2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
281 if (device->in_destruction)
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
307 HeapFree(GetProcessHeap(), 0, device);
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317 TRACE("iface %p.\n", iface);
319 if (device->not_reset)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
333 TRACE("iface %p.\n", iface);
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
346 TRACE("iface %p.\n", iface);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
362 return D3DERR_INVALIDCALL;
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
373 TRACE("iface %p, caps %p.\n", iface, caps);
376 return D3DERR_INVALIDCALL;
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
381 memset(caps, 0, sizeof(*caps));
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
427 TRACE("iface %p, parameters %p.\n", iface, parameters);
429 wined3d_mutex_lock();
430 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
431 (struct wined3d_device_creation_parameters *)parameters);
432 wined3d_mutex_unlock();
437 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
438 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
441 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
444 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445 iface, hotspot_x, hotspot_y, bitmap);
449 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450 return D3DERR_INVALIDCALL;
453 wined3d_mutex_lock();
454 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
455 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
456 wined3d_mutex_unlock();
461 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
463 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
465 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
467 wined3d_mutex_lock();
468 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
469 wined3d_mutex_unlock();
472 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
474 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
477 TRACE("iface %p, show %#x.\n", iface, show);
479 wined3d_mutex_lock();
480 ret = wined3d_device_show_cursor(device->wined3d_device, show);
481 wined3d_mutex_unlock();
486 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
487 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
489 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
490 struct wined3d_swapchain_desc desc;
491 struct d3d9_swapchain *object;
494 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495 iface, present_parameters, swapchain);
497 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
498 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
499 *swapchain = &object->IDirect3DSwapChain9_iface;
500 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
506 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
509 struct wined3d_swapchain *wined3d_swapchain;
510 struct d3d9_swapchain *swapchain_impl;
513 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
515 wined3d_mutex_lock();
516 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
518 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
519 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
520 IDirect3DSwapChain9_AddRef(*swapchain);
526 hr = D3DERR_INVALIDCALL;
528 wined3d_mutex_unlock();
533 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
538 TRACE("iface %p.\n", iface);
540 wined3d_mutex_lock();
541 count = wined3d_device_get_swapchain_count(device->wined3d_device);
542 wined3d_mutex_unlock();
547 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
549 struct wined3d_resource_desc desc;
551 wined3d_resource_get_desc(resource, &desc);
552 if (desc.pool == WINED3D_POOL_DEFAULT)
554 struct d3d9_surface *surface;
556 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
558 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
559 return D3DERR_INVALIDCALL;
562 surface = wined3d_resource_get_parent(resource);
563 if (surface->refcount)
565 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
566 return D3DERR_INVALIDCALL;
569 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
575 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
576 D3DPRESENT_PARAMETERS *present_parameters)
578 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
579 struct wined3d_swapchain_desc swapchain_desc;
582 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
584 wined3d_mutex_lock();
585 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
586 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
588 device->not_reset = TRUE;
590 device->not_reset = FALSE;
591 wined3d_mutex_unlock();
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
599 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
602 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603 iface, src_rect, dst_rect, dst_window_override, dirty_region);
605 wined3d_mutex_lock();
606 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607 dst_window_override, dirty_region, 0);
608 wined3d_mutex_unlock();
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
616 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617 struct wined3d_surface *wined3d_surface = NULL;
618 struct d3d9_surface *surface_impl;
621 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
624 wined3d_mutex_lock();
625 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
629 surface_impl = wined3d_surface_get_parent(wined3d_surface);
630 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631 IDirect3DSurface9_AddRef(*backbuffer);
632 wined3d_surface_decref(wined3d_surface);
634 wined3d_mutex_unlock();
638 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
639 UINT swapchain, D3DRASTER_STATUS *raster_status)
641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
644 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
646 wined3d_mutex_lock();
647 hr = wined3d_device_get_raster_status(device->wined3d_device,
648 swapchain, (struct wined3d_raster_status *)raster_status);
649 wined3d_mutex_unlock();
654 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
659 TRACE("iface %p, enable %#x.\n", iface, enable);
661 wined3d_mutex_lock();
662 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
663 wined3d_mutex_unlock();
668 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
669 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
671 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
673 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
675 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676 wined3d_mutex_lock();
677 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
678 wined3d_mutex_unlock();
681 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
683 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
685 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
687 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688 wined3d_mutex_lock();
689 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
690 wined3d_mutex_unlock();
693 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
694 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
695 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
697 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698 struct d3d9_texture *object;
699 BOOL set_mem = FALSE;
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703 iface, width, height, levels, usage, format, pool, texture, shared_handle);
707 if (pool == D3DPOOL_SYSTEMMEM)
710 return D3DERR_INVALIDCALL;
714 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
717 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
720 ERR("Failed to allocate texture memory.\n");
721 return D3DERR_OUTOFVIDEOMEMORY;
724 hr = texture_init(object, device, width, height, levels, usage, format, pool);
727 WARN("Failed to initialize texture, hr %#x.\n", hr);
728 HeapFree(GetProcessHeap(), 0, object);
734 struct wined3d_resource *resource;
735 struct d3d9_surface *surface;
737 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
738 surface = wined3d_resource_get_parent(resource);
739 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
742 TRACE("Created texture %p.\n", object);
743 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
748 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
749 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
750 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
752 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
753 struct d3d9_texture *object;
756 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757 iface, width, height, depth, levels);
758 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759 usage, format, pool, texture, shared_handle);
762 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY;
771 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775 HeapFree(GetProcessHeap(), 0, object);
779 TRACE("Created volume texture %p.\n", object);
780 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
785 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
786 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
787 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
