Release 1.4.1.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114
115 /* ===========================================================================
116     The interfaces themselves
117    =========================================================================== */
118
119 /* ---------- */
120 /* IDirect3D8 */
121 /* ---------- */
122
123 /*****************************************************************************
124  * Predeclare the interface implementation structures
125  */
126 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
127
128 /*****************************************************************************
129  * IDirect3D implementation structure
130  */
131 struct IDirect3D8Impl
132 {
133     IDirect3D8 IDirect3D8_iface;
134     LONG       ref;
135     struct wined3d *WineD3D;
136 };
137
138 /*****************************************************************************
139  * IDirect3DDevice8 implementation structure
140  */
141
142 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
143 #define D3D8_INVALID_HANDLE ~0U
144
145 enum d3d8_handle_type
146 {
147     D3D8_HANDLE_FREE,
148     D3D8_HANDLE_VS,
149     D3D8_HANDLE_PS,
150     D3D8_HANDLE_SB,
151 };
152
153 struct d3d8_handle_entry
154 {
155     void *object;
156     enum d3d8_handle_type type;
157 };
158
159 struct d3d8_handle_table
160 {
161     struct d3d8_handle_entry *entries;
162     struct d3d8_handle_entry *free_entries;
163     UINT table_size;
164     UINT entry_count;
165 };
166
167 struct FvfToDecl
168 {
169     DWORD fvf;
170     struct d3d8_vertex_declaration *declaration;
171 };
172
173 struct IDirect3DDevice8Impl
174 {
175     /* IUnknown fields */
176     IDirect3DDevice8        IDirect3DDevice8_iface;
177     struct wined3d_device_parent device_parent;
178     LONG                    ref;
179     struct wined3d_device  *wined3d_device;
180     IDirect3D8             *d3d_parent;
181     struct                  d3d8_handle_table handle_table;
182
183     /* FVF management */
184     struct FvfToDecl       *decls;
185     UINT                    numConvertedDecls, declArraySize;
186
187     /* Avoids recursion with nested ReleaseRef to 0 */
188     BOOL                    inDestruction;
189     BOOL lost;
190 };
191
192 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
193         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
194
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
198
199 /*****************************************************************************
200  * IDirect3DVolume8 implementation structure
201  */
202 struct IDirect3DVolume8Impl
203 {
204     IDirect3DVolume8    IDirect3DVolume8_iface;
205     LONG                ref;
206     struct wined3d_volume *wined3d_volume;
207     IUnknown *container;
208     IUnknown *forwardReference;
209 };
210
211 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
212         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
213
214 /* ------------------- */
215 /* IDirect3DSwapChain8 */
216 /* ------------------- */
217
218 /*****************************************************************************
219  * IDirect3DSwapChain8 implementation structure
220  */
221 struct IDirect3DSwapChain8Impl
222 {
223     /* IUnknown fields */
224     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
225     LONG                ref;
226     struct wined3d_swapchain *wined3d_swapchain;
227     IDirect3DDevice8 *parentDevice;
228 };
229
230 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
231         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
232
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
236
237 /*****************************************************************************
238  * IDirect3DSurface8 implementation structure
239  */
240 struct IDirect3DSurface8Impl
241 {
242     IDirect3DSurface8 IDirect3DSurface8_iface;
243     LONG ref;
244     struct wined3d_surface *wined3d_surface;
245     IDirect3DDevice8 *parentDevice;
246
247     /* The surface container */
248     IUnknown                    *container;
249
250     /* If set forward refcounting to this object */
251     IUnknown                    *forwardReference;
252 };
253
254 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
255         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
256         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
257 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
258
259 /* ---------------------- */
260 /* IDirect3DVertexBuffer8 */
261 /* ---------------------- */
262
263 /*****************************************************************************
264  * IDirect3DVertexBuffer8 implementation structure
265  */
266 struct IDirect3DVertexBuffer8Impl
267 {
268     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
269     LONG ref;
270     struct wined3d_buffer *wineD3DVertexBuffer;
271     IDirect3DDevice8 *parentDevice;
272     DWORD fvf;
273 };
274
275 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
276         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
277 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
278
279 /* --------------------- */
280 /* IDirect3DIndexBuffer8 */
281 /* --------------------- */
282
283 /*****************************************************************************
284  * IDirect3DIndexBuffer8 implementation structure
285  */
286 struct IDirect3DIndexBuffer8Impl
287 {
288     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
289     LONG ref;
290     struct wined3d_buffer *wineD3DIndexBuffer;
291     IDirect3DDevice8 *parentDevice;
292     enum wined3d_format_id format;
293 };
294
295 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
296         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
297 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
298
299 /* --------------------- */
300 /* IDirect3DBaseTexture8 */
301 /* --------------------- */
302
303 /*****************************************************************************
304  * IDirect3DBaseTexture8 implementation structure
305  */
306 struct IDirect3DBaseTexture8Impl
307 {
308     /* IUnknown fields */
309     const IDirect3DBaseTexture8Vtbl *lpVtbl;
310     LONG                   ref;
311     struct wined3d_texture *wined3d_texture;
312 };
313
314 /* --------------------- */
315 /* IDirect3DCubeTexture8 */
316 /* --------------------- */
317
318 /*****************************************************************************
319  * IDirect3DCubeTexture8 implementation structure
320  */
321 struct IDirect3DCubeTexture8Impl
322 {
323     IDirect3DCubeTexture8   IDirect3DCubeTexture8_iface;
324     LONG                    ref;
325     struct wined3d_texture *wined3d_texture;
326     IDirect3DDevice8 *parentDevice;
327 };
328
329 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
330         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
331
332 /* ----------------- */
333 /* IDirect3DTexture8 */
334 /* ----------------- */
335
336 /*****************************************************************************
337  * IDirect3DTexture8 implementation structure
338  */
339 struct IDirect3DTexture8Impl
340 {
341     IDirect3DTexture8   IDirect3DTexture8_iface;
342     LONG                ref;
343     struct wined3d_texture *wined3d_texture;
344     IDirect3DDevice8 *parentDevice;
345 };
346
347 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
348         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
349
350 /* ----------------------- */
351 /* IDirect3DVolumeTexture8 */
352 /* ----------------------- */
353
354 /*****************************************************************************
355  * IDirect3DVolumeTexture8 implementation structure
356  */
357 struct IDirect3DVolumeTexture8Impl
358 {
359     IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
360     LONG ref;
361     struct wined3d_texture *wined3d_texture;
362     IDirect3DDevice8 *parentDevice;
363 };
364
365 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
366         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
367
368 struct d3d8_vertex_declaration
369 {
370     DWORD *elements;
371     DWORD elements_size; /* Size of elements, in bytes */
372     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
373     DWORD shader_handle;
374 };
375
376 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
377 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
378         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
379 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
380         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
381
382 struct d3d8_vertex_shader
383 {
384   struct d3d8_vertex_declaration *vertex_declaration;
385   struct wined3d_shader *wined3d_shader;
386 };
387
388 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
389 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
390         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
391
392 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
393
394 struct d3d8_pixel_shader
395 {
396     DWORD handle;
397     struct wined3d_shader *wined3d_shader;
398 };
399
400 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
401 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
402         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
403
404 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
405 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
406 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
407 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
408
409 #endif /* __WINE_D3DX8_PRIVATE_H */