ddraw: Enable EnableAutoDepthStencil to receive depth support.
[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25
26 #define NONAMELESSUNION
27
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32
33
34 /*****************************************************************************
35  * PixelFormat_WineD3DtoDD
36  *
37  * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
38  *
39  * Params:
40  *  DDPixelFormat: Address of the structure to write the pixel format to
41  *  WineD3DFormat: Source format
42  *
43  *****************************************************************************/
44 void
45 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
46                         WINED3DFORMAT WineD3DFormat)
47 {
48     DWORD Size = DDPixelFormat->dwSize;
49     TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
50
51     if(Size==0) return;
52
53     memset(DDPixelFormat, 0x00, Size);
54     DDPixelFormat->dwSize = Size;
55     switch(WineD3DFormat)
56     {
57         case WINED3DFMT_R8G8B8:
58             DDPixelFormat->dwFlags = DDPF_RGB;
59             DDPixelFormat->dwFourCC = 0;
60             DDPixelFormat->u1.dwRGBBitCount = 24;
61             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
62             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
63             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
64             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
65             break;
66
67         case WINED3DFMT_A8R8G8B8:
68             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
69             DDPixelFormat->dwFourCC = 0;
70             DDPixelFormat->u1.dwRGBBitCount = 32;
71             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
72             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
73             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
74             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
75             break;
76
77         case WINED3DFMT_X8R8G8B8:
78             DDPixelFormat->dwFlags = DDPF_RGB;
79             DDPixelFormat->dwFourCC = 0;
80             DDPixelFormat->u1.dwRGBBitCount = 32;
81             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
82             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
83             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
84             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
85             break;
86
87         case WINED3DFMT_X8B8G8R8:
88             DDPixelFormat->dwFlags = DDPF_RGB;
89             DDPixelFormat->dwFourCC = 0;
90             DDPixelFormat->u1.dwRGBBitCount = 32;
91             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
92             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
93             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
94             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
95             break;
96
97         case WINED3DFMT_R5G6B5:
98             DDPixelFormat->dwFlags = DDPF_RGB;
99             DDPixelFormat->dwFourCC = 0;
100             DDPixelFormat->u1.dwRGBBitCount = 16;
101             DDPixelFormat->u2.dwRBitMask = 0xF800;
102             DDPixelFormat->u3.dwGBitMask = 0x07E0;
103             DDPixelFormat->u4.dwBBitMask = 0x001F;
104             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
105             break;
106
107         case WINED3DFMT_X1R5G5B5:
108             DDPixelFormat->dwFlags = DDPF_RGB;
109             DDPixelFormat->dwFourCC = 0;
110             DDPixelFormat->u1.dwRGBBitCount = 16;
111             DDPixelFormat->u2.dwRBitMask = 0x7C00;
112             DDPixelFormat->u3.dwGBitMask = 0x03E0;
113             DDPixelFormat->u4.dwBBitMask = 0x001F;
114             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
115             break;
116
117         case WINED3DFMT_A1R5G5B5:
118             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
119             DDPixelFormat->dwFourCC = 0;
120             DDPixelFormat->u1.dwRGBBitCount = 16;
121             DDPixelFormat->u2.dwRBitMask = 0x7C00;
122             DDPixelFormat->u3.dwGBitMask = 0x03E0;
123             DDPixelFormat->u4.dwBBitMask = 0x001F;
124             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
125             break;
126
127         case WINED3DFMT_A4R4G4B4:
128             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
129             DDPixelFormat->dwFourCC = 0;
130             DDPixelFormat->u1.dwRGBBitCount = 16;
131             DDPixelFormat->u2.dwRBitMask = 0x0F00;
132             DDPixelFormat->u3.dwGBitMask = 0x00F0;
133             DDPixelFormat->u4.dwBBitMask = 0x000F;
134             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
135             break;
136
137         case WINED3DFMT_R3G3B2:
138             DDPixelFormat->dwFlags = DDPF_RGB;
139             DDPixelFormat->dwFourCC = 0;
140             DDPixelFormat->u1.dwRGBBitCount = 8;
141             DDPixelFormat->u2.dwRBitMask = 0xE0;
142             DDPixelFormat->u3.dwGBitMask = 0x1C;
143             DDPixelFormat->u4.dwBBitMask = 0x03;
144             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
145             break;
146
147         case WINED3DFMT_P8:
148             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
149             DDPixelFormat->dwFourCC = 0;
150             DDPixelFormat->u1.dwRGBBitCount = 8;
151             DDPixelFormat->u2.dwRBitMask = 0x00;
152             DDPixelFormat->u3.dwGBitMask = 0x00;
153             DDPixelFormat->u4.dwBBitMask = 0x00;
154             break;
155
156         case WINED3DFMT_A8:
157             DDPixelFormat->dwFlags = DDPF_ALPHA;
158             DDPixelFormat->dwFourCC = 0;
159             DDPixelFormat->u1.dwAlphaBitDepth = 8;
160             DDPixelFormat->u2.dwRBitMask = 0x0;
161             DDPixelFormat->u3.dwZBitMask = 0x0;
162             DDPixelFormat->u4.dwStencilBitMask = 0x0;
163             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
164             break;
165
166         case WINED3DFMT_A8R3G3B2:
167             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
168             DDPixelFormat->dwFourCC = 0;
169             DDPixelFormat->u1.dwRGBBitCount = 16;
170             DDPixelFormat->u2.dwRBitMask = 0x00E0;
