wined3d: We must include Wine's port.h before using NAN.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82     DWORD version;
83 };
84
85 static const struct wined3d_extension_map gl_extension_map[] =
86 {
87     /* APPLE */
88     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
89     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
90     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
91     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
92     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
93     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
94
95     /* ARB */
96     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
97     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
98     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
99     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
100     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
101     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
102     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
103     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
104     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
108     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
109     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
110     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
111     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
112     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
113     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
114     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
115     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
116     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
117     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
118     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
119     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
120     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
121     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
122     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
123     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
124     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
125     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
126     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
127     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
128     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
129     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
130     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
131     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
132     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
133     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
134     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
135     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
136     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
137     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
138     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
139
140     /* ATI */
141     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
142     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
143     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
144     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
145     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
146
147     /* EXT */
148     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
149     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
150     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
151     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
152     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
153     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
154     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
155     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
156     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
157     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
158     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
159     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
160     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
161     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
162     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
163     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
164     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
165     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
166     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
167     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
168     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
169     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
170     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
171     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
172     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
173     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
174     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
175     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
176     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
177     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
178     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
179
180     /* NV */
181     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
182     {"GL_NV_fence",                         NV_FENCE,                       0                           },
183     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
184     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
185     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
186     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
187     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
188     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
189     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
190     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
191     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
192     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
193     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
194     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
195     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
196     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
197     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
198     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
199     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
200     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
201
202     /* SGI */
203     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
204 };
205
206 static const struct wined3d_extension_map wgl_extension_map[] =
207 {
208     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT,               0                        },
209     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL,               0                        },
210     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,  0                        },
211 };
212
213 /**********************************************************
214  * Utility functions follow
215  **********************************************************/
216
217 const struct min_lookup minMipLookup[] =
218 {
219     /* NONE         POINT                       LINEAR */
220     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
221     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
223 };
224
225 const struct min_lookup minMipLookup_noFilter[] =
226 {
227     /* NONE         POINT                       LINEAR */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
231 };
232
233 const struct min_lookup minMipLookup_noMip[] =
234 {
235     /* NONE         POINT                       LINEAR */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
238     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
239 };
240
241 const GLenum magLookup[] =
242 {
243     /* NONE     POINT       LINEAR */
244     GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 };
246
247 const GLenum magLookup_noFilter[] =
248 {
249     /* NONE     POINT       LINEAR */
250     GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 };
252
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260
261 /**
262  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263  * i.e., there is no GL Context - Get a default rendering context to enable the
264  * function query some info from GL.
265  */
266
267 struct wined3d_fake_gl_ctx
268 {
269     HDC dc;
270     HWND wnd;
271     HGLRC gl_ctx;
272     HDC restore_dc;
273     HGLRC restore_gl_ctx;
274 };
275
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 {
278     TRACE_(d3d_caps)("Destroying fake GL context.\n");
279
280     if (!pwglMakeCurrent(NULL, NULL))
281     {
282         ERR_(d3d_caps)("Failed to disable fake GL context.\n");
283     }
284
285     if (!pwglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295     {
296         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
297     }
298 }
299
300 /* Do not call while under the GL lock. */
301 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
302 {
303     PIXELFORMATDESCRIPTOR pfd;
304     int iPixelFormat;
305
306     TRACE("getting context...\n");
307
308     ctx->restore_dc = pwglGetCurrentDC();
309     ctx->restore_gl_ctx = pwglGetCurrentContext();
310
311     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
312     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
313             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
314     if (!ctx->wnd)
315     {
316         ERR_(d3d_caps)("Failed to create a window.\n");
317         goto fail;
318     }
319
320     ctx->dc = GetDC(ctx->wnd);
321     if (!ctx->dc)
322     {
323         ERR_(d3d_caps)("Failed to get a DC.\n");
324         goto fail;
325     }
326
327     /* PixelFormat selection */
328     ZeroMemory(&pfd, sizeof(pfd));
329     pfd.nSize = sizeof(pfd);
330     pfd.nVersion = 1;
331     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
332     pfd.iPixelType = PFD_TYPE_RGBA;
333     pfd.cColorBits = 32;
334     pfd.iLayerType = PFD_MAIN_PLANE;
335
336     iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
337     if (!iPixelFormat)
338     {
339         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
340         ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
341         goto fail;
342     }
343     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
344     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
345
346     /* Create a GL context. */
347     ctx->gl_ctx = pwglCreateContext(ctx->dc);
348     if (!ctx->gl_ctx)
349     {
350         WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
351         goto fail;
352     }
353
354     /* Make it the current GL context. */
355     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
356     {
357         ERR_(d3d_caps)("Failed to make fake GL context current.\n");
358         goto fail;
359     }
360
361     return TRUE;
362
363 fail:
364     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
365     ctx->gl_ctx = NULL;
366     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
367     ctx->dc = NULL;
368     if (ctx->wnd) DestroyWindow(ctx->wnd);
369     ctx->wnd = NULL;
370     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
371     {
372         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
373     }
374
375     return FALSE;
376 }
377
378 /* Adjust the amount of used texture memory */
379 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
380 {
381     adapter->UsedTextureRam += amount;
382     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
383     return adapter->UsedTextureRam;
384 }
385
386 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
387 {
388     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
389     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
390 }
391
392 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
393 {
394     ULONG refcount = InterlockedIncrement(&wined3d->ref);
395
396     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
397
398     return refcount;
399 }
400
401 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
402 {
403     ULONG refcount = InterlockedDecrement(&wined3d->ref);
404
405     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
406
407     if (!refcount)
408     {
409         unsigned int i;
410
411         for (i = 0; i < wined3d->adapter_count; ++i)
412         {
413             wined3d_adapter_cleanup(&wined3d->adapters[i]);
414         }
415         HeapFree(GetProcessHeap(), 0, wined3d);
416     }
417
418     return refcount;
419 }
420
421 /* GL locking is done by the caller */
422 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
423 {
424     GLuint prog;
425     BOOL ret = FALSE;
426     const char *testcode =
427         "!!ARBvp1.0\n"
428         "PARAM C[66] = { program.env[0..65] };\n"
429         "ADDRESS A0;"
430         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
431         "ARL A0.x, zero.x;\n"
432         "MOV result.position, C[A0.x + 65];\n"
433         "END\n";
434
435     while(glGetError());
436     GL_EXTCALL(glGenProgramsARB(1, &prog));
437     if(!prog) {
438         ERR("Failed to create an ARB offset limit test program\n");
439     }
440     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
441     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
442                                   strlen(testcode), testcode));
443     if (glGetError())
444     {
445         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
446         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
447         ret = TRUE;
448     } else TRACE("OpenGL implementation allows offsets > 63\n");
449
450     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
451     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
452     checkGLcall("ARB vp offset limit test cleanup");
453
454     return ret;
455 }
456
457 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
458 {
459     unsigned int i;
460
461     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
462     {
463         if (gl_extension_map[i].extension == ext)
464             return gl_extension_map[i].version;
465     }
466     return 0;
467 }
468
469 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
470         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
471 {
472     if (card_vendor != HW_VENDOR_AMD) return FALSE;
473     if (device == CARD_AMD_RADEON_9500) return TRUE;
474     if (device == CARD_AMD_RADEON_X700) return TRUE;
475     if (device == CARD_AMD_RADEON_X1600) return TRUE;
476     return FALSE;
477 }
478
479 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
480         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
481 {
482     if (card_vendor == HW_VENDOR_NVIDIA)
483     {
484         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
485             device == CARD_NVIDIA_GEFORCEFX_5600 ||
486             device == CARD_NVIDIA_GEFORCEFX_5800)
487         {
488             return TRUE;
489         }
490     }
491     return FALSE;
492 }
493
494 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
495         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 {
497     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
498      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
499      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
500      *
501      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
502      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
503      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
504      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
505      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
506      * the chance that other implementations support them is rather small since Win32 QuickTime uses
507      * DirectDraw, not OpenGL.
508      *
509      * This test has been moved into wined3d_guess_gl_vendor()
510      */
511     if (gl_vendor == GL_VENDOR_APPLE)
512     {
513         return TRUE;
514     }
515     return FALSE;
516 }
517
518 /* Context activation is done by the caller. */
519 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
520 {
521     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
522      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
523      * all the texture. This function detects this bug by its symptom and disables PBOs
524      * if the test fails.
525      *
526      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
527      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
528      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
529      * read back is compared to the original. If they are equal PBOs are assumed to work,
530      * otherwise the PBO extension is disabled. */
531     GLuint texture, pbo;
532     static const unsigned int pattern[] =
533     {
534         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
535         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
536         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
537         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
538     };
539     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
540
541     /* No PBO -> No point in testing them. */
542     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
543
544     ENTER_GL();
545
546     while (glGetError());
547     glGenTextures(1, &texture);
548     glBindTexture(GL_TEXTURE_2D, texture);
549
550     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
551     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
552     checkGLcall("Specifying the PBO test texture");
553
554     GL_EXTCALL(glGenBuffersARB(1, &pbo));
555     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
556     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
557     checkGLcall("Specifying the PBO test pbo");
558
559     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
560     checkGLcall("Loading the PBO test texture");
561
562     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
563     LEAVE_GL();
564
565     wglFinish(); /* just to be sure */
566
567     memset(check, 0, sizeof(check));
568     ENTER_GL();
569     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
570     checkGLcall("Reading back the PBO test texture");
571
572     glDeleteTextures(1, &texture);
573     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
574     checkGLcall("PBO test cleanup");
575
576     LEAVE_GL();
577
578     if (memcmp(check, pattern, sizeof(check)))
579     {
580         WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
581         WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
582         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
583     }
584     else
585     {
586         TRACE_(d3d_caps)("PBO test successful.\n");
587     }
588 }
589
590 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 {
593     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
594 }
595
596 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
598 {
599     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
600     if (card_vendor != HW_VENDOR_AMD) return FALSE;
601     if (device == CARD_AMD_RADEON_X1600) return FALSE;
602     return TRUE;
603 }
604
605 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 {
608     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
609      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
610      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
611      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
612      * hardcoded
613      *
614      * dx10 cards usually have 64 varyings */
615     return gl_info->limits.glsl_varyings > 44;
616 }
617
618 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
620 {
621     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
622 }
623
624 /* A GL context is provided by the caller */
625 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
626         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
627 {
628     GLenum error;
629     DWORD data[16];
630
631     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
632
633     ENTER_GL();
634     while(glGetError());
635     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
636     error = glGetError();
637     LEAVE_GL();
638
639     if(error == GL_NO_ERROR)
640     {
641         TRACE("GL Implementation accepts 4 component specular color pointers\n");
642         return TRUE;
643     }
644     else
645     {
646         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
647               debug_glerror(error));
648         return FALSE;
649     }
650 }
651
652 /* A GL context is provided by the caller */
653 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
654         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
655 {
656     GLuint prog;
657     BOOL ret = FALSE;
658     GLint pos;
659     const char *testcode =
660         "!!ARBvp1.0\n"
661         "OPTION NV_vertex_program2;\n"
662         "MOV result.clip[0], 0.0;\n"
663         "MOV result.position, 0.0;\n"
664         "END\n";
665
666     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
667
668     ENTER_GL();
669     while(glGetError());
670
671     GL_EXTCALL(glGenProgramsARB(1, &prog));
672     if(!prog)
673     {
674         ERR("Failed to create the NVvp clip test program\n");
675         LEAVE_GL();
676         return FALSE;
677     }
678     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
679     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
680                                   strlen(testcode), testcode));
681     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
682     if(pos != -1)
683     {
684         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
686         ret = TRUE;
687         while(glGetError());
688     }
689     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
690
691     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
692     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
693     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
694
695     LEAVE_GL();
696     return ret;
697 }
698
699 /* Context activation is done by the caller. */
700 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
701         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
702 {
703     char data[4 * 4 * 4];
704     GLuint tex, fbo;
705     GLenum status;
706
707     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
708
709     memset(data, 0xcc, sizeof(data));
710
711     ENTER_GL();
712
713     glGenTextures(1, &tex);
714     glBindTexture(GL_TEXTURE_2D, tex);
715     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
716     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
718     checkGLcall("glTexImage2D");
719
720     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
721     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
722     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
723     checkGLcall("glFramebufferTexture2D");
724
725     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
726     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
727     checkGLcall("glCheckFramebufferStatus");
728
729     memset(data, 0x11, sizeof(data));
730     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731     checkGLcall("glTexSubImage2D");
732
733     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
734     glClear(GL_COLOR_BUFFER_BIT);
735     checkGLcall("glClear");
736
737     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
738     checkGLcall("glGetTexImage");
739
740     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
741     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
742     glBindTexture(GL_TEXTURE_2D, 0);
743     checkGLcall("glBindTexture");
744
745     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
746     glDeleteTextures(1, &tex);
747     checkGLcall("glDeleteTextures");
748
749     LEAVE_GL();
750
751     return *(DWORD *)data == 0x11111111;
752 }
753
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 {
758     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760     GLuint tex;
761     GLint size;
762
763     ENTER_GL();
764
765     glGenTextures(1, &tex);
766     glBindTexture(GL_TEXTURE_2D, tex);
767     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
768     checkGLcall("glTexImage2D");
769
770     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
771     checkGLcall("glGetTexLevelParameteriv");
772     TRACE("Real color depth is %d\n", size);
773
774     glBindTexture(GL_TEXTURE_2D, 0);
775     checkGLcall("glBindTexture");
776     glDeleteTextures(1, &tex);
777     checkGLcall("glDeleteTextures");
778
779     LEAVE_GL();
780
781     return size < 16;
782 }
783
784 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
786 {
787     return gl_vendor == GL_VENDOR_FGLRX;
788 }
789
790 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
791 {
792     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
793      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
794      * allow 48 different offsets or other helper immediate values. */
795     TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
796     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
797 }
798
799 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
800 {
801     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
802      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
803      * If real NP2 textures are used, the driver falls back to software. We could just remove the
804      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
805      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
806      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
807      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
808      *
809      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
810      * has this extension promoted to core. The extension loading code sets this extension supported
811      * due to that, so this code works on fglrx as well. */
812     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
813     {
814         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
815         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
816         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
817     }
818 }
819
820 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
821 {
822     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
823      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
824      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
825      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
826      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
827      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
828      *
829      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
830      *  triggering the software fallback. There is not much we can do here apart from disabling the
831      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
832      *  in wined3d_adapter_init_gl_caps).
833      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
834      *  post-processing effects in the game "Max Payne 2").
835      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
836     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
837     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
838     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
839 }
840
841 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
842 {
843     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
844      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
845      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
846      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
847      * according to the spec.
848      *
849      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
850      * makes the shader slower and eats instruction slots which should be available to the d3d app.
851      *
852      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
853      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
854      * this workaround is activated on cards that do not need it, it won't break things, just affect
855      * performance negatively. */
856     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
857     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
858 }
859
860 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
861 {
862     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
863 }
864
865 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
866 {
867     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
868 }
869
870 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
871 {
872     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
873 }
874
875 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
876 {
877     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
878 }
879
880 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
881 {
882     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
883 }
884
885 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
886 {
887     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
888 }
889
890 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
891 {
892     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
893        selected texture formats. They are apparently the only DX9 class GPUs
894        supporting VTF.
895        Also, DX9-era GPUs are somewhat limited with float textures
896        filtering and blending. */
897     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
898 }
899
900 struct driver_quirk
901 {
902     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
903             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
904     void (*apply)(struct wined3d_gl_info *gl_info);
905     const char *description;
906 };
907
908 static const struct driver_quirk quirk_table[] =
909 {
910     {
911         match_amd_r300_to_500,
912         quirk_amd_dx9,
913         "AMD normalized texrect quirk"
914     },
915     {
916         match_apple,
917         quirk_apple_glsl_constants,
918         "Apple GLSL uniform override"
919     },
920     {
921         match_geforce5,
922         quirk_no_np2,
923         "Geforce 5 NP2 disable"
924     },
925     {
926         match_apple_intel,
927         quirk_texcoord_w,
928         "Init texcoord .w for Apple Intel GPU driver"
929     },
930     {
931         match_apple_nonr500ati,
932         quirk_texcoord_w,
933         "Init texcoord .w for Apple ATI >= r600 GPU driver"
934     },
935     {
936         match_dx10_capable,
937         quirk_clip_varying,
938         "Reserved varying for gl_ClipPos"
939     },
940     {
941         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
942          * GL implementations accept it. The Mac GL is the only implementation known to
943          * reject it.