789 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790 struct d3d9_texture *object;
793 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
797 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
802 ERR("Failed to allocate cube texture memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
806 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
809 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
814 TRACE("Created cube texture %p.\n", object);
815 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
820 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
822 HANDLE *shared_handle)
824 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
825 struct d3d9_vertexbuffer *object;
828 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829 iface, size, usage, fvf, pool, buffer, shared_handle);
832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
834 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
837 ERR("Failed to allocate buffer memory.\n");
838 return D3DERR_OUTOFVIDEOMEMORY;
841 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
845 HeapFree(GetProcessHeap(), 0, object);
849 TRACE("Created vertex buffer %p.\n", object);
850 *buffer = &object->IDirect3DVertexBuffer9_iface;
855 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
856 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
857 HANDLE *shared_handle)
859 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
860 struct d3d9_indexbuffer *object;
863 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864 iface, size, usage, format, pool, buffer, shared_handle);
867 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
869 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
872 ERR("Failed to allocate buffer memory.\n");
873 return D3DERR_OUTOFVIDEOMEMORY;
876 hr = indexbuffer_init(object, device, size, usage, format, pool);
879 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
880 HeapFree(GetProcessHeap(), 0, object);
884 TRACE("Created index buffer %p.\n", object);
885 *buffer = &object->IDirect3DIndexBuffer9_iface;
890 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
891 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
892 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
894 struct d3d9_surface *object;
897 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899 device, width, height, format, lockable, discard, level, surface, usage, pool,
900 multisample_type, multisample_quality);
902 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY;
908 hr = surface_init(object, device, width, height, format, lockable, discard,
909 level, usage, pool, multisample_type, multisample_quality);
912 WARN("Failed to initialize surface, hr %#x.\n", hr);
913 HeapFree(GetProcessHeap(), 0, object);
917 TRACE("Created surface %p.\n", object);
918 *surface = &object->IDirect3DSurface9_iface;
923 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
924 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
925 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
927 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface, width, height, format, multisample_type, multisample_quality,
933 lockable, surface, shared_handle);
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
938 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
939 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
944 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
945 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
946 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
948 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
951 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952 "discard %#x, surface %p, shared_handle %p.\n",
953 iface, width, height, format, multisample_type, multisample_quality,
954 discard, surface, shared_handle);
957 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
959 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
960 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
966 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
967 IDirect3DSurface9 *src_surface, const RECT *src_rect,
968 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
970 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
972 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface, src_surface, src_rect, dst_surface, dst_point);
978 wined3d_mutex_lock();
979 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
980 dst->wined3d_surface, dst_point);
981 wined3d_mutex_unlock();
986 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
987 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
989 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990 struct d3d9_texture *src_impl, *dst_impl;
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
995 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
996 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
998 wined3d_mutex_lock();
999 hr = wined3d_device_update_texture(device->wined3d_device,
1000 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1001 wined3d_mutex_unlock();
1006 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1009 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1010 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1015 wined3d_mutex_lock();
1016 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT swapchain, IDirect3DSurface9 *dst_surface)
1025 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1026 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1033 wined3d_mutex_unlock();
1038 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1041 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1042 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044 HRESULT hr = D3DERR_INVALIDCALL;
1045 struct wined3d_resource_desc src_desc, dst_desc;
1046 struct wined3d_resource *wined3d_resource;
1048 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1051 wined3d_mutex_lock();
1052 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1055 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1058 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1060 if (device->in_scene)
1062 WARN("Rejecting depth / stencil blit while in scene.\n");
1068 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069 || src_rect->bottom != src_desc.height)
1071 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072 wine_dbgstr_rect(src_rect));
1078 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079 || dst_rect->bottom != dst_desc.height)
1081 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082 wine_dbgstr_rect(dst_rect));
1086 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1088 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1093 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094 if (hr == WINEDDERR_INVALIDRECT)
1095 hr = D3DERR_INVALIDCALL;
1098 wined3d_mutex_unlock();
1102 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1103 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1105 const struct wined3d_color c =
1107 ((color >> 16) & 0xff) / 255.0f,
1108 ((color >> 8) & 0xff) / 255.0f,
1109 (color & 0xff) / 255.0f,
1110 ((color >> 24) & 0xff) / 255.0f,
1112 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1114 struct wined3d_resource *wined3d_resource;
1115 struct wined3d_resource_desc desc;
1118 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1120 wined3d_mutex_lock();
1122 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1123 wined3d_resource_get_desc(wined3d_resource, &desc);
1125 /* This method is only allowed with surfaces that are render targets, or
1126 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1129 wined3d_mutex_unlock();
1130 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131 return D3DERR_INVALIDCALL;
1134 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1137 wined3d_mutex_unlock();
1142 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1144 HANDLE *shared_handle)
1146 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1148 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149 iface, width, height, format, pool, surface, shared_handle);
1152 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1154 if (pool == D3DPOOL_MANAGED)
1156 WARN("Attempting to create a managed offscreen plain surface.\n");
1157 return D3DERR_INVALIDCALL;
1159 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160 * regardless of the pool they're created in. Should we set dynamic usage
1162 return d3d9_device_create_surface(device, width, height, format, TRUE,
1163 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1166 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1168 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1169 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1172 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1174 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1176 WARN("Invalid index %u specified.\n", idx);
1177 return D3DERR_INVALIDCALL;
1180 wined3d_mutex_lock();
1181 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1182 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1190 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191 struct wined3d_surface *wined3d_surface;