171             DDPixelFormat->u3.dwGBitMask = 0x001C;
172             DDPixelFormat->u4.dwBBitMask = 0x0003;
173             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
174             break;
175
176         case WINED3DFMT_X4R4G4B4:
177             DDPixelFormat->dwFlags = DDPF_RGB;
178             DDPixelFormat->dwFourCC = 0;
179             DDPixelFormat->u1.dwRGBBitCount = 16;
180             DDPixelFormat->u2.dwRBitMask = 0x0F00;
181             DDPixelFormat->u3.dwGBitMask = 0x00F0;
182             DDPixelFormat->u4.dwBBitMask = 0x000F;
183             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
184             return;
185
186         /* How are Z buffer bit depth and Stencil buffer bit depth related?
187          */
188         case WINED3DFMT_D16:
189             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
190             DDPixelFormat->dwFourCC = 0;
191             DDPixelFormat->u1.dwZBufferBitDepth = 16;
192             DDPixelFormat->u2.dwStencilBitDepth = 0;
193             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
194             DDPixelFormat->u4.dwStencilBitMask = 0x0;
195             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
196             break;
197
198         case WINED3DFMT_D32:
199             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
200             DDPixelFormat->dwFourCC = 0;
201             DDPixelFormat->u1.dwZBufferBitDepth = 32;
202             DDPixelFormat->u2.dwStencilBitDepth = 0;
203             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
204             DDPixelFormat->u4.dwStencilBitMask = 0x0;
205             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
206             break;
207
208         case WINED3DFMT_D24X4S4:
209             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
210             DDPixelFormat->dwFourCC = 0;
211             /* Should I set dwZBufferBitDepth to 32 here? */
212             DDPixelFormat->u1.dwZBufferBitDepth = 32;
213             DDPixelFormat->u2.dwStencilBitDepth = 4;
214             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
215             DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
216             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
217             break;
218
219         case WINED3DFMT_D24S8:
220             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
221             DDPixelFormat->dwFourCC = 0;
222             /* Should I set dwZBufferBitDepth to 32 here? */
223             DDPixelFormat->u1.dwZBufferBitDepth = 32;
224             DDPixelFormat->u2.dwStencilBitDepth = 8;
225             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
226             DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
227             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
228             break;
229
230         case WINED3DFMT_D24X8:
231             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
232             DDPixelFormat->dwFourCC = 0;
233             DDPixelFormat->u1.dwZBufferBitDepth = 32;
234             DDPixelFormat->u2.dwStencilBitDepth = 0;
235             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
236             DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
237             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
238
239             break;
240         case WINED3DFMT_D15S1:
241             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
242             DDPixelFormat->dwFourCC = 0;
243             DDPixelFormat->u1.dwZBufferBitDepth = 16;
244             DDPixelFormat->u2.dwStencilBitDepth = 1;
245             DDPixelFormat->u3.dwZBitMask = 0x7fff;
246             DDPixelFormat->u4.dwStencilBitMask = 0x8000;
247             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
248             break;
249
250         case WINED3DFMT_UYVY:
251         case WINED3DFMT_YUY2:
252         case WINED3DFMT_YV12:
253         case WINED3DFMT_DXT1:
254         case WINED3DFMT_DXT2:
255         case WINED3DFMT_DXT3:
256         case WINED3DFMT_DXT4:
257         case WINED3DFMT_DXT5:
258         case WINED3DFMT_MULTI2_ARGB8:
259         case WINED3DFMT_G8R8_G8B8:
260         case WINED3DFMT_R8G8_B8G8:
261             DDPixelFormat->dwFlags = DDPF_FOURCC;
262             DDPixelFormat->dwFourCC = WineD3DFormat;
263             break;
264
265         /* Luminance */
266         case WINED3DFMT_L8:
267             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
268             DDPixelFormat->dwFourCC = 0;
269             DDPixelFormat->u1.dwLuminanceBitCount = 8;
270             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
271             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
272             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
273             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
274             break;
275
276         case WINED3DFMT_A4L4:
277             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
278             DDPixelFormat->dwFourCC = 0;
279             DDPixelFormat->u1.dwLuminanceBitCount = 4;
280             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
281             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
282             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
283             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
284             break;
285
286         case WINED3DFMT_A8L8:
287             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
288             DDPixelFormat->dwFourCC = 0;
289             DDPixelFormat->u1.dwLuminanceBitCount = 16;
290             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
291             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
292             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
293             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
294             break;
295
296         /* Bump mapping */
297         case WINED3DFMT_V8U8:
298             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
299             DDPixelFormat->dwFourCC = 0;
300             DDPixelFormat->u1.dwBumpBitCount = 16;
301             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
