wbemprox: Implement Win32_NetworkAdapter.Manufacturer.
[wine] / dlls / d3d10core / device.c
1 /*
2  * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10core_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
26
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
28
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
30 {
31     d3d10_null_wined3d_object_destroyed,
32 };
33
34 /* Inner IUnknown methods */
35
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
37 {
38     return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
39 }
40
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
42         void **ppv)
43 {
44     struct d3d10_device *This = impl_from_IUnknown(iface);
45
46     TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
47
48     if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49         *ppv = &This->ID3D10Device_iface;
50     else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51         *ppv = &This->IWineDXGIDeviceParent_iface;
52     else
53     {
54         WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
55         *ppv = NULL;
56         return E_NOINTERFACE;
57     }
58
59     IUnknown_AddRef((IUnknown*)*ppv);
60     return S_OK;
61 }
62
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
64 {
65     struct d3d10_device *This = impl_from_IUnknown(iface);
66     ULONG refcount = InterlockedIncrement(&This->refcount);
67
68     TRACE("%p increasing refcount to %u\n", This, refcount);
69
70     return refcount;
71 }
72
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
74 {
75     struct d3d10_device *This = impl_from_IUnknown(iface);
76     ULONG refcount = InterlockedDecrement(&This->refcount);
77
78     TRACE("%p decreasing refcount to %u\n", This, refcount);
79
80     if (!refcount)
81     {
82         if (This->wined3d_device)
83             wined3d_device_decref(This->wined3d_device);
84     }
85
86     return refcount;
87 }
88
89 /* IUnknown methods */
90
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
92 {
93     return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
94 }
95
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
97         void **ppv)
98 {
99     struct d3d10_device *This = impl_from_ID3D10Device(iface);
100     return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
101 }
102
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
104 {
105     struct d3d10_device *This = impl_from_ID3D10Device(iface);
106     return IUnknown_AddRef(This->outer_unk);
107 }
108
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
110 {
111     struct d3d10_device *This = impl_from_ID3D10Device(iface);
112     return IUnknown_Release(This->outer_unk);
113 }
114
115 /* ID3D10Device methods */
116
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
119 {
120     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121             iface, start_slot, buffer_count, buffers);
122 }
123
124 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
125         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
126 {
127     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128             iface, start_slot, view_count, views);
129 }
130
131 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
132         ID3D10PixelShader *shader)
133 {
134     struct d3d10_device *This = impl_from_ID3D10Device(iface);
135     struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
136
137     TRACE("iface %p, shader %p\n", iface, shader);
138
139     wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
140 }
141
142 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
143         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
144 {
145     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146             iface, start_slot, sampler_count, samplers);
147 }
148
149 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
150         ID3D10VertexShader *shader)
151 {
152     struct d3d10_device *This = impl_from_ID3D10Device(iface);
153     struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
154
155     TRACE("iface %p, shader %p\n", iface, shader);
156
157     wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
158 }
159
160 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
161         UINT start_index_location, INT base_vertex_location)
162 {
163     struct d3d10_device *This = impl_from_ID3D10Device(iface);
164
165     TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166             iface, index_count, start_index_location, base_vertex_location);
167
168     wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
169     wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
170 }
171
172 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
173         UINT start_vertex_location)
174 {
175     struct d3d10_device *This = impl_from_ID3D10Device(iface);
176
177     TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178             iface, vertex_count, start_vertex_location);
179
180     wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
181 }
182
183 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
184         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
185 {
186     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187             iface, start_slot, buffer_count, buffers);
188 }
189
190 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
191         ID3D10InputLayout *input_layout)
192 {
193     struct d3d10_device *This = impl_from_ID3D10Device(iface);
194     struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
195
196     TRACE("iface %p, input_layout %p\n", iface, input_layout);
197
198     wined3d_device_set_vertex_declaration(This->wined3d_device,
199             layout ? layout->wined3d_decl : NULL);
200 }
201
202 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
203         UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
204 {
205     struct d3d10_device *This = impl_from_ID3D10Device(iface);
206     unsigned int i;
207
208     TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209             iface, start_slot, buffer_count, buffers, strides, offsets);
210
211     for (i = 0; i < buffer_count; ++i)
212     {
213         struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
214
215         wined3d_device_set_stream_source(This->wined3d_device, start_slot,
216                 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
217     }
218 }
219
220 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
221         ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
222 {
223     struct d3d10_device *This = impl_from_ID3D10Device(iface);
