Release 1.4.1.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
30
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
32
33 /* The driver names reflect the lowest GPU supported
34  * by a certain driver, so DRIVER_AMD_R300 supports
35  * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
37 {
38     DRIVER_AMD_RAGE_128PRO,
39     DRIVER_AMD_R100,
40     DRIVER_AMD_R300,
41     DRIVER_AMD_R600,
42     DRIVER_INTEL_GMA800,
43     DRIVER_INTEL_GMA900,
44     DRIVER_INTEL_GMA950,
45     DRIVER_INTEL_GMA3000,
46     DRIVER_NVIDIA_TNT,
47     DRIVER_NVIDIA_GEFORCE2MX,
48     DRIVER_NVIDIA_GEFORCEFX,
49     DRIVER_NVIDIA_GEFORCE6,
50     DRIVER_UNKNOWN
51 };
52
53 enum wined3d_driver_model
54 {
55     DRIVER_MODEL_WIN9X,
56     DRIVER_MODEL_NT40,
57     DRIVER_MODEL_NT5X,
58     DRIVER_MODEL_NT6X
59 };
60
61 enum wined3d_gl_vendor
62 {
63     GL_VENDOR_UNKNOWN,
64     GL_VENDOR_APPLE,
65     GL_VENDOR_FGLRX,
66     GL_VENDOR_INTEL,
67     GL_VENDOR_MESA,
68     GL_VENDOR_NVIDIA,
69 };
70
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
73
74 /* Extension detection */
75 static const struct
76 {
77     const char *extension_string;
78     enum wined3d_gl_extension extension;
79     DWORD version;
80 }
81 EXTENSION_MAP[] =
82 {
83     /* APPLE */
84     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
85     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
86     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
87     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
88     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
89     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
90
91     /* ARB */
92     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
93     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
94     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
95     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
96     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
97     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
98     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
99     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
100     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
101     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
102     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
103     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
104     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
105     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
106     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
107     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
108     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
109     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
110     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
111     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
112     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
113     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
114     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
115     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
116     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
117     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
118     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
119     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
120     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
121     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
122     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
123     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
124     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
125     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
126     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
127     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
128     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
129     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
130     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
131     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
132     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
133     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
134     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
135
136     /* ATI */
137     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
138     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
139     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
140     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
141     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
142
143     /* EXT */
144     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
145     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
146     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
147     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
148     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
149     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
150     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
151     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
152     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
153     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
154     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
155     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
156     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
157     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
158     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
159     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
160     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
161     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
162     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
163     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
164     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
165     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
166     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
167     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
168     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
169     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
170     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
171     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
172     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
173     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
174     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
175
176     /* NV */
177     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
178     {"GL_NV_fence",                         NV_FENCE,                       0                           },
179     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
180     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
181     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
182     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
183     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
184     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
185     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
186     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
187     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
188     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
189     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
190     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
191     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
192     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
193     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
194     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
195     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
196     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
197
198     /* SGI */
199     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
200 };
201
202 /**********************************************************
203  * Utility functions follow
204  **********************************************************/
205
206 const struct min_lookup minMipLookup[] =
207 {
208     /* NONE         POINT                       LINEAR */
209     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
210     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
211     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
212 };
213
214 const struct min_lookup minMipLookup_noFilter[] =
215 {
216     /* NONE         POINT                       LINEAR */
217     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
218     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
219     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
220 };
221
222 const struct min_lookup minMipLookup_noMip[] =
223 {
224     /* NONE         POINT                       LINEAR */
225     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
226     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
227     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
228 };
229
230 const GLenum magLookup[] =
231 {
232     /* NONE     POINT       LINEAR */
233     GL_NEAREST, GL_NEAREST, GL_LINEAR,
234 };
235
236 const GLenum magLookup_noFilter[] =
237 {
238     /* NONE     POINT       LINEAR */
239     GL_NEAREST, GL_NEAREST, GL_NEAREST,
240 };
241
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
245 glAttribFunc specular_func_3ubv;
246 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
247 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
248 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
249
250 /**
251  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252  * i.e., there is no GL Context - Get a default rendering context to enable the
253  * function query some info from GL.
254  */
255
256 struct wined3d_fake_gl_ctx
257 {
258     HDC dc;
259     HWND wnd;
260     HGLRC gl_ctx;
261     HDC restore_dc;
262     HGLRC restore_gl_ctx;
263 };
264
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 {
267     TRACE_(d3d_caps)("Destroying fake GL context.\n");
268
269     if (!pwglMakeCurrent(NULL, NULL))
270     {
271         ERR_(d3d_caps)("Failed to disable fake GL context.\n");
272     }
273
274     if (!pwglDeleteContext(ctx->gl_ctx))
275     {
276         DWORD err = GetLastError();
277         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
278     }
279
280     ReleaseDC(ctx->wnd, ctx->dc);
281     DestroyWindow(ctx->wnd);
282
283     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284     {
285         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
286     }
287 }
288
289 /* Do not call while under the GL lock. */
290 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 {
292     PIXELFORMATDESCRIPTOR pfd;
293     int iPixelFormat;
294
295     TRACE("getting context...\n");
296
297     ctx->restore_dc = pwglGetCurrentDC();
298     ctx->restore_gl_ctx = pwglGetCurrentContext();
299
300     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
302             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
303     if (!ctx->wnd)
304     {
305         ERR_(d3d_caps)("Failed to create a window.\n");
306         goto fail;
307     }
308
309     ctx->dc = GetDC(ctx->wnd);
310     if (!ctx->dc)
311     {
312         ERR_(d3d_caps)("Failed to get a DC.\n");
313         goto fail;
314     }
315
316     /* PixelFormat selection */
317     ZeroMemory(&pfd, sizeof(pfd));
318     pfd.nSize = sizeof(pfd);
319     pfd.nVersion = 1;
320     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
321     pfd.iPixelType = PFD_TYPE_RGBA;
322     pfd.cColorBits = 32;
323     pfd.iLayerType = PFD_MAIN_PLANE;
324
325     iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
326     if (!iPixelFormat)
327     {
328         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329         ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
330         goto fail;
331     }
332     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
333     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334
335     /* Create a GL context. */
336     ctx->gl_ctx = pwglCreateContext(ctx->dc);
337     if (!ctx->gl_ctx)
338     {
339         WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
340         goto fail;
341     }
342
343     /* Make it the current GL context. */
344     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
345     {
346         ERR_(d3d_caps)("Failed to make fake GL context current.\n");
347         goto fail;
348     }
349
350     return TRUE;
351
352 fail:
353     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
354     ctx->gl_ctx = NULL;
355     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
356     ctx->dc = NULL;
357     if (ctx->wnd) DestroyWindow(ctx->wnd);
358     ctx->wnd = NULL;
359     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
360     {
361         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
362     }
363
364     return FALSE;
365 }
366
367 /* Adjust the amount of used texture memory */
368 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
369 {
370     adapter->UsedTextureRam += amount;
371     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
372     return adapter->UsedTextureRam;
373 }
374
375 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
376 {
377     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
378     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
379 }
380
381 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
382 {
383     ULONG refcount = InterlockedIncrement(&wined3d->ref);
384
385     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
386
387     return refcount;
388 }
389
390 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
391 {
392     ULONG refcount = InterlockedDecrement(&wined3d->ref);
393
394     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
395
396     if (!refcount)
397     {
398         unsigned int i;
399
400         for (i = 0; i < wined3d->adapter_count; ++i)
401         {
402             wined3d_adapter_cleanup(&wined3d->adapters[i]);
403         }
404         HeapFree(GetProcessHeap(), 0, wined3d);
405     }
406
407     return refcount;
408 }
409
410 /* GL locking is done by the caller */
411 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
412 {
413     GLuint prog;
414     BOOL ret = FALSE;
415     const char *testcode =
416         "!!ARBvp1.0\n"
417         "PARAM C[66] = { program.env[0..65] };\n"
418         "ADDRESS A0;"
419         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
420         "ARL A0.x, zero.x;\n"
421         "MOV result.position, C[A0.x + 65];\n"
422         "END\n";
423
424     while(glGetError());
425     GL_EXTCALL(glGenProgramsARB(1, &prog));
426     if(!prog) {
427         ERR("Failed to create an ARB offset limit test program\n");
428     }
429     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
430     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
431                                   strlen(testcode), testcode));
432     if (glGetError())
433     {
434         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
435         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
436         ret = TRUE;
437     } else TRACE("OpenGL implementation allows offsets > 63\n");
438
439     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
440     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
441     checkGLcall("ARB vp offset limit test cleanup");
442
443     return ret;
444 }
445
446 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
447 {
448     unsigned int i;
449     for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
450         if(EXTENSION_MAP[i].extension == ext) {
451             return EXTENSION_MAP[i].version;
452         }
453     }
454     return 0;
455 }
456
457 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
459 {
460     if (card_vendor != HW_VENDOR_AMD) return FALSE;
461     if (device == CARD_AMD_RADEON_9500) return TRUE;
462     if (device == CARD_AMD_RADEON_X700) return TRUE;
463     if (device == CARD_AMD_RADEON_X1600) return TRUE;
464     return FALSE;
465 }
466
467 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
468         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
469 {
470     if (card_vendor == HW_VENDOR_NVIDIA)
471     {
472         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
473             device == CARD_NVIDIA_GEFORCEFX_5600 ||
474             device == CARD_NVIDIA_GEFORCEFX_5800)
475         {
476             return TRUE;
477         }
478     }
479     return FALSE;
480 }
481
482 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
483         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
484 {
485     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
486      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
487      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
488      *
489      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
490      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
491      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
492      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
493      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
494      * the chance that other implementations support them is rather small since Win32 QuickTime uses
495      * DirectDraw, not OpenGL.
496      *
497      * This test has been moved into wined3d_guess_gl_vendor()
498      */
499     if (gl_vendor == GL_VENDOR_APPLE)
500     {
501         return TRUE;
502     }
503     return FALSE;
504 }
505
506 /* Context activation is done by the caller. */
507 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
508 {
509     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
510      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
511      * all the texture. This function detects this bug by its symptom and disables PBOs
512      * if the test fails.
513      *
514      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
515      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
516      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
517      * read back is compared to the original. If they are equal PBOs are assumed to work,
518      * otherwise the PBO extension is disabled. */
519     GLuint texture, pbo;
520     static const unsigned int pattern[] =
521     {
522         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
523         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
524         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
525         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
526     };
527     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
528
529     /* No PBO -> No point in testing them. */
530     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
531
532     ENTER_GL();
533
534     while (glGetError());
535     glGenTextures(1, &texture);
536     glBindTexture(GL_TEXTURE_2D, texture);
537
538     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
539     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
540     checkGLcall("Specifying the PBO test texture");
541
542     GL_EXTCALL(glGenBuffersARB(1, &pbo));
543     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
544     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
545     checkGLcall("Specifying the PBO test pbo");
546
547     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
548     checkGLcall("Loading the PBO test texture");
549
550     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
551     LEAVE_GL();
552
553     wglFinish(); /* just to be sure */
554
555     memset(check, 0, sizeof(check));
556     ENTER_GL();
557     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
558     checkGLcall("Reading back the PBO test texture");
559
560     glDeleteTextures(1, &texture);
561     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
562     checkGLcall("PBO test cleanup");
563
564     LEAVE_GL();
565
566     if (memcmp(check, pattern, sizeof(check)))
567     {
568         WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
569         WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
570         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
571     }
572     else
573     {
574         TRACE_(d3d_caps)("PBO test successful.\n");
575     }
576 }
577
578 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
580 {
581     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
582 }
583
584 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
588     if (card_vendor != HW_VENDOR_AMD) return FALSE;
589     if (device == CARD_AMD_RADEON_X1600) return FALSE;
590     return TRUE;
591 }
592
593 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
595 {
596     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
600      * hardcoded
601      *
602      * dx10 cards usually have 64 varyings */
603     return gl_info->limits.glsl_varyings > 44;
604 }
605
606 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 {
609     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
610 }
611
612 /* A GL context is provided by the caller */
613 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616     GLenum error;
617     DWORD data[16];
618
619     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
620
621     ENTER_GL();
622     while(glGetError());
623     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
624     error = glGetError();
625     LEAVE_GL();
626
627     if(error == GL_NO_ERROR)
628     {
629         TRACE("GL Implementation accepts 4 component specular color pointers\n");
630         return TRUE;
631     }
632     else
633     {
634         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
635               debug_glerror(error));
636         return FALSE;
637     }
638 }
639
640 /* A GL context is provided by the caller */
641 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
642         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 {
644     GLuint prog;
645     BOOL ret = FALSE;
646     GLint pos;
647     const char *testcode =
648         "!!ARBvp1.0\n"
649         "OPTION NV_vertex_program2;\n"
650         "MOV result.clip[0], 0.0;\n"
651         "MOV result.position, 0.0;\n"
652         "END\n";
653
654     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
655
656     ENTER_GL();
657     while(glGetError());
658
659     GL_EXTCALL(glGenProgramsARB(1, &prog));
660     if(!prog)
661     {
662         ERR("Failed to create the NVvp clip test program\n");
663         LEAVE_GL();
664         return FALSE;
665     }
666     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
667     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
668                                   strlen(testcode), testcode));
669     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
670     if(pos != -1)
671     {
672         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
673         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
674         ret = TRUE;
675         while(glGetError());
676     }
677     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
678
679     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
680     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
681     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
682
683     LEAVE_GL();
684     return ret;
685 }
686
687 /* Context activation is done by the caller. */
688 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
689         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
690 {
691     char data[4 * 4 * 4];
692     GLuint tex, fbo;
693     GLenum status;
694
695     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
696
697     memset(data, 0xcc, sizeof(data));
698
699     ENTER_GL();
700
701     glGenTextures(1, &tex);
702     glBindTexture(GL_TEXTURE_2D, tex);
703     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
704     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
705     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
706     checkGLcall("glTexImage2D");
707
708     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
709     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
711     checkGLcall("glFramebufferTexture2D");
712
713     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
714     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
715     checkGLcall("glCheckFramebufferStatus");
716
717     memset(data, 0x11, sizeof(data));
718     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719     checkGLcall("glTexSubImage2D");
720
721     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
722     glClear(GL_COLOR_BUFFER_BIT);
723     checkGLcall("glClear");
724
725     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
726     checkGLcall("glGetTexImage");
727
728     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
729     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
730     glBindTexture(GL_TEXTURE_2D, 0);
731     checkGLcall("glBindTexture");
732
733     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
734     glDeleteTextures(1, &tex);
735     checkGLcall("glDeleteTextures");
736
737     LEAVE_GL();
738
739     return *(DWORD *)data == 0x11111111;
740 }
741
742 /* Context activation is done by the caller. */
743 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
744         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
745 {
746     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
747      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
748     GLuint tex;
749     GLint size;
750
751     ENTER_GL();
752
753     glGenTextures(1, &tex);
754     glBindTexture(GL_TEXTURE_2D, tex);
755     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
756     checkGLcall("glTexImage2D");
757
758     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
759     checkGLcall("glGetTexLevelParameteriv");
760     TRACE("Real color depth is %d\n", size);
761
762     glBindTexture(GL_TEXTURE_2D, 0);
763     checkGLcall("glBindTexture");
764     glDeleteTextures(1, &tex);
765     checkGLcall("glDeleteTextures");
766
767     LEAVE_GL();
768
769     return size < 16;
770 }
771
772 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
773         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
774 {
775     return gl_vendor == GL_VENDOR_FGLRX;
776 }
777
778 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
779 {
780     TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
781     gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
782     TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
783     gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
784 }
785
786 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
787 {
788     quirk_arb_constants(gl_info);
789     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
790      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
791      * allow 48 different offsets or other helper immediate values. */
792     TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
793     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
794 }
795
796 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
797 {
798     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
799      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
800      * If real NP2 textures are used, the driver falls back to software. We could just remove the
801      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
802      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
803      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
804      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
805      *
806      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
807      * has this extension promoted to core. The extension loading code sets this extension supported
808      * due to that, so this code works on fglrx as well. */
809     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
810     {
811         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
812         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
813         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
814     }
815 }
816
817 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
818 {
819     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
820      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
821      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
822      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
823      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
824      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
825      *
826      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
827      *  triggering the software fallback. There is not much we can do here apart from disabling the
828      *  software-emulated extension and reenable ARB_tex_rect (which was previously disabled
829      *  in wined3d_adapter_init_gl_caps).
830      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
831      *  post-processing effects in the game "Max Payne 2").
832      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
833     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
834     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
835     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
836 }
837
838 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
839 {
840     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
841      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
842      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
843      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
844      * according to the spec.
845      *
846      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
847      * makes the shader slower and eats instruction slots which should be available to the d3d app.
