ddraw: Get rid of IDirectDraw3.
[wine] / dlls / d3d9 / directx.c
1 /*
2  * IDirect3D9 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  * Copyright 2005 Oliver Stieber
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 static inline IDirect3D9Impl *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
28 {
29     return CONTAINING_RECORD(iface, IDirect3D9Impl, IDirect3D9Ex_iface);
30 }
31
32 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **ppobj)
33 {
34     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
35
36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3D9)) {
40         IDirect3D9Ex_AddRef(iface);
41         *ppobj = This;
42         TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
43         return S_OK;
44     } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
45         if(This->extended) {
46             *ppobj = This;
47             TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
48             IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
49         } else {
50             WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
51             WARN("Returning E_NOINTERFACE\n");
52             *ppobj = NULL;
53             return E_NOINTERFACE;
54         }
55     }
56
57     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
58     *ppobj = NULL;
59     return E_NOINTERFACE;
60 }
61
62 static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface)
63 {
64     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
65     ULONG ref = InterlockedIncrement(&This->ref);
66
67     TRACE("%p increasing refcount to %u.\n", iface, ref);
68
69     return ref;
70 }
71
72 static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
73 {
74     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
75     ULONG ref = InterlockedDecrement(&This->ref);
76
77     TRACE("%p decreasing refcount to %u.\n", iface, ref);
78
79     if (ref == 0) {
80         wined3d_mutex_lock();
81         wined3d_decref(This->WineD3D);
82         wined3d_mutex_unlock();
83
84         HeapFree(GetProcessHeap(), 0, This);
85     }
86
87     return ref;
88 }
89
90 /* IDirect3D9 Interface follow: */
91 static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface,
92         void *pInitializeFunction)
93 {
94     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
95     HRESULT hr;
96
97     TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
98
99     wined3d_mutex_lock();
100     hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
101     wined3d_mutex_unlock();
102
103     return hr;
104 }
105
106 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface)
107 {
108     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
109     UINT ret;
110
111     TRACE("iface %p.\n", iface);
112
113     wined3d_mutex_lock();
114     ret = wined3d_get_adapter_count(This->WineD3D);
115     wined3d_mutex_unlock();
116
117     return ret;
118 }
119
120 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter,
121         DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
122 {
123     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
124     WINED3DADAPTER_IDENTIFIER adapter_id;
125     HRESULT hr;
126
127     TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128             iface, Adapter, Flags, pIdentifier);
129
130     adapter_id.driver = pIdentifier->Driver;
131     adapter_id.driver_size = sizeof(pIdentifier->Driver);
132     adapter_id.description = pIdentifier->Description;
133     adapter_id.description_size = sizeof(pIdentifier->Description);
134     adapter_id.device_name = pIdentifier->DeviceName;
135     adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
136
137     wined3d_mutex_lock();
138     hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
139     wined3d_mutex_unlock();
140
141     pIdentifier->DriverVersion = adapter_id.driver_version;
142     pIdentifier->VendorId = adapter_id.vendor_id;
143     pIdentifier->DeviceId = adapter_id.device_id;
144     pIdentifier->SubSysId = adapter_id.subsystem_id;
145     pIdentifier->Revision = adapter_id.revision;
146     memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
147     pIdentifier->WHQLLevel = adapter_id.whql_level;
148
149     return hr;
150 }
151
152 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex *iface, UINT Adapter,
153         D3DFORMAT Format)
154 {
155     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
156     UINT ret;
157
158     TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
159
160     /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
161     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
162         return 0;
163     }
164
165     wined3d_mutex_lock();
166     ret = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
167     wined3d_mutex_unlock();
168
169     return ret;
170 }
171
172 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT Adapter,
173         D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
174 {
175     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
176     HRESULT hr;
177
178     TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
179             iface, Adapter, Format, Mode, pMode);
180
181     /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
182        It's supposed to fail anyway, so no harm returning failure. */
183     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
184         return D3DERR_INVALIDCALL;
185
186     wined3d_mutex_lock();
187     hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
188             Mode, (WINED3DDISPLAYMODE *) pMode);
189     wined3d_mutex_unlock();
190
191     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
192
193     return hr;
194 }
195
196 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter,
197         D3DDISPLAYMODE *pMode)
198 {
199     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
200     HRESULT hr;
201
202     TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
203
204     wined3d_mutex_lock();
205     hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
206     wined3d_mutex_unlock();
207
208     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
209
210     return hr;
211 }
212
213 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
214         D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
215 {
216     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
217     HRESULT hr;
218
219     TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
220             iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
221
222     wined3d_mutex_lock();
223     hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
224             wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
225     wined3d_mutex_unlock();
226
227     return hr;
228 }
229
230 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter,
231         D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
232         D3DFORMAT CheckFormat)
233 {
234     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
235     HRESULT hr;
236     WINED3DRESOURCETYPE WineD3DRType;
237
238     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
239             iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
240
241     /* This format is nothing special and it is supported perfectly.