944          *
945          * If we can pass 4 component specular colors, do it, because (a) we don't have
946          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
947          * passes specular alpha to the pixel shader if any is used. Otherwise the
948          * specular alpha is used to pass the fog coordinate, which we pass to opengl
949          * via GL_EXT_fog_coord.
950          */
951         match_allows_spec_alpha,
952         quirk_allows_specular_alpha,
953         "Allow specular alpha quirk"
954     },
955     {
956         match_broken_nv_clip,
957         quirk_disable_nvvp_clip,
958         "Apple NV_vertex_program clip bug quirk"
959     },
960     {
961         match_fbo_tex_update,
962         quirk_fbo_tex_update,
963         "FBO rebind for attachment updates"
964     },
965     {
966         match_broken_rgba16,
967         quirk_broken_rgba16,
968         "True RGBA16 is not available"
969     },
970     {
971         match_fglrx,
972         quirk_infolog_spam,
973         "Not printing GLSL infolog"
974     },
975     {
976         match_not_dx10_capable,
977         quirk_limited_tex_filtering,
978         "Texture filtering, blending and VTF support is limited"
979     },
980 };
981
982 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
983  * reporting a driver version is moot because we are not the Windows driver, and we have different
984  * bugs, features, etc.
985  *
986  * The driver version has the form "x.y.z.w".
987  *
988  * "x" is the Windows version the driver is meant for:
989  * 4 -> 95/98/NT4
990  * 5 -> 2000
991  * 6 -> 2000/XP
992  * 7 -> Vista
993  * 8 -> Win 7
994  *
995  * "y" is the maximum Direct3D version the driver supports.
996  * y  -> d3d version mapping:
997  * 11 -> d3d6
998  * 12 -> d3d7
999  * 13 -> d3d8
1000  * 14 -> d3d9
1001  * 15 -> d3d10
1002  * 16 -> d3d10.1
1003  * 17 -> d3d11
1004  *
1005  * "z" is the subversion number.
1006  *
1007  * "w" is the vendor specific driver build number.
1008  */
1009
1010 struct driver_version_information
1011 {
1012     enum wined3d_display_driver driver;
1013     enum wined3d_driver_model driver_model;
1014     const char *driver_name;            /* name of Windows driver */
1015     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1016     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1017     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1018 };
1019
1020 /* The driver version table contains driver information for different devices on several OS versions. */
1021 static const struct driver_version_information driver_version_table[] =
1022 {
1023     /* AMD
1024      * - Radeon HD2x00 (R600) and up supported by current drivers.
1025      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1026      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1027      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1028     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1029     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1030     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1031     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1032     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1033     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1034
1035     /* Intel
1036      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1037      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1038      * igxprd32.dll but the GMA800 driver was never updated. */
1039     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1040     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1041     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1042     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1043     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1044     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1045
1046     /* Nvidia
1047      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1048      * - GeforceFX support is up to 173.x on <= XP
1049      * - Geforce2MX/3/4 up to 96.x on <= XP
1050      * - TNT/Geforce1/2 up to 71.x on <= XP
1051      * All version numbers used below are from the Linux nvidia drivers. */
1052     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1053     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1054     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1055     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1056     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1057 };
1058
1059 struct gpu_description
1060 {
1061     WORD vendor;                    /* reported PCI card vendor ID  */
1062     WORD card;                      /* reported PCI card device ID  */
1063     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1064     enum wined3d_display_driver driver;
1065     unsigned int vidmem;
1066 };
1067
1068 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1069  * found on a board containing a specific GPU. */
1070 static const struct gpu_description gpu_description_table[] =
1071 {
1072     /* Nvidia cards */
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1132
1133     /* AMD cards */
1134     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1158     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1159     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1160     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1161     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1162     /* Intel cards */
1163     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1173     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1175     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1176     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1177     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1178     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1193     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1194     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1195     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1196     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1197 };
1198
1199 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1200         enum wined3d_driver_model driver_model)
1201 {
1202     unsigned int i;
1203
1204     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1205     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1206     {
1207         const struct driver_version_information *entry = &driver_version_table[i];
1208
1209         if (entry->driver == driver && entry->driver_model == driver_model)
1210         {
1211             TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1212                 entry->driver_name, entry->version, entry->subversion, entry->build);
1213
1214             return entry;
1215         }
1216     }
1217     return NULL;
1218 }
1219
1220 static void init_driver_info(struct wined3d_driver_info *driver_info,
1221         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1222 {
1223     OSVERSIONINFOW os_version;
1224     WORD driver_os_version;
1225     unsigned int i;
1226     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1227     enum wined3d_driver_model driver_model;
1228     const struct driver_version_information *version_info;
1229
1230     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1231     {
1232         TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1233         vendor = wined3d_settings.pci_vendor_id;
1234     }
1235     driver_info->vendor = vendor;
1236
1237     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1238     {
1239         TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1240         device = wined3d_settings.pci_device_id;
1241     }
1242     driver_info->device = device;
1243
1244     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1245      * overrides the pci ids to a card which is not in our database. */
1246     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1247
1248     memset(&os_version, 0, sizeof(os_version));
1249     os_version.dwOSVersionInfoSize = sizeof(os_version);
1250     if (!GetVersionExW(&os_version))
1251     {
1252         ERR("Failed to get OS version, reporting 2000/XP.\n");
1253         driver_os_version = 6;
1254         driver_model = DRIVER_MODEL_NT5X;
1255     }
1256     else
1257     {
1258         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1259         switch (os_version.dwMajorVersion)
1260         {
1261             case 4:
1262                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1263                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1264                  */
1265                 driver_os_version = 4;
1266                 driver_model = DRIVER_MODEL_WIN9X;
1267                 break;
1268
1269             case 5:
1270                 driver_os_version = 6;
1271                 driver_model = DRIVER_MODEL_NT5X;
1272                 break;
1273
1274             case 6:
1275                 if (os_version.dwMinorVersion == 0)
1276                 {
1277                     driver_os_version = 7;
1278                     driver_model = DRIVER_MODEL_NT6X;
1279                 }
1280                 else
1281                 {
1282                     if (os_version.dwMinorVersion > 1)
1283                     {
1284                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1285                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1286                     }
1287                     driver_os_version = 8;
1288                     driver_model = DRIVER_MODEL_NT6X;
1289                 }
1290                 break;
1291
1292             default:
1293                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1294                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1295                 driver_os_version = 6;
1296                 driver_model = DRIVER_MODEL_NT5X;
1297                 break;
1298         }
1299     }
1300
1301     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1302      * This means that unless the ids are overridden, we will always find a GPU description. */
1303     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1304     {
1305         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1306         {
1307             TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1308
1309             driver_info->description = gpu_description_table[i].description;
1310             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1311             driver = gpu_description_table[i].driver;
1312             break;
1313         }
1314     }
1315
1316     if (wined3d_settings.emulated_textureram)
1317     {
1318         TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1319         driver_info->vidmem = wined3d_settings.emulated_textureram;
1320     }
1321
1322     /* Try to obtain driver version information for the current Windows version. This fails in
1323      * some cases:
1324      * - the gpu is not available on the currently selected OS version:
1325      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1326      *     version information for the current Windows version is returned instead of faked info.
1327      *     We do the same and assume the default Windows version to emulate is WinXP.
1328      *
1329      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1330      *     For now return the XP driver info. Perhaps later on we should return VESA.
1331      *
1332      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1333      *   This could be an indication that our database is not up to date, so this should be fixed.
1334      */
1335     version_info = get_driver_version_info(driver, driver_model);
1336     if (version_info)
1337     {
1338         driver_info->name = version_info->driver_name;
1339         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1340         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1341     }
1342     else
1343     {
1344         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1345         if (version_info)
1346         {
1347             driver_info->name = version_info->driver_name;
1348             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1349             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1350         }
1351         else
1352         {
1353             driver_info->description = "Direct3D HAL";
1354             driver_info->name = "Display";
1355             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1356             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1357
1358             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1359                     vendor, device, driver_model);
1360         }
1361     }
1362
1363     TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1364             driver_info->version_high, driver_info->version_low);
1365 }
1366
1367 /* Context activation is done by the caller. */
1368 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1369         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1370 {
1371     unsigned int i;
1372
1373     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1374     {
1375         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1376         TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1377         quirk_table[i].apply(gl_info);
1378     }
1379
1380     /* Find out if PBOs work as they are supposed to. */
1381     test_pbo_functionality(gl_info);
1382 }
1383
1384 static DWORD wined3d_parse_gl_version(const char *gl_version)
1385 {
1386     const char *ptr = gl_version;
1387     int major, minor;
1388
1389     major = atoi(ptr);
1390     if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1391
1392     while (isdigit(*ptr)) ++ptr;
1393     if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1394
1395     minor = atoi(ptr);
1396
1397     TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1398
1399     return MAKEDWORD_VERSION(major, minor);
1400 }
1401
1402 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1403         const char *gl_vendor_string, const char *gl_renderer)
1404 {
1405
1406     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1407      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1408      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1409      *
1410      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1411      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1412      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1413      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1414      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1415      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1416      * DirectDraw, not OpenGL. */
1417     if (gl_info->supported[APPLE_FENCE]
1418             && gl_info->supported[APPLE_CLIENT_STORAGE]
1419             && gl_info->supported[APPLE_FLUSH_RENDER]
1420             && gl_info->supported[APPLE_YCBCR_422])
1421         return GL_VENDOR_APPLE;
1422
1423     if (strstr(gl_vendor_string, "NVIDIA"))
1424         return GL_VENDOR_NVIDIA;
1425
1426     if (strstr(gl_vendor_string, "ATI"))
1427         return GL_VENDOR_FGLRX;
1428
1429     if (strstr(gl_vendor_string, "Intel(R)")
1430             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1431             || strstr(gl_renderer, "Intel")
1432             || strstr(gl_vendor_string, "Intel Inc."))
1433         return GL_VENDOR_INTEL;
1434
1435     if (strstr(gl_vendor_string, "Mesa")
1436             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1437             || strstr(gl_vendor_string, "DRI R300 Project")
1438             || strstr(gl_vendor_string, "X.Org R300 Project")
1439             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1440             || strstr(gl_vendor_string, "VMware, Inc.")
1441             || strstr(gl_renderer, "Mesa")
1442             || strstr(gl_renderer, "Gallium"))
1443         return GL_VENDOR_MESA;
1444
1445     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1446             debugstr_a(gl_vendor_string));
1447
1448     return GL_VENDOR_UNKNOWN;
1449 }
1450
1451 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1452 {
1453     if (strstr(gl_vendor_string, "NVIDIA")
1454             || strstr(gl_vendor_string, "Nouveau")
1455             || strstr(gl_vendor_string, "nouveau"))
1456         return HW_VENDOR_NVIDIA;
1457
1458     if (strstr(gl_vendor_string, "ATI")
1459             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1460             || strstr(gl_vendor_string, "X.Org R300 Project")
1461             || strstr(gl_renderer, "AMD")
1462             || strstr(gl_renderer, "R100")
1463             || strstr(gl_renderer, "R200")
1464             || strstr(gl_renderer, "R300")
1465             || strstr(gl_renderer, "R600")
1466             || strstr(gl_renderer, "R700"))
1467         return HW_VENDOR_AMD;
1468
1469     if (strstr(gl_vendor_string, "Intel(R)")
1470             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1471             || strstr(gl_renderer, "Intel")
1472             || strstr(gl_renderer, "i915")
1473             || strstr(gl_vendor_string, "Intel Inc."))
1474         return HW_VENDOR_INTEL;
1475
1476     if (strstr(gl_vendor_string, "Mesa")
1477             || strstr(gl_vendor_string, "Brian Paul")
1478             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1479             || strstr(gl_vendor_string, "VMware, Inc."))