848      *
849      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
850      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
851      * this workaround is activated on cards that do not need it, it won't break things, just affect
852      * performance negatively. */
853     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
854     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
855 }
856
857 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
858 {
859     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
860 }
861
862 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
863 {
864     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
865 }
866
867 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
868 {
869     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
870 }
871
872 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
873 {
874     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
875 }
876
877 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
878 {
879     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
880 }
881
882 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
883 {
884     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
885 }
886
887 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
888 {
889     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
890        selected texture formats. They are apparently the only DX9 class GPUs
891        supporting VTF.
892        Also, DX9-era GPUs are somewhat limited with float textures
893        filtering and blending. */
894     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
895 }
896
897 struct driver_quirk
898 {
899     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
900             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
901     void (*apply)(struct wined3d_gl_info *gl_info);
902     const char *description;
903 };
904
905 static const struct driver_quirk quirk_table[] =
906 {
907     {
908         match_amd_r300_to_500,
909         quirk_amd_dx9,
910         "AMD normalized texrect quirk"
911     },
912     /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
913      * used it falls back to software. While the compiler can detect if the shader uses all declared
914      * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
915      * using relative addressing falls back to software.
916      *
917      * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
918     {
919         match_apple,
920         quirk_apple_glsl_constants,
921         "Apple GLSL uniform override"
922     },
923     {
924         match_geforce5,
925         quirk_no_np2,
926         "Geforce 5 NP2 disable"
927     },
928     {
929         match_apple_intel,
930         quirk_texcoord_w,
931         "Init texcoord .w for Apple Intel GPU driver"
932     },
933     {
934         match_apple_nonr500ati,
935         quirk_texcoord_w,
936         "Init texcoord .w for Apple ATI >= r600 GPU driver"
937     },
938     {
939         match_dx10_capable,
940         quirk_clip_varying,
941         "Reserved varying for gl_ClipPos"
942     },
943     {
944         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
945          * GL implementations accept it. The Mac GL is the only implementation known to
946          * reject it.
947          *
948          * If we can pass 4 component specular colors, do it, because (a) we don't have
949          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
950          * passes specular alpha to the pixel shader if any is used. Otherwise the
951          * specular alpha is used to pass the fog coordinate, which we pass to opengl
952          * via GL_EXT_fog_coord.
953          */
954         match_allows_spec_alpha,
955         quirk_allows_specular_alpha,
956         "Allow specular alpha quirk"
957     },
958     {
959         match_broken_nv_clip,
960         quirk_disable_nvvp_clip,
961         "Apple NV_vertex_program clip bug quirk"
962     },
963     {
964         match_fbo_tex_update,
965         quirk_fbo_tex_update,
966         "FBO rebind for attachment updates"
967     },
968     {
969         match_broken_rgba16,
970         quirk_broken_rgba16,
971         "True RGBA16 is not available"
972     },
973     {
974         match_fglrx,
975         quirk_infolog_spam,
976         "Not printing GLSL infolog"
977     },
978     {
979         match_not_dx10_capable,
980         quirk_limited_tex_filtering,
981         "Texture filtering, blending and VTF support is limited"
982     },
983 };
984
985 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
986  * reporting a driver version is moot because we are not the Windows driver, and we have different
987  * bugs, features, etc.
988  *
989  * The driver version has the form "x.y.z.w".
990  *
991  * "x" is the Windows version the driver is meant for:
992  * 4 -> 95/98/NT4
993  * 5 -> 2000
994  * 6 -> 2000/XP
995  * 7 -> Vista
996  * 8 -> Win 7
997  *
998  * "y" is the maximum Direct3D version the driver supports.
999  * y  -> d3d version mapping:
1000  * 11 -> d3d6
1001  * 12 -> d3d7
1002  * 13 -> d3d8
1003  * 14 -> d3d9
1004  * 15 -> d3d10
1005  * 16 -> d3d10.1
1006  * 17 -> d3d11
1007  *
1008  * "z" is the subversion number.
1009  *
1010  * "w" is the vendor specific driver build number.
1011  */
1012
1013 struct driver_version_information
1014 {
1015     enum wined3d_display_driver driver;
1016     enum wined3d_driver_model driver_model;
1017     const char *driver_name;            /* name of Windows driver */
1018     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1019     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1020     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1021 };
1022
1023 /* The driver version table contains driver information for different devices on several OS versions. */
1024 static const struct driver_version_information driver_version_table[] =
1025 {
1026     /* AMD
1027      * - Radeon HD2x00 (R600) and up supported by current drivers.
1028      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1029      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1030      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1031     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1032     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1033     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1034     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1035     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1036     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1037
1038     /* Intel
1039      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1040      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1041      * igxprd32.dll but the GMA800 driver was never updated. */
1042     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1043     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1044     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1045     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1046     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1047     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1048
1049     /* Nvidia
1050      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1051      * - GeforceFX support is up to 173.x on <= XP
1052      * - Geforce2MX/3/4 up to 96.x on <= XP
1053      * - TNT/Geforce1/2 up to 71.x on <= XP
1054      * All version numbers used below are from the Linux nvidia drivers. */
1055     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1056     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1057     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1058     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1059     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1060 };
1061
1062 struct gpu_description
1063 {
1064     WORD vendor;                    /* reported PCI card vendor ID  */
1065     WORD card;                      /* reported PCI card device ID  */
1066     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1067     enum wined3d_display_driver driver;
1068     unsigned int vidmem;
1069 };
1070
1071 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1072  * found on a board containing a specific GPU. */
1073 static const struct gpu_description gpu_description_table[] =
1074 {
1075     /* Nvidia cards */
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1133
1134     /* AMD cards */
1135     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1158     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1159     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1160     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1161     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1162     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1163     /* Intel cards */
1164     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1173     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1175     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1176     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1177     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1178     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1179     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1193     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1194     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1195     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1196     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1197     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1198 };
1199
1200 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1201         enum wined3d_driver_model driver_model)
1202 {
1203     unsigned int i;
1204
1205     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1206     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1207     {
1208         const struct driver_version_information *entry = &driver_version_table[i];
1209
1210         if (entry->driver == driver && entry->driver_model == driver_model)
1211         {
1212             TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1213                 entry->driver_name, entry->version, entry->subversion, entry->build);
1214
1215             return entry;
1216         }
1217     }
1218     return NULL;
1219 }
1220
1221 static void init_driver_info(struct wined3d_driver_info *driver_info,
1222         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1223 {
1224     OSVERSIONINFOW os_version;
1225     WORD driver_os_version;
1226     unsigned int i;
1227     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1228     enum wined3d_driver_model driver_model;
1229     const struct driver_version_information *version_info;
1230
1231     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1232     {
1233         TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1234         vendor = wined3d_settings.pci_vendor_id;
1235     }
1236     driver_info->vendor = vendor;
1237
1238     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1239     {
1240         TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1241         device = wined3d_settings.pci_device_id;
1242     }
1243     driver_info->device = device;
1244
1245     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1246      * overrides the pci ids to a card which is not in our database. */
1247     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1248
1249     memset(&os_version, 0, sizeof(os_version));
1250     os_version.dwOSVersionInfoSize = sizeof(os_version);
1251     if (!GetVersionExW(&os_version))
1252     {
1253         ERR("Failed to get OS version, reporting 2000/XP.\n");
1254         driver_os_version = 6;
1255         driver_model = DRIVER_MODEL_NT5X;
1256     }
1257     else
1258     {
1259         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1260         switch (os_version.dwMajorVersion)
1261         {
1262             case 4:
1263                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1264                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1265                  */
1266                 driver_os_version = 4;
1267                 driver_model = DRIVER_MODEL_WIN9X;
1268                 break;
1269
1270             case 5:
1271                 driver_os_version = 6;
1272                 driver_model = DRIVER_MODEL_NT5X;
1273                 break;
1274
1275             case 6:
1276                 if (os_version.dwMinorVersion == 0)
1277                 {
1278                     driver_os_version = 7;
1279                     driver_model = DRIVER_MODEL_NT6X;
1280                 }
1281                 else
1282                 {
1283                     if (os_version.dwMinorVersion > 1)
1284                     {
1285                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1286                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1287                     }
1288                     driver_os_version = 8;
1289                     driver_model = DRIVER_MODEL_NT6X;
1290                 }
1291                 break;
1292
1293             default:
1294                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1295                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1296                 driver_os_version = 6;
1297                 driver_model = DRIVER_MODEL_NT5X;
1298                 break;
1299         }
1300     }
1301
1302     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1303      * This means that unless the ids are overriden, we will always find a GPU description. */
1304     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1305     {
1306         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1307         {
1308             TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1309
1310             driver_info->description = gpu_description_table[i].description;
1311             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1312             driver = gpu_description_table[i].driver;
1313             break;
1314         }
1315     }
1316
1317     if (wined3d_settings.emulated_textureram)
1318     {
1319         TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1320         driver_info->vidmem = wined3d_settings.emulated_textureram;
1321     }
1322
1323     /* Try to obtain driver version information for the current Windows version. This fails in
1324      * some cases:
1325      * - the gpu is not available on the currently selected OS version:
1326      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1327      *     version information for the current Windows version is returned instead of faked info.
1328      *     We do the same and assume the default Windows version to emulate is WinXP.
1329      *
1330      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1331      *     For now return the XP driver info. Perhaps later on we should return VESA.
1332      *
1333      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1334      *   This could be an indication that our database is not up to date, so this should be fixed.
1335      */
1336     version_info = get_driver_version_info(driver, driver_model);
1337     if (version_info)
1338     {
1339         driver_info->name = version_info->driver_name;
1340         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1341         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1342     }
1343     else
1344     {
1345         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1346         if (version_info)
1347         {
1348             driver_info->name = version_info->driver_name;
1349             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1350             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1351         }
1352         else
1353         {
1354             driver_info->description = "Direct3D HAL";
1355             driver_info->name = "Display";
1356             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1357             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1358
1359             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1360                     vendor, device, driver_model);
1361         }
1362     }
1363
1364     TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1365             driver_info->version_high, driver_info->version_low);
1366 }
1367
1368 /* Context activation is done by the caller. */
1369 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1370         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1371 {
1372     unsigned int i;
1373
1374     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1375     {
1376         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1377         TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1378         quirk_table[i].apply(gl_info);
1379     }
1380
1381     /* Find out if PBOs work as they are supposed to. */
1382     test_pbo_functionality(gl_info);
1383 }
1384
1385 static DWORD wined3d_parse_gl_version(const char *gl_version)
1386 {
1387     const char *ptr = gl_version;
1388     int major, minor;
1389
1390     major = atoi(ptr);
1391     if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1392
1393     while (isdigit(*ptr)) ++ptr;
1394     if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1395
1396     minor = atoi(ptr);
1397
1398     TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1399
1400     return MAKEDWORD_VERSION(major, minor);
1401 }
1402
1403 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1404         const char *gl_vendor_string, const char *gl_renderer)
1405 {
1406
1407     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1408      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1409      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1410      *
1411      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1412      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1413      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1414      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1415      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1416      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1417      * DirectDraw, not OpenGL. */
1418     if (gl_info->supported[APPLE_FENCE]
1419             && gl_info->supported[APPLE_CLIENT_STORAGE]
1420             && gl_info->supported[APPLE_FLUSH_RENDER]
1421             && gl_info->supported[APPLE_YCBCR_422])
1422         return GL_VENDOR_APPLE;
1423
1424     if (strstr(gl_vendor_string, "NVIDIA"))
1425         return GL_VENDOR_NVIDIA;
1426
1427     if (strstr(gl_vendor_string, "ATI"))
1428         return GL_VENDOR_FGLRX;
1429
1430     if (strstr(gl_vendor_string, "Intel(R)")
1431             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1432             || strstr(gl_renderer, "Intel")
1433             || strstr(gl_vendor_string, "Intel Inc."))
1434         return GL_VENDOR_INTEL;
1435
1436     if (strstr(gl_vendor_string, "Mesa")
1437             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438             || strstr(gl_vendor_string, "DRI R300 Project")
1439             || strstr(gl_vendor_string, "X.Org R300 Project")
1440             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1441             || strstr(gl_vendor_string, "VMware, Inc.")
1442             || strstr(gl_renderer, "Mesa")
1443             || strstr(gl_renderer, "Gallium"))
1444         return GL_VENDOR_MESA;
1445
1446     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1447             debugstr_a(gl_vendor_string));
1448
1449     return GL_VENDOR_UNKNOWN;
1450 }
1451
1452 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1453 {
1454     if (strstr(gl_vendor_string, "NVIDIA")
1455             || strstr(gl_vendor_string, "nouveau"))
1456         return HW_VENDOR_NVIDIA;
1457
1458     if (strstr(gl_vendor_string, "ATI")
1459             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1460             || strstr(gl_vendor_string, "X.Org R300 Project")
1461             || strstr(gl_renderer, "AMD")
1462             || strstr(gl_renderer, "R100")
1463             || strstr(gl_renderer, "R200")
1464             || strstr(gl_renderer, "R300")
1465             || strstr(gl_renderer, "R600")
1466             || strstr(gl_renderer, "R700"))
1467         return HW_VENDOR_AMD;
1468
1469     if (strstr(gl_vendor_string, "Intel(R)")
1470             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1471             || strstr(gl_renderer, "Intel")
1472             || strstr(gl_renderer, "i915")
1473             || strstr(gl_vendor_string, "Intel Inc."))
1474         return HW_VENDOR_INTEL;
1475
1476     if (strstr(gl_vendor_string, "Mesa")
1477             || strstr(gl_vendor_string, "Brian Paul")
1478             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1479             || strstr(gl_vendor_string, "VMware, Inc."))
