Implemented fast rendering to a texture using glCopyTexImage2D
authorChristian Costa <titan.costa@wanadoo.fr>
Mon, 26 Apr 2004 23:34:17 +0000 (23:34 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 26 Apr 2004 23:34:17 +0000 (23:34 +0000)
commit15ccb11ea5daf823381e094b6810700da4503226
treea76caf58ae8946b1db399dc33a2ac88a939684d6
parentc5580b0355513ca5566d36e58401d6c1c4695312
Implemented fast rendering to a texture using glCopyTexImage2D
Fixed SetViewport.
Fixed SetRenderTarget (based on Jason Edmeades' work).
Improved trace.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/drawprim.c
dlls/d3d8/surface.c
dlls/d3d8/utils.c