1192 struct d3d9_surface *surface_impl;
1195 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1198 return D3DERR_INVALIDCALL;
1200 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1202 WARN("Invalid index %u specified.\n", idx);
1203 return D3DERR_INVALIDCALL;
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *surface = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*surface);
1213 wined3d_surface_decref(wined3d_surface);
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1228 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1229 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1232 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1234 wined3d_mutex_lock();
1235 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1243 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1244 struct wined3d_surface *wined3d_surface;
1245 struct d3d9_surface *surface_impl;
1248 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1251 return D3DERR_INVALIDCALL;
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1257 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1258 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1259 IDirect3DSurface9_AddRef(*depth_stencil);
1260 wined3d_surface_decref(wined3d_surface);
1264 if (hr != WINED3DERR_NOTFOUND)
1265 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1266 *depth_stencil = NULL;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1275 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1278 TRACE("iface %p.\n", iface);
1280 wined3d_mutex_lock();
1281 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1282 device->in_scene = TRUE;
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1290 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1293 TRACE("iface %p.\n", iface);
1295 wined3d_mutex_lock();
1296 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1297 device->in_scene = FALSE;
1298 wined3d_mutex_unlock();
1303 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1304 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1306 const struct wined3d_color c =
1308 ((color >> 16) & 0xff) / 255.0f,
1309 ((color >> 8) & 0xff) / 255.0f,
1310 (color & 0xff) / 255.0f,
1311 ((color >> 24) & 0xff) / 255.0f,
1313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1316 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317 iface, rect_count, rects, flags, color, z, stencil);
1319 wined3d_mutex_lock();
1320 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1327 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1329 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1331 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1333 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1334 wined3d_mutex_lock();
1335 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1336 wined3d_mutex_unlock();
1341 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1342 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1346 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1348 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1349 wined3d_mutex_lock();
1350 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1351 wined3d_mutex_unlock();
1356 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1357 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1362 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1364 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1365 wined3d_mutex_lock();
1366 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1367 wined3d_mutex_unlock();
1372 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1374 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1376 TRACE("iface %p, viewport %p.\n", iface, viewport);
1378 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1379 wined3d_mutex_lock();
1380 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1381 wined3d_mutex_unlock();
1386 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1388 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1390 TRACE("iface %p, viewport %p.\n", iface, viewport);
1392 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1393 wined3d_mutex_lock();
1394 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1402 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1405 TRACE("iface %p, material %p.\n", iface, material);
1407 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1408 wined3d_mutex_lock();
1409 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1410 wined3d_mutex_unlock();
1415 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1417 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1420 TRACE("iface %p, material %p.\n", iface, material);
1422 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1423 wined3d_mutex_lock();
1424 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1425 wined3d_mutex_unlock();
1430 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1432 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1435 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1437 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1438 wined3d_mutex_lock();
1439 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1440 wined3d_mutex_unlock();
1445 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1447 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1450 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1452 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1453 wined3d_mutex_lock();
1454 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1465 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1467 wined3d_mutex_lock();
1468 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1469 wined3d_mutex_unlock();
1474 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1476 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1479 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1483 wined3d_mutex_unlock();
1488 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1490 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1493 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1495 wined3d_mutex_lock();
1496 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1497 wined3d_mutex_unlock();
1502 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1504 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1507 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1509 wined3d_mutex_lock();
1510 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1511 wined3d_mutex_unlock();
1516 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1517 D3DRENDERSTATETYPE state, DWORD value)
1519 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1521 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1523 wined3d_mutex_lock();
1524 wined3d_device_set_render_state(device->wined3d_device, state, value);
1525 wined3d_mutex_unlock();
1530 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1531 D3DRENDERSTATETYPE state, DWORD *value)
1533 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1535 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1537 wined3d_mutex_lock();
1538 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1539 wined3d_mutex_unlock();
1544 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1545 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1547 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1548 struct d3d9_stateblock *object;
1551 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1553 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1555 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1556 return D3DERR_INVALIDCALL;
1559 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1562 ERR("Failed to allocate stateblock memory.\n");
1563 return E_OUTOFMEMORY;
1566 hr = stateblock_init(object, device, type, NULL);
1569 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1570 HeapFree(GetProcessHeap(), 0, object);
1574 TRACE("Created stateblock %p.\n", object);
1575 *stateblock = &object->IDirect3DStateBlock9_iface;
1580 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1582 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1585 TRACE("iface %p.\n", iface);
1587 wined3d_mutex_lock();
1588 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1589 wined3d_mutex_unlock();
1594 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1596 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1597 struct wined3d_stateblock *wined3d_stateblock;
1598 struct d3d9_stateblock *object;
1601 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1603 wined3d_mutex_lock();
1604 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1605 wined3d_mutex_unlock();
1608 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1615 ERR("Failed to allocate stateblock memory.\n");
1616 wined3d_mutex_lock();
1617 wined3d_stateblock_decref(wined3d_stateblock);
1618 wined3d_mutex_unlock();
1619 return E_OUTOFMEMORY;
1622 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1625 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1626 wined3d_mutex_lock();