1480         return HW_VENDOR_SOFTWARE;
1481
1482     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1483
1484     return HW_VENDOR_NVIDIA;
1485 }
1486
1487 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1488 {
1489     UINT level = 0;
1490
1491     if (gl_info->supported[ARB_MULTITEXTURE])
1492         level = 6;
1493     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1494             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1495             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1496         level = 7;
1497     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1498             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1499         level = 8;
1500     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1501             && gl_info->supported[ARB_VERTEX_SHADER])
1502         level = 9;
1503     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1504         level = 10;
1505
1506     return level;
1507 }
1508
1509 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1510         const char *gl_renderer)
1511 {
1512     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1513     unsigned int i;
1514
1515     if (d3d_level >= 10)
1516     {
1517         static const struct
1518         {
1519             const char *renderer;
1520             enum wined3d_pci_device id;
1521         }
1522         cards[] =
1523         {
1524             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1525             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1526             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1527             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1528             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1529             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1530             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1531             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1532             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1533             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1534             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1535             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1536             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1537             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1538             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1539             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1540             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1541             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1542             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1543             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1544             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1545             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1546             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1547             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1548             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1549             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1550             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1551             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1552             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1553             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1554             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1555             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1556             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1557             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1558             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1559             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1560             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1561             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1562             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1563             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1564             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1565             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1566             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1567             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1568             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1569             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1570             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1571             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1572             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1573             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1574             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1575             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1576             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1577             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1578             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1579             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1580             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1581             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1582             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1583         };
1584
1585         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1586         {
1587             if (strstr(gl_renderer, cards[i].renderer))
1588                 return cards[i].id;
1589         }
1590
1591         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1592         return CARD_NVIDIA_GEFORCE_8300GS;
1593     }
1594
1595     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1596      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1597      */
1598     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1599     {
1600         static const struct
1601         {
1602             const char *renderer;
1603             enum wined3d_pci_device id;
1604         }
1605         cards[] =
1606         {
1607             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1608             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1609             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1610             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1611             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1612             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1613             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1614             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1615             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1616             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1617             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1618             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1619             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1620         };
1621
1622         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1623         {
1624             if (strstr(gl_renderer, cards[i].renderer))
1625                 return cards[i].id;
1626         }
1627
1628         /* Geforce 6/7 - lowend */
1629         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1630     }
1631
1632     if (d3d_level >= 9)
1633     {
1634         /* GeforceFX - highend */
1635         if (strstr(gl_renderer, "5800")
1636                 || strstr(gl_renderer, "5900")
1637                 || strstr(gl_renderer, "5950")
1638                 || strstr(gl_renderer, "Quadro FX"))
1639         {
1640             return CARD_NVIDIA_GEFORCEFX_5800;
1641         }
1642
1643         /* GeforceFX - midend */
1644         if (strstr(gl_renderer, "5600")
1645                 || strstr(gl_renderer, "5650")
1646                 || strstr(gl_renderer, "5700")
1647                 || strstr(gl_renderer, "5750"))
1648         {
1649             return CARD_NVIDIA_GEFORCEFX_5600;
1650         }
1651
1652         /* GeforceFX - lowend */
1653         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1654     }
1655
1656     if (d3d_level >= 8)
1657     {
1658         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1659         {
1660             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1661         }
1662
1663         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1664     }
1665
1666     if (d3d_level >= 7)
1667     {
1668         if (strstr(gl_renderer, "GeForce4 MX"))
1669         {
1670             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1671         }
1672
1673         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1674         {
1675             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1676         }
1677
1678         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1679         {
1680             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1681         }
1682
1683         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1684     }
1685
1686     if (strstr(gl_renderer, "TNT2"))
1687     {
1688         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1689     }
1690
1691     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1692 }
1693
1694 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1695         const char *gl_renderer)
1696 {
1697     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1698
1699     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1700      *
1701      * Beware: renderer string do not match exact card model,
1702      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1703     if (d3d_level >= 10)
1704     {
1705         unsigned int i;
1706
1707         static const struct
1708         {
1709             const char *renderer;
1710             enum wined3d_pci_device id;
1711         }
1712         cards[] =
1713         {
1714             /* Northern Islands */
1715             {"HD 6900", CARD_AMD_RADEON_HD6900},
1716             {"HD 6800", CARD_AMD_RADEON_HD6800},
1717             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6600", CARD_AMD_RADEON_HD6600},
1720             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1721             {"HD 6500", CARD_AMD_RADEON_HD6600},
1722             {"HD 6400", CARD_AMD_RADEON_HD6400},
1723             {"HD 6300", CARD_AMD_RADEON_HD6300},
1724             {"HD 6200", CARD_AMD_RADEON_HD6300},
1725             /* Evergreen */
1726             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1727             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1728             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1729             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1730             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1731             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1732             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1733             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1734             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1735             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1736             /* R700 */
1737             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1738             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1739             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1742             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1743             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1744             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1745             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1748             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1749             /* R600/R700 integrated */
1750             {"HD 3300", CARD_AMD_RADEON_HD3200},
1751             {"HD 3200", CARD_AMD_RADEON_HD3200},
1752             {"HD 3100", CARD_AMD_RADEON_HD3200},
1753             /* R600 */
1754             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1755             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1758             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1759             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767         };
1768
1769         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1770         {
1771             if (strstr(gl_renderer, cards[i].renderer))
1772                 return cards[i].id;
1773         }
1774
1775         /* Default for when no GPU has been found */
1776         return CARD_AMD_RADEON_HD3200;
1777     }
1778
1779     if (d3d_level >= 9)
1780     {
1781         /* Radeon R5xx */
1782         if (strstr(gl_renderer, "X1600")
1783                 || strstr(gl_renderer, "X1650")
1784                 || strstr(gl_renderer, "X1800")
1785                 || strstr(gl_renderer, "X1900")
1786                 || strstr(gl_renderer, "X1950"))
1787         {
1788             return CARD_AMD_RADEON_X1600;
1789         }
1790
1791         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1792          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1793         if (strstr(gl_renderer, "X700")
1794                 || strstr(gl_renderer, "X800")
1795                 || strstr(gl_renderer, "X850")
1796                 || strstr(gl_renderer, "X1300")
1797                 || strstr(gl_renderer, "X1400")
1798                 || strstr(gl_renderer, "X1450")
1799                 || strstr(gl_renderer, "X1550")
1800                 || strstr(gl_renderer, "X2300")
1801                 || strstr(gl_renderer, "X2500")
1802                 || strstr(gl_renderer, "HD 2300")
1803                 )
1804         {
1805             return CARD_AMD_RADEON_X700;
1806         }
1807
1808         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1809         if (strstr(gl_renderer, "Radeon Xpress"))
1810         {
1811             return CARD_AMD_RADEON_XPRESS_200M;
1812         }
1813
1814         /* Radeon R3xx */
1815         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1816     }
1817
1818     if (d3d_level >= 8)
1819         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1820
1821     if (d3d_level >= 7)
1822         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1823
1824     return CARD_AMD_RAGE_128PRO;
1825 }
1826
1827 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1828         const char *gl_renderer)
1829 {
1830     unsigned int i;
1831
1832     static const struct
1833     {
1834         const char *renderer;
1835         enum wined3d_pci_device id;
1836     }
1837     cards[] =
1838     {
1839         /* Ivybridge */
1840         {"Ivybridge Server",            CARD_INTEL_IVBS},
1841         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1842         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1843         /* Sandybridge */
1844         {"Sandybridge Server",          CARD_INTEL_SNBS},
1845         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1846         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1847         /* Ironlake */
1848         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1849         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1850         /* G4x */
1851         {"B43",                         CARD_INTEL_B43},
1852         {"G41",                         CARD_INTEL_G41},
1853         {"G45",                         CARD_INTEL_G45},
1854         {"Q45",                         CARD_INTEL_Q45},
1855         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1856         {"GM45",                        CARD_INTEL_GM45},
1857         /* i965 */
1858         {"965GME",                      CARD_INTEL_965GME},
1859         {"965GM",                       CARD_INTEL_965GM},
1860         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1861         {"946GZ",                       CARD_INTEL_946GZ},
1862         {"965G",                        CARD_INTEL_965G},
1863         {"965Q",                        CARD_INTEL_965Q},
1864         /* i945 */
1865         {"Pineview M",                  CARD_INTEL_PNVM},
1866         {"Pineview G",                  CARD_INTEL_PNVG},
1867         {"IGD",                         CARD_INTEL_PNVG},
1868         {"Q33",                         CARD_INTEL_Q33},
1869         {"G33",                         CARD_INTEL_G33},
1870         {"Q35",                         CARD_INTEL_Q35},
1871         {"945GME",                      CARD_INTEL_945GME},
1872         {"945GM",                       CARD_INTEL_945GM},
1873         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1874         {"945G",                        CARD_INTEL_945G},
1875         /* i915 */
1876         {"915GM",                       CARD_INTEL_915GM},
1877         {"E7221G",                      CARD_INTEL_E7221G},
1878         {"915G",                        CARD_INTEL_915G},
1879         /* i8xx */
1880         {"865G",                        CARD_INTEL_865G},
1881         {"845G",                        CARD_INTEL_845G},
1882         {"855GM",                       CARD_INTEL_855GM},
1883         {"830M",                        CARD_INTEL_830M},
1884     };
1885
1886     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1887     {
1888         if (strstr(gl_renderer, cards[i].renderer))
1889             return cards[i].id;
1890     }
1891
1892     return CARD_INTEL_915G;
1893 }
1894
1895 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1896         const char *gl_renderer)
1897 {
1898     UINT d3d_level;
1899     unsigned int i;
1900
1901     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1902      *
1903      * Beware: renderer string do not match exact card model,
1904      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1905     if (strstr(gl_renderer, "Gallium"))
1906     {
1907         /* 20101109 - These are never returned by current Gallium radeon
1908          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1909          *
1910          * These are returned but not handled: RC410, RV380. */
1911         static const struct
1912         {
1913             const char *renderer;
1914             enum wined3d_pci_device id;
1915         }
1916         cards[] =
1917         {
1918             /* Northern Islands */
1919             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1920             {"BARTS",   CARD_AMD_RADEON_HD6800},
1921             {"TURKS",   CARD_AMD_RADEON_HD6600},
1922             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1923             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1924             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1925             {"PALM",    CARD_AMD_RADEON_HD6300},
1926             /* Evergreen */
1927             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1928             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1929             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1930             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1931             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1932             /* R700 */
1933             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1934             {"RV790",   CARD_AMD_RADEON_HD4800},
1935             {"RV770",   CARD_AMD_RADEON_HD4800},
1936             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1937             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1938             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1939             /* R600/R700 integrated */
1940             {"RS880",   CARD_AMD_RADEON_HD3200},
1941             {"RS780",   CARD_AMD_RADEON_HD3200},
1942             /* R600 */
1943             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1944             {"R600",    CARD_AMD_RADEON_HD2900},
1945             {"RV670",   CARD_AMD_RADEON_HD2900},
1946             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1947             {"RV630",   CARD_AMD_RADEON_HD2600},
1948             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1949             {"RV610",   CARD_AMD_RADEON_HD2350},
1950             /* R500 */
1951             {"R580",    CARD_AMD_RADEON_X1600},
1952             {"R520",    CARD_AMD_RADEON_X1600},
1953             {"RV570",   CARD_AMD_RADEON_X1600},
1954             {"RV560",   CARD_AMD_RADEON_X1600},
1955             {"RV535",   CARD_AMD_RADEON_X1600},
1956             {"RV530",   CARD_AMD_RADEON_X1600},
1957             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1958             {"RV515",   CARD_AMD_RADEON_X700},
1959             /* R400 */
1960             {"R481",    CARD_AMD_RADEON_X700},
1961             {"R480",    CARD_AMD_RADEON_X700},
1962             {"R430",    CARD_AMD_RADEON_X700},
1963             {"R423",    CARD_AMD_RADEON_X700},
1964             {"R420",    CARD_AMD_RADEON_X700},
1965             {"R410",    CARD_AMD_RADEON_X700},
1966             {"RV410",   CARD_AMD_RADEON_X700},
1967             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1968             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1969             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1970             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1971             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1972             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1973             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1974             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1975             /* R300 */
1976             {"R360",    CARD_AMD_RADEON_9500},
1977             {"R350",    CARD_AMD_RADEON_9500},
1978             {"R300",    CARD_AMD_RADEON_9500},
1979             {"RV370",   CARD_AMD_RADEON_9500},
1980             {"RV360",   CARD_AMD_RADEON_9500},
1981             {"RV351",   CARD_AMD_RADEON_9500},
1982             {"RV350",   CARD_AMD_RADEON_9500},
1983         };
1984
1985         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1986         {
1987             if (strstr(gl_renderer, cards[i].renderer))
1988                 return cards[i].id;
1989         }
1990     }
1991
1992     d3d_level = d3d_level_from_gl_info(gl_info);
1993     if (d3d_level >= 10)
1994         return CARD_AMD_RADEON_HD2600;
1995
1996     if (d3d_level >= 9)
1997     {
1998         static const struct
1999         {
2000             const char *renderer;
2001             enum wined3d_pci_device id;
2002         }
2003         cards[] =
2004         {
2005             /* R700 */
2006             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2007             {"(RV790",  CARD_AMD_RADEON_HD4800},
2008             {"(RV770",  CARD_AMD_RADEON_HD4800},
2009             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2010             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2011             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2012             /* R600/R700 integrated */
2013             {"RS880",   CARD_AMD_RADEON_HD3200},
2014             {"RS780",   CARD_AMD_RADEON_HD3200},
2015             /* R600 */
2016             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2017             {"(R600",   CARD_AMD_RADEON_HD2900},
2018             {"(RV670",  CARD_AMD_RADEON_HD2900},
2019             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2020             {"(RV630",  CARD_AMD_RADEON_HD2600},
2021             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2022             {"(RV610",  CARD_AMD_RADEON_HD2350},
2023         };
2024
2025         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2026         {
2027             if (strstr(gl_renderer, cards[i].renderer))
2028                 return cards[i].id;
2029         }
2030
2031         return CARD_AMD_RADEON_9500;
2032     }
2033
2034     if (d3d_level >= 8)
2035         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2036
2037     if (d3d_level >= 7)
2038         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2039
2040     return CARD_AMD_RAGE_128PRO;
2041 }
2042
2043 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2044         const char *gl_renderer)
2045 {
2046     UINT d3d_level;
2047
2048     if (strstr(gl_renderer, "Gallium"))
2049     {
2050         unsigned int i;
2051
2052         static const struct
2053         {
2054             const char *renderer;
2055             enum wined3d_pci_device id;
2056         }
2057         cards[] =
2058         {
2059             {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2060             {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2061             {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2062             {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2063             {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2064             {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2065             {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2066             {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2067             {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2068             {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2069             {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2070             {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2071             {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2072             {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2073             {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2074             {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2075             {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2076             {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2077             {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2078             {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2079             {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2080             {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2081             {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2082             {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2083             {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2084             {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2085             {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2086             {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2087             {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2088             {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2089             {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2090             {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2091             {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2092             {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2093             {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2094             {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2095             {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2096             {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2097             {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2098             {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2099             {"NV28",    CARD_NVIDIA_GEFORCE4_TI4200},
2100             {"NV25",    CARD_NVIDIA_GEFORCE4_TI4200},
2101             {"NV20",    CARD_NVIDIA_GEFORCE3},
2102             {"NV1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2103             {"NV1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2104             {"NV18",    CARD_NVIDIA_GEFORCE4_MX},
2105             {"NV17",    CARD_NVIDIA_GEFORCE4_MX},
2106             {"NV16",    CARD_NVIDIA_GEFORCE2},
2107             {"NV15",    CARD_NVIDIA_GEFORCE2},
2108             {"NV11",    CARD_NVIDIA_GEFORCE2_MX},
2109             {"NV10",    CARD_NVIDIA_GEFORCE},
2110             {"NV05",    CARD_NVIDIA_RIVA_TNT2},
2111             {"NV04",    CARD_NVIDIA_RIVA_TNT},
2112             {"NV03",    CARD_NVIDIA_RIVA_128},
2113         };
2114
2115         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2116         {
2117             if (strstr(gl_renderer, cards[i].renderer))
2118                 return cards[i].id;
2119         }
2120     }
2121
2122     FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2123
2124     d3d_level = d3d_level_from_gl_info(gl_info);
2125     if (d3d_level >= 9)
2126         return CARD_NVIDIA_GEFORCEFX_5600;
2127     if (d3d_level >= 8)
2128         return CARD_NVIDIA_GEFORCE3;
2129     if (d3d_level >= 7)
2130         return CARD_NVIDIA_GEFORCE;
2131     if (d3d_level >= 6)
2132         return CARD_NVIDIA_RIVA_TNT;
2133     return CARD_NVIDIA_RIVA_128;
2134 }
2135
2136
2137 struct vendor_card_selection
2138 {
2139     enum wined3d_gl_vendor gl_vendor;
2140     enum wined3d_pci_vendor card_vendor;
2141     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2142     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2143 };
2144
2145 static const struct vendor_card_selection vendor_card_select_table[] =
2146 {
2147     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2148     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2149     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2150     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2151     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2152     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2153     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2154     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2155     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2156 };
2157
2158
2159 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2160         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2161 {
2162     UINT d3d_level;
2163
2164     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2165      * different GPUs with roughly the same features. In most cases GPUs from a
2166      * certain family differ in clockspeeds, the amount of video memory and the
2167      * number of shader pipelines.
2168      *
2169      * A Direct3D device object contains the PCI id (vendor + device) of the
2170      * videocard which is used for rendering. Various applications use this
2171      * information to get a rough estimation of the features of the card and
2172      * some might use it for enabling 3d effects only on certain types of
2173      * videocards. In some cases games might even use it to work around bugs
2174      * which happen on certain videocards/driver combinations. The problem is
2175      * that OpenGL only exposes a rendering string containing the name of the
2176      * videocard and not the PCI id.
2177      *
2178      * Various games depend on the PCI id, so somehow we need to provide one.
2179      * A simple option is to parse the renderer string and translate this to
2180      * the right PCI id. This is a lot of work because there are more than 200
2181      * GPUs just for Nvidia. Various cards share the same renderer string, so
2182      * the amount of code might be 'small' but there are quite a number of
2183      * exceptions which would make this a pain to maintain. Another way would
2184      * be to query the PCI id from the operating system (assuming this is the
2185      * videocard which is used for rendering which is not always the case).
2186      * This would work but it is not very portable. Second it would not work
2187      * well in, let's say, a remote X situation in which the amount of 3d
2188      * features which can be used is limited.
2189      *
2190      * As said most games only use the PCI id to get an indication of the
2191      * capabilities of the card. It doesn't really matter if the given id is
2192      * the correct one if we return the id of a card with similar 3d features.
2193      *
2194      * The code below checks the OpenGL capabilities of a videocard and matches
2195      * that to a certain level of Direct3D functionality. Once a card passes
2196      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2197      * least a GeforceFX. To give a better estimate we do a basic check on the
2198      * renderer string but if that won't pass we return a default card. This
2199      * way is better than maintaining a full card database as even without a
2200      * full database we can return a card with similar features. Second the
2201      * size of the database can be made quite small because when you know what
2202      * type of 3d functionality a card has, you know to which GPU family the
2203      * GPU must belong. Because of this you only have to check a small part of
2204      * the renderer string to distinguishes between different models from that
2205      * family.
