wined3d: Add IWineD3DSurface::Blt.
[wine] / dlls / dsound / mixer.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2002 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include <assert.h>
23 #include <stdarg.h>
24 #include <math.h>       /* Insomnia - pow() function */
25
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "mmsystem.h"
32 #include "winreg.h"
33 #include "winternl.h"
34 #include "wine/debug.h"
35 #include "dsound.h"
36 #include "dsdriver.h"
37 #include "dsound_private.h"
38
39 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
40
41 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
42 {
43         double temp;
44         TRACE("(%p)\n",volpan);
45
46         TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
47         /* the AmpFactors are expressed in 16.16 fixed point */
48         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
49         /* FIXME: dwPan{Left|Right}AmpFactor */
50
51         /* FIXME: use calculated vol and pan ampfactors */
52         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
53         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
54         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
55         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
56
57         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
58 }
59
60 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
61 {
62     double left,right;
63     TRACE("(%p)\n",volpan);
64
65     TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
66     if (volpan->dwTotalLeftAmpFactor==0)
67         left=-10000;
68     else
69         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
70     if (volpan->dwTotalRightAmpFactor==0)
71         right=-10000;
72     else
73         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
74     if (left<right)
75     {
76         volpan->lVolume=right;
77         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
78     }
79     else
80     {
81         volpan->lVolume=left;
82         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
83     }
84     if (volpan->lVolume < -10000)
85         volpan->lVolume=-10000;
86     volpan->lPan=right-left;
87     if (volpan->lPan < -10000)
88         volpan->lPan=-10000;
89
90     TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
91 }
92
93 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
94 {
95         TRACE("(%p)\n",dsb);
96
97         /* calculate the 10ms write lead */
98         dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
99 }
100
101 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
102 {
103         int                     i;
104         DWORD                   offset;
105         LPDSBPOSITIONNOTIFY     event;
106         TRACE("(%p,%d)\n",dsb,len);
107
108         if (dsb->nrofnotifies == 0)
109                 return;
110
111         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
112                 dsb, dsb->buflen, dsb->playpos, len);
113         for (i = 0; i < dsb->nrofnotifies ; i++) {
114                 event = dsb->notifies + i;
115                 offset = event->dwOffset;
116                 TRACE("checking %d, position %ld, event = %p\n",
117                         i, offset, event->hEventNotify);
118                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
119                 /* OK. [Inside DirectX, p274] */
120                 /*  */
121                 /* This also means we can't sort the entries by offset, */
122                 /* because DSBPN_OFFSETSTOP == -1 */
123                 if (offset == DSBPN_OFFSETSTOP) {
124                         if (dsb->state == STATE_STOPPED) {
125                                 SetEvent(event->hEventNotify);
126                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
127                                 return;
128                         } else
129                                 return;
130                 }
131                 if ((dsb->playpos + len) >= dsb->buflen) {
132                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
133                             (offset >= dsb->playpos)) {
134                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
135                                 SetEvent(event->hEventNotify);
136                         }
137                 } else {
138                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
139                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
140                                 SetEvent(event->hEventNotify);
141                         }
142                 }
143         }
144 }
145
146 /* WAV format info can be found at:
147  *
148  *    http://www.cwi.nl/ftp/audio/AudioFormats.part2
149  *    ftp://ftp.cwi.nl/pub/audio/RIFF-format
150  *
151  * Import points to remember:
152  *    8-bit WAV is unsigned
153  *    16-bit WAV is signed
154  */
155  /* Use the same formulas as pcmconverter.c */
156 static inline INT16 cvtU8toS16(BYTE b)
157 {
158     return (short)((b+(b << 8))-32768);
159 }
160
161 static inline BYTE cvtS16toU8(INT16 s)
162 {
163     return (s >> 8) ^ (unsigned char)0x80;
164 }
165
166 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
167 {
168         DirectSoundDevice * device = dsb->device;
169         INT fl,fr;
170
171         if (dsb->pwfx->wBitsPerSample == 8)  {
172                 if (device->pwfx->wBitsPerSample == 8 &&
173                     device->pwfx->nChannels == dsb->pwfx->nChannels) {
174                         /* avoid needless 8->16->8 conversion */
175                         *obuf=*ibuf;
176                         if (dsb->pwfx->nChannels==2)
177                                 *(obuf+1)=*(ibuf+1);
178                         return;
179                 }
180                 fl = cvtU8toS16(*ibuf);
181                 fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
182         } else {
183                 fl = *((INT16 *)ibuf);
184                 fr = (dsb->pwfx->nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);
185         }
186
187         if (device->pwfx->nChannels == 2) {
188                 if (device->pwfx->wBitsPerSample == 8) {
189                         *obuf = cvtS16toU8(fl);
190                         *(obuf + 1) = cvtS16toU8(fr);
191                         return;
192                 }
193                 if (device->pwfx->wBitsPerSample == 16) {
194                         *((INT16 *)obuf) = fl;
195                         *(((INT16 *)obuf) + 1) = fr;
196                         return;
197                 }
198         }
199         if (device->pwfx->nChannels == 1) {
200                 fl = (fl + fr) >> 1;
201                 if (device->pwfx->wBitsPerSample == 8) {
202                         *obuf = cvtS16toU8(fl);
203                         return;
204                 }
205                 if (device->pwfx->wBitsPerSample == 16) {
