mmdevapi/tests: Fix test on some 2k8 and mark those errors broken.
[wine] / dlls / d3d10core / view.c
1 /*
2  * Copyright 2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #define NONAMELESSUNION
24 #include "d3d10core_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27
28 static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
29 {
30     D3D10_RESOURCE_DIMENSION dimension;
31
32     ID3D10Resource_GetType(resource, &dimension);
33
34     switch(dimension)
35     {
36         case D3D10_RESOURCE_DIMENSION_BUFFER:
37             return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
38
39         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
40             return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
41
42         default:
43             FIXME("Unhandled resource dimension %#x.\n", dimension);
44             return NULL;
45     }
46 }
47
48 static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
49 {
50     D3D10_RESOURCE_DIMENSION dimension;
51     HRESULT hr;
52
53     ID3D10Resource_GetType(resource, &dimension);
54
55     switch(dimension)
56     {
57         case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
58         {
59             ID3D10Texture1D *texture;
60             D3D10_TEXTURE1D_DESC texture_desc;
61
62             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
63             if (FAILED(hr))
64             {
65                 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
66                 return E_INVALIDARG;
67             }
68
69             ID3D10Texture1D_GetDesc(texture, &texture_desc);
70             ID3D10Texture1D_Release(texture);
71
72             desc->Format = texture_desc.Format;
73             if (texture_desc.ArraySize == 1)
74             {
75                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
76                 desc->u.Texture1D.MipSlice = 0;
77             }
78             else
79             {
80                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
81                 desc->u.Texture1DArray.MipSlice = 0;
82                 desc->u.Texture1DArray.FirstArraySlice = 0;
83                 desc->u.Texture1DArray.ArraySize = 1;
84             }
85
86             return S_OK;
87         }
88
89         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
90         {
91             ID3D10Texture2D *texture;
92             D3D10_TEXTURE2D_DESC texture_desc;
93
94             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
95             if (FAILED(hr))
96             {
97                 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
98                 return E_INVALIDARG;
99             }
100
101             ID3D10Texture2D_GetDesc(texture, &texture_desc);
102             ID3D10Texture2D_Release(texture);
103
104             desc->Format = texture_desc.Format;
105             if (texture_desc.ArraySize == 1)
106             {
107                 if (texture_desc.SampleDesc.Count == 1)
108                 {
109                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
110                     desc->u.Texture2D.MipSlice = 0;
111                 }
112                 else
113                 {
114                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
115                 }
116             }
117             else
118             {
119                 if (texture_desc.SampleDesc.Count == 1)
120                 {
121                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
122                     desc->u.Texture2DArray.MipSlice = 0;
123                     desc->u.Texture2DArray.FirstArraySlice = 0;
124                     desc->u.Texture2DArray.ArraySize = 1;
125                 }
126                 else
127                 {
128                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
129                     desc->u.Texture2DMSArray.FirstArraySlice = 0;
130                     desc->u.Texture2DMSArray.ArraySize = 1;
131                 }
132             }
133
134             return S_OK;
135         }
136
137         case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
138         {
139             ID3D10Texture3D *texture;
140             D3D10_TEXTURE3D_DESC texture_desc;
141
142             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
143             if (FAILED(hr))
144             {
145                 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
146                 return E_INVALIDARG;
147             }
148
149             ID3D10Texture3D_GetDesc(texture, &texture_desc);
150             ID3D10Texture3D_Release(texture);
151
152             desc->Format = texture_desc.Format;
153             desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
154             desc->u.Texture3D.MipSlice = 0;
155             desc->u.Texture3D.FirstWSlice = 0;
156             desc->u.Texture3D.WSize = 1;
157
158             return S_OK;
159         }
160
161         default:
162             FIXME("Unhandled resource dimension %#x.\n", dimension);
163             return E_INVALIDARG;
164     }
165 }
166
167 /* IUnknown methods */
168
169 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
170         REFIID riid, void **object)
171 {
172     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
173
174     if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
175             || IsEqualGUID(riid, &IID_ID3D10View)
176             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
177             || IsEqualGUID(riid, &IID_IUnknown))
178     {
179         IUnknown_AddRef(iface);
180         *object = iface;
181         return S_OK;
182     }
183
184     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
185
186     *object = NULL;
187     return E_NOINTERFACE;
188 }
189
190 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
191 {
192     struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