1627 wined3d_stateblock_decref(wined3d_stateblock);
1628 wined3d_mutex_unlock();
1629 HeapFree(GetProcessHeap(), 0, object);
1633 TRACE("Created stateblock %p.\n", object);
1634 *stateblock = &object->IDirect3DStateBlock9_iface;
1639 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1644 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1646 wined3d_mutex_lock();
1647 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1648 wined3d_mutex_unlock();
1653 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1658 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1660 wined3d_mutex_lock();
1661 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1662 wined3d_mutex_unlock();
1667 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1670 struct wined3d_texture *wined3d_texture = NULL;
1671 struct d3d9_texture *texture_impl;
1674 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1677 return D3DERR_INVALIDCALL;
1679 wined3d_mutex_lock();
1680 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1681 if (SUCCEEDED(hr) && wined3d_texture)
1683 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1684 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1685 IDirect3DBaseTexture9_AddRef(*texture);
1686 wined3d_texture_decref(wined3d_texture);
1691 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1694 wined3d_mutex_unlock();
1699 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1701 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1702 struct d3d9_texture *texture_impl;
1705 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1707 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1709 wined3d_mutex_lock();
1710 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1711 texture_impl ? texture_impl->wined3d_texture : NULL);
1712 wined3d_mutex_unlock();
1717 static const enum wined3d_texture_stage_state tss_lookup[] =
1719 WINED3D_TSS_INVALID, /* 0, unused */
1720 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1721 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1722 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1723 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1724 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1725 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1726 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1727 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1728 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1729 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1730 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1731 WINED3D_TSS_INVALID, /* 12, unused */
1732 WINED3D_TSS_INVALID, /* 13, unused */
1733 WINED3D_TSS_INVALID, /* 14, unused */
1734 WINED3D_TSS_INVALID, /* 15, unused */
1735 WINED3D_TSS_INVALID, /* 16, unused */
1736 WINED3D_TSS_INVALID, /* 17, unused */
1737 WINED3D_TSS_INVALID, /* 18, unused */
1738 WINED3D_TSS_INVALID, /* 19, unused */
1739 WINED3D_TSS_INVALID, /* 20, unused */
1740 WINED3D_TSS_INVALID, /* 21, unused */
1741 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1742 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1743 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1744 WINED3D_TSS_INVALID, /* 25, unused */
1745 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1746 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1747 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1748 WINED3D_TSS_INVALID, /* 29, unused */
1749 WINED3D_TSS_INVALID, /* 30, unused */
1750 WINED3D_TSS_INVALID, /* 31, unused */
1751 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1754 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1755 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1757 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1760 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1762 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1764 WARN("Invalid state %#x passed.\n", state);
1768 wined3d_mutex_lock();
1769 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1776 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1778 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1781 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1783 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1785 WARN("Invalid state %#x passed.\n", state);
1789 wined3d_mutex_lock();
1790 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1797 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1799 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1802 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1804 wined3d_mutex_lock();
1805 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1812 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1814 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1817 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1819 wined3d_mutex_lock();
1820 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1821 wined3d_mutex_unlock();
1826 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1828 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1831 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1833 wined3d_mutex_lock();
1834 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1835 wined3d_mutex_unlock();
1840 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1841 UINT palette_idx, const PALETTEENTRY *entries)
1843 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1845 return D3DERR_INVALIDCALL;
1848 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1849 UINT palette_idx, PALETTEENTRY *entries)
1851 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1853 return D3DERR_INVALIDCALL;
1856 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1858 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1865 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1867 return D3DERR_INVALIDCALL;
1870 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1875 TRACE("iface %p, rect %p.\n", iface, rect);
1877 wined3d_mutex_lock();
1878 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1879 wined3d_mutex_unlock();
1884 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1886 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1889 TRACE("iface %p, rect %p.\n", iface, rect);
1891 wined3d_mutex_lock();
1892 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1893 wined3d_mutex_unlock();
1898 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1900 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1903 TRACE("iface %p, software %#x.\n", iface, software);
1905 wined3d_mutex_lock();
1906 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1907 wined3d_mutex_unlock();
1912 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1914 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1917 TRACE("iface %p.\n", iface);
1919 wined3d_mutex_lock();
1920 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1921 wined3d_mutex_unlock();
1926 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1928 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1931 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1933 wined3d_mutex_lock();
1934 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1935 wined3d_mutex_unlock();
1940 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1942 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1945 TRACE("iface %p.\n", iface);
1947 wined3d_mutex_lock();
1948 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1949 wined3d_mutex_unlock();
1954 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1955 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1957 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1960 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1961 iface, primitive_type, start_vertex, primitive_count);
1963 wined3d_mutex_lock();
1964 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1965 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1966 vertex_count_from_primitive_count(primitive_type, primitive_count));
1967 wined3d_mutex_unlock();
1972 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1973 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1974 UINT vertex_count, UINT start_idx, UINT primitive_count)
1976 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1979 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1980 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1981 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1982 vertex_count, start_idx, primitive_count);
1984 wined3d_mutex_lock();
1985 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1986 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1987 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1988 vertex_count_from_primitive_count(primitive_type, primitive_count));
1989 wined3d_mutex_unlock();
1994 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1995 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1997 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2000 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2001 iface, primitive_type, primitive_count, data, stride);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2005 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
