wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:33:06 +0000 (19:33 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:08:19 +0000 (16:08 +0100)
commit146093af3374cbe4e176ba66ce59b980f1ac2740
treeafd7845a62a4eb4302c8cc70f7d080845728ff55
parent9857158a9952cd23992a139d2b9da094b08979fd
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
dlls/wined3d/glsl_shader.c