302             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
303             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
304             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
305             break;
306
307         case WINED3DFMT_L6V5U5:
308             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
309             DDPixelFormat->dwFourCC = 0;
310             DDPixelFormat->u1.dwBumpBitCount = 16;
311             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
312             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
313             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
314             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
315             break;
316
317         default:
318             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
319     }
320
321     if(TRACE_ON(ddraw)) {
322         TRACE("Returning: ");
323         DDRAW_dump_pixelformat(DDPixelFormat);
324     }
325 }
326 /*****************************************************************************
327  * PixelFormat_DD2WineD3D
328  *
329  * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
330  *
331  * Params:
332  *  DDPixelFormat: The source format
333  *
334  * Returns:
335  *  The WINED3DFORMAT equal to the DDraw format
336  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
337  *****************************************************************************/
338 WINED3DFORMAT
339 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
340 {
341     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");    
342     if(TRACE_ON(ddraw))
343     {
344         DDRAW_dump_pixelformat(DDPixelFormat);
345     }
346
347     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
348     {
349         return WINED3DFMT_P8;
350     }
351     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
352     {
353         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
354         return WINED3DFMT_P8;
355     }
356     else if(DDPixelFormat->dwFlags & DDPF_RGB)
357     {
358         switch(DDPixelFormat->u1.dwRGBBitCount)
359         {
360             case 8:
361                 /* This is the only format that can match here */
362                 return WINED3DFMT_R3G3B2;
363
364             case 16:
365                 /* Read the Color masks */
366                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
367                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
368                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
369                 {
370                     return WINED3DFMT_R5G6B5;
371                 }
372
373                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
374                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
375                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
376                 {
377                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
378                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
379                         return WINED3DFMT_A1R5G5B5;
380                     else
381                         return WINED3DFMT_X1R5G5B5;
382                 }
383
384                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
385                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
386                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
387                 {
388                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
389                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
390                         return WINED3DFMT_A4R4G4B4;
391                     else
392                         return WINED3DFMT_X4R4G4B4;
393                 }
394
395                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
396                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
397                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
398                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
399                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
400                 {
401                     return WINED3DFMT_A8R3G3B2;
402                 }
403                 ERR("16 bit RGB Pixel format does not match\n");
404                 return WINED3DFMT_UNKNOWN;
405
406             case 24:
407                 return WINED3DFMT_R8G8B8;
408
409             case 32:
410                 /* Read the Color masks */
411                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
412                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
413                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
414                 {
415                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
416                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
417                         return WINED3DFMT_A8R8G8B8;
418                     else
419                         return WINED3DFMT_X8R8G8B8;
420
421                 }
422                 ERR("32 bit RGB pixel format does not match\n");
423
424             default:
425                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
426                 return WINED3DFMT_UNKNOWN;
427         }
428     }
429     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
430     {
431         /* Alpha only Pixelformat */
432         switch(DDPixelFormat->u1.dwAlphaBitDepth)
433         {
434             case 1:
435             case 2:
436             case 4:
437                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
438             case 8:
439                 return WINED3DFMT_A8;
440
441             default:
442                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
443                 return WINED3DFMT_UNKNOWN;
444         }
445     }
446     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
447     {
448         /* Luminance-only or luminance-alpha */
449         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
450         {
451             /* Luminance with Alpha */
452             switch(DDPixelFormat->u1.dwLuminanceBitCount)
453             {
454                 case 4:
455                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
456                         return WINED3DFMT_A4L4;
