d3d9: Simplify GetDevice().
[wine] / dlls / d3d9 / stateblock.c
1 /*
2  * IDirect3DStateBlock9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
31
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
36         IDirect3DStateBlock9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
47     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("%p increasing refcount to %u.\n", iface, ref);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
56     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("%p decreasing refcount to %u.\n", iface, ref);
60
61     if (ref == 0) {
62         wined3d_mutex_lock();
63         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
64         wined3d_mutex_unlock();
65
66         IDirect3DDevice9Ex_Release(This->parentDevice);
67         HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DStateBlock9 Interface follow: */
73 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
74 {
75     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
76
77     TRACE("iface %p, device %p.\n", iface, device);
78
79     *device = (IDirect3DDevice9 *)This->parentDevice;
80     IDirect3DDevice9_AddRef(*device);
81
82     TRACE("Returning device %p.\n", *device);
83
84     return D3D_OK;
85 }
86
87 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
88     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
89     HRESULT hr;
90
91     TRACE("iface %p.\n", iface);
92
93     wined3d_mutex_lock();
94     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
95     wined3d_mutex_unlock();
96
97     return hr;
98 }
99
100 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
101     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
102     HRESULT hr;
103
104     TRACE("iface %p.\n", iface);
105
106     wined3d_mutex_lock();
107     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
108     wined3d_mutex_unlock();
109
110     return hr;
111 }
112
113
114 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
115 {
116     /* IUnknown */
117     IDirect3DStateBlock9Impl_QueryInterface,
118     IDirect3DStateBlock9Impl_AddRef,
119     IDirect3DStateBlock9Impl_Release,
120     /* IDirect3DStateBlock9 */
121     IDirect3DStateBlock9Impl_GetDevice,
122     IDirect3DStateBlock9Impl_Capture,
123     IDirect3DStateBlock9Impl_Apply
124 };
125
126
127 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
128 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
129    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
130    IDirect3DStateBlock9Impl* object;
131    HRESULT hrc = D3D_OK;
132
133    TRACE("iface %p, type %#x, stateblock %p.\n", iface, Type, ppStateBlock);
134
135    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
136       Type != D3DSBT_VERTEXSTATE                              ) {
137        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
138        return D3DERR_INVALIDCALL;
139    }
140
141    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
142    if (NULL == object) return E_OUTOFMEMORY;
143    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
144    object->ref = 1;
145
146    wined3d_mutex_lock();
147    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
148    wined3d_mutex_unlock();
149
150    if(hrc != D3D_OK){
151        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
152        HeapFree(GetProcessHeap(), 0, object);
153    } else {
154         IDirect3DDevice9Ex_AddRef(iface);
155         object->parentDevice = iface;
156         *ppStateBlock = (IDirect3DStateBlock9*)object;
157         TRACE("(%p) : Created stateblock %p\n", This, object);
158    }
159    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
160    return hrc;
161 }
162
163 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
164 {
165     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166     HRESULT hr;
167
168     TRACE("iface %p.\n", iface);
169
170     wined3d_mutex_lock();
171     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
172     wined3d_mutex_unlock();
173
174     return hr;
175 }
176
177 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
178 {
179     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
180     IWineD3DStateBlock *wineD3DStateBlock;
181     IDirect3DStateBlock9Impl *object;
182     HRESULT hr;
183
184     TRACE("iface %p, stateblock %p.\n", iface, ppSB);
185
186     /* Tell wineD3D to endstateblock before anything else (in case we run out
187      * of memory later and cause locking problems) */
188     wined3d_mutex_lock();
189     hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
190     wined3d_mutex_unlock();
191
192     if (hr!= D3D_OK)
193     {
194        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
195        return hr;
196     }
197     /* allocate a new IDirectD3DStateBlock */
198     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
199     if (!object) return E_OUTOFMEMORY;
200     object->ref = 1;
201     object->lpVtbl = &Direct3DStateBlock9_Vtbl;
202     object->wineD3DStateBlock = wineD3DStateBlock;
203
204     IDirect3DDevice9Ex_AddRef(iface);
205     object->parentDevice = iface;
206     *ppSB=(IDirect3DStateBlock9*)object;
207     TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
208     return D3D_OK;
209 }