206                         *((INT16 *)obuf) = fl;
207                         return;
208                 }
209         }
210 }
211
212 /* Now with PerfectPitch (tm) technology */
213 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
214 {
215         INT     i, size, ipos, ilen;
216         BYTE    *ibp, *obp;
217         INT     iAdvance = dsb->pwfx->nBlockAlign;
218         INT     oAdvance = dsb->device->pwfx->nBlockAlign;
219
220         ibp = dsb->buffer->memory + dsb->buf_mixpos;
221         obp = buf;
222
223         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
224         /* Check for the best case */
225         if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) &&
226             (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
227             (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) {
228                 INT bytesleft = dsb->buflen - dsb->buf_mixpos;
229                 TRACE("(%p) Best case\n", dsb);
230                 if (len <= bytesleft )
231                         CopyMemory(obp, ibp, len);
232                 else { /* wrap */
233                         CopyMemory(obp, ibp, bytesleft);
234                         CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
235                 }
236                 return len;
237         }
238
239         /* Check for same sample rate */
240         if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
241                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
242                         dsb->freq, dsb->device->pwfx->nSamplesPerSec);
243                 ilen = 0;
244                 for (i = 0; i < len; i += oAdvance) {
245                         cp_fields(dsb, ibp, obp );
246                         ibp += iAdvance;
247                         ilen += iAdvance;
248                         obp += oAdvance;
249                         if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
250                                 ibp = dsb->buffer->memory;      /* wrap */
251                 }
252                 return (ilen);
253         }
254
255         /* Mix in different sample rates */
256         /* */
257         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
258         /* Patent Pending :-] */
259
260         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
261          * TransGaming Technologies Inc. */
262
263         /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
264            dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */
265
266         size = len / oAdvance;
267         ilen = 0;
268         ipos = dsb->buf_mixpos;
269         for (i = 0; i < size; i++) {
270                 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
271                 obp += oAdvance;
272                 dsb->freqAcc += dsb->freqAdjust;
273                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
274                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
275                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
276                         ipos += adv; ilen += adv;
277                         ipos %= dsb->buflen;
278                 }
279         }
280         return ilen;
281 }
282
283 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
284 {
285         INT     i;
286         BYTE    *bpc = buf;
287         INT16   *bps = (INT16 *) buf;
288
289         TRACE("(%p,%p,%d)\n",dsb,buf,len);
290         TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 
291                 dsb->cvolpan.dwTotalRightAmpFactor);
292
293         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
294             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
295             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
296                 return;         /* Nothing to do */
297
298         /* If we end up with some bozo coder using panning or 3D sound */
299         /* with a mono primary buffer, it could sound very weird using */
300         /* this method. Oh well, tough patooties. */
301
302         switch (dsb->device->pwfx->wBitsPerSample) {
303         case 8:
304                 /* 8-bit WAV is unsigned, but we need to operate */
305                 /* on signed data for this to work properly */
306                 switch (dsb->device->pwfx->nChannels) {
307                 case 1:
308                         for (i = 0; i < len; i++) {
309                                 INT val = *bpc - 128;
310                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
311                                 *bpc = val + 128;
312                                 bpc++;
313                         }
314                         break;
315                 case 2:
316                         for (i = 0; i < len; i+=2) {
317                                 INT val = *bpc - 128;
318                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
319                                 *bpc++ = val + 128;
320                                 val = *bpc - 128;
321                                 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
322                                 *bpc = val + 128;
323                                 bpc++;
324                         }
325                         break;
326                 default:
327                         FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
328                         break;
329                 }
330                 break;
331         case 16:
332                 /* 16-bit WAV is signed -- much better */
333                 switch (dsb->device->pwfx->nChannels) {
334                 case 1:
335                         for (i = 0; i < len; i += 2) {
336                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
337                                 bps++;
338                         }
339                         break;
340                 case 2:
341                         for (i = 0; i < len; i += 4) {
342                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
343                                 bps++;
344                                 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
345                                 bps++;
346                         }
347                         break;
348                 default:
349                         FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
350                         break;
351                 }
352                 break;
353         default:
354                 FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample);
355                 break;
356         }
357 }
358
359 static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len)
360 {
361     TRACE("(%p,%ld)\n", device, len);
362
363     if (len > device->tmp_buffer_len) {
364         if (device->tmp_buffer)
365             device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len);