457                     ERR("Unknown Alpha / Luminance bit depth combination\n");
458                     return WINED3DFMT_UNKNOWN;
459
460                 case 6:
461                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
462                     return WINED3DFMT_L6V5U5;
463
464                 case 8:
465                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
466                         return WINED3DFMT_A8L8;
467                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
468                     return WINED3DFMT_UNKNOWN;
469             }
470         }
471         else
472         {
473             /* Luminance-only */
474             switch(DDPixelFormat->u1.dwLuminanceBitCount)
475             {
476                 case 6:
477                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
478                     return WINED3DFMT_L6V5U5;
479
480                 case 8:
481                     return WINED3DFMT_L8;
482
483                 default:
484                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
485                     return WINED3DFMT_UNKNOWN;
486              }
487         }
488     }
489     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
490     {
491         /* Z buffer */
492         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
493         {
494             switch(DDPixelFormat->u1.dwZBufferBitDepth)
495             {
496                 case 8:
497                     FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
498                     return WINED3DFMT_UNKNOWN;
499
500                 case 15:
501                     FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
502                 case 16:
503                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
504                         return WINED3DFMT_D15S1;
505
506                     FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
507                     return WINED3DFMT_UNKNOWN;
508
509                 case 24:
510                     FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
511                     return WINED3DFMT_D24S8;
512
513                 case 32:
514                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
515                         return WINED3DFMT_D24S8;
516                     else
517                         return WINED3DFMT_D24X4S4;
518
519                 default:
520                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
521                     return WINED3DFMT_UNKNOWN;
522             }
523         }
524         else
525         {
526             switch(DDPixelFormat->u1.dwZBufferBitDepth)
527             {
528                 case 8:
529                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
530                     return WINED3DFMT_D16;
531
532                 case 16:
533                     return WINED3DFMT_D16;
534
535                 case 24:
536                     FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
537                 case 32:
538                     if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
539                         return WINED3DFMT_D24X8;
540                     } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
541                         return WINED3DFMT_D32;
542                     }
543                     FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
544                     return WINED3DFMT_D24X8; /* That's most likely to make games happy */
545
546                 default:
547                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
548                     return WINED3DFMT_UNKNOWN;
549             }
550         }
551     }
552     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
553     {
554         if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
555         {
556             return WINED3DFMT_UYVY;
557         }
558         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
559         {
560             return WINED3DFMT_YUY2;
561         }
562         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
563         {
564             return WINED3DFMT_YV12;
565         }
566         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
567         {
568             return WINED3DFMT_DXT1;
569         }
570         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
571         {
572             return WINED3DFMT_DXT2;
573         }
574         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
575         {
576            return WINED3DFMT_DXT3;
577         }
578         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
579         {
580             return WINED3DFMT_DXT4;
581         }
582         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
583         {
584             return WINED3DFMT_DXT5;
585         }
586         if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
587         {
588             return WINED3DFMT_G8R8_G8B8;
589         }
590         if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
591         {
592             return WINED3DFMT_R8G8_B8G8;
593         }
594         return WINED3DFMT_UNKNOWN;  /* Abuse this as an error value */
595     }
596     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
597     {
598         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
599             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
600             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
601             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
602         {
603             return WINED3DFMT_V8U8;
604         }
605         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
606                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
607                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
608                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
609         {
610             return WINED3DFMT_L6V5U5;
611         }
612     }
613
614     ERR("Unknown Pixelformat!\n");
615     return WINED3DFMT_UNKNOWN;
616 }
617
618 /*****************************************************************************
619  * Various dumping functions.
620  *
621  * They write the contents of a specific function to a TRACE.
