2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) {
58 IDirect3DLightImpl* light;
62 /* Activate all the lights associated with this context */
65 while (light != NULL) {
66 light->activate(light);
71 /* And copy the values in the structure used by the device */
73 vp.dwX = This->viewports.vp2.dwX;
74 vp.dwY = This->viewports.vp2.dwY;
75 vp.dwHeight = This->viewports.vp2.dwHeight;
76 vp.dwWidth = This->viewports.vp2.dwWidth;
77 vp.dvMinZ = This->viewports.vp2.dvMinZ;
78 vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
80 vp.dwX = This->viewports.vp1.dwX;
81 vp.dwY = This->viewports.vp1.dwY;
82 vp.dwHeight = This->viewports.vp1.dwHeight;
83 vp.dwWidth = This->viewports.vp1.dwWidth;
84 vp.dvMinZ = This->viewports.vp1.dvMinZ;
85 vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
88 /* And also set the viewport */
89 IDirect3DDevice7_SetViewport((IDirect3DDevice7 *)This->active_device, &vp);
92 /*****************************************************************************
93 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
95 * Writes viewport information to TRACE
97 *****************************************************************************/
98 static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp->dwWidth, lpvp->dwHeight);
104 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
105 lpvp->dvScaleX, lpvp->dvScaleY);
106 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
107 lpvp->dvMaxX, lpvp->dvMaxY);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp->dvMinZ, lpvp->dvMaxZ);
112 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
114 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
115 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
116 TRACE(" - dwWidth = %d dwHeight = %d\n",
117 lpvp->dwWidth, lpvp->dwHeight);
118 TRACE(" - dvClipX = %f dvClipY = %f\n",
119 lpvp->dvClipX, lpvp->dvClipY);
120 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
121 lpvp->dvClipWidth, lpvp->dvClipHeight);
122 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
123 lpvp->dvMinZ, lpvp->dvMaxZ);
126 /*****************************************************************************
128 *****************************************************************************/
130 /*****************************************************************************
131 * IDirect3DViewport3::QueryInterface
133 * A normal QueryInterface. Can query all interface versions and the
134 * IUnknown interface. The VTables of the different versions
138 * refiid: Interface id queried for
139 * obj: Address to write the interface pointer to
143 * E_NOINTERFACE if the requested interface wasn't found
145 *****************************************************************************/
146 static HRESULT WINAPI
147 IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface,
151 TRACE("(%p)->(%s,%p)\n", iface, debugstr_guid(riid), obp);
155 if ( IsEqualGUID(&IID_IUnknown, riid) ||
156 IsEqualGUID(&IID_IDirect3DViewport, riid) ||
157 IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
158 IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
159 IDirect3DViewport3_AddRef(iface);
161 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
164 FIXME("(%p): interface for IID %s NOT found!\n", iface, debugstr_guid(riid));
165 return E_NOINTERFACE;
168 /*****************************************************************************
169 * IDirect3DViewport3::AddRef
171 * Increases the refcount.
176 *****************************************************************************/
178 IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
180 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
181 ULONG ref = InterlockedIncrement(&This->ref);
183 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
188 /*****************************************************************************
189 * IDirect3DViewport3::Release
191 * Reduces the refcount. If it falls to 0, the interface is released
196 *****************************************************************************/
198 IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
200 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
201 ULONG ref = InterlockedDecrement(&This->ref);
203 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
206 HeapFree(GetProcessHeap(), 0, This);
212 /*****************************************************************************
213 * IDirect3DViewport Methods.
214 *****************************************************************************/
216 /*****************************************************************************
217 * IDirect3DViewport3::Initialize
219 * No-op initialization.