2206      *
2207      * The code also selects a default amount of video memory which we will
2208      * use for an estimation of the amount of free texture memory. In case of
2209      * real D3D the amount of texture memory includes video memory and system
2210      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2211      * HyperMemory). We don't know how much system memory can be addressed by
2212      * the system but we can make a reasonable estimation about the amount of
2213      * video memory. If the value is slightly wrong it doesn't matter as we
2214      * didn't include AGP-like memory which makes the amount of addressable
2215      * memory higher and second OpenGL isn't that critical it moves to system
2216      * memory behind our backs if really needed. Note that the amount of video
2217      * memory can be overruled using a registry setting. */
2218
2219     int i;
2220
2221     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2222     {
2223         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2224             || (vendor_card_select_table[i].card_vendor != *card_vendor))
2225                 continue;
2226         TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2227         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2228     }
2229
2230     FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2231             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2232
2233     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2234      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2235      * them a good generic choice. */
2236     *card_vendor = HW_VENDOR_NVIDIA;
2237     d3d_level = d3d_level_from_gl_info(gl_info);
2238     if (d3d_level >= 9)
2239         return CARD_NVIDIA_GEFORCEFX_5600;
2240     if (d3d_level >= 8)
2241         return CARD_NVIDIA_GEFORCE3;
2242     if (d3d_level >= 7)
2243         return CARD_NVIDIA_GEFORCE;
2244     if (d3d_level >= 6)
2245         return CARD_NVIDIA_RIVA_TNT;
2246     return CARD_NVIDIA_RIVA_128;
2247 }
2248
2249 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2250 {
2251     int vs_selected_mode, ps_selected_mode;
2252
2253     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2254     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2255             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2256     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2257     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2258             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2259     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2260     else return &ffp_fragment_pipeline;
2261 }
2262
2263 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2264 {
2265     int vs_selected_mode, ps_selected_mode;
2266
2267     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2269     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2270     return &none_shader_backend;
2271 }
2272
2273 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2274 {
2275     int vs_selected_mode, ps_selected_mode;
2276
2277     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2278     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2279             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2280     else return &ffp_blit;
2281 }
2282
2283 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2284 {
2285     DWORD ver;
2286
2287 #define USE_GL_FUNC(type, pfn, ext, replace) \
2288     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2289     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2290     else gl_info->pfn = NULL;
2291
2292     GL_EXT_FUNCS_GEN;
2293 #undef USE_GL_FUNC
2294
2295 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2296     WGL_EXT_FUNCS_GEN;
2297 #undef USE_GL_FUNC
2298 }
2299
2300 /* Context activation is done by the caller. */
2301 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2302 {
2303     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2304     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2305     const char *GL_Extensions    = NULL;
2306     const char *WGL_Extensions   = NULL;
2307     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2308     struct fragment_caps fragment_caps;
2309     enum wined3d_gl_vendor gl_vendor;
2310     enum wined3d_pci_vendor card_vendor;
2311     enum wined3d_pci_device device;
2312     GLint       gl_max;
2313     GLfloat     gl_floatv[2];
2314     unsigned    i;
2315     HDC         hdc;
2316     DWORD gl_version;
2317     size_t len;
2318
2319     TRACE_(d3d_caps)("(%p)\n", gl_info);
2320
2321     ENTER_GL();
2322
2323     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2324     TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2325     if (!gl_renderer_str)
2326     {
2327         LEAVE_GL();
2328         ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2329         return FALSE;
2330     }
2331
2332     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2333     TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2334     if (!gl_vendor_str)
2335     {
2336         LEAVE_GL();
2337         ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2338         return FALSE;
2339     }
2340
2341     /* Parse the GL_VERSION field into major and minor information */
2342     gl_version_str = (const char *)glGetString(GL_VERSION);
2343     TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2344     if (!gl_version_str)
2345     {
2346         LEAVE_GL();
2347         ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2348         return FALSE;
2349     }
2350     gl_version = wined3d_parse_gl_version(gl_version_str);
2351
2352     /*
2353      * Initialize openGL extension related variables
2354      *  with Default values
2355      */
2356     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2357     gl_info->limits.blends = 1;
2358     gl_info->limits.buffers = 1;
2359     gl_info->limits.textures = 1;
2360     gl_info->limits.texture_coords = 1;
2361     gl_info->limits.fragment_samplers = 1;
2362     gl_info->limits.vertex_samplers = 0;
2363     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2364     gl_info->limits.sampler_stages = 1;
2365     gl_info->limits.vertex_attribs = 16;
2366     gl_info->limits.glsl_vs_float_constants = 0;
2367     gl_info->limits.glsl_ps_float_constants = 0;
2368     gl_info->limits.arb_vs_float_constants = 0;
2369     gl_info->limits.arb_vs_native_constants = 0;
2370     gl_info->limits.arb_vs_instructions = 0;
2371     gl_info->limits.arb_vs_temps = 0;
2372     gl_info->limits.arb_ps_float_constants = 0;
2373     gl_info->limits.arb_ps_local_constants = 0;
2374     gl_info->limits.arb_ps_instructions = 0;
2375     gl_info->limits.arb_ps_temps = 0;
2376
2377     /* Retrieve opengl defaults */
2378     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2379     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2380     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2381
2382     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2383     gl_info->limits.lights = gl_max;
2384     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2385
2386     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2387     gl_info->limits.texture_size = gl_max;
2388     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2389
2390     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2391     gl_info->limits.pointsize_min = gl_floatv[0];
2392     gl_info->limits.pointsize_max = gl_floatv[1];
2393     TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2394
2395     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2396     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2397     if (!GL_Extensions)
2398     {
2399         LEAVE_GL();
2400         ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2401         return FALSE;
2402     }
2403
2404     LEAVE_GL();
2405
2406     TRACE_(d3d_caps)("GL_Extensions reported:\n");
2407
2408     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2409
2410     while (*GL_Extensions)
2411     {
2412         const char *start;
2413
2414         while (isspace(*GL_Extensions)) ++GL_Extensions;
2415         start = GL_Extensions;
2416         while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2417
2418         len = GL_Extensions - start;
2419         if (!len) continue;
2420
2421         TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2422
2423         for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2424         {
2425             if (len == strlen(EXTENSION_MAP[i].extension_string)
2426                     && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2427             {
2428                 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2429                 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2430                 break;
2431             }
2432         }
2433     }
2434
2435     /* Now work out what GL support this card really has */
2436     load_gl_funcs( gl_info, gl_version );
2437
2438     ENTER_GL();
2439
2440     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2441      * loading the functions, otherwise the code above will load the extension entry points instead of the
2442      * core functions, which may not work. */
2443     for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2444     {
2445         if (!gl_info->supported[EXTENSION_MAP[i].extension]
2446                 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2447         {
2448             TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2449             gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2450         }
2451     }
2452
2453     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2454
2455     if (gl_info->supported[APPLE_FENCE])
2456     {
2457         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2458          * The apple extension interacts with some other apple exts. Disable the NV
2459          * extension if the apple one is support to prevent confusion in other parts
2460          * of the code. */
2461         gl_info->supported[NV_FENCE] = FALSE;
2462     }
2463     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2464     {
2465         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2466          *
2467          * The enums are the same:
2468          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881A
2469          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881B
2470          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2471          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2472          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140B
2473          */
2474         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2475         {
2476             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2477             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2478         }
2479         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2480         {
2481             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2482             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2483         }
2484     }
2485     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2486     {
2487         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2488          * functionality. Prefer the ARB extension */
2489         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2490     }
2491     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2492     {
2493         TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2494         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2495     }
2496     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2497     {
2498         TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2499         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2500     }
2501     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2502     {
2503         TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2504         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2505     }
2506     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2507     {
2508         TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2509         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2510     }
2511     if (gl_info->supported[NV_TEXTURE_SHADER2])
2512     {
2513         if (gl_info->supported[NV_REGISTER_COMBINERS])
2514         {
2515             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2516              * are supported. The nv extensions provide the same functionality as the
2517              * ATI one, and a bit more(signed pixelformats). */
2518             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2519         }
2520     }
2521
2522     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2523     {
2524         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2525         TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2526     }
2527     else
2528     {
2529         WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2530     }
2531     if (gl_info->supported[NV_REGISTER_COMBINERS])
2532     {
2533         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2534         gl_info->limits.general_combiners = gl_max;
2535         TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2536     }
2537     if (gl_info->supported[ARB_DRAW_BUFFERS])
2538     {
2539         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2540         gl_info->limits.buffers = gl_max;
2541         TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2542     }
2543     if (gl_info->supported[ARB_MULTITEXTURE])
2544     {
2545         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2546         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2547         TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2548         glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2549         gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2550         TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2551
2552         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2553         {
2554             GLint tmp;
2555             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2556             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2557         }
2558         else
2559         {
2560             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2561         }
2562         TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2563
2564         if (gl_info->supported[ARB_VERTEX_SHADER])
2565         {
2566             GLint tmp;
2567             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2568             gl_info->limits.vertex_samplers = tmp;
2569             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2570             gl_info->limits.combined_samplers = tmp;
2571             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2572             gl_info->limits.vertex_attribs = tmp;
2573
2574             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2575              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2576              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2577              * shader is used with fixed function vertex processing we're fine too because fixed function
2578              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2579              * used we have to make sure that all vertex sampler setups are valid together with all
2580              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2581              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2582              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2583              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2584              * a fixed function pipeline anymore.
2585              *
2586              * So this is just a check to check that our assumption holds true. If not, write a warning
2587              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2588             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2589                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2590             {
2591                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2592                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2593                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2594                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2595                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2596                 else
2597                     gl_info->limits.vertex_samplers = 0;
2598             }
2599         }
2600         else
2601         {
2602             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2603         }
2604         TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2605         TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2606     }
2607     if (gl_info->supported[ARB_VERTEX_BLEND])
2608     {
2609         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2610         gl_info->limits.blends = gl_max;
2611         TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2612     }
2613     if (gl_info->supported[EXT_TEXTURE3D])
2614     {
2615         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2616         gl_info->limits.texture3d_size = gl_max;
2617         TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2618     }
2619     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2620     {
2621         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2622         gl_info->limits.anisotropy = gl_max;
2623         TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2624     }
2625     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2626     {
2627         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2628         gl_info->limits.arb_ps_float_constants = gl_max;
2629         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2630         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2631         gl_info->limits.arb_ps_native_constants = gl_max;
2632         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2633                 gl_info->limits.arb_ps_native_constants);
2634         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2635         gl_info->limits.arb_ps_temps = gl_max;
2636         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2637         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2638         gl_info->limits.arb_ps_instructions = gl_max;
2639         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2640         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2641         gl_info->limits.arb_ps_local_constants = gl_max;
2642         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2643     }
2644     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2645     {
2646         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2647         gl_info->limits.arb_vs_float_constants = gl_max;
2648         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2649         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2650         gl_info->limits.arb_vs_native_constants = gl_max;
2651         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2652                 gl_info->limits.arb_vs_native_constants);
2653         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2654         gl_info->limits.arb_vs_temps = gl_max;
2655         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2656         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2657         gl_info->limits.arb_vs_instructions = gl_max;
2658         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2659
2660         if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2661     }
2662     if (gl_info->supported[ARB_VERTEX_SHADER])
2663     {
2664         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2665         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2666         TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2667     }
2668     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2669     {
2670         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2671         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2672         TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2673         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2674         gl_info->limits.glsl_varyings = gl_max;
2675         TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2676     }
2677     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2678     {
2679         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2680         unsigned int major, minor;
2681
2682         TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2683
2684         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2685         sscanf(str, "%u.%u", &major, &minor);
2686         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2687     }
2688     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2689     {
2690         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2691     }
2692     else
2693     {
2694         gl_info->limits.shininess = 128.0f;
2695     }
2696     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2697     {
2698         /* If we have full NP2 texture support, disable
2699          * GL_ARB_texture_rectangle because we will never use it.
2700          * This saves a few redundant glDisable calls. */
2701         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2702     }
2703     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2704     {
2705         /* Disable NV_register_combiners and fragment shader if this is supported.
2706          * generally the NV extensions are preferred over the ATI ones, and this
2707          * extension is disabled if register_combiners and texture_shader2 are both
2708          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2709          * fragment processing support. */
2710         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2711         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2712         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2713         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2714     }
2715     if (gl_info->supported[NV_HALF_FLOAT])
2716     {
2717         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2718         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2719     }
2720     checkGLcall("extension detection");
2721
2722     LEAVE_GL();
2723
2724     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2725     adapter->shader_backend = select_shader_backend(gl_info);
2726     adapter->blitter = select_blit_implementation(gl_info);
2727
2728     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2729     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2730     TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2731
2732     /* In some cases the number of texture stages can be larger than the number
2733      * of samplers. The GF4 for example can use only 2 samplers (no fragment
2734      * shaders), but 8 texture stages (register combiners). */
2735     gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2736
2737     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2738     {
2739         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2740         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2741         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2742         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2743         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2744         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2745         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2746         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2747         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2748         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2749         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2750         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2751         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2752         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2753         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2754         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2755         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2756         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2757         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2758         if (wined3d_settings.allow_multisampling)
2759         {
2760             glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2761             gl_info->limits.samples = gl_max;
2762         }
2763     }
2764     else
2765     {
2766         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2767         {
2768             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2769             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2770             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2771             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2772             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2773             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2774             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2775             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2776             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2777             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2778             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2779             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2780             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2781             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2782             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2783             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2784             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2785         }
2786         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2787         {
2788             WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2789             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2790         }
2791         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2792         {
2793             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2794         }
2795         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2796         {
2797             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2798             if (wined3d_settings.allow_multisampling)
2799             {
2800                 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2801                 gl_info->limits.samples = gl_max;
2802             }
2803         }
2804     }
2805
2806     /* MRTs are currently only supported when FBOs are used. */
2807     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2808     {
2809         gl_info->limits.buffers = 1;
2810     }
2811
2812     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2813     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2814     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2815
2816     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2817     TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2818
2819     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2820     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2821             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2822     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2823     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2824             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2825     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2826             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2827
2828     /* Make sure there's an active HDC else the WGL extensions will fail */
2829     hdc = pwglGetCurrentDC();
2830     if (hdc) {
2831         /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2832         if(GL_EXTCALL(wglGetExtensionsStringARB))
2833             WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2834
2835         if (!WGL_Extensions)
2836         {
2837             ERR("   WGL_Extensions returns NULL\n");
2838         }
2839         else
2840         {
2841             TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2842             while (*WGL_Extensions)
2843             {
2844                 const char *Start;
2845                 char ThisExtn[256];
2846
2847                 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2848                 Start = WGL_Extensions;
2849                 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2850
2851                 len = WGL_Extensions - Start;
2852                 if (!len || len >= sizeof(ThisExtn))
2853                     continue;
2854
2855                 memcpy(ThisExtn, Start, len);
2856                 ThisExtn[len] = '\0';
2857                 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2858
