED3DFMT_A8_UNORM:
3471 case WINED3DFMT_B4G4R4X4_UNORM:
3472 case WINED3DFMT_R8G8B8A8_UNORM:
3473 case WINED3DFMT_R8G8B8X8_UNORM:
3474 case WINED3DFMT_B10G10R10A2_UNORM:
3475 case WINED3DFMT_R10G10B10A2_UNORM:
3476 case WINED3DFMT_R16G16_UNORM:
3477 TRACE_(d3d_caps)("[OK]\n");
3480 case WINED3DFMT_B2G3R3_UNORM:
3481 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3485 * Not supported: Palettized
3486 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3487 * Since it is not widely available, don't offer it. Further no Windows driver offers
3488 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3490 case WINED3DFMT_P8_UINT:
3491 case WINED3DFMT_P8_UINT_A8_UNORM:
3495 * Supported: (Alpha)-Luminance
3497 case WINED3DFMT_L8_UNORM:
3498 case WINED3DFMT_L8A8_UNORM:
3499 case WINED3DFMT_L16_UNORM:
3500 TRACE_(d3d_caps)("[OK]\n");
3503 /* Not supported on Windows, thus disabled */
3504 case WINED3DFMT_L4A4_UNORM:
3505 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3509 * Supported: Depth/Stencil formats
3511 case WINED3DFMT_D16_LOCKABLE:
3512 case WINED3DFMT_D16_UNORM:
3513 case WINED3DFMT_X8D24_UNORM:
3514 case WINED3DFMT_D24_UNORM_S8_UINT:
3515 case WINED3DFMT_S8_UINT_D24_FLOAT:
3516 case WINED3DFMT_D32_UNORM:
3517 case WINED3DFMT_D32_FLOAT:
3520 case WINED3DFMT_INTZ:
3521 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3522 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3526 /* Not supported on Windows */
3527 case WINED3DFMT_S1_UINT_D15_UNORM:
3528 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3529 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3533 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3534 * GL_NV_texture_shader). Emulated by shaders
3536 case WINED3DFMT_R8G8_SNORM:
3537 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3538 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3539 case WINED3DFMT_R8G8B8A8_SNORM:
3540 case WINED3DFMT_R16G16_SNORM:
3541 /* Ask the shader backend if it can deal with the conversion. If
3542 * we've got a GL extension giving native support this will be an
3543 * identity conversion. */
3544 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3546 TRACE_(d3d_caps)("[OK]\n");
3549 TRACE_(d3d_caps)("[FAILED]\n");
3552 case WINED3DFMT_DXT1:
3553 case WINED3DFMT_DXT2:
3554 case WINED3DFMT_DXT3:
3555 case WINED3DFMT_DXT4:
3556 case WINED3DFMT_DXT5:
3557 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3559 TRACE_(d3d_caps)("[OK]\n");
3562 TRACE_(d3d_caps)("[FAILED]\n");
3567 * Odd formats - not supported
3569 case WINED3DFMT_VERTEXDATA:
3570 case WINED3DFMT_R16_UINT:
3571 case WINED3DFMT_R32_UINT:
3572 case WINED3DFMT_R16G16B16A16_SNORM:
3573 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3574 case WINED3DFMT_R10G11B11_SNORM:
3575 case WINED3DFMT_R16:
3576 case WINED3DFMT_AL16:
3577 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3581 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3583 case WINED3DFMT_R8G8_SNORM_Cx:
3584 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3588 case WINED3DFMT_UYVY:
3589 case WINED3DFMT_YUY2:
3590 if (gl_info->supported[APPLE_YCBCR_422])
3592 TRACE_(d3d_caps)("[OK]\n");
3595 TRACE_(d3d_caps)("[FAILED]\n");
3597 case WINED3DFMT_YV12:
3598 TRACE_(d3d_caps)("[FAILED]\n");
3601 case WINED3DFMT_R16G16B16A16_UNORM:
3602 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3604 TRACE_(d3d_caps)("[FAILED]\n");
3607 TRACE_(d3d_caps)("[OK]\n");
3611 case WINED3DFMT_B2G3R3A8_UNORM:
3612 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3615 /* Floating point formats */
3616 case WINED3DFMT_R16_FLOAT:
3617 case WINED3DFMT_R16G16_FLOAT:
3618 case WINED3DFMT_R16G16B16A16_FLOAT:
3619 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3621 TRACE_(d3d_caps)("[OK]\n");
3624 TRACE_(d3d_caps)("[FAILED]\n");
3627 case WINED3DFMT_R32_FLOAT:
3628 case WINED3DFMT_R32G32_FLOAT:
3629 case WINED3DFMT_R32G32B32A32_FLOAT:
3630 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3632 TRACE_(d3d_caps)("[OK]\n");
3635 TRACE_(d3d_caps)("[FAILED]\n");
3638 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3639 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3640 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3641 * We can do instancing with all shader versions, but we need vertex shaders.
3643 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3644 * to enable instancing. WineD3D doesn't need that and just ignores it.
3646 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3648 case WINED3DFMT_INST:
3649 TRACE("ATI Instancing check hack\n");
3650 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3652 TRACE_(d3d_caps)("[OK]\n");
3655 TRACE_(d3d_caps)("[FAILED]\n");
3658 /* Some weird FOURCC formats */
3659 case WINED3DFMT_R8G8_B8G8:
3660 case WINED3DFMT_G8R8_G8B8:
3661 case WINED3DFMT_MULTI2_ARGB8:
3662 TRACE_(d3d_caps)("[FAILED]\n");
3665 /* Vendor specific formats */
3666 case WINED3DFMT_ATI2N:
3667 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3668 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3670 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3671 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3673 TRACE_(d3d_caps)("[OK]\n");
3677 TRACE_(d3d_caps)("[OK]\n");
3680 TRACE_(d3d_caps)("[FAILED]\n");
3683 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3684 * format MAKEFOURCC('N','V','D','B') is used.
3685 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3686 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3689 case WINED3DFMT_NVDB:
3690 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3692 TRACE_(d3d_caps)("[OK]\n");
3695 TRACE_(d3d_caps)("[FAILED]\n");
3698 case WINED3DFMT_NVHU:
3699 case WINED3DFMT_NVHS:
3700 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3701 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3702 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3703 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3704 * Applications have to deal with not having NVHS and NVHU.