224     struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
225
226     TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227             iface, buffer, debug_dxgi_format(format), offset);
228
229     wined3d_device_set_index_buffer(This->wined3d_device,
230             buffer_impl ? buffer_impl->wined3d_buffer : NULL,
231             wined3dformat_from_dxgi_format(format));
232     if (offset) FIXME("offset %u not supported.\n", offset);
233 }
234
235 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
236         UINT instance_index_count, UINT instance_count, UINT start_index_location,
237         INT base_vertex_location, UINT start_instance_location)
238 {
239     FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240             "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241             iface, instance_index_count, instance_count, start_index_location,
242             base_vertex_location, start_instance_location);
243 }
244
245 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
246         UINT instance_vertex_count, UINT instance_count,
247         UINT start_vertex_location, UINT start_instance_location)
248 {
249     FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250             "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
251             start_vertex_location, start_instance_location);
252 }
253
254 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
255         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
256 {
257     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258             iface, start_slot, buffer_count, buffers);
259 }
260
261 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
262 {
263     if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
264     else WARN("iface %p, shader %p stub!\n", iface, shader);
265 }
266
267 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
268         D3D10_PRIMITIVE_TOPOLOGY topology)
269 {
270     struct d3d10_device *This = impl_from_ID3D10Device(iface);
271
272     TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
273
274     wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
275 }
276
277 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
278         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
279 {
280     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
281             iface, start_slot, view_count, views);
282 }
283
284 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
285         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
286 {
287     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
288             iface, start_slot, sampler_count, samplers);
289 }
290
291 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
292 {
293     FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
294 }
295
296 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
297         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
298 {
299     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
300             iface, start_slot, view_count, views);
301 }
302
303 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
304         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
305 {
306     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
307             iface, start_slot, sampler_count, samplers);
308 }
309
310 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
311         UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
312         ID3D10DepthStencilView *depth_stencil_view)
313 {
314     FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
315             iface, render_target_view_count, render_target_views, depth_stencil_view);
316 }
317
318 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
319         ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
320 {
321     struct d3d10_device *device = impl_from_ID3D10Device(iface);
322
323     TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
324             iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
325
326     device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
327     memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
328     device->sample_mask = sample_mask;
329 }
330
331 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
332         ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
333 {
334     struct d3d10_device *device = impl_from_ID3D10Device(iface);
335
336     TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
337             iface, depth_stencil_state, stencil_ref);
338
339     device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
340     device->stencil_ref = stencil_ref;
341 }
342
343 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
344         UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
345 {
346     FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
347 }
348
349 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
350 {
351     FIXME("iface %p stub!\n", iface);
352 }
353
354 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
355 {
356     struct d3d10_device *device = impl_from_ID3D10Device(iface);
357
358     TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
359
360     device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
361 }
362
363 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
364         UINT viewport_count, const D3D10_VIEWPORT *viewports)
365 {
366     struct d3d10_device *device = impl_from_ID3D10Device(iface);
367     struct wined3d_viewport wined3d_vp;
368
369     TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
370
371     if (viewport_count > 1)
372         FIXME("Multiple viewports not implemented.\n");
373
374     if (!viewport_count)
375         return;
376
377     wined3d_vp.x = viewports[0].TopLeftX;
378     wined3d_vp.y = viewports[0].TopLeftY;
379     wined3d_vp.width = viewports[0].Width;
380     wined3d_vp.height = viewports[0].Height;
381     wined3d_vp.min_z = viewports[0].MinDepth;
382     wined3d_vp.max_z = viewports[0].MaxDepth;
383
384     wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
385 }
386
387 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
388         UINT rect_count, const D3D10_RECT *rects)
389 {
390     FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
391 }
392
393 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
394         ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
395         ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
396 {
397     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
398             "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