222 * Direct3D: The direct3D device this viewport is assigned to
225 * DDERR_ALREADYINITIALIZED
227 *****************************************************************************/
228 static HRESULT WINAPI
229 IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
232 TRACE("(%p)->(%p) no-op...\n", iface, Direct3D);
233 return DDERR_ALREADYINITIALIZED;
236 /*****************************************************************************
237 * IDirect3DViewport3::GetViewport
239 * Returns the viewport data assigned to this viewport interface
242 * Data: Address to store the data
246 * DDERR_INVALIDPARAMS if Data is NULL
248 *****************************************************************************/
249 static HRESULT WINAPI
250 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
253 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
255 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
257 EnterCriticalSection(&ddraw_cs);
258 if (This->use_vp2 != 0) {
259 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
260 LeaveCriticalSection(&ddraw_cs);
261 return DDERR_INVALIDPARAMS;
263 dwSize = lpData->dwSize;
264 memset(lpData, 0, dwSize);
265 memcpy(lpData, &(This->viewports.vp1), dwSize);
267 if (TRACE_ON(d3d7)) {
268 TRACE(" returning D3DVIEWPORT :\n");
269 _dump_D3DVIEWPORT(lpData);
271 LeaveCriticalSection(&ddraw_cs);
276 /*****************************************************************************
277 * IDirect3DViewport3::SetViewport
279 * Sets the viewport information for this interface
282 * lpData: Viewport to set
286 * DDERR_INVALIDPARAMS if Data is NULL
288 *****************************************************************************/
289 static HRESULT WINAPI
290 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
293 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
294 LPDIRECT3DVIEWPORT3 current_viewport;
295 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
297 if (TRACE_ON(d3d7)) {
298 TRACE(" getting D3DVIEWPORT :\n");
299 _dump_D3DVIEWPORT(lpData);
302 EnterCriticalSection(&ddraw_cs);
304 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
305 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
307 /* Tests on two games show that these values are never used properly so override
308 them with proper ones :-)
310 This->viewports.vp1.dvMinZ = 0.0;
311 This->viewports.vp1.dvMaxZ = 1.0;
313 if (This->active_device) {
314 IDirect3DDevice3 *d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl;
315 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
316 if (current_viewport) {
317 if ((IDirect3DViewportImpl *)current_viewport == This) This->activate(This, FALSE);
318 IDirect3DViewport3_Release(current_viewport);
321 LeaveCriticalSection(&ddraw_cs);
326 /*****************************************************************************
327 * IDirect3DViewport3::TransformVertices
329 * Transforms vertices by the transformation matrix.
331 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
332 * so it's tempting to forward it to there. However, there are some
333 * tiny differences. First, the lpOffscreen flag that is reported back,
334 * then there is the homogeneous vertex that is generated. Also there's a lack
335 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
336 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
337 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
341 * dwVertexCount: The number of vertices to be transformed
342 * lpData: Pointer to the vertex data
343 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
344 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
345 * vertex is transformed and clipping is on. 0 otherwise
349 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
350 * DDERR_INVALIDPARAMS if no clipping flag is specified
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
356 D3DTRANSFORMDATA *lpData,
360 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
361 D3DMATRIX view_mat, world_mat, proj_mat, mat;
366 D3DVIEWPORT vp = This->viewports.vp1;
368 TRACE("(%p)->(%08x,%p,%08x,%p)\n", This, dwVertexCount, lpData, dwFlags, lpOffScreen);
370 /* Tests on windows show that Windows crashes when this occurs,
371 * so don't return the (intuitive) return value
372 if(!This->active_device)
374 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
375 return D3DERR_VIEWPORTHASNODEVICE;
379 if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
381 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
382 return DDERR_INVALIDPARAMS;
386 EnterCriticalSection(&ddraw_cs);
387 IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice,
388 D3DTRANSFORMSTATE_VIEW,
389 (WINED3DMATRIX*) &view_mat);
391 IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice,
392 D3DTRANSFORMSTATE_PROJECTION,
393 (WINED3DMATRIX*) &proj_mat);
395 IWineD3DDevice_GetTransform(This->active_device->wineD3DDevice,
396 WINED3DTS_WORLDMATRIX(0),
397 (WINED3DMATRIX*) &world_mat);
398 multiply_matrix(&mat,&view_mat,&world_mat);
399 multiply_matrix(&mat,&proj_mat,&mat);
403 outH = lpData->lpHOut;
404 for(i = 0; i < dwVertexCount; i++)
406 x = (in[0] * mat._11) + (in[1] * mat._21) + (in[2] * mat._31) + (1.0 * mat._41);
407 y = (in[0] * mat._12) + (in[1] * mat._22) + (in[2] * mat._32) + (1.0 * mat._42);
408 z = (in[0] * mat._13) + (in[1] * mat._23) + (in[2] * mat._33) + (1.0 * mat._43);
409 w = (in[0] * mat._14) + (in[1] * mat._24) + (in[2] * mat._34) + (1.0 * mat._44);
411 if(dwFlags & D3DTRANSFORM_CLIPPED)
413 /* If clipping is enabled, Windows assumes that outH is
416 outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z;
419 if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5))
420 outH[i].dwFlags |= D3DCLIP_RIGHT;
421 if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5)
422 outH[i].dwFlags |= D3DCLIP_LEFT;
423 if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5))
424 outH[i].dwFlags |= D3DCLIP_TOP;
425 if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5)
426 outH[i].dwFlags |= D3DCLIP_BOTTOM;
428 outH[i].dwFlags |= D3DCLIP_FRONT;
430 outH[i].dwFlags |= D3DCLIP_BACK;
434 /* Looks like native just drops the vertex, leaves whatever data
435 * it has in the output buffer and goes on with the next vertex.