3706 TRACE_(d3d_caps)("[FAILED]\n");
3709 case WINED3DFMT_NULL:
3710 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3714 case WINED3DFMT_UNKNOWN:
3718 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3724 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3725 const struct wined3d_format *adapter_format,
3726 const struct wined3d_format *check_format,
3727 enum wined3d_surface_type surface_type)
3729 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3731 switch (check_format->id)
3733 case WINED3DFMT_B8G8R8_UNORM:
3734 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3736 case WINED3DFMT_B8G8R8A8_UNORM:
3737 case WINED3DFMT_B8G8R8X8_UNORM:
3738 case WINED3DFMT_B5G6R5_UNORM:
3739 case WINED3DFMT_B5G5R5X1_UNORM:
3740 case WINED3DFMT_B5G5R5A1_UNORM:
3741 case WINED3DFMT_B4G4R4A4_UNORM:
3742 case WINED3DFMT_B2G3R3_UNORM:
3743 case WINED3DFMT_A8_UNORM:
3744 case WINED3DFMT_B2G3R3A8_UNORM:
3745 case WINED3DFMT_B4G4R4X4_UNORM:
3746 case WINED3DFMT_R10G10B10A2_UNORM:
3747 case WINED3DFMT_R8G8B8A8_UNORM:
3748 case WINED3DFMT_R8G8B8X8_UNORM:
3749 case WINED3DFMT_R16G16_UNORM:
3750 case WINED3DFMT_B10G10R10A2_UNORM:
3751 case WINED3DFMT_R16G16B16A16_UNORM:
3752 case WINED3DFMT_P8_UINT:
3753 TRACE_(d3d_caps)("[OK]\n");
3756 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3761 /* All format that are supported for textures are supported for surfaces as well */
3762 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3763 /* All depth stencil formats are supported on surfaces */
3764 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3766 /* If opengl can't process the format natively, the blitter may be able to convert it */
3767 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3768 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3769 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3771 TRACE_(d3d_caps)("[OK]\n");
3775 /* Reject other formats */
3776 TRACE_(d3d_caps)("[FAILED]\n");
3780 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3781 const struct wined3d_format *format)
3783 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3785 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3790 case WINED3DFMT_R32G32B32A32_FLOAT:
3791 case WINED3DFMT_R32_FLOAT:
3794 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3798 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3799 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3800 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3801 enum wined3d_surface_type surface_type)
3803 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3804 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3805 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3806 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3807 DWORD usage_caps = 0;
3809 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3810 "resource_type %s, check_format %s, surface_type %#x.\n",
3811 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3812 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3813 debug_d3dformat(check_format_id), surface_type);
3815 if (adapter_idx >= wined3d->adapter_count)
3816 return WINED3DERR_INVALIDCALL;
3818 switch (resource_type)
3820 case WINED3D_RTYPE_CUBE_TEXTURE:
3821 /* Cubetexture allows:
3822 * - WINED3DUSAGE_AUTOGENMIPMAP
3823 * - WINED3DUSAGE_DEPTHSTENCIL
3824 * - WINED3DUSAGE_DYNAMIC
3825 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3826 * - WINED3DUSAGE_RENDERTARGET
3827 * - WINED3DUSAGE_SOFTWAREPROCESSING
3828 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3830 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3832 TRACE_(d3d_caps)("[FAILED]\n");
3833 return WINED3DERR_NOTAVAILABLE;
3836 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3838 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3839 return WINED3DERR_NOTAVAILABLE;
3842 if (!CheckTextureCapability(adapter, format))
3844 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3845 return WINED3DERR_NOTAVAILABLE;
3848 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3850 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3851 /* When autogenmipmap isn't around continue and return
3852 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3853 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3855 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3858 /* Always report dynamic locking. */
3859 if (usage & WINED3DUSAGE_DYNAMIC)
3860 usage_caps |= WINED3DUSAGE_DYNAMIC;
3862 if (usage & WINED3DUSAGE_RENDERTARGET)
3864 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3866 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3867 return WINED3DERR_NOTAVAILABLE;
3869 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3872 /* Always report software processing. */
3873 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3874 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3876 if (usage & WINED3DUSAGE_QUERY_FILTER)
3878 if (!CheckFilterCapability(adapter, format))
3880 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3881 return WINED3DERR_NOTAVAILABLE;
3883 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3886 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3888 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3890 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3891 return WINED3DERR_NOTAVAILABLE;
3893 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3896 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3898 if (!CheckSrgbReadCapability(adapter, format))
3900 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3901 return WINED3DERR_NOTAVAILABLE;
3903 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3906 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3908 if (!CheckSrgbWriteCapability(adapter, format))
3910 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3911 return WINED3DERR_NOTAVAILABLE;
3913 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3916 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3918 if (!CheckVertexTextureCapability(adapter, format))
3920 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3921 return WINED3DERR_NOTAVAILABLE;
3923 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3926 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3928 if (!CheckWrapAndMipCapability(adapter, format))
3930 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3931 return WINED3DERR_NOTAVAILABLE;
3933 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3937 case WINED3D_RTYPE_SURFACE:
3939 * - WINED3DUSAGE_DEPTHSTENCIL
3940 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3941 * - WINED3DUSAGE_RENDERTARGET
3943 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3945 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3946 return WINED3DERR_NOTAVAILABLE;
3949 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3951 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3953 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3954 return WINED3DERR_NOTAVAILABLE;
3956 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3959 if (usage & WINED3DUSAGE_RENDERTARGET)
3961 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3963 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3964 return WINED3DERR_NOTAVAILABLE;
3966 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3969 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3971 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3973 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3974 return WINED3DERR_NOTAVAILABLE;
3976 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3980 case WINED3D_RTYPE_TEXTURE:
3982 * - WINED3DUSAGE_AUTOGENMIPMAP
3983 * - WINED3DUSAGE_DEPTHSTENCIL
3984 * - WINED3DUSAGE_DMAP
3985 * - WINED3DUSAGE_DYNAMIC
3986 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3987 * - WINED3DUSAGE_RENDERTARGET
3988 * - WINED3DUSAGE_SOFTWAREPROCESSING
3989 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3990 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3992 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3994 TRACE_(d3d_caps)("[FAILED]\n");
3995 return WINED3DERR_NOTAVAILABLE;
3998 if (!CheckTextureCapability(adapter, format))
4000 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
4001 return WINED3DERR_NOTAVAILABLE;
4004 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4006 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4007 /* When autogenmipmap isn't around continue and return
4008 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4009 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4011 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4014 /* Always report dynamic locking. */
4015 if (usage & WINED3DUSAGE_DYNAMIC)
4016 usage_caps |= WINED3DUSAGE_DYNAMIC;
4018 if (usage & WINED3DUSAGE_RENDERTARGET)