242      * However, ati and nvidia driver on windows do not mark this format as
243      * supported (tested with the dxCapsViewer) and pretending to
244      * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
245      * So do the same as Windows drivers and pretend not to support it on dx8 and 9
246      */
247     if(CheckFormat == D3DFMT_R8G8B8)
248     {
249         WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
250         return D3DERR_NOTAVAILABLE;
251     }
252
253     switch(RType) {
254         case D3DRTYPE_VERTEXBUFFER:
255         case D3DRTYPE_INDEXBUFFER:
256             WineD3DRType = WINED3DRTYPE_BUFFER;
257             break;
258
259         default:
260             WineD3DRType = RType;
261             break;
262     }
263
264     wined3d_mutex_lock();
265     hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
266             Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
267     wined3d_mutex_unlock();
268
269     return hr;
270 }
271
272 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
273         D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
274         D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
275 {
276     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
277     HRESULT hr;
278
279     TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
280             iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
281
282     wined3d_mutex_lock();
283     hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
284             wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
285     wined3d_mutex_unlock();
286
287     return hr;
288 }
289
290 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
291         D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
292         D3DFORMAT DepthStencilFormat)
293 {
294     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
295     HRESULT hr;
296
297     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
298             iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
299
300     wined3d_mutex_lock();
301     hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
302             wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
303             wined3dformat_from_d3dformat(DepthStencilFormat));
304     wined3d_mutex_unlock();
305
306     return hr;
307 }
308
309 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter,
310         D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
311 {
312     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
313     HRESULT hr;
314
315     TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
316             iface, Adapter, DeviceType, SourceFormat, TargetFormat);
317
318     wined3d_mutex_lock();
319     hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType,
320             wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
321     wined3d_mutex_unlock();
322
323     return hr;
324 }
325
326 void filter_caps(D3DCAPS9* pCaps)
327 {
328
329     DWORD textureFilterCaps =
330         D3DPTFILTERCAPS_MINFPOINT      | D3DPTFILTERCAPS_MINFLINEAR    | D3DPTFILTERCAPS_MINFANISOTROPIC |
331         D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                              | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
332         D3DPTFILTERCAPS_MIPFPOINT      | D3DPTFILTERCAPS_MIPFLINEAR    | D3DPTFILTERCAPS_MAGFPOINT       |
333         D3DPTFILTERCAPS_MAGFLINEAR     |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
334         D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
335     pCaps->TextureFilterCaps &= textureFilterCaps;
336     pCaps->CubeTextureFilterCaps &= textureFilterCaps;
337     pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
338
339     pCaps->DevCaps &=
340         D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
341         D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY   |
342         D3DDEVCAPS_DRAWPRIMTLVERTEX    | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
343         D3DDEVCAPS_DRAWPRIMITIVES2     | D3DDEVCAPS_SEPARATETEXTUREMEMORIES                              |
344         D3DDEVCAPS_DRAWPRIMITIVES2EX   | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL  |
345         D3DDEVCAPS_HWRASTERIZATION     | D3DDEVCAPS_PUREDEVICE         | D3DDEVCAPS_QUINTICRTPATCHES     |
346         D3DDEVCAPS_RTPATCHES           | D3DDEVCAPS_RTPATCHHANDLEZERO  | D3DDEVCAPS_NPATCHES;