622  *
623  *****************************************************************************/
624 static void
625 DDRAW_dump_DWORD(const void *in)
626 {
627     TRACE("%d\n", *((const DWORD *) in));
628 }
629 static void
630 DDRAW_dump_PTR(const void *in)
631 {
632     TRACE("%p\n", *((const void * const*) in));
633 }
634 static void
635 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
636 {
637     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
638 }
639
640 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
641                                   size_t num_names)
642 {
643     unsigned int        i;
644
645     for (i=0; i < num_names; i++)
646         if ((flags & names[i].val) ||      /* standard flag value */
647             ((!flags) && (!names[i].val))) /* zero value only */
648             TRACE("%s ", names[i].name);
649 }
650
651 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
652 {
653     DDRAW_dump_flags_nolf(flags, names, num_names);
654     TRACE("\n");
655 }
656
657 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
658 {
659     static const flag_info flags[] = {
660         FE(DDSCAPS_RESERVED1),
661         FE(DDSCAPS_ALPHA),
662         FE(DDSCAPS_BACKBUFFER),
663         FE(DDSCAPS_COMPLEX),
664         FE(DDSCAPS_FLIP),
665         FE(DDSCAPS_FRONTBUFFER),
666         FE(DDSCAPS_OFFSCREENPLAIN),
667         FE(DDSCAPS_OVERLAY),
668         FE(DDSCAPS_PALETTE),
669         FE(DDSCAPS_PRIMARYSURFACE),
670         FE(DDSCAPS_PRIMARYSURFACELEFT),
671         FE(DDSCAPS_SYSTEMMEMORY),
672         FE(DDSCAPS_TEXTURE),
673         FE(DDSCAPS_3DDEVICE),
674         FE(DDSCAPS_VIDEOMEMORY),
675         FE(DDSCAPS_VISIBLE),
676         FE(DDSCAPS_WRITEONLY),
677         FE(DDSCAPS_ZBUFFER),
678         FE(DDSCAPS_OWNDC),
679         FE(DDSCAPS_LIVEVIDEO),
680         FE(DDSCAPS_HWCODEC),
681         FE(DDSCAPS_MODEX),
682         FE(DDSCAPS_MIPMAP),
683         FE(DDSCAPS_RESERVED2),
684         FE(DDSCAPS_ALLOCONLOAD),
685         FE(DDSCAPS_VIDEOPORT),
686         FE(DDSCAPS_LOCALVIDMEM),
687         FE(DDSCAPS_NONLOCALVIDMEM),
688         FE(DDSCAPS_STANDARDVGAMODE),
689         FE(DDSCAPS_OPTIMIZED)
690     };
691     static const flag_info flags2[] = {
692         FE(DDSCAPS2_HARDWAREDEINTERLACE),
693         FE(DDSCAPS2_HINTDYNAMIC),
694         FE(DDSCAPS2_HINTSTATIC),
695         FE(DDSCAPS2_TEXTUREMANAGE),
696         FE(DDSCAPS2_RESERVED1),
697         FE(DDSCAPS2_RESERVED2),
698         FE(DDSCAPS2_OPAQUE),
699         FE(DDSCAPS2_HINTANTIALIASING),
700         FE(DDSCAPS2_CUBEMAP),
701         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
702         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
703         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
704         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
705         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
706         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
707         FE(DDSCAPS2_MIPMAPSUBLEVEL),
708         FE(DDSCAPS2_D3DTEXTUREMANAGE),
709         FE(DDSCAPS2_DONOTPERSIST),
710         FE(DDSCAPS2_STEREOSURFACELEFT)
711     };
712
713     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
714     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
715 }
716
717 void
718 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
719 {
720     DDSCAPS2 in_bis;
721
722     in_bis.dwCaps = in->dwCaps;
723     in_bis.dwCaps2 = 0;
724     in_bis.dwCaps3 = 0;
725     in_bis.dwCaps4 = 0;
726
727     DDRAW_dump_DDSCAPS2(&in_bis);
728 }
729
730 static void
731 DDRAW_dump_pixelformat_flag(DWORD flagmask)
732 {
733     static const flag_info flags[] =
734         {
735             FE(DDPF_ALPHAPIXELS),
736             FE(DDPF_ALPHA),
737             FE(DDPF_FOURCC),
738             FE(DDPF_PALETTEINDEXED4),
739             FE(DDPF_PALETTEINDEXEDTO8),
740             FE(DDPF_PALETTEINDEXED8),
741             FE(DDPF_RGB),
742             FE(DDPF_COMPRESSED),
743             FE(DDPF_RGBTOYUV),
744             FE(DDPF_YUV),
745             FE(DDPF_ZBUFFER),
746             FE(DDPF_PALETTEINDEXED1),
747             FE(DDPF_PALETTEINDEXED2),
748             FE(DDPF_ZPIXELS)
749     };
750
751     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
752 }
753
754 static void
755 DDRAW_dump_members(DWORD flags,
756                    const void* data,
757                    const member_info* mems,
758                    size_t num_mems)
759 {
760     unsigned int i;
761
762     for (i=0; i < num_mems; i++)
763     {
764         if (mems[i].val & flags)
765         {
766             TRACE(" - %s : ", mems[i].name);
767             mems[i].func((const char *)data + mems[i].offset);
768         }
769     }
770 }
771
772 void
773 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
774 {
775     TRACE("( ");
776     DDRAW_dump_pixelformat_flag(pf->dwFlags);
777     if (pf->dwFlags & DDPF_FOURCC)
778     {
779         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
780                 (unsigned char)( pf->dwFourCC     &0xff),
781                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
782                 (unsigned char)((pf->dwFourCC>>16)&0xff),