2859                 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2860                     gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2861                     TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2862                 }
2863                 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2864                     gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2865                     TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2866                 }
2867                 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2868                     gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2869                     TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2870                 }
2871             }
2872         }
2873     }
2874
2875     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2876     init_driver_info(driver_info, card_vendor, device);
2877     add_gl_compat_wrappers(gl_info);
2878
2879     return TRUE;
2880 }
2881
2882 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2883 {
2884     TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2885             wined3d, wined3d->adapter_count);
2886
2887     return wined3d->adapter_count;
2888 }
2889
2890 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2891 {
2892     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2893
2894     return WINED3D_OK;
2895 }
2896
2897 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2898 {
2899     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2900
2901     if (adapter_idx >= wined3d->adapter_count)
2902         return NULL;
2903
2904     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2905 }
2906
2907 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2908      of the same bpp but different resolutions                                  */
2909
2910 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2911 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2912         enum wined3d_format_id format_id)
2913 {
2914     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2915
2916     if (adapter_idx >= wined3d->adapter_count)
2917         return 0;
2918
2919     /* TODO: Store modes per adapter and read it from the adapter structure */
2920     if (!adapter_idx)
2921     {
2922         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2923         UINT format_bits = format->byte_count * CHAR_BIT;
2924         unsigned int i = 0;
2925         unsigned int j = 0;
2926         DEVMODEW mode;
2927
2928         memset(&mode, 0, sizeof(mode));
2929         mode.dmSize = sizeof(mode);
2930
2931         while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2932         {
2933             ++j;
2934
2935             if (format_id == WINED3DFMT_UNKNOWN)
2936             {
2937                 /* This is for D3D8, do not enumerate P8 here */
2938                 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2939             }
2940             else if (mode.dmBitsPerPel == format_bits)
2941             {
2942                 ++i;
2943             }
2944         }
2945
2946         TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2947
2948         return i;
2949     }
2950     else
2951     {
2952         FIXME_(d3d_caps)("Adapter not primary display.\n");
2953     }
2954
2955     return 0;
2956 }
2957
2958 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2959 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2960         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2961 {
2962     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2963             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2964
2965     /* Validate the parameters as much as possible */
2966     if (!mode || adapter_idx >= wined3d->adapter_count
2967             || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2968     {
2969         return WINED3DERR_INVALIDCALL;
2970     }
2971
2972     /* TODO: Store modes per adapter and read it from the adapter structure */
2973     if (!adapter_idx)
2974     {
2975         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2976         UINT format_bits = format->byte_count * CHAR_BIT;
2977         DEVMODEW DevModeW;
2978         int ModeIdx = 0;
2979         UINT i = 0;
2980         int j = 0;
2981
2982         ZeroMemory(&DevModeW, sizeof(DevModeW));
2983         DevModeW.dmSize = sizeof(DevModeW);
2984
2985         /* If we are filtering to a specific format (D3D9), then need to skip
2986            all unrelated modes, but if mode is irrelevant (D3D8), then we can
2987            just count through the ones with valid bit depths */
2988         while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2989         {
2990             if (format_id == WINED3DFMT_UNKNOWN)
2991             {
2992                 /* This is for D3D8, do not enumerate P8 here */
2993                 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2994             }
2995             else if (DevModeW.dmBitsPerPel == format_bits)
2996             {
2997                 ++i;
2998             }
2999         }
3000
3001         if (!i)
3002         {
3003             TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
3004             return WINED3DERR_INVALIDCALL;
3005         }
3006         ModeIdx = j - 1;
3007
3008         /* Now get the display mode via the calculated index */
3009         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3010         {
3011             mode->width = DevModeW.dmPelsWidth;
3012             mode->height = DevModeW.dmPelsHeight;
3013             mode->refresh_rate = DEFAULT_REFRESH_RATE;
3014             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3015                 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3016
3017             if (format_id == WINED3DFMT_UNKNOWN)
3018                 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3019             else
3020                 mode->format_id = format_id;
3021         }
3022         else
3023         {
3024             TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3025             return WINED3DERR_INVALIDCALL;
3026         }
3027
3028         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3029                 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3030                 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3031     }
3032     else
3033     {
3034         FIXME_(d3d_caps)("Adapter not primary display\n");
3035     }
3036
3037     return WINED3D_OK;
3038 }
3039
3040 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3041         struct wined3d_display_mode *mode)
3042 {
3043     TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3044
3045     if (!mode || adapter_idx >= wined3d->adapter_count)
3046         return WINED3DERR_INVALIDCALL;
3047
3048     if (!adapter_idx)
3049     {
3050         DEVMODEW DevModeW;
3051         unsigned int bpp;
3052
3053         ZeroMemory(&DevModeW, sizeof(DevModeW));
3054         DevModeW.dmSize = sizeof(DevModeW);
3055
3056         EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3057         mode->width = DevModeW.dmPelsWidth;
3058         mode->height = DevModeW.dmPelsHeight;
3059         bpp = DevModeW.dmBitsPerPel;
3060         mode->refresh_rate = DEFAULT_REFRESH_RATE;
3061         if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3062             mode->refresh_rate = DevModeW.dmDisplayFrequency;
3063         mode->format_id = pixelformat_for_depth(bpp);
3064     }
3065     else
3066     {
3067         FIXME_(d3d_caps)("Adapter not primary display\n");
3068     }
3069
3070     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3071           mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3072     return WINED3D_OK;
3073 }
3074
3075 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3076    and fields being inserted in the middle, a new structure is used in place    */
3077 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3078         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3079 {
3080     const struct wined3d_adapter *adapter;
3081     size_t len;
3082
3083     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3084             wined3d, adapter_idx, flags, identifier);
3085
3086     if (adapter_idx >= wined3d->adapter_count)
3087         return WINED3DERR_INVALIDCALL;
3088
3089     adapter = &wined3d->adapters[adapter_idx];
3090
3091     /* Return the information requested */
3092     TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3093
3094     if (identifier->driver_size)
3095     {
3096         const char *name = adapter->driver_info.name;
3097         len = min(strlen(name), identifier->driver_size - 1);
3098         memcpy(identifier->driver, name, len);
3099         identifier->driver[len] = '\0';
3100     }
3101
3102     if (identifier->description_size)
3103     {
3104         const char *description = adapter->driver_info.description;
3105         len = min(strlen(description), identifier->description_size - 1);
3106         memcpy(identifier->description, description, len);
3107         identifier->description[len] = '\0';
3108     }
3109
3110     /* Note that d3d8 doesn't supply a device name. */
3111     if (identifier->device_name_size)
3112     {
3113         static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3114
3115         len = strlen(device_name);
3116         if (len >= identifier->device_name_size)
3117         {
3118             ERR("Device name size too small.\n");
3119             return WINED3DERR_INVALIDCALL;
3120         }
3121
3122         memcpy(identifier->device_name, device_name, len);
3123         identifier->device_name[len] = '\0';
3124     }
3125
3126     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3127     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3128     identifier->vendor_id = adapter->driver_info.vendor;
3129     identifier->device_id = adapter->driver_info.device;
3130     identifier->subsystem_id = 0;
3131     identifier->revision = 0;
3132     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3133     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3134     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3135     identifier->video_memory = adapter->TextureRam;
3136
3137     return WINED3D_OK;
3138 }
3139
3140 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3141         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3142 {
3143     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3144
3145     /* Float formats need FBOs. If FBOs are used this function isn't called */
3146     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3147
3148     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3149         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3150         {
3151             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3152             return FALSE;
3153         }
3154
3155         if(cfg->redSize < redSize)
3156             return FALSE;
3157
3158         if(cfg->greenSize < greenSize)
3159             return FALSE;
3160
3161         if(cfg->blueSize < blueSize)
3162             return FALSE;
3163
3164         if(cfg->alphaSize < alphaSize)
3165             return FALSE;
3166
3167         return TRUE;
3168     }
3169
3170     /* Probably a RGBA_float or color index mode */
3171     return FALSE;
3172 }
3173
3174 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3175         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3176 {
3177     BYTE depthSize, stencilSize;
3178     BOOL lockable = FALSE;
3179
3180     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3181     {
3182         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3183         return FALSE;
3184     }
3185
3186     /* Float formats need FBOs. If FBOs are used this function isn't called */
3187     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3188
3189     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3190         lockable = TRUE;
3191
3192     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3193      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3194      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3195     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3196         return FALSE;
3197
3198     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3199      * allow more stencil bits than requested. */
3200     if(cfg->stencilSize < stencilSize)
3201         return FALSE;
3202
3203     return TRUE;
3204 }
3205
3206 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3207         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3208         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3209 {
3210     const struct wined3d_format *rt_format;
3211     const struct wined3d_format *ds_format;
3212     const struct wined3d_adapter *adapter;
3213
3214     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3215             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3216             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3217             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3218
3219     if (adapter_idx >= wined3d->adapter_count)
3220         return WINED3DERR_INVALIDCALL;
3221
3222     adapter = &wined3d->adapters[adapter_idx];
3223     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3224     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3225     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3226     {
3227         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3228                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3229         {
3230             TRACE_(d3d_caps)("Formats match.\n");
3231             return WINED3D_OK;
3232         }
3233     }
3234     else
3235     {
3236         const struct wined3d_pixel_format *cfgs;
3237         unsigned int cfg_count;
3238         unsigned int i;
3239
3240         cfgs = adapter->cfgs;
3241         cfg_count = adapter->cfg_count;
3242         for (i = 0; i < cfg_count; ++i)
3243         {
3244             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3245                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3246             {
3247                 TRACE_(d3d_caps)("Formats match.\n");
3248                 return WINED3D_OK;
3249             }
3250         }
3251     }
3252
3253     TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3254             debug_d3dformat(render_target_format_id),
3255             debug_d3dformat(depth_stencil_format_id));
3256
3257     return WINED3DERR_NOTAVAILABLE;
3258 }
3259
3260 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3261         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3262         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3263 {
3264     const struct wined3d_gl_info *gl_info;
3265
3266     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3267             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3268             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3269             windowed, multisample_type, quality_levels);
3270
3271     if (adapter_idx >= wined3d->adapter_count)
3272         return WINED3DERR_INVALIDCALL;
3273
3274     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3275
3276     if (multisample_type > gl_info->limits.samples)
3277     {
3278         TRACE("Returning not supported.\n");
3279         if (quality_levels)
3280             *quality_levels = 0;
3281
3282         return WINED3DERR_NOTAVAILABLE;
3283     }
3284
3285     if (quality_levels)
3286     {
3287         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3288             /* FIXME: This is probably wrong. */
3289             *quality_levels = gl_info->limits.samples;
3290         else
3291             *quality_levels = 1;
3292     }
3293
3294     return WINED3D_OK;
3295 }
3296
3297 /* Check if we support bumpmapping for a format */
3298 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3299 {
3300     /* Ask the fixed function pipeline implementation if it can deal
3301      * with the conversion. If we've got a GL extension giving native
3302      * support this will be an identity conversion. */
3303     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3304             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3305 }
3306
3307 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3308 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3309         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3310 {
3311     /* Only allow depth/stencil formats */
3312     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3313
3314     /* Blacklist formats not supported on Windows */
3315     switch (ds_format->id)
3316     {
3317         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3318         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3319             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3320             return FALSE;
3321
3322         default:
3323             break;
3324     }
3325
3326     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3327     {
3328         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3329         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3330     }
3331     else
3332     {
3333         unsigned int i;
3334
3335         /* Walk through all WGL pixel formats to find a match */
3336         for (i = 0; i < adapter->cfg_count; ++i)
3337         {
3338             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3339             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3340                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3341                 return TRUE;
3342         }
3343     }
3344
3345     return FALSE;
3346 }
3347
3348 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3349 {
3350     /* The flags entry of a format contains the filtering capability */
3351     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3352             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3353         return TRUE;
3354
3355     return FALSE;
3356 }
3357
3358 /* Check the render target capabilities of a format */
3359 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3360         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3361 {
3362     /* Filter out non-RT formats */
3363     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3364     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3365     {
3366         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3367         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3368         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3369         unsigned int i;
3370
3371         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3372         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3373
3374         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3375          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3376         if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3377             TRACE_(d3d_caps)("[FAILED]\n");
3378             return FALSE;
3379         }
3380
3381         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3382          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3383         for (i = 0; i < adapter->cfg_count; ++i)
3384         {
3385             if (cfgs[i].windowDrawable
3386                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3387             {
3388                 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3389                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3390                 return TRUE;
3391             }
3392         }
3393     }
3394     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3395     {
3396         /* For now return TRUE for FBOs until we have some proper checks.
3397          * Note that this function will only be called when the format is around for texturing. */
3398         return TRUE;
3399     }
3400     return FALSE;
3401 }
3402
3403 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3404 {
3405     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3406 }
3407
3408 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3409 {
3410     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3411      * doing the color fixup in shaders.
3412      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3413     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3414     {
3415         int vs_selected_mode;
3416         int ps_selected_mode;
3417         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3418
3419         if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3420             TRACE_(d3d_caps)("[OK]\n");
3421             return TRUE;
3422         }
3423     }
3424
3425     TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3426     return FALSE;
3427 }
3428
3429 /* Check if a format support blending in combination with pixel shaders */
3430 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3431         const struct wined3d_format *format)
3432 {
3433     /* The flags entry of a format contains the post pixel shader blending capability */
3434     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3435
3436     return FALSE;
3437 }
3438
3439 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3440 {
3441     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3442      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3443      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3444      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3445      * capability anyway.
3446      *
3447      * For now lets report this on all formats, but in the future we may want to
3448      * restrict it to some should games need that
3449      */
3450     return TRUE;
3451 }
3452
3453 /* Check if a texture format is supported on the given adapter */
3454 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3455 {
3456     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3457
3458     switch (format->id)
3459     {
3460         /*****
3461          *  supported: RGB(A) formats
3462          */
3463         case WINED3DFMT_B8G8R8_UNORM:
3464             TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3465             return FALSE;
3466         case WINED3DFMT_B8G8R8A8_UNORM:
3467         case WINED3DFMT_B8G8R8X8_UNORM:
3468         case WINED3DFMT_B5G6R5_UNORM:
3469         case WINED3DFMT_B5G5R5X1_UNORM:
3470         case WINED3DFMT_B5G5R5A1_UNORM:
3471         case WINED3DFMT_B4G4R4A4_UNORM:
3472         case WINED3DFMT_A8_UNORM:
3473         case WINED3DFMT_B4G4R4X4_UNORM:
3474         case WINED3DFMT_R8G8B8A8_UNORM:
3475         case WINED3DFMT_R8G8B8X8_UNORM:
3476         case WINED3DFMT_B10G10R10A2_UNORM:
3477         case WINED3DFMT_R10G10B10A2_UNORM:
3478         case WINED3DFMT_R16G16_UNORM:
3479             TRACE_(d3d_caps)("[OK]\n");
3480             return TRUE;
3481
3482         case WINED3DFMT_B2G3R3_UNORM:
3483             TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3484             return FALSE;
3485
3486         /*****
3487          *  Not supported: Palettized
3488          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3489          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3490          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3491          */
3492         case WINED3DFMT_P8_UINT:
3493         case WINED3DFMT_P8_UINT_A8_UNORM:
3494             return FALSE;
3495
3496         /*****
3497          *  Supported: (Alpha)-Luminance
3498          */
3499         case WINED3DFMT_L8_UNORM:
3500         case WINED3DFMT_L8A8_UNORM:
3501         case WINED3DFMT_L16_UNORM:
3502             TRACE_(d3d_caps)("[OK]\n");
3503             return TRUE;
3504
3505         /* Not supported on Windows, thus disabled */
3506         case WINED3DFMT_L4A4_UNORM:
3507             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3508             return FALSE;
3509
3510         /*****
3511          *  Supported: Depth/Stencil formats
3512          */
3513         case WINED3DFMT_D16_LOCKABLE:
3514         case WINED3DFMT_D16_UNORM:
3515         case WINED3DFMT_X8D24_UNORM:
3516         case WINED3DFMT_D24_UNORM_S8_UINT:
3517         case WINED3DFMT_S8_UINT_D24_FLOAT:
3518         case WINED3DFMT_D32_UNORM:
3519         case WINED3DFMT_D32_FLOAT:
3520             return TRUE;
3521
3522         case WINED3DFMT_INTZ:
3523             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3524                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3525                 return TRUE;
3526             return FALSE;
3527
3528         /* Not supported on Windows */
3529         case WINED3DFMT_S1_UINT_D15_UNORM:
3530         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3531             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3532             return FALSE;
3533
3534         /*****
3535          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3536          *  GL_NV_texture_shader). Emulated by shaders
3537          */
3538         case WINED3DFMT_R8G8_SNORM:
3539         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3540         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3541         case WINED3DFMT_R8G8B8A8_SNORM:
3542         case WINED3DFMT_R16G16_SNORM:
3543             /* Ask the shader backend if it can deal with the conversion. If
3544              * we've got a GL extension giving native support this will be an
3545              * identity conversion. */
3546             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3547             {
3548                 TRACE_(d3d_caps)("[OK]\n");
3549                 return TRUE;
3550             }
3551             TRACE_(d3d_caps)("[FAILED]\n");
3552             return FALSE;
3553
3554         case WINED3DFMT_DXT1:
3555         case WINED3DFMT_DXT2:
3556         case WINED3DFMT_DXT3:
3557         case WINED3DFMT_DXT4:
3558         case WINED3DFMT_DXT5:
3559             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3560             {
3561                 TRACE_(d3d_caps)("[OK]\n");
3562                 return TRUE;
3563             }
3564             TRACE_(d3d_caps)("[FAILED]\n");
3565             return FALSE;
3566
3567
3568         /*****
3569          *  Odd formats - not supported
3570          */
3571         case WINED3DFMT_VERTEXDATA:
3572         case WINED3DFMT_R16_UINT:
3573         case WINED3DFMT_R32_UINT:
3574         case WINED3DFMT_R16G16B16A16_SNORM:
3575         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3576         case WINED3DFMT_R10G11B11_SNORM:
3577         case WINED3DFMT_R16:
3578         case WINED3DFMT_AL16:
3579             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3580             return FALSE;
3581
3582         /*****
3583          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3584          */
3585         case WINED3DFMT_R8G8_SNORM_Cx:
3586             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3587             return FALSE;
3588
3589         /* YUV formats */
3590         case WINED3DFMT_UYVY:
3591         case WINED3DFMT_YUY2:
3592             if (gl_info->supported[APPLE_YCBCR_422])
3593             {
3594                 TRACE_(d3d_caps)("[OK]\n");
3595                 return TRUE;
3596             }
3597             TRACE_(d3d_caps)("[FAILED]\n");
3598             return FALSE;
3599         case WINED3DFMT_YV12:
3600             TRACE_(d3d_caps)("[FAILED]\n");
3601             return FALSE;
3602
3603         case WINED3DFMT_R16G16B16A16_UNORM:
3604             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3605             {
3606                 TRACE_(d3d_caps)("[FAILED]\n");
3607                 return FALSE;
3608             }
3609             TRACE_(d3d_caps)("[OK]\n");
3610             return TRUE;
3611
3612             /* Not supported */
3613         case WINED3DFMT_B2G3R3A8_UNORM:
3614             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3615             return FALSE;
3616
3617             /* Floating point formats */
3618         case WINED3DFMT_R16_FLOAT:
3619         case WINED3DFMT_R16G16_FLOAT:
3620         case WINED3DFMT_R16G16B16A16_FLOAT:
3621             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3622             {
3623                 TRACE_(d3d_caps)("[OK]\n");
3624                 return TRUE;
3625             }
3626             TRACE_(d3d_caps)("[FAILED]\n");
3627             return FALSE;
3628
3629         case WINED3DFMT_R32_FLOAT:
3630         case WINED3DFMT_R32G32_FLOAT:
3631         case WINED3DFMT_R32G32B32A32_FLOAT:
3632             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3633             {
3634                 TRACE_(d3d_caps)("[OK]\n");
3635                 return TRUE;
3636             }
3637             TRACE_(d3d_caps)("[FAILED]\n");
3638             return FALSE;
3639
3640         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3641          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3642          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3643          * We can do instancing with all shader versions, but we need vertex shaders.
