2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 /* IUnknown methods */
29 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
31 struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
33 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
35 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
36 || IsEqualGUID(riid, &IID_ID3D10Resource)
37 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IUnknown_AddRef(iface);
45 if (This->dxgi_surface)
47 TRACE("Forwarding to dxgi surface\n");
48 return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
51 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
57 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
59 struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
60 ULONG refcount = InterlockedIncrement(&This->refcount);
62 TRACE("%p increasing refcount to %u\n", This, refcount);
64 if (refcount == 1 && This->wined3d_surface) IWineD3DSurface_AddRef(This->wined3d_surface);
69 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
71 struct d3d10_texture2d *This = parent;
73 if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
74 HeapFree(GetProcessHeap(), 0, This);
77 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
79 struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
80 ULONG refcount = InterlockedDecrement(&This->refcount);
82 TRACE("%p decreasing refcount to %u\n", This, refcount);
86 if (This->wined3d_surface) IWineD3DSurface_Release(This->wined3d_surface);
87 else d3d10_texture2d_wined3d_object_released(This);
93 /* ID3D10DeviceChild methods */
95 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
97 FIXME("iface %p, device %p stub!\n", iface, device);
100 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
101 REFGUID guid, UINT *data_size, void *data)
103 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
104 iface, debugstr_guid(guid), data_size, data);
109 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
110 REFGUID guid, UINT data_size, const void *data)
112 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
113 iface, debugstr_guid(guid), data_size, data);
118 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
119 REFGUID guid, const IUnknown *data)
121 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
126 /* ID3D10Resource methods */
128 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
129 D3D10_RESOURCE_DIMENSION *resource_dimension)
131 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
133 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
136 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
138 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
141 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
143 FIXME("iface %p stub!\n", iface);
148 /* ID3D10Texture2D methods */
150 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
151 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
153 FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
154 iface, sub_resource, map_type, map_flags, mapped_texture);
159 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
161 FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
164 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
166 struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
168 TRACE("iface %p, desc %p\n", iface, desc);
173 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
175 /* IUnknown methods */
176 d3d10_texture2d_QueryInterface,
177 d3d10_texture2d_AddRef,
178 d3d10_texture2d_Release,
179 /* ID3D10DeviceChild methods */
180 d3d10_texture2d_GetDevice,
181 d3d10_texture2d_GetPrivateData,
182 d3d10_texture2d_SetPrivateData,
183 d3d10_texture2d_SetPrivateDataInterface,
184 /* ID3D10Resource methods */
185 d3d10_texture2d_GetType,
186 d3d10_texture2d_SetEvictionPriority,
187 d3d10_texture2d_GetEvictionPriority,
188 /* ID3D10Texture2D methods */
190 d3d10_texture2d_Unmap,
191 d3d10_texture2d_GetDesc,
194 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
196 d3d10_texture2d_wined3d_object_released,
199 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
200 const D3D10_TEXTURE2D_DESC *desc)
204 texture->vtbl = &d3d10_texture2d_vtbl;
205 texture->refcount = 1;
206 texture->desc = *desc;
208 if (desc->MipLevels == 1 && desc->ArraySize == 1)
210 IWineDXGIDevice *wine_device;
212 hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
215 ERR("Device should implement IWineDXGIDevice\n");
219 hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
220 (IUnknown *)texture, (void **)&texture->dxgi_surface);
221 IWineDXGIDevice_Release(wine_device);
224 ERR("Failed to create DXGI surface, returning %#x\n", hr);
228 FIXME("Implement DXGI<->wined3d usage conversion\n");
230 hr = IWineD3DDevice_CreateSurface(device->wined3d_device, desc->Width, desc->Height,
231 wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0, desc->Usage, WINED3DPOOL_DEFAULT,
232 desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