436 * The exact scheme hasn't been figured out yet, but windows
437 * definitely writes something there.
443 in = (float *) ((char *) in + lpData->dwInSize);
444 out = (float *) ((char *) out + lpData->dwOutSize);
450 x *= w; y *= w; z *= w;
452 out[0] = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX;
453 out[1] = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY;
456 in = (float *) ((char *) in + lpData->dwInSize);
457 out = (float *) ((char *) out + lpData->dwOutSize);
460 /* According to the d3d test, the offscreen flag is set only
461 * if exactly one vertex is transformed. Its not documented,
462 * but the test shows that the lpOffscreen flag is set to the
463 * flag combination of clipping planes that clips the vertex.
465 * If clipping is requested, Windows assumes that the offscreen
466 * param is a valid pointer.
468 if(dwVertexCount == 1 && dwFlags & D3DTRANSFORM_CLIPPED)
470 *lpOffScreen = outH[0].dwFlags;
472 else if(*lpOffScreen)
476 LeaveCriticalSection(&ddraw_cs);
482 /*****************************************************************************
483 * IDirect3DViewport3::LightElements
485 * The DirectX 5.0 sdk says that it's not implemented
493 *****************************************************************************/
494 static HRESULT WINAPI
495 IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
496 DWORD dwElementCount,
497 LPD3DLIGHTDATA lpData)
499 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
500 TRACE("(%p)->(%08x,%p): Unimplemented!\n", This, dwElementCount, lpData);
501 return DDERR_UNSUPPORTED;
504 /*****************************************************************************
505 * IDirect3DViewport3::SetBackground
507 * Sets tje background material
510 * hMat: Handle from a IDirect3DMaterial interface
515 *****************************************************************************/
516 static HRESULT WINAPI
517 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
518 D3DMATERIALHANDLE hMat)
520 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
521 TRACE("(%p)->(%d)\n", This, hMat);
523 EnterCriticalSection(&ddraw_cs);
524 if(hMat && hMat > This->ddraw->d3ddevice->numHandles)
526 WARN("Specified Handle %d out of range\n", hMat);
527 LeaveCriticalSection(&ddraw_cs);
528 return DDERR_INVALIDPARAMS;
530 else if(hMat && This->ddraw->d3ddevice->Handles[hMat - 1].type != DDrawHandle_Material)
532 WARN("Handle %d is not a material handle\n", hMat);
533 LeaveCriticalSection(&ddraw_cs);
534 return DDERR_INVALIDPARAMS;
539 This->background = This->ddraw->d3ddevice->Handles[hMat - 1].ptr;
540 TRACE(" setting background color : %f %f %f %f\n",
541 This->background->mat.u.diffuse.u1.r,
542 This->background->mat.u.diffuse.u2.g,
543 This->background->mat.u.diffuse.u3.b,
544 This->background->mat.u.diffuse.u4.a);
548 This->background = NULL;
549 TRACE("Setting background to NULL\n");
552 LeaveCriticalSection(&ddraw_cs);
556 /*****************************************************************************
557 * IDirect3DViewport3::GetBackground
559 * Returns the material handle assigned to the background of the viewport
562 * lphMat: Address to store the handle
563 * lpValid: is set to FALSE if no background is set, TRUE if one is set
568 *****************************************************************************/
569 static HRESULT WINAPI
570 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
571 D3DMATERIALHANDLE *lphMat,
574 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
575 TRACE("(%p)->(%p,%p)\n", This, lphMat, lpValid);
577 EnterCriticalSection(&ddraw_cs);
580 *lpValid = This->background != NULL;
586 *lphMat = This->background->Handle;
593 LeaveCriticalSection(&ddraw_cs);
598 /*****************************************************************************
599 * IDirect3DViewport3::SetBackgroundDepth
601 * Sets a surface that represents the background depth. It's contents are
602 * used to set the depth buffer in IDirect3DViewport3::Clear
605 * lpDDSurface: Surface to set
607 * Returns: D3D_OK, because it's a stub
609 *****************************************************************************/
610 static HRESULT WINAPI
611 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
612 IDirectDrawSurface *lpDDSurface)
614 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
615 FIXME("(%p)->(%p): stub!\n", This, lpDDSurface);
619 /*****************************************************************************
620 * IDirect3DViewport3::GetBackgroundDepth
622 * Returns the surface that represents the depth field
625 * lplpDDSurface: Address to store the interface pointer
626 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