399             iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
400             src_resource, src_subresource_idx, src_box);
401 }
402
403 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
404         ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
405 {
406     FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
407 }
408
409 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
410         ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
411         const void *data, UINT row_pitch, UINT depth_pitch)
412 {
413     FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
414             iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
415 }
416
417 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
418         ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
419 {
420     struct d3d10_device *This = impl_from_ID3D10Device(iface);
421     struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
422     const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
423
424     TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
425             iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
426
427     wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
428 }
429
430 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
431         ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
432 {
433     FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
434             iface, depth_stencil_view, flags, depth, stencil);
435 }
436
437 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
438 {
439     FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
440 }
441
442 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
443         ID3D10Resource *dst_resource, UINT dst_subresource_idx,
444         ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
445 {
446     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
447             "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
448             iface, dst_resource, dst_subresource_idx,
449             src_resource, src_subresource_idx, debug_dxgi_format(format));
450 }
451
452 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
453         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
454 {
455     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
456             iface, start_slot, buffer_count, buffers);
457 }
458
459 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
460         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
461 {
462     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
463             iface, start_slot, view_count, views);
464 }
465
466 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
467 {
468     FIXME("iface %p, shader %p stub!\n", iface, shader);
469 }
470
471 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
472         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
473 {
474     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
475             iface, start_slot, sampler_count, samplers);
476 }
477
478 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
479 {
480     FIXME("iface %p, shader %p stub!\n", iface, shader);
481 }
482
483 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
484         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
485 {
486     FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
487             iface, start_slot, buffer_count, buffers);
488 }
489
490 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
491 {
492     FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
493 }
494
495 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
496         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
497 {
498     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
499             iface, start_slot, buffer_count, buffers, strides, offsets);
500 }
501
502 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
503         ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
504 {
505     FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
506 }
507
508 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
509         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
510 {
511     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
512             iface, start_slot, buffer_count, buffers);
513 }
514
515 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
516 {
517     FIXME("iface %p, shader %p stub!\n", iface, shader);
518 }
519
520 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
521         D3D10_PRIMITIVE_TOPOLOGY *topology)
522 {
523     struct d3d10_device *This = impl_from_ID3D10Device(iface);
524
525     TRACE("iface %p, topology %p\n", iface, topology);
526
527     wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
528 }
529
530 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
531         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
532 {
533     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
534             iface, start_slot, view_count, views);
535 }
536
537 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
538         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
539 {
540     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
541             iface, start_slot, sampler_count, samplers);
542 }
543
544 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
545         ID3D10Predicate **predicate, BOOL *value)
546 {
547     FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
548 }
549
550 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
551         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
552 {
553     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
554             iface, start_slot, view_count, views);
555 }
556
557 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
558         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
559 {
560     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
561             iface, start_slot, sampler_count, samplers);
562 }
563
564 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
565         UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
566 {
567     FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
568             iface, view_count, render_target_views, depth_stencil_view);
569 }
570
571 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
572         ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
573 {
574     struct d3d10_device *device = impl_from_ID3D10Device(iface);
575
576     TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
577             iface, blend_state, blend_factor, sample_mask);