783                 (unsigned char)((pf->dwFourCC>>24)&0xff),
784                 pf->dwFourCC,
785                 pf->u1.dwYUVBitCount
786         );
787     }
788     if (pf->dwFlags & DDPF_RGB)
789     {
790         const char *cmd;
791         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
792         switch (pf->u1.dwRGBBitCount)
793         {
794         case 4: cmd = "%1lx"; break;
795         case 8: cmd = "%02lx"; break;
796         case 16: cmd = "%04lx"; break;
797         case 24: cmd = "%06lx"; break;
798         case 32: cmd = "%08lx"; break;
799         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
800         }
801         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
802         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
803         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
804         if (pf->dwFlags & DDPF_ALPHAPIXELS)
805         {
806             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
807         }
808         if (pf->dwFlags & DDPF_ZPIXELS)
809         {
810             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
811         }
812     }
813     if (pf->dwFlags & DDPF_ZBUFFER)
814     {
815         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
816     }
817     if (pf->dwFlags & DDPF_ALPHA)
818     {
819         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
820     }
821     if (pf->dwFlags & DDPF_BUMPDUDV)
822     {
823         const char *cmd = "%08lx";
824         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
825         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
826         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
827         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
828     }
829     TRACE(")\n");
830 }
831
832 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
833 {
834 #define STRUCT DDSURFACEDESC2
835     static const member_info members[] =
836         {
837             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
838             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
839             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
840             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
841             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
842             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
843             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
844             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
845             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
846             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
847             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
848             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
849             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
850             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
851             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
852         };
853     static const member_info members_caps[] =
854         {
855             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
856         };
857     static const member_info members_caps2[] =
858         {
859             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
860         };
861 #undef STRUCT
862
863     if (NULL == lpddsd)
864     {
865         TRACE("(null)\n");
866     }
867     else
868     {
869       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
870       {
871           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
872       }
873       else
874       {
875           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
876       }
877       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
878                           sizeof(members)/sizeof(members[0]));
879     }
880 }
881
882 void
883 dump_D3DMATRIX(const D3DMATRIX *mat)
884 {
885     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
886     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
887     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
888     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
889 }
890
891 DWORD
892 get_flexible_vertex_size(DWORD d3dvtVertexType)
893 {
894     DWORD size = 0;
895     int i;
896
897     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
898     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
899     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
900     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
901     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
902     {
903         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
904         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
905         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
906         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
907         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
908         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
909         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
910         default: ERR("Unexpected position mask\n");
911     }
912     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
913     {