1480         return HW_VENDOR_SOFTWARE;
1481
1482     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1483
1484     return HW_VENDOR_NVIDIA;
1485 }
1486
1487 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1488 {
1489     UINT level = 0;
1490
1491     if (gl_info->supported[ARB_MULTITEXTURE])
1492         level = 6;
1493     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1494             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1495             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1496         level = 7;
1497     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1498             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1499         level = 8;
1500     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1501             && gl_info->supported[ARB_VERTEX_SHADER])
1502         level = 9;
1503     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1504         level = 10;
1505
1506     return level;
1507 }
1508
1509 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1510         const char *gl_renderer)
1511 {
1512     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1513     unsigned int i;
1514
1515     if (d3d_level >= 10)
1516     {
1517         static const struct
1518         {
1519             const char *renderer;
1520             enum wined3d_pci_device id;
1521         }
1522         cards[] =
1523         {
1524             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1525             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1526             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1527             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1528             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1529             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1530             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1531             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1532             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1533             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1534             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1535             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1536             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1537             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1538             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1539             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1540             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1541             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1542             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1543             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1544             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1545             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1546             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1547             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1548             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1549             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1550             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1551             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1552             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1553             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1554             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1555             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1556             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1557             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1558             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1559             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1560             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1561             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1562             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1563             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1564             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1565             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1566             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1567             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1568             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1569             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1570             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1571             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1572             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1573             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1574             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1575             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1576             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1577             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1578             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1579             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1580             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1581             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1582             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1583             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1584             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1585         };
1586
1587         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1588         {
1589             if (strstr(gl_renderer, cards[i].renderer))
1590                 return cards[i].id;
1591         }
1592
1593         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1594         return CARD_NVIDIA_GEFORCE_8300GS;
1595     }
1596
1597     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1598      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1599      */
1600     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1601     {
1602         static const struct
1603         {
1604             const char *renderer;
1605             enum wined3d_pci_device id;
1606         }
1607         cards[] =
1608         {
1609             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1610             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1611             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1612             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1613             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1614             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1615             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1616             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1617             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1618             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1619             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1620             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1621             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1622         };
1623
1624         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1625         {
1626             if (strstr(gl_renderer, cards[i].renderer))
1627                 return cards[i].id;
1628         }
1629
1630         /* Geforce 6/7 - lowend */
1631         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1632     }
1633
1634     if (d3d_level >= 9)
1635     {
1636         /* GeforceFX - highend */
1637         if (strstr(gl_renderer, "5800")
1638                 || strstr(gl_renderer, "5900")
1639                 || strstr(gl_renderer, "5950")
1640                 || strstr(gl_renderer, "Quadro FX"))
1641         {
1642             return CARD_NVIDIA_GEFORCEFX_5800;
1643         }
1644
1645         /* GeforceFX - midend */
1646         if (strstr(gl_renderer, "5600")
1647                 || strstr(gl_renderer, "5650")
1648                 || strstr(gl_renderer, "5700")
1649                 || strstr(gl_renderer, "5750"))
1650         {
1651             return CARD_NVIDIA_GEFORCEFX_5600;
1652         }
1653
1654         /* GeforceFX - lowend */
1655         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1656     }
1657
1658     if (d3d_level >= 8)
1659     {
1660         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1661         {
1662             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1663         }
1664
1665         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1666     }
1667
1668     if (d3d_level >= 7)
1669     {
1670         if (strstr(gl_renderer, "GeForce4 MX"))
1671         {
1672             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1673         }
1674
1675         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1676         {
1677             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1678         }
1679
1680         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1681         {
1682             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1683         }
1684
1685         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1686     }
1687
1688     if (strstr(gl_renderer, "TNT2"))
1689     {
1690         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1691     }
1692
1693     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1694 }
1695
1696 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1697         const char *gl_renderer)
1698 {
1699     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1700
1701     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1702      *
1703      * Beware: renderer string do not match exact card model,
1704      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1705     if (d3d_level >= 10)
1706     {
1707         unsigned int i;
1708
1709         static const struct
1710         {
1711             const char *renderer;
1712             enum wined3d_pci_device id;
1713         }
1714         cards[] =
1715         {
1716             /* Northern Islands */
1717             {"HD 6900", CARD_AMD_RADEON_HD6900},
1718             {"HD 6800", CARD_AMD_RADEON_HD6800},
1719             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1721             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1722             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1723             {"HD 6600", CARD_AMD_RADEON_HD6600},
1724             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1725             {"HD 6500", CARD_AMD_RADEON_HD6600},
1726             {"HD 6400", CARD_AMD_RADEON_HD6400},
1727             {"HD 6300", CARD_AMD_RADEON_HD6300},
1728             {"HD 6200", CARD_AMD_RADEON_HD6300},
1729             /* Evergreen */
1730             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1731             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1732             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1733             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1734             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1735             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1736             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1737             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1740             /* R700 */
1741             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1742             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1743             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1744             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1745             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1746             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1747             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1748             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1749             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1750             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1751             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1752             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1753             /* R600/R700 integrated */
1754             {"HD 3300", CARD_AMD_RADEON_HD3200},
1755             {"HD 3200", CARD_AMD_RADEON_HD3200},
1756             {"HD 3100", CARD_AMD_RADEON_HD3200},
1757             /* R600 */
1758             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1759             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1760             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1761             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1762             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1763             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1764             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1765             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1768             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1769             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1770             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1771         };
1772
1773         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1774         {
1775             if (strstr(gl_renderer, cards[i].renderer))
1776                 return cards[i].id;
1777         }
1778
1779         /* Default for when no GPU has been found */
1780         return CARD_AMD_RADEON_HD3200;
1781     }
1782
1783     if (d3d_level >= 9)
1784     {
1785         /* Radeon R5xx */
1786         if (strstr(gl_renderer, "X1600")
1787                 || strstr(gl_renderer, "X1650")
1788                 || strstr(gl_renderer, "X1800")
1789                 || strstr(gl_renderer, "X1900")
1790                 || strstr(gl_renderer, "X1950"))
1791         {
1792             return CARD_AMD_RADEON_X1600;
1793         }
1794
1795         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797         if (strstr(gl_renderer, "X700")
1798                 || strstr(gl_renderer, "X800")
1799                 || strstr(gl_renderer, "X850")
1800                 || strstr(gl_renderer, "X1300")
1801                 || strstr(gl_renderer, "X1400")
1802                 || strstr(gl_renderer, "X1450")
1803                 || strstr(gl_renderer, "X1550")
1804                 || strstr(gl_renderer, "X2300")
1805                 || strstr(gl_renderer, "X2500")
1806                 || strstr(gl_renderer, "HD 2300")
1807                 )
1808         {
1809             return CARD_AMD_RADEON_X700;
1810         }
1811
1812         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813         if (strstr(gl_renderer, "Radeon Xpress"))
1814         {
1815             return CARD_AMD_RADEON_XPRESS_200M;
1816         }
1817
1818         /* Radeon R3xx */
1819         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1820     }
1821
1822     if (d3d_level >= 8)
1823         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1824
1825     if (d3d_level >= 7)
1826         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1827
1828     return CARD_AMD_RAGE_128PRO;
1829 }
1830
1831 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1832         const char *gl_renderer)
1833 {
1834     unsigned int i;
1835
1836     static const struct
1837     {
1838         const char *renderer;
1839         enum wined3d_pci_device id;
1840     }
1841     cards[] =
1842     {
1843         /* Ivybridge */
1844         {"Ivybridge Server",            CARD_INTEL_IVBS},
1845         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1846         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1847         /* Sandybridge */
1848         {"Sandybridge Server",          CARD_INTEL_SNBS},
1849         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1850         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1851         /* Ironlake */
1852         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1853         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1854         /* G4x */
1855         {"B43",                         CARD_INTEL_B43},
1856         {"G41",                         CARD_INTEL_G41},
1857         {"G45",                         CARD_INTEL_G45},
1858         {"Q45",                         CARD_INTEL_Q45},
1859         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1860         {"GM45",                        CARD_INTEL_GM45},
1861         /* i965 */
1862         {"965GME",                      CARD_INTEL_965GME},
1863         {"965GM",                       CARD_INTEL_965GM},
1864         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1865         {"946GZ",                       CARD_INTEL_946GZ},
1866         {"965G",                        CARD_INTEL_965G},
1867         {"965Q",                        CARD_INTEL_965Q},
1868         /* i945 */
1869         {"Pineview M",                  CARD_INTEL_PNVM},
1870         {"Pineview G",                  CARD_INTEL_PNVG},
1871         {"IGD",                         CARD_INTEL_PNVG},
1872         {"Q33",                         CARD_INTEL_Q33},
1873         {"G33",                         CARD_INTEL_G33},
1874         {"Q35",                         CARD_INTEL_Q35},
1875         {"945GME",                      CARD_INTEL_945GME},
1876         {"945GM",                       CARD_INTEL_945GM},
1877         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1878         {"945G",                        CARD_INTEL_945G},
1879         /* i915 */
1880         {"915GM",                       CARD_INTEL_915GM},
1881         {"E7221G",                      CARD_INTEL_E7221G},
1882         {"915G",                        CARD_INTEL_915G},
1883         /* i8xx */
1884         {"865G",                        CARD_INTEL_865G},
1885         {"845G",                        CARD_INTEL_845G},
1886         {"855GM",                       CARD_INTEL_855GM},
1887         {"830M",                        CARD_INTEL_830M},
1888     };
1889
1890     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1891     {
1892         if (strstr(gl_renderer, cards[i].renderer))
1893             return cards[i].id;
1894     }
1895
1896     return CARD_INTEL_915G;
1897 }
1898
1899 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1900         const char *gl_renderer)
1901 {
1902     UINT d3d_level;
1903     unsigned int i;
1904
1905     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1906      *
1907      * Beware: renderer string do not match exact card model,
1908      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909     if (strstr(gl_renderer, "Gallium"))
1910     {
1911         /* 20101109 - These are never returned by current Gallium radeon
1912          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1913          *
1914          * These are returned but not handled: RC410, RV380. */
1915         static const struct
1916         {
1917             const char *renderer;
1918             enum wined3d_pci_device id;
1919         }
1920         cards[] =
1921         {
1922             /* Northern Islands */
1923             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1924             {"BARTS",   CARD_AMD_RADEON_HD6800},
1925             {"TURKS",   CARD_AMD_RADEON_HD6600},
1926             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1927             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1928             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1929             {"PALM",    CARD_AMD_RADEON_HD6300},
1930             /* Evergreen */
1931             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1936             /* R700 */
1937             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1938             {"RV790",   CARD_AMD_RADEON_HD4800},
1939             {"RV770",   CARD_AMD_RADEON_HD4800},
1940             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1941             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1942             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1943             /* R600/R700 integrated */
1944             {"RS880",   CARD_AMD_RADEON_HD3200},
1945             {"RS780",   CARD_AMD_RADEON_HD3200},
1946             /* R600 */
1947             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1948             {"R600",    CARD_AMD_RADEON_HD2900},
1949             {"RV670",   CARD_AMD_RADEON_HD2900},
1950             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951             {"RV630",   CARD_AMD_RADEON_HD2600},
1952             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1953             {"RV610",   CARD_AMD_RADEON_HD2350},
1954             /* R500 */
1955             {"R580",    CARD_AMD_RADEON_X1600},
1956             {"R520",    CARD_AMD_RADEON_X1600},
1957             {"RV570",   CARD_AMD_RADEON_X1600},
1958             {"RV560",   CARD_AMD_RADEON_X1600},
1959             {"RV535",   CARD_AMD_RADEON_X1600},
1960             {"RV530",   CARD_AMD_RADEON_X1600},
1961             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1962             {"RV515",   CARD_AMD_RADEON_X700},
1963             /* R400 */
1964             {"R481",    CARD_AMD_RADEON_X700},
1965             {"R480",    CARD_AMD_RADEON_X700},
1966             {"R430",    CARD_AMD_RADEON_X700},
1967             {"R423",    CARD_AMD_RADEON_X700},
1968             {"R420",    CARD_AMD_RADEON_X700},
1969             {"R410",    CARD_AMD_RADEON_X700},
1970             {"RV410",   CARD_AMD_RADEON_X700},
1971             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1973             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1974             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1975             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1976             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1977             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1978             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1979             /* R300 */
1980             {"R360",    CARD_AMD_RADEON_9500},
1981             {"R350",    CARD_AMD_RADEON_9500},
1982             {"R300",    CARD_AMD_RADEON_9500},
1983             {"RV370",   CARD_AMD_RADEON_9500},
1984             {"RV360",   CARD_AMD_RADEON_9500},
1985             {"RV351",   CARD_AMD_RADEON_9500},
1986             {"RV350",   CARD_AMD_RADEON_9500},
1987         };
1988
1989         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1990         {
1991             if (strstr(gl_renderer, cards[i].renderer))
1992                 return cards[i].id;
1993         }
1994     }
1995
1996     d3d_level = d3d_level_from_gl_info(gl_info);
1997     if (d3d_level >= 10)
1998         return CARD_AMD_RADEON_HD2600;
1999
2000     if (d3d_level >= 9)
2001     {
2002         static const struct
2003         {
2004             const char *renderer;
2005             enum wined3d_pci_device id;
2006         }
2007         cards[] =
2008         {
2009             /* R700 */
2010             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2011             {"(RV790",  CARD_AMD_RADEON_HD4800},
2012             {"(RV770",  CARD_AMD_RADEON_HD4800},
2013             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2014             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2015             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2016             /* R600/R700 integrated */
2017             {"RS880",   CARD_AMD_RADEON_HD3200},
2018             {"RS780",   CARD_AMD_RADEON_HD3200},
2019             /* R600 */
2020             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2021             {"(R600",   CARD_AMD_RADEON_HD2900},
2022             {"(RV670",  CARD_AMD_RADEON_HD2900},
2023             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024             {"(RV630",  CARD_AMD_RADEON_HD2600},
2025             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2026             {"(RV610",  CARD_AMD_RADEON_HD2350},
2027         };
2028
2029         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2030         {
2031             if (strstr(gl_renderer, cards[i].renderer))
2032                 return cards[i].id;
2033         }
2034
2035         return CARD_AMD_RADEON_9500;
2036     }
2037
2038     if (d3d_level >= 8)
2039         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2040
2041     if (d3d_level >= 7)
2042         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2043
2044     return CARD_AMD_RAGE_128PRO;
2045 }
2046
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048         const char *gl_renderer)
2049 {
2050     UINT d3d_level;
2051     unsigned int i;
2052
2053     static const struct
2054     {
2055         const char *renderer;
2056         enum wined3d_pci_device id;
2057     }
2058     cards[] =
2059     {
2060         /* Kepler */
2061         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2062         /* Fermi */
2063         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2064         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2065         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2066         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2067         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2068         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2069         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2070         /* Tesla */
2071         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2072         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2073         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2074         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2075         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2076         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2077         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2078         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2079         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2080         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2081         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2082         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2083         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2084         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2085         /* Curie */
2086         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2087         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2088         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2089         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2090         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2091         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2092         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2093         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2094         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2095         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2096         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2097         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2098         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2099         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2100         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2101         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2102         /* Rankine */
2103         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2104         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2105         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2106         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2107         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2108         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2109         /* Kelvin */
2110         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2111         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2112         {"nv20",    CARD_NVIDIA_GEFORCE3},
2113         /* Celsius */
2114         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2115         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2116         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2117         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2118         {"nv16",    CARD_NVIDIA_GEFORCE2},
2119         {"nv15",    CARD_NVIDIA_GEFORCE2},
2120         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2121         {"nv10",    CARD_NVIDIA_GEFORCE},
2122         /* Fahrenheit */
2123         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2124         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2125         {"nv03",    CARD_NVIDIA_RIVA_128},
2126     };
2127
2128     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2129     {
2130         if (strstr(gl_renderer, cards[i].renderer))
2131             return cards[i].id;
2132     }
2133
2134     FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2135
2136     d3d_level = d3d_level_from_gl_info(gl_info);
2137     if (d3d_level >= 10)
2138         return CARD_NVIDIA_GEFORCE_8800GTX;
2139     if (d3d_level >= 9)
2140         return CARD_NVIDIA_GEFORCEFX_5800;
2141     if (d3d_level >= 8)
2142         return CARD_NVIDIA_GEFORCE3;
2143     if (d3d_level >= 7)
2144         return CARD_NVIDIA_GEFORCE;
2145     if (d3d_level >= 6)
2146         return CARD_NVIDIA_RIVA_TNT;
2147     return CARD_NVIDIA_RIVA_128;
2148 }
2149
2150
2151 struct vendor_card_selection
2152 {
2153     enum wined3d_gl_vendor gl_vendor;
2154     enum wined3d_pci_vendor card_vendor;
2155     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2156     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2157 };
2158
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2160 {
2161     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2162     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2163     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2164     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2165     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2166     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2167     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2168     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2169     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2170 };
2171
2172
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2175 {
2176     UINT d3d_level;
2177
2178     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179      * different GPUs with roughly the same features. In most cases GPUs from a
2180      * certain family differ in clockspeeds, the amount of video memory and the
2181      * number of shader pipelines.
2182      *
2183      * A Direct3D device object contains the PCI id (vendor + device) of the
2184      * videocard which is used for rendering. Various applications use this
2185      * information to get a rough estimation of the features of the card and
2186      * some might use it for enabling 3d effects only on certain types of
2187      * videocards. In some cases games might even use it to work around bugs
2188      * which happen on certain videocards/driver combinations. The problem is
2189      * that OpenGL only exposes a rendering string containing the name of the
2190      * videocard and not the PCI id.
2191      *
2192      * Various games depend on the PCI id, so somehow we need to provide one.
2193      * A simple option is to parse the renderer string and translate this to
2194      * the right PCI id. This is a lot of work because there are more than 200
2195      * GPUs just for Nvidia. Various cards share the same renderer string, so
2196      * the amount of code might be 'small' but there are quite a number of
2197      * exceptions which would make this a pain to maintain. Another way would
2198      * be to query the PCI id from the operating system (assuming this is the
2199      * videocard which is used for rendering which is not always the case).
2200      * This would work but it is not very portable. Second it would not work
2201      * well in, let's say, a remote X situation in which the amount of 3d
2202      * features which can be used is limited.
2203      *
2204      * As said most games only use the PCI id to get an indication of the
2205      * capabilities of the card. It doesn't really matter if the given id is
2206      * the correct one if we return the id of a card with similar 3d features.
2207      *
2208      * The code below checks the OpenGL capabilities of a videocard and matches
2209      * that to a certain level of Direct3D functionality. Once a card passes
2210      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211      * least a GeforceFX. To give a better estimate we do a basic check on the
2212      * renderer string but if that won't pass we return a default card. This
2213      * way is better than maintaining a full card database as even without a
2214      * full database we can return a card with similar features. Second the
2215      * size of the database can be made quite small because when you know what
2216      * type of 3d functionality a card has, you know to which GPU family the
2217      * GPU must belong. Because of this you only have to check a small part of
2218      * the renderer string to distinguishes between different models from that
2219      * family.