193     ULONG refcount = InterlockedIncrement(&This->refcount);
194
195     TRACE("%p increasing refcount to %u.\n", This, refcount);
196
197     return refcount;
198 }
199
200 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
201 {
202     struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
203     ULONG refcount = InterlockedDecrement(&This->refcount);
204
205     TRACE("%p decreasing refcount to %u.\n", This, refcount);
206
207     if (!refcount)
208     {
209         HeapFree(GetProcessHeap(), 0, This);
210     }
211
212     return refcount;
213 }
214
215 /* ID3D10DeviceChild methods */
216
217 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
218 {
219     FIXME("iface %p, device %p stub!\n", iface, device);
220 }
221
222 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
223         REFGUID guid, UINT *data_size, void *data)
224 {
225     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
226             iface, debugstr_guid(guid), data_size, data);
227
228     return E_NOTIMPL;
229 }
230
231 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
232         REFGUID guid, UINT data_size, const void *data)
233 {
234     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
235             iface, debugstr_guid(guid), data_size, data);
236
237     return E_NOTIMPL;
238 }
239
240 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
241         REFGUID guid, const IUnknown *data)
242 {
243     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
244
245     return E_NOTIMPL;
246 }
247
248 /* ID3D10View methods */
249
250 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
251         ID3D10Resource **resource)
252 {
253     FIXME("iface %p, resource %p stub!\n", iface, resource);
254 }
255
256 /* ID3D10DepthStencilView methods */
257
258 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
259         D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
260 {
261     FIXME("iface %p, desc %p stub!\n", iface, desc);
262 }
263
264 static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
265 {
266     /* IUnknown methods */
267     d3d10_depthstencil_view_QueryInterface,
268     d3d10_depthstencil_view_AddRef,
269     d3d10_depthstencil_view_Release,
270     /* ID3D10DeviceChild methods */
271     d3d10_depthstencil_view_GetDevice,
272     d3d10_depthstencil_view_GetPrivateData,
273     d3d10_depthstencil_view_SetPrivateData,
274     d3d10_depthstencil_view_SetPrivateDataInterface,
275     /* ID3D10View methods */
276     d3d10_depthstencil_view_GetResource,
277     /* ID3D10DepthStencilView methods */
278     d3d10_depthstencil_view_GetDesc,
279 };
280
281 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
282 {
283     view->vtbl = &d3d10_depthstencil_view_vtbl;
284     view->refcount = 1;
285
286     return S_OK;
287 }
288
289 /* IUnknown methods */
290
291 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
292         REFIID riid, void **object)
293 {
294     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
295
296     if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
297             || IsEqualGUID(riid, &IID_ID3D10View)
298             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
299             || IsEqualGUID(riid, &IID_IUnknown))
300     {
301         IUnknown_AddRef(iface);
302         *object = iface;
303         return S_OK;
304     }
305
306     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
307
308     *object = NULL;
309     return E_NOINTERFACE;
310 }
311
312 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
313 {
314     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
315     ULONG refcount = InterlockedIncrement(&This->refcount);
316
317     TRACE("%p increasing refcount to %u\n", This, refcount);
318
319     return refcount;
320 }
321
322 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
323 {
324     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
325     ULONG refcount = InterlockedDecrement(&This->refcount);
326
327     TRACE("%p decreasing refcount to %u\n", This, refcount);
328
329     if (!refcount)
330     {
331         IWineD3DRendertargetView_Release(This->wined3d_view);
332         HeapFree(GetProcessHeap(), 0, This);
333     }
334
335     return refcount;
336 }
337
338 /* ID3D10DeviceChild methods */
339
340 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
341 {
342     FIXME("iface %p, device %p stub!\n", iface, device);
343 }
344
345 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
346         REFGUID guid, UINT *data_size, void *data)
347 {
348     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
349             iface, debugstr_guid(guid), data_size, data);
350
351     return E_NOTIMPL;
352 }
353
354 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
355         REFGUID guid, UINT data_size, const void *data)
356 {
357     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
358             iface, debugstr_guid(guid), data_size, data);
359
360     return E_NOTIMPL;
361 }
362
363 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
364         REFGUID guid, const IUnknown *data)
365 {
366     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
367
368     return E_NOTIMPL;
369 }
370
371 /* ID3D10View methods */
372
373 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
374         ID3D10Resource **resource)
375 {
376     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
377     IWineD3DResource *wined3d_resource;
378     IUnknown *parent;
379     HRESULT hr;
380
381     TRACE("iface %p, resource %p\n", iface, resource);
382
383     hr = IWineD3DRendertargetView_GetResource(This->wined3d_view, &wined3d_resource);
384     if (FAILED(hr))
385     {
386         ERR("Failed to get wined3d resource, hr %#x\n", hr);
387         *resource = NULL;
388         return;
389     }
390
391     parent = IWineD3DResource_GetParent(wined3d_resource);
392     hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