4020 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4022 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4023 return WINED3DERR_NOTAVAILABLE;
4025 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4028 /* Always report software processing. */
4029 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4030 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4032 if (usage & WINED3DUSAGE_QUERY_FILTER)
4034 if (!CheckFilterCapability(adapter, format))
4036 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4037 return WINED3DERR_NOTAVAILABLE;
4039 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4042 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4044 if (!CheckBumpMapCapability(adapter, format))
4046 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4047 return WINED3DERR_NOTAVAILABLE;
4049 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4052 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4054 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4056 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4057 return WINED3DERR_NOTAVAILABLE;
4059 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4062 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4064 if (!CheckSrgbReadCapability(adapter, format))
4066 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4067 return WINED3DERR_NOTAVAILABLE;
4069 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4072 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4074 if (!CheckSrgbWriteCapability(adapter, format))
4076 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4077 return WINED3DERR_NOTAVAILABLE;
4079 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4082 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4084 if (!CheckVertexTextureCapability(adapter, format))
4086 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4087 return WINED3DERR_NOTAVAILABLE;
4089 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4092 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4094 if (!CheckWrapAndMipCapability(adapter, format))
4096 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4097 return WINED3DERR_NOTAVAILABLE;
4099 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4102 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4104 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4106 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4107 return WINED3DERR_NOTAVAILABLE;
4109 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4111 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4112 return WINED3DERR_NOTAVAILABLE;
4114 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4118 case WINED3D_RTYPE_VOLUME_TEXTURE:
4119 case WINED3D_RTYPE_VOLUME:
4120 /* Volume is to VolumeTexture what Surface is to Texture, but its
4121 * usage caps are not documented. Most driver seem to offer
4122 * (nearly) the same on Volume and VolumeTexture, so do that too.
4124 * Volumetexture allows:
4125 * - D3DUSAGE_DYNAMIC
4126 * - D3DUSAGE_NONSECURE (d3d9ex)
4127 * - D3DUSAGE_SOFTWAREPROCESSING
4128 * - D3DUSAGE_QUERY_WRAPANDMIP
4130 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4132 TRACE_(d3d_caps)("[FAILED]\n");
4133 return WINED3DERR_NOTAVAILABLE;
4136 if (!gl_info->supported[EXT_TEXTURE3D])
4138 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4139 return WINED3DERR_NOTAVAILABLE;
4142 if (!CheckTextureCapability(adapter, format))
4144 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4145 return WINED3DERR_NOTAVAILABLE;
4148 /* Filter formats that need conversion; For one part, this
4149 * conversion is unimplemented, and volume textures are huge, so
4150 * it would be a big performance hit. Unless we hit an application
4151 * needing one of those formats, don't advertize them to avoid
4152 * leading applications into temptation. The windows drivers don't
4153 * support most of those formats on volumes anyway, except for
4154 * WINED3DFMT_R32_FLOAT. */
4155 switch (check_format_id)
4157 case WINED3DFMT_P8_UINT:
4158 case WINED3DFMT_L4A4_UNORM:
4159 case WINED3DFMT_R32_FLOAT:
4160 case WINED3DFMT_R16_FLOAT:
4161 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4162 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4163 case WINED3DFMT_R16G16_UNORM:
4164 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4165 return WINED3DERR_NOTAVAILABLE;
4167 case WINED3DFMT_R8G8B8A8_SNORM:
4168 case WINED3DFMT_R16G16_SNORM:
4169 if (!gl_info->supported[NV_TEXTURE_SHADER])
4171 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4172 return WINED3DERR_NOTAVAILABLE;
4176 case WINED3DFMT_R8G8_SNORM:
4177 if (!gl_info->supported[NV_TEXTURE_SHADER])
4179 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4180 return WINED3DERR_NOTAVAILABLE;
4184 case WINED3DFMT_DXT1:
4185 case WINED3DFMT_DXT2:
4186 case WINED3DFMT_DXT3:
4187 case WINED3DFMT_DXT4:
4188 case WINED3DFMT_DXT5:
4189 /* The GL_EXT_texture_compression_s3tc spec requires that
4190 * loading an s3tc compressed texture results in an error.
4191 * While the D3D refrast does support s3tc volumes, at
4192 * least the nvidia windows driver does not, so we're free
4193 * not to support this format. */
4194 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4195 return WINED3DERR_NOTAVAILABLE;
4198 /* Do nothing, continue with checking the format below */
4202 /* Always report dynamic locking. */
4203 if (usage & WINED3DUSAGE_DYNAMIC)
4204 usage_caps |= WINED3DUSAGE_DYNAMIC;
4206 /* Always report software processing. */
4207 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4208 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4210 if (usage & WINED3DUSAGE_QUERY_FILTER)
4212 if (!CheckFilterCapability(adapter, format))
4214 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4215 return WINED3DERR_NOTAVAILABLE;
4217 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4220 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4222 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4224 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4225 return WINED3DERR_NOTAVAILABLE;
4227 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4230 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4232 if (!CheckSrgbReadCapability(adapter, format))
4234 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4235 return WINED3DERR_NOTAVAILABLE;
4237 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4240 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4242 if (!CheckSrgbWriteCapability(adapter, format))
4244 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4245 return WINED3DERR_NOTAVAILABLE;
4247 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4250 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4252 if (!CheckVertexTextureCapability(adapter, format))
4254 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4255 return WINED3DERR_NOTAVAILABLE;
4257 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4260 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4262 if (!CheckWrapAndMipCapability(adapter, format))
4264 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4265 return WINED3DERR_NOTAVAILABLE;
4267 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4272 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4273 return WINED3DERR_NOTAVAILABLE;
4276 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4277 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4278 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4279 if (usage_caps == usage)
4281 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4282 return WINED3DOK_NOAUTOGEN;
4284 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4285 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4287 return WINED3DERR_NOTAVAILABLE;
4290 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4291 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4293 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4294 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4295 debug_d3dformat(dst_format));
4300 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4301 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4302 enum wined3d_format_id backbuffer_format, BOOL windowed)
4307 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4308 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4309 debug_d3dformat(backbuffer_format), windowed);
4311 if (adapter_idx >= wined3d->adapter_count)
4312 return WINED3DERR_INVALIDCALL;
4314 /* The task of this function is to check whether a certain display / backbuffer format
4315 * combination is available on the given adapter. In fullscreen mode microsoft specified
4316 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4317 * and display format should match exactly.