3644          *
3645          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3646          * to enable instancing. WineD3D doesn't need that and just ignores it.
3647          *
3648          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3649          */
3650         case WINED3DFMT_INST:
3651             TRACE("ATI Instancing check hack\n");
3652             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3653             {
3654                 TRACE_(d3d_caps)("[OK]\n");
3655                 return TRUE;
3656             }
3657             TRACE_(d3d_caps)("[FAILED]\n");
3658             return FALSE;
3659
3660         /* Some weird FOURCC formats */
3661         case WINED3DFMT_R8G8_B8G8:
3662         case WINED3DFMT_G8R8_G8B8:
3663         case WINED3DFMT_MULTI2_ARGB8:
3664             TRACE_(d3d_caps)("[FAILED]\n");
3665             return FALSE;
3666
3667         /* Vendor specific formats */
3668         case WINED3DFMT_ATI2N:
3669             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3670                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3671             {
3672                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3673                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3674                 {
3675                     TRACE_(d3d_caps)("[OK]\n");
3676                     return TRUE;
3677                 }
3678
3679                 TRACE_(d3d_caps)("[OK]\n");
3680                 return TRUE;
3681             }
3682             TRACE_(d3d_caps)("[FAILED]\n");
3683             return FALSE;
3684
3685         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3686          * format MAKEFOURCC('N','V','D','B') is used.
3687          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3688          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3689          * to test value.
3690          */
3691         case WINED3DFMT_NVDB:
3692             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3693             {
3694                 TRACE_(d3d_caps)("[OK]\n");
3695                 return TRUE;
3696             }
3697             TRACE_(d3d_caps)("[FAILED]\n");
3698             return FALSE;
3699
3700         case WINED3DFMT_NVHU:
3701         case WINED3DFMT_NVHS:
3702             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3703              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3704              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3705              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3706              * Applications have to deal with not having NVHS and NVHU.
3707              */
3708             TRACE_(d3d_caps)("[FAILED]\n");
3709             return FALSE;
3710
3711         case WINED3DFMT_NULL:
3712             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3713                 return TRUE;
3714             return FALSE;
3715
3716         case WINED3DFMT_UNKNOWN:
3717             return FALSE;
3718
3719         default:
3720             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3721             break;
3722     }
3723     return FALSE;
3724 }
3725
3726 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3727         const struct wined3d_format *adapter_format,
3728         const struct wined3d_format *check_format,
3729         enum wined3d_surface_type surface_type)
3730 {
3731     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3732     {
3733         switch (check_format->id)
3734         {
3735             case WINED3DFMT_B8G8R8_UNORM:
3736                 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3737                 return FALSE;
3738             case WINED3DFMT_B8G8R8A8_UNORM:
3739             case WINED3DFMT_B8G8R8X8_UNORM:
3740             case WINED3DFMT_B5G6R5_UNORM:
3741             case WINED3DFMT_B5G5R5X1_UNORM:
3742             case WINED3DFMT_B5G5R5A1_UNORM:
3743             case WINED3DFMT_B4G4R4A4_UNORM:
3744             case WINED3DFMT_B2G3R3_UNORM:
3745             case WINED3DFMT_A8_UNORM:
3746             case WINED3DFMT_B2G3R3A8_UNORM:
3747             case WINED3DFMT_B4G4R4X4_UNORM:
3748             case WINED3DFMT_R10G10B10A2_UNORM:
3749             case WINED3DFMT_R8G8B8A8_UNORM:
3750             case WINED3DFMT_R8G8B8X8_UNORM:
3751             case WINED3DFMT_R16G16_UNORM:
3752             case WINED3DFMT_B10G10R10A2_UNORM:
3753             case WINED3DFMT_R16G16B16A16_UNORM:
3754             case WINED3DFMT_P8_UINT:
3755                 TRACE_(d3d_caps)("[OK]\n");
3756                 return TRUE;
3757             default:
3758                 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3759                 return FALSE;
3760         }
3761     }
3762
3763     /* All format that are supported for textures are supported for surfaces as well */
3764     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3765     /* All depth stencil formats are supported on surfaces */
3766     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3767
3768     /* If opengl can't process the format natively, the blitter may be able to convert it */
3769     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3770             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3771             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3772     {
3773         TRACE_(d3d_caps)("[OK]\n");
3774         return TRUE;
3775     }
3776
3777     /* Reject other formats */
3778     TRACE_(d3d_caps)("[FAILED]\n");
3779     return FALSE;
3780 }
3781
3782 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3783         const struct wined3d_format *format)
3784 {
3785     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3786
3787     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3788         return FALSE;
3789
3790     switch (format->id)
3791     {
3792         case WINED3DFMT_R32G32B32A32_FLOAT:
3793         case WINED3DFMT_R32_FLOAT:
3794             return TRUE;
3795         default:
3796             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3797     }
3798 }
3799
3800 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3801         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3802         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3803         enum wined3d_surface_type surface_type)
3804 {
3805     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3806     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3807     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3808     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3809     DWORD usage_caps = 0;
3810
3811     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3812             "resource_type %s, check_format %s, surface_type %#x.\n",
3813             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3814             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3815             debug_d3dformat(check_format_id), surface_type);
3816
3817     if (adapter_idx >= wined3d->adapter_count)
3818         return WINED3DERR_INVALIDCALL;
3819
3820     switch (resource_type)
3821     {
3822         case WINED3D_RTYPE_CUBE_TEXTURE:
3823             /* Cubetexture allows:
3824              *      - WINED3DUSAGE_AUTOGENMIPMAP
3825              *      - WINED3DUSAGE_DEPTHSTENCIL
3826              *      - WINED3DUSAGE_DYNAMIC
3827              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3828              *      - WINED3DUSAGE_RENDERTARGET
3829              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3830              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3831              */
3832             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3833             {
3834                 TRACE_(d3d_caps)("[FAILED]\n");
3835                 return WINED3DERR_NOTAVAILABLE;
3836             }
3837
3838             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3839             {
3840                 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3841                 return WINED3DERR_NOTAVAILABLE;
3842             }
3843
3844             if (!CheckTextureCapability(adapter, format))
3845             {
3846                 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3847                 return WINED3DERR_NOTAVAILABLE;
3848             }
3849
3850             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3851             {
3852                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3853                     /* When autogenmipmap isn't around continue and return
3854                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3855                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3856                 else
3857                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3858             }
3859
3860             /* Always report dynamic locking. */
3861             if (usage & WINED3DUSAGE_DYNAMIC)
3862                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3863
3864             if (usage & WINED3DUSAGE_RENDERTARGET)
3865             {
3866                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3867                 {
3868                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3869                     return WINED3DERR_NOTAVAILABLE;
3870                 }
3871                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3872             }
3873
3874             /* Always report software processing. */
3875             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3876                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3877
3878             if (usage & WINED3DUSAGE_QUERY_FILTER)
3879             {
3880                 if (!CheckFilterCapability(adapter, format))
3881                 {
3882                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3883                     return WINED3DERR_NOTAVAILABLE;
3884                 }
3885                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3886             }
3887
3888             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3889             {
3890                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3891                 {
3892                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3893                     return WINED3DERR_NOTAVAILABLE;
3894                 }
3895                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3896             }
3897
3898             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3899             {
3900                 if (!CheckSrgbReadCapability(adapter, format))
3901                 {
3902                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3903                     return WINED3DERR_NOTAVAILABLE;
3904                 }
3905                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3906             }
3907
3908             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3909             {
3910                 if (!CheckSrgbWriteCapability(adapter, format))
3911                 {
3912                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3913                     return WINED3DERR_NOTAVAILABLE;
3914                 }
3915                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3916             }
3917
3918             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3919             {
3920                 if (!CheckVertexTextureCapability(adapter, format))
3921                 {
3922                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3923                     return WINED3DERR_NOTAVAILABLE;
3924                 }
3925                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3926             }
3927
3928             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3929             {
3930                 if (!CheckWrapAndMipCapability(adapter, format))
3931                 {
3932                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3933                     return WINED3DERR_NOTAVAILABLE;
3934                 }
3935                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3936             }
3937             break;
3938
3939         case WINED3D_RTYPE_SURFACE:
3940             /* Surface allows:
3941              *      - WINED3DUSAGE_DEPTHSTENCIL
3942              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3943              *      - WINED3DUSAGE_RENDERTARGET
3944              */
3945             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3946             {
3947                 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3948                 return WINED3DERR_NOTAVAILABLE;
3949             }
3950
3951             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3952             {
3953                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3954                 {
3955                     TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3956                     return WINED3DERR_NOTAVAILABLE;
3957                 }
3958                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3959             }
3960
3961             if (usage & WINED3DUSAGE_RENDERTARGET)
3962             {
3963                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3964                 {
3965                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3966                     return WINED3DERR_NOTAVAILABLE;
3967                 }
3968                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3969             }
3970
3971             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3972             {
3973                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3974                 {
3975                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3976                     return WINED3DERR_NOTAVAILABLE;
3977                 }
3978                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3979             }
3980             break;
3981
3982         case WINED3D_RTYPE_TEXTURE:
3983             /* Texture allows:
3984              *      - WINED3DUSAGE_AUTOGENMIPMAP
3985              *      - WINED3DUSAGE_DEPTHSTENCIL
3986              *      - WINED3DUSAGE_DMAP
3987              *      - WINED3DUSAGE_DYNAMIC
3988              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3989              *      - WINED3DUSAGE_RENDERTARGET
3990              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3991              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
3992              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3993              */
3994             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3995             {
3996                 TRACE_(d3d_caps)("[FAILED]\n");
3997                 return WINED3DERR_NOTAVAILABLE;
3998             }
3999
4000             if (!CheckTextureCapability(adapter, format))
4001             {
4002                 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
4003                 return WINED3DERR_NOTAVAILABLE;
4004             }
4005
4006             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4007             {
4008                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4009                     /* When autogenmipmap isn't around continue and return
4010                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4011                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4012                 else
4013                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4014             }
4015
4016             /* Always report dynamic locking. */
4017             if (usage & WINED3DUSAGE_DYNAMIC)
4018                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4019
4020             if (usage & WINED3DUSAGE_RENDERTARGET)
4021             {
4022                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4023                 {
4024                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4025                     return WINED3DERR_NOTAVAILABLE;
4026                 }
4027                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4028             }
4029
4030             /* Always report software processing. */
4031             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4032                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4033
4034             if (usage & WINED3DUSAGE_QUERY_FILTER)
4035             {
4036                 if (!CheckFilterCapability(adapter, format))
4037                 {
4038                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4039                     return WINED3DERR_NOTAVAILABLE;
4040                 }
4041                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4042             }
4043
4044             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4045             {
4046                 if (!CheckBumpMapCapability(adapter, format))
4047                 {
4048                     TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4049                     return WINED3DERR_NOTAVAILABLE;
4050                 }
4051                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4052             }
4053
4054             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4055             {
4056                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4057                 {
4058                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4059                     return WINED3DERR_NOTAVAILABLE;
4060                 }
4061                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4062             }
4063
4064             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4065             {
4066                 if (!CheckSrgbReadCapability(adapter, format))
4067                 {
4068                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4069                     return WINED3DERR_NOTAVAILABLE;
4070                 }
4071                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4072             }
4073
4074             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4075             {
4076                 if (!CheckSrgbWriteCapability(adapter, format))
4077                 {
4078                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4079                     return WINED3DERR_NOTAVAILABLE;
4080                 }
4081                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4082             }
4083
4084             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4085             {
4086                 if (!CheckVertexTextureCapability(adapter, format))
4087                 {
4088                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4089                     return WINED3DERR_NOTAVAILABLE;
4090                 }
4091                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4092             }
4093
4094             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4095             {
4096                 if (!CheckWrapAndMipCapability(adapter, format))
4097                 {
4098                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4099                     return WINED3DERR_NOTAVAILABLE;
4100                 }
4101                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4102             }
4103
4104             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4105             {
4106                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4107                 {
4108                     TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4109                     return WINED3DERR_NOTAVAILABLE;
4110                 }
4111                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4112                 {
4113                     TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4114                     return WINED3DERR_NOTAVAILABLE;
4115                 }
4116                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4117             }
4118             break;
4119
4120         case WINED3D_RTYPE_VOLUME_TEXTURE:
4121         case WINED3D_RTYPE_VOLUME:
4122             /* Volume is to VolumeTexture what Surface is to Texture, but its
4123              * usage caps are not documented. Most driver seem to offer
4124              * (nearly) the same on Volume and VolumeTexture, so do that too.
4125              *
4126              * Volumetexture allows:
4127              *      - D3DUSAGE_DYNAMIC
4128              *      - D3DUSAGE_NONSECURE (d3d9ex)
4129              *      - D3DUSAGE_SOFTWAREPROCESSING
4130              *      - D3DUSAGE_QUERY_WRAPANDMIP
4131              */
4132             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4133             {
4134                 TRACE_(d3d_caps)("[FAILED]\n");
4135                 return WINED3DERR_NOTAVAILABLE;
4136             }
4137
4138             if (!gl_info->supported[EXT_TEXTURE3D])
4139             {
4140                 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4141                 return WINED3DERR_NOTAVAILABLE;
4142             }
4143
4144             if (!CheckTextureCapability(adapter, format))
4145             {
4146                 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4147                 return WINED3DERR_NOTAVAILABLE;
4148             }
4149
4150             /* Filter formats that need conversion; For one part, this
4151              * conversion is unimplemented, and volume textures are huge, so
4152              * it would be a big performance hit. Unless we hit an application
4153              * needing one of those formats, don't advertize them to avoid
4154              * leading applications into temptation. The windows drivers don't
4155              * support most of those formats on volumes anyway, except for
4156              * WINED3DFMT_R32_FLOAT. */
4157             switch (check_format_id)
4158             {
4159                 case WINED3DFMT_P8_UINT:
4160                 case WINED3DFMT_L4A4_UNORM:
4161                 case WINED3DFMT_R32_FLOAT:
4162                 case WINED3DFMT_R16_FLOAT:
4163                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4164                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4165                 case WINED3DFMT_R16G16_UNORM:
4166                     TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4167                     return WINED3DERR_NOTAVAILABLE;
4168
4169                 case WINED3DFMT_R8G8B8A8_SNORM:
4170                 case WINED3DFMT_R16G16_SNORM:
4171                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4172                     {
4173                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4174                         return WINED3DERR_NOTAVAILABLE;
4175                     }
4176                     break;
4177
4178                 case WINED3DFMT_R8G8_SNORM:
4179                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4180                     {
4181                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4182                         return WINED3DERR_NOTAVAILABLE;
4183                     }
4184                     break;
4185
4186                 case WINED3DFMT_DXT1:
4187                 case WINED3DFMT_DXT2:
4188                 case WINED3DFMT_DXT3:
4189                 case WINED3DFMT_DXT4:
4190                 case WINED3DFMT_DXT5:
4191                     /* The GL_EXT_texture_compression_s3tc spec requires that
4192                      * loading an s3tc compressed texture results in an error.