629 * D3D_OK, because it's a stub
630 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
632 *****************************************************************************/
633 static HRESULT WINAPI
634 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
635 IDirectDrawSurface **lplpDDSurface,
638 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
639 FIXME("(%p)->(%p,%p): stub!\n", This, lplpDDSurface, lpValid);
643 /*****************************************************************************
644 * IDirect3DViewport3::Clear
646 * Clears the render target and / or the z buffer
649 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
651 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
652 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
656 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
657 * The return value of IDirect3DDevice7::Clear
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
666 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
667 DWORD color = 0x00000000;
669 LPDIRECT3DVIEWPORT3 current_viewport;
670 IDirect3DDevice3 *d3d_device3;
672 TRACE("(%p/%p)->(%08x,%p,%08x)\n", This, iface, dwCount, lpRects, dwFlags);
673 if (This->active_device == NULL) {
674 ERR(" Trying to clear a viewport not attached to a device !\n");
675 return D3DERR_VIEWPORTHASNODEVICE;
677 d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl;
679 EnterCriticalSection(&ddraw_cs);
680 if (dwFlags & D3DCLEAR_TARGET) {
681 if (This->background == NULL) {
682 ERR(" Trying to clear the color buffer without background material !\n");
685 ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
686 ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) |
687 ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) |
688 ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
692 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
694 This->activate(This, TRUE);
696 hr = IDirect3DDevice7_Clear((IDirect3DDevice7 *)This->active_device, dwCount, lpRects,
697 dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
699 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
700 if(current_viewport) {
701 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport;
702 vp->activate(vp, TRUE);
703 IDirect3DViewport3_Release(current_viewport);
706 LeaveCriticalSection(&ddraw_cs);
710 /*****************************************************************************
711 * IDirect3DViewport3::AddLight
713 * Adds an light to the viewport
716 * lpDirect3DLight: Interface of the light to add
720 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
721 * DDERR_INVALIDPARAMS if there are 8 lights or more
723 *****************************************************************************/
724 static HRESULT WINAPI
725 IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
726 IDirect3DLight *lpDirect3DLight)
728 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
729 IDirect3DLightImpl *lpDirect3DLightImpl = (IDirect3DLightImpl *)lpDirect3DLight;
731 DWORD map = This->map_lights;
733 TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
735 EnterCriticalSection(&ddraw_cs);
736 if (This->num_lights >= 8)
738 LeaveCriticalSection(&ddraw_cs);
739 return DDERR_INVALIDPARAMS;
742 /* Find a light number and update both light and viewports objects accordingly */
747 lpDirect3DLightImpl->dwLightIndex = i;
749 This->map_lights |= 1<<i;
751 /* Add the light in the 'linked' chain */
752 lpDirect3DLightImpl->next = This->lights;
753 This->lights = lpDirect3DLightImpl;
755 /* Attach the light to the viewport */
756 lpDirect3DLightImpl->active_viewport = This;
758 /* If active, activate the light */
759 if (This->active_device != NULL) {
760 lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
763 LeaveCriticalSection(&ddraw_cs);
767 /*****************************************************************************
768 * IDirect3DViewport3::DeleteLight
770 * Deletes a light from the viewports' light list
773 * lpDirect3DLight: Light to delete
777 * DDERR_INVALIDPARAMS if the light wasn't found
779 *****************************************************************************/
780 static HRESULT WINAPI
781 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
782 IDirect3DLight *lpDirect3DLight)
784 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
785 IDirect3DLightImpl *lpDirect3DLightImpl = (IDirect3DLightImpl *)lpDirect3DLight;
786 IDirect3DLightImpl *cur_light, *prev_light = NULL;
788 TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
790 EnterCriticalSection(&ddraw_cs);
791 cur_light = This->lights;
792 while (cur_light != NULL) {
793 if (cur_light == lpDirect3DLightImpl) {