366         else
367             device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
368
369         device->tmp_buffer_len = len;
370     }
371
372     return device->tmp_buffer;
373 }
374
375 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
376 {
377         INT     i, len, ilen, field, todo;
378         BYTE    *buf, *ibuf;
379
380         TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
381
382         len = fraglen;
383         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
384                 int secondary_remainder = dsb->buflen - dsb->buf_mixpos;
385                 int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);
386                 assert(adjusted_remainder >= 0);
387                 TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len);
388                 if (adjusted_remainder < len) {
389                         TRACE("clipping len to remainder of secondary buffer\n");
390                         len = adjusted_remainder;
391                 }
392                 if (len == 0)
393                         return 0;
394         }
395
396         if (len % dsb->device->pwfx->nBlockAlign) {
397                 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
398                 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
399                 len = (len / nBlockAlign) * nBlockAlign;        /* data alignment */
400         }
401
402         if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
403                 return 0;
404
405         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
406
407         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
408         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
409             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
410             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
411                 DSOUND_MixerVol(dsb, ibuf, len);
412
413         if (dsb->device->pwfx->wBitsPerSample == 8) {
414                 BYTE    *obuf = dsb->device->buffer + writepos;
415
416                 if ((writepos + len) <= dsb->device->buflen)
417                         todo = len;
418                 else
419                         todo = dsb->device->buflen - writepos;
420
421                 for (i = 0; i < todo; i++) {
422                         /* 8-bit WAV is unsigned */
423                         field = (*ibuf++ - 128);
424                         field += (*obuf - 128);
425                         if (field > 127) field = 127;
426                         else if (field < -128) field = -128;
427                         *obuf++ = field + 128;
428                 }
429  
430                 if (todo < len) {
431                         todo = len - todo;
432                         obuf = dsb->device->buffer;
433
434                         for (i = 0; i < todo; i++) {
435                                 /* 8-bit WAV is unsigned */
436                                 field = (*ibuf++ - 128);
437                                 field += (*obuf - 128);
438                                 if (field > 127) field = 127;
439                                 else if (field < -128) field = -128;
440                                 *obuf++ = field + 128;
441                         }
442                 }
443         } else {
444                 INT16   *ibufs, *obufs;
445
446                 ibufs = (INT16 *) ibuf;
447                 obufs = (INT16 *)(dsb->device->buffer + writepos);
448
449                 if ((writepos + len) <= dsb->device->buflen)
450                         todo = len / 2;
451                 else
452                         todo = (dsb->device->buflen - writepos) / 2;
453
454                 for (i = 0; i < todo; i++) {
455                         /* 16-bit WAV is signed */
456                         field = *ibufs++;
457                         field += *obufs;
458                         if (field > 32767) field = 32767;
459                         else if (field < -32768) field = -32768;
460                         *obufs++ = field;
461                 }
462
463                 if (todo < (len / 2)) {
464                         todo = (len / 2) - todo;
465                         obufs = (INT16 *)dsb->device->buffer;
466
467                         for (i = 0; i < todo; i++) {
468                                 /* 16-bit WAV is signed */
469                                 field = *ibufs++;
470                                 field += *obufs;
471                                 if (field > 32767) field = 32767;
472                                 else if (field < -32768) field = -32768;
473                                 *obufs++ = field;
474                         }
475                 }
476         }
477
478         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
479                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
480                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
481                  * (which must be the case for the streaming buffers that need this hack anyway)
482                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
483                 dsb->leadin = FALSE;
484         }
485
486         dsb->buf_mixpos += ilen;
487
488         if (dsb->buf_mixpos >= dsb->buflen) {
489                 if (dsb->playflags & DSBPLAY_LOOPING) {
490                         /* wrap */
491                         dsb->buf_mixpos %= dsb->buflen;
492                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
493                                 dsb->leadin = FALSE; /* HACK: see above */
494                 } else if (dsb->buf_mixpos > dsb->buflen) {
495                         ERR("Mixpos (%lu) past buflen (%lu), capping...\n", dsb->buf_mixpos, dsb->buflen);
496                         dsb->buf_mixpos = dsb->buflen;
497                 }
498         }
499
500         return len;
501 }
502
503 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
504 {
505         INT     ilen, field;
506         UINT    i, todo;
507         BYTE    *buf, *ibuf;
508
509         TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
510
511         if (len % dsb->device->pwfx->nBlockAlign) {
512                 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
513                 ERR("length not a multiple of block size, len = %ld, block size = %d\n", len, nBlockAlign);
514                 len = (len / nBlockAlign) * nBlockAlign;        /* data alignment */
515         }
516
517         if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
518                 return;
519
520         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
521
522         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
523         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
524             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