2006 vertex_count_from_primitive_count(primitive_type, primitive_count),
2008 wined3d_mutex_unlock();
2013 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2014 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2015 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2016 const void *vertex_data, UINT vertex_stride)
2018 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2021 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2022 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2023 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2024 index_data, index_format, vertex_data, vertex_stride);
2026 wined3d_mutex_lock();
2027 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2028 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2029 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2030 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2031 wined3d_mutex_unlock();
2036 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2037 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2038 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2040 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2041 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2042 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2045 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2046 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2048 wined3d_mutex_lock();
2049 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2050 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2051 flags, dst_impl->fvf);
2052 wined3d_mutex_unlock();
2057 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2058 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2060 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2061 struct d3d9_vertex_declaration *object;
2064 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2068 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2069 return D3DERR_INVALIDCALL;
2072 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2073 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2078 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2079 IDirect3DVertexDeclaration9 *declaration)
2081 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2082 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2085 TRACE("iface %p, declaration %p.\n", iface, declaration);
2087 wined3d_mutex_lock();
2088 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2089 decl_impl ? decl_impl->wined3d_declaration : NULL);
2090 wined3d_mutex_unlock();
2095 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2096 IDirect3DVertexDeclaration9 **declaration)
2098 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2099 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2100 struct d3d9_vertex_declaration *declaration_impl;
2103 TRACE("iface %p, declaration %p.\n", iface, declaration);
2105 if (!declaration) return D3DERR_INVALIDCALL;
2107 wined3d_mutex_lock();
2108 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2109 if (SUCCEEDED(hr) && wined3d_declaration)
2111 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2112 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2113 IDirect3DVertexDeclaration9_AddRef(*declaration);
2114 wined3d_vertex_declaration_decref(wined3d_declaration);
2118 *declaration = NULL;
2120 wined3d_mutex_unlock();
2122 TRACE("Returning %p.\n", *declaration);
2126 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2128 struct wined3d_vertex_declaration *wined3d_declaration;
2129 struct fvf_declaration *fvf_decls = device->fvf_decls;
2130 struct d3d9_vertex_declaration *d3d9_declaration;
2131 D3DVERTEXELEMENT9 *elements;
2132 int p, low, high; /* deliberately signed */
2135 TRACE("Searching for declaration for fvf %08x... ", fvf);
2138 high = device->fvf_decl_count - 1;
2141 p = (low + high) >> 1;
2144 if (fvf_decls[p].fvf == fvf)
2146 TRACE("found %p.\n", fvf_decls[p].decl);
2147 return fvf_decls[p].decl;
2150 if (fvf_decls[p].fvf < fvf)
2155 TRACE("not found. Creating and inserting at position %d.\n", low);
2157 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2160 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2161 HeapFree(GetProcessHeap(), 0, elements);
2165 if (device->fvf_decl_size == device->fvf_decl_count)
2167 UINT grow = max(device->fvf_decl_size / 2, 8);
2169 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2172 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2175 device->fvf_decls = fvf_decls;
2176 device->fvf_decl_size += grow;
2179 d3d9_declaration->fvf = fvf;
2180 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2181 wined3d_vertex_declaration_incref(wined3d_declaration);
2182 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2184 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2185 fvf_decls[low].decl = wined3d_declaration;
2186 fvf_decls[low].fvf = fvf;
2187 ++device->fvf_decl_count;
2189 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2191 return wined3d_declaration;
2194 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2196 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2197 struct wined3d_vertex_declaration *decl;
2200 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2204 WARN("%#x is not a valid FVF.\n", fvf);
2208 wined3d_mutex_lock();
2209 if (!(decl = device_get_fvf_declaration(device, fvf)))
2211 wined3d_mutex_unlock();
2212 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2213 return D3DERR_DRIVERINTERNALERROR;
2216 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2218 ERR("Failed to set vertex declaration.\n");
2219 wined3d_mutex_unlock();
2224 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2226 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2227 struct wined3d_vertex_declaration *wined3d_declaration;
2228 struct d3d9_vertex_declaration *d3d9_declaration;
2231 TRACE("iface %p, fvf %p.\n", iface, fvf);
2233 wined3d_mutex_lock();
2234 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2236 wined3d_mutex_unlock();
2237 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2242 if (wined3d_declaration)
2244 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2245 *fvf = d3d9_declaration->fvf;
2246 wined3d_vertex_declaration_decref(wined3d_declaration);
2252 wined3d_mutex_unlock();
2254 TRACE("Returning FVF %#x.\n", *fvf);
2259 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2260 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2262 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2263 struct d3d9_vertexshader *object;
2266 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2268 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2271 ERR("Failed to allocate vertex shader memory.\n");
2272 return E_OUTOFMEMORY;
2275 hr = vertexshader_init(object, device, byte_code);
2278 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2279 HeapFree(GetProcessHeap(), 0, object);
2283 TRACE("Created vertex shader %p.\n", object);
2284 *shader = &object->IDirect3DVertexShader9_iface;
2289 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2291 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2292 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2295 TRACE("iface %p, shader %p.\n", iface, shader);
2297 wined3d_mutex_lock();
2298 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2299 shader_obj ? shader_obj->wined3d_shader : NULL);
2300 wined3d_mutex_unlock();
2305 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2307 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2308 struct d3d9_vertexshader *shader_impl;
2309 struct wined3d_shader *wined3d_shader;
2311 TRACE("iface %p, shader %p.\n", iface, shader);
2313 wined3d_mutex_lock();
2314 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2317 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2318 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2319 IDirect3DVertexShader9_AddRef(*shader);
2320 wined3d_shader_decref(wined3d_shader);
2326 wined3d_mutex_unlock();
2328 TRACE("Returning %p.\n", *shader);
2333 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2334 UINT reg_idx, const float *data, UINT count)
2336 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2339 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2341 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2343 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2344 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2345 return D3DERR_INVALIDCALL;
2348 wined3d_mutex_lock();
2349 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2356 UINT reg_idx, float *data, UINT count)
2358 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2361 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2363 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2365 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2366 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2367 return D3DERR_INVALIDCALL;
2370 wined3d_mutex_lock();
2371 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2372 wined3d_mutex_unlock();