233 desc->SampleDesc.Quality, SURFACE_OPENGL, texture, &d3d10_texture2d_wined3d_parent_ops,
234 &texture->wined3d_surface);
237 ERR("CreateSurface failed, returning %#x\n", hr);
238 IDXGISurface_Release(texture->dxgi_surface);
246 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
248 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
250 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
251 || IsEqualGUID(riid, &IID_ID3D10Resource)
252 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
253 || IsEqualGUID(riid, &IID_IUnknown))
255 IUnknown_AddRef(iface);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
263 return E_NOINTERFACE;
266 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
268 struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
269 ULONG refcount = InterlockedIncrement(&texture->refcount);
271 TRACE("%p increasing refcount to %u.\n", texture, refcount);
273 if (refcount == 1) IWineD3DVolumeTexture_AddRef(texture->wined3d_texture);
278 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
280 HeapFree(GetProcessHeap(), 0, parent);
283 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
285 struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
286 ULONG refcount = InterlockedDecrement(&texture->refcount);
288 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
292 IWineD3DVolumeTexture_Release(texture->wined3d_texture);
298 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
300 FIXME("iface %p, device %p stub!\n", iface, device);
303 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
304 REFGUID guid, UINT *data_size, void *data)
306 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
307 iface, debugstr_guid(guid), data_size, data);
312 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
313 REFGUID guid, UINT data_size, const void *data)
315 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
316 iface, debugstr_guid(guid), data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
322 REFGUID guid, const IUnknown *data)
324 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
329 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
330 D3D10_RESOURCE_DIMENSION *resource_dimension)
332 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
334 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
337 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
339 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
342 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
344 FIXME("iface %p stub!\n", iface);
349 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource,
350 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
352 struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
353 WINED3DLOCKED_BOX wined3d_map_desc;
356 TRACE("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
357 iface, sub_resource, map_type, map_flags, mapped_texture);
359 if (map_type != D3D10_MAP_READ_WRITE)
360 FIXME("Ignoring map_type %#x.\n", map_type);
362 FIXME("Ignoring map_flags %#x.\n", map_flags);
364 hr = IWineD3DVolumeTexture_Map(texture->wined3d_texture, sub_resource, &wined3d_map_desc, NULL, 0);
367 WARN("Failed to map texture, hr %#x.\n", hr);
371 mapped_texture->pData = wined3d_map_desc.pBits;
372 mapped_texture->RowPitch = wined3d_map_desc.RowPitch;
373 mapped_texture->DepthPitch = wined3d_map_desc.SlicePitch;
378 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource)
380 TRACE("iface %p, sub_resource %u.\n", iface, sub_resource);
382 IWineD3DVolumeTexture_Unmap(((struct d3d10_texture3d *)iface)->wined3d_texture, sub_resource);
385 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
387 struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
389 TRACE("iface %p, desc %p.\n", iface, desc);
391 *desc = texture->desc;
394 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
396 /* IUnknown methods */
397 d3d10_texture3d_QueryInterface,
398 d3d10_texture3d_AddRef,
399 d3d10_texture3d_Release,
400 /* ID3D10DeviceChild methods */
401 d3d10_texture3d_GetDevice,
402 d3d10_texture3d_GetPrivateData,
403 d3d10_texture3d_SetPrivateData,
404 d3d10_texture3d_SetPrivateDataInterface,
405 /* ID3D10Resource methods */
406 d3d10_texture3d_GetType,
407 d3d10_texture3d_SetEvictionPriority,
408 d3d10_texture3d_GetEvictionPriority,
409 /* ID3D10Texture3D methods */
411 d3d10_texture3d_Unmap,
412 d3d10_texture3d_GetDesc,
415 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
417 d3d10_texture3d_wined3d_object_released,
420 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
421 const D3D10_TEXTURE3D_DESC *desc)
425 texture->vtbl = &d3d10_texture3d_vtbl;
426 texture->refcount = 1;
427 texture->desc = *desc;
429 FIXME("Implement DXGI<->wined3d usage conversion.\n");
431 hr = IWineD3DDevice_CreateVolumeTexture(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
432 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3DPOOL_DEFAULT,
433 texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
436 WARN("Failed to create wined3d texture, hr %#x.\n", hr);