wined3d: We must include Wine's port.h before using NAN.
authorFrancois Gouget <fgouget@free.fr>
Fri, 1 Jun 2012 14:56:21 +0000 (16:56 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 1 Jun 2012 15:41:52 +0000 (17:41 +0200)
commit19ba80e7c2c9ef054ef5faa921616a5d43f6578d
tree7f65dabc088b29ad68e60ab88c82d68bdd77589e
parent78d6a8ca04968362aba41b49fab3e5dfb039632a
wined3d: We must include Wine's port.h before using NAN.
19 files changed:
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/gl_compat.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/palette.c
dlls/wined3d/query.c
dlls/wined3d/resource.c
dlls/wined3d/shader.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/swapchain.c
dlls/wined3d/texture.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/volume.c
dlls/wined3d/wined3d_main.c