d3d8: Store the fvf in the d3d8 vertex buffer.
[wine] / dlls / gdi32 / Makefile.in
1 EXTRADEFS = -D_GDI32_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = gdi32.dll
7 IMPORTLIB = gdi32
8 IMPORTS   = advapi32 kernel32 ntdll
9 EXTRAINCL = @FREETYPEINCL@ @FONTCONFIGINCL@
10 EXTRALIBS = @CARBONLIB@
11
12 SPEC_SRCS16 = \
13         gdi.exe.spec \
14         wing.spec
15
16 C_SRCS = \
17         bidi.c \
18         bitblt.c \
19         bitmap.c \
20         brush.c \
21         clipping.c \
22         dc.c \
23         dib.c \
24         driver.c \
25         enhmetafile.c \
26         enhmfdrv/bitblt.c \
27         enhmfdrv/dc.c \
28         enhmfdrv/graphics.c \
29         enhmfdrv/init.c \
30         enhmfdrv/mapping.c \
31         enhmfdrv/objects.c \
32         font.c \
33         freetype.c \
34         gdi_main.c \
35         gdiobj.c \
36         icm.c \
37         mapping.c \
38         metafile.c \
39         mfdrv/bitblt.c \
40         mfdrv/dc.c \
41         mfdrv/graphics.c \
42         mfdrv/init.c \
43         mfdrv/mapping.c \
44         mfdrv/objects.c \
45         mfdrv/text.c \
46         opengl.c \
47         painting.c \
48         palette.c \
49         path.c \
50         pen.c \
51         printdrv.c \
52         printdrv16.c \
53         region.c
54
55 C_SRCS16 = \
56         bidi16.c \
57         env.c \
58         gdi16.c \
59         metafile16.c \
60         wing.c
61
62 RC_SRCS = version.rc
63 RC_SRCS16 = version16.rc
64
65 EXTRASUBDIRS = \
66         enhmfdrv \
67         mfdrv
68
69 @MAKE_DLL_RULES@
70
71 # Special rules for 16-bit resource and spec files
72
73 gdi.exe.spec.o: gdi.exe.spec version16.res
74         $(WINEBUILD) $(WINEBUILDFLAGS) --dll -o $@ --heap 65520 --main-module $(MODULE) --res version16.res --export $(SRCDIR)/gdi.exe.spec
75
76 version16.res: version16.rc
77         $(LDPATH) $(RC16) $(RC16FLAGS) -fo$@ $(SRCDIR)/version16.rc
78
79 @DEPENDENCIES@  # everything below this line is overwritten by make depend