525             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
526                 DSOUND_MixerVol(dsb, ibuf, len);
527
528         /* subtract instead of add, to phase out premixed data */
529         if (dsb->device->pwfx->wBitsPerSample == 8) {
530                 BYTE    *obuf = dsb->device->buffer + writepos;
531
532                 if ((writepos + len) <= dsb->device->buflen)
533                         todo = len;
534                 else
535                         todo = dsb->device->buflen - writepos;
536
537                 for (i = 0; i < todo; i++) {
538                         /* 8-bit WAV is unsigned */
539                         field = (*obuf - 128);
540                         field -= (*ibuf++ - 128);
541                         if (field > 127) field = 127;
542                         else if (field < -128) field = -128;
543                         *obuf++ = field + 128;
544                 }
545  
546                 if (todo < len) {
547                         todo = len - todo;
548                         obuf = dsb->device->buffer;
549
550                         for (i = 0; i < todo; i++) {
551                                 /* 8-bit WAV is unsigned */
552                                 field = (*obuf - 128);
553                                 field -= (*ibuf++ - 128);
554                                 if (field > 127) field = 127;
555                                 else if (field < -128) field = -128;
556                                 *obuf++ = field + 128;
557                         }
558                 }
559         } else {
560                 INT16   *ibufs, *obufs;
561
562                 ibufs = (INT16 *) ibuf;
563                 obufs = (INT16 *)(dsb->device->buffer + writepos);
564
565                 if ((writepos + len) <= dsb->device->buflen)
566                         todo = len / 2;
567                 else
568                         todo = (dsb->device->buflen - writepos) / 2;
569
570                 for (i = 0; i < todo; i++) {
571                         /* 16-bit WAV is signed */
572                         field = *obufs;
573                         field -= *ibufs++;
574                         if (field > 32767) field = 32767;
575                         else if (field < -32768) field = -32768;
576                         *obufs++ = field;
577                 }
578
579                 if (todo < (len / 2)) {
580                         todo = (len / 2) - todo;
581                         obufs = (INT16 *)dsb->device->buffer;
582
583                         for (i = 0; i < todo; i++) {
584                                 /* 16-bit WAV is signed */
585                                 field = *obufs;
586                                 field -= *ibufs++;
587                                 if (field > 32767) field = 32767;
588                                 else if (field < -32768) field = -32768;
589                                 *obufs++ = field;
590                         }
591                 }
592         }
593 }
594
595 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
596 {
597         DWORD   size, flen, len, npos, nlen;
598         INT     iAdvance = dsb->pwfx->nBlockAlign;
599         INT     oAdvance = dsb->device->pwfx->nBlockAlign;
600         /* determine amount of premixed data to cancel */
601         DWORD primary_done =
602                 ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
603                 dsb->primary_mixpos - writepos;
604
605         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
606
607         /* backtrack the mix position */
608         size = primary_done / oAdvance;
609         flen = size * dsb->freqAdjust;
610         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
611         flen &= (1<<DSOUND_FREQSHIFT)-1;
612         while (dsb->freqAcc < flen) {
613                 len += iAdvance;
614                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
615         }
616         len %= dsb->buflen;
617         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
618                 dsb->buf_mixpos - len;
619         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
620                 /* stop backtracking at startpos */
621                 npos = dsb->startpos;
622                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
623                         dsb->buf_mixpos - npos;
624                 flen = dsb->freqAcc;
625                 nlen = len / dsb->pwfx->nBlockAlign;
626                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
627                 nlen *= dsb->device->pwfx->nBlockAlign;
628                 writepos =
629                         ((dsb->primary_mixpos < nlen) ? dsb->device->buflen : 0) +
630                         dsb->primary_mixpos - nlen;
631         }
632
633         dsb->freqAcc -= flen;
634         dsb->buf_mixpos = npos;
635         dsb->primary_mixpos = writepos;
636
637         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
638               dsb->buf_mixpos, dsb->primary_mixpos, len);
639
640         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
641 }
642
643 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
644 {
645 #if 0
646         DWORD   i, size, flen, len, npos, nlen;
647         INT     iAdvance = dsb->pwfx->nBlockAlign;
648         INT     oAdvance = dsb->device->pwfx->nBlockAlign;
649         /* determine amount of premixed data to cancel */
650         DWORD buf_done =
651                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
652                 dsb->buf_mixpos - buf_writepos;
653 #endif
654
655         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
656         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
657          * (which is faster anyway when there's only a single secondary buffer) */
658         dsb->device->need_remix = TRUE;
659 }
660
661 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
662 {
663         TRACE("(%p)\n",dsb);
664         EnterCriticalSection(&dsb->lock);
665         if (dsb->state == STATE_PLAYING)
666                 dsb->device->need_remix = TRUE;
667         LeaveCriticalSection(&dsb->lock);
668 }
669
670 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
671 {
672         DWORD len, slen;
673         /* determine this buffer's write position */
674         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, writepos, writepos);
675         /* determine how much already-mixed data exists */
676         DWORD buf_done =
677                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
678                 dsb->buf_mixpos - buf_writepos;
679         DWORD primary_done =
680                 ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
681                 dsb->primary_mixpos - writepos;
682         DWORD adv_done =
683                 ((dsb->device->mixpos < writepos) ? dsb->device->buflen : 0) +