2220      *
2221      * The code also selects a default amount of video memory which we will
2222      * use for an estimation of the amount of free texture memory. In case of
2223      * real D3D the amount of texture memory includes video memory and system
2224      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225      * HyperMemory). We don't know how much system memory can be addressed by
2226      * the system but we can make a reasonable estimation about the amount of
2227      * video memory. If the value is slightly wrong it doesn't matter as we
2228      * didn't include AGP-like memory which makes the amount of addressable
2229      * memory higher and second OpenGL isn't that critical it moves to system
2230      * memory behind our backs if really needed. Note that the amount of video
2231      * memory can be overruled using a registry setting. */
2232
2233     int i;
2234
2235     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2236     {
2237         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238             || (vendor_card_select_table[i].card_vendor != *card_vendor))
2239                 continue;
2240         TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2242     }
2243
2244     FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2246
2247     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249      * them a good generic choice. */
2250     *card_vendor = HW_VENDOR_NVIDIA;
2251     d3d_level = d3d_level_from_gl_info(gl_info);
2252     if (d3d_level >= 9)
2253         return CARD_NVIDIA_GEFORCEFX_5600;
2254     if (d3d_level >= 8)
2255         return CARD_NVIDIA_GEFORCE3;
2256     if (d3d_level >= 7)
2257         return CARD_NVIDIA_GEFORCE;
2258     if (d3d_level >= 6)
2259         return CARD_NVIDIA_RIVA_TNT;
2260     return CARD_NVIDIA_RIVA_128;
2261 }
2262
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2264 {
2265     int vs_selected_mode, ps_selected_mode;
2266
2267     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274     else return &ffp_fragment_pipeline;
2275 }
2276
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2278 {
2279     int vs_selected_mode, ps_selected_mode;
2280
2281     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284     return &none_shader_backend;
2285 }
2286
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2288 {
2289     int vs_selected_mode, ps_selected_mode;
2290
2291     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294     else return &ffp_blit;
2295 }
2296
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298         const struct wined3d_extension_map *map, UINT entry_count)
2299 {
2300     while (*extensions)
2301     {
2302         const char *start;
2303         size_t len;
2304         UINT i;
2305
2306         while (isspace(*extensions))
2307             ++extensions;
2308         start = extensions;
2309         while (!isspace(*extensions) && *extensions)
2310             ++extensions;
2311
2312         len = extensions - start;
2313         if (!len)
2314             continue;
2315
2316         TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2317
2318         for (i = 0; i < entry_count; ++i)
2319         {
2320             if (len == strlen(map[i].extension_string)
2321                     && !memcmp(start, map[i].extension_string, len))
2322             {
2323                 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2324                 gl_info->supported[map[i].extension] = TRUE;
2325                 break;
2326             }
2327         }
2328     }
2329 }
2330
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2332 {
2333     DWORD ver;
2334
2335 #define USE_GL_FUNC(type, pfn, ext, replace) \
2336     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2337     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2338     else gl_info->pfn = NULL;
2339
2340     GL_EXT_FUNCS_GEN;
2341 #undef USE_GL_FUNC
2342
2343 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2344     WGL_EXT_FUNCS_GEN;
2345 #undef USE_GL_FUNC
2346 }
2347
2348 /* Context activation is done by the caller. */
2349 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2350 {
2351     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2352     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2353     const char *GL_Extensions    = NULL;
2354     const char *WGL_Extensions   = NULL;
2355     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2356     struct fragment_caps fragment_caps;
2357     enum wined3d_gl_vendor gl_vendor;
2358     enum wined3d_pci_vendor card_vendor;
2359     enum wined3d_pci_device device;
2360     GLint       gl_max;
2361     GLfloat     gl_floatv[2];
2362     unsigned    i;
2363     HDC         hdc;
2364     DWORD gl_version;
2365
2366     TRACE_(d3d_caps)("(%p)\n", gl_info);
2367
2368     ENTER_GL();
2369
2370     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2371     TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2372     if (!gl_renderer_str)
2373     {
2374         LEAVE_GL();
2375         ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2376         return FALSE;
2377     }
2378
2379     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2380     TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2381     if (!gl_vendor_str)
2382     {
2383         LEAVE_GL();
2384         ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2385         return FALSE;
2386     }
2387
2388     /* Parse the GL_VERSION field into major and minor information */
2389     gl_version_str = (const char *)glGetString(GL_VERSION);
2390     TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2391     if (!gl_version_str)
2392     {
2393         LEAVE_GL();
2394         ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2395         return FALSE;
2396     }
2397     gl_version = wined3d_parse_gl_version(gl_version_str);
2398
2399     /*
2400      * Initialize openGL extension related variables
2401      *  with Default values
2402      */
2403     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2404     gl_info->limits.blends = 1;
2405     gl_info->limits.buffers = 1;
2406     gl_info->limits.textures = 1;
2407     gl_info->limits.texture_coords = 1;
2408     gl_info->limits.fragment_samplers = 1;
2409     gl_info->limits.vertex_samplers = 0;
2410     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2411     gl_info->limits.sampler_stages = 1;
2412     gl_info->limits.vertex_attribs = 16;
2413     gl_info->limits.glsl_vs_float_constants = 0;
2414     gl_info->limits.glsl_ps_float_constants = 0;
2415     gl_info->limits.arb_vs_float_constants = 0;
2416     gl_info->limits.arb_vs_native_constants = 0;
2417     gl_info->limits.arb_vs_instructions = 0;
2418     gl_info->limits.arb_vs_temps = 0;
2419     gl_info->limits.arb_ps_float_constants = 0;
2420     gl_info->limits.arb_ps_local_constants = 0;
2421     gl_info->limits.arb_ps_instructions = 0;
2422     gl_info->limits.arb_ps_temps = 0;
2423
2424     /* Retrieve opengl defaults */
2425     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2426     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2427     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2428
2429     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2430     gl_info->limits.lights = gl_max;
2431     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2432
2433     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2434     gl_info->limits.texture_size = gl_max;
2435     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2436
2437     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2438     gl_info->limits.pointsize_min = gl_floatv[0];
2439     gl_info->limits.pointsize_max = gl_floatv[1];
2440     TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2441
2442     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2443     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2444     if (!GL_Extensions)
2445     {
2446         LEAVE_GL();
2447         ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2448         return FALSE;
2449     }
2450
2451     LEAVE_GL();
2452
2453     TRACE_(d3d_caps)("GL_Extensions reported:\n");
2454
2455     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2456
2457     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2458             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2459
2460     /* Now work out what GL support this card really has */
2461     load_gl_funcs( gl_info, gl_version );
2462
2463     hdc = pwglGetCurrentDC();
2464     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2465     if (GL_EXTCALL(wglGetExtensionsStringARB))
2466         WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2467     if (!WGL_Extensions)
2468         WARN_(d3d_caps)("WGL extensions not supported.\n");
2469     else
2470         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2471                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2472
2473     ENTER_GL();
2474
2475     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2476      * loading the functions, otherwise the code above will load the extension entry points instead of the
2477      * core functions, which may not work. */
2478     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2479     {
2480         if (!gl_info->supported[gl_extension_map[i].extension]
2481                 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2482         {
2483             TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2484             gl_info->supported[gl_extension_map[i].extension] = TRUE;
2485         }
2486     }
2487
2488     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2489
2490     if (gl_info->supported[APPLE_FENCE])
2491     {
2492         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2493          * The apple extension interacts with some other apple exts. Disable the NV
2494          * extension if the apple one is support to prevent confusion in other parts
2495          * of the code. */
2496         gl_info->supported[NV_FENCE] = FALSE;
2497     }
2498     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2499     {
2500         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2501          *
2502          * The enums are the same:
2503          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881A
2504          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881B
2505          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2506          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2507          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140B
2508          */
2509         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2510         {
2511             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2512             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2513         }
2514         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2515         {
2516             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2517             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2518         }
2519     }
2520     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2521     {
2522         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2523          * functionality. Prefer the ARB extension */
2524         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2525     }
2526     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2527     {
2528         TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2529         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2530     }
2531     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2532     {
2533         TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2534         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2535     }
2536     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2537     {
2538         TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2539         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2540     }
2541     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2542     {
2543         TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2544         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2545     }
2546     if (gl_info->supported[NV_TEXTURE_SHADER2])
2547     {
2548         if (gl_info->supported[NV_REGISTER_COMBINERS])
2549         {
2550             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2551              * are supported. The nv extensions provide the same functionality as the
2552              * ATI one, and a bit more(signed pixelformats). */
2553             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2554         }
2555     }
2556
2557     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2558     {
2559         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2560         TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2561     }
2562     else
2563     {
2564         WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2565     }
2566     if (gl_info->supported[NV_REGISTER_COMBINERS])
2567     {
2568         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2569         gl_info->limits.general_combiners = gl_max;
2570         TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2571     }
2572     if (gl_info->supported[ARB_DRAW_BUFFERS])
2573     {
2574         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2575         gl_info->limits.buffers = gl_max;
2576         TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2577     }
2578     if (gl_info->supported[ARB_MULTITEXTURE])
2579     {
2580         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2581         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2582         TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2583
2584         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2585         {
2586             GLint tmp;
2587             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2588             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2589             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2590             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2591         }
2592         else
2593         {
2594             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2595             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2596         }
2597         TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2598         TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2599
2600         if (gl_info->supported[ARB_VERTEX_SHADER])
2601         {
2602             GLint tmp;
2603             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2604             gl_info->limits.vertex_samplers = tmp;
2605             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2606             gl_info->limits.combined_samplers = tmp;
2607             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2608             gl_info->limits.vertex_attribs = tmp;
2609
2610             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2611              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2612              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2613              * shader is used with fixed function vertex processing we're fine too because fixed function
2614              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2615              * used we have to make sure that all vertex sampler setups are valid together with all
2616              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2617              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2618              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2619              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2620              * a fixed function pipeline anymore.
2621              *
2622              * So this is just a check to check that our assumption holds true. If not, write a warning
2623              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2624             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2625                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2626             {
2627                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2628                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2629                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2630                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2631                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2632                 else
2633                     gl_info->limits.vertex_samplers = 0;
2634             }
2635         }
2636         else
2637         {
2638             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2639         }
2640         TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2641         TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2642     }
2643     if (gl_info->supported[ARB_VERTEX_BLEND])
2644     {
2645         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2646         gl_info->limits.blends = gl_max;
2647         TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2648     }
2649     if (gl_info->supported[EXT_TEXTURE3D])
2650     {
2651         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2652         gl_info->limits.texture3d_size = gl_max;
2653         TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2654     }
2655     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2656     {
2657         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2658         gl_info->limits.anisotropy = gl_max;
2659         TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2660     }
2661     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2662     {
2663         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2664         gl_info->limits.arb_ps_float_constants = gl_max;
2665         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2666         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2667         gl_info->limits.arb_ps_native_constants = gl_max;
2668         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2669                 gl_info->limits.arb_ps_native_constants);
2670         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2671         gl_info->limits.arb_ps_temps = gl_max;
2672         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2673         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2674         gl_info->limits.arb_ps_instructions = gl_max;
2675         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2676         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2677         gl_info->limits.arb_ps_local_constants = gl_max;
2678         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2679     }
2680     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2681     {
2682         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2683         gl_info->limits.arb_vs_float_constants = gl_max;
2684         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2685         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2686         gl_info->limits.arb_vs_native_constants = gl_max;
2687         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2688                 gl_info->limits.arb_vs_native_constants);
2689         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2690         gl_info->limits.arb_vs_temps = gl_max;
2691         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2692         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2693         gl_info->limits.arb_vs_instructions = gl_max;
2694         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2695
2696         if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2697     }
2698     if (gl_info->supported[ARB_VERTEX_SHADER])
2699     {
2700         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2701         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2702         TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2703     }
2704     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2705     {
2706         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2707         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2708         TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2709         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2710         gl_info->limits.glsl_varyings = gl_max;
2711         TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2712     }
2713     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2714     {
2715         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2716         unsigned int major, minor;
2717
2718         TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2719
2720         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2721         sscanf(str, "%u.%u", &major, &minor);
2722         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2723     }
2724     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2725     {
2726         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2727     }
2728     else
2729     {
2730         gl_info->limits.shininess = 128.0f;
2731     }
2732     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2733     {
2734         /* If we have full NP2 texture support, disable
2735          * GL_ARB_texture_rectangle because we will never use it.
2736          * This saves a few redundant glDisable calls. */
2737         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2738     }
2739     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2740     {
2741         /* Disable NV_register_combiners and fragment shader if this is supported.
2742          * generally the NV extensions are preferred over the ATI ones, and this
2743          * extension is disabled if register_combiners and texture_shader2 are both
2744          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2745          * fragment processing support. */
2746         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2747         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2748         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2749         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2750     }
2751     if (gl_info->supported[NV_HALF_FLOAT])
2752     {
2753         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2754         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2755     }
2756     checkGLcall("extension detection");
2757
2758     LEAVE_GL();
2759
2760     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2761     adapter->shader_backend = select_shader_backend(gl_info);
2762     adapter->blitter = select_blit_implementation(gl_info);
2763
2764     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2765     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2766     TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2767
2768     /* In some cases the number of texture stages can be larger than the number
2769      * of samplers. The GF4 for example can use only 2 samplers (no fragment
2770      * shaders), but 8 texture stages (register combiners). */
2771     gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2772
2773     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2774     {
2775         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2776         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2777         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2778         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2779         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2780         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2781         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2782         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2783         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2784         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2785         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2786         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2787         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2788         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2789         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2790         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2791         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2792         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2793         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2794         if (wined3d_settings.allow_multisampling)
2795         {
2796             glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2797             gl_info->limits.samples = gl_max;
2798         }
2799     }
2800     else
2801     {
2802         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2803         {
2804             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2805             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2806             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2807             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2808             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2809             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2810             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2811             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2812             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2813             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2814             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2815             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2816             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2817             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2818             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2819             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2820             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2821         }
2822         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2823         {
2824             WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2825             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2826         }
2827         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2828         {
2829             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2830         }
2831         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2832         {
2833             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2834             if (wined3d_settings.allow_multisampling)
2835             {
2836                 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2837                 gl_info->limits.samples = gl_max;
2838             }
2839         }
2840     }
2841
2842     /* MRTs are currently only supported when FBOs are used. */
2843     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2844     {
2845         gl_info->limits.buffers = 1;
2846     }
2847
2848     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2849     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2850     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2851
2852     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2853     TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2854
2855     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2856     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2857             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2858     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2859     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2860             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2861     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2862             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2863
2864     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2865     init_driver_info(driver_info, card_vendor, device);
2866     add_gl_compat_wrappers(gl_info);
2867
2868     return TRUE;
2869 }
2870
2871 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2872 {