4193                      * While the D3D refrast does support s3tc volumes, at
4194                      * least the nvidia windows driver does not, so we're free
4195                      * not to support this format. */
4196                     TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4197                     return WINED3DERR_NOTAVAILABLE;
4198
4199                 default:
4200                     /* Do nothing, continue with checking the format below */
4201                     break;
4202             }
4203
4204             /* Always report dynamic locking. */
4205             if (usage & WINED3DUSAGE_DYNAMIC)
4206                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4207
4208             /* Always report software processing. */
4209             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4210                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4211
4212             if (usage & WINED3DUSAGE_QUERY_FILTER)
4213             {
4214                 if (!CheckFilterCapability(adapter, format))
4215                 {
4216                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4217                     return WINED3DERR_NOTAVAILABLE;
4218                 }
4219                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4220             }
4221
4222             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4223             {
4224                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4225                 {
4226                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4227                     return WINED3DERR_NOTAVAILABLE;
4228                 }
4229                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4230             }
4231
4232             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4233             {
4234                 if (!CheckSrgbReadCapability(adapter, format))
4235                 {
4236                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4237                     return WINED3DERR_NOTAVAILABLE;
4238                 }
4239                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4240             }
4241
4242             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4243             {
4244                 if (!CheckSrgbWriteCapability(adapter, format))
4245                 {
4246                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4247                     return WINED3DERR_NOTAVAILABLE;
4248                 }
4249                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4250             }
4251
4252             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4253             {
4254                 if (!CheckVertexTextureCapability(adapter, format))
4255                 {
4256                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4257                     return WINED3DERR_NOTAVAILABLE;
4258                 }
4259                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4260             }
4261
4262             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4263             {
4264                 if (!CheckWrapAndMipCapability(adapter, format))
4265                 {
4266                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4267                     return WINED3DERR_NOTAVAILABLE;
4268                 }
4269                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4270             }
4271             break;
4272
4273         default:
4274             FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4275             return WINED3DERR_NOTAVAILABLE;
4276     }
4277
4278     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4279      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4280      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4281     if (usage_caps == usage)
4282         return WINED3D_OK;
4283     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4284         return WINED3DOK_NOAUTOGEN;
4285
4286     TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4287             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4288
4289     return WINED3DERR_NOTAVAILABLE;
4290 }
4291
4292 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4293         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4294 {
4295     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4296             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4297             debug_d3dformat(dst_format));
4298
4299     return WINED3D_OK;
4300 }
4301
4302 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4303         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4304         enum wined3d_format_id backbuffer_format, BOOL windowed)
4305 {
4306     UINT mode_count;
4307     HRESULT hr;
4308
4309     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4310             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4311             debug_d3dformat(backbuffer_format), windowed);
4312
4313     if (adapter_idx >= wined3d->adapter_count)
4314         return WINED3DERR_INVALIDCALL;
4315
4316     /* The task of this function is to check whether a certain display / backbuffer format
4317      * combination is available on the given adapter. In fullscreen mode microsoft specified
4318      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4319      * and display format should match exactly.
4320      * In windowed mode format conversion can occur and this depends on the driver. When format
4321      * conversion is done, this function should nevertheless fail and applications need to use
4322      * CheckDeviceFormatConversion.
4323      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4324
4325     /* There are only 4 display formats. */
4326     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4327             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4328             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4329             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4330     {
4331         TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4332         return WINED3DERR_NOTAVAILABLE;
4333     }
4334
4335     /* If the requested display format is not available, don't continue. */
4336     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4337     if (!mode_count)
4338     {
4339         TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4340         return WINED3DERR_NOTAVAILABLE;
4341     }
4342
4343     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4344      * it means 'reuse' the display format for the backbuffer. */
4345     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4346     {
4347         TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4348         return WINED3DERR_NOTAVAILABLE;
4349     }
4350
4351     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4352      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4353     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4354     {
4355         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4356                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4357         return WINED3DERR_NOTAVAILABLE;
4358     }
4359
4360     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4361      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4362      * WINED3DFMT_B5G5R5A1_UNORM. */
4363     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4364             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4365     {
4366         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4367                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4368         return WINED3DERR_NOTAVAILABLE;
4369     }
4370
4371     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4372      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4373      * WINED3DFMT_B8G8R8A8_UNORM. */
4374     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4375             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4376     {
4377         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4378                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4379         return WINED3DERR_NOTAVAILABLE;
4380     }
4381
4382     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4383      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4384     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4385             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4386     {
4387         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4388                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4389         return WINED3DERR_NOTAVAILABLE;
4390     }
4391
4392     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4393     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4394             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4395     if (FAILED(hr))
4396         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4397                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4398
4399     return hr;
4400 }
4401
4402 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4403         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4404 {
4405     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4406     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4407     int vs_selected_mode;
4408     int ps_selected_mode;
4409     struct shader_caps shader_caps;
4410     struct fragment_caps fragment_caps;
4411     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4412
4413     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4414             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4415
4416     if (adapter_idx >= wined3d->adapter_count)
4417         return WINED3DERR_INVALIDCALL;
4418
4419     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4420
4421     /* ------------------------------------------------
4422        The following fields apply to both d3d8 and d3d9
4423        ------------------------------------------------ */
4424     /* Not quite true, but use h/w supported by opengl I suppose */
4425     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4426     caps->AdapterOrdinal           = adapter_idx;
4427
4428     caps->Caps                     = 0;
4429     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4430                                      WINED3DCAPS2_FULLSCREENGAMMA |
4431                                      WINED3DCAPS2_DYNAMICTEXTURES;
4432     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4433         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4434
4435     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4436                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4437                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4438
4439     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4440                                      WINED3DPRESENT_INTERVAL_ONE;
4441
4442     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4443                                      WINED3DCURSORCAPS_LOWRES;
4444
4445     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4446                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4447                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4448                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4449                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4450                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4451                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4452                                      WINED3DDEVCAPS_PUREDEVICE          |
4453                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4454                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4455                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4456                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4457                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4458                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4459                                      WINED3DDEVCAPS_RTPATCHES;
4460
4461     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4462                                      WINED3DPMISCCAPS_CULLCCW               |
4463                                      WINED3DPMISCCAPS_CULLCW                |
4464                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4465                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4466                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4467                                      WINED3DPMISCCAPS_MASKZ                 |
4468                                      WINED3DPMISCCAPS_BLENDOP               |
4469                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4470                                     /* TODO:
4471                                         WINED3DPMISCCAPS_NULLREFERENCE
4472                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4473                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4474                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4475
4476     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4477         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4478     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4479         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4480
4481     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4482                                      WINED3DPRASTERCAPS_PAT       |
4483                                      WINED3DPRASTERCAPS_WFOG      |
4484                                      WINED3DPRASTERCAPS_ZFOG      |
4485                                      WINED3DPRASTERCAPS_FOGVERTEX |
4486                                      WINED3DPRASTERCAPS_FOGTABLE  |
4487                                      WINED3DPRASTERCAPS_STIPPLE   |
4488                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4489                                      WINED3DPRASTERCAPS_ZTEST     |
4490                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4491                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4492                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4493
4494     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4495     {
4496         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4497                              WINED3DPRASTERCAPS_ZBIAS         |
4498                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4499     }
4500     if (gl_info->supported[NV_FOG_DISTANCE])
4501     {
4502         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4503     }
4504                         /* FIXME Add:
4505                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4506                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4507                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4508                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4509                            WINED3DPRASTERCAPS_WBUFFER */
4510
4511     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4512                       WINED3DPCMPCAPS_EQUAL        |
4513                       WINED3DPCMPCAPS_GREATER      |
4514                       WINED3DPCMPCAPS_GREATEREQUAL |
4515                       WINED3DPCMPCAPS_LESS         |
4516                       WINED3DPCMPCAPS_LESSEQUAL    |
4517                       WINED3DPCMPCAPS_NEVER        |
4518                       WINED3DPCMPCAPS_NOTEQUAL;
4519
4520     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4521                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4522                            WINED3DPBLENDCAPS_DESTALPHA       |
4523                            WINED3DPBLENDCAPS_DESTCOLOR       |
4524                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4525                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4526                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4527                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4528                            WINED3DPBLENDCAPS_ONE             |
4529                            WINED3DPBLENDCAPS_SRCALPHA        |
4530                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4531                            WINED3DPBLENDCAPS_SRCCOLOR        |
4532                            WINED3DPBLENDCAPS_ZERO;
4533
4534     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4535                            WINED3DPBLENDCAPS_DESTCOLOR       |
4536                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4537                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4538                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4539                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4540                            WINED3DPBLENDCAPS_ONE             |
4541                            WINED3DPBLENDCAPS_SRCALPHA        |
4542                            WINED3DPBLENDCAPS_SRCCOLOR        |
4543                            WINED3DPBLENDCAPS_ZERO;
4544     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4545      * according to the glBlendFunc manpage
4546      *
4547      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4548      * legacy settings for srcblend only
4549      */
4550
4551     if (gl_info->supported[EXT_BLEND_COLOR])
4552     {
4553         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4554         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4555     }
4556
4557
4558     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4559                           WINED3DPCMPCAPS_EQUAL        |
4560                           WINED3DPCMPCAPS_GREATER      |
4561                           WINED3DPCMPCAPS_GREATEREQUAL |
4562                           WINED3DPCMPCAPS_LESS         |
4563                           WINED3DPCMPCAPS_LESSEQUAL    |
4564                           WINED3DPCMPCAPS_NEVER        |
4565                           WINED3DPCMPCAPS_NOTEQUAL;
4566
4567     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4568                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4569                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4570                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4571                            WINED3DPSHADECAPS_COLORFLATRGB       |
4572                            WINED3DPSHADECAPS_FOGFLAT            |
4573                            WINED3DPSHADECAPS_FOGGOURAUD         |
4574                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4575
4576     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4577                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4578                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4579                           WINED3DPTEXTURECAPS_BORDER             |
4580                           WINED3DPTEXTURECAPS_MIPMAP             |
4581                           WINED3DPTEXTURECAPS_PROJECTED          |
4582                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4583
4584     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4585     {
4586         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4587                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4588     }
4589
4590     if (gl_info->supported[EXT_TEXTURE3D])
4591     {
4592         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4593                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4594         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4595         {
4596             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4597         }
4598     }
4599
4600     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4601     {
4602         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4603                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4604         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4605         {
4606             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4607         }
4608     }
4609
4610     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4611                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4612                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4613                                WINED3DPTFILTERCAPS_MINFPOINT        |
4614                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4615                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4616                                WINED3DPTFILTERCAPS_LINEAR           |
4617                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4618                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4619                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4620                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4621                                WINED3DPTFILTERCAPS_NEAREST;
4622
4623     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4624     {
4625         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4626                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4627     }
4628
4629     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4630     {
4631         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4632                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4633                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4634                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4635                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4636                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4637                                        WINED3DPTFILTERCAPS_LINEAR           |
4638                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4639                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4640                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4641                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4642                                        WINED3DPTFILTERCAPS_NEAREST;
4643
4644         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4645         {
4646             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4647                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4648         }
4649     }
4650     else
4651     {
4652         caps->CubeTextureFilterCaps = 0;
4653     }
4654
4655     if (gl_info->supported[EXT_TEXTURE3D])
4656     {
4657         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4658                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4659                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4660                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4661                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4662                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4663                                          WINED3DPTFILTERCAPS_LINEAR           |
4664                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4665                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4666                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4667                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4668                                          WINED3DPTFILTERCAPS_NEAREST;
4669     }
4670     else
4671     {
4672         caps->VolumeTextureFilterCaps = 0;
4673     }
4674
4675     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4676                                  WINED3DPTADDRESSCAPS_CLAMP  |
4677                                  WINED3DPTADDRESSCAPS_WRAP;
4678
4679     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4680     {
4681         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4682     }
4683     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4684     {
4685         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4686     }
4687     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4688     {
4689         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4690     }
4691
4692     if (gl_info->supported[EXT_TEXTURE3D])
4693     {
4694         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4695                                            WINED3DPTADDRESSCAPS_CLAMP  |
4696                                            WINED3DPTADDRESSCAPS_WRAP;
4697         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4698         {
4699             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4700         }
4701         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4702         {
4703             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4704         }
4705         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4706         {
4707             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4708         }
4709     }
4710     else
4711     {
4712         caps->VolumeTextureAddressCaps = 0;
4713     }
4714
4715     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4716                       WINED3DLINECAPS_ZTEST         |
4717                       WINED3DLINECAPS_BLEND         |
4718                       WINED3DLINECAPS_ALPHACMP      |
4719                       WINED3DLINECAPS_FOG;
4720     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4721      * idea how generating the smoothing alpha values works; the result is different
4722      */
4723
4724     caps->MaxTextureWidth = gl_info->limits.texture_size;
4725     caps->MaxTextureHeight = gl_info->limits.texture_size;
4726
4727     if (gl_info->supported[EXT_TEXTURE3D])
4728         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4729     else
4730         caps->MaxVolumeExtent = 0;
4731
4732     caps->MaxTextureRepeat = 32768;
4733     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4734     caps->MaxVertexW = 1.0f;
4735
4736     caps->GuardBandLeft = 0.0f;
4737     caps->GuardBandTop = 0.0f;
4738     caps->GuardBandRight = 0.0f;
4739     caps->GuardBandBottom = 0.0f;
4740
4741     caps->ExtentsAdjust = 0.0f;
4742
4743     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4744                           WINED3DSTENCILCAPS_INCRSAT |
4745                           WINED3DSTENCILCAPS_INVERT  |
4746                           WINED3DSTENCILCAPS_KEEP    |
4747                           WINED3DSTENCILCAPS_REPLACE |
4748                           WINED3DSTENCILCAPS_ZERO;
4749     if (gl_info->supported[EXT_STENCIL_WRAP])
4750     {
4751         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4752                               WINED3DSTENCILCAPS_INCR;
4753     }
4754     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4755     {
4756         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4757     }
4758
4759     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4760
4761     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4762     caps->MaxActiveLights = gl_info->limits.lights;
4763
4764     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4765     caps->MaxVertexBlendMatrixIndex   = 0;
4766
4767     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4768     caps->MaxPointSize = gl_info->limits.pointsize_max;
4769
4770
4771     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4772     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4773                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4774                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4775                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4776                                   WINED3DVTXPCAPS_VERTEXFOG         |
4777                                   WINED3DVTXPCAPS_TEXGEN;
4778
4779     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4780     caps->MaxVertexIndex      = 0xFFFFF;
4781     caps->MaxStreams          = MAX_STREAMS;
4782     caps->MaxStreamStride     = 1024;
4783
4784     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4785     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4786                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4787     caps->MaxNpatchTessellationLevel        = 0;
4788     caps->MasterAdapterOrdinal              = 0;
4789     caps->AdapterOrdinalInGroup             = 0;
4790     caps->NumberOfAdaptersInGroup           = 1;
4791
4792     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4793
4794     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4795                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4796                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4797                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4798     caps->VertexTextureFilterCaps             = 0;
4799
4800     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4801     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4802
4803     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4804     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4805
4806     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4807      * Ignore shader model capabilities if disabled in config
4808      */
4809     if (vs_selected_mode == SHADER_NONE)
4810     {
4811         TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4812         caps->VertexShaderVersion          = 0;
4813         caps->MaxVertexShaderConst         = 0;
4814     }
4815     else
4816     {
4817         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4818         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4819     }
4820
4821     if (ps_selected_mode == SHADER_NONE)
4822     {
4823         TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4824         caps->PixelShaderVersion           = 0;
4825         caps->PixelShader1xMaxValue        = 0.0f;
4826     } else {
4827         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4828         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4829     }
4830
4831     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4832     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4833     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4834
4835     /* The following caps are shader specific, but they are things we cannot detect, or which
4836      * are the same among all shader models. So to avoid code duplication set the shader version
4837      * specific, but otherwise constant caps here
4838      */
4839     if (caps->VertexShaderVersion >= 3)
4840     {
4841         /* Where possible set the caps based on OpenGL extensions and if they
4842          * aren't set (in case of software rendering) use the VS 3.0 from
4843          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4844          * VS3.0 value. */
4845         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4846         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4847         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4848         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4849         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4850         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4851
4852         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4853         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4854     }
4855     else if (caps->VertexShaderVersion == 2)
4856     {
4857         caps->VS20Caps.caps = 0;
4858         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4859         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4860         caps->VS20Caps.static_flow_control_depth = 1;
4861
4862         caps->MaxVShaderInstructionsExecuted    = 65535;
4863         caps->MaxVertexShader30InstructionSlots = 0;
4864     }
4865     else
4866     { /* VS 1.x */
4867         caps->VS20Caps.caps = 0;
4868         caps->VS20Caps.dynamic_flow_control_depth = 0;
4869         caps->VS20Caps.temp_count = 0;
4870         caps->VS20Caps.static_flow_control_depth = 0;
4871
4872         caps->MaxVShaderInstructionsExecuted    = 0;
4873         caps->MaxVertexShader30InstructionSlots = 0;
4874     }
4875
4876     if (caps->PixelShaderVersion >= 3)
4877     {
4878         /* Where possible set the caps based on OpenGL extensions and if they
4879          * aren't set (in case of software rendering) use the PS 3.0 from
4880          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4881          * PS 3.0 value. */
4882
4883         /* Caps is more or less undocumented on MSDN but it appears to be
4884          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4885          * cards from Windows */
4886         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4887                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4888                 WINED3DPS20CAPS_PREDICATION          |
4889                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4890                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4891         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4892         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4893         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4894         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4895         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4896         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4897         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4898
4899         caps->MaxPShaderInstructionsExecuted = 65535;
4900         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4901                 adapter->gl_info.limits.arb_ps_instructions);
4902     }
4903     else if(caps->PixelShaderVersion == 2)
4904     {
4905         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4906         caps->PS20Caps.caps = 0;
4907         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4908         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4909         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4910         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4911         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4912
4913         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4914         caps->MaxPixelShader30InstructionSlots  = 0;
4915     }
4916     else /* PS 1.x */
4917     {
4918         caps->PS20Caps.caps = 0;
4919         caps->PS20Caps.dynamic_flow_control_depth = 0;
4920         caps->PS20Caps.temp_count = 0;
4921         caps->PS20Caps.static_flow_control_depth = 0;
4922         caps->PS20Caps.instruction_slot_count = 0;
4923
4924         caps->MaxPShaderInstructionsExecuted    = 0;
4925         caps->MaxPixelShader30InstructionSlots  = 0;
4926     }
4927
4928     if (caps->VertexShaderVersion >= 2)
4929     {
4930         /* OpenGL supports all the formats below, perhaps not always
4931          * without conversion, but it supports them.