684                 dsb->device->mixpos - writepos;
685         DWORD played =
686                 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
687                 buf_writepos - dsb->playpos;
688         DWORD buf_left = dsb->buflen - buf_writepos;
689         int still_behind;
690
691         TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
692         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
693         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
694         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
695               mixlen);
696         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
697
698         /* check for notification positions */
699         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
700             dsb->state != STATE_STARTING) {
701                 DSOUND_CheckEvent(dsb, played);
702         }
703
704         /* save write position for non-GETCURRENTPOSITION2... */
705         dsb->playpos = buf_writepos;
706
707         /* check whether CalcPlayPosition detected a mixing underrun */
708         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
709                 /* it did, but did we have more to play? */
710                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
711                     (dsb->buf_mixpos < dsb->buflen)) {
712                         /* yes, have to recover */
713                         ERR("underrun on sound buffer %p\n", dsb);
714                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
715                 }
716                 dsb->primary_mixpos = writepos;
717                 primary_done = 0;
718         }
719         /* determine how far ahead we should mix */
720         if (((dsb->playflags & DSBPLAY_LOOPING) ||
721              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
722             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
723                 /* if this is a streaming buffer, it typically means that
724                  * we should defer mixing past probably_valid_to as long
725                  * as we can, to avoid unnecessary remixing */
726                 /* the heavy-looking calculations shouldn't be that bad,
727                  * as any game isn't likely to be have more than 1 or 2
728                  * streaming buffers in use at any time anyway... */
729                 DWORD probably_valid_left =
730                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
731                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
732                         dsb->probably_valid_to - buf_writepos;
733                 /* check for leadin condition */
734                 if ((probably_valid_left == 0) &&
735                     (dsb->probably_valid_to == dsb->startpos) &&
736                     dsb->leadin)
737                         probably_valid_left = dsb->buflen;
738                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
739                       dsb->probably_valid_to, probably_valid_left);
740                 /* check whether the app's time is already up */
741                 if (probably_valid_left < dsb->writelead) {
742                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
743                         /* once we pass the point of no return,
744                          * no reason to hold back anymore */
745                         dsb->probably_valid_to = (DWORD)-1;
746                         /* we just have to go ahead and mix what we have,
747                          * there's no telling what the app is thinking anyway */
748                 } else {
749                         /* adjust for our frequency and our sample size */
750                         probably_valid_left = MulDiv(probably_valid_left,
751                                                      1 << DSOUND_FREQSHIFT,
752                                                      dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
753                                               dsb->device->pwfx->nBlockAlign;
754                         /* check whether to clip mix_len */
755                         if (probably_valid_left < mixlen) {
756                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
757                                 mixlen = probably_valid_left;
758                         }
759                 }
760         }
761         /* cut mixlen with what's already been mixed */
762         if (mixlen < primary_done) {
763                 /* huh? and still CalcPlayPosition didn't
764                  * detect an underrun? */
765                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
766                 return 0;
767         }
768         len = mixlen - primary_done;
769         TRACE("remaining mixlen=%ld\n", len);
770
771         if (len < dsb->device->fraglen) {
772                 /* smaller than a fragment, wait until it gets larger
773                  * before we take the mixing overhead */
774                 TRACE("mixlen not worth it, deferring mixing\n");
775                 still_behind = 1;
776                 goto post_mix;
777         }
778
779         /* ok, we know how much to mix, let's go */
780         still_behind = (adv_done > primary_done);
781         while (len) {
782                 slen = dsb->device->buflen - dsb->primary_mixpos;
783                 if (slen > len) slen = len;
784                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
785
786                 if ((dsb->primary_mixpos < dsb->device->mixpos) &&
787                     (dsb->primary_mixpos + slen >= dsb->device->mixpos))
788                         still_behind = FALSE;
789
790                 dsb->primary_mixpos += slen; len -= slen;
791                 dsb->primary_mixpos %= dsb->device->buflen;
792
793                 if ((dsb->state == STATE_STOPPED) || !slen) break;
794         }
795         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->device->mixpos);
796         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
797
798 post_mix:
799         /* check if buffer should be considered complete */
800         if (buf_left < dsb->writelead &&
801             !(dsb->playflags & DSBPLAY_LOOPING)) {
802                 dsb->state = STATE_STOPPED;
803                 dsb->playpos = 0;
804                 dsb->last_playpos = 0;
805                 dsb->buf_mixpos = 0;
806                 dsb->leadin = FALSE;
807                 dsb->need_remix = FALSE;
808                 DSOUND_CheckEvent(dsb, buf_left);
809         }
810
811         /* return how far we think the primary buffer can
812          * advance its underrun detector...*/
813         if (still_behind) return 0;
814         if ((mixlen - len) < primary_done) return 0;
815         slen = ((dsb->primary_mixpos < dsb->device->mixpos) ?