914         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
915     }
916
917     return size;
918 }
919
920 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
921 {
922     /* 2 adds three additional caps fields to the end. Both versions
923      * are unversioned. */
924     pOut->dwCaps = pIn->dwCaps;
925     pOut->dwCaps2 = 0;
926     pOut->dwCaps3 = 0;
927     pOut->dwCaps4 = 0;
928 }
929
930 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
931 {
932     /* 2 adds a dwWHQLLevel field to the end. Both structures are
933      * unversioned. */
934     memcpy(pOut, pIn, sizeof(*pOut));
935 }
936
937 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
938 {
939     static const flag_info flags[] =
940         {
941             FE(DDSCL_FULLSCREEN),
942             FE(DDSCL_ALLOWREBOOT),
943             FE(DDSCL_NOWINDOWCHANGES),
944             FE(DDSCL_NORMAL),
945             FE(DDSCL_ALLOWMODEX),
946             FE(DDSCL_EXCLUSIVE),
947             FE(DDSCL_SETFOCUSWINDOW),
948             FE(DDSCL_SETDEVICEWINDOW),
949             FE(DDSCL_CREATEDEVICEWINDOW)
950     };
951
952     if (TRACE_ON(ddraw))
953     {
954         TRACE(" - ");
955         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
956     }
957 }
958
959 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
960 {
961     static const flag_info flags1[] =
962     {
963       FE(DDCAPS_3D),
964       FE(DDCAPS_ALIGNBOUNDARYDEST),
965       FE(DDCAPS_ALIGNSIZEDEST),
966       FE(DDCAPS_ALIGNBOUNDARYSRC),
967       FE(DDCAPS_ALIGNSIZESRC),
968       FE(DDCAPS_ALIGNSTRIDE),
969       FE(DDCAPS_BLT),
970       FE(DDCAPS_BLTQUEUE),
971       FE(DDCAPS_BLTFOURCC),
972       FE(DDCAPS_BLTSTRETCH),
973       FE(DDCAPS_GDI),
974       FE(DDCAPS_OVERLAY),
975       FE(DDCAPS_OVERLAYCANTCLIP),
976       FE(DDCAPS_OVERLAYFOURCC),
977       FE(DDCAPS_OVERLAYSTRETCH),
978       FE(DDCAPS_PALETTE),
979       FE(DDCAPS_PALETTEVSYNC),
980       FE(DDCAPS_READSCANLINE),
981       FE(DDCAPS_STEREOVIEW),
982       FE(DDCAPS_VBI),
983       FE(DDCAPS_ZBLTS),
984       FE(DDCAPS_ZOVERLAYS),
985       FE(DDCAPS_COLORKEY),
986       FE(DDCAPS_ALPHA),
987       FE(DDCAPS_COLORKEYHWASSIST),
988       FE(DDCAPS_NOHARDWARE),
989       FE(DDCAPS_BLTCOLORFILL),
990       FE(DDCAPS_BANKSWITCHED),
991       FE(DDCAPS_BLTDEPTHFILL),
992       FE(DDCAPS_CANCLIP),
993       FE(DDCAPS_CANCLIPSTRETCHED),
994       FE(DDCAPS_CANBLTSYSMEM)
995     };
996     static const flag_info flags2[] =
997     {
998       FE(DDCAPS2_CERTIFIED),
999       FE(DDCAPS2_NO2DDURING3DSCENE),
1000       FE(DDCAPS2_VIDEOPORT),
1001       FE(DDCAPS2_AUTOFLIPOVERLAY),
1002       FE(DDCAPS2_CANBOBINTERLEAVED),
1003       FE(DDCAPS2_CANBOBNONINTERLEAVED),
1004       FE(DDCAPS2_COLORCONTROLOVERLAY),
1005       FE(DDCAPS2_COLORCONTROLPRIMARY),
1006       FE(DDCAPS2_CANDROPZ16BIT),
1007       FE(DDCAPS2_NONLOCALVIDMEM),
1008       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1009       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1010       FE(DDCAPS2_WIDESURFACES),
1011       FE(DDCAPS2_CANFLIPODDEVEN),
1012       FE(DDCAPS2_CANBOBHARDWARE),
1013       FE(DDCAPS2_COPYFOURCC),
1014       FE(DDCAPS2_PRIMARYGAMMA),
1015       FE(DDCAPS2_CANRENDERWINDOWED),
1016       FE(DDCAPS2_CANCALIBRATEGAMMA),
1017       FE(DDCAPS2_FLIPINTERVAL),
1018       FE(DDCAPS2_FLIPNOVSYNC),
1019       FE(DDCAPS2_CANMANAGETEXTURE),
1020       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1021       FE(DDCAPS2_STEREO),
1022       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1023     };
1024     static const flag_info flags3[] =
1025     {
1026       FE(DDCKEYCAPS_DESTBLT),
1027       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1028       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1029       FE(DDCKEYCAPS_DESTBLTYUV),
1030       FE(DDCKEYCAPS_DESTOVERLAY),
1031       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1032       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1033       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1034       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1035       FE(DDCKEYCAPS_SRCBLT),
1036       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1037       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1038       FE(DDCKEYCAPS_SRCBLTYUV),
1039       FE(DDCKEYCAPS_SRCOVERLAY),
1040       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1041       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1042       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1043       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1044       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1045     };
1046     static const flag_info flags4[] =
1047     {
1048       FE(DDFXCAPS_BLTALPHA),
1049       FE(DDFXCAPS_OVERLAYALPHA),
1050       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1051       FE(DDFXCAPS_BLTARITHSTRETCHY),
1052       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1053       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1054       FE(DDFXCAPS_BLTROTATION),
1055       FE(DDFXCAPS_BLTROTATION90),
1056       FE(DDFXCAPS_BLTSHRINKX),
1057       FE(DDFXCAPS_BLTSHRINKXN),
1058       FE(DDFXCAPS_BLTSHRINKY),