2873     TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2874             wined3d, wined3d->adapter_count);
2875
2876     return wined3d->adapter_count;
2877 }
2878
2879 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2880 {
2881     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2882
2883     return WINED3D_OK;
2884 }
2885
2886 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2887 {
2888     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2889
2890     if (adapter_idx >= wined3d->adapter_count)
2891         return NULL;
2892
2893     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2894 }
2895
2896 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2897      of the same bpp but different resolutions                                  */
2898
2899 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2900 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2901         enum wined3d_format_id format_id)
2902 {
2903     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2904
2905     if (adapter_idx >= wined3d->adapter_count)
2906         return 0;
2907
2908     /* TODO: Store modes per adapter and read it from the adapter structure */
2909     if (!adapter_idx)
2910     {
2911         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2912         UINT format_bits = format->byte_count * CHAR_BIT;
2913         unsigned int i = 0;
2914         unsigned int j = 0;
2915         DEVMODEW mode;
2916
2917         memset(&mode, 0, sizeof(mode));
2918         mode.dmSize = sizeof(mode);
2919
2920         while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2921         {
2922             ++j;
2923
2924             if (format_id == WINED3DFMT_UNKNOWN)
2925             {
2926                 /* This is for D3D8, do not enumerate P8 here */
2927                 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2928             }
2929             else if (mode.dmBitsPerPel == format_bits)
2930             {
2931                 ++i;
2932             }
2933         }
2934
2935         TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2936
2937         return i;
2938     }
2939     else
2940     {
2941         FIXME_(d3d_caps)("Adapter not primary display.\n");
2942     }
2943
2944     return 0;
2945 }
2946
2947 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2948 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2949         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2950 {
2951     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2952             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2953
2954     /* Validate the parameters as much as possible */
2955     if (!mode || adapter_idx >= wined3d->adapter_count
2956             || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2957     {
2958         return WINED3DERR_INVALIDCALL;
2959     }
2960
2961     /* TODO: Store modes per adapter and read it from the adapter structure */
2962     if (!adapter_idx)
2963     {
2964         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2965         UINT format_bits = format->byte_count * CHAR_BIT;
2966         DEVMODEW DevModeW;
2967         int ModeIdx = 0;
2968         UINT i = 0;
2969         int j = 0;
2970
2971         ZeroMemory(&DevModeW, sizeof(DevModeW));
2972         DevModeW.dmSize = sizeof(DevModeW);
2973
2974         /* If we are filtering to a specific format (D3D9), then need to skip
2975            all unrelated modes, but if mode is irrelevant (D3D8), then we can
2976            just count through the ones with valid bit depths */
2977         while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2978         {
2979             if (format_id == WINED3DFMT_UNKNOWN)
2980             {
2981                 /* This is for D3D8, do not enumerate P8 here */
2982                 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2983             }
2984             else if (DevModeW.dmBitsPerPel == format_bits)
2985             {
2986                 ++i;
2987             }
2988         }
2989
2990         if (!i)
2991         {
2992             TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2993             return WINED3DERR_INVALIDCALL;
2994         }
2995         ModeIdx = j - 1;
2996
2997         /* Now get the display mode via the calculated index */
2998         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2999         {
3000             mode->width = DevModeW.dmPelsWidth;
3001             mode->height = DevModeW.dmPelsHeight;
3002             mode->refresh_rate = DEFAULT_REFRESH_RATE;
3003             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3004                 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3005
3006             if (format_id == WINED3DFMT_UNKNOWN)
3007                 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3008             else
3009                 mode->format_id = format_id;
3010         }
3011         else
3012         {
3013             TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3014             return WINED3DERR_INVALIDCALL;
3015         }
3016
3017         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3018                 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3019                 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3020     }
3021     else
3022     {
3023         FIXME_(d3d_caps)("Adapter not primary display\n");
3024     }
3025
3026     return WINED3D_OK;
3027 }
3028
3029 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3030         struct wined3d_display_mode *mode)
3031 {
3032     TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3033
3034     if (!mode || adapter_idx >= wined3d->adapter_count)
3035         return WINED3DERR_INVALIDCALL;
3036
3037     if (!adapter_idx)
3038     {
3039         DEVMODEW DevModeW;
3040         unsigned int bpp;
3041
3042         ZeroMemory(&DevModeW, sizeof(DevModeW));
3043         DevModeW.dmSize = sizeof(DevModeW);
3044
3045         EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3046         mode->width = DevModeW.dmPelsWidth;
3047         mode->height = DevModeW.dmPelsHeight;
3048         bpp = DevModeW.dmBitsPerPel;
3049         mode->refresh_rate = DEFAULT_REFRESH_RATE;
3050         if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3051             mode->refresh_rate = DevModeW.dmDisplayFrequency;
3052         mode->format_id = pixelformat_for_depth(bpp);
3053     }
3054     else
3055     {
3056         FIXME_(d3d_caps)("Adapter not primary display\n");
3057     }
3058
3059     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3060           mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3061     return WINED3D_OK;
3062 }
3063
3064 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3065    and fields being inserted in the middle, a new structure is used in place    */
3066 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3067         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3068 {
3069     const struct wined3d_adapter *adapter;
3070     size_t len;
3071
3072     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3073             wined3d, adapter_idx, flags, identifier);
3074
3075     if (adapter_idx >= wined3d->adapter_count)
3076         return WINED3DERR_INVALIDCALL;
3077
3078     adapter = &wined3d->adapters[adapter_idx];
3079
3080     /* Return the information requested */
3081     TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3082
3083     if (identifier->driver_size)
3084     {
3085         const char *name = adapter->driver_info.name;
3086         len = min(strlen(name), identifier->driver_size - 1);
3087         memcpy(identifier->driver, name, len);
3088         identifier->driver[len] = '\0';
3089     }
3090
3091     if (identifier->description_size)
3092     {
3093         const char *description = adapter->driver_info.description;
3094         len = min(strlen(description), identifier->description_size - 1);
3095         memcpy(identifier->description, description, len);
3096         identifier->description[len] = '\0';
3097     }
3098
3099     /* Note that d3d8 doesn't supply a device name. */
3100     if (identifier->device_name_size)
3101     {
3102         static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3103
3104         len = strlen(device_name);
3105         if (len >= identifier->device_name_size)
3106         {
3107             ERR("Device name size too small.\n");
3108             return WINED3DERR_INVALIDCALL;
3109         }
3110
3111         memcpy(identifier->device_name, device_name, len);
3112         identifier->device_name[len] = '\0';
3113     }
3114
3115     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3116     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3117     identifier->vendor_id = adapter->driver_info.vendor;
3118     identifier->device_id = adapter->driver_info.device;
3119     identifier->subsystem_id = 0;
3120     identifier->revision = 0;
3121     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3122     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3123     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3124     identifier->video_memory = adapter->TextureRam;
3125
3126     return WINED3D_OK;
3127 }
3128
3129 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3130         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3131 {
3132     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3133
3134     /* Float formats need FBOs. If FBOs are used this function isn't called */
3135     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3136
3137     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3138         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3139         {
3140             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3141             return FALSE;
3142         }
3143
3144         if(cfg->redSize < redSize)
3145             return FALSE;
3146
3147         if(cfg->greenSize < greenSize)
3148             return FALSE;
3149
3150         if(cfg->blueSize < blueSize)
3151             return FALSE;
3152
3153         if(cfg->alphaSize < alphaSize)
3154             return FALSE;
3155
3156         return TRUE;
3157     }
3158
3159     /* Probably a RGBA_float or color index mode */
3160     return FALSE;
3161 }
3162
3163 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3164         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3165 {
3166     BYTE depthSize, stencilSize;
3167     BOOL lockable = FALSE;
3168
3169     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3170     {
3171         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3172         return FALSE;
3173     }
3174
3175     /* Float formats need FBOs. If FBOs are used this function isn't called */
3176     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3177
3178     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3179         lockable = TRUE;
3180
3181     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3182      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3183      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3184     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3185         return FALSE;
3186
3187     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3188      * allow more stencil bits than requested. */
3189     if(cfg->stencilSize < stencilSize)
3190         return FALSE;
3191
3192     return TRUE;
3193 }
3194
3195 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3196         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3197         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3198 {
3199     const struct wined3d_format *rt_format;
3200     const struct wined3d_format *ds_format;
3201     const struct wined3d_adapter *adapter;
3202
3203     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3204             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3205             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3206             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3207
3208     if (adapter_idx >= wined3d->adapter_count)
3209         return WINED3DERR_INVALIDCALL;
3210
3211     adapter = &wined3d->adapters[adapter_idx];
3212     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3213     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3214     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3215     {
3216         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3217                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3218         {
3219             TRACE_(d3d_caps)("Formats match.\n");
3220             return WINED3D_OK;
3221         }
3222     }
3223     else
3224     {
3225         const struct wined3d_pixel_format *cfgs;
3226         unsigned int cfg_count;
3227         unsigned int i;
3228
3229         cfgs = adapter->cfgs;
3230         cfg_count = adapter->cfg_count;
3231         for (i = 0; i < cfg_count; ++i)
3232         {
3233             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3234                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3235             {
3236                 TRACE_(d3d_caps)("Formats match.\n");
3237                 return WINED3D_OK;
3238             }
3239         }
3240     }
3241
3242     TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3243             debug_d3dformat(render_target_format_id),
3244             debug_d3dformat(depth_stencil_format_id));
3245
3246     return WINED3DERR_NOTAVAILABLE;
3247 }
3248
3249 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3250         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3251         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3252 {
3253     const struct wined3d_gl_info *gl_info;
3254
3255     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3256             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3257             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3258             windowed, multisample_type, quality_levels);
3259
3260     if (adapter_idx >= wined3d->adapter_count)
3261         return WINED3DERR_INVALIDCALL;
3262
3263     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3264
3265     if (multisample_type > gl_info->limits.samples)
3266     {
3267         TRACE("Returning not supported.\n");
3268         if (quality_levels)
3269             *quality_levels = 0;
3270
3271         return WINED3DERR_NOTAVAILABLE;
3272     }
3273
3274     if (quality_levels)
3275     {
3276         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3277             /* FIXME: This is probably wrong. */
3278             *quality_levels = gl_info->limits.samples;
3279         else
3280             *quality_levels = 1;
3281     }
3282
3283     return WINED3D_OK;
3284 }
3285
3286 /* Check if we support bumpmapping for a format */
3287 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3288 {
3289     /* Ask the fixed function pipeline implementation if it can deal
3290      * with the conversion. If we've got a GL extension giving native
3291      * support this will be an identity conversion. */
3292     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3293             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3294 }
3295
3296 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3297 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3298         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3299 {
3300     /* Only allow depth/stencil formats */
3301     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3302
3303     /* Blacklist formats not supported on Windows */
3304     switch (ds_format->id)
3305     {
3306         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3307         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3308             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3309             return FALSE;
3310
3311         default:
3312             break;
3313     }
3314
3315     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3316     {
3317         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3318         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3319     }
3320     else
3321     {
3322         unsigned int i;
3323
3324         /* Walk through all WGL pixel formats to find a match */
3325         for (i = 0; i < adapter->cfg_count; ++i)
3326         {
3327             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3328             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3329                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3330                 return TRUE;
3331         }
3332     }
3333
3334     return FALSE;
3335 }
3336
3337 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3338 {
3339     /* The flags entry of a format contains the filtering capability */
3340     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3341             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3342         return TRUE;
3343
3344     return FALSE;
3345 }
3346
3347 /* Check the render target capabilities of a format */
3348 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3349         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3350 {
3351     /* Filter out non-RT formats */
3352     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3353     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3354     {
3355         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3356         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3357         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3358         unsigned int i;
3359
3360         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3361         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3362
3363         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3364          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3365         if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3366             TRACE_(d3d_caps)("[FAILED]\n");
3367             return FALSE;
3368         }
3369
3370         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3371          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3372         for (i = 0; i < adapter->cfg_count; ++i)
3373         {
3374             if (cfgs[i].windowDrawable
3375                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3376             {
3377                 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3378                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3379                 return TRUE;
3380             }
3381         }
3382     }
3383     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3384     {
3385         /* For now return TRUE for FBOs until we have some proper checks.
3386          * Note that this function will only be called when the format is around for texturing. */
3387         return TRUE;
3388     }
3389     return FALSE;
3390 }
3391
3392 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3393 {
3394     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3395 }
3396
3397 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3398 {
3399     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3400      * doing the color fixup in shaders.
3401      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3402     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3403     {
3404         int vs_selected_mode;
3405         int ps_selected_mode;
3406         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3407
3408         if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3409             TRACE_(d3d_caps)("[OK]\n");
3410             return TRUE;
3411         }
3412     }
3413
3414     TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3415     return FALSE;
3416 }
3417
3418 /* Check if a format support blending in combination with pixel shaders */
3419 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3420         const struct wined3d_format *format)
3421 {
3422     /* The flags entry of a format contains the post pixel shader blending capability */
3423     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3424
3425     return FALSE;
3426 }
3427
3428 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3429 {
3430     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3431      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3432      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3433      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3434      * capability anyway.
3435      *
3436      * For now lets report this on all formats, but in the future we may want to
3437      * restrict it to some should games need that
3438      */
3439     return TRUE;
3440 }
3441
3442 /* Check if a texture format is supported on the given adapter */
3443 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3444 {
3445     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3446
3447     switch (format->id)
3448     {
3449         /*****
3450          *  supported: RGB(A) formats
3451          */
3452         case WINED3DFMT_B8G8R8_UNORM:
3453             TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3454             return FALSE;
3455         case WINED3DFMT_B8G8R8A8_UNORM:
3456         case WINED3DFMT_B8G8R8X8_UNORM:
3457         case WINED3DFMT_B5G6R5_UNORM:
3458         case WINED3DFMT_B5G5R5X1_UNORM:
3459         case WINED3DFMT_B5G5R5A1_UNORM:
3460         case WINED3DFMT_B4G4R4A4_UNORM:
3461         case WINED3DFMT_A8_UNORM:
3462         case WINED3DFMT_B4G4R4X4_UNORM:
3463         case WINED3DFMT_R8G8B8A8_UNORM:
3464         case WINED3DFMT_R8G8B8X8_UNORM:
3465         case WINED3DFMT_B10G10R10A2_UNORM:
3466         case WINED3DFMT_R10G10B10A2_UNORM:
3467         case WINED3DFMT_R16G16_UNORM:
3468             TRACE_(d3d_caps)("[OK]\n");
3469             return TRUE;
3470
3471         case WINED3DFMT_B2G3R3_UNORM:
3472             TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3473             return FALSE;
3474
3475         /*****
3476          *  Not supported: Palettized
3477          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3478          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3479          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3480          */
3481         case WINED3DFMT_P8_UINT:
3482         case WINED3DFMT_P8_UINT_A8_UNORM:
3483             return FALSE;
3484
3485         /*****
3486          *  Supported: (Alpha)-Luminance
3487          */
3488         case WINED3DFMT_L8_UNORM:
3489         case WINED3DFMT_L8A8_UNORM:
3490         case WINED3DFMT_L16_UNORM:
3491             TRACE_(d3d_caps)("[OK]\n");
3492             return TRUE;
3493
3494         /* Not supported on Windows, thus disabled */
3495         case WINED3DFMT_L4A4_UNORM:
3496             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3497             return FALSE;
3498
3499         /*****
3500          *  Supported: Depth/Stencil formats
3501          */
3502         case WINED3DFMT_D16_LOCKABLE:
3503         case WINED3DFMT_D16_UNORM:
3504         case WINED3DFMT_X8D24_UNORM:
3505         case WINED3DFMT_D24_UNORM_S8_UINT:
3506         case WINED3DFMT_S8_UINT_D24_FLOAT:
3507         case WINED3DFMT_D32_UNORM:
3508         case WINED3DFMT_D32_FLOAT:
3509             return TRUE;
3510
3511         case WINED3DFMT_INTZ:
3512             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3513                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3514                 return TRUE;
3515             return FALSE;
3516
3517         /* Not supported on Windows */
3518         case WINED3DFMT_S1_UINT_D15_UNORM:
3519         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3520             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3521             return FALSE;
3522
3523         /*****
3524          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3525          *  GL_NV_texture_shader). Emulated by shaders
3526          */
3527         case WINED3DFMT_R8G8_SNORM:
3528         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3529         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3530         case WINED3DFMT_R8G8B8A8_SNORM:
3531         case WINED3DFMT_R16G16_SNORM:
3532             /* Ask the shader backend if it can deal with the conversion. If
3533              * we've got a GL extension giving native support this will be an
3534              * identity conversion. */
3535             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3536             {
3537                 TRACE_(d3d_caps)("[OK]\n");
3538                 return TRUE;
3539             }
3540             TRACE_(d3d_caps)("[FAILED]\n");
3541             return FALSE;
3542
3543         case WINED3DFMT_DXT1:
3544         case WINED3DFMT_DXT2:
3545         case WINED3DFMT_DXT3:
3546         case WINED3DFMT_DXT4:
3547         case WINED3DFMT_DXT5:
3548             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3549             {
3550                 TRACE_(d3d_caps)("[OK]\n");
3551                 return TRUE;
3552             }
3553             TRACE_(d3d_caps)("[FAILED]\n");
3554             return FALSE;
3555
3556
3557         /*****
3558          *  Odd formats - not supported
3559          */
3560         case WINED3DFMT_VERTEXDATA:
3561         case WINED3DFMT_R16_UINT:
3562         case WINED3DFMT_R32_UINT:
3563         case WINED3DFMT_R16G16B16A16_SNORM:
3564         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3565         case WINED3DFMT_R10G11B11_SNORM:
3566         case WINED3DFMT_R16:
3567         case WINED3DFMT_AL16:
3568             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3569             return FALSE;
3570
3571         /*****
3572          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3573          */
3574         case WINED3DFMT_R8G8_SNORM_Cx:
3575             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3576             return FALSE;
3577
3578         /* YUV formats */
3579         case WINED3DFMT_UYVY:
3580         case WINED3DFMT_YUY2:
3581             if (gl_info->supported[APPLE_YCBCR_422])
3582             {
3583                 TRACE_(d3d_caps)("[OK]\n");
3584                 return TRUE;
3585             }
3586             TRACE_(d3d_caps)("[FAILED]\n");
3587             return FALSE;
3588         case WINED3DFMT_YV12:
3589             TRACE_(d3d_caps)("[FAILED]\n");
3590             return FALSE;
3591
3592         case WINED3DFMT_R16G16B16A16_UNORM:
3593             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3594             {
3595                 TRACE_(d3d_caps)("[FAILED]\n");
3596                 return FALSE;
3597             }
3598             TRACE_(d3d_caps)("[OK]\n");
3599             return TRUE;
3600
3601             /* Not supported */
3602         case WINED3DFMT_B2G3R3A8_UNORM:
3603             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3604             return FALSE;
3605
3606             /* Floating point formats */
3607         case WINED3DFMT_R16_FLOAT:
3608         case WINED3DFMT_R16G16_FLOAT:
3609         case WINED3DFMT_R16G16B16A16_FLOAT:
3610             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3611             {
3612                 TRACE_(d3d_caps)("[OK]\n");
3613                 return TRUE;
3614             }
3615             TRACE_(d3d_caps)("[FAILED]\n");
3616             return FALSE;
3617
3618         case WINED3DFMT_R32_FLOAT:
3619         case WINED3DFMT_R32G32_FLOAT:
3620         case WINED3DFMT_R32G32B32A32_FLOAT:
3621             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3622             {
3623                 TRACE_(d3d_caps)("[OK]\n");
3624                 return TRUE;
3625             }
3626             TRACE_(d3d_caps)("[FAILED]\n");
3627             return FALSE;
3628
3629         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3630          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3631          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3632          * We can do instancing with all shader versions, but we need vertex shaders.
3633          *
3634          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3635          * to enable instancing. WineD3D doesn't need that and just ignores it.