578
579     if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
580         ID3D10BlendState_AddRef(*blend_state);
581     memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
582     *sample_mask = device->sample_mask;
583 }
584
585 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
586         ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
587 {
588     struct d3d10_device *device = impl_from_ID3D10Device(iface);
589
590     TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
591             iface, depth_stencil_state, stencil_ref);
592
593     if ((*depth_stencil_state = device->depth_stencil_state
594             ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
595         ID3D10DepthStencilState_AddRef(*depth_stencil_state);
596     *stencil_ref = device->stencil_ref;
597 }
598
599 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
600         UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
601 {
602     FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
603             iface, buffer_count, buffers, offsets);
604 }
605
606 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
607 {
608     struct d3d10_device *device = impl_from_ID3D10Device(iface);
609
610     TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
611
612     if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
613         ID3D10RasterizerState_AddRef(*rasterizer_state);
614 }
615
616 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
617         UINT *viewport_count, D3D10_VIEWPORT *viewports)
618 {
619     struct d3d10_device *device = impl_from_ID3D10Device(iface);
620     struct wined3d_viewport wined3d_vp;
621
622     TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
623
624     if (!viewports)
625     {
626         *viewport_count = 1;
627         return;
628     }
629
630     if (!*viewport_count)
631         return;
632
633     wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
634
635     viewports[0].TopLeftX = wined3d_vp.x;
636     viewports[0].TopLeftY = wined3d_vp.y;
637     viewports[0].Width = wined3d_vp.width;
638     viewports[0].Height = wined3d_vp.height;
639     viewports[0].MinDepth = wined3d_vp.min_z;
640     viewports[0].MaxDepth = wined3d_vp.max_z;
641
642     if (*viewport_count > 1)
643         memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
644 }
645
646 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
647 {
648     FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
649 }
650
651 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
652 {
653     FIXME("iface %p stub!\n", iface);
654
655     return E_NOTIMPL;
656 }
657
658 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
659 {
660     FIXME("iface %p, flags %#x stub!\n", iface, flags);
661
662     return E_NOTIMPL;
663 }
664
665 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
666 {
667     FIXME("iface %p stub!\n", iface);
668
669     return 0;
670 }
671
672 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
673         REFGUID guid, UINT *data_size, void *data)
674 {
675     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
676             iface, debugstr_guid(guid), data_size, data);
677
678     return E_NOTIMPL;
679 }
680
681 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
682         REFGUID guid, UINT data_size, const void *data)
683 {
684     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
685             iface, debugstr_guid(guid), data_size, data);
686
687     return E_NOTIMPL;
688 }
689
690 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
691         REFGUID guid, const IUnknown *data)
692 {
693     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
694
695     return E_NOTIMPL;
696 }
697
698 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
699 {
700     FIXME("iface %p stub!\n", iface);
701 }
702
703 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
704 {
705     FIXME("iface %p stub!\n", iface);
706 }
707
708 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
709         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
710 {
711     struct d3d10_device *This = impl_from_ID3D10Device(iface);
712     struct d3d10_buffer *object;
713     HRESULT hr;
714
715     FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
716
717     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
718     if (!object)
719     {
720         ERR("Failed to allocate D3D10 buffer object memory\n");
721         return E_OUTOFMEMORY;
722     }
723
724     hr = d3d10_buffer_init(object, This, desc, data);
725     if (FAILED(hr))
726     {
727         WARN("Failed to initialize buffer, hr %#x.\n", hr);
728         HeapFree(GetProcessHeap(), 0, object);
729         return hr;
730     }
731
732     *buffer = &object->ID3D10Buffer_iface;
733
734     TRACE("Created ID3D10Buffer %p\n", object);
735
736     return S_OK;
737 }
738
739 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
740         const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
741 {
742     FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
743
744     return E_NOTIMPL;
745 }
746
747 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
748         const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
749         ID3D10Texture2D **texture)
750 {
751     struct d3d10_device *This = impl_from_ID3D10Device(iface);
752     struct d3d10_texture2d *object;
753     HRESULT hr;
754
755     FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
756
757     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
758     if (!object)
759     {
760         ERR("Failed to allocate D3D10 texture2d object memory\n");
761         return E_OUTOFMEMORY;
762     }
763
764     hr = d3d10_texture2d_init(object, This, desc);
765     if (FAILED(hr))
766     {
767         WARN("Failed to initialize texture, hr %#x.\n", hr);
768         HeapFree(GetProcessHeap(), 0, object);
769         return hr;
770     }
771
772     *texture = &object->ID3D10Texture2D_iface;
773
774     TRACE("Created ID3D10Texture2D %p\n", object);
775
776     return S_OK;
777 }
778
779 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
780         const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
781         ID3D10Texture3D **texture)
782 {
783     struct d3d10_device *device = impl_from_ID3D10Device(iface);
784     struct d3d10_texture3d *object;
785     HRESULT hr;
786
787     TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
788
789     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
790     if (!object)
791     {