4318 * In windowed mode format conversion can occur and this depends on the driver. When format
4319 * conversion is done, this function should nevertheless fail and applications need to use
4320 * CheckDeviceFormatConversion.
4321 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4323 /* There are only 4 display formats. */
4324 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4325 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4326 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4327 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4329 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4330 return WINED3DERR_NOTAVAILABLE;
4333 /* If the requested display format is not available, don't continue. */
4334 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4337 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4338 return WINED3DERR_NOTAVAILABLE;
4341 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4342 * it means 'reuse' the display format for the backbuffer. */
4343 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4345 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4346 return WINED3DERR_NOTAVAILABLE;
4349 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4350 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4351 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4353 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4354 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4355 return WINED3DERR_NOTAVAILABLE;
4358 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4359 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4360 * WINED3DFMT_B5G5R5A1_UNORM. */
4361 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4362 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4364 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4365 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4366 return WINED3DERR_NOTAVAILABLE;
4369 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4370 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4371 * WINED3DFMT_B8G8R8A8_UNORM. */
4372 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4373 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4375 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4376 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4377 return WINED3DERR_NOTAVAILABLE;
4380 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4381 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4382 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4383 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4385 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4386 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4387 return WINED3DERR_NOTAVAILABLE;
4390 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4391 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4392 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4394 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4395 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4400 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4401 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4403 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4404 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4405 int vs_selected_mode;
4406 int ps_selected_mode;
4407 struct shader_caps shader_caps;
4408 struct fragment_caps fragment_caps;
4409 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4411 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4412 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4414 if (adapter_idx >= wined3d->adapter_count)
4415 return WINED3DERR_INVALIDCALL;
4417 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4419 /* ------------------------------------------------
4420 The following fields apply to both d3d8 and d3d9
4421 ------------------------------------------------ */
4422 /* Not quite true, but use h/w supported by opengl I suppose */
4423 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4424 caps->AdapterOrdinal = adapter_idx;
4427 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4428 WINED3DCAPS2_FULLSCREENGAMMA |
4429 WINED3DCAPS2_DYNAMICTEXTURES;
4430 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4431 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4433 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4434 WINED3DCAPS3_COPY_TO_VIDMEM |
4435 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4437 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4438 WINED3DPRESENT_INTERVAL_ONE;
4440 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4441 WINED3DCURSORCAPS_LOWRES;
4443 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4444 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4445 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4446 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4447 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4448 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4449 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4450 WINED3DDEVCAPS_PUREDEVICE |
4451 WINED3DDEVCAPS_HWRASTERIZATION |
4452 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4453 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4454 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4455 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4456 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4457 WINED3DDEVCAPS_RTPATCHES;
4459 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4460 WINED3DPMISCCAPS_CULLCCW |
4461 WINED3DPMISCCAPS_CULLCW |
4462 WINED3DPMISCCAPS_COLORWRITEENABLE |
4463 WINED3DPMISCCAPS_CLIPTLVERTS |
4464 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4465 WINED3DPMISCCAPS_MASKZ |
4466 WINED3DPMISCCAPS_BLENDOP |
4467 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4469 WINED3DPMISCCAPS_NULLREFERENCE
4470 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4471 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4472 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4474 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4475 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4476 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4477 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4479 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4480 WINED3DPRASTERCAPS_PAT |
4481 WINED3DPRASTERCAPS_WFOG |
4482 WINED3DPRASTERCAPS_ZFOG |
4483 WINED3DPRASTERCAPS_FOGVERTEX |
4484 WINED3DPRASTERCAPS_FOGTABLE |
4485 WINED3DPRASTERCAPS_STIPPLE |
4486 WINED3DPRASTERCAPS_SUBPIXEL |
4487 WINED3DPRASTERCAPS_ZTEST |
4488 WINED3DPRASTERCAPS_SCISSORTEST |
4489 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4490 WINED3DPRASTERCAPS_DEPTHBIAS;
4492 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4494 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4495 WINED3DPRASTERCAPS_ZBIAS |
4496 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4498 if (gl_info->supported[NV_FOG_DISTANCE])
4500 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4503 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4504 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4505 WINED3DPRASTERCAPS_ANTIALIASEDGES