2377 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2378 UINT reg_idx, const int *data, UINT count)
2380 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2383 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2385 wined3d_mutex_lock();
2386 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2387 wined3d_mutex_unlock();
2392 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2393 UINT reg_idx, int *data, UINT count)
2395 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2398 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2400 wined3d_mutex_lock();
2401 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2402 wined3d_mutex_unlock();
2407 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2408 UINT reg_idx, const BOOL *data, UINT count)
2410 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2413 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2415 wined3d_mutex_lock();
2416 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2423 UINT reg_idx, BOOL *data, UINT count)
2425 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2428 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2430 wined3d_mutex_lock();
2431 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2432 wined3d_mutex_unlock();
2437 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2438 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2441 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2444 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2445 iface, stream_idx, buffer, offset, stride);
2447 wined3d_mutex_lock();
2448 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2449 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2450 wined3d_mutex_unlock();
2455 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2456 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2458 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2459 struct d3d9_vertexbuffer *buffer_impl;
2460 struct wined3d_buffer *wined3d_buffer;
2463 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2464 iface, stream_idx, buffer, offset, stride);
2467 return D3DERR_INVALIDCALL;
2469 wined3d_mutex_lock();
2470 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2471 if (SUCCEEDED(hr) && wined3d_buffer)
2473 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2474 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2475 IDirect3DVertexBuffer9_AddRef(*buffer);
2476 wined3d_buffer_decref(wined3d_buffer);
2481 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2484 wined3d_mutex_unlock();
2489 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2494 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2496 wined3d_mutex_lock();
2497 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2498 wined3d_mutex_unlock();
2503 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2505 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2508 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2510 wined3d_mutex_lock();
2511 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2512 wined3d_mutex_unlock();
2517 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2519 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2520 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2522 TRACE("iface %p, buffer %p.\n", iface, buffer);
2524 wined3d_mutex_lock();
2525 wined3d_device_set_index_buffer(device->wined3d_device,
2526 ib ? ib->wined3d_buffer : NULL,
2527 ib ? ib->format : WINED3DFMT_UNKNOWN);
2528 wined3d_mutex_unlock();
2533 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2536 struct wined3d_buffer *wined3d_buffer;
2537 struct d3d9_indexbuffer *buffer_impl;
2539 TRACE("iface %p, buffer %p.\n", iface, buffer);
2542 return D3DERR_INVALIDCALL;
2544 wined3d_mutex_lock();
2545 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2547 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2548 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2549 IDirect3DIndexBuffer9_AddRef(*buffer);
2555 wined3d_mutex_unlock();
2560 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2561 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2563 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2564 struct d3d9_pixelshader *object;
2567 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2569 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2572 FIXME("Failed to allocate pixel shader memory.\n");
2573 return E_OUTOFMEMORY;
2576 hr = pixelshader_init(object, device, byte_code);
2579 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2580 HeapFree(GetProcessHeap(), 0, object);
2584 TRACE("Created pixel shader %p.\n", object);
2585 *shader = &object->IDirect3DPixelShader9_iface;
2590 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2592 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2593 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2596 TRACE("iface %p, shader %p.\n", iface, shader);
2598 wined3d_mutex_lock();
2599 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2600 shader_obj ? shader_obj->wined3d_shader : NULL);
2601 wined3d_mutex_unlock();
2606 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2608 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2609 struct d3d9_pixelshader *shader_impl;
2610 struct wined3d_shader *wined3d_shader;
2612 TRACE("iface %p, shader %p.\n", iface, shader);
2614 if (!shader) return D3DERR_INVALIDCALL;
2616 wined3d_mutex_lock();
2617 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2620 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2621 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2622 IDirect3DPixelShader9_AddRef(*shader);
2623 wined3d_shader_decref(wined3d_shader);
2629 wined3d_mutex_unlock();
2631 TRACE("Returning %p.\n", *shader);
2636 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2637 UINT reg_idx, const float *data, UINT count)
2639 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2642 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2644 wined3d_mutex_lock();
2645 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2646 wined3d_mutex_unlock();
2651 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2652 UINT reg_idx, float *data, UINT count)
2654 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2657 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2659 wined3d_mutex_lock();
2660 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2661 wined3d_mutex_unlock();
2666 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2667 UINT reg_idx, const int *data, UINT count)
2669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2672 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2674 wined3d_mutex_lock();
2675 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2676 wined3d_mutex_unlock();
2681 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2682 UINT reg_idx, int *data, UINT count)
2684 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2687 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2689 wined3d_mutex_lock();
2690 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2691 wined3d_mutex_unlock();
2696 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2697 UINT reg_idx, const BOOL *data, UINT count)
2699 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2702 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2704 wined3d_mutex_lock();
2705 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2706 wined3d_mutex_unlock();
2711 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2712 UINT reg_idx, BOOL *data, UINT count)
2714 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2717 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2719 wined3d_mutex_lock();
2720 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2721 wined3d_mutex_unlock();
2726 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2727 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2729 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2732 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2733 iface, handle, segment_count, patch_info);
2735 wined3d_mutex_lock();
2736 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2737 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2738 wined3d_mutex_unlock();
2743 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2744 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2746 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2749 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2750 iface, handle, segment_count, patch_info);
2752 wined3d_mutex_lock();
2753 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2754 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2755 wined3d_mutex_unlock();
2760 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2762 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2765 TRACE("iface %p, handle %#x.\n", iface, handle);
2767 wined3d_mutex_lock();
2768 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2769 wined3d_mutex_unlock();
2774 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2776 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2777 struct d3d9_query *object;