792         ERR("Failed to allocate D3D10 texture3d object memory.\n");
793         return E_OUTOFMEMORY;
794     }
795
796     hr = d3d10_texture3d_init(object, device, desc);
797     if (FAILED(hr))
798     {
799         WARN("Failed to initialize texture, hr %#x.\n", hr);
800         HeapFree(GetProcessHeap(), 0, object);
801         return hr;
802     }
803
804     TRACE("Created 3D texture %p.\n", object);
805     *texture = &object->ID3D10Texture3D_iface;
806
807     return S_OK;
808 }
809
810 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
811         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
812 {
813     struct d3d10_shader_resource_view *object;
814     HRESULT hr;
815
816     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
817
818     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
819     if (!object)
820     {
821         ERR("Failed to allocate D3D10 shader resource view object memory.\n");
822         return E_OUTOFMEMORY;
823     }
824
825     if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
826     {
827         WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
828         HeapFree(GetProcessHeap(), 0, object);
829         return hr;
830     }
831
832     TRACE("Created shader resource view %p.\n", object);
833     *view = &object->ID3D10ShaderResourceView_iface;
834
835     return S_OK;
836 }
837
838 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
839         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
840 {
841     struct d3d10_rendertarget_view *object;
842     HRESULT hr;
843
844     TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
845
846     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
847     if (!object)
848     {
849         ERR("Failed to allocate D3D10 rendertarget view object memory\n");
850         return E_OUTOFMEMORY;
851     }
852
853     hr = d3d10_rendertarget_view_init(object, resource, desc);
854     if (FAILED(hr))
855     {
856         WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
857         HeapFree(GetProcessHeap(), 0, object);
858         return hr;
859     }
860
861     TRACE("Created rendertarget view %p.\n", object);
862     *view = &object->ID3D10RenderTargetView_iface;
863
864     return S_OK;
865 }
866
867 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
868         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
869 {
870     struct d3d10_depthstencil_view *object;
871     HRESULT hr;
872
873     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
874
875     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
876     if (!object)
877     {
878         ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
879         return E_OUTOFMEMORY;
880     }
881
882     if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
883     {
884         WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
885         HeapFree(GetProcessHeap(), 0, object);
886         return hr;
887     }
888
889     TRACE("Created depthstencil view %p.\n", object);
890     *view = &object->ID3D10DepthStencilView_iface;
891
892     return S_OK;
893 }
894
895 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
896         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
897         const void *shader_byte_code, SIZE_T shader_byte_code_length,
898         ID3D10InputLayout **input_layout)
899 {
900     struct d3d10_device *This = impl_from_ID3D10Device(iface);
901     struct d3d10_input_layout *object;
902     HRESULT hr;
903
904     TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
905             "\tshader_byte_code_length %lu, input_layout %p\n",
906             iface, element_descs, element_count, shader_byte_code,
907             shader_byte_code_length, input_layout);
908
909     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
910     if (!object)
911     {
912         ERR("Failed to allocate D3D10 input layout object memory\n");
913         return E_OUTOFMEMORY;
914     }
915
916     hr = d3d10_input_layout_init(object, This, element_descs, element_count,
917             shader_byte_code, shader_byte_code_length);
918     if (FAILED(hr))
919     {
920         WARN("Failed to initialize input layout, hr %#x.\n", hr);
921         HeapFree(GetProcessHeap(), 0, object);
922         return hr;
923     }
924
925     TRACE("Created input layout %p.\n", object);
926     *input_layout = &object->ID3D10InputLayout_iface;
927
928     return S_OK;
929 }
930
931 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
932         const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
933 {
934     struct d3d10_device *This = impl_from_ID3D10Device(iface);
935     struct d3d10_vertex_shader *object;
936     HRESULT hr;
937
938     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
939             iface, byte_code, byte_code_length, shader);
940
941     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
942     if (!object)
943     {
944         ERR("Failed to allocate D3D10 vertex shader object memory\n");
945         return E_OUTOFMEMORY;
946     }
947
948     hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
949     if (FAILED(hr))
950     {
951         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
952         HeapFree(GetProcessHeap(), 0, object);
953         return hr;
954     }
955
956     TRACE("Created vertex shader %p.\n", object);
957     *shader = &object->ID3D10VertexShader_iface;
958
959     return S_OK;
960 }
961
962 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
963         const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
964 {
965     struct d3d10_device *This = impl_from_ID3D10Device(iface);
966     struct d3d10_geometry_shader *object;
967     HRESULT hr;
968
969     FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
970             iface, byte_code, byte_code_length, shader);
971
972     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
973     if (!object)
974     {
975         ERR("Failed to allocate D3D10 geometry shader object memory\n");
976         return E_OUTOFMEMORY;
977     }
978
979     hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
980     if (FAILED(hr))
981     {
982         WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
983         HeapFree(GetProcessHeap(), 0, object);
984         return hr;
985     }
986
987     TRACE("Created geometry shader %p.\n", object);
988     *shader = &object->ID3D10GeometryShader_iface;
989
990     return S_OK;
991 }
992
993 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
994         const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