4506 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4507 WINED3DPRASTERCAPS_WBUFFER */
4509 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4510 WINED3DPCMPCAPS_EQUAL |
4511 WINED3DPCMPCAPS_GREATER |
4512 WINED3DPCMPCAPS_GREATEREQUAL |
4513 WINED3DPCMPCAPS_LESS |
4514 WINED3DPCMPCAPS_LESSEQUAL |
4515 WINED3DPCMPCAPS_NEVER |
4516 WINED3DPCMPCAPS_NOTEQUAL;
4518 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4519 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4520 WINED3DPBLENDCAPS_DESTALPHA |
4521 WINED3DPBLENDCAPS_DESTCOLOR |
4522 WINED3DPBLENDCAPS_INVDESTALPHA |
4523 WINED3DPBLENDCAPS_INVDESTCOLOR |
4524 WINED3DPBLENDCAPS_INVSRCALPHA |
4525 WINED3DPBLENDCAPS_INVSRCCOLOR |
4526 WINED3DPBLENDCAPS_ONE |
4527 WINED3DPBLENDCAPS_SRCALPHA |
4528 WINED3DPBLENDCAPS_SRCALPHASAT |
4529 WINED3DPBLENDCAPS_SRCCOLOR |
4530 WINED3DPBLENDCAPS_ZERO;
4532 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4533 WINED3DPBLENDCAPS_DESTCOLOR |
4534 WINED3DPBLENDCAPS_INVDESTALPHA |
4535 WINED3DPBLENDCAPS_INVDESTCOLOR |
4536 WINED3DPBLENDCAPS_INVSRCALPHA |
4537 WINED3DPBLENDCAPS_INVSRCCOLOR |
4538 WINED3DPBLENDCAPS_ONE |
4539 WINED3DPBLENDCAPS_SRCALPHA |
4540 WINED3DPBLENDCAPS_SRCCOLOR |
4541 WINED3DPBLENDCAPS_ZERO;
4542 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4543 * according to the glBlendFunc manpage
4545 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4546 * legacy settings for srcblend only
4549 if (gl_info->supported[EXT_BLEND_COLOR])
4551 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4552 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4556 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4557 WINED3DPCMPCAPS_EQUAL |
4558 WINED3DPCMPCAPS_GREATER |
4559 WINED3DPCMPCAPS_GREATEREQUAL |
4560 WINED3DPCMPCAPS_LESS |
4561 WINED3DPCMPCAPS_LESSEQUAL |
4562 WINED3DPCMPCAPS_NEVER |
4563 WINED3DPCMPCAPS_NOTEQUAL;
4565 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4566 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4567 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4568 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4569 WINED3DPSHADECAPS_COLORFLATRGB |
4570 WINED3DPSHADECAPS_FOGFLAT |
4571 WINED3DPSHADECAPS_FOGGOURAUD |
4572 WINED3DPSHADECAPS_SPECULARFLATRGB;
4574 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4575 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4576 WINED3DPTEXTURECAPS_TRANSPARENCY |
4577 WINED3DPTEXTURECAPS_BORDER |
4578 WINED3DPTEXTURECAPS_MIPMAP |
4579 WINED3DPTEXTURECAPS_PROJECTED |
4580 WINED3DPTEXTURECAPS_PERSPECTIVE;
4582 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4584 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4585 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4588 if (gl_info->supported[EXT_TEXTURE3D])
4590 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4591 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4592 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4594 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4598 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4600 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4601 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4602 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4604 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4608 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4609 WINED3DPTFILTERCAPS_MAGFPOINT |
4610 WINED3DPTFILTERCAPS_MINFLINEAR |
4611 WINED3DPTFILTERCAPS_MINFPOINT |
4612 WINED3DPTFILTERCAPS_MIPFLINEAR |
4613 WINED3DPTFILTERCAPS_MIPFPOINT |
4614 WINED3DPTFILTERCAPS_LINEAR |
4615 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4616 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4617 WINED3DPTFILTERCAPS_MIPLINEAR |
4618 WINED3DPTFILTERCAPS_MIPNEAREST |
4619 WINED3DPTFILTERCAPS_NEAREST;
4621 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4623 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4624 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4627 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4629 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4630 WINED3DPTFILTERCAPS_MAGFPOINT |
4631 WINED3DPTFILTERCAPS_MINFLINEAR |
4632 WINED3DPTFILTERCAPS_MINFPOINT |
4633 WINED3DPTFILTERCAPS_MIPFLINEAR |
4634 WINED3DPTFILTERCAPS_MIPFPOINT |
4635 WINED3DPTFILTERCAPS_LINEAR |
4636 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4637 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4638 WINED3DPTFILTERCAPS_MIPLINEAR |
4639 WINED3DPTFILTERCAPS_MIPNEAREST |
4640 WINED3DPTFILTERCAPS_NEAREST;
4642 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4644 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4645 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4650 caps->CubeTextureFilterCaps = 0;
4653 if (gl_info->supported[EXT_TEXTURE3D])
4655 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4656 WINED3DPTFILTERCAPS_MAGFPOINT |
4657 WINED3DPTFILTERCAPS_MINFLINEAR |
4658 WINED3DPTFILTERCAPS_MINFPOINT |
4659 WINED3DPTFILTERCAPS_MIPFLINEAR |
4660 WINED3DPTFILTERCAPS_MIPFPOINT |
4661 WINED3DPTFILTERCAPS_LINEAR |
4662 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4663 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4664 WINED3DPTFILTERCAPS_MIPLINEAR |
4665 WINED3DPTFILTERCAPS_MIPNEAREST |
4666 WINED3DPTFILTERCAPS_NEAREST;
4670 caps->VolumeTextureFilterCaps = 0;
4673 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4674 WINED3DPTADDRESSCAPS_CLAMP |
4675 WINED3DPTADDRESSCAPS_WRAP;
4677 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4679 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4681 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4683 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4685 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4687 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4690 if (gl_info->supported[EXT_TEXTURE3D])
4692 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4693 WINED3DPTADDRESSCAPS_CLAMP |
4694 WINED3DPTADDRESSCAPS_WRAP;
4695 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4697 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4699 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4701 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4703 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4705 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4710 caps->VolumeTextureAddressCaps = 0;
4713 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4714 WINED3DLINECAPS_ZTEST |
4715 WINED3DLINECAPS_BLEND |
4716 WINED3DLINECAPS_ALPHACMP |
4717 WINED3DLINECAPS_FOG;
4718 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4719 * idea how generating the smoothing alpha values works; the result is different
4722 caps->MaxTextureWidth = gl_info->limits.texture_size;
4723 caps->MaxTextureHeight = gl_info->limits.texture_size;
4725 if (gl_info->supported[EXT_TEXTURE3D])
4726 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4728 caps->MaxVolumeExtent = 0;
4730 caps->MaxTextureRepeat = 32768;
4731 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4732 caps->MaxVertexW = 1.0f;
4734 caps->GuardBandLeft = 0.0f;