2780 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2785 ERR("Failed to allocate query memory.\n");
2786 return E_OUTOFMEMORY;
2789 hr = query_init(object, device, type);
2792 WARN("Failed to initialize query, hr %#x.\n", hr);
2793 HeapFree(GetProcessHeap(), 0, object);
2797 TRACE("Created query %p.\n", object);
2798 if (query) *query = &object->IDirect3DQuery9_iface;
2799 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2804 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2805 UINT width, UINT height, float *rows, float *columns)
2807 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2808 iface, width, height, rows, columns);
2813 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2814 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2815 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2817 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2818 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2819 iface, src_surface, dst_surface, src_descs, rect_count,
2820 dst_descs, operation, offset_x, offset_y);
2825 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2826 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2827 const RGNDATA *dirty_region, DWORD flags)
2829 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2832 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2833 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2834 dst_window_override, dirty_region, flags);
2836 wined3d_mutex_lock();
2837 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2838 dst_window_override, dirty_region, flags);
2839 wined3d_mutex_unlock();
2844 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2846 FIXME("iface %p, priority %p stub!\n", iface, priority);
2851 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2853 FIXME("iface %p, priority %d stub!\n", iface, priority);
2858 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2860 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2865 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2866 IDirect3DResource9 **resources, UINT32 resource_count)
2868 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2869 iface, resources, resource_count);
2874 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2876 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2881 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2883 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2890 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2894 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2897 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2902 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2903 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2904 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2906 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2907 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2908 iface, width, height, format, multisample_type, multisample_quality,
2909 lockable, surface, shared_handle, usage);
2912 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2917 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2918 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2919 HANDLE *shared_handle, DWORD usage)
2921 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2922 iface, width, height, format, pool, surface, shared_handle, usage);
2927 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2928 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2929 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2931 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2932 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2933 iface, width, height, format, multisample_type, multisample_quality,
2934 discard, surface, shared_handle, usage);
2937 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2942 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2943 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2945 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2946 struct wined3d_swapchain_desc swapchain_desc;
2947 struct wined3d_display_mode wined3d_mode;
2950 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2954 wined3d_mode.width = mode->Width;
2955 wined3d_mode.height = mode->Height;
2956 wined3d_mode.refresh_rate = mode->RefreshRate;
2957 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2958 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2961 wined3d_mutex_lock();
2962 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2963 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2964 mode ? &wined3d_mode : NULL, reset_enum_callback);
2966 device->not_reset = TRUE;
2968 device->not_reset = FALSE;
2969 wined3d_mutex_unlock();
2974 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2975 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2977 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2978 struct wined3d_display_mode wined3d_mode;
2981 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2982 iface, swapchain_idx, mode, rotation);
2984 if (mode->Size != sizeof(*mode))
2985 return D3DERR_INVALIDCALL;
2987 wined3d_mutex_lock();
2988 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2989 (enum wined3d_display_rotation *)rotation);
2990 wined3d_mutex_unlock();
2994 mode->Width = wined3d_mode.width;
2995 mode->Height = wined3d_mode.height;
2996 mode->RefreshRate = wined3d_mode.refresh_rate;
2997 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2998 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3004 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3007 d3d9_device_QueryInterface,
3009 d3d9_device_Release,
3010 /* IDirect3DDevice9 */
3011 d3d9_device_TestCooperativeLevel,
3012 d3d9_device_GetAvailableTextureMem,
3013 d3d9_device_EvictManagedResources,
3014 d3d9_device_GetDirect3D,
3015 d3d9_device_GetDeviceCaps,
3016 d3d9_device_GetDisplayMode,
3017 d3d9_device_GetCreationParameters,
3018 d3d9_device_SetCursorProperties,
3019 d3d9_device_SetCursorPosition,
3020 d3d9_device_ShowCursor,
3021 d3d9_device_CreateAdditionalSwapChain,
3022 d3d9_device_GetSwapChain,
3023 d3d9_device_GetNumberOfSwapChains,
3025 d3d9_device_Present,
3026 d3d9_device_GetBackBuffer,
3027 d3d9_device_GetRasterStatus,
3028 d3d9_device_SetDialogBoxMode,
3029 d3d9_device_SetGammaRamp,
3030 d3d9_device_GetGammaRamp,
3031 d3d9_device_CreateTexture,
3032 d3d9_device_CreateVolumeTexture,
3033 d3d9_device_CreateCubeTexture,
3034 d3d9_device_CreateVertexBuffer,
3035 d3d9_device_CreateIndexBuffer,
3036 d3d9_device_CreateRenderTarget,
3037 d3d9_device_CreateDepthStencilSurface,
3038 d3d9_device_UpdateSurface,
3039 d3d9_device_UpdateTexture,
3040 d3d9_device_GetRenderTargetData,
3041 d3d9_device_GetFrontBufferData,
3042 d3d9_device_StretchRect,
3043 d3d9_device_ColorFill,
3044 d3d9_device_CreateOffscreenPlainSurface,
3045 d3d9_device_SetRenderTarget,
3046 d3d9_device_GetRenderTarget,
3047 d3d9_device_SetDepthStencilSurface,
3048 d3d9_device_GetDepthStencilSurface,
3049 d3d9_device_BeginScene,
3050 d3d9_device_EndScene,
3052 d3d9_device_SetTransform,
3053 d3d9_device_GetTransform,
3054 d3d9_device_MultiplyTransform,
3055 d3d9_device_SetViewport,
3056 d3d9_device_GetViewport,
3057 d3d9_device_SetMaterial,
3058 d3d9_device_GetMaterial,
3059 d3d9_device_SetLight,
3060 d3d9_device_GetLight,
3061 d3d9_device_LightEnable,
3062 d3d9_device_GetLightEnable,
3063 d3d9_device_SetClipPlane,
3064 d3d9_device_GetClipPlane,
3065 d3d9_device_SetRenderState,
3066 d3d9_device_GetRenderState,
3067 d3d9_device_CreateStateBlock,
3068 d3d9_device_BeginStateBlock,
3069 d3d9_device_EndStateBlock,
3070 d3d9_device_SetClipStatus,
3071 d3d9_device_GetClipStatus,
3072 d3d9_device_GetTexture,
3073 d3d9_device_SetTexture,
3074 d3d9_device_GetTextureStageState,
3075 d3d9_device_SetTextureStageState,
3076 d3d9_device_GetSamplerState,
3077 d3d9_device_SetSamplerState,
3078 d3d9_device_ValidateDevice,
3079 d3d9_device_SetPaletteEntries,
3080 d3d9_device_GetPaletteEntries,
3081 d3d9_device_SetCurrentTexturePalette,
3082 d3d9_device_GetCurrentTexturePalette,
3083 d3d9_device_SetScissorRect,
3084 d3d9_device_GetScissorRect,
3085 d3d9_device_SetSoftwareVertexProcessing,
3086 d3d9_device_GetSoftwareVertexProcessing,
3087 d3d9_device_SetNPatchMode,
3088 d3d9_device_GetNPatchMode,
3089 d3d9_device_DrawPrimitive,
3090 d3d9_device_DrawIndexedPrimitive,
3091 d3d9_device_DrawPrimitiveUP,
3092 d3d9_device_DrawIndexedPrimitiveUP,
3093 d3d9_device_ProcessVertices,
3094 d3d9_device_CreateVertexDeclaration,
3095 d3d9_device_SetVertexDeclaration,
3096 d3d9_device_GetVertexDeclaration,
3099 d3d9_device_CreateVertexShader,
3100 d3d9_device_SetVertexShader,
3101 d3d9_device_GetVertexShader,
3102 d3d9_device_SetVertexShaderConstantF,
3103 d3d9_device_GetVertexShaderConstantF,
3104 d3d9_device_SetVertexShaderConstantI,
3105 d3d9_device_GetVertexShaderConstantI,
3106 d3d9_device_SetVertexShaderConstantB,
3107 d3d9_device_GetVertexShaderConstantB,
3108 d3d9_device_SetStreamSource,
3109 d3d9_device_GetStreamSource,
3110 d3d9_device_SetStreamSourceFreq,
3111 d3d9_device_GetStreamSourceFreq,
3112 d3d9_device_SetIndices,