3636          *
3637          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3638          */
3639         case WINED3DFMT_INST:
3640             TRACE("ATI Instancing check hack\n");
3641             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3642             {
3643                 TRACE_(d3d_caps)("[OK]\n");
3644                 return TRUE;
3645             }
3646             TRACE_(d3d_caps)("[FAILED]\n");
3647             return FALSE;
3648
3649         /* Some weird FOURCC formats */
3650         case WINED3DFMT_R8G8_B8G8:
3651         case WINED3DFMT_G8R8_G8B8:
3652         case WINED3DFMT_MULTI2_ARGB8:
3653             TRACE_(d3d_caps)("[FAILED]\n");
3654             return FALSE;
3655
3656         /* Vendor specific formats */
3657         case WINED3DFMT_ATI2N:
3658             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3659                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3660             {
3661                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3662                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3663                 {
3664                     TRACE_(d3d_caps)("[OK]\n");
3665                     return TRUE;
3666                 }
3667
3668                 TRACE_(d3d_caps)("[OK]\n");
3669                 return TRUE;
3670             }
3671             TRACE_(d3d_caps)("[FAILED]\n");
3672             return FALSE;
3673
3674         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3675          * format MAKEFOURCC('N','V','D','B') is used.
3676          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3677          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3678          * to test value.
3679          */
3680         case WINED3DFMT_NVDB:
3681             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3682             {
3683                 TRACE_(d3d_caps)("[OK]\n");
3684                 return TRUE;
3685             }
3686             TRACE_(d3d_caps)("[FAILED]\n");
3687             return FALSE;
3688
3689         case WINED3DFMT_NVHU:
3690         case WINED3DFMT_NVHS:
3691             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3692              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3693              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3694              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3695              * Applications have to deal with not having NVHS and NVHU.
3696              */
3697             TRACE_(d3d_caps)("[FAILED]\n");
3698             return FALSE;
3699
3700         case WINED3DFMT_NULL:
3701             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3702                 return TRUE;
3703             return FALSE;
3704
3705         case WINED3DFMT_UNKNOWN:
3706             return FALSE;
3707
3708         default:
3709             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3710             break;
3711     }
3712     return FALSE;
3713 }
3714
3715 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3716         const struct wined3d_format *adapter_format,
3717         const struct wined3d_format *check_format,
3718         enum wined3d_surface_type surface_type)
3719 {
3720     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3721     {
3722         switch (check_format->id)
3723         {
3724             case WINED3DFMT_B8G8R8_UNORM:
3725                 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3726                 return FALSE;
3727             case WINED3DFMT_B8G8R8A8_UNORM:
3728             case WINED3DFMT_B8G8R8X8_UNORM:
3729             case WINED3DFMT_B5G6R5_UNORM:
3730             case WINED3DFMT_B5G5R5X1_UNORM:
3731             case WINED3DFMT_B5G5R5A1_UNORM:
3732             case WINED3DFMT_B4G4R4A4_UNORM:
3733             case WINED3DFMT_B2G3R3_UNORM:
3734             case WINED3DFMT_A8_UNORM:
3735             case WINED3DFMT_B2G3R3A8_UNORM:
3736             case WINED3DFMT_B4G4R4X4_UNORM:
3737             case WINED3DFMT_R10G10B10A2_UNORM:
3738             case WINED3DFMT_R8G8B8A8_UNORM:
3739             case WINED3DFMT_R8G8B8X8_UNORM:
3740             case WINED3DFMT_R16G16_UNORM:
3741             case WINED3DFMT_B10G10R10A2_UNORM:
3742             case WINED3DFMT_R16G16B16A16_UNORM:
3743             case WINED3DFMT_P8_UINT:
3744                 TRACE_(d3d_caps)("[OK]\n");
3745                 return TRUE;
3746             default:
3747                 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3748                 return FALSE;
3749         }
3750     }
3751
3752     /* All format that are supported for textures are supported for surfaces as well */
3753     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3754     /* All depth stencil formats are supported on surfaces */
3755     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3756
3757     /* If opengl can't process the format natively, the blitter may be able to convert it */
3758     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3759             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3760             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3761     {
3762         TRACE_(d3d_caps)("[OK]\n");
3763         return TRUE;
3764     }
3765
3766     /* Reject other formats */
3767     TRACE_(d3d_caps)("[FAILED]\n");
3768     return FALSE;
3769 }
3770
3771 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3772         const struct wined3d_format *format)
3773 {
3774     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3775
3776     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3777         return FALSE;
3778
3779     switch (format->id)
3780     {
3781         case WINED3DFMT_R32G32B32A32_FLOAT:
3782         case WINED3DFMT_R32_FLOAT:
3783             return TRUE;
3784         default:
3785             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3786     }
3787 }
3788
3789 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3790         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3791         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3792         enum wined3d_surface_type surface_type)
3793 {
3794     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3795     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3796     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3797     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3798     DWORD usage_caps = 0;
3799
3800     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3801             "resource_type %s, check_format %s, surface_type %#x.\n",
3802             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3803             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3804             debug_d3dformat(check_format_id), surface_type);
3805
3806     if (adapter_idx >= wined3d->adapter_count)
3807         return WINED3DERR_INVALIDCALL;
3808
3809     switch (resource_type)
3810     {
3811         case WINED3D_RTYPE_CUBE_TEXTURE:
3812             /* Cubetexture allows:
3813              *      - WINED3DUSAGE_AUTOGENMIPMAP
3814              *      - WINED3DUSAGE_DEPTHSTENCIL
3815              *      - WINED3DUSAGE_DYNAMIC
3816              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3817              *      - WINED3DUSAGE_RENDERTARGET
3818              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3819              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3820              */
3821             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3822             {
3823                 TRACE_(d3d_caps)("[FAILED]\n");
3824                 return WINED3DERR_NOTAVAILABLE;
3825             }
3826
3827             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3828             {
3829                 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3830                 return WINED3DERR_NOTAVAILABLE;
3831             }
3832
3833             if (!CheckTextureCapability(adapter, format))
3834             {
3835                 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3836                 return WINED3DERR_NOTAVAILABLE;
3837             }
3838
3839             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3840             {
3841                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3842                     /* When autogenmipmap isn't around continue and return
3843                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3844                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3845                 else
3846                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3847             }
3848
3849             /* Always report dynamic locking. */
3850             if (usage & WINED3DUSAGE_DYNAMIC)
3851                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3852
3853             if (usage & WINED3DUSAGE_RENDERTARGET)
3854             {
3855                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3856                 {
3857                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3858                     return WINED3DERR_NOTAVAILABLE;
3859                 }
3860                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3861             }
3862
3863             /* Always report software processing. */
3864             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3865                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3866
3867             if (usage & WINED3DUSAGE_QUERY_FILTER)
3868             {
3869                 if (!CheckFilterCapability(adapter, format))
3870                 {
3871                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3872                     return WINED3DERR_NOTAVAILABLE;
3873                 }
3874                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3875             }
3876
3877             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3878             {
3879                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3880                 {
3881                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3882                     return WINED3DERR_NOTAVAILABLE;
3883                 }
3884                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3885             }
3886
3887             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3888             {
3889                 if (!CheckSrgbReadCapability(adapter, format))
3890                 {
3891                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3892                     return WINED3DERR_NOTAVAILABLE;
3893                 }
3894                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3895             }
3896
3897             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3898             {
3899                 if (!CheckSrgbWriteCapability(adapter, format))
3900                 {
3901                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3902                     return WINED3DERR_NOTAVAILABLE;
3903                 }
3904                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3905             }
3906
3907             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3908             {
3909                 if (!CheckVertexTextureCapability(adapter, format))
3910                 {
3911                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3912                     return WINED3DERR_NOTAVAILABLE;
3913                 }
3914                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3915             }
3916
3917             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3918             {
3919                 if (!CheckWrapAndMipCapability(adapter, format))
3920                 {
3921                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3922                     return WINED3DERR_NOTAVAILABLE;
3923                 }
3924                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3925             }
3926             break;
3927
3928         case WINED3D_RTYPE_SURFACE:
3929             /* Surface allows:
3930              *      - WINED3DUSAGE_DEPTHSTENCIL
3931              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3932              *      - WINED3DUSAGE_RENDERTARGET
3933              */
3934             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3935             {
3936                 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3937                 return WINED3DERR_NOTAVAILABLE;
3938             }
3939
3940             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3941             {
3942                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3943                 {
3944                     TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3945                     return WINED3DERR_NOTAVAILABLE;
3946                 }
3947                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3948             }
3949
3950             if (usage & WINED3DUSAGE_RENDERTARGET)
3951             {
3952                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3953                 {
3954                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3955                     return WINED3DERR_NOTAVAILABLE;
3956                 }
3957                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3958             }
3959
3960             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3961             {
3962                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3963                 {
3964                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3965                     return WINED3DERR_NOTAVAILABLE;
3966                 }
3967                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3968             }
3969             break;
3970
3971         case WINED3D_RTYPE_TEXTURE:
3972             /* Texture allows:
3973              *      - WINED3DUSAGE_AUTOGENMIPMAP
3974              *      - WINED3DUSAGE_DEPTHSTENCIL
3975              *      - WINED3DUSAGE_DMAP
3976              *      - WINED3DUSAGE_DYNAMIC
3977              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3978              *      - WINED3DUSAGE_RENDERTARGET
3979              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3980              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
3981              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3982              */
3983             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3984             {
3985                 TRACE_(d3d_caps)("[FAILED]\n");
3986                 return WINED3DERR_NOTAVAILABLE;
3987             }
3988
3989             if (!CheckTextureCapability(adapter, format))
3990             {
3991                 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3992                 return WINED3DERR_NOTAVAILABLE;
3993             }
3994
3995             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3996             {
3997                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3998                     /* When autogenmipmap isn't around continue and return
3999                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4000                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4001                 else
4002                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4003             }
4004
4005             /* Always report dynamic locking. */
4006             if (usage & WINED3DUSAGE_DYNAMIC)
4007                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4008
4009             if (usage & WINED3DUSAGE_RENDERTARGET)
4010             {
4011                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4012                 {
4013                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4014                     return WINED3DERR_NOTAVAILABLE;
4015                 }
4016                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4017             }
4018
4019             /* Always report software processing. */
4020             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4021                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4022
4023             if (usage & WINED3DUSAGE_QUERY_FILTER)
4024             {
4025                 if (!CheckFilterCapability(adapter, format))
4026                 {
4027                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4028                     return WINED3DERR_NOTAVAILABLE;
4029                 }
4030                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4031             }
4032
4033             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4034             {
4035                 if (!CheckBumpMapCapability(adapter, format))
4036                 {
4037                     TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4038                     return WINED3DERR_NOTAVAILABLE;
4039                 }
4040                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4041             }
4042
4043             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4044             {
4045                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4046                 {
4047                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4048                     return WINED3DERR_NOTAVAILABLE;
4049                 }
4050                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4051             }
4052
4053             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4054             {
4055                 if (!CheckSrgbReadCapability(adapter, format))
4056                 {
4057                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4058                     return WINED3DERR_NOTAVAILABLE;
4059                 }
4060                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4061             }
4062
4063             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4064             {
4065                 if (!CheckSrgbWriteCapability(adapter, format))
4066                 {
4067                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4068                     return WINED3DERR_NOTAVAILABLE;
4069                 }
4070                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4071             }
4072
4073             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4074             {
4075                 if (!CheckVertexTextureCapability(adapter, format))
4076                 {
4077                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4078                     return WINED3DERR_NOTAVAILABLE;
4079                 }
4080                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4081             }
4082
4083             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4084             {
4085                 if (!CheckWrapAndMipCapability(adapter, format))
4086                 {
4087                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4088                     return WINED3DERR_NOTAVAILABLE;
4089                 }
4090                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4091             }
4092
4093             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4094             {
4095                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4096                 {
4097                     TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4098                     return WINED3DERR_NOTAVAILABLE;
4099                 }
4100                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4101                 {
4102                     TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4103                     return WINED3DERR_NOTAVAILABLE;
4104                 }
4105                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4106             }
4107             break;
4108
4109         case WINED3D_RTYPE_VOLUME_TEXTURE:
4110         case WINED3D_RTYPE_VOLUME:
4111             /* Volume is to VolumeTexture what Surface is to Texture, but its
4112              * usage caps are not documented. Most driver seem to offer
4113              * (nearly) the same on Volume and VolumeTexture, so do that too.
4114              *
4115              * Volumetexture allows:
4116              *      - D3DUSAGE_DYNAMIC
4117              *      - D3DUSAGE_NONSECURE (d3d9ex)
4118              *      - D3DUSAGE_SOFTWAREPROCESSING
4119              *      - D3DUSAGE_QUERY_WRAPANDMIP
4120              */
4121             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4122             {
4123                 TRACE_(d3d_caps)("[FAILED]\n");
4124                 return WINED3DERR_NOTAVAILABLE;
4125             }
4126
4127             if (!gl_info->supported[EXT_TEXTURE3D])
4128             {
4129                 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4130                 return WINED3DERR_NOTAVAILABLE;
4131             }
4132
4133             if (!CheckTextureCapability(adapter, format))
4134             {
4135                 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4136                 return WINED3DERR_NOTAVAILABLE;
4137             }
4138
4139             /* Filter formats that need conversion; For one part, this
4140              * conversion is unimplemented, and volume textures are huge, so
4141              * it would be a big performance hit. Unless we hit an application
4142              * needing one of those formats, don't advertize them to avoid
4143              * leading applications into temptation. The windows drivers don't
4144              * support most of those formats on volumes anyway, except for
4145              * WINED3DFMT_R32_FLOAT. */
4146             switch (check_format_id)
4147             {
4148                 case WINED3DFMT_P8_UINT:
4149                 case WINED3DFMT_L4A4_UNORM:
4150                 case WINED3DFMT_R32_FLOAT:
4151                 case WINED3DFMT_R16_FLOAT:
4152                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4153                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4154                 case WINED3DFMT_R16G16_UNORM:
4155                     TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4156                     return WINED3DERR_NOTAVAILABLE;
4157
4158                 case WINED3DFMT_R8G8B8A8_SNORM:
4159                 case WINED3DFMT_R16G16_SNORM:
4160                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4161                     {
4162                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4163                         return WINED3DERR_NOTAVAILABLE;
4164                     }
4165                     break;
4166
4167                 case WINED3DFMT_R8G8_SNORM:
4168                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4169                     {
4170                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4171                         return WINED3DERR_NOTAVAILABLE;
4172                     }
4173                     break;
4174
4175                 case WINED3DFMT_DXT1:
4176                 case WINED3DFMT_DXT2:
4177                 case WINED3DFMT_DXT3:
4178                 case WINED3DFMT_DXT4:
4179                 case WINED3DFMT_DXT5:
4180                     /* The GL_EXT_texture_compression_s3tc spec requires that
4181                      * loading an s3tc compressed texture results in an error.
4182                      * While the D3D refrast does support s3tc volumes, at
4183                      * least the nvidia windows driver does not, so we're free
4184                      * not to support this format. */
4185                     TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4186                     return WINED3DERR_NOTAVAILABLE;
4187
4188                 default:
4189                     /* Do nothing, continue with checking the format below */
4190                     break;
4191             }
4192
4193             /* Always report dynamic locking. */
4194             if (usage & WINED3DUSAGE_DYNAMIC)
4195                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4196
4197             /* Always report software processing. */
4198             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4199                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4200
4201             if (usage & WINED3DUSAGE_QUERY_FILTER)
4202             {
4203                 if (!CheckFilterCapability(adapter, format))
4204                 {
4205                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4206                     return WINED3DERR_NOTAVAILABLE;
4207                 }
4208                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4209             }
4210
4211             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4212             {
4213                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4214                 {
4215                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4216                     return WINED3DERR_NOTAVAILABLE;
4217                 }
4218                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4219             }
4220
4221             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4222             {
4223                 if (!CheckSrgbReadCapability(adapter, format))
4224                 {
4225                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4226                     return WINED3DERR_NOTAVAILABLE;
4227                 }
4228                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4229             }
4230
4231             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4232             {
4233                 if (!CheckSrgbWriteCapability(adapter, format))
4234                 {
4235                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4236                     return WINED3DERR_NOTAVAILABLE;
4237                 }
4238                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4239             }
4240
4241             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4242             {
4243                 if (!CheckVertexTextureCapability(adapter, format))
4244                 {
4245                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4246                     return WINED3DERR_NOTAVAILABLE;
4247                 }
4248                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4249             }
4250
4251             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4252             {
4253                 if (!CheckWrapAndMipCapability(adapter, format))
4254                 {
4255                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4256                     return WINED3DERR_NOTAVAILABLE;
4257                 }
4258                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4259             }
4260             break;
4261
4262         default:
4263             FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4264             return WINED3DERR_NOTAVAILABLE;
4265     }
4266
4267     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4268      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4269      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4270     if (usage_caps == usage)
4271         return WINED3D_OK;
4272     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4273         return WINED3DOK_NOAUTOGEN;
4274
4275     TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4276             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4277
4278     return WINED3DERR_NOTAVAILABLE;
4279 }
4280
4281 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4282         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4283 {
4284     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4285             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4286             debug_d3dformat(dst_format));
4287
4288     return WINED3D_OK;
4289 }
4290
4291 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4292         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4293         enum wined3d_format_id backbuffer_format, BOOL windowed)
4294 {
4295     UINT mode_count;
4296     HRESULT hr;
4297
4298     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4299             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4300             debug_d3dformat(backbuffer_format), windowed);
4301
4302     if (adapter_idx >= wined3d->adapter_count)
4303         return WINED3DERR_INVALIDCALL;
4304
4305     /* The task of this function is to check whether a certain display / backbuffer format
4306      * combination is available on the given adapter. In fullscreen mode microsoft specified
4307      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4308      * and display format should match exactly.