816                 dsb->device->buflen : 0) + dsb->primary_mixpos -
817                 dsb->device->mixpos;
818         if (slen > mixlen) {
819                 /* the primary_done and still_behind checks above should have worked */
820                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
821                 slen = 0;
822         }
823         return slen;
824 }
825
826 static DWORD DSOUND_MixToPrimary(DirectSoundDevice *device, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
827 {
828         INT                     i, len, maxlen = 0;
829         IDirectSoundBufferImpl  *dsb;
830
831         TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
832         for (i = 0; i < device->nrofbuffers; i++) {
833                 dsb = device->buffers[i];
834
835                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
836                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
837                         EnterCriticalSection(&(dsb->lock));
838                         if (dsb->state == STATE_STOPPING) {
839                                 DSOUND_MixCancel(dsb, writepos, TRUE);
840                                 dsb->state = STATE_STOPPED;
841                                 DSOUND_CheckEvent(dsb, 0);
842                         } else {
843                                 if ((dsb->state == STATE_STARTING) || recover) {
844                                         dsb->primary_mixpos = writepos;
845                                         dsb->cvolpan = dsb->volpan;
846                                         dsb->need_remix = FALSE;
847                                 }
848                                 else if (dsb->need_remix) {
849                                         DSOUND_MixCancel(dsb, writepos, TRUE);
850                                         dsb->cvolpan = dsb->volpan;
851                                         dsb->need_remix = FALSE;
852                                 }
853                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
854                                 if (dsb->state == STATE_STARTING)
855                                         dsb->state = STATE_PLAYING;
856                                 maxlen = (len > maxlen) ? len : maxlen;
857                         }
858                         LeaveCriticalSection(&(dsb->lock));
859                 }
860         }
861
862         return maxlen;
863 }
864
865 static void DSOUND_MixReset(DirectSoundDevice *device, DWORD writepos)
866 {
867         INT                     i;
868         IDirectSoundBufferImpl  *dsb;
869         int nfiller;
870
871         TRACE("(%p,%ld)\n", device, writepos);
872
873         /* the sound of silence */
874         nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
875
876         /* reset all buffer mix positions */
877         for (i = 0; i < device->nrofbuffers; i++) {
878                 dsb = device->buffers[i];
879
880                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
881                         TRACE("Resetting %p\n", dsb);
882                         EnterCriticalSection(&(dsb->lock));
883                         if (dsb->state == STATE_STOPPING) {
884                                 dsb->state = STATE_STOPPED;
885                         }
886                         else if (dsb->state == STATE_STARTING) {
887                                 /* nothing */
888                         } else {
889                                 DSOUND_MixCancel(dsb, writepos, FALSE);
890                                 dsb->cvolpan = dsb->volpan;
891                                 dsb->need_remix = FALSE;
892                         }
893                         LeaveCriticalSection(&(dsb->lock));
894                 }
895         }
896
897         /* wipe out premixed data */
898         if (device->mixpos < writepos) {
899                 FillMemory(device->buffer + writepos, device->buflen - writepos, nfiller);
900                 FillMemory(device->buffer, device->mixpos, nfiller);
901         } else {
902                 FillMemory(device->buffer + writepos, device->mixpos - writepos, nfiller);
903         }
904
905         /* reset primary mix position */
906         device->mixpos = writepos;
907 }
908
909 static void DSOUND_CheckReset(DirectSoundDevice *device, DWORD writepos)
910 {
911         TRACE("(%p,%ld)\n",device,writepos);
912         if (device->need_remix) {
913                 DSOUND_MixReset(device, writepos);
914                 device->need_remix = FALSE;
915                 /* maximize Half-Life performance */
916                 device->prebuf = ds_snd_queue_min;
917                 device->precount = 0;
918         } else {
919                 device->precount++;
920                 if (device->precount >= 4) {
921                         if (device->prebuf < ds_snd_queue_max)
922                                 device->prebuf++;
923                         device->precount = 0;
924                 }
925         }
926         TRACE("premix adjust: %d\n", device->prebuf);
927 }
928
929 void DSOUND_WaveQueue(DirectSoundDevice *device, DWORD mixq)
930 {
931         TRACE("(%p,%ld)\n", device, mixq);
932         if (mixq + device->pwqueue > ds_hel_queue) mixq = ds_hel_queue - device->pwqueue;
933         TRACE("queueing %ld buffers, starting at %d\n", mixq, device->pwwrite);
934         for (; mixq; mixq--) {
935                 waveOutWrite(device->hwo, device->pwave[device->pwwrite], sizeof(WAVEHDR));
936                 device->pwwrite++;
937                 if (device->pwwrite >= DS_HEL_FRAGS) device->pwwrite = 0;
938                 device->pwqueue++;
939         }
940 }
941
942 /* #define SYNC_CALLBACK */
943
944 void DSOUND_PerformMix(DirectSoundDevice *device)
945 {
946         int nfiller;
947         BOOL forced;
948         HRESULT hres;
949
950         TRACE("(%p)\n", device);