3113 d3d9_device_GetIndices,
3114 d3d9_device_CreatePixelShader,
3115 d3d9_device_SetPixelShader,
3116 d3d9_device_GetPixelShader,
3117 d3d9_device_SetPixelShaderConstantF,
3118 d3d9_device_GetPixelShaderConstantF,
3119 d3d9_device_SetPixelShaderConstantI,
3120 d3d9_device_GetPixelShaderConstantI,
3121 d3d9_device_SetPixelShaderConstantB,
3122 d3d9_device_GetPixelShaderConstantB,
3123 d3d9_device_DrawRectPatch,
3124 d3d9_device_DrawTriPatch,
3125 d3d9_device_DeletePatch,
3126 d3d9_device_CreateQuery,
3127 /* IDirect3DDevice9Ex */
3128 d3d9_device_SetConvolutionMonoKernel,
3129 d3d9_device_ComposeRects,
3130 d3d9_device_PresentEx,
3131 d3d9_device_GetGPUThreadPriority,
3132 d3d9_device_SetGPUThreadPriority,
3133 d3d9_device_WaitForVBlank,
3134 d3d9_device_CheckResourceResidency,
3135 d3d9_device_SetMaximumFrameLatency,
3136 d3d9_device_GetMaximumFrameLatency,
3137 d3d9_device_CheckDeviceState,
3138 d3d9_device_CreateRenderTargetEx,
3139 d3d9_device_CreateOffscreenPlainSurfaceEx,
3140 d3d9_device_CreateDepthStencilSurfaceEx,
3141 d3d9_device_ResetEx,
3142 d3d9_device_GetDisplayModeEx,
3145 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3147 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3150 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3151 struct wined3d_device *device)
3153 TRACE("device_parent %p, device %p.\n", device_parent, device);
3156 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3158 TRACE("device_parent %p.\n", device_parent);
3161 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3162 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3163 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3165 struct d3d9_device *device = device_from_device_parent(device_parent);
3166 struct d3d9_surface *d3d_surface;
3167 BOOL lockable = TRUE;
3170 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3171 "\tpool %#x, level %u, face %u, surface %p.\n",
3172 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3174 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3177 hr = d3d9_device_create_surface(device, width, height,
3178 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3179 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3182 WARN("Failed to create surface, hr %#x.\n", hr);
3186 *surface = d3d_surface->wined3d_surface;
3187 wined3d_surface_incref(*surface);
3189 d3d_surface->container = container_parent;
3190 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3191 d3d_surface->parent_device = NULL;
3193 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3194 d3d_surface->forwardReference = container_parent;
3199 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3200 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3201 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3203 struct d3d9_device *device = device_from_device_parent(device_parent);
3204 struct d3d9_surface *d3d_surface;
3207 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3208 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3209 device_parent, container_parent, width, height, format_id, usage,
3210 multisample_type, multisample_quality, surface);
3212 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3213 TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3214 multisample_quality)))
3216 WARN("Failed to create surface, hr %#x.\n", hr);
3220 *surface = d3d_surface->wined3d_surface;
3221 wined3d_surface_incref(*surface);
3223 if (container_parent == device_parent)
3224 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3226 d3d_surface->container = container_parent;
3227 /* Implicit surfaces are created with an refcount of 0 */
3228 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3233 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3234 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3235 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3237 struct d3d9_device *device = device_from_device_parent(device_parent);
3238 struct d3d9_volume *object;
3241 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3242 "format %#x, pool %#x, usage %#x, volume %p\n",
3243 device_parent, container_parent, width, height, depth,
3244 format, pool, usage, volume);
3246 /* Allocate the storage for the device */
3247 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3250 FIXME("Allocation of memory failed\n");
3252 return D3DERR_OUTOFVIDEOMEMORY;
3255 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3258 WARN("Failed to initialize volume, hr %#x.\n", hr);
3259 HeapFree(GetProcessHeap(), 0, object);
3263 *volume = object->wined3d_volume;
3264 wined3d_volume_incref(*volume);
3265 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3267 object->container = container_parent;
3268 object->forwardReference = container_parent;
3270 TRACE("Created volume %p.\n", object);
3275 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3276 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3278 struct d3d9_device *device = device_from_device_parent(device_parent);
3279 struct d3d9_swapchain *d3d_swapchain;
3282 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3284 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3287 WARN("Failed to create swapchain, hr %#x.\n", hr);
3292 *swapchain = d3d_swapchain->wined3d_swapchain;
3293 wined3d_swapchain_incref(*swapchain);
3294 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3299 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3301 device_parent_wined3d_device_created,
3302 device_parent_mode_changed,
3303 device_parent_create_swapchain_surface,
3304 device_parent_create_texture_surface,
3305 device_parent_create_volume,
3306 device_parent_create_swapchain,
3309 static void setup_fpu(void)
3311 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3313 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3314 cw = (cw & ~0xf3f) | 0x3f;
3315 __asm__ volatile ("fldcw %0" : : "m" (cw));
3316 #elif defined(__i386__) && defined(_MSC_VER)
3319 cw = (cw & ~0xf3f) | 0x3f;
3322 FIXME("FPU setup not implemented for this platform.\n");
3326 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3327 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3328 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3330 struct wined3d_swapchain_desc *swapchain_desc;
3335 FIXME("Ignoring display mode.\n");
3337 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3338 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3339 device->refcount = 1;
3341 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3343 wined3d_mutex_lock();
3344 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3345 &device->device_parent, &device->wined3d_device);
3348 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3349 wined3d_mutex_unlock();
3353 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3357 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3358 count = caps.NumberOfAdaptersInGroup;
3361 if (flags & D3DCREATE_MULTITHREADED)
3362 wined3d_device_set_multithreaded(device->wined3d_device);
3364 if (!parameters->Windowed)
3367 focus_window = parameters->hDeviceWindow;
3368 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3370 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3371 wined3d_device_decref(device->wined3d_device);
3372 wined3d_mutex_unlock();
3376 for (i = 0; i < count; ++i)
3378 HWND device_window = parameters[i].hDeviceWindow;
3380 if (!device_window) device_window = focus_window;
3381 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3382 parameters[i].BackBufferWidth,
3383 parameters[i].BackBufferHeight);
3387 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3388 if (!swapchain_desc)
3390 ERR("Failed to allocate wined3d parameters.\n");
3391 wined3d_device_decref(device->wined3d_device);
3392 wined3d_mutex_unlock();
3393 return E_OUTOFMEMORY;
3396 for (i = 0; i < count; ++i)
3398 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i]);
3401 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3404 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3405 wined3d_device_release_focus_window(device->wined3d_device);
3406 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3407 wined3d_device_decref(device->wined3d_device);
3408 wined3d_mutex_unlock();
3412 wined3d_mutex_unlock();
3414 for (i = 0; i < count; ++i)
3416 present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]);
3418 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3420 /* Initialize the converted declaration array. This creates a valid pointer
3421 * and when adding decls HeapReAlloc() can be used without further checking. */
3422 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3423 if (!device->fvf_decls)
3425 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3426 wined3d_mutex_lock();
3427 wined3d_device_uninit_3d(device->wined3d_device);
3428 wined3d_device_release_focus_window(device->wined3d_device);
3429 wined3d_device_decref(device->wined3d_device);
3430 wined3d_mutex_unlock();
3431 return E_OUTOFMEMORY;
3434 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3435 device->d3d_parent = parent;