995         UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
996 {
997     FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
998             "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
999             iface, byte_code, byte_code_length, output_stream_decls,
1000             output_stream_decl_count, output_stream_stride, shader);
1001
1002     return E_NOTIMPL;
1003 }
1004
1005 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1006         const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1007 {
1008     struct d3d10_device *This = impl_from_ID3D10Device(iface);
1009     struct d3d10_pixel_shader *object;
1010     HRESULT hr;
1011
1012     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1013             iface, byte_code, byte_code_length, shader);
1014
1015     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1016     if (!object)
1017     {
1018         ERR("Failed to allocate D3D10 pixel shader object memory\n");
1019         return E_OUTOFMEMORY;
1020     }
1021
1022     hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1023     if (FAILED(hr))
1024     {
1025         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1026         HeapFree(GetProcessHeap(), 0, object);
1027         return hr;
1028     }
1029
1030     TRACE("Created pixel shader %p.\n", object);
1031     *shader = &object->ID3D10PixelShader_iface;
1032
1033     return S_OK;
1034 }
1035
1036 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1037         const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1038 {
1039     struct d3d10_blend_state *object;
1040     HRESULT hr;
1041
1042     TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1043
1044     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1045     if (!object)
1046     {
1047         ERR("Failed to allocate D3D10 blend state object memory.\n");
1048         return E_OUTOFMEMORY;
1049     }
1050
1051     hr = d3d10_blend_state_init(object);
1052     if (FAILED(hr))
1053     {
1054         WARN("Failed to initialize blend state, hr %#x.\n", hr);
1055         HeapFree(GetProcessHeap(), 0, object);
1056         return hr;
1057     }
1058
1059     TRACE("Created blend state %p.\n", object);
1060     *blend_state = &object->ID3D10BlendState_iface;
1061
1062     return S_OK;
1063 }
1064
1065 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1066         const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1067 {
1068     struct d3d10_depthstencil_state *object;
1069     HRESULT hr;
1070
1071     TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1072
1073     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1074     if (!object)
1075     {
1076         ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1077         return E_OUTOFMEMORY;
1078     }
1079
1080     hr = d3d10_depthstencil_state_init(object);
1081     if (FAILED(hr))
1082     {
1083         WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1084         HeapFree(GetProcessHeap(), 0, object);
1085         return hr;
1086     }
1087
1088     TRACE("Created depthstencil state %p.\n", object);
1089     *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1090
1091     return S_OK;
1092 }
1093
1094 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1095         const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1096 {
1097     struct d3d10_rasterizer_state *object;
1098     HRESULT hr;
1099
1100     TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1101
1102     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1103     if (!object)
1104     {
1105         ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1106         return E_OUTOFMEMORY;
1107     }
1108
1109     hr = d3d10_rasterizer_state_init(object);
1110     if (FAILED(hr))
1111     {
1112         WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1113         HeapFree(GetProcessHeap(), 0, object);
1114         return hr;
1115     }
1116
1117     TRACE("Created rasterizer state %p.\n", object);
1118     *rasterizer_state = &object->ID3D10RasterizerState_iface;
1119
1120     return S_OK;
1121 }
1122
1123 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1124         const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1125 {
1126     struct d3d10_sampler_state *object;
1127     HRESULT hr;
1128
1129     TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1130
1131     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1132     if (!object)
1133     {
1134         ERR("Failed to allocate D3D10 sampler state object memory.\n");
1135         return E_OUTOFMEMORY;
1136     }
1137
1138     hr = d3d10_sampler_state_init(object);
1139     if (FAILED(hr))
1140     {
1141         WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1142         HeapFree(GetProcessHeap(), 0, object);
1143         return hr;
1144     }
1145
1146     TRACE("Created sampler state %p.\n", object);
1147     *sampler_state = &object->ID3D10SamplerState_iface;
1148
1149     return S_OK;
1150 }
1151
1152 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1153         const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1154 {
1155     struct d3d10_query *object;
1156     HRESULT hr;
1157
1158     TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1159
1160     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1161     if (!object)
1162     {
1163         ERR("Failed to allocate D3D10 query object memory.\n");
1164         return E_OUTOFMEMORY;
1165     }
1166
1167     hr = d3d10_query_init(object);
1168     if (FAILED(hr))
1169     {
1170         WARN("Failed to initialize query, hr %#x.\n", hr);
1171         HeapFree(GetProcessHeap(), 0, object);
1172         return hr;
1173     }
1174
1175     TRACE("Created query %p.\n", object);
1176     *query = &object->ID3D10Query_iface;
1177
1178     return S_OK;
1179 }
1180
1181 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1182         const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1183 {
1184     FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1185
1186     return E_NOTIMPL;
1187 }
1188
1189 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1190         const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1191 {
1192     FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1193
1194     return E_NOTIMPL;
1195 }
1196
1197 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1198         DXGI_FORMAT format, UINT *format_support)
1199 {
1200     FIXME("iface %p, format %s, format_support %p stub!\n",
1201             iface, debug_dxgi_format(format), format_support);
1202