4309      * In windowed mode format conversion can occur and this depends on the driver. When format
4310      * conversion is done, this function should nevertheless fail and applications need to use
4311      * CheckDeviceFormatConversion.
4312      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4313
4314     /* There are only 4 display formats. */
4315     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4316             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4317             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4318             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4319     {
4320         TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4321         return WINED3DERR_NOTAVAILABLE;
4322     }
4323
4324     /* If the requested display format is not available, don't continue. */
4325     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4326     if (!mode_count)
4327     {
4328         TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4329         return WINED3DERR_NOTAVAILABLE;
4330     }
4331
4332     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4333      * it means 'reuse' the display format for the backbuffer. */
4334     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4335     {
4336         TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4337         return WINED3DERR_NOTAVAILABLE;
4338     }
4339
4340     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4341      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4342     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4343     {
4344         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4345                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4346         return WINED3DERR_NOTAVAILABLE;
4347     }
4348
4349     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4350      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4351      * WINED3DFMT_B5G5R5A1_UNORM. */
4352     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4353             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4354     {
4355         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4356                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4357         return WINED3DERR_NOTAVAILABLE;
4358     }
4359
4360     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4361      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4362      * WINED3DFMT_B8G8R8A8_UNORM. */
4363     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4364             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4365     {
4366         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4367                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4368         return WINED3DERR_NOTAVAILABLE;
4369     }
4370
4371     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4372      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4373     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4374             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4375     {
4376         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4377                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4378         return WINED3DERR_NOTAVAILABLE;
4379     }
4380
4381     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4382     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4383             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4384     if (FAILED(hr))
4385         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4386                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4387
4388     return hr;
4389 }
4390
4391 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4392         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4393 {
4394     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4395     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4396     int vs_selected_mode;
4397     int ps_selected_mode;
4398     struct shader_caps shader_caps;
4399     struct fragment_caps fragment_caps;
4400     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4401
4402     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4403             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4404
4405     if (adapter_idx >= wined3d->adapter_count)
4406         return WINED3DERR_INVALIDCALL;
4407
4408     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4409
4410     /* ------------------------------------------------
4411        The following fields apply to both d3d8 and d3d9
4412        ------------------------------------------------ */
4413     /* Not quite true, but use h/w supported by opengl I suppose */
4414     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4415     caps->AdapterOrdinal           = adapter_idx;
4416
4417     caps->Caps                     = 0;
4418     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4419                                      WINED3DCAPS2_FULLSCREENGAMMA |
4420                                      WINED3DCAPS2_DYNAMICTEXTURES;
4421     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4422         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4423
4424     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4425                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4426                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4427
4428     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4429                                      WINED3DPRESENT_INTERVAL_ONE;
4430
4431     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4432                                      WINED3DCURSORCAPS_LOWRES;
4433
4434     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4435                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4436                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4437                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4438                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4439                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4440                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4441                                      WINED3DDEVCAPS_PUREDEVICE          |
4442                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4443                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4444                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4445                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4446                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4447                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4448                                      WINED3DDEVCAPS_RTPATCHES;
4449
4450     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4451                                      WINED3DPMISCCAPS_CULLCCW               |
4452                                      WINED3DPMISCCAPS_CULLCW                |
4453                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4454                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4455                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4456                                      WINED3DPMISCCAPS_MASKZ                 |
4457                                      WINED3DPMISCCAPS_BLENDOP               |
4458                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4459                                     /* TODO:
4460                                         WINED3DPMISCCAPS_NULLREFERENCE
4461                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4462                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4463                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4464
4465     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4466         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4467     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4468         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4469
4470     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4471                                      WINED3DPRASTERCAPS_PAT       |
4472                                      WINED3DPRASTERCAPS_WFOG      |
4473                                      WINED3DPRASTERCAPS_ZFOG      |
4474                                      WINED3DPRASTERCAPS_FOGVERTEX |
4475                                      WINED3DPRASTERCAPS_FOGTABLE  |
4476                                      WINED3DPRASTERCAPS_STIPPLE   |
4477                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4478                                      WINED3DPRASTERCAPS_ZTEST     |
4479                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4480                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4481                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4482
4483     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4484     {
4485         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4486                              WINED3DPRASTERCAPS_ZBIAS         |
4487                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4488     }
4489     if (gl_info->supported[NV_FOG_DISTANCE])
4490     {
4491         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4492     }
4493                         /* FIXME Add:
4494                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4495                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4496                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4497                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4498                            WINED3DPRASTERCAPS_WBUFFER */
4499
4500     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4501                       WINED3DPCMPCAPS_EQUAL        |
4502                       WINED3DPCMPCAPS_GREATER      |
4503                       WINED3DPCMPCAPS_GREATEREQUAL |
4504                       WINED3DPCMPCAPS_LESS         |
4505                       WINED3DPCMPCAPS_LESSEQUAL    |
4506                       WINED3DPCMPCAPS_NEVER        |
4507                       WINED3DPCMPCAPS_NOTEQUAL;
4508
4509     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4510                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4511                            WINED3DPBLENDCAPS_DESTALPHA       |
4512                            WINED3DPBLENDCAPS_DESTCOLOR       |
4513                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4514                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4515                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4516                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4517                            WINED3DPBLENDCAPS_ONE             |
4518                            WINED3DPBLENDCAPS_SRCALPHA        |
4519                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4520                            WINED3DPBLENDCAPS_SRCCOLOR        |
4521                            WINED3DPBLENDCAPS_ZERO;
4522
4523     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4524                            WINED3DPBLENDCAPS_DESTCOLOR       |
4525                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4526                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4527                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4528                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4529                            WINED3DPBLENDCAPS_ONE             |
4530                            WINED3DPBLENDCAPS_SRCALPHA        |
4531                            WINED3DPBLENDCAPS_SRCCOLOR        |
4532                            WINED3DPBLENDCAPS_ZERO;
4533     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4534      * according to the glBlendFunc manpage
4535      *
4536      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4537      * legacy settings for srcblend only
4538      */
4539
4540     if (gl_info->supported[EXT_BLEND_COLOR])
4541     {
4542         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4543         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4544     }
4545
4546
4547     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4548                           WINED3DPCMPCAPS_EQUAL        |
4549                           WINED3DPCMPCAPS_GREATER      |
4550                           WINED3DPCMPCAPS_GREATEREQUAL |
4551                           WINED3DPCMPCAPS_LESS         |
4552                           WINED3DPCMPCAPS_LESSEQUAL    |
4553                           WINED3DPCMPCAPS_NEVER        |
4554                           WINED3DPCMPCAPS_NOTEQUAL;
4555
4556     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4557                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4558                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4559                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4560                            WINED3DPSHADECAPS_COLORFLATRGB       |
4561                            WINED3DPSHADECAPS_FOGFLAT            |
4562                            WINED3DPSHADECAPS_FOGGOURAUD         |
4563                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4564
4565     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4566                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4567                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4568                           WINED3DPTEXTURECAPS_BORDER             |
4569                           WINED3DPTEXTURECAPS_MIPMAP             |
4570                           WINED3DPTEXTURECAPS_PROJECTED          |
4571                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4572
4573     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4574     {
4575         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4576                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4577     }
4578
4579     if (gl_info->supported[EXT_TEXTURE3D])
4580     {
4581         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4582                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4583         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4584         {
4585             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4586         }
4587     }
4588
4589     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4590     {
4591         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4592                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4593         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4594         {
4595             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4596         }
4597     }
4598
4599     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4600                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4601                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4602                                WINED3DPTFILTERCAPS_MINFPOINT        |
4603                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4604                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4605                                WINED3DPTFILTERCAPS_LINEAR           |
4606                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4607                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4608                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4609                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4610                                WINED3DPTFILTERCAPS_NEAREST;
4611
4612     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4613     {
4614         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4615                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4616     }
4617
4618     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4619     {
4620         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4621                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4622                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4623                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4624                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4625                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4626                                        WINED3DPTFILTERCAPS_LINEAR           |
4627                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4628                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4629                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4630                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4631                                        WINED3DPTFILTERCAPS_NEAREST;
4632
4633         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4634         {
4635             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4636                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4637         }
4638     }
4639     else
4640     {
4641         caps->CubeTextureFilterCaps = 0;
4642     }
4643
4644     if (gl_info->supported[EXT_TEXTURE3D])
4645     {
4646         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4647                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4648                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4649                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4650                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4651                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4652                                          WINED3DPTFILTERCAPS_LINEAR           |
4653                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4654                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4655                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4656                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4657                                          WINED3DPTFILTERCAPS_NEAREST;
4658     }
4659     else
4660     {
4661         caps->VolumeTextureFilterCaps = 0;
4662     }
4663
4664     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4665                                  WINED3DPTADDRESSCAPS_CLAMP  |
4666                                  WINED3DPTADDRESSCAPS_WRAP;
4667
4668     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4669     {
4670         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4671     }
4672     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4673     {
4674         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4675     }
4676     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4677     {
4678         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4679     }
4680
4681     if (gl_info->supported[EXT_TEXTURE3D])
4682     {
4683         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4684                                            WINED3DPTADDRESSCAPS_CLAMP  |
4685                                            WINED3DPTADDRESSCAPS_WRAP;
4686         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4687         {
4688             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4689         }
4690         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4691         {
4692             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4693         }
4694         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4695         {
4696             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4697         }
4698     }
4699     else
4700     {
4701         caps->VolumeTextureAddressCaps = 0;
4702     }
4703
4704     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4705                       WINED3DLINECAPS_ZTEST         |
4706                       WINED3DLINECAPS_BLEND         |
4707                       WINED3DLINECAPS_ALPHACMP      |
4708                       WINED3DLINECAPS_FOG;
4709     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4710      * idea how generating the smoothing alpha values works; the result is different
4711      */
4712
4713     caps->MaxTextureWidth = gl_info->limits.texture_size;
4714     caps->MaxTextureHeight = gl_info->limits.texture_size;
4715
4716     if (gl_info->supported[EXT_TEXTURE3D])
4717         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4718     else
4719         caps->MaxVolumeExtent = 0;
4720
4721     caps->MaxTextureRepeat = 32768;
4722     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4723     caps->MaxVertexW = 1.0f;
4724
4725     caps->GuardBandLeft = 0.0f;
4726     caps->GuardBandTop = 0.0f;
4727     caps->GuardBandRight = 0.0f;
4728     caps->GuardBandBottom = 0.0f;
4729
4730     caps->ExtentsAdjust = 0.0f;
4731
4732     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4733                           WINED3DSTENCILCAPS_INCRSAT |
4734                           WINED3DSTENCILCAPS_INVERT  |
4735                           WINED3DSTENCILCAPS_KEEP    |
4736                           WINED3DSTENCILCAPS_REPLACE |
4737                           WINED3DSTENCILCAPS_ZERO;
4738     if (gl_info->supported[EXT_STENCIL_WRAP])
4739     {
4740         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4741                               WINED3DSTENCILCAPS_INCR;
4742     }
4743     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4744     {
4745         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4746     }
4747
4748     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4749
4750     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4751     caps->MaxActiveLights = gl_info->limits.lights;
4752
4753     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4754     caps->MaxVertexBlendMatrixIndex   = 0;
4755
4756     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4757     caps->MaxPointSize = gl_info->limits.pointsize_max;
4758
4759
4760     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4761     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4762                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4763                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4764                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4765                                   WINED3DVTXPCAPS_VERTEXFOG         |
4766                                   WINED3DVTXPCAPS_TEXGEN;
4767
4768     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4769     caps->MaxVertexIndex      = 0xFFFFF;
4770     caps->MaxStreams          = MAX_STREAMS;
4771     caps->MaxStreamStride     = 1024;
4772
4773     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4774     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4775                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4776     caps->MaxNpatchTessellationLevel        = 0;
4777     caps->MasterAdapterOrdinal              = 0;
4778     caps->AdapterOrdinalInGroup             = 0;
4779     caps->NumberOfAdaptersInGroup           = 1;
4780
4781     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4782
4783     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4784                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4785                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4786                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4787     caps->VertexTextureFilterCaps             = 0;
4788
4789     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4790     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4791
4792     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4793     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4794
4795     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4796      * Ignore shader model capabilities if disabled in config
4797      */
4798     if (vs_selected_mode == SHADER_NONE)
4799     {
4800         TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4801         caps->VertexShaderVersion          = 0;
4802         caps->MaxVertexShaderConst         = 0;
4803     }
4804     else
4805     {
4806         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4807         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4808     }
4809
4810     if (ps_selected_mode == SHADER_NONE)
4811     {
4812         TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4813         caps->PixelShaderVersion           = 0;
4814         caps->PixelShader1xMaxValue        = 0.0f;
4815     } else {
4816         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4817         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4818     }
4819
4820     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4821     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4822     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4823
4824     /* The following caps are shader specific, but they are things we cannot detect, or which
4825      * are the same among all shader models. So to avoid code duplication set the shader version
4826      * specific, but otherwise constant caps here
4827      */
4828     if (caps->VertexShaderVersion >= 3)
4829     {
4830         /* Where possible set the caps based on OpenGL extensions and if they
4831          * aren't set (in case of software rendering) use the VS 3.0 from
4832          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4833          * VS3.0 value. */
4834         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4835         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4836         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4837         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4838         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4839         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4840
4841         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4842         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4843     }
4844     else if (caps->VertexShaderVersion == 2)
4845     {
4846         caps->VS20Caps.caps = 0;
4847         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4848         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4849         caps->VS20Caps.static_flow_control_depth = 1;
4850
4851         caps->MaxVShaderInstructionsExecuted    = 65535;
4852         caps->MaxVertexShader30InstructionSlots = 0;
4853     }
4854     else
4855     { /* VS 1.x */
4856         caps->VS20Caps.caps = 0;
4857         caps->VS20Caps.dynamic_flow_control_depth = 0;
4858         caps->VS20Caps.temp_count = 0;
4859         caps->VS20Caps.static_flow_control_depth = 0;
4860
4861         caps->MaxVShaderInstructionsExecuted    = 0;
4862         caps->MaxVertexShader30InstructionSlots = 0;
4863     }
4864
4865     if (caps->PixelShaderVersion >= 3)
4866     {
4867         /* Where possible set the caps based on OpenGL extensions and if they
4868          * aren't set (in case of software rendering) use the PS 3.0 from
4869          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4870          * PS 3.0 value. */
4871
4872         /* Caps is more or less undocumented on MSDN but it appears to be
4873          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4874          * cards from Windows */
4875         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4876                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4877                 WINED3DPS20CAPS_PREDICATION          |
4878                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4879                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4880         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4881         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4882         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4883         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4884         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4885         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4886         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4887
4888         caps->MaxPShaderInstructionsExecuted = 65535;
4889         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4890                 adapter->gl_info.limits.arb_ps_instructions);
4891     }
4892     else if(caps->PixelShaderVersion == 2)
4893     {
4894         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4895         caps->PS20Caps.caps = 0;
4896         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4897         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4898         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4899         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4900         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4901
4902         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4903         caps->MaxPixelShader30InstructionSlots  = 0;
4904     }
4905     else /* PS 1.x */
4906     {
4907         caps->PS20Caps.caps = 0;
4908         caps->PS20Caps.dynamic_flow_control_depth = 0;
4909         caps->PS20Caps.temp_count = 0;
4910         caps->PS20Caps.static_flow_control_depth = 0;
4911         caps->PS20Caps.instruction_slot_count = 0;
4912
4913         caps->MaxPShaderInstructionsExecuted    = 0;
4914         caps->MaxPixelShader30InstructionSlots  = 0;
4915     }
4916
4917     if (caps->VertexShaderVersion >= 2)
4918     {
4919         /* OpenGL supports all the formats below, perhaps not always
4920          * without conversion, but it supports them.