347
348     pCaps->ShadeCaps &=
349         D3DPSHADECAPS_COLORGOURAUDRGB  | D3DPSHADECAPS_SPECULARGOURAUDRGB |
350         D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
351
352     pCaps->RasterCaps &=
353         D3DPRASTERCAPS_DITHER          | D3DPRASTERCAPS_ZTEST          | D3DPRASTERCAPS_FOGVERTEX        |
354         D3DPRASTERCAPS_FOGTABLE        | D3DPRASTERCAPS_MIPMAPLODBIAS  | D3DPRASTERCAPS_ZBUFFERLESSHSR   |
355         D3DPRASTERCAPS_FOGRANGE        | D3DPRASTERCAPS_ANISOTROPY     | D3DPRASTERCAPS_WBUFFER          |
356         D3DPRASTERCAPS_WFOG            | D3DPRASTERCAPS_ZFOG           | D3DPRASTERCAPS_COLORPERSPECTIVE |
357         D3DPRASTERCAPS_SCISSORTEST     | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                              |
358         D3DPRASTERCAPS_DEPTHBIAS       | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
359
360     pCaps->DevCaps2 &=
361         D3DDEVCAPS2_STREAMOFFSET       | D3DDEVCAPS2_DMAPNPATCH        | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
362         D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES                       |
363         D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
364
365     pCaps->Caps2 &=
366         D3DCAPS2_FULLSCREENGAMMA       | D3DCAPS2_CANCALIBRATEGAMMA    | D3DCAPS2_RESERVED               |
367         D3DCAPS2_CANMANAGERESOURCE     | D3DCAPS2_DYNAMICTEXTURES      | D3DCAPS2_CANAUTOGENMIPMAP;
368
369     pCaps->VertexProcessingCaps &=
370         D3DVTXPCAPS_TEXGEN             | D3DVTXPCAPS_MATERIALSOURCE7   | D3DVTXPCAPS_DIRECTIONALLIGHTS   |
371         D3DVTXPCAPS_POSITIONALLIGHTS   | D3DVTXPCAPS_LOCALVIEWER       | D3DVTXPCAPS_TWEENING            |
372         D3DVTXPCAPS_TEXGEN_SPHEREMAP   | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
373
374     pCaps->TextureCaps &=
375         D3DPTEXTURECAPS_PERSPECTIVE    | D3DPTEXTURECAPS_POW2          | D3DPTEXTURECAPS_ALPHA           |
376         D3DPTEXTURECAPS_SQUAREONLY     | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE                        |
377         D3DPTEXTURECAPS_ALPHAPALETTE   | D3DPTEXTURECAPS_NONPOW2CONDITIONAL                              |
378         D3DPTEXTURECAPS_PROJECTED      | D3DPTEXTURECAPS_CUBEMAP       | D3DPTEXTURECAPS_VOLUMEMAP       |
379         D3DPTEXTURECAPS_MIPMAP         | D3DPTEXTURECAPS_MIPVOLUMEMAP  | D3DPTEXTURECAPS_MIPCUBEMAP      |
380         D3DPTEXTURECAPS_CUBEMAP_POW2   | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
381
382     pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
383     pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
384 }
385
386 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter,
387         D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
388 {
389     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
390     HRESULT hrc = D3D_OK;
391     WINED3DCAPS *pWineCaps;
392
393     TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
394
395     if(NULL == pCaps){
396         return D3DERR_INVALIDCALL;
397     }
398     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
399     if(pWineCaps == NULL){
400         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
401     }
402     memset(pCaps, 0, sizeof(*pCaps));
403
404     wined3d_mutex_lock();
405     hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
406     wined3d_mutex_unlock();
407
408     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
409     HeapFree(GetProcessHeap(), 0, pWineCaps);
410
411     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
412     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
413
414     filter_caps(pCaps);
415
416     TRACE("(%p) returning %p\n", This, pCaps);
417     return hrc;
418 }
419
420 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter)
421 {
422     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
423     HMONITOR ret;
424
425     TRACE("iface %p, adapter %u.\n", iface, Adapter);
426
427     wined3d_mutex_lock();
428     ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
429     wined3d_mutex_unlock();
430
431     return ret;
432 }
433
434 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
435         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
436         IDirect3DDevice9 **device)
437 {
438     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