1203     return E_NOTIMPL;
1204 }
1205
1206 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1207         DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1208 {
1209     FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1210             iface, debug_dxgi_format(format), sample_count, quality_level_count);
1211
1212     return E_NOTIMPL;
1213 }
1214
1215 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1216 {
1217     FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1218 }
1219
1220 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1221         const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1222         UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1223 {
1224     FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1225             "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1226             iface, desc, type, active_counters, name, name_length,
1227             units, units_length, description, description_length);
1228
1229     return E_NOTIMPL;
1230 }
1231
1232 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1233 {
1234     FIXME("iface %p stub!\n", iface);
1235
1236     return 0;
1237 }
1238
1239 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1240         HANDLE resource_handle, REFIID guid, void **resource)
1241 {
1242     FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1243             iface, resource_handle, debugstr_guid(guid), resource);
1244
1245     return E_NOTIMPL;
1246 }
1247
1248 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1249 {
1250     FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1251 }
1252
1253 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1254 {
1255     FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1256 }
1257
1258 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1259 {
1260     /* IUnknown methods */
1261     d3d10_device_QueryInterface,
1262     d3d10_device_AddRef,
1263     d3d10_device_Release,
1264     /* ID3D10Device methods */
1265     d3d10_device_VSSetConstantBuffers,
1266     d3d10_device_PSSetShaderResources,
1267     d3d10_device_PSSetShader,
1268     d3d10_device_PSSetSamplers,
1269     d3d10_device_VSSetShader,
1270     d3d10_device_DrawIndexed,
1271     d3d10_device_Draw,
1272     d3d10_device_PSSetConstantBuffers,
1273     d3d10_device_IASetInputLayout,
1274     d3d10_device_IASetVertexBuffers,
1275     d3d10_device_IASetIndexBuffer,
1276     d3d10_device_DrawIndexedInstanced,
1277     d3d10_device_DrawInstanced,
1278     d3d10_device_GSSetConstantBuffers,
1279     d3d10_device_GSSetShader,
1280     d3d10_device_IASetPrimitiveTopology,
1281     d3d10_device_VSSetShaderResources,
1282     d3d10_device_VSSetSamplers,
1283     d3d10_device_SetPredication,
1284     d3d10_device_GSSetShaderResources,
1285     d3d10_device_GSSetSamplers,
1286     d3d10_device_OMSetRenderTargets,
1287     d3d10_device_OMSetBlendState,
1288     d3d10_device_OMSetDepthStencilState,
1289     d3d10_device_SOSetTargets,
1290     d3d10_device_DrawAuto,
1291     d3d10_device_RSSetState,
1292     d3d10_device_RSSetViewports,
1293     d3d10_device_RSSetScissorRects,
1294     d3d10_device_CopySubresourceRegion,
1295     d3d10_device_CopyResource,
1296     d3d10_device_UpdateSubresource,
1297     d3d10_device_ClearRenderTargetView,
1298     d3d10_device_ClearDepthStencilView,
1299     d3d10_device_GenerateMips,
1300     d3d10_device_ResolveSubresource,
1301     d3d10_device_VSGetConstantBuffers,
1302     d3d10_device_PSGetShaderResources,
1303     d3d10_device_PSGetShader,
1304     d3d10_device_PSGetSamplers,
1305     d3d10_device_VSGetShader,
1306     d3d10_device_PSGetConstantBuffers,
1307     d3d10_device_IAGetInputLayout,
1308     d3d10_device_IAGetVertexBuffers,
1309     d3d10_device_IAGetIndexBuffer,
1310     d3d10_device_GSGetConstantBuffers,
1311     d3d10_device_GSGetShader,
1312     d3d10_device_IAGetPrimitiveTopology,
1313     d3d10_device_VSGetShaderResources,
1314     d3d10_device_VSGetSamplers,
1315     d3d10_device_GetPredication,
1316     d3d10_device_GSGetShaderResources,
1317     d3d10_device_GSGetSamplers,
1318     d3d10_device_OMGetRenderTargets,
1319     d3d10_device_OMGetBlendState,
1320     d3d10_device_OMGetDepthStencilState,
1321     d3d10_device_SOGetTargets,
1322     d3d10_device_RSGetState,
1323     d3d10_device_RSGetViewports,
1324     d3d10_device_RSGetScissorRects,
1325     d3d10_device_GetDeviceRemovedReason,
1326     d3d10_device_SetExceptionMode,
1327     d3d10_device_GetExceptionMode,
1328     d3d10_device_GetPrivateData,
1329     d3d10_device_SetPrivateData,
1330     d3d10_device_SetPrivateDataInterface,
1331     d3d10_device_ClearState,
1332     d3d10_device_Flush,
1333     d3d10_device_CreateBuffer,
1334     d3d10_device_CreateTexture1D,
1335     d3d10_device_CreateTexture2D,
1336     d3d10_device_CreateTexture3D,
1337     d3d10_device_CreateShaderResourceView,
1338     d3d10_device_CreateRenderTargetView,
1339     d3d10_device_CreateDepthStencilView,
1340     d3d10_device_CreateInputLayout,
1341     d3d10_device_CreateVertexShader,
1342     d3d10_device_CreateGeometryShader,
1343     d3d10_device_CreateGeometryShaderWithStreamOutput,
1344     d3d10_device_CreatePixelShader,
1345     d3d10_device_CreateBlendState,
1346     d3d10_device_CreateDepthStencilState,
1347     d3d10_device_CreateRasterizerState,
1348     d3d10_device_CreateSamplerState,
1349     d3d10_device_CreateQuery,
1350     d3d10_device_CreatePredicate,
1351     d3d10_device_CreateCounter,
1352     d3d10_device_CheckFormatSupport,
1353     d3d10_device_CheckMultisampleQualityLevels,
1354     d3d10_device_CheckCounterInfo,
1355     d3d10_device_CheckCounter,
1356     d3d10_device_GetCreationFlags,
1357     d3d10_device_OpenSharedResource,
1358     d3d10_device_SetTextFilterSize,
1359     d3d10_device_GetTextFilterSize,
1360 };
1361
1362 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1363 {
1364     /* IUnknown methods */
1365     d3d10_device_inner_QueryInterface,
1366     d3d10_device_inner_AddRef,
1367     d3d10_device_inner_Release,
1368 };
1369
1370 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1371
1372 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1373 {
1374     d3d10_subresource_destroyed,
1375 };
1376
1377 /* IWineDXGIDeviceParent IUnknown methods */
1378
1379 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1380 {
1381     return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1382 }
1383
1384 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1385         REFIID riid, void **ppv)
1386 {