951
952         /* the sound of silence */
953         nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
954
955         /* whether the primary is forced to play even without secondary buffers */
956         forced = ((device->state == STATE_PLAYING) || (device->state == STATE_STARTING));
957
958         if (device->priolevel != DSSCL_WRITEPRIMARY) {
959                 BOOL paused = ((device->state == STATE_STOPPED) || (device->state == STATE_STARTING));
960                 /* FIXME: document variables */
961                 DWORD playpos, writepos, inq, maxq, frag;
962                 if (device->hwbuf) {
963                         hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, &writepos);
964                         if (hres) {
965                             WARN("IDsDriverBuffer_GetPosition failed\n");
966                             return;
967                         }
968                         /* Well, we *could* do Just-In-Time mixing using the writepos,
969                          * but that's a little bit ambitious and unnecessary... */
970                         /* rather add our safety margin to the writepos, if we're playing */
971                         if (!paused) {
972                                 writepos += device->writelead;
973                                 writepos %= device->buflen;
974                         } else writepos = playpos;
975                 } else {
976                         playpos = device->pwplay * device->fraglen;
977                         writepos = playpos;
978                         if (!paused) {
979                                 writepos += ds_hel_margin * device->fraglen;
980                                 writepos %= device->buflen;
981                         }
982                 }
983                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
984                       playpos,writepos,device->playpos,device->mixpos,device->buflen);
985                 assert(device->playpos < device->buflen);
986                 /* wipe out just-played sound data */
987                 if (playpos < device->playpos) {
988                         FillMemory(device->buffer + device->playpos, device->buflen - device->playpos, nfiller);
989                         FillMemory(device->buffer, playpos, nfiller);
990                 } else {
991                         FillMemory(device->buffer + device->playpos, playpos - device->playpos, nfiller);
992                 }
993                 device->playpos = playpos;
994
995                 EnterCriticalSection(&(device->mixlock));
996
997                 /* reset mixing if necessary */
998                 DSOUND_CheckReset(device, writepos);
999
1000                 /* check how much prebuffering is left */
1001                 inq = device->mixpos;
1002                 if (inq < writepos)
1003                         inq += device->buflen;
1004                 inq -= writepos;
1005
1006                 /* find the maximum we can prebuffer */
1007                 if (!paused) {
1008                         maxq = playpos;
1009                         if (maxq < writepos)
1010                                 maxq += device->buflen;
1011                         maxq -= writepos;
1012                 } else maxq = device->buflen;
1013
1014                 /* clip maxq to device->prebuf */
1015                 frag = device->prebuf * device->fraglen;
1016                 if (maxq > frag) maxq = frag;
1017
1018                 /* check for consistency */
1019                 if (inq > maxq) {
1020                         /* the playback position must have passed our last
1021                          * mixed position, i.e. it's an underrun, or we have
1022                          * nothing more to play */
1023                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
1024                         inq = 0;
1025                         /* stop the playback now, to allow buffers to refill */
1026                         if (device->state == STATE_PLAYING) {
1027                                 device->state = STATE_STARTING;
1028                         }
1029                         else if (device->state == STATE_STOPPING) {
1030                                 device->state = STATE_STOPPED;
1031                         }
1032                         else {
1033                                 /* how can we have an underrun if we aren't playing? */
1034                                 WARN("unexpected primary state (%ld)\n", device->state);
1035                         }
1036 #ifdef SYNC_CALLBACK
1037                         /* DSOUND_callback may need this lock */
1038                         LeaveCriticalSection(&(device->mixlock));
1039 #endif
1040                         if (DSOUND_PrimaryStop(device) != DS_OK)
1041                                 WARN("DSOUND_PrimaryStop failed\n");
1042 #ifdef SYNC_CALLBACK
1043                         EnterCriticalSection(&(device->mixlock));
1044 #endif
1045                         if (device->hwbuf) {
1046                                 /* the Stop is supposed to reset play position to beginning of buffer */
1047                                 /* unfortunately, OSS is not able to do so, so get current pointer */
1048                                 hres = IDsDriverBuffer_GetPosition(device->hwbuf, &playpos, NULL);
1049                                 if (hres) {
1050                                         LeaveCriticalSection(&(device->mixlock));
1051                                         WARN("IDsDriverBuffer_GetPosition failed\n");
1052                                         return;
1053                                 }
1054                         } else {
1055                                 playpos = device->pwplay * device->fraglen;
1056                         }