4735 caps->GuardBandTop = 0.0f;
4736 caps->GuardBandRight = 0.0f;
4737 caps->GuardBandBottom = 0.0f;
4739 caps->ExtentsAdjust = 0.0f;
4741 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4742 WINED3DSTENCILCAPS_INCRSAT |
4743 WINED3DSTENCILCAPS_INVERT |
4744 WINED3DSTENCILCAPS_KEEP |
4745 WINED3DSTENCILCAPS_REPLACE |
4746 WINED3DSTENCILCAPS_ZERO;
4747 if (gl_info->supported[EXT_STENCIL_WRAP])
4749 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4750 WINED3DSTENCILCAPS_INCR;
4752 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4754 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4757 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4759 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4760 caps->MaxActiveLights = gl_info->limits.lights;
4762 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4763 caps->MaxVertexBlendMatrixIndex = 0;
4765 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4766 caps->MaxPointSize = gl_info->limits.pointsize_max;
4769 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4770 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4771 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4772 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4773 WINED3DVTXPCAPS_LOCALVIEWER |
4774 WINED3DVTXPCAPS_VERTEXFOG |
4775 WINED3DVTXPCAPS_TEXGEN;
4777 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4778 caps->MaxVertexIndex = 0xFFFFF;
4779 caps->MaxStreams = MAX_STREAMS;
4780 caps->MaxStreamStride = 1024;
4782 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4783 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4784 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4785 caps->MaxNpatchTessellationLevel = 0;
4786 caps->MasterAdapterOrdinal = 0;
4787 caps->AdapterOrdinalInGroup = 0;
4788 caps->NumberOfAdaptersInGroup = 1;
4790 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4792 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4793 WINED3DPTFILTERCAPS_MAGFPOINT |
4794 WINED3DPTFILTERCAPS_MINFLINEAR |
4795 WINED3DPTFILTERCAPS_MAGFLINEAR;
4796 caps->VertexTextureFilterCaps = 0;
4798 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4799 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4801 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4802 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4804 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4805 * Ignore shader model capabilities if disabled in config
4807 if (vs_selected_mode == SHADER_NONE)
4809 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4810 caps->VertexShaderVersion = 0;
4811 caps->MaxVertexShaderConst = 0;
4815 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4816 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4819 if (ps_selected_mode == SHADER_NONE)
4821 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4822 caps->PixelShaderVersion = 0;
4823 caps->PixelShader1xMaxValue = 0.0f;
4825 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4826 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4829 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4830 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4831 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4833 /* The following caps are shader specific, but they are things we cannot detect, or which
4834 * are the same among all shader models. So to avoid code duplication set the shader version
4835 * specific, but otherwise constant caps here
4837 if (caps->VertexShaderVersion >= 3)
4839 /* Where possible set the caps based on OpenGL extensions and if they
4840 * aren't set (in case of software rendering) use the VS 3.0 from
4841 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4843 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4844 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4845 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4846 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4847 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4848 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4850 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4851 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4853 else if (caps->VertexShaderVersion == 2)
4855 caps->VS20Caps.caps = 0;
4856 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4857 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4858 caps->VS20Caps.static_flow_control_depth = 1;
4860 caps->MaxVShaderInstructionsExecuted = 65535;
4861 caps->MaxVertexShader30InstructionSlots = 0;
4865 caps->VS20Caps.caps = 0;
4866 caps->VS20Caps.dynamic_flow_control_depth = 0;
4867 caps->VS20Caps.temp_count = 0;
4868 caps->VS20Caps.static_flow_control_depth = 0;
4870 caps->MaxVShaderInstructionsExecuted = 0;
4871 caps->MaxVertexShader30InstructionSlots = 0;
4874 if (caps->PixelShaderVersion >= 3)
4876 /* Where possible set the caps based on OpenGL extensions and if they
4877 * aren't set (in case of software rendering) use the PS 3.0 from
4878 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4881 /* Caps is more or less undocumented on MSDN but it appears to be
4882 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4883 * cards from Windows */
4884 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4885 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4886 WINED3DPS20CAPS_PREDICATION |
4887 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4888 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4889 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4890 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4891 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4892 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4893 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4894 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4895 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4897 caps->MaxPShaderInstructionsExecuted = 65535;
4898 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4899 adapter->gl_info.limits.arb_ps_instructions);
4901 else if(caps->PixelShaderVersion == 2)
4903 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4904 caps->PS20Caps.caps = 0;
4905 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4906 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4907 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4908 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4909 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4911 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4912 caps->MaxPixelShader30InstructionSlots = 0;
4916 caps->PS20Caps.caps = 0;
4917 caps->PS20Caps.dynamic_flow_control_depth = 0;
4918 caps->PS20Caps.temp_count = 0;
4919 caps->PS20Caps.static_flow_control_depth = 0;
4920 caps->PS20Caps.instruction_slot_count = 0;
4922 caps->MaxPShaderInstructionsExecuted = 0;
4923 caps->MaxPixelShader30InstructionSlots = 0;
4926 if (caps->VertexShaderVersion >= 2)
4928 /* OpenGL supports all the formats below, perhaps not always
4929 * without conversion, but it supports them.
4930 * Further GLSL doesn't seem to have an official unsigned type so
4931 * don't advertise it yet as I'm not sure how we handle it.