4921          * Further GLSL doesn't seem to have an official unsigned type so
4922          * don't advertise it yet as I'm not sure how we handle it.
4923          * We might need to add some clamping in the shader engine to
4924          * support it.
4925          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4926         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4927                           WINED3DDTCAPS_UBYTE4N   |
4928                           WINED3DDTCAPS_SHORT2N   |
4929                           WINED3DDTCAPS_SHORT4N;
4930         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4931         {
4932             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4933                                WINED3DDTCAPS_FLOAT16_4;
4934         }
4935     }
4936     else
4937     {
4938         caps->DeclTypes = 0;
4939     }
4940
4941     /* Set DirectDraw helper Caps */
4942     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4943                                         WINEDDCKEYCAPS_SRCBLT;
4944     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4945                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4946                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4947                                         WINEDDFXCAPS_BLTROTATION90          |
4948                                         WINEDDFXCAPS_BLTSHRINKX             |
4949                                         WINEDDFXCAPS_BLTSHRINKXN            |
4950                                         WINEDDFXCAPS_BLTSHRINKY             |
4951                                         WINEDDFXCAPS_BLTSHRINKXN            |
4952                                         WINEDDFXCAPS_BLTSTRETCHX            |
4953                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4954                                         WINEDDFXCAPS_BLTSTRETCHY            |
4955                                         WINEDDFXCAPS_BLTSTRETCHYN;
4956     blit_caps =                         WINEDDCAPS_BLT                      |
4957                                         WINEDDCAPS_BLTCOLORFILL             |
4958                                         WINEDDCAPS_BLTDEPTHFILL             |
4959                                         WINEDDCAPS_BLTSTRETCH               |
4960                                         WINEDDCAPS_CANBLTSYSMEM             |
4961                                         WINEDDCAPS_CANCLIP                  |
4962                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4963                                         WINEDDCAPS_COLORKEY                 |
4964                                         WINEDDCAPS_COLORKEYHWASSIST         |
4965                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4966     pal_caps =                          WINEDDPCAPS_8BIT                    |
4967                                         WINEDDPCAPS_PRIMARYSURFACE;
4968
4969     /* Fill the ddraw caps structure */
4970     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4971                                         WINEDDCAPS_PALETTE                  |
4972                                         blit_caps;
4973     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4974                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4975                                         WINEDDCAPS2_PRIMARYGAMMA            |
4976                                         WINEDDCAPS2_WIDESURFACES            |
4977                                         WINEDDCAPS2_CANRENDERWINDOWED;
4978     caps->ddraw_caps.color_key_caps = ckey_caps;
4979     caps->ddraw_caps.fx_caps = fx_caps;
4980     caps->ddraw_caps.pal_caps = pal_caps;
4981     caps->ddraw_caps.svb_caps = blit_caps;
4982     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4983     caps->ddraw_caps.svb_fx_caps = fx_caps;
4984     caps->ddraw_caps.vsb_caps = blit_caps;
4985     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4986     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4987     caps->ddraw_caps.ssb_caps = blit_caps;
4988     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4989     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4990
4991     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
4992                                         WINEDDSCAPS_BACKBUFFER              |
4993                                         WINEDDSCAPS_FLIP                    |
4994                                         WINEDDSCAPS_FRONTBUFFER             |
4995                                         WINEDDSCAPS_OFFSCREENPLAIN          |
4996                                         WINEDDSCAPS_PALETTE                 |
4997                                         WINEDDSCAPS_PRIMARYSURFACE          |
4998                                         WINEDDSCAPS_SYSTEMMEMORY            |
4999                                         WINEDDSCAPS_VIDEOMEMORY             |
5000                                         WINEDDSCAPS_VISIBLE;
5001     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5002
5003     /* Set D3D caps if OpenGL is available. */
5004     if (adapter->opengl)
5005     {
5006         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5007                                         WINEDDSCAPS_MIPMAP                  |
5008                                         WINEDDSCAPS_TEXTURE                 |
5009                                         WINEDDSCAPS_ZBUFFER;
5010         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5011     }
5012
5013     return WINED3D_OK;
5014 }
5015
5016 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5017         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5018         struct wined3d_device **device)
5019 {
5020     struct wined3d_device *object;
5021     HRESULT hr;
5022
5023     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5024             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5025
5026     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5027      * number and create a device without a 3D adapter for 2D only operation. */
5028     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5029         return WINED3DERR_INVALIDCALL;
5030
5031     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5032     if (!object)
5033     {
5034         ERR("Failed to allocate device memory.\n");
5035         return E_OUTOFMEMORY;
5036     }
5037
5038     hr = device_init(object, wined3d, adapter_idx, device_type,
5039             focus_window, flags, surface_alignment, device_parent);
5040     if (FAILED(hr))
5041     {
5042         WARN("Failed to initialize device, hr %#x.\n", hr);
5043         HeapFree(GetProcessHeap(), 0, object);
5044         return hr;
5045     }
5046
5047     TRACE("Created device %p.\n", object);
5048     *device = object;
5049
5050     device_parent->ops->wined3d_device_created(device_parent, *device);
5051
5052     return WINED3D_OK;
5053 }
5054
5055 static void WINE_GLAPI invalid_func(const void *data)
5056 {
5057     ERR("Invalid vertex attribute function called\n");
5058     DebugBreak();
5059 }
5060
5061 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5062 {
5063     ERR("Invalid texcoord function called\n");
5064     DebugBreak();
5065 }
5066
5067 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5068  * the extension detection and are used in drawStridedSlow
5069  */
5070 static void WINE_GLAPI position_d3dcolor(const void *data)
5071 {
5072     DWORD pos = *((const DWORD *)data);
5073
5074     FIXME("Add a test for fixed function position from d3dcolor type\n");
5075     glVertex4s(D3DCOLOR_B_R(pos),
5076                D3DCOLOR_B_G(pos),
5077                D3DCOLOR_B_B(pos),
5078                D3DCOLOR_B_A(pos));
5079 }
5080
5081 static void WINE_GLAPI position_float4(const void *data)
5082 {
5083     const GLfloat *pos = data;
5084
5085     if (pos[3] != 0.0f && pos[3] != 1.0f)
5086     {
5087         float w = 1.0f / pos[3];
5088
5089         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5090     }
5091     else
5092     {
5093         glVertex3fv(pos);
5094     }
5095 }
5096
5097 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5098 {
5099     DWORD diffuseColor = *((const DWORD *)data);
5100
5101     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5102                D3DCOLOR_B_G(diffuseColor),
5103                D3DCOLOR_B_B(diffuseColor),
5104                D3DCOLOR_B_A(diffuseColor));
5105 }
5106
5107 static void WINE_GLAPI specular_d3dcolor(const void *data)
5108 {
5109     DWORD specularColor = *((const DWORD *)data);
5110     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5111             D3DCOLOR_B_G(specularColor),
5112             D3DCOLOR_B_B(specularColor)};
5113
5114     specular_func_3ubv(d);
5115 }
5116
5117 static void WINE_GLAPI warn_no_specular_func(const void *data)
5118 {
5119     WARN("GL_EXT_secondary_color not supported\n");
5120 }
5121
5122 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5123 {
5124     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5125     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5126     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5127     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5128     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5129     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5130     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5131     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5132     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5133     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5134     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5135     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5136     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5137     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5138     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5139     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5140     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5141
5142     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5143     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5144     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5145     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5146     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5147     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5148     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5149     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5150     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5151     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5152     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5153     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5154     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5155     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5156     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5157     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5158     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5159
5160     /* No 4 component entry points here */
5161     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5162     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5163     if (gl_info->supported[EXT_SECONDARY_COLOR])
5164     {
5165         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5166     }
5167     else
5168     {
5169         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5170     }
5171     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5172     if (gl_info->supported[EXT_SECONDARY_COLOR])
5173     {
5174         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5175         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5176     }
5177     else
5178     {
5179         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5180     }
5181     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5182     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5183     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5184     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5185     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5186     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5187     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5188     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5189     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5190     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5191     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5192     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5193
5194     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5195      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5196      */
5197     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5198     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5199     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5200     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5201     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5202     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5203     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5204     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5205     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5206     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5207     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5208     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5209     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5210     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5211     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5212     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5213     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5214
5215     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5216     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5217     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5218     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5219     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5220     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5221     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5222     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5223     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5224     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5225     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5226     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5227     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5228     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5229     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5230     if (gl_info->supported[NV_HALF_FLOAT])
5231     {
5232         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5233         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5234         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5235     } else {
5236         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5237         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5238     }
5239 }
5240
5241 /* Do not call while under the GL lock. */
5242 static BOOL InitAdapters(struct wined3d *wined3d)
5243 {
5244     static HMODULE mod_gl;
5245     BOOL ret;
5246     int ps_selected_mode, vs_selected_mode;
5247
5248     /* No need to hold any lock. The calling library makes sure only one thread calls
5249      * wined3d simultaneously
5250      */
5251
5252     TRACE("Initializing adapters\n");
5253
5254     if(!mod_gl) {
5255 #ifdef USE_WIN32_OPENGL
5256 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5257         mod_gl = LoadLibraryA("opengl32.dll");
5258         if(!mod_gl) {
5259             ERR("Can't load opengl32.dll!\n");
5260             goto nogl_adapter;
5261         }
5262 #else
5263 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5264         /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5265         mod_gl = GetModuleHandleA("gdi32.dll");
5266 #endif
5267     }
5268
5269 /* Load WGL core functions from opengl32.dll */
5270 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5271     WGL_FUNCS_GEN;
5272 #undef USE_WGL_FUNC
5273
5274     if(!pwglGetProcAddress) {
5275         ERR("Unable to load wglGetProcAddress!\n");
5276         goto nogl_adapter;
5277     }
5278
5279 /* Dynamically load all GL core functions */
5280     GL_FUNCS_GEN;
5281 #undef USE_GL_FUNC
5282
5283     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5284      * otherwise because we have to use winex11.drv's override
5285      */
5286 #ifdef USE_WIN32_OPENGL
5287     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5288     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5289 #else
5290     wglFinish = (void*)pwglGetProcAddress("wglFinish");
5291     wglFlush = (void*)pwglGetProcAddress("wglFlush");
5292 #endif
5293
5294     glEnableWINE = glEnable;
5295     glDisableWINE = glDisable;
5296
5297     /* For now only one default adapter */
5298     {
5299         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5300         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5301         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5302         struct wined3d_pixel_format *cfgs;
5303         int iPixelFormat;
5304         int res;
5305         DISPLAY_DEVICEW DisplayDevice;
5306         HDC hdc;
5307
5308         TRACE("Initializing default adapter\n");
5309         adapter->ordinal = 0;
5310         adapter->monitorPoint.x = -1;
5311         adapter->monitorPoint.y = -1;
5312
5313         if (!AllocateLocallyUniqueId(&adapter->luid))
5314         {
5315             DWORD err = GetLastError();
5316             ERR("Failed to set adapter LUID (%#x).\n", err);
5317             goto nogl_adapter;
5318         }
5319         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5320                 adapter->luid.HighPart, adapter->luid.LowPart);
5321
5322         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5323         {
5324             ERR("Failed to get a gl context for default adapter\n");
5325             goto nogl_adapter;
5326         }
5327
5328         ret = wined3d_adapter_init_gl_caps(adapter);
5329         if(!ret) {
5330             ERR("Failed to initialize gl caps for default adapter\n");
5331             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5332             goto nogl_adapter;
5333         }
5334         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5335         if(!ret) {
5336             ERR("Failed to init gl formats\n");
5337             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5338             goto nogl_adapter;
5339         }
5340
5341         hdc = fake_gl_ctx.dc;
5342
5343         adapter->TextureRam = adapter->driver_info.vidmem;
5344         adapter->UsedTextureRam = 0;
5345         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5346
5347         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5348         DisplayDevice.cb = sizeof(DisplayDevice);
5349         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5350         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5351         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5352
5353         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5354         {
5355             GLint cfg_count;
5356             int attribute;
5357             int attribs[11];
5358             int values[11];
5359             int nAttribs = 0;
5360
5361             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5362             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5363             adapter->cfg_count = cfg_count;
5364
5365             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5366             cfgs = adapter->cfgs;
5367             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5368             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5369             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5370             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5371             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5372             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5373             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5374             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5375             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5376             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5377             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5378
5379             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5380             {
5381                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5382
5383                 if(!res)
5384                     continue;
5385
5386                 /* Cache the pixel format */
5387                 cfgs->iPixelFormat = iPixelFormat;
5388                 cfgs->redSize = values[0];
5389                 cfgs->greenSize = values[1];
5390                 cfgs->blueSize = values[2];
5391                 cfgs->alphaSize = values[3];
5392                 cfgs->colorSize = values[4];
5393                 cfgs->depthSize = values[5];
5394                 cfgs->stencilSize = values[6];
5395                 cfgs->windowDrawable = values[7];
5396                 cfgs->iPixelType = values[8];
5397                 cfgs->doubleBuffer = values[9];
5398                 cfgs->auxBuffers = values[10];
5399
5400                 cfgs->numSamples = 0;
5401                 /* Check multisample support */
5402                 if (gl_info->supported[ARB_MULTISAMPLE])
5403                 {
5404                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5405                     int value[2];
5406                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5407                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5408                         * value[1] = number of multi sample buffers*/
5409                         if(value[0])
5410                             cfgs->numSamples = value[1];
5411                     }
5412                 }
5413
5414                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5415                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5416                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5417                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5418                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5419                 cfgs++;
5420             }
5421         }
5422         else
5423         {
5424             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5425             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5426             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5427
5428             cfgs = adapter->cfgs;
5429             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5430             {
5431                 PIXELFORMATDESCRIPTOR ppfd;
5432
5433                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5434                 if(!res)
5435                     continue;
5436
5437                 /* We only want HW acceleration using an OpenGL ICD driver.
5438                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5439                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5440                  */
5441                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5442                 {
5443                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5444                     continue;
5445                 }
5446
5447                 cfgs->iPixelFormat = iPixelFormat;
5448                 cfgs->redSize = ppfd.cRedBits;
5449                 cfgs->greenSize = ppfd.cGreenBits;
5450                 cfgs->blueSize = ppfd.cBlueBits;
5451                 cfgs->alphaSize = ppfd.cAlphaBits;
5452                 cfgs->colorSize = ppfd.cColorBits;
5453                 cfgs->depthSize = ppfd.cDepthBits;
5454                 cfgs->stencilSize = ppfd.cStencilBits;
5455                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5456                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5457                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5458                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5459                 cfgs->numSamples = 0;
5460
5461                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5462                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5463                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5464                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5465                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5466                 cfgs++;
5467                 adapter->cfg_count++;
5468             }
5469
5470             /* We haven't found any suitable formats. This should only happen
5471              * in case of GDI software rendering, which is pretty useless
5472              * anyway. */
5473             if (!adapter->cfg_count)
5474             {
5475                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5476
5477                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5478                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5479                 goto nogl_adapter;
5480             }
5481         }
5482
5483         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5484
5485         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5486         fillGLAttribFuncs(&adapter->gl_info);
5487         adapter->opengl = TRUE;
5488     }
5489     wined3d->adapter_count = 1;
5490     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5491
5492     return TRUE;
5493
5494 nogl_adapter:
5495     /* Initialize an adapter for ddraw-only memory counting */
5496     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5497     wined3d->adapters[0].ordinal = 0;
5498     wined3d->adapters[0].opengl = FALSE;
5499     wined3d->adapters[0].monitorPoint.x = -1;
5500     wined3d->adapters[0].monitorPoint.y = -1;
5501
5502     wined3d->adapters[0].driver_info.name = "Display";
5503     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5504     if (wined3d_settings.emulated_textureram)
5505         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5506     else
5507         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5508
5509     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5510
5511     wined3d->adapter_count = 1;
5512     return FALSE;
5513 }
5514
5515 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5516
5517 const struct wined3d_parent_ops wined3d_null_parent_ops =
5518 {
5519     wined3d_null_wined3d_object_destroyed,
5520 };
5521
5522 /* Do not call while under the GL lock. */
5523 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5524 {
5525     wined3d->dxVersion = version;
5526     wined3d->ref = 1;
5527     wined3d->flags = flags;
5528
5529     if (!InitAdapters(wined3d))
5530     {
5531         WARN("Failed to initialize adapters.\n");
5532         if (version > 7)
5533         {
5534             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5535             return E_FAIL;
5536         }
5537     }
5538
5539     return WINED3D_OK;
5540 }