1057                         writepos = playpos;
1058                         device->playpos = playpos;
1059                         device->mixpos = writepos;
1060                         inq = 0;
1061                         maxq = device->buflen;
1062                         if (maxq > frag) maxq = frag;
1063                         FillMemory(device->buffer, device->buflen, nfiller);
1064                         paused = TRUE;
1065                 }
1066
1067                 /* do the mixing */
1068                 frag = DSOUND_MixToPrimary(device, playpos, writepos, maxq, paused);
1069                 if (forced) frag = maxq - inq;
1070                 device->mixpos += frag;
1071                 device->mixpos %= device->buflen;
1072
1073                 if (frag) {
1074                         /* buffers have been filled, restart playback */
1075                         if (device->state == STATE_STARTING) {
1076                                 device->state = STATE_PLAYING;
1077                         }
1078                         else if (device->state == STATE_STOPPED) {
1079                                 /* the dsound is supposed to play if there's something to play
1080                                  * even if it is reported as stopped, so don't let this confuse you */
1081                                 device->state = STATE_STOPPING;
1082                         }
1083                         LeaveCriticalSection(&(device->mixlock));
1084                         if (paused) {
1085                                 if (DSOUND_PrimaryPlay(device) != DS_OK)
1086                                         WARN("DSOUND_PrimaryPlay failed\n");
1087                                 else
1088                                         TRACE("starting playback\n");
1089                         }
1090                 }
1091                 else
1092                         LeaveCriticalSection(&(device->mixlock));
1093         } else {
1094                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1095                 if (device->state == STATE_STARTING) {
1096                         if (DSOUND_PrimaryPlay(device) != DS_OK)
1097                                 WARN("DSOUND_PrimaryPlay failed\n");
1098                         else
1099                                 device->state = STATE_PLAYING;
1100                 }
1101                 else if (device->state == STATE_STOPPING) {
1102                         if (DSOUND_PrimaryStop(device) != DS_OK)
1103                                 WARN("DSOUND_PrimaryStop failed\n");
1104                         else
1105                                 device->state = STATE_STOPPED;
1106                 }
1107         }
1108 }
1109
1110 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1111 {
1112         DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
1113         DWORD start_time =  GetTickCount();
1114         DWORD end_time;
1115         TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1116         TRACE("entering at %ld\n", start_time);
1117
1118         if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) {
1119                 ERR("dsound died without killing us?\n");
1120                 timeKillEvent(timerID);
1121                 timeEndPeriod(DS_TIME_RES);
1122                 return;
1123         }
1124
1125         RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
1126
1127         if (device->ref)
1128                 DSOUND_PerformMix(device);
1129
1130         RtlReleaseResource(&(device->buffer_list_lock));
1131
1132         end_time = GetTickCount();
1133         TRACE("completed processing at %ld, duration = %ld\n", end_time, end_time - start_time);
1134 }
1135
1136 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1137 {
1138         DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
1139         TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
1140         TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg, 
1141                 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : 
1142                 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1143         if (msg == MM_WOM_DONE) {
1144                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1145                 if (device->pwqueue == (DWORD)-1) {
1146                         TRACE("completed due to reset\n");
1147                         return;
1148                 }
1149 /* it could be a bad idea to enter critical section here... if there's lock contention,
1150  * the resulting scheduling delays might obstruct the winmm player thread */
1151 #ifdef SYNC_CALLBACK
1152                 EnterCriticalSection(&(device->mixlock));
1153 #endif
1154                 /* retrieve current values */
1155                 fraglen = device->fraglen;
1156                 buflen = device->buflen;
1157                 pwplay = device->pwplay;
1158                 playpos = pwplay * fraglen;
1159                 mixpos = device->mixpos;
1160                 /* check remaining mixed data */
1161                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1162                 mixq = inq / fraglen;
1163                 if ((inq - (mixq * fraglen)) > 0) mixq++;
1164                 /* complete the playing buffer */
1165                 TRACE("done playing primary pos=%ld\n", playpos);
1166                 pwplay++;
1167                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1168                 /* write new values */
1169                 device->pwplay = pwplay;
1170                 device->pwqueue--;
1171                 /* queue new buffer if we have data for it */
1172                 if (inq>1) DSOUND_WaveQueue(device, inq-1);
1173 #ifdef SYNC_CALLBACK
1174                 LeaveCriticalSection(&(device->mixlock));
1175 #endif
1176         }
1177         TRACE("completed\n");
1178 }