4932 * We might need to add some clamping in the shader engine to
4934 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4935 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4936 WINED3DDTCAPS_UBYTE4N |
4937 WINED3DDTCAPS_SHORT2N |
4938 WINED3DDTCAPS_SHORT4N;
4939 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4941 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4942 WINED3DDTCAPS_FLOAT16_4;
4947 caps->DeclTypes = 0;
4950 /* Set DirectDraw helper Caps */
4951 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4952 WINEDDCKEYCAPS_SRCBLT;
4953 fx_caps = WINEDDFXCAPS_BLTALPHA |
4954 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4955 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4956 WINEDDFXCAPS_BLTROTATION90 |
4957 WINEDDFXCAPS_BLTSHRINKX |
4958 WINEDDFXCAPS_BLTSHRINKXN |
4959 WINEDDFXCAPS_BLTSHRINKY |
4960 WINEDDFXCAPS_BLTSHRINKXN |
4961 WINEDDFXCAPS_BLTSTRETCHX |
4962 WINEDDFXCAPS_BLTSTRETCHXN |
4963 WINEDDFXCAPS_BLTSTRETCHY |
4964 WINEDDFXCAPS_BLTSTRETCHYN;
4965 blit_caps = WINEDDCAPS_BLT |
4966 WINEDDCAPS_BLTCOLORFILL |
4967 WINEDDCAPS_BLTDEPTHFILL |
4968 WINEDDCAPS_BLTSTRETCH |
4969 WINEDDCAPS_CANBLTSYSMEM |
4970 WINEDDCAPS_CANCLIP |
4971 WINEDDCAPS_CANCLIPSTRETCHED |
4972 WINEDDCAPS_COLORKEY |
4973 WINEDDCAPS_COLORKEYHWASSIST |
4974 WINEDDCAPS_ALIGNBOUNDARYSRC;
4975 pal_caps = WINEDDPCAPS_8BIT |
4976 WINEDDPCAPS_PRIMARYSURFACE;
4978 /* Fill the ddraw caps structure */
4979 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4980 WINEDDCAPS_PALETTE |
4982 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4983 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4984 WINEDDCAPS2_PRIMARYGAMMA |
4985 WINEDDCAPS2_WIDESURFACES |
4986 WINEDDCAPS2_CANRENDERWINDOWED;
4987 caps->ddraw_caps.color_key_caps = ckey_caps;
4988 caps->ddraw_caps.fx_caps = fx_caps;
4989 caps->ddraw_caps.pal_caps = pal_caps;
4990 caps->ddraw_caps.svb_caps = blit_caps;
4991 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4992 caps->ddraw_caps.svb_fx_caps = fx_caps;
4993 caps->ddraw_caps.vsb_caps = blit_caps;
4994 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4995 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4996 caps->ddraw_caps.ssb_caps = blit_caps;
4997 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4998 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5000 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5001 WINEDDSCAPS_BACKBUFFER |
5003 WINEDDSCAPS_FRONTBUFFER |
5004 WINEDDSCAPS_OFFSCREENPLAIN |
5005 WINEDDSCAPS_PALETTE |
5006 WINEDDSCAPS_PRIMARYSURFACE |
5007 WINEDDSCAPS_SYSTEMMEMORY |
5008 WINEDDSCAPS_VIDEOMEMORY |
5009 WINEDDSCAPS_VISIBLE;
5010 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5012 /* Set D3D caps if OpenGL is available. */
5013 if (adapter->opengl)
5015 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5016 WINEDDSCAPS_MIPMAP |
5017 WINEDDSCAPS_TEXTURE |
5018 WINEDDSCAPS_ZBUFFER;
5019 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5025 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5026 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5027 struct wined3d_device **device)
5029 struct wined3d_device *object;
5032 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5033 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5035 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5036 * number and create a device without a 3D adapter for 2D only operation. */
5037 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5038 return WINED3DERR_INVALIDCALL;
5040 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5043 ERR("Failed to allocate device memory.\n");
5044 return E_OUTOFMEMORY;
5047 hr = device_init(object, wined3d, adapter_idx, device_type,
5048 focus_window, flags, surface_alignment, device_parent);
5051 WARN("Failed to initialize device, hr %#x.\n", hr);
5052 HeapFree(GetProcessHeap(), 0, object);
5056 TRACE("Created device %p.\n", object);
5059 device_parent->ops->wined3d_device_created(device_parent, *device);
5064 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5066 TRACE("wined3d %p.\n", wined3d);
5068 return wined3d->parent;
5071 static void WINE_GLAPI invalid_func(const void *data)
5073 ERR("Invalid vertex attribute function called\n");
5077 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5079 ERR("Invalid texcoord function called\n");
5083 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5084 * the extension detection and are used in drawStridedSlow
5086 static void WINE_GLAPI position_d3dcolor(const void *data)
5088 DWORD pos = *((const DWORD *)data);
5090 FIXME("Add a test for fixed function position from d3dcolor type\n");
5091 glVertex4s(D3DCOLOR_B_R(pos),
5097 static void WINE_GLAPI position_float4(const void *data)
5099 const GLfloat *pos = data;
5101 if (pos[3] != 0.0f && pos[3] != 1.0f)
5103 float w = 1.0f / pos[3];
5105 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5113 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5115 DWORD diffuseColor = *((const DWORD *)data);
5117 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5118 D3DCOLOR_B_G(diffuseColor),
5119 D3DCOLOR_B_B(diffuseColor),
5120 D3DCOLOR_B_A(diffuseColor));
5123 static void WINE_GLAPI specular_d3dcolor(const void *data)
5125 DWORD specularColor = *((const DWORD *)data);
5126 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5127 D3DCOLOR_B_G(specularColor),
5128 D3DCOLOR_B_B(specularColor)};
5130 specular_func_3ubv(d);
5133 static void WINE_GLAPI warn_no_specular_func(const void *data)
5135 WARN("GL_EXT_secondary_color not supported\n");
5138 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5140 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5141 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5142 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5143 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5144 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5145 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5146 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5147 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5148 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5149 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5150 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5151 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5152 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5153 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5154 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5155 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5156 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5158 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5159 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5160 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5161 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5162 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5163 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5164 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5165 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5166 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5167 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5168 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5169 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5170 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5171 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5172 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5173 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5174 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5176 /* No 4 component entry points here */
5177 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5178 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5179 if (gl_info->supported[EXT_SECONDARY_COLOR])
5181 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5185 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5187 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5188 if (gl_info->supported[EXT_SECONDARY_COLOR])
5190 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5191 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5195 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5197 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5198 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5199 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5200 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5201 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5202 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5203 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5204 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5205 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5206 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5207 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5208 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5210 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5211 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5213 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5214 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5215 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5216 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5217 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5218 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5219 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5220 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5221 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5222 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5223 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5224 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5225 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5226 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5227 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5228 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5229 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5231 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5232 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5233 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5234 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5235 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5236 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5237 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5238 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5239 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5240 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5241 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5242 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5243 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5244 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5245 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5246 if (gl_info->supported[NV_HALF_FLOAT])