1387     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1388     return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1389 }
1390
1391 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1392 {
1393     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1394     return IUnknown_AddRef(device->outer_unk);
1395 }
1396
1397 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1398 {
1399     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1400     return IUnknown_Release(device->outer_unk);
1401 }
1402
1403 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1404         IWineDXGIDeviceParent *iface)
1405 {
1406     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1407     return &device->device_parent;
1408 }
1409
1410 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1411 {
1412     /* IUnknown methods */
1413     dxgi_device_parent_QueryInterface,
1414     dxgi_device_parent_AddRef,
1415     dxgi_device_parent_Release,
1416     /* IWineDXGIDeviceParent methods */
1417     dxgi_device_parent_get_wined3d_device_parent,
1418 };
1419
1420 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1421 {
1422     return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1423 }
1424
1425 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1426         struct wined3d_device *wined3d_device)
1427 {
1428     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1429
1430     TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1431
1432     wined3d_device_incref(wined3d_device);
1433     device->wined3d_device = wined3d_device;
1434 }
1435
1436 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1437 {
1438     TRACE("device_parent %p.\n", device_parent);
1439 }
1440
1441 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1442         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1443         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
1444 {
1445     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1446
1447     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1448             "\tpool %#x, level %u, face %u, surface %p.\n",
1449             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
1450
1451     return wined3d_surface_create(device->wined3d_device, width, height, format, level,
1452             usage, pool, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1453             &d3d10_null_wined3d_parent_ops, surface);
1454 }
1455
1456 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1457         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1458         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1459 {
1460     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1461     struct wined3d_resource *sub_resource;
1462     struct d3d10_texture2d *texture;
1463     D3D10_TEXTURE2D_DESC desc;
1464     HRESULT hr;
1465
1466     FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1467             "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1468             device_parent, container_parent, width, height, format_id, usage,
1469             multisample_type, multisample_quality, surface);
1470
1471     FIXME("Implement DXGI<->wined3d usage conversion\n");
1472
1473     desc.Width = width;
1474     desc.Height = height;
1475     desc.MipLevels = 1;
1476     desc.ArraySize = 1;
1477     desc.Format = dxgi_format_from_wined3dformat(format_id);
1478     desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1479     desc.SampleDesc.Quality = multisample_quality;
1480     desc.Usage = D3D10_USAGE_DEFAULT;
1481     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1482     desc.CPUAccessFlags = 0;
1483     desc.MiscFlags = 0;
1484
1485     hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1486             (ID3D10Texture2D **)&texture);
1487     if (FAILED(hr))
1488     {
1489         ERR("CreateTexture2D failed, returning %#x\n", hr);
1490         return hr;
1491     }
1492
1493     sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1494     *surface = wined3d_surface_from_resource(sub_resource);
1495     wined3d_surface_incref(*surface);
1496     ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1497
1498     return S_OK;
1499 }
1500
1501 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1502         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1503         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1504 {
1505     HRESULT hr;
1506
1507     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1508             "format %#x, pool %#x, usage %#x, volume %p.\n",
1509             device_parent, container_parent, width, height, depth,
1510             format, pool, usage, volume);
1511
1512     hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1513             width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1514     if (FAILED(hr))
1515     {
1516         WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1517         return hr;
1518     }
1519
1520     return S_OK;
1521 }
1522
1523 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1524         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1525 {
1526     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1527     IWineDXGIDevice *wine_device;
1528     HRESULT hr;
1529
1530     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1531
1532     hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1533             (void **)&wine_device);
1534     if (FAILED(hr))
1535     {
1536         ERR("Device should implement IWineDXGIDevice\n");
1537         return E_FAIL;
1538     }
1539
1540     hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1541     IWineDXGIDevice_Release(wine_device);
1542     if (FAILED(hr))
1543     {
1544         ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1545         return hr;
1546     }
1547
1548     return S_OK;
1549 }
1550
1551 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1552 {
1553     device_parent_wined3d_device_created,
1554     device_parent_mode_changed,
1555     device_parent_create_swapchain_surface,
1556     device_parent_create_texture_surface,
1557     device_parent_create_volume,
1558     device_parent_create_swapchain,
1559 };
1560
1561 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1562 {
1563     device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1564     device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1565     device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1566     device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1567     device->refcount = 1;
1568     /* COM aggregation always takes place */
1569     device->outer_unk = outer_unknown;
1570 }