4932          * Further GLSL doesn't seem to have an official unsigned type so
4933          * don't advertise it yet as I'm not sure how we handle it.
4934          * We might need to add some clamping in the shader engine to
4935          * support it.
4936          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4937         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4938                           WINED3DDTCAPS_UBYTE4N   |
4939                           WINED3DDTCAPS_SHORT2N   |
4940                           WINED3DDTCAPS_SHORT4N;
4941         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4942         {
4943             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4944                                WINED3DDTCAPS_FLOAT16_4;
4945         }
4946     }
4947     else
4948     {
4949         caps->DeclTypes = 0;
4950     }
4951
4952     /* Set DirectDraw helper Caps */
4953     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4954                                         WINEDDCKEYCAPS_SRCBLT;
4955     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4956                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4957                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4958                                         WINEDDFXCAPS_BLTROTATION90          |
4959                                         WINEDDFXCAPS_BLTSHRINKX             |
4960                                         WINEDDFXCAPS_BLTSHRINKXN            |
4961                                         WINEDDFXCAPS_BLTSHRINKY             |
4962                                         WINEDDFXCAPS_BLTSHRINKXN            |
4963                                         WINEDDFXCAPS_BLTSTRETCHX            |
4964                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4965                                         WINEDDFXCAPS_BLTSTRETCHY            |
4966                                         WINEDDFXCAPS_BLTSTRETCHYN;
4967     blit_caps =                         WINEDDCAPS_BLT                      |
4968                                         WINEDDCAPS_BLTCOLORFILL             |
4969                                         WINEDDCAPS_BLTDEPTHFILL             |
4970                                         WINEDDCAPS_BLTSTRETCH               |
4971                                         WINEDDCAPS_CANBLTSYSMEM             |
4972                                         WINEDDCAPS_CANCLIP                  |
4973                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4974                                         WINEDDCAPS_COLORKEY                 |
4975                                         WINEDDCAPS_COLORKEYHWASSIST         |
4976                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4977     pal_caps =                          WINEDDPCAPS_8BIT                    |
4978                                         WINEDDPCAPS_PRIMARYSURFACE;
4979
4980     /* Fill the ddraw caps structure */
4981     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4982                                         WINEDDCAPS_PALETTE                  |
4983                                         blit_caps;
4984     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4985                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4986                                         WINEDDCAPS2_PRIMARYGAMMA            |
4987                                         WINEDDCAPS2_WIDESURFACES            |
4988                                         WINEDDCAPS2_CANRENDERWINDOWED;
4989     caps->ddraw_caps.color_key_caps = ckey_caps;
4990     caps->ddraw_caps.fx_caps = fx_caps;
4991     caps->ddraw_caps.pal_caps = pal_caps;
4992     caps->ddraw_caps.svb_caps = blit_caps;
4993     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4994     caps->ddraw_caps.svb_fx_caps = fx_caps;
4995     caps->ddraw_caps.vsb_caps = blit_caps;
4996     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4997     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4998     caps->ddraw_caps.ssb_caps = blit_caps;
4999     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5000     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5001
5002     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5003                                         WINEDDSCAPS_BACKBUFFER              |
5004                                         WINEDDSCAPS_FLIP                    |
5005                                         WINEDDSCAPS_FRONTBUFFER             |
5006                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5007                                         WINEDDSCAPS_PALETTE                 |
5008                                         WINEDDSCAPS_PRIMARYSURFACE          |
5009                                         WINEDDSCAPS_SYSTEMMEMORY            |
5010                                         WINEDDSCAPS_VIDEOMEMORY             |
5011                                         WINEDDSCAPS_VISIBLE;
5012     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5013
5014     /* Set D3D caps if OpenGL is available. */
5015     if (adapter->opengl)
5016     {
5017         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5018                                         WINEDDSCAPS_MIPMAP                  |
5019                                         WINEDDSCAPS_TEXTURE                 |
5020                                         WINEDDSCAPS_ZBUFFER;
5021         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5022     }
5023
5024     return WINED3D_OK;
5025 }
5026
5027 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5028         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5029         struct wined3d_device **device)
5030 {
5031     struct wined3d_device *object;
5032     HRESULT hr;
5033
5034     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5035             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5036
5037     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5038      * number and create a device without a 3D adapter for 2D only operation. */
5039     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5040         return WINED3DERR_INVALIDCALL;
5041
5042     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5043     if (!object)
5044     {
5045         ERR("Failed to allocate device memory.\n");
5046         return E_OUTOFMEMORY;
5047     }
5048
5049     hr = device_init(object, wined3d, adapter_idx, device_type,
5050             focus_window, flags, surface_alignment, device_parent);
5051     if (FAILED(hr))
5052     {
5053         WARN("Failed to initialize device, hr %#x.\n", hr);
5054         HeapFree(GetProcessHeap(), 0, object);
5055         return hr;
5056     }
5057
5058     TRACE("Created device %p.\n", object);
5059     *device = object;
5060
5061     device_parent->ops->wined3d_device_created(device_parent, *device);
5062
5063     return WINED3D_OK;
5064 }
5065
5066 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5067 {
5068     TRACE("wined3d %p.\n", wined3d);
5069
5070     return wined3d->parent;
5071 }
5072
5073 static void WINE_GLAPI invalid_func(const void *data)
5074 {
5075     ERR("Invalid vertex attribute function called\n");
5076     DebugBreak();
5077 }
5078
5079 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5080 {
5081     ERR("Invalid texcoord function called\n");
5082     DebugBreak();
5083 }
5084
5085 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5086  * the extension detection and are used in drawStridedSlow
5087  */
5088 static void WINE_GLAPI position_d3dcolor(const void *data)
5089 {
5090     DWORD pos = *((const DWORD *)data);
5091
5092     FIXME("Add a test for fixed function position from d3dcolor type\n");
5093     glVertex4s(D3DCOLOR_B_R(pos),
5094                D3DCOLOR_B_G(pos),
5095                D3DCOLOR_B_B(pos),
5096                D3DCOLOR_B_A(pos));
5097 }
5098
5099 static void WINE_GLAPI position_float4(const void *data)
5100 {
5101     const GLfloat *pos = data;
5102
5103     if (pos[3] != 0.0f && pos[3] != 1.0f)
5104     {
5105         float w = 1.0f / pos[3];
5106
5107         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5108     }
5109     else
5110     {
5111         glVertex3fv(pos);
5112     }
5113 }
5114
5115 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5116 {
5117     DWORD diffuseColor = *((const DWORD *)data);
5118
5119     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5120                D3DCOLOR_B_G(diffuseColor),
5121                D3DCOLOR_B_B(diffuseColor),
5122                D3DCOLOR_B_A(diffuseColor));
5123 }
5124
5125 static void WINE_GLAPI specular_d3dcolor(const void *data)
5126 {
5127     DWORD specularColor = *((const DWORD *)data);
5128     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5129             D3DCOLOR_B_G(specularColor),
5130             D3DCOLOR_B_B(specularColor)};
5131
5132     specular_func_3ubv(d);
5133 }
5134
5135 static void WINE_GLAPI warn_no_specular_func(const void *data)
5136 {
5137     WARN("GL_EXT_secondary_color not supported\n");
5138 }
5139
5140 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5141 {
5142     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5143     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5144     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5145     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5146     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5147     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5148     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5149     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5150     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5151     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5152     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5153     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5154     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5155     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5156     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5157     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5158     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5159
5160     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5161     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5162     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5163     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5164     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5165     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5166     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5167     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5168     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5169     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5170     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5171     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5172     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5173     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5174     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5175     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5176     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5177
5178     /* No 4 component entry points here */
5179     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5180     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5181     if (gl_info->supported[EXT_SECONDARY_COLOR])
5182     {
5183         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5184     }
5185     else
5186     {
5187         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5188     }
5189     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5190     if (gl_info->supported[EXT_SECONDARY_COLOR])
5191     {
5192         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5193         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5194     }
5195     else
5196     {
5197         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5198     }
5199     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5200     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5201     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5202     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5203     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5204     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5205     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5206     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5207     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5208     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5209     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5210     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5211
5212     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5213      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5214      */
5215     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5216     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5217     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5218     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5219     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5220     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5221     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5222     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5223     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5224     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5225     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5226     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5227     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5228     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5229     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5230     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5231     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5232
5233     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5234     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5235     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5236     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5237     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5238     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5239     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5240     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5241     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5242     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5243     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5244     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5245     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5246     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5247     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5248     if (gl_info->supported[NV_HALF_FLOAT])
5249     {
5250         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5251         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5252         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5253     } else {
5254         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5255         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5256     }
5257 }
5258
5259 /* Do not call while under the GL lock. */
5260 static BOOL InitAdapters(struct wined3d *wined3d)
5261 {
5262     static HMODULE mod_gl;
5263     BOOL ret;
5264     int ps_selected_mode, vs_selected_mode;
5265
5266     /* No need to hold any lock. The calling library makes sure only one thread calls
5267      * wined3d simultaneously
5268      */
5269
5270     TRACE("Initializing adapters\n");
5271
5272     if(!mod_gl) {
5273 #ifdef USE_WIN32_OPENGL
5274 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5275         mod_gl = LoadLibraryA("opengl32.dll");
5276         if(!mod_gl) {
5277             ERR("Can't load opengl32.dll!\n");
5278             goto nogl_adapter;
5279         }
5280 #else
5281 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5282         /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5283         mod_gl = GetModuleHandleA("gdi32.dll");
5284 #endif
5285     }
5286
5287 /* Load WGL core functions from opengl32.dll */
5288 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5289     WGL_FUNCS_GEN;
5290 #undef USE_WGL_FUNC
5291
5292     if(!pwglGetProcAddress) {
5293         ERR("Unable to load wglGetProcAddress!\n");
5294         goto nogl_adapter;
5295     }
5296
5297 /* Dynamically load all GL core functions */
5298     GL_FUNCS_GEN;
5299 #undef USE_GL_FUNC
5300
5301     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5302      * otherwise because we have to use winex11.drv's override
5303      */
5304 #ifdef USE_WIN32_OPENGL
5305     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5306     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5307 #else
5308     wglFinish = (void*)pwglGetProcAddress("wglFinish");
5309     wglFlush = (void*)pwglGetProcAddress("wglFlush");
5310 #endif
5311
5312     glEnableWINE = glEnable;
5313     glDisableWINE = glDisable;
5314
5315     /* For now only one default adapter */
5316     {
5317         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5318         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5319         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5320         struct wined3d_pixel_format *cfgs;
5321         int iPixelFormat;
5322         int res;
5323         DISPLAY_DEVICEW DisplayDevice;
5324         HDC hdc;
5325
5326         TRACE("Initializing default adapter\n");
5327         adapter->ordinal = 0;
5328         adapter->monitorPoint.x = -1;
5329         adapter->monitorPoint.y = -1;
5330
5331         if (!AllocateLocallyUniqueId(&adapter->luid))
5332         {
5333             DWORD err = GetLastError();
5334             ERR("Failed to set adapter LUID (%#x).\n", err);
5335             goto nogl_adapter;
5336         }
5337         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5338                 adapter->luid.HighPart, adapter->luid.LowPart);
5339
5340         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5341         {
5342             ERR("Failed to get a gl context for default adapter\n");
5343             goto nogl_adapter;
5344         }
5345
5346         ret = wined3d_adapter_init_gl_caps(adapter);
5347         if(!ret) {
5348             ERR("Failed to initialize gl caps for default adapter\n");
5349             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5350             goto nogl_adapter;
5351         }
5352         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5353         if(!ret) {
5354             ERR("Failed to init gl formats\n");
5355             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5356             goto nogl_adapter;
5357         }
5358
5359         hdc = fake_gl_ctx.dc;
5360
5361         adapter->TextureRam = adapter->driver_info.vidmem;
5362         adapter->UsedTextureRam = 0;
5363         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5364
5365         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5366         DisplayDevice.cb = sizeof(DisplayDevice);
5367         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5368         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5369         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5370
5371         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5372         {
5373             GLint cfg_count;
5374             int attribute;
5375             int attribs[11];
5376             int values[11];
5377             int nAttribs = 0;
5378
5379             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5380             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5381             adapter->cfg_count = cfg_count;
5382
5383             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5384             cfgs = adapter->cfgs;
5385             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5386             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5387             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5388             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5389             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5390             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5391             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5392             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5393             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5394             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5395             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5396
5397             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5398             {
5399                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5400
5401                 if(!res)
5402                     continue;
5403
5404                 /* Cache the pixel format */
5405                 cfgs->iPixelFormat = iPixelFormat;
5406                 cfgs->redSize = values[0];
5407                 cfgs->greenSize = values[1];
5408                 cfgs->blueSize = values[2];
5409                 cfgs->alphaSize = values[3];
5410                 cfgs->colorSize = values[4];
5411                 cfgs->depthSize = values[5];
5412                 cfgs->stencilSize = values[6];
5413                 cfgs->windowDrawable = values[7];
5414                 cfgs->iPixelType = values[8];
5415                 cfgs->doubleBuffer = values[9];
5416                 cfgs->auxBuffers = values[10];
5417
5418                 cfgs->numSamples = 0;
5419                 /* Check multisample support */
5420                 if (gl_info->supported[ARB_MULTISAMPLE])
5421                 {
5422                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5423                     int value[2];
5424                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5425                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5426                         * value[1] = number of multi sample buffers*/
5427                         if(value[0])
5428                             cfgs->numSamples = value[1];
5429                     }
5430                 }
5431
5432                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5433                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5434                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5435                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5436                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5437                 cfgs++;
5438             }
5439         }
5440         else
5441         {
5442             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5443             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5444             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5445
5446             cfgs = adapter->cfgs;
5447             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5448             {
5449                 PIXELFORMATDESCRIPTOR ppfd;
5450
5451                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5452                 if(!res)
5453                     continue;
5454
5455                 /* We only want HW acceleration using an OpenGL ICD driver.
5456                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5457                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5458                  */
5459                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5460                 {
5461                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5462                     continue;
5463                 }
5464
5465                 cfgs->iPixelFormat = iPixelFormat;
5466                 cfgs->redSize = ppfd.cRedBits;
5467                 cfgs->greenSize = ppfd.cGreenBits;
5468                 cfgs->blueSize = ppfd.cBlueBits;
5469                 cfgs->alphaSize = ppfd.cAlphaBits;
5470                 cfgs->colorSize = ppfd.cColorBits;
5471                 cfgs->depthSize = ppfd.cDepthBits;
5472                 cfgs->stencilSize = ppfd.cStencilBits;
5473                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5474                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5475                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5476                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5477                 cfgs->numSamples = 0;
5478
5479                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5480                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5481                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5482                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5483                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5484                 cfgs++;
5485                 adapter->cfg_count++;
5486             }
5487
5488             /* We haven't found any suitable formats. This should only happen
5489              * in case of GDI software rendering, which is pretty useless
5490              * anyway. */
5491             if (!adapter->cfg_count)
5492             {
5493                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5494
5495                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5496                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5497                 goto nogl_adapter;
5498             }
5499         }
5500
5501         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5502
5503         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5504         fillGLAttribFuncs(&adapter->gl_info);
5505         adapter->opengl = TRUE;
5506     }
5507     wined3d->adapter_count = 1;
5508     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5509
5510     return TRUE;
5511
5512 nogl_adapter:
5513     /* Initialize an adapter for ddraw-only memory counting */
5514     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5515     wined3d->adapters[0].ordinal = 0;
5516     wined3d->adapters[0].opengl = FALSE;
5517     wined3d->adapters[0].monitorPoint.x = -1;
5518     wined3d->adapters[0].monitorPoint.y = -1;
5519
5520     wined3d->adapters[0].driver_info.name = "Display";
5521     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5522     if (wined3d_settings.emulated_textureram)
5523         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5524     else
5525         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5526
5527     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5528
5529     wined3d->adapter_count = 1;
5530     return FALSE;
5531 }
5532
5533 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5534
5535 const struct wined3d_parent_ops wined3d_null_parent_ops =
5536 {
5537     wined3d_null_wined3d_object_destroyed,
5538 };
5539
5540 /* Do not call while under the GL lock. */
5541 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5542 {
5543     wined3d->dxVersion = version;
5544     wined3d->ref = 1;
5545     wined3d->parent = parent;
5546     wined3d->flags = flags;
5547
5548     if (!InitAdapters(wined3d))
5549     {
5550         WARN("Failed to initialize adapters.\n");
5551         if (version > 7)
5552         {
5553             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5554             return E_FAIL;
5555         }
5556     }
5557
5558     return WINED3D_OK;
5559 }