5248 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5249 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5250 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5252 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5253 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5257 /* Do not call while under the GL lock. */
5258 static BOOL InitAdapters(struct wined3d *wined3d)
5260 static HMODULE mod_gl;
5262 int ps_selected_mode, vs_selected_mode;
5264 /* No need to hold any lock. The calling library makes sure only one thread calls
5265 * wined3d simultaneously
5268 TRACE("Initializing adapters\n");
5271 #ifdef USE_WIN32_OPENGL
5272 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5273 mod_gl = LoadLibraryA("opengl32.dll");
5275 ERR("Can't load opengl32.dll!\n");
5279 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5280 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5281 mod_gl = GetModuleHandleA("gdi32.dll");
5285 /* Load WGL core functions from opengl32.dll */
5286 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5290 if(!pwglGetProcAddress) {
5291 ERR("Unable to load wglGetProcAddress!\n");
5295 /* Dynamically load all GL core functions */
5299 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5300 * otherwise because we have to use winex11.drv's override
5302 #ifdef USE_WIN32_OPENGL
5303 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5304 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5306 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5307 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5310 glEnableWINE = glEnable;
5311 glDisableWINE = glDisable;
5313 /* For now only one default adapter */
5315 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5316 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5317 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5318 struct wined3d_pixel_format *cfgs;
5321 DISPLAY_DEVICEW DisplayDevice;
5324 TRACE("Initializing default adapter\n");
5325 adapter->ordinal = 0;
5326 adapter->monitorPoint.x = -1;
5327 adapter->monitorPoint.y = -1;
5329 if (!AllocateLocallyUniqueId(&adapter->luid))
5331 DWORD err = GetLastError();
5332 ERR("Failed to set adapter LUID (%#x).\n", err);
5335 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5336 adapter->luid.HighPart, adapter->luid.LowPart);
5338 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5340 ERR("Failed to get a gl context for default adapter\n");
5344 ret = wined3d_adapter_init_gl_caps(adapter);
5346 ERR("Failed to initialize gl caps for default adapter\n");
5347 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5350 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5352 ERR("Failed to init gl formats\n");
5353 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5357 hdc = fake_gl_ctx.dc;
5359 adapter->TextureRam = adapter->driver_info.vidmem;
5360 adapter->UsedTextureRam = 0;
5361 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5363 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5364 DisplayDevice.cb = sizeof(DisplayDevice);
5365 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5366 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5367 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5369 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5377 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5378 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5379 adapter->cfg_count = cfg_count;
5381 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5382 cfgs = adapter->cfgs;
5383 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5384 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5385 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5386 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5387 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5388 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5389 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5390 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5391 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5392 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5393 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5395 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5397 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5402 /* Cache the pixel format */
5403 cfgs->iPixelFormat = iPixelFormat;
5404 cfgs->redSize = values[0];
5405 cfgs->greenSize = values[1];
5406 cfgs->blueSize = values[2];
5407 cfgs->alphaSize = values[3];
5408 cfgs->colorSize = values[4];
5409 cfgs->depthSize = values[5];
5410 cfgs->stencilSize = values[6];
5411 cfgs->windowDrawable = values[7];
5412 cfgs->iPixelType = values[8];
5413 cfgs->doubleBuffer = values[9];
5414 cfgs->auxBuffers = values[10];
5416 cfgs->numSamples = 0;
5417 /* Check multisample support */
5418 if (gl_info->supported[ARB_MULTISAMPLE])
5420 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5422 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5423 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5424 * value[1] = number of multi sample buffers*/
5426 cfgs->numSamples = value[1];
5430 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5431 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5432 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5433 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5434 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5440 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5441 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5442 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5444 cfgs = adapter->cfgs;
5445 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5447 PIXELFORMATDESCRIPTOR ppfd;
5449 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5453 /* We only want HW acceleration using an OpenGL ICD driver.
5454 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5455 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5457 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5459 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5463 cfgs->iPixelFormat = iPixelFormat;
5464 cfgs->redSize = ppfd.cRedBits;
5465 cfgs->greenSize = ppfd.cGreenBits;
5466 cfgs->blueSize = ppfd.cBlueBits;
5467 cfgs->alphaSize = ppfd.cAlphaBits;
5468 cfgs->colorSize = ppfd.cColorBits;
5469 cfgs->depthSize = ppfd.cDepthBits;
5470 cfgs->stencilSize = ppfd.cStencilBits;
5471 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5472 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5473 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5474 cfgs->auxBuffers = ppfd.cAuxBuffers;
5475 cfgs->numSamples = 0;
5477 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5478 "depth=%d, stencil=%d, windowDrawable=%d\n",
5479 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5480 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5481 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5483 adapter->cfg_count++;
5486 /* We haven't found any suitable formats. This should only happen
5487 * in case of GDI software rendering, which is pretty useless
5489 if (!adapter->cfg_count)
5491 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5493 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5494 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5499 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5501 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5502 fillGLAttribFuncs(&adapter->gl_info);
5503 adapter->opengl = TRUE;
5505 wined3d->adapter_count = 1;
5506 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5511 /* Initialize an adapter for ddraw-only memory counting */
5512 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5513 wined3d->adapters[0].ordinal = 0;
5514 wined3d->adapters[0].opengl = FALSE;
5515 wined3d->adapters[0].monitorPoint.x = -1;
5516 wined3d->adapters[0].monitorPoint.y = -1;
5518 wined3d->adapters[0].driver_info.name = "Display";
5519 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5520 if (wined3d_settings.emulated_textureram)
5521 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5523 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5525 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5527 wined3d->adapter_count = 1;
5531 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5533 const struct wined3d_parent_ops wined3d_null_parent_ops =
5535 wined3d_null_wined3d_object_destroyed,
5538 /* Do not call while under the GL lock. */
5539 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5541 wined3d->dxVersion = version;
5543 wined3d->parent = parent;
5544 wined3d->flags = flags;
5546 if (!InitAdapters(wined3d))
5548 WARN("Failed to initialize adapters.\n");
5551 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);