439     IDirect3DDevice9Impl *object;
440     HRESULT hr;
441
442     TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
443             iface, adapter, device_type, focus_window, flags, parameters, device);
444
445     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
446     if (!object)
447     {
448         ERR("Failed to allocate device memory.\n");
449         return E_OUTOFMEMORY;
450     }
451
452     hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL);
453     if (FAILED(hr))
454     {
455         WARN("Failed to initialize device, hr %#x.\n", hr);
456         HeapFree(GetProcessHeap(), 0, object);
457         return hr;
458     }
459
460     TRACE("Created device %p.\n", object);
461     *device = (IDirect3DDevice9 *)object;
462
463     return D3D_OK;
464 }
465
466 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
467         UINT adapter, const D3DDISPLAYMODEFILTER *filter)
468 {
469     FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
470
471     return 0;
472 }
473
474 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
475         UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
476 {
477     FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
478             iface, adapter, filter, mode_idx, mode);
479
480     return E_NOTIMPL;
481 }
482
483 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
484         UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
485 {
486     FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
487             iface, adapter, mode, rotation);
488
489     return E_NOTIMPL;
490 }
491
492 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
493         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
494         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
495 {
496     IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
497     IDirect3DDevice9Impl *object;
498     HRESULT hr;
499
500     TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
501             iface, adapter, device_type, focus_window, flags, parameters, mode, device);
502
503     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
504     if (!object)
505     {
506         ERR("Failed to allocate device memory.\n");
507         return E_OUTOFMEMORY;
508     }
509
510     hr = device_init(object, d3d9, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode);
511     if (FAILED(hr))
512     {
513         WARN("Failed to initialize device, hr %#x.\n", hr);
514         HeapFree(GetProcessHeap(), 0, object);
515         return hr;
516     }
517
518     TRACE("Created device %p.\n", object);
519     *device = &object->IDirect3DDevice9Ex_iface;
520
521     return D3D_OK;
522 }
523
524 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
525 {
526     IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
527     WINED3DADAPTER_IDENTIFIER adapter_id;
528     HRESULT hr;
529
530     TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
531
532     adapter_id.driver_size = 0;
533     adapter_id.description_size = 0;
534     adapter_id.device_name_size = 0;
535
536     wined3d_mutex_lock();
537     hr = wined3d_get_adapter_identifier(This->WineD3D, adapter, 0, &adapter_id);
538     wined3d_mutex_unlock();
539
540     memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
541
542     return hr;
543 }
544
545
546 const IDirect3D9ExVtbl Direct3D9_Vtbl =
547 {
548     /* IUnknown */
549     IDirect3D9Impl_QueryInterface,
550     IDirect3D9Impl_AddRef,
551     IDirect3D9Impl_Release,
552     /* IDirect3D9 */
553     IDirect3D9Impl_RegisterSoftwareDevice,
554     IDirect3D9Impl_GetAdapterCount,
555     IDirect3D9Impl_GetAdapterIdentifier,
556     IDirect3D9Impl_GetAdapterModeCount,
557     IDirect3D9Impl_EnumAdapterModes,
558     IDirect3D9Impl_GetAdapterDisplayMode,
559     IDirect3D9Impl_CheckDeviceType,
560     IDirect3D9Impl_CheckDeviceFormat,
561     IDirect3D9Impl_CheckDeviceMultiSampleType,
562     IDirect3D9Impl_CheckDepthStencilMatch,
563     IDirect3D9Impl_CheckDeviceFormatConversion,
564     IDirect3D9Impl_GetDeviceCaps,
565     IDirect3D9Impl_GetAdapterMonitor,
566     IDirect3D9Impl_CreateDevice,
567     /* IDirect3D9Ex */
568     IDirect3D9ExImpl_GetAdapterModeCountEx,
569     IDirect3D9ExImpl_EnumAdapterModesEx,
570     IDirect3D9ExImpl_GetAdapterDisplayModeEx,
571     IDirect3D9ExImpl_CreateDeviceEx,
572     IDirect3D9ExImpl_GetAdapterLUID
573
574 };