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Implemented fast rendering to a texture using glCopyTexImage2D
[wine]
/
dlls
/
d3d8
/
surface.c
2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
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2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-11-04
Jason Edmeades
Pass through floats correctly to the render states at
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2003-10-31
Jason Edmeades
Make support for CopyRects to a small area of the back...
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2003-10-30
Jason Edmeades
Correct writing to back buffer in non-ortho mode, and...
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2003-10-07
Jason Edmeades
DXTn stride is to the next block, which is the equivale...
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2003-09-30
Jason Edmeades
Make unlock of the backbuffer correctly restore the...
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2003-09-19
Jason Edmeades
GL doesn't like incorrect lengths passed into DXTN...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-08
Raphael Junqueira
- some cosmetic fixes
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2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-16
Raphael Junqueira
Fix AddDirtyRect uncorrect behavior (crash in some...
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2003-06-13
Jason Edmeades
Fix the texture operations to resolve glitches shown...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-06-04
Raphael Junqueira
- some cleanup and warning fixes
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2003-06-04
Jason Edmeades
Fix the glRead call when pRect != NULL, resolve the...
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2003-06-04
Raphael Junqueira
- fix another time the stupid locking bug (i had alread...
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2003-06-04
Raphael Junqueira
- some cleanups
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2003-01-08
Dan Kegel
Change RECT to use LONG to match win32 standard headers...
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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