1059       FE(DDFXCAPS_BLTSHRINKYN),
1060       FE(DDFXCAPS_BLTSTRETCHX),
1061       FE(DDFXCAPS_BLTSTRETCHXN),
1062       FE(DDFXCAPS_BLTSTRETCHY),
1063       FE(DDFXCAPS_BLTSTRETCHYN),
1064       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1065       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1066       FE(DDFXCAPS_OVERLAYSHRINKX),
1067       FE(DDFXCAPS_OVERLAYSHRINKXN),
1068       FE(DDFXCAPS_OVERLAYSHRINKY),
1069       FE(DDFXCAPS_OVERLAYSHRINKYN),
1070       FE(DDFXCAPS_OVERLAYSTRETCHX),
1071       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1072       FE(DDFXCAPS_OVERLAYSTRETCHY),
1073       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1074       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1075       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1076     };
1077     static const flag_info flags5[] =
1078     {
1079       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1080       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1081       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1082       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1083       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1084       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1085       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1086       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1087       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1088       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1089     };
1090     static const flag_info flags6[] =
1091     {
1092       FE(DDPCAPS_4BIT),
1093       FE(DDPCAPS_8BITENTRIES),
1094       FE(DDPCAPS_8BIT),
1095       FE(DDPCAPS_INITIALIZE),
1096       FE(DDPCAPS_PRIMARYSURFACE),
1097       FE(DDPCAPS_PRIMARYSURFACELEFT),
1098       FE(DDPCAPS_ALLOW256),
1099       FE(DDPCAPS_VSYNC),
1100       FE(DDPCAPS_1BIT),
1101       FE(DDPCAPS_2BIT),
1102       FE(DDPCAPS_ALPHA),
1103     };
1104     static const flag_info flags7[] =
1105     {
1106       FE(DDSVCAPS_RESERVED1),
1107       FE(DDSVCAPS_RESERVED2),
1108       FE(DDSVCAPS_RESERVED3),
1109       FE(DDSVCAPS_RESERVED4),
1110       FE(DDSVCAPS_STEREOSEQUENTIAL),
1111     };
1112
1113     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1114     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1115     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1116     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1117     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1118     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1119     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1120     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1121     TRACE("...\n");
1122     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1123     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1124     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1125     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1126     TRACE("...\n");
1127     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1128 }
1129
1130 /*****************************************************************************
1131  * multiply_matrix
1132  *
1133  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1134  *
1135  * Params:
1136  *  dest: Pointer to the destination matrix
1137  *  src1: Pointer to the first source matrix
1138  *  src2: Pointer to the second source matrix
1139  *
1140  *****************************************************************************/
1141 void
1142 multiply_matrix(D3DMATRIX *dest,
1143                 const D3DMATRIX *src1,
1144                 const D3DMATRIX *src2)
1145 {
1146     D3DMATRIX temp;
1147
1148     /* Now do the multiplication 'by hand'.
1149        I know that all this could be optimised, but this will be done later :-) */
1150     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1151     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1152     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1153     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1154
1155     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1156     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1157     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1158     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1159
1160     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1161     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1162     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1163     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1164
1165     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1166     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1167     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1168     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1169
1170     /* And copy the new matrix in the good storage.. */
1171     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1172 }
1173
1174
1175 HRESULT
1176 hr_ddraw_from_wined3d(HRESULT hr)
1177 {
1178     switch(hr)
1179     {
1180         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1181         default: return hr;
1182     }
1183 }