794 lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
795 if (prev_light == NULL) This->lights = cur_light->next;
796 else prev_light->next = cur_light->next;
797 /* Detach the light to the viewport */
798 cur_light->active_viewport = NULL;
800 This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
801 LeaveCriticalSection(&ddraw_cs);
804 prev_light = cur_light;
805 cur_light = cur_light->next;
807 LeaveCriticalSection(&ddraw_cs);
809 return DDERR_INVALIDPARAMS;
812 /*****************************************************************************
813 * IDirect3DViewport::NextLight
815 * Enumerates the lights associated with the viewport
818 * lpDirect3DLight: Light to start with
819 * lplpDirect3DLight: Address to store the successor to
822 * D3D_OK, because it's a stub
824 *****************************************************************************/
825 static HRESULT WINAPI
826 IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
827 IDirect3DLight *lpDirect3DLight,
828 IDirect3DLight **lplpDirect3DLight,
831 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
832 IDirect3DLightImpl *cur_light, *prev_light = NULL;
834 TRACE("(%p)->(%p,%p,%08x)\n", This, lpDirect3DLight, lplpDirect3DLight, dwFlags);
836 if (!lplpDirect3DLight)
837 return DDERR_INVALIDPARAMS;
839 *lplpDirect3DLight = NULL;
841 EnterCriticalSection(&ddraw_cs);
843 cur_light = This->lights;
847 if (!lpDirect3DLight) {
848 LeaveCriticalSection(&ddraw_cs);
849 return DDERR_INVALIDPARAMS;
851 while (cur_light != NULL) {
852 if (cur_light == (IDirect3DLightImpl *)lpDirect3DLight) {
853 *lplpDirect3DLight = (IDirect3DLight*)cur_light->next;
856 cur_light = cur_light->next;
860 *lplpDirect3DLight = (IDirect3DLight*)This->lights;
863 while (cur_light != NULL) {
864 prev_light = cur_light;
865 cur_light = cur_light->next;
867 *lplpDirect3DLight = (IDirect3DLight*)prev_light;
870 ERR("Unknown flag %d\n", dwFlags);
874 LeaveCriticalSection(&ddraw_cs);
876 return *lplpDirect3DLight ? D3D_OK : DDERR_INVALIDPARAMS;
879 /*****************************************************************************
880 * IDirect3DViewport2 Methods.
881 *****************************************************************************/
883 /*****************************************************************************
884 * IDirect3DViewport3::GetViewport2
886 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
887 * Similar to IDirect3DViewport3::GetViewport
890 * lpData: Pointer to the structure to fill
894 * DDERR_INVALIDPARAMS if the viewport was set with
895 * IDirect3DViewport3::SetViewport
896 * DDERR_INVALIDPARAMS if Data is NULL
898 *****************************************************************************/
899 static HRESULT WINAPI
900 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
901 D3DVIEWPORT2 *lpData)
903 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
905 TRACE("(%p)->(%p)\n", This, lpData);
907 EnterCriticalSection(&ddraw_cs);
908 if (This->use_vp2 != 1) {
909 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
910 LeaveCriticalSection(&ddraw_cs);
911 return DDERR_INVALIDPARAMS;
913 dwSize = lpData->dwSize;
914 memset(lpData, 0, dwSize);
915 memcpy(lpData, &(This->viewports.vp2), dwSize);
917 if (TRACE_ON(d3d7)) {
918 TRACE(" returning D3DVIEWPORT2 :\n");
919 _dump_D3DVIEWPORT2(lpData);
922 LeaveCriticalSection(&ddraw_cs);
926 /*****************************************************************************
927 * IDirect3DViewport3::SetViewport2
929 * Sets the viewport from a D3DVIEWPORT2 structure
932 * lpData: Viewport to set
937 *****************************************************************************/
938 static HRESULT WINAPI
939 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
940 D3DVIEWPORT2 *lpData)
942 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
943 LPDIRECT3DVIEWPORT3 current_viewport;
944 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
946 if (TRACE_ON(d3d7)) {
947 TRACE(" getting D3DVIEWPORT2 :\n");
948 _dump_D3DVIEWPORT2(lpData);
951 EnterCriticalSection(&ddraw_cs);
953 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
954 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
956 if (This->active_device) {
957 IDirect3DDevice3 *d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl;
958 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
959 if (current_viewport) {
960 if ((IDirect3DViewportImpl *)current_viewport == This) This->activate(This, FALSE);
961 IDirect3DViewport3_Release(current_viewport);
964 LeaveCriticalSection(&ddraw_cs);
969 /*****************************************************************************
970 * IDirect3DViewport3 Methods.