393     IWineD3DResource_Release(wined3d_resource);
394     if (FAILED(hr))
395     {
396         ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
397         *resource = NULL;
398         return;
399     }
400 }
401
402 /* ID3D10RenderTargetView methods */
403
404 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
405         D3D10_RENDER_TARGET_VIEW_DESC *desc)
406 {
407     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
408
409     TRACE("iface %p, desc %p\n", iface, desc);
410
411     *desc = This->desc;
412 }
413
414 static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
415 {
416     /* IUnknown methods */
417     d3d10_rendertarget_view_QueryInterface,
418     d3d10_rendertarget_view_AddRef,
419     d3d10_rendertarget_view_Release,
420     /* ID3D10DeviceChild methods */
421     d3d10_rendertarget_view_GetDevice,
422     d3d10_rendertarget_view_GetPrivateData,
423     d3d10_rendertarget_view_SetPrivateData,
424     d3d10_rendertarget_view_SetPrivateDataInterface,
425     /* ID3D10View methods */
426     d3d10_rendertarget_view_GetResource,
427     /* ID3D10RenderTargetView methods */
428     d3d10_rendertarget_view_GetDesc,
429 };
430
431 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
432         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
433 {
434     IWineD3DResource *wined3d_resource;
435     HRESULT hr;
436
437     view->vtbl = &d3d10_rendertarget_view_vtbl;
438     view->refcount = 1;
439
440     if (!desc)
441     {
442         HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
443         if (FAILED(hr)) return hr;
444     }
445     else
446     {
447         view->desc = *desc;
448     }
449
450     wined3d_resource = wined3d_resource_from_resource(resource);
451     if (!wined3d_resource)
452     {
453         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
454         return E_FAIL;
455     }
456
457     hr = IWineD3DDevice_CreateRendertargetView(device->wined3d_device,
458             wined3d_resource, (IUnknown *)view, &view->wined3d_view);
459     if (FAILED(hr))
460     {
461         WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
462         return hr;
463     }
464
465     return S_OK;
466 }
467
468 /* IUnknown methods */
469
470 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
471         REFIID riid, void **object)
472 {
473     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
474
475     if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
476             || IsEqualGUID(riid, &IID_ID3D10View)
477             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
478             || IsEqualGUID(riid, &IID_IUnknown))
479     {
480         IUnknown_AddRef(iface);
481         *object = iface;
482         return S_OK;
483     }
484
485     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
486
487     *object = NULL;
488     return E_NOINTERFACE;
489 }
490
491 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
492 {
493     struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
494     ULONG refcount = InterlockedIncrement(&This->refcount);
495
496     TRACE("%p increasing refcount to %u.\n", This, refcount);
497
498     return refcount;
499 }
500
501 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
502 {
503     struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
504     ULONG refcount = InterlockedDecrement(&This->refcount);
505
506     TRACE("%p decreasing refcount to %u.\n", This, refcount);
507
508     if (!refcount)
509     {
510         HeapFree(GetProcessHeap(), 0, This);
511     }
512
513     return refcount;
514 }
515
516 /* ID3D10DeviceChild methods */
517
518 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
519         ID3D10Device **device)
520 {
521     FIXME("iface %p, device %p stub!\n", iface, device);
522 }
523
524 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
525         REFGUID guid, UINT *data_size, void *data)
526 {
527     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
528             iface, debugstr_guid(guid), data_size, data);
529
530     return E_NOTIMPL;
531 }
532
533 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
534         REFGUID guid, UINT data_size, const void *data)
535 {
536     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
537             iface, debugstr_guid(guid), data_size, data);
538
539     return E_NOTIMPL;
540 }
541
542 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
543         REFGUID guid, const IUnknown *data)
544 {
545     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
546
547     return E_NOTIMPL;
548 }
549
550 /* ID3D10View methods */
551
552 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
553         ID3D10Resource **resource)
554 {
555     FIXME("iface %p, resource %p stub!\n", iface, resource);
556 }
557
558 /* ID3D10ShaderResourceView methods */
559
560 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
561         D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
562 {
563     FIXME("iface %p, desc %p stub!\n", iface, desc);
564 }
565
566 static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
567 {
568     /* IUnknown methods */
569     d3d10_shader_resource_view_QueryInterface,
570     d3d10_shader_resource_view_AddRef,
571     d3d10_shader_resource_view_Release,
572     /* ID3D10DeviceChild methods */
573     d3d10_shader_resource_view_GetDevice,
574     d3d10_shader_resource_view_GetPrivateData,
575     d3d10_shader_resource_view_SetPrivateData,
576     d3d10_shader_resource_view_SetPrivateDataInterface,
577     /* ID3D10View methods */
578     d3d10_shader_resource_view_GetResource,
579     /* ID3D10ShaderResourceView methods */
580     d3d10_shader_resource_view_GetDesc,
581 };
582
583 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
584 {
585     view->vtbl = &d3d10_shader_resource_view_vtbl;
586     view->refcount = 1;
587
588     return S_OK;
589 }