971 *****************************************************************************/
973 /*****************************************************************************
974 * IDirect3DViewport3::SetBackgroundDepth2
976 * Sets a IDirectDrawSurface4 surface as the background depth surface
979 * lpDDS: Surface to set
982 * D3D_OK, because it's stub
984 *****************************************************************************/
985 static HRESULT WINAPI
986 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
987 IDirectDrawSurface4 *lpDDS)
989 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
990 FIXME("(%p)->(%p): stub!\n", This, lpDDS);
994 /*****************************************************************************
995 * IDirect3DViewport3::GetBackgroundDepth2
997 * Returns the IDirect3DSurface4 interface to the background depth surface
1000 * lplpDDS: Address to store the interface pointer at
1001 * lpValid: Set to true if a surface is assigned
1004 * D3D_OK because it's a stub
1006 *****************************************************************************/
1007 static HRESULT WINAPI
1008 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
1009 IDirectDrawSurface4 **lplpDDS,
1012 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
1013 FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
1017 /*****************************************************************************
1018 * IDirect3DViewport3::Clear2
1020 * Another clearing method
1023 * Count: Number of rectangles to clear
1024 * Rects: Rectangle array to clear
1025 * Flags: Some flags :)
1026 * Color: Color to fill the render target with
1027 * Z: Value to fill the depth buffer with
1028 * Stencil: Value to fill the stencil bits with
1032 *****************************************************************************/
1033 static HRESULT WINAPI
1034 IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
1042 IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
1044 LPDIRECT3DVIEWPORT3 current_viewport;
1045 IDirect3DDevice3 *d3d_device3;
1046 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
1048 EnterCriticalSection(&ddraw_cs);
1049 if (This->active_device == NULL) {
1050 ERR(" Trying to clear a viewport not attached to a device !\n");
1051 LeaveCriticalSection(&ddraw_cs);
1052 return D3DERR_VIEWPORTHASNODEVICE;
1054 d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl;
1055 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
1057 This->activate(This, TRUE);
1059 hr = IDirect3DDevice7_Clear((IDirect3DDevice7 *)This->active_device,
1060 dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
1061 IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport);
1062 if(current_viewport) {
1063 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport;
1064 vp->activate(vp, TRUE);
1065 IDirect3DViewport3_Release(current_viewport);
1067 LeaveCriticalSection(&ddraw_cs);
1071 /*****************************************************************************
1073 *****************************************************************************/
1075 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl =
1077 /*** IUnknown Methods ***/
1078 IDirect3DViewportImpl_QueryInterface,
1079 IDirect3DViewportImpl_AddRef,
1080 IDirect3DViewportImpl_Release,
1081 /*** IDirect3DViewport Methods */
1082 IDirect3DViewportImpl_Initialize,
1083 IDirect3DViewportImpl_GetViewport,
1084 IDirect3DViewportImpl_SetViewport,
1085 IDirect3DViewportImpl_TransformVertices,
1086 IDirect3DViewportImpl_LightElements,
1087 IDirect3DViewportImpl_SetBackground,
1088 IDirect3DViewportImpl_GetBackground,
1089 IDirect3DViewportImpl_SetBackgroundDepth,
1090 IDirect3DViewportImpl_GetBackgroundDepth,
1091 IDirect3DViewportImpl_Clear,
1092 IDirect3DViewportImpl_AddLight,
1093 IDirect3DViewportImpl_DeleteLight,
1094 IDirect3DViewportImpl_NextLight,
1095 /*** IDirect3DViewport2 Methods ***/
1096 IDirect3DViewportImpl_GetViewport2,
1097 IDirect3DViewportImpl_SetViewport2,
1098 /*** IDirect3DViewport3 Methods ***/
1099 IDirect3DViewportImpl_SetBackgroundDepth2,
1100 IDirect3DViewportImpl_GetBackgroundDepth2,
1101 IDirect3